[G] PvT - Got Balls? 15 Nex into speed prism colo - Page 2
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mophideus
United States7 Posts
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unit
United States2621 Posts
thank you for the fix, really said a lot about how great reavers were :D | ||
Amornthep
Singapore2605 Posts
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Ldawg
United States328 Posts
"Holy crap your prism colossus micro is absolutely unreal" Colossus was a killing machine! I almost had a heart attack watching, well I won't give details for those who want to see it for themselves but let's just say there were many close calls and I can't believe how well you kept dodging bullets. Well done and Happy New Year! | ||
Gyro_SC2
Canada540 Posts
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kofman
Andorra698 Posts
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Alejandrisha
United States6565 Posts
On December 31 2011 16:31 kofman wrote: As a Terran, I think this is just too risky for Protoss. Whenever I see a Nexus first (which isn't very often), I'll just 3-rax and autowin. Theres no way to stop a well-executed 3-rax with Nexus first, especially while teching, period. That said, maybe this could work in tournaments where maps are bigger, like on that frozen map with front door destructible rocks and an expansion inside your base. the only time i've lost to a 3 rax with 15 nex was vs demuslim. and he put a reactor on his first rax to trick me then floated 2 rax from his main to the low ground and rushed me with all his scvs and marines from close air on shattered temple. i almost held it, but then he had 6 more marines because of mule xD every other 3 rax has failed. | ||
kofman
Andorra698 Posts
On December 31 2011 16:47 Alejandrisha wrote: the only time i've lost to a 3 rax with 15 nex was vs demuslim. and he put a reactor on his first rax to trick me then floated 2 rax from his main to the low ground and rushed me with all his scvs and marines from close air on shattered temple. i almost held it, but then he had 6 more marines because of mule xD every other 3 rax has failed. I'm not referring to that kind of 3-rax, I'm talking about the 2 tech 1 reactor 3-rax where you hit a timing with stim and concusive shells. In my experience, this build is a lot stronger, as it looks just like a maruder expand and is very hard to detect until when it hits you. I'm not sure your build works against the 2 tech 1 reactor 3-rax. | ||
Alejandrisha
United States6565 Posts
On December 31 2011 17:15 kofman wrote: I'm not referring to that kind of 3-rax, I'm talking about the 2 tech 1 reactor 3-rax where you hit a timing with stim and concusive shells. In my experience, this build is a lot stronger, as it looks just like a maruder expand and is very hard to detect until when it hits you. I'm not sure your build works against the 2 tech 1 reactor 3-rax. eh that hits a bit too late. tech lab first builds don't work so well as rush builds. they're more unit checks and also quite safe. pushes that have stim with them are also much too late to really punish this. 12-16 2 rax reactor tech lab with shells is much scarier to a 15 nexus | ||
kofman
Andorra698 Posts
On December 31 2011 17:17 Alejandrisha wrote: eh that hits a bit too late. tech lab first builds don't work so well as rush builds. they're more unit checks and also quite safe. pushes that have stim with them are also much too late to really punish this. 12-16 2 rax reactor tech lab with shells is much scarier to a 15 nexus I guess we just have extremely different experiences, or we are talking about different builds, because I always destroy nexus first with 2 tech 1 reactor 3-rax. I pull about half my scv's with my push, and with some micro, its autowin. I've beaten GM protosses who are much better than me by just 3-raxing them whenever I see them going nexus first. | ||
Yoshi Kirishima
United States10292 Posts
I feel like (and really hope) the level of SC2 players will dramatically increase. Where people will use things like colossi drops, that might be hard to do, but are effective with a lot of skill. The Warp Prism is an interesting unit. The range it can pick up from, and the way it can keep its acceleration, makes it a hard to master unit. One of those micro thingies that SC2 has and starcraft needs to be able to be "easy to play, impossible to master" :D Anyway, thanks so much for making this! It's a great guide ^^ | ||
casualman
United States1198 Posts
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Geiko
France1936 Posts
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HaXXspetten
Sweden15718 Posts
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Alejandrisha
United States6565 Posts
On December 31 2011 17:44 casualman wrote: Terran makes vikings against colossus and warp prisms, losing a lot to this unit combo is just negligent play imo. lol thanks for reading the title of the guide i guess that's as far as you got | ||
MutaKingPrime
Korea (South)43 Posts
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Yoshi Kirishima
United States10292 Posts
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d00fuz
Malaysia129 Posts
Certainly looks entertaining and hard to handle if your opponent isn't expecting it. I mean...COLOSSUS in mineral line lol, totally unexpected. | ||
Alejandrisha
United States6565 Posts
On December 31 2011 18:15 MutaKingPrime wrote: This looks mad sick and micro heavy; I'm just curious if 1gate fe might be the better yeah hellions are the big issue with 15 nex imo. you can't negate all losses you just have to minimize them lol. like if you see hellions you're just like ok i'm losing 8 probes here but that's fine i'll just chronoboost a few of them.. it's all bout the sentry stalker and scouting. need to put that pylon on the edge of your base to look for the drop or have a stalker outside the nat in some weird place to see if they run by. a sentry here and there to zone them always makes you feel like a baller as well | ||
MutaKingPrime
Korea (South)43 Posts
On December 31 2011 18:17 Alejandrisha wrote: yeah hellions are the big issue with 15 nex imo. you can't negate all losses you just have to minimize them lol. like if you see hellions you're just like ok i'm losing 8 probes here but that's fine i'll just chronoboost a few of them.. it's all bout the sentry spread and scouting. need to put that pylon on the edge of your base to look for the drop or have a stalker outside the nat in some weird place to see if they run by. a sentry here and there to zone them always makes you feel like a baller as well okay, so an early sentry would deal with most of the hellion play (i knew this subconciously). It's just that I saw a weird hellionbased-expand opening by a GM on SEA and he just ran past everything the Protoss player had with like 6 hellions and destroyed his economy (as the guy was warping in his first warp in of 3 zealots, no sentries t_t) | ||
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