• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 14:50
CET 20:50
KST 04:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !9Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump
Tourneys
$5,000+ WardiTV 2025 Championship Winter Warp Gate Amateur Showdown #1 Sparkling Tuna Cup - Weekly Open Tournament RSL Offline Finals Info - Dec 13 and 14! Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
Anyone remember me from 2000s Bnet EAST server? Klaucher discontinued / in-game color settings BGH Auto Balance -> http://bghmmr.eu/ How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET [BSL21] RO8 - Day 2 - Sunday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Mechabellum PC Games Sales Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1655 users

How to Force Field?

Forum Index > SC2 General
Post a Reply
Sholip
Profile Blog Joined March 2014
Hungary422 Posts
August 25 2014 22:07 GMT
#1
Hi everyone, this topic is about Force Fields. In this one, I use maths based on Lanchester's Square Law to determine how you should split the enemy army with your Force Fields. The assumption is that you have a set of Force Fields, with which you can divide the enemy army in two parts. The details are here (quite some math again):

+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]


The final conclusion is the following: in ranged battles, assuming Lanchester's Square Law is useable, you should try to cut the army exactly in half, unless you can't defeat even half of the army. Then you should Force Field away as many units as you can kill with your army and kill them while losing all your army (although using Force Fields to disengage and safely retreat is a wiser option in real conditions). Regardless of wheter you win or lose, you will trade as if your army had been at least twice as strong as it actually was (aka Force Field good unit).
This result raises other interesting questions as well. What happens if you can divide the army in 3, 4, ..., n parts? Do you have to perfectly split the enemy army in 3, 4, ..., n equal parts? Will that make your army 3, 4, ..., n times as strong? (I personally think it should not be linear, rather 3!, 4!, ..., n! maybe?) It would definitely be an interesting research topic, but rather tedious; if some of you should be interested in examining it, I am curious about the results.

Pdf format here.

Anyway, opinions, criticism, etc.?

Previous projects:
+ Show Spoiler +
Lanchester's Square Law
Lanchester's Linear Law
Imbalanced Hatcheries
The Effects of Worker Pairing
Perfect Micro with Phonixes
Floating to the Gold Base
"A hero is no braver than an ordinary man, but he is brave five minutes longer. Also, Zest is best." – Ralph Waldo Emerson
xsnac
Profile Blog Joined August 2011
Barbados1365 Posts
Last Edited: 2014-08-25 22:18:06
August 25 2014 22:12 GMT
#2
I think is flawed . sometimes you have mostly melee units ( zealots ) and if you cut a MMM army in half it will damage you more since after you kill half army your zealots are stuck and the terran army keeps full dpsíng .

You can win the first battle and lose the second one since your dps will drop . Forcefields are pretty neutral in mid-late game. You can rly win battles only if you try to hit a timing. but even then what good player would allow you to perfeclty ff his army ? zergs will surround your army and terrans will pickup army in medievak and drop behind forcefields ...

edit : the maths behind your logic is cool but has no practical application. just like pure maths in general
1/4 \pi \epsilon_0
Sholip
Profile Blog Joined March 2014
Hungary422 Posts
August 25 2014 22:17 GMT
#3
On August 26 2014 07:12 xsnac wrote:
I think is flawed . sometimes you have mostly melee units ( zealots ) and if you cut a MMM army in half it will damage you more since after you kill half army your zealots are stuck and the terran army keeps full dpsíng .

This calculation is for ranged vs. ranged battles, so your point is not valid here. It is still true, though, what you say about Zealots.
"A hero is no braver than an ordinary man, but he is brave five minutes longer. Also, Zest is best." – Ralph Waldo Emerson
xsnac
Profile Blog Joined August 2011
Barbados1365 Posts
Last Edited: 2014-08-25 22:21:35
August 25 2014 22:20 GMT
#4
On August 26 2014 07:17 Sholip wrote:
Show nested quote +
On August 26 2014 07:12 xsnac wrote:
I think is flawed . sometimes you have mostly melee units ( zealots ) and if you cut a MMM army in half it will damage you more since after you kill half army your zealots are stuck and the terran army keeps full dpsíng .

This calculation is for ranged vs. ranged battles, so your point is not valid here. It is still true, though, what you say about Zealots.

Is in a perfect scenario . but vs what ?
Zerg will surround you.
Protoss is imunne to ff ( since colossus ) .
You wont fight eighter vs terran with pure range units or you lose too hard to heavy marauder-viking style .
1/4 \pi \epsilon_0
Farmer Poopy
Profile Joined October 2011
258 Posts
Last Edited: 2014-08-25 22:31:11
August 25 2014 22:30 GMT
#5
On August 26 2014 07:20 xsnac wrote:
Show nested quote +
On August 26 2014 07:17 Sholip wrote:
On August 26 2014 07:12 xsnac wrote:
I think is flawed . sometimes you have mostly melee units ( zealots ) and if you cut a MMM army in half it will damage you more since after you kill half army your zealots are stuck and the terran army keeps full dpsíng .

This calculation is for ranged vs. ranged battles, so your point is not valid here. It is still true, though, what you say about Zealots.

Is in a perfect scenario . but vs what ?
Zerg will surround you.
Protoss is imunne to ff ( since colossus ) .
You wont fight eighter vs terran with pure range units or you lose too hard to heavy marauder-viking style .


What about early fights in PvP, where protoss only has gateway units and immortals?
bypLy
Profile Joined June 2013
757 Posts
August 25 2014 22:31 GMT
#6
hmmm you did a lot of effort but its no useful information and not applicable to real gaming, try to focus on more important topics, good luck
Sholip
Profile Blog Joined March 2014
Hungary422 Posts
August 25 2014 22:33 GMT
#7
On August 26 2014 07:20 xsnac wrote:
Show nested quote +
On August 26 2014 07:17 Sholip wrote:
On August 26 2014 07:12 xsnac wrote:
I think is flawed . sometimes you have mostly melee units ( zealots ) and if you cut a MMM army in half it will damage you more since after you kill half army your zealots are stuck and the terran army keeps full dpsíng .

This calculation is for ranged vs. ranged battles, so your point is not valid here. It is still true, though, what you say about Zealots.

Is in a perfect scenario . but vs what ?
Zerg will surround you.
Protoss is imunne to ff ( since colossus ) .
You wont fight eighter vs terran with pure range units or you lose too hard to heavy marauder-viking style .

I think you can force engagements vs. Zerg where you can FF their army in half. Particularly with 2 base all-ins like the Soultrain, you can attack the third base and force the Zerg to defend with mostly Roaches and lings (those are melee units, but very fast so they may fit into the model). Of course there is the possibility to get surrounded, but rather often Protoss players manage to win with similar strategies, so it's not impossible.
"A hero is no braver than an ordinary man, but he is brave five minutes longer. Also, Zest is best." – Ralph Waldo Emerson
Jett.Jack.Alvir
Profile Blog Joined August 2011
Canada2250 Posts
Last Edited: 2014-08-25 23:17:38
August 25 2014 23:15 GMT
#8
I think many people take these informative threads too seriously.

Sholip is only trying to use mathematical models to determine optimal plays. These are only models, and its application would be limited in a real battle.

If Sholip tried to factor in every variable (each unit, terrain, etc.) the equation would be way too complex.

However, they still provide some insight when making in-game decisions.

On topic, it seems intuitive that cutting the army 50/50 would be the best use of FF in a big fight. However, if we add in zealots to the mix, ideally you would want to cut off a smaller chunk to let your zealots engage in some units. If you cut off a larger chunk, those zealots might just melt too quickly to be of much use.

edit: great post Sholip. I really liked the pheonix one. Prior to your post, I would do a back/forth micro with them, but I would still take damamge. Now I try to run an arc as big as possible before I back off. Lets me save a couple phoenix after small engagements. Great advice!
Jett.Jack.Alvir
Profile Blog Joined August 2011
Canada2250 Posts
August 25 2014 23:26 GMT
#9
I also would like to add, the title seems too instructional. Perhaps it should be changed to "Optimal use of forcefields in big engagements" or something of that nature.
frajen86
Profile Joined February 2014
168 Posts
August 26 2014 07:12 GMT
#10
On August 26 2014 08:26 Jett.Jack.Alvir wrote:
I also would like to add, the title seems too instructional. Perhaps it should be changed to "Optimal use of forcefields in big engagements" or something of that nature.

Yes, please!

+ Show Spoiler [How to Use Force Fields] +

1. Click on Sentry.
2. Hit "F" or click on Force Field icon [image loading]
3. Click on map.
LoneYoShi
Profile Blog Joined June 2014
France1348 Posts
Last Edited: 2014-08-26 08:08:13
August 26 2014 08:06 GMT
#11
On August 26 2014 08:15 Jett.Jack.Alvir wrote:
I think many people take these informative threads too seriously.

Sholip is only trying to use mathematical models to determine optimal plays. These are only models, and its application would be limited in a real battle.

If Sholip tried to factor in every variable (each unit, terrain, etc.) the equation would be way too complex.

However, they still provide some insight when making in-game decisions.

On topic, it seems intuitive that cutting the army 50/50 would be the best use of FF in a big fight. However, if we add in zealots to the mix, ideally you would want to cut off a smaller chunk to let your zealots engage in some units. If you cut off a larger chunk, those zealots might just melt too quickly to be of much use.

edit: great post Sholip. I really liked the pheonix one. Prior to your post, I would do a back/forth micro with them, but I would still take damamge. Now I try to run an arc as big as possible before I back off. Lets me save a couple phoenix after small engagements. Great advice!


The thing is, all the previous posts from Sholip were great because although they were highly theoretical, the situation they modeled were still close enough to in-game situations to really be helpful in your everyday games. Here, the hypothesis are simply too strong, what's being modeled is too far from any kind of "real" in-game situation. So it's very nice work (which I enjoyed a lot !), just not as helpful/useful as the previous threads I think. But thanks anyway Sholip, it's always interesting !
TurboMaN
Profile Joined October 2005
Germany925 Posts
Last Edited: 2014-08-26 08:29:39
August 26 2014 08:29 GMT
#12
Didn't read through everything but isn't it obvious that if you cut the enemy army in half, that during the fight you have twice the army as your opponent?
Gowerly
Profile Blog Joined July 2011
United Kingdom916 Posts
August 26 2014 08:36 GMT
#13
The maths is sound. However, it looks like you've made the assumption that all units have the same range. This is largely an incorrect assumption and can greatly vary how you want to cut up the army.

As an example, if you've got colossus vs Hydra, you want to cut the WHOLE army away, as you're using range to your advantage. I'm not totally sure that can be done mathematically, as you can't just average out the range of your army.
Zealot colossus fights require most, if not all of the army to me forced TOWARDS you, as the Zealots act as another layer of forcefields (I know that you have said that you have deliberately not included Zealots in your calculations, but I'm using them as 0 range units and colossus as 9 range units, you still can not really average out the range to 4.5!).

In all, if you're doing stalker vs stalker engagements, this method will work, but outside of that, there are more optimal ways of splitting the army.
I will reduce you to a series of numbers.
Dingodile
Profile Joined December 2011
4139 Posts
August 26 2014 08:55 GMT
#14
known for 4 years that cut the army in 1/2 is the best (especially vs Z with roaches&hydras). "No risk" P players are trying rather 1/4 than 1/2. More than 1/2 is deadly for P.
Grubby | ToD | Moon | Lyn | Sky
shadymmj
Profile Joined June 2010
1906 Posts
August 26 2014 11:44 GMT
#15
well it obviously depends on how confident you are winning the battle, how many FFs you have, and whether you're trying to buy time or just smash him. if i have 6 sentries with full energy i will lay 4-5 in front and allow my colli free shots first, then engage later.
There is no such thing is "e-sports". There is Brood War, and then there is crap for nerds.
Please log in or register to reply.
Live Events Refresh
Ladder Legends
19:00
WWG Amateur Showdown
davetesta37
Liquipedia
PSISTORM Gaming Misc
16:55
FSL teamleague FINALS ASHvsPTB
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
White-Ra 458
ProTech145
BRAT_OK 50
StarCraft: Brood War
EffOrt 626
Zeus 353
ggaemo 172
firebathero 134
Shuttle 82
Mong 39
Stormgate
BeoMulf135
Dota 2
Gorgc6441
singsing3271
febbydoto28
Counter-Strike
fl0m1120
Heroes of the Storm
Khaldor379
Other Games
Grubby2934
FrodaN1656
Beastyqt751
hungrybox527
B2W.Neo413
XaKoH 98
QueenE94
Fuzer 92
ToD65
Trikslyr65
Chillindude20
Organizations
Other Games
PGL968
gamesdonequick819
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• printf 35
• Kozan
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• Pr0nogo 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV700
League of Legends
• Nemesis3295
Other Games
• imaqtpie1287
• Shiphtur184
Upcoming Events
BSL 21
10m
Sziky vs Dewalt
eOnzErG vs Cross
Sparkling Tuna Cup
14h 10m
Ladder Legends
21h 10m
BSL 21
1d
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
1d 13h
Wardi Open
1d 16h
Monday Night Weeklies
1d 21h
WardiTV Invitational
3 days
Replay Cast
4 days
WardiTV Invitational
4 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
[ Show More ]
Replay Cast
6 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.