• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:41
CEST 16:41
KST 23:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 222ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon315.0.16 Hotfix (June 30) - Balance + Bug Fixes38Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)99
StarCraft 2
General
Server Blocker Serral wins Maestros of the Game 2 StarCraft Mass Recall: SC1 campaigns on SC2 thread 5.0.16 Hotfix (June 30) - Balance + Bug Fixes IP For new Brazil servers for NA Players
Tourneys
HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10 Douyu Cup 2026: $20,000 Legends Event (June 26-28) Crank Gathers Season 4: BW vs SC2 Team League RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ ASL 22 Proposed Map Pool Snow On New ASL S22 Map, Zerg Nerf Farewell Beloved Starcraft (Youtube Videos)
Tourneys
CSLAN 4 is Coming! Escore Tournament StarCraft Season 2 The Casual Games of the Week Thread [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV Summer Games Done Quick 2026! ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Five o'clock TL Mafia NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2868 users

Perfect micro with Phoenixes - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 Next All
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
July 24 2014 23:07 GMT
#21
That's really cool, thanks for sharing.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
pigmipigmi
Profile Joined June 2014
United States1 Post
July 24 2014 23:40 GMT
#22
Hey, great job on the op. Excellent math skills and a cool topic.

Question for you though. You mention that obviously you can't use this in game because the opponent will micro, and that probably effective use of this technique will result in around 2-3 volleys of uncontested attacking, which may be enough to give you the edge in the encounter.

Does that satisfy you?

Why not take a different tack entirely? Instead of looking for an absolutely PERFECT mathematical answer by making simplifying assumptions (in this case, no microing of the corruptors) which cause the practical application to be necessarily inexact, look for a PERFECT (or much closer to perfect!) practical result by refusing to make simplifying assumptions and actually get in there with a necessarily inexact multidisciplinary approach using psychology and game theory (to model micro choices) AND math (to generate the data on which to base the game theory)?

The end result of this could possibly be something a pro-gamer would legitimately take on stage and use.

I would do all of this but I am not smart enough. You seem to be really smart, though, so I was just mentioning it to see what you thought =D!
reepicheep is king
coverpunch
Profile Joined December 2011
United States2093 Posts
July 24 2014 23:49 GMT
#23
Very well done. You can see pro-gamers do sometimes move their phoenixes in arcs along this line to kite enemy units. Obviously they can't do it in a full circle like your video because the opponent flees when they have a chance, but if you mapped the pathing, it seems like it would be a series of chases and arcs, similar to charts of naval engagements.
docvoc
Profile Blog Joined July 2011
United States5491 Posts
July 24 2014 23:51 GMT
#24
This is honestly incredible, please make more of these.
User was warned for too many mimes.
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
July 24 2014 23:56 GMT
#25
I am terrified of the possibilities that this opening post may do to the future metagame of sc2.
Reminds me of the chinese triangle muta micro of bw.
moo...for DRG
Brutaxilos
Profile Blog Joined July 2010
United States2633 Posts
July 25 2014 00:00 GMT
#26
That is pretty amazing. Excellent write up!
Jangbi favorite player. Forever~ CJ herO the King of IEM. BOMBERRRRRRRR. Sexy Boy Rogue. soO #1! Oliveira China Represent!
Anacreor
Profile Joined February 2013
Netherlands291 Posts
July 25 2014 00:40 GMT
#27
It kind of makes sense that the escape angle is around 45 degrees. The higher the speed of the phoenix relative to that of the corruptor, the higher this angle will be, with 45 degrees indicating an equal movement for the two flyers.

Is the ratio of the angle 45,98/45 equal to the ratio of the movement speeds, or maybe when it's squared?
"Peter the Acretree chops some wood"
[PkF] Wire
Profile Joined March 2013
France24239 Posts
Last Edited: 2014-07-25 00:47:27
July 25 2014 00:44 GMT
#28
Good job, solid maths which would actually make a nice exercise (maths PhD here, so you can believe me this is well done and interesting stuff !). You may want to correct c_1 = u and not 0 on page 3 -hope I'm not making a fool of myself, it's actually pretty late and I could have misread ^^.
kill619
Profile Joined December 2011
United States212 Posts
July 25 2014 00:54 GMT
#29
/r/theydidthemath

Love stuff like this, cool find even if it isn't extremely useful in real games.
MavivaM
Profile Joined November 2011
1535 Posts
July 25 2014 01:00 GMT
#30
Interesting read and well thought perspective, good job Sholip.
So basically it's good to learn the proper distance a phoenix must keep against every specific unit (which, personally, is something I would do by game-sense alone... I mean: instead of calculate it, I'd rather guess it intuitively after some games) and then try to micro my phoenixes in order to avoid entering the attack range of the chasing unit - but instead of retreating and attack again like I'd do, rather escaping by 45 degrees left/right or the pursuing unit (possibly the opposite direction where infestors/thors are).
Am I right or there's more that I have missed?

If you have more mathematical insights about the game feel free to write more
Your Opinion has been counted. Only 3 more Opinions needed for a reddit thread.
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
July 25 2014 01:02 GMT
#31
On July 25 2014 06:38 Big J wrote:
That's probably the most well-researched post ever in the history of SC2. :-)


Uhhhh, you apparently have never read any of Orek's posts.

Perfect spine crawler placement, walling with buildings, how many hits it takes to kill each unit with each unit, etc., etc. Orek is like the king of SC2 scholastic knowledge (but to be honest, most of the time, players don't need to do that much research to play well).
StrategyAllyssa Grey <3<3
MavivaM
Profile Joined November 2011
1535 Posts
July 25 2014 01:09 GMT
#32
On July 25 2014 10:02 SC2John wrote:
Show nested quote +
On July 25 2014 06:38 Big J wrote:
That's probably the most well-researched post ever in the history of SC2. :-)


Uhhhh, you apparently have never read any of Orek's posts.

Perfect spine crawler placement, walling with buildings, how many hits it takes to kill each unit with each unit, etc., etc. Orek is like the king of SC2 scholastic knowledge (but to be honest, most of the time, players don't need to do that much research to play well).

Lalush, also
Your Opinion has been counted. Only 3 more Opinions needed for a reddit thread.
FeyFey
Profile Joined September 2010
Germany10114 Posts
July 25 2014 01:13 GMT
#33
On July 25 2014 06:50 ejozl wrote:
Having a bunch of Phoenixes instead of a singel one, really makes a big difference, as you need to click kind of beneath the Phoenix'. Should be doable though, rly nice.


can expand the math on a phoenix that gets autofollowed by the rest of the phoenix x3 . Phoenix Flail for the win !
tshi
Profile Joined September 2012
United States2495 Posts
July 25 2014 01:37 GMT
#34
On July 25 2014 10:09 MavivaM wrote:
Show nested quote +
On July 25 2014 10:02 SC2John wrote:
On July 25 2014 06:38 Big J wrote:
That's probably the most well-researched post ever in the history of SC2. :-)


Uhhhh, you apparently have never read any of Orek's posts.

Perfect spine crawler placement, walling with buildings, how many hits it takes to kill each unit with each unit, etc., etc. Orek is like the king of SC2 scholastic knowledge (but to be honest, most of the time, players don't need to do that much research to play well).

Lalush, also

David Kim loved that post, IIRC.
scrub - inexperienced player with relatively little skill and excessive arrogance
DarkPlasmaBall
Profile Blog Joined March 2010
United States46168 Posts
July 25 2014 02:01 GMT
#35
That StarCraft math video turned me on way too much.

Great job
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
scotch4789
Profile Joined July 2013
United States42 Posts
July 25 2014 02:33 GMT
#36
+ Show Spoiler +
On July 25 2014 08:40 pigmipigmi wrote:
Hey, great job on the op. Excellent math skills and a cool topic.

Question for you though. You mention that obviously you can't use this in game because the opponent will micro, and that probably effective use of this technique will result in around 2-3 volleys of uncontested attacking, which may be enough to give you the edge in the encounter.

Does that satisfy you?

Why not take a different tack entirely? Instead of looking for an absolutely PERFECT mathematical answer by making simplifying assumptions (in this case, no microing of the corruptors) which cause the practical application to be necessarily inexact, look for a PERFECT (or much closer to perfect!) practical result by refusing to make simplifying assumptions and actually get in there with a necessarily inexact multidisciplinary approach using psychology and game theory (to model micro choices) AND math (to generate the data on which to base the game theory)?

The end result of this could possibly be something a pro-gamer would legitimately take on stage and use.

I would do all of this but I am not smart enough. You seem to be really smart, though, so I was just mentioning it to see what you thought =D!


The reason simplifying assumptions are made is that the math gets prohibitively complicated as variables get added. Even constrained variables based on "correct" micro decisions from the opponent would be too complicated for a computer to run in the amount of time necessary for in game decision making, let alone a progamer (even the machine that is (T)INnoVation!)
Holdenintherye
Profile Joined December 2012
Canada1441 Posts
July 25 2014 02:39 GMT
#37
This is just awesome.
Please make more of these!
i)awn
Profile Joined October 2011
United States189 Posts
July 25 2014 03:00 GMT
#38
Wow that's quite impressive. Thanks.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10376 Posts
July 25 2014 03:04 GMT
#39
Holy fuck, including a video with those visuals made it look so fucking sick
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Synergysc
Profile Joined September 2013
United States25 Posts
July 25 2014 03:06 GMT
#40
This is pretty awesome, thanks for sharing!
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
OSC
13:00
OSC Elite SC2 Cup #15
Liquipedia
HomeStory Cup
11:30
XXIX - Playoffs Final Day
Reynor vs SerralLIVE!
Clem vs Lambo
TaKeTV5392
ComeBackTV 1435
Ryung 1013
TaKeSeN 524
IndyStarCraft 390
Rex199
3DClanTV 189
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 1013
IndyStarCraft 390
Rex 199
StarCraft: Brood War
Britney 56139
Calm 4287
Shuttle 2423
Mini 692
Soma 628
EffOrt 504
Jaedong 500
Soulkey 407
Mong 361
Light 313
[ Show more ]
actioN 303
Rush 226
BeSt 212
ZerO 202
Zeus 108
Sharp 77
910 71
soO 69
Hyun 67
ZZZero.O 65
Leta 65
Sea.KH 49
Sacsri 42
Free 40
Killer 35
Movie 25
GoRush 20
Rock 19
HiyA 18
sorry 17
zelot 14
Yoon 13
ajuk12(nOOB) 13
Noble 12
Dota 2
qojqva2666
LuMiX0
Counter-Strike
zeus623
byalli516
edward327
Sick268
kRYSTAL_37
Heroes of the Storm
Khaldor410
Other Games
singsing2550
B2W.Neo1222
Hui .235
KnowMe146
ArmadaUGS129
ZerO(Twitch)20
Organizations
Dota 2
PGL Dota 2 - Main Stream128
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 10
• Pr0nogo 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV825
Upcoming Events
WardiTV Weekly
1d 20h
The PondCast
2 days
Replay Cast
3 days
CrankTV Team League
3 days
Replay Cast
4 days
CrankTV Team League
4 days
Replay Cast
5 days
RSL Revival
5 days
CranKy Ducklings
5 days
Afreeca Starleague
5 days
Snow vs Jaedong
YSC vs hero
[ Show More ]
RSL Revival
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Escore Tournament S3: W1
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSL Season 21: Qualifier 2
SCTL 2026 Spring
HSC XXIX
Eternal Conflict S2 E1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

CSL 2026 Summer (S21)
Escore Tournament S3: W2
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Heroes Pulsing #3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.