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Perfect micro with Phoenixes - Page 2
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pure.Wasted
Canada4701 Posts
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pigmipigmi
United States1 Post
Question for you though. You mention that obviously you can't use this in game because the opponent will micro, and that probably effective use of this technique will result in around 2-3 volleys of uncontested attacking, which may be enough to give you the edge in the encounter. Does that satisfy you? Why not take a different tack entirely? Instead of looking for an absolutely PERFECT mathematical answer by making simplifying assumptions (in this case, no microing of the corruptors) which cause the practical application to be necessarily inexact, look for a PERFECT (or much closer to perfect!) practical result by refusing to make simplifying assumptions and actually get in there with a necessarily inexact multidisciplinary approach using psychology and game theory (to model micro choices) AND math (to generate the data on which to base the game theory)? The end result of this could possibly be something a pro-gamer would legitimately take on stage and use. I would do all of this but I am not smart enough. You seem to be really smart, though, so I was just mentioning it to see what you thought =D! | ||
coverpunch
United States2093 Posts
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docvoc
United States5491 Posts
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neoghaleon55
United States7435 Posts
Reminds me of the chinese triangle muta micro of bw. | ||
Brutaxilos
United States2622 Posts
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Anacreor
Netherlands291 Posts
Is the ratio of the angle 45,98/45 equal to the ratio of the movement speeds, or maybe when it's squared? | ||
[PkF] Wire
France24192 Posts
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kill619
United States212 Posts
Love stuff like this, cool find even if it isn't extremely useful in real games. | ||
MavivaM
1535 Posts
So basically it's good to learn the proper distance a phoenix must keep against every specific unit (which, personally, is something I would do by game-sense alone... I mean: instead of calculate it, I'd rather guess it intuitively after some games) and then try to micro my phoenixes in order to avoid entering the attack range of the chasing unit - but instead of retreating and attack again like I'd do, rather escaping by 45 degrees left/right or the pursuing unit (possibly the opposite direction where infestors/thors are). Am I right or there's more that I have missed? If you have more mathematical insights about the game feel free to write more ![]() | ||
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EsportsJohn
United States4883 Posts
On July 25 2014 06:38 Big J wrote: That's probably the most well-researched post ever in the history of SC2. :-) Uhhhh, you apparently have never read any of Orek's posts. Perfect spine crawler placement, walling with buildings, how many hits it takes to kill each unit with each unit, etc., etc. Orek is like the king of SC2 scholastic knowledge (but to be honest, most of the time, players don't need to do that much research to play well). | ||
MavivaM
1535 Posts
On July 25 2014 10:02 SC2John wrote: Uhhhh, you apparently have never read any of Orek's posts. Perfect spine crawler placement, walling with buildings, how many hits it takes to kill each unit with each unit, etc., etc. Orek is like the king of SC2 scholastic knowledge (but to be honest, most of the time, players don't need to do that much research to play well). Lalush, also | ||
FeyFey
Germany10114 Posts
On July 25 2014 06:50 ejozl wrote: Having a bunch of Phoenixes instead of a singel one, really makes a big difference, as you need to click kind of beneath the Phoenix'. Should be doable though, rly nice. can expand the math on a phoenix that gets autofollowed by the rest of the phoenix x3 . Phoenix Flail for the win ! | ||
tshi
United States2495 Posts
David Kim loved that post, IIRC. | ||
DarkPlasmaBall
United States43770 Posts
Great job ![]() | ||
scotch4789
United States42 Posts
On July 25 2014 08:40 pigmipigmi wrote: Hey, great job on the op. Excellent math skills and a cool topic. Question for you though. You mention that obviously you can't use this in game because the opponent will micro, and that probably effective use of this technique will result in around 2-3 volleys of uncontested attacking, which may be enough to give you the edge in the encounter. Does that satisfy you? Why not take a different tack entirely? Instead of looking for an absolutely PERFECT mathematical answer by making simplifying assumptions (in this case, no microing of the corruptors) which cause the practical application to be necessarily inexact, look for a PERFECT (or much closer to perfect!) practical result by refusing to make simplifying assumptions and actually get in there with a necessarily inexact multidisciplinary approach using psychology and game theory (to model micro choices) AND math (to generate the data on which to base the game theory)? The end result of this could possibly be something a pro-gamer would legitimately take on stage and use. I would do all of this but I am not smart enough. You seem to be really smart, though, so I was just mentioning it to see what you thought =D! The reason simplifying assumptions are made is that the math gets prohibitively complicated as variables get added. Even constrained variables based on "correct" micro decisions from the opponent would be too complicated for a computer to run in the amount of time necessary for in game decision making, let alone a progamer (even the machine that is ![]() | ||
Holdenintherye
Canada1441 Posts
Please make more of these! | ||
i)awn
United States189 Posts
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Yoshi Kirishima
United States10292 Posts
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Synergysc
United States25 Posts
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