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An Analysis of Upgrades

Forum Index > SC2 General
Post a Reply
1 2 3 Next All
Sholip
Profile Blog Joined March 2014
Hungary422 Posts
Last Edited: 2015-01-03 10:45:05
January 02 2015 00:20 GMT
#1
Hi everyone! For the new year I am back with a new analysis! This one is about upgrades in StarCraft. In the pdf, and in the spoiler tags, you can read detailed information about the topic. There is a short introduction about critical upgrades and how to express quantitatively how "critical" an upgrade is. The main part of the analysis is about which upgrade one should choose in different situations.
This part is based on Lanchester's Square Law, about which I have already written. Without further ado, here is the thorough analysis:

+ Show Spoiler +
[image loading]
[image loading]
[image loading]


Unfortunately I can only include so many upgrade scenarios in one post, so I attached only the most common early game unit match-ups. But despair not! For those of you who would like to experiment around, here is a link to the program I used for the calculation of these values.
Note: the program is by no means finished at all, I just thought you would like to see the values yourselves.

If you have any feedback, criticism, etc., or ideas for me to write about, it is more than appreciated!

Also feel free to check out my previous works:
+ Show Spoiler +
The Math of Hatch Blocking
To Stim, or Not to Stim
How to Force Field?
Lanchester's Square Law
Lanchester's Linear Law
Imbalanced Hatcheries
The Effects of Worker Pairing
Perfect Micro with Phonixes
Floating to the Gold Base
"A hero is no braver than an ordinary man, but he is brave five minutes longer. Also, Zest is best." – Ralph Waldo Emerson
TelecoM
Profile Blog Joined January 2010
United States10686 Posts
January 02 2015 00:27 GMT
#2
Nice..amazing as always even though I don't understand majority of it :-P
AKA: TelecoM[WHITE] Protoss fighting
ZenithM
Profile Joined February 2011
France15952 Posts
January 02 2015 00:38 GMT
#3
That's nice work.
I see that this model ends up predicting that +Armor is better for marines vs zergling and zealot. I think we pick +attack though because we hold the assumption that we'll be able to micro our marines for them to get hit the least possible, so we first boost the dps we can draw out of them.
This is definitely something to take into account. Like if you make blink stalkers, you intend for them to never drop health ideally (and only shield) so in theory you wouldn't need armor at all, so you upgrade +Attack in that sense.
Liquid`Zephyr
Profile Blog Joined October 2006
United States996 Posts
January 02 2015 01:50 GMT
#4
awesome stuff as always
Team LiquidPoorUser
SoniC_eu
Profile Joined April 2011
Denmark1008 Posts
January 02 2015 01:55 GMT
#5
Amazing stuff, I don't follow some of it (Due to my own limitations in the brain )
In order to succeed, your desire for success should be greater than your fear of failure. http://da.twitch.tv/sonic_eu
worosei
Profile Joined October 2010
Australia198 Posts
January 02 2015 02:48 GMT
#6
curiously, does getting a shield upgrade, ever turn out to be the best upgrade?

(im presuming archon... or theoretically blink stalkers)
MoosyDoosy
Profile Joined November 2014
United States4519 Posts
January 02 2015 04:40 GMT
#7
Nice! I've always been a fan ever since you started these even though I've only recently made an account.. :D

Seems like going for +1 attack in ZvP and ZvZ is a go-to option since Lings are already good against Stalkers. The only matchup I could see myself getting +1 armor first is in ZvT but I don't know what kind of build you would have to be doing to grab only that. I guess if you have your Evos up but not enough gas for +1/+1 yet and know that there's no aggression coming?
"Just a second too late rsoultin :D" - My 4k Guardian post
wptlzkwjd
Profile Joined January 2012
Canada1240 Posts
January 02 2015 05:08 GMT
#8
All I know is that I have to rush 3-3 marines because zerg players are always complaining about it lol. That's all the math I need.
Feel free to add me on steam: http://steamcommunity.com/id/MagnusAskeland/
Motlu
Profile Joined August 2014
Australia884 Posts
January 02 2015 05:47 GMT
#9
This is amazing! Very interesting even in my limited scope of understanding.
-
Cricketer12
Profile Blog Joined May 2012
United States13990 Posts
January 02 2015 07:30 GMT
#10
One question, since Zealot +1 atk vs lings is so huge, why is it recommended for the zerg to get +1 melee vs zealots and not +1 carapace?
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
Cricketer12
Profile Blog Joined May 2012
United States13990 Posts
January 02 2015 07:32 GMT
#11
On January 02 2015 14:08 wptlzkwjd wrote:
All I know is that I have to rush 3-3 marines because zerg players are always complaining about it lol. That's all the math I need.

3/3 for terran is pretty devastating as it shreds through ling muta like butter, especially since usually terran will get 3/3 before zerg, and even when zerg does get 3/3 they at a disadvantage forcing the need to go for higher tech
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
ZenithM
Profile Joined February 2011
France15952 Posts
January 02 2015 07:34 GMT
#12
On January 02 2015 16:32 Cricketer12 wrote:
Show nested quote +
On January 02 2015 14:08 wptlzkwjd wrote:
All I know is that I have to rush 3-3 marines because zerg players are always complaining about it lol. That's all the math I need.

3/3 for terran is pretty devastating as it shreds through ling muta like butter, especially since usually terran will get 3/3 before zerg, and even when zerg does get 3/3 they at a disadvantage forcing the need to go for higher tech

3/5 ultras are pretty scary. At least I don't feel very "advantaged" when I have to deal with them.
ZombieFrog
Profile Joined August 2014
United States87 Posts
January 02 2015 08:45 GMT
#13
This is some cool stuff. I knew some of these because they reduce the amount of hits needed (+1 zealots kill lings in 2 attacks instead of 3) but nice to see some of the others.
For Sure
Phaenoman
Profile Joined February 2013
568 Posts
Last Edited: 2015-01-02 13:14:28
January 02 2015 09:11 GMT
#14
Cool stuff! I think for the early game that's sufficient, but u are often forced to think a little ahead. According to ur calculations Marines would have more benefit from +1 armor vs zerglings. Taking into account I wanna get early stim and push, I wonder how much the ratio between alpha and beta would alter during the process of stim. And for any other unit that gets a temporal armor/ weapon increase.
Random is hard work dude...
papapanda
Profile Joined April 2010
Taiwan326 Posts
January 02 2015 09:17 GMT
#15
On January 02 2015 16:30 Cricketer12 wrote:
One question, since Zealot +1 atk vs lings is so huge, why is it recommended for the zerg to get +1 melee vs zealots and not +1 carapace?


I imagine the set scenario is 0-0 zerlings fighting 0-0 zealots.

So comparing +1 carapace zerglings fighting 0-0 zealot to +1 attack zerglings fighting 0-0 zealots, the +1 attack zerglings are mathematically better.

+1 carapace zerglings will perform better than +1 attack zerglings fighting +1 attack zealot though.

Sholip
Profile Blog Joined March 2014
Hungary422 Posts
January 02 2015 13:17 GMT
#16
On January 02 2015 11:48 worosei wrote:
curiously, does getting a shield upgrade, ever turn out to be the best upgrade?

(im presuming archon... or theoretically blink stalkers)

Yes, Archons benefit greatly from shields, of course, and in about half the unit match-ups the shield is the best upgrade. There are some cases where shields are just as effective as armor and/or weapons, e. g. in Roach vs. Zealot. There is not really a scenario where shields would be explicitly better than anything else, though (I found DTs in certain situations are better with shields but you don't really want to upgrade it because of this). Blink Stalkers are yes, theoretically, but since this model can't deal with any kind of micro, it will not give shields to be the best upgrade as result.

On January 02 2015 18:11 Phaenoman wrote:
Cool stuff! I think for the early game that's sufficient, but u are often forced to think a little forward. According to ur calculations Marines would have more benefit from +1 armor vs zerglings. Taking into account I wanna get early stim and push, I wonder how much the ratio between alpha and beta would alter during the process of stim. And for any other unit that gets a temporal armor/ weapon increase.

Marines, theoretically, benefit from +1 Armor better than from +1 Weapons against unupgraded lings with or without Stim (a stimmed Marine counts as a unit with only 35 HP and faster attack). Once the Zerglings have +1 Armor, though, the weapon upgrade becomes more effective. If you would like to know more about the effects of stimming, check out this post. You can also plot the "stim functions" with the linked program.

On January 02 2015 18:17 papapanda wrote:
Show nested quote +
On January 02 2015 16:30 Cricketer12 wrote:
One question, since Zealot +1 atk vs lings is so huge, why is it recommended for the zerg to get +1 melee vs zealots and not +1 carapace?


I imagine the set scenario is 0-0 zerlings fighting 0-0 zealots.

So comparing +1 carapace zerglings fighting 0-0 zealot to +1 attack zerglings fighting 0-0 zealots, the +1 attack zerglings are mathematically better.

+1 carapace zerglings will perform better than +1 attack zerglings fighting +1 attack zealot though.


Exactly. +1 attack Zerglings do better against unupgraded Zealots than +1 armor lings, but once +1 attack is out for the Protoss, you will be at a great disadvantage as Zerg. However, if you go for the +1 armor on your lings, Zealots no longer benefit from +1 attack, so Protoss might as well go for armor instead. In which case, the armor on the lings becomes worthless, and +1 attack instead becomes the better choice... In short, you don't know what the opponent is going for, so you can only compare to the information you already have (which upgrade they have at the moment).
You can, of course, know what the meta is and anticipate your opponent's moves. Most Protosses will opt for +1 attack, hitting a timing before Zerg has any upgrades. If the Zerg is ling heavy, though, and you don't particularly want to hit a timing, you may consider upgrading +1 armor, as both Zealots and Stalkers are better with armor upgrade than with weapon upgrade against +1/+1 lings.
"A hero is no braver than an ordinary man, but he is brave five minutes longer. Also, Zest is best." – Ralph Waldo Emerson
Cricketer12
Profile Blog Joined May 2012
United States13990 Posts
January 02 2015 19:37 GMT
#17
On January 02 2015 22:17 Sholip wrote:
Show nested quote +
On January 02 2015 11:48 worosei wrote:
curiously, does getting a shield upgrade, ever turn out to be the best upgrade?

(im presuming archon... or theoretically blink stalkers)

Yes, Archons benefit greatly from shields, of course, and in about half the unit match-ups the shield is the best upgrade. There are some cases where shields are just as effective as armor and/or weapons, e. g. in Roach vs. Zealot. There is not really a scenario where shields would be explicitly better than anything else, though (I found DTs in certain situations are better with shields but you don't really want to upgrade it because of this). Blink Stalkers are yes, theoretically, but since this model can't deal with any kind of micro, it will not give shields to be the best upgrade as result.

Show nested quote +
On January 02 2015 18:11 Phaenoman wrote:
Cool stuff! I think for the early game that's sufficient, but u are often forced to think a little forward. According to ur calculations Marines would have more benefit from +1 armor vs zerglings. Taking into account I wanna get early stim and push, I wonder how much the ratio between alpha and beta would alter during the process of stim. And for any other unit that gets a temporal armor/ weapon increase.

Marines, theoretically, benefit from +1 Armor better than from +1 Weapons against unupgraded lings with or without Stim (a stimmed Marine counts as a unit with only 35 HP and faster attack). Once the Zerglings have +1 Armor, though, the weapon upgrade becomes more effective. If you would like to know more about the effects of stimming, check out this post. You can also plot the "stim functions" with the linked program.

Show nested quote +
On January 02 2015 18:17 papapanda wrote:
On January 02 2015 16:30 Cricketer12 wrote:
One question, since Zealot +1 atk vs lings is so huge, why is it recommended for the zerg to get +1 melee vs zealots and not +1 carapace?


I imagine the set scenario is 0-0 zerlings fighting 0-0 zealots.

So comparing +1 carapace zerglings fighting 0-0 zealot to +1 attack zerglings fighting 0-0 zealots, the +1 attack zerglings are mathematically better.

+1 carapace zerglings will perform better than +1 attack zerglings fighting +1 attack zealot though.


Exactly. +1 attack Zerglings do better against unupgraded Zealots than +1 armor lings, but once +1 attack is out for the Protoss, you will be at a great disadvantage as Zerg. However, if you go for the +1 armor on your lings, Zealots no longer benefit from +1 attack, so Protoss might as well go for armor instead. In which case, the armor on the lings becomes worthless, and +1 attack instead becomes the better choice... In short, you don't know what the opponent is going for, so you can only compare to the information you already have (which upgrade they have at the moment).
You can, of course, know what the meta is and anticipate your opponent's moves. Most Protosses will opt for +1 attack, hitting a timing before Zerg has any upgrades. If the Zerg is ling heavy, though, and you don't particularly want to hit a timing, you may consider upgrading +1 armor, as both Zealots and Stalkers are better with armor upgrade than with weapon upgrade against +1/+1 lings.

good to know, I as the zerg usually just go for +1/+1 for lings at the same time, but all the same i should prob go for more +1 attack strats as I almost never kill my opponent off early
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
Sholip
Profile Blog Joined March 2014
Hungary422 Posts
January 02 2015 20:35 GMT
#18
On January 03 2015 04:37 Cricketer12 wrote:
Show nested quote +
On January 02 2015 22:17 Sholip wrote:
On January 02 2015 11:48 worosei wrote:
curiously, does getting a shield upgrade, ever turn out to be the best upgrade?

(im presuming archon... or theoretically blink stalkers)

Yes, Archons benefit greatly from shields, of course, and in about half the unit match-ups the shield is the best upgrade. There are some cases where shields are just as effective as armor and/or weapons, e. g. in Roach vs. Zealot. There is not really a scenario where shields would be explicitly better than anything else, though (I found DTs in certain situations are better with shields but you don't really want to upgrade it because of this). Blink Stalkers are yes, theoretically, but since this model can't deal with any kind of micro, it will not give shields to be the best upgrade as result.

On January 02 2015 18:11 Phaenoman wrote:
Cool stuff! I think for the early game that's sufficient, but u are often forced to think a little forward. According to ur calculations Marines would have more benefit from +1 armor vs zerglings. Taking into account I wanna get early stim and push, I wonder how much the ratio between alpha and beta would alter during the process of stim. And for any other unit that gets a temporal armor/ weapon increase.

Marines, theoretically, benefit from +1 Armor better than from +1 Weapons against unupgraded lings with or without Stim (a stimmed Marine counts as a unit with only 35 HP and faster attack). Once the Zerglings have +1 Armor, though, the weapon upgrade becomes more effective. If you would like to know more about the effects of stimming, check out this post. You can also plot the "stim functions" with the linked program.

On January 02 2015 18:17 papapanda wrote:
On January 02 2015 16:30 Cricketer12 wrote:
One question, since Zealot +1 atk vs lings is so huge, why is it recommended for the zerg to get +1 melee vs zealots and not +1 carapace?


I imagine the set scenario is 0-0 zerlings fighting 0-0 zealots.

So comparing +1 carapace zerglings fighting 0-0 zealot to +1 attack zerglings fighting 0-0 zealots, the +1 attack zerglings are mathematically better.

+1 carapace zerglings will perform better than +1 attack zerglings fighting +1 attack zealot though.


Exactly. +1 attack Zerglings do better against unupgraded Zealots than +1 armor lings, but once +1 attack is out for the Protoss, you will be at a great disadvantage as Zerg. However, if you go for the +1 armor on your lings, Zealots no longer benefit from +1 attack, so Protoss might as well go for armor instead. In which case, the armor on the lings becomes worthless, and +1 attack instead becomes the better choice... In short, you don't know what the opponent is going for, so you can only compare to the information you already have (which upgrade they have at the moment).
You can, of course, know what the meta is and anticipate your opponent's moves. Most Protosses will opt for +1 attack, hitting a timing before Zerg has any upgrades. If the Zerg is ling heavy, though, and you don't particularly want to hit a timing, you may consider upgrading +1 armor, as both Zealots and Stalkers are better with armor upgrade than with weapon upgrade against +1/+1 lings.

good to know, I as the zerg usually just go for +1/+1 for lings at the same time, but all the same i should prob go for more +1 attack strats as I almost never kill my opponent off early

+1 Armor for lings is the safer way against Zealots, though, especially if you don't plan to be aggressive. You may be better off with melee damage against unupgraded Zealots, but sooner or later, the Protoss upgrade will be finished (rather sooner than later, usually), and it will almost always be +1 weapons for Zealots. And you really don't want to have +1 attack Zealots against 0 armor lings. But I think Zergs often start both upgrades at the same time, don't they?
"A hero is no braver than an ordinary man, but he is brave five minutes longer. Also, Zest is best." – Ralph Waldo Emerson
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
January 02 2015 20:41 GMT
#19
On January 02 2015 18:17 papapanda wrote:
Show nested quote +
On January 02 2015 16:30 Cricketer12 wrote:
One question, since Zealot +1 atk vs lings is so huge, why is it recommended for the zerg to get +1 melee vs zealots and not +1 carapace?


I imagine the set scenario is 0-0 zerlings fighting 0-0 zealots.

So comparing +1 carapace zerglings fighting 0-0 zealot to +1 attack zerglings fighting 0-0 zealots, the +1 attack zerglings are mathematically better.

+1 carapace zerglings will perform better than +1 attack zerglings fighting +1 attack zealot though.



Yeah, but a lot of early game timings revolve around a quick +1 from Protoss for that reason.

So while mathematically +1 attack might be better, it's probably a bette practical choice to get +1 armor
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
playa
Profile Blog Joined December 2010
United States1284 Posts
January 02 2015 20:54 GMT
#20
Does anyone know the phoenix vs phoenix breakdown?
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