• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:47
CEST 23:47
KST 06:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202543Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
Weekly Cups (Jul 28-Aug 3): herO doubles up6LiuLi Cup - August 2025 Tournaments3[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder10EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced62
StarCraft 2
General
The GOAT ranking of GOAT rankings Weekly Cups (Jul 28-Aug 3): herO doubles up Clem Interview: "PvT is a bit insane right now" Serral wins EWC 2025 TL Team Map Contest #5: Presented by Monster Energy
Tourneys
Global Tourney for College Students in September Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays $5,000 WardiTV Summer Championship 2025 LiuLi Cup - August 2025 Tournaments
Strategy
Custom Maps
External Content
Mutation # 485 Death from Below Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Google Play ASL (Season 20) Announced Simple editing of Brood War save files? (.mlx) StarCraft & BroodWar Campaign Speedrun Quest BW General Discussion
Tourneys
[CSLPRO] It's CSLAN Season! - Last Chance [Megathread] Daily Proleagues [ASL20] Online Qualifiers Day 2 Cosmonarchy Pro Showmatches
Strategy
[G] Mineral Boosting Simple Questions, Simple Answers Muta micro map competition Does 1 second matter in StarCraft?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Total Annihilation Server - TAForever Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Bitcoin discussion thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
The Link Between Fitness and…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
Customize Sidebar...

Website Feedback

Closed Threads



Active: 733 users

An Analysis of Upgrades

Forum Index > SC2 General
Post a Reply
1 2 3 Next All
Sholip
Profile Blog Joined March 2014
Hungary422 Posts
Last Edited: 2015-01-03 10:45:05
January 02 2015 00:20 GMT
#1
Hi everyone! For the new year I am back with a new analysis! This one is about upgrades in StarCraft. In the pdf, and in the spoiler tags, you can read detailed information about the topic. There is a short introduction about critical upgrades and how to express quantitatively how "critical" an upgrade is. The main part of the analysis is about which upgrade one should choose in different situations.
This part is based on Lanchester's Square Law, about which I have already written. Without further ado, here is the thorough analysis:

+ Show Spoiler +
[image loading]
[image loading]
[image loading]


Unfortunately I can only include so many upgrade scenarios in one post, so I attached only the most common early game unit match-ups. But despair not! For those of you who would like to experiment around, here is a link to the program I used for the calculation of these values.
Note: the program is by no means finished at all, I just thought you would like to see the values yourselves.

If you have any feedback, criticism, etc., or ideas for me to write about, it is more than appreciated!

Also feel free to check out my previous works:
+ Show Spoiler +
The Math of Hatch Blocking
To Stim, or Not to Stim
How to Force Field?
Lanchester's Square Law
Lanchester's Linear Law
Imbalanced Hatcheries
The Effects of Worker Pairing
Perfect Micro with Phonixes
Floating to the Gold Base
"A hero is no braver than an ordinary man, but he is brave five minutes longer. Also, Zest is best." – Ralph Waldo Emerson
TelecoM
Profile Blog Joined January 2010
United States10673 Posts
January 02 2015 00:27 GMT
#2
Nice..amazing as always even though I don't understand majority of it :-P
AKA: TelecoM[WHITE] Protoss fighting
ZenithM
Profile Joined February 2011
France15952 Posts
January 02 2015 00:38 GMT
#3
That's nice work.
I see that this model ends up predicting that +Armor is better for marines vs zergling and zealot. I think we pick +attack though because we hold the assumption that we'll be able to micro our marines for them to get hit the least possible, so we first boost the dps we can draw out of them.
This is definitely something to take into account. Like if you make blink stalkers, you intend for them to never drop health ideally (and only shield) so in theory you wouldn't need armor at all, so you upgrade +Attack in that sense.
Liquid`Zephyr
Profile Blog Joined October 2006
United States996 Posts
January 02 2015 01:50 GMT
#4
awesome stuff as always
Team LiquidPoorUser
SoniC_eu
Profile Joined April 2011
Denmark1008 Posts
January 02 2015 01:55 GMT
#5
Amazing stuff, I don't follow some of it (Due to my own limitations in the brain )
In order to succeed, your desire for success should be greater than your fear of failure. http://da.twitch.tv/sonic_eu
worosei
Profile Joined October 2010
Australia198 Posts
January 02 2015 02:48 GMT
#6
curiously, does getting a shield upgrade, ever turn out to be the best upgrade?

(im presuming archon... or theoretically blink stalkers)
MoosyDoosy
Profile Joined November 2014
United States4519 Posts
January 02 2015 04:40 GMT
#7
Nice! I've always been a fan ever since you started these even though I've only recently made an account.. :D

Seems like going for +1 attack in ZvP and ZvZ is a go-to option since Lings are already good against Stalkers. The only matchup I could see myself getting +1 armor first is in ZvT but I don't know what kind of build you would have to be doing to grab only that. I guess if you have your Evos up but not enough gas for +1/+1 yet and know that there's no aggression coming?
"Just a second too late rsoultin :D" - My 4k Guardian post
wptlzkwjd
Profile Joined January 2012
Canada1240 Posts
January 02 2015 05:08 GMT
#8
All I know is that I have to rush 3-3 marines because zerg players are always complaining about it lol. That's all the math I need.
Feel free to add me on steam: http://steamcommunity.com/id/MagnusAskeland/
Motlu
Profile Joined August 2014
Australia884 Posts
January 02 2015 05:47 GMT
#9
This is amazing! Very interesting even in my limited scope of understanding.
-
Cricketer12
Profile Blog Joined May 2012
United States13974 Posts
January 02 2015 07:30 GMT
#10
One question, since Zealot +1 atk vs lings is so huge, why is it recommended for the zerg to get +1 melee vs zealots and not +1 carapace?
Kaina + Drones Linkcro Summon Cupsie Yummy Way
Cricketer12
Profile Blog Joined May 2012
United States13974 Posts
January 02 2015 07:32 GMT
#11
On January 02 2015 14:08 wptlzkwjd wrote:
All I know is that I have to rush 3-3 marines because zerg players are always complaining about it lol. That's all the math I need.

3/3 for terran is pretty devastating as it shreds through ling muta like butter, especially since usually terran will get 3/3 before zerg, and even when zerg does get 3/3 they at a disadvantage forcing the need to go for higher tech
Kaina + Drones Linkcro Summon Cupsie Yummy Way
ZenithM
Profile Joined February 2011
France15952 Posts
January 02 2015 07:34 GMT
#12
On January 02 2015 16:32 Cricketer12 wrote:
Show nested quote +
On January 02 2015 14:08 wptlzkwjd wrote:
All I know is that I have to rush 3-3 marines because zerg players are always complaining about it lol. That's all the math I need.

3/3 for terran is pretty devastating as it shreds through ling muta like butter, especially since usually terran will get 3/3 before zerg, and even when zerg does get 3/3 they at a disadvantage forcing the need to go for higher tech

3/5 ultras are pretty scary. At least I don't feel very "advantaged" when I have to deal with them.
ZombieFrog
Profile Joined August 2014
United States87 Posts
January 02 2015 08:45 GMT
#13
This is some cool stuff. I knew some of these because they reduce the amount of hits needed (+1 zealots kill lings in 2 attacks instead of 3) but nice to see some of the others.
For Sure
Phaenoman
Profile Joined February 2013
568 Posts
Last Edited: 2015-01-02 13:14:28
January 02 2015 09:11 GMT
#14
Cool stuff! I think for the early game that's sufficient, but u are often forced to think a little ahead. According to ur calculations Marines would have more benefit from +1 armor vs zerglings. Taking into account I wanna get early stim and push, I wonder how much the ratio between alpha and beta would alter during the process of stim. And for any other unit that gets a temporal armor/ weapon increase.
Random is hard work dude...
papapanda
Profile Joined April 2010
Taiwan326 Posts
January 02 2015 09:17 GMT
#15
On January 02 2015 16:30 Cricketer12 wrote:
One question, since Zealot +1 atk vs lings is so huge, why is it recommended for the zerg to get +1 melee vs zealots and not +1 carapace?


I imagine the set scenario is 0-0 zerlings fighting 0-0 zealots.

So comparing +1 carapace zerglings fighting 0-0 zealot to +1 attack zerglings fighting 0-0 zealots, the +1 attack zerglings are mathematically better.

+1 carapace zerglings will perform better than +1 attack zerglings fighting +1 attack zealot though.

Sholip
Profile Blog Joined March 2014
Hungary422 Posts
January 02 2015 13:17 GMT
#16
On January 02 2015 11:48 worosei wrote:
curiously, does getting a shield upgrade, ever turn out to be the best upgrade?

(im presuming archon... or theoretically blink stalkers)

Yes, Archons benefit greatly from shields, of course, and in about half the unit match-ups the shield is the best upgrade. There are some cases where shields are just as effective as armor and/or weapons, e. g. in Roach vs. Zealot. There is not really a scenario where shields would be explicitly better than anything else, though (I found DTs in certain situations are better with shields but you don't really want to upgrade it because of this). Blink Stalkers are yes, theoretically, but since this model can't deal with any kind of micro, it will not give shields to be the best upgrade as result.

On January 02 2015 18:11 Phaenoman wrote:
Cool stuff! I think for the early game that's sufficient, but u are often forced to think a little forward. According to ur calculations Marines would have more benefit from +1 armor vs zerglings. Taking into account I wanna get early stim and push, I wonder how much the ratio between alpha and beta would alter during the process of stim. And for any other unit that gets a temporal armor/ weapon increase.

Marines, theoretically, benefit from +1 Armor better than from +1 Weapons against unupgraded lings with or without Stim (a stimmed Marine counts as a unit with only 35 HP and faster attack). Once the Zerglings have +1 Armor, though, the weapon upgrade becomes more effective. If you would like to know more about the effects of stimming, check out this post. You can also plot the "stim functions" with the linked program.

On January 02 2015 18:17 papapanda wrote:
Show nested quote +
On January 02 2015 16:30 Cricketer12 wrote:
One question, since Zealot +1 atk vs lings is so huge, why is it recommended for the zerg to get +1 melee vs zealots and not +1 carapace?


I imagine the set scenario is 0-0 zerlings fighting 0-0 zealots.

So comparing +1 carapace zerglings fighting 0-0 zealot to +1 attack zerglings fighting 0-0 zealots, the +1 attack zerglings are mathematically better.

+1 carapace zerglings will perform better than +1 attack zerglings fighting +1 attack zealot though.


Exactly. +1 attack Zerglings do better against unupgraded Zealots than +1 armor lings, but once +1 attack is out for the Protoss, you will be at a great disadvantage as Zerg. However, if you go for the +1 armor on your lings, Zealots no longer benefit from +1 attack, so Protoss might as well go for armor instead. In which case, the armor on the lings becomes worthless, and +1 attack instead becomes the better choice... In short, you don't know what the opponent is going for, so you can only compare to the information you already have (which upgrade they have at the moment).
You can, of course, know what the meta is and anticipate your opponent's moves. Most Protosses will opt for +1 attack, hitting a timing before Zerg has any upgrades. If the Zerg is ling heavy, though, and you don't particularly want to hit a timing, you may consider upgrading +1 armor, as both Zealots and Stalkers are better with armor upgrade than with weapon upgrade against +1/+1 lings.
"A hero is no braver than an ordinary man, but he is brave five minutes longer. Also, Zest is best." – Ralph Waldo Emerson
Cricketer12
Profile Blog Joined May 2012
United States13974 Posts
January 02 2015 19:37 GMT
#17
On January 02 2015 22:17 Sholip wrote:
Show nested quote +
On January 02 2015 11:48 worosei wrote:
curiously, does getting a shield upgrade, ever turn out to be the best upgrade?

(im presuming archon... or theoretically blink stalkers)

Yes, Archons benefit greatly from shields, of course, and in about half the unit match-ups the shield is the best upgrade. There are some cases where shields are just as effective as armor and/or weapons, e. g. in Roach vs. Zealot. There is not really a scenario where shields would be explicitly better than anything else, though (I found DTs in certain situations are better with shields but you don't really want to upgrade it because of this). Blink Stalkers are yes, theoretically, but since this model can't deal with any kind of micro, it will not give shields to be the best upgrade as result.

Show nested quote +
On January 02 2015 18:11 Phaenoman wrote:
Cool stuff! I think for the early game that's sufficient, but u are often forced to think a little forward. According to ur calculations Marines would have more benefit from +1 armor vs zerglings. Taking into account I wanna get early stim and push, I wonder how much the ratio between alpha and beta would alter during the process of stim. And for any other unit that gets a temporal armor/ weapon increase.

Marines, theoretically, benefit from +1 Armor better than from +1 Weapons against unupgraded lings with or without Stim (a stimmed Marine counts as a unit with only 35 HP and faster attack). Once the Zerglings have +1 Armor, though, the weapon upgrade becomes more effective. If you would like to know more about the effects of stimming, check out this post. You can also plot the "stim functions" with the linked program.

Show nested quote +
On January 02 2015 18:17 papapanda wrote:
On January 02 2015 16:30 Cricketer12 wrote:
One question, since Zealot +1 atk vs lings is so huge, why is it recommended for the zerg to get +1 melee vs zealots and not +1 carapace?


I imagine the set scenario is 0-0 zerlings fighting 0-0 zealots.

So comparing +1 carapace zerglings fighting 0-0 zealot to +1 attack zerglings fighting 0-0 zealots, the +1 attack zerglings are mathematically better.

+1 carapace zerglings will perform better than +1 attack zerglings fighting +1 attack zealot though.


Exactly. +1 attack Zerglings do better against unupgraded Zealots than +1 armor lings, but once +1 attack is out for the Protoss, you will be at a great disadvantage as Zerg. However, if you go for the +1 armor on your lings, Zealots no longer benefit from +1 attack, so Protoss might as well go for armor instead. In which case, the armor on the lings becomes worthless, and +1 attack instead becomes the better choice... In short, you don't know what the opponent is going for, so you can only compare to the information you already have (which upgrade they have at the moment).
You can, of course, know what the meta is and anticipate your opponent's moves. Most Protosses will opt for +1 attack, hitting a timing before Zerg has any upgrades. If the Zerg is ling heavy, though, and you don't particularly want to hit a timing, you may consider upgrading +1 armor, as both Zealots and Stalkers are better with armor upgrade than with weapon upgrade against +1/+1 lings.

good to know, I as the zerg usually just go for +1/+1 for lings at the same time, but all the same i should prob go for more +1 attack strats as I almost never kill my opponent off early
Kaina + Drones Linkcro Summon Cupsie Yummy Way
Sholip
Profile Blog Joined March 2014
Hungary422 Posts
January 02 2015 20:35 GMT
#18
On January 03 2015 04:37 Cricketer12 wrote:
Show nested quote +
On January 02 2015 22:17 Sholip wrote:
On January 02 2015 11:48 worosei wrote:
curiously, does getting a shield upgrade, ever turn out to be the best upgrade?

(im presuming archon... or theoretically blink stalkers)

Yes, Archons benefit greatly from shields, of course, and in about half the unit match-ups the shield is the best upgrade. There are some cases where shields are just as effective as armor and/or weapons, e. g. in Roach vs. Zealot. There is not really a scenario where shields would be explicitly better than anything else, though (I found DTs in certain situations are better with shields but you don't really want to upgrade it because of this). Blink Stalkers are yes, theoretically, but since this model can't deal with any kind of micro, it will not give shields to be the best upgrade as result.

On January 02 2015 18:11 Phaenoman wrote:
Cool stuff! I think for the early game that's sufficient, but u are often forced to think a little forward. According to ur calculations Marines would have more benefit from +1 armor vs zerglings. Taking into account I wanna get early stim and push, I wonder how much the ratio between alpha and beta would alter during the process of stim. And for any other unit that gets a temporal armor/ weapon increase.

Marines, theoretically, benefit from +1 Armor better than from +1 Weapons against unupgraded lings with or without Stim (a stimmed Marine counts as a unit with only 35 HP and faster attack). Once the Zerglings have +1 Armor, though, the weapon upgrade becomes more effective. If you would like to know more about the effects of stimming, check out this post. You can also plot the "stim functions" with the linked program.

On January 02 2015 18:17 papapanda wrote:
On January 02 2015 16:30 Cricketer12 wrote:
One question, since Zealot +1 atk vs lings is so huge, why is it recommended for the zerg to get +1 melee vs zealots and not +1 carapace?


I imagine the set scenario is 0-0 zerlings fighting 0-0 zealots.

So comparing +1 carapace zerglings fighting 0-0 zealot to +1 attack zerglings fighting 0-0 zealots, the +1 attack zerglings are mathematically better.

+1 carapace zerglings will perform better than +1 attack zerglings fighting +1 attack zealot though.


Exactly. +1 attack Zerglings do better against unupgraded Zealots than +1 armor lings, but once +1 attack is out for the Protoss, you will be at a great disadvantage as Zerg. However, if you go for the +1 armor on your lings, Zealots no longer benefit from +1 attack, so Protoss might as well go for armor instead. In which case, the armor on the lings becomes worthless, and +1 attack instead becomes the better choice... In short, you don't know what the opponent is going for, so you can only compare to the information you already have (which upgrade they have at the moment).
You can, of course, know what the meta is and anticipate your opponent's moves. Most Protosses will opt for +1 attack, hitting a timing before Zerg has any upgrades. If the Zerg is ling heavy, though, and you don't particularly want to hit a timing, you may consider upgrading +1 armor, as both Zealots and Stalkers are better with armor upgrade than with weapon upgrade against +1/+1 lings.

good to know, I as the zerg usually just go for +1/+1 for lings at the same time, but all the same i should prob go for more +1 attack strats as I almost never kill my opponent off early

+1 Armor for lings is the safer way against Zealots, though, especially if you don't plan to be aggressive. You may be better off with melee damage against unupgraded Zealots, but sooner or later, the Protoss upgrade will be finished (rather sooner than later, usually), and it will almost always be +1 weapons for Zealots. And you really don't want to have +1 attack Zealots against 0 armor lings. But I think Zergs often start both upgrades at the same time, don't they?
"A hero is no braver than an ordinary man, but he is brave five minutes longer. Also, Zest is best." – Ralph Waldo Emerson
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
January 02 2015 20:41 GMT
#19
On January 02 2015 18:17 papapanda wrote:
Show nested quote +
On January 02 2015 16:30 Cricketer12 wrote:
One question, since Zealot +1 atk vs lings is so huge, why is it recommended for the zerg to get +1 melee vs zealots and not +1 carapace?


I imagine the set scenario is 0-0 zerlings fighting 0-0 zealots.

So comparing +1 carapace zerglings fighting 0-0 zealot to +1 attack zerglings fighting 0-0 zealots, the +1 attack zerglings are mathematically better.

+1 carapace zerglings will perform better than +1 attack zerglings fighting +1 attack zealot though.



Yeah, but a lot of early game timings revolve around a quick +1 from Protoss for that reason.

So while mathematically +1 attack might be better, it's probably a bette practical choice to get +1 armor
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
playa
Profile Blog Joined December 2010
United States1284 Posts
January 02 2015 20:54 GMT
#20
Does anyone know the phoenix vs phoenix breakdown?
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 13m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ForJumy 153
SteadfastSC 117
NeuroSwarm 3
StarCraft: Brood War
ggaemo 138
Aegong 33
NaDa 30
Stormgate
ZombieGrub282
Nathanias229
UpATreeSC180
JuggernautJason67
NightEnD19
Dota 2
syndereN542
Counter-Strike
Stewie2K473
Super Smash Bros
Mew2King19
Liquid`Ken2
Heroes of the Storm
Liquid`Hasu489
Other Games
summit1g8381
tarik_tv7979
Grubby2111
shahzam415
mouzStarbuck303
C9.Mang0115
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 22 non-featured ]
StarCraft 2
• Berry_CruncH298
• StrangeGG 85
• davetesta54
• RyuSc2 10
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• HerbMon 59
• Eskiya23 27
• Pr0nogo 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22398
League of Legends
• Doublelift5352
• TFBlade790
Counter-Strike
• Shiphtur367
Other Games
• imaqtpie1860
Upcoming Events
DaveTesta Events
2h 13m
The PondCast
12h 13m
WardiTV Summer Champion…
13h 13m
Replay Cast
1d 2h
LiuLi Cup
1d 13h
uThermal 2v2 Circuit
1d 17h
RSL Revival
2 days
RSL Revival
2 days
uThermal 2v2 Circuit
2 days
CSO Cup
2 days
[ Show More ]
Sparkling Tuna Cup
3 days
uThermal 2v2 Circuit
3 days
Wardi Open
4 days
RotterdaM Event
4 days
RSL Revival
5 days
Liquipedia Results

Completed

ASL Season 20: Qualifier #2
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
HCC Europe
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025

Upcoming

ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
BSL 21 Team A
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.