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Perfect micro with Phoenixes - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 Next All
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
July 24 2014 23:07 GMT
#21
That's really cool, thanks for sharing.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
pigmipigmi
Profile Joined June 2014
United States1 Post
July 24 2014 23:40 GMT
#22
Hey, great job on the op. Excellent math skills and a cool topic.

Question for you though. You mention that obviously you can't use this in game because the opponent will micro, and that probably effective use of this technique will result in around 2-3 volleys of uncontested attacking, which may be enough to give you the edge in the encounter.

Does that satisfy you?

Why not take a different tack entirely? Instead of looking for an absolutely PERFECT mathematical answer by making simplifying assumptions (in this case, no microing of the corruptors) which cause the practical application to be necessarily inexact, look for a PERFECT (or much closer to perfect!) practical result by refusing to make simplifying assumptions and actually get in there with a necessarily inexact multidisciplinary approach using psychology and game theory (to model micro choices) AND math (to generate the data on which to base the game theory)?

The end result of this could possibly be something a pro-gamer would legitimately take on stage and use.

I would do all of this but I am not smart enough. You seem to be really smart, though, so I was just mentioning it to see what you thought =D!
reepicheep is king
coverpunch
Profile Joined December 2011
United States2093 Posts
July 24 2014 23:49 GMT
#23
Very well done. You can see pro-gamers do sometimes move their phoenixes in arcs along this line to kite enemy units. Obviously they can't do it in a full circle like your video because the opponent flees when they have a chance, but if you mapped the pathing, it seems like it would be a series of chases and arcs, similar to charts of naval engagements.
docvoc
Profile Blog Joined July 2011
United States5491 Posts
July 24 2014 23:51 GMT
#24
This is honestly incredible, please make more of these.
User was warned for too many mimes.
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
July 24 2014 23:56 GMT
#25
I am terrified of the possibilities that this opening post may do to the future metagame of sc2.
Reminds me of the chinese triangle muta micro of bw.
moo...for DRG
Brutaxilos
Profile Blog Joined July 2010
United States2630 Posts
July 25 2014 00:00 GMT
#26
That is pretty amazing. Excellent write up!
Jangbi favorite player. Forever~ CJ herO the King of IEM. BOMBERRRRRRRR. Sexy Boy Rogue. soO #1! Oliveira China Represent!
Anacreor
Profile Joined February 2013
Netherlands291 Posts
July 25 2014 00:40 GMT
#27
It kind of makes sense that the escape angle is around 45 degrees. The higher the speed of the phoenix relative to that of the corruptor, the higher this angle will be, with 45 degrees indicating an equal movement for the two flyers.

Is the ratio of the angle 45,98/45 equal to the ratio of the movement speeds, or maybe when it's squared?
"Peter the Acretree chops some wood"
[PkF] Wire
Profile Joined March 2013
France24237 Posts
Last Edited: 2014-07-25 00:47:27
July 25 2014 00:44 GMT
#28
Good job, solid maths which would actually make a nice exercise (maths PhD here, so you can believe me this is well done and interesting stuff !). You may want to correct c_1 = u and not 0 on page 3 -hope I'm not making a fool of myself, it's actually pretty late and I could have misread ^^.
kill619
Profile Joined December 2011
United States212 Posts
July 25 2014 00:54 GMT
#29
/r/theydidthemath

Love stuff like this, cool find even if it isn't extremely useful in real games.
MavivaM
Profile Joined November 2011
1535 Posts
July 25 2014 01:00 GMT
#30
Interesting read and well thought perspective, good job Sholip.
So basically it's good to learn the proper distance a phoenix must keep against every specific unit (which, personally, is something I would do by game-sense alone... I mean: instead of calculate it, I'd rather guess it intuitively after some games) and then try to micro my phoenixes in order to avoid entering the attack range of the chasing unit - but instead of retreating and attack again like I'd do, rather escaping by 45 degrees left/right or the pursuing unit (possibly the opposite direction where infestors/thors are).
Am I right or there's more that I have missed?

If you have more mathematical insights about the game feel free to write more
Your Opinion has been counted. Only 3 more Opinions needed for a reddit thread.
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
July 25 2014 01:02 GMT
#31
On July 25 2014 06:38 Big J wrote:
That's probably the most well-researched post ever in the history of SC2. :-)


Uhhhh, you apparently have never read any of Orek's posts.

Perfect spine crawler placement, walling with buildings, how many hits it takes to kill each unit with each unit, etc., etc. Orek is like the king of SC2 scholastic knowledge (but to be honest, most of the time, players don't need to do that much research to play well).
StrategyAllyssa Grey <3<3
MavivaM
Profile Joined November 2011
1535 Posts
July 25 2014 01:09 GMT
#32
On July 25 2014 10:02 SC2John wrote:
Show nested quote +
On July 25 2014 06:38 Big J wrote:
That's probably the most well-researched post ever in the history of SC2. :-)


Uhhhh, you apparently have never read any of Orek's posts.

Perfect spine crawler placement, walling with buildings, how many hits it takes to kill each unit with each unit, etc., etc. Orek is like the king of SC2 scholastic knowledge (but to be honest, most of the time, players don't need to do that much research to play well).

Lalush, also
Your Opinion has been counted. Only 3 more Opinions needed for a reddit thread.
FeyFey
Profile Joined September 2010
Germany10114 Posts
July 25 2014 01:13 GMT
#33
On July 25 2014 06:50 ejozl wrote:
Having a bunch of Phoenixes instead of a singel one, really makes a big difference, as you need to click kind of beneath the Phoenix'. Should be doable though, rly nice.


can expand the math on a phoenix that gets autofollowed by the rest of the phoenix x3 . Phoenix Flail for the win !
tshi
Profile Joined September 2012
United States2495 Posts
July 25 2014 01:37 GMT
#34
On July 25 2014 10:09 MavivaM wrote:
Show nested quote +
On July 25 2014 10:02 SC2John wrote:
On July 25 2014 06:38 Big J wrote:
That's probably the most well-researched post ever in the history of SC2. :-)


Uhhhh, you apparently have never read any of Orek's posts.

Perfect spine crawler placement, walling with buildings, how many hits it takes to kill each unit with each unit, etc., etc. Orek is like the king of SC2 scholastic knowledge (but to be honest, most of the time, players don't need to do that much research to play well).

Lalush, also

David Kim loved that post, IIRC.
scrub - inexperienced player with relatively little skill and excessive arrogance
DarkPlasmaBall
Profile Blog Joined March 2010
United States45164 Posts
July 25 2014 02:01 GMT
#35
That StarCraft math video turned me on way too much.

Great job
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
scotch4789
Profile Joined July 2013
United States42 Posts
July 25 2014 02:33 GMT
#36
+ Show Spoiler +
On July 25 2014 08:40 pigmipigmi wrote:
Hey, great job on the op. Excellent math skills and a cool topic.

Question for you though. You mention that obviously you can't use this in game because the opponent will micro, and that probably effective use of this technique will result in around 2-3 volleys of uncontested attacking, which may be enough to give you the edge in the encounter.

Does that satisfy you?

Why not take a different tack entirely? Instead of looking for an absolutely PERFECT mathematical answer by making simplifying assumptions (in this case, no microing of the corruptors) which cause the practical application to be necessarily inexact, look for a PERFECT (or much closer to perfect!) practical result by refusing to make simplifying assumptions and actually get in there with a necessarily inexact multidisciplinary approach using psychology and game theory (to model micro choices) AND math (to generate the data on which to base the game theory)?

The end result of this could possibly be something a pro-gamer would legitimately take on stage and use.

I would do all of this but I am not smart enough. You seem to be really smart, though, so I was just mentioning it to see what you thought =D!


The reason simplifying assumptions are made is that the math gets prohibitively complicated as variables get added. Even constrained variables based on "correct" micro decisions from the opponent would be too complicated for a computer to run in the amount of time necessary for in game decision making, let alone a progamer (even the machine that is (T)INnoVation!)
Holdenintherye
Profile Joined December 2012
Canada1441 Posts
July 25 2014 02:39 GMT
#37
This is just awesome.
Please make more of these!
i)awn
Profile Joined October 2011
United States189 Posts
July 25 2014 03:00 GMT
#38
Wow that's quite impressive. Thanks.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
July 25 2014 03:04 GMT
#39
Holy fuck, including a video with those visuals made it look so fucking sick
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Synergysc
Profile Joined September 2013
United States25 Posts
July 25 2014 03:06 GMT
#40
This is pretty awesome, thanks for sharing!
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