• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:02
CEST 09:02
KST 16:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play1Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)65ZeroSpace at Steam NextFest - Last free demo31Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
Mizenhauer's Douyu Cup Preview Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) ByuL, and the Limitations of Standard Play Possible bug in the new patch?
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Douyu Cup 2026: $20,000 Legends Event (June 26-28) INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament GSL CK #4 20-21th June
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 531 Experimental Artillery Mutation # 530 One For All Mutation # 529 Opportunities Unleashed
Brood War
General
vespene.gg — BW replays in browser Quality of life changes in BW that you will like ? ASL 22 Proposed Map Pool BW General Discussion [BSL22] Non-Korean Championship from 13 to 28 June
Tourneys
[Megathread] Daily Proleagues The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST CSLAN 4 is Coming!
Strategy
Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration? Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Beyond All Reason Nintendo Switch Thread ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread [H]Internet/Gaming Cafe Tips and Tricks
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6816 users

Simple Combat – Lanchester's Linear Law

Forum Index > SC2 General
Post a Reply
Sholip
Profile Blog Joined March 2014
Hungary422 Posts
August 18 2014 18:01 GMT
#1
Hi everyone! This topic is about a very simple combat model, which is called Lanchester's Linear Law. I've actually been quite curious about the existence of a formula that could describe the result of an engagement in Starcraft II, so I decided to examine its possible applications to the game. Detailed description below:

+ Show Spoiler +
[image loading]
[image loading]
[image loading]


TL;DR: If two homogeneous armies engage so that only a certain amount of units can attack at a time on both sides, e. g. in a choke point, then the outcome of the battle is decided by the armies' size multiplied by their relative unit strength multiplied by the number of units that can attack at a time. Whichever army has this value higher, wins the fight. Hence it is called the army's strength.
This theory works fairly well in real conditions as well.
More about Lanchester's Laws on Wikipedia.

Available in pdf format here.

As always, feedback is appreciated!
P.S. A post on Lanchester's Square Law coming soon.

Previous projects:
+ Show Spoiler +
Imbalanced Hatcheries
The Effects of Worker Pairing
Perfect Micro with Phonixes
Floating to the Gold Base
"A hero is no braver than an ordinary man, but he is brave five minutes longer. Also, Zest is best." – Ralph Waldo Emerson
Socup
Profile Joined June 2014
190 Posts
August 18 2014 18:48 GMT
#2
In other words, have a larger force engage a smaller force, engage a force that has to go through a choke while you are spread out so more of your force can attack at once.

There's no reason blizzard can't release new units or fixes to a game without creating another costly "expansion" you've already paid 100$ for, unless they want to treadmill the gambler with future promises of "it gets better"
hellokitty[hk]
Profile Joined June 2009
United States1309 Posts
August 18 2014 18:50 GMT
#3
Aka force fields good unit.
People are imbeciles, lucky thing god made cats.
GDI
Profile Joined July 2011
United States69 Posts
August 18 2014 19:03 GMT
#4
Could you imagine someone pausing the game before every fight to do this formula?
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
August 18 2014 19:06 GMT
#5
You should do marines vs zerglings and how ranged units scale better than melee ones.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
loft
Profile Joined July 2009
United States344 Posts
August 18 2014 19:19 GMT
#6
On August 19 2014 04:06 Grumbels wrote:
You should do marines vs zerglings and how ranged units scale better than melee ones.


DPS Density... cause marines can clump up so well in tight spaces compared to other units (Tanks, roaches, stalkers)

Or ... area DPS... not sure what to call it.
linuxguru1
Profile Joined February 2012
110 Posts
August 18 2014 19:26 GMT
#7
On August 19 2014 04:03 GDI wrote:
Could you imagine someone pausing the game before every fight to do this formula?

Sorry to step on any dreams but, there are only 3 pauses allowed per player per game.
Nerski
Profile Blog Joined November 2010
United States1095 Posts
August 18 2014 23:19 GMT
#8
Stuff like this is interesting to read, just from a if your a thought kind of person.

Though what's really impressive to me and what makes top players top players, is they've played enough and had enough experince that regardless of these formula they instinctively know the probable outcome without the math. Even knowing that outcome they can find ways to overcome small deficits in that math through micro to turn what should be an engagement where say 2 zealots survive, into an engagement where 2 zerglings survive instead.

It's stuff like this that at times can make any game an amazing spectator sport. Also why I frown face units that take the player out of the driver seat and give way to pure math vs math battles.
Twitter: @GoForNerski /// Youtube: Youtube.com/nerskisc
Master of DalK
Profile Blog Joined June 2012
Canada1803 Posts
August 18 2014 23:21 GMT
#9
I'm loving all the math that you've been putting together. I'm making sure to try and keep a note of these for when I cast :3
@MasterDalK | Maelstrom Entertainment | Streaming Every Esport Under the Sun
vult
Profile Blog Joined February 2012
United States9400 Posts
August 18 2014 23:24 GMT
#10
Wow cool research! Thanks for all the hard work you do!
I used to play random, but for you I play very specifically.
Please log in or register to reply.
Live Events Refresh
Douyu Cup 2020
05:00
2026 - Day 2
Neeb vs Impact
MacSed vs Cyan
Scarlett vs Kelazhur
INnoVation vs Dear
WardiTV398
CranKy Ducklings148
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft709
Ryung 686
ProTech131
StateSC2 85
RuFF_SC2 77
StarCraft: Brood War
Rain 3132
GuemChi 2173
ToSsGirL 57
ZergMaN 41
Noble 21
Bale 14
Icarus 6
Dota 2
NeuroSwarm112
League of Legends
JimRising 687
Counter-Strike
Coldzera 1117
Other Games
summit1g10226
C9.Mang0761
Mew2King193
Organizations
Other Games
gamesdonequick837
StarCraft: Brood War
UltimateBattle 121
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• 3DClanTV 83
• CranKy Ducklings SOOP20
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1330
• Stunt431
Upcoming Events
Big Brain Bouts
8h 58m
Jumy vs eGGz
Harstem vs sebesdes
TriGGeR vs HeRoMaRinE
Douyu Cup 2020
21h 58m
Maestros of the Game
1d 5h
herO vs Classic
Maru vs Serral
BSL22 NKC (BSL vs China)
1d 6h
Douyu Cup 2020
1d 21h
BSL22 NKC (BSL vs China)
2 days
Online Event
2 days
RSL Revival
2 days
WardiTV Weekly
3 days
RSL Revival
4 days
[ Show More ]
RSL Revival
4 days
Bombastic Starleague
4 days
Kung Fu Cup
5 days
OSC
5 days
CrankTV Team League
6 days
Bombastic Starleague
6 days
Replay Cast
6 days
Liquipedia Results

Completed

CSCL: Masked Kings S4
WardiTV Spring 2026
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 1
CSL Season 21: Qualifier 2
SCTL 2026 Spring
Douyu Cup 2026
Maestros of the Game 2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.