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[G] PvT - Got Balls? 15 Nex into speed prism colo - Page 2

Forum Index > StarCraft 2 Strategy
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mophideus
Profile Joined September 2011
United States7 Posts
December 31 2011 06:39 GMT
#21
awesome.... idk if i can pull this off without a lot of practice but the toss gets little love for the insanity like this that we attempt.... thanks for giving us a crazy thing to try. Well done!!
unit
Profile Blog Joined March 2009
United States2621 Posts
December 31 2011 06:43 GMT
#22
On December 31 2011 15:37 Alejandrisha wrote:
Show nested quote +
On December 31 2011 15:36 unit wrote:
On December 31 2011 15:27 Alejandrisha wrote:
On December 31 2011 15:18 unit wrote:
i think i found a way to play PvT when i feel like just having fun :D this feels like a ballsy badass strategy that is actually quite awesome & viable & not allin

edit: i think the double prism idea would be badass also i feel as though if you got the timings down you could add a 3rd and ton of gates (12-16 total) and just harass the shit out of him with colo drops, warpins and main army movements im going to have a TON of fun with this

there's nothing more fun that watching terran stim a group of marines to chase your speed prism. and then when they outpace the rest of the pack, you unload the colo and just kill them HAHAHAHAHA MWAHHAHAHAHAHA

O_O
sorry


sir, that sounds like a reaver....OMFG YES!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! IM DOING THIS

(favorite ONLY PvT strategy in bw was reaver drops )


there you go

thank you for the fix, really said a lot about how great reavers were :D
Amornthep
Profile Blog Joined September 2011
Singapore2605 Posts
December 31 2011 06:45 GMT
#23
Hah, this is so cute, good if you have the multi-tasking ability to execute it. ;D
Ldawg
Profile Joined December 2011
United States328 Posts
December 31 2011 07:12 GMT
#24
I was about to go to bed, then I watched this replay and HAD to log back in to say this:
"Holy crap your prism colossus micro is absolutely unreal"
Colossus was a killing machine! I almost had a heart attack watching, well I won't give details for those who want to see it for themselves but let's just say there were many close calls and I can't believe how well you kept dodging bullets. Well done and Happy New Year!
"Terran so...ice cream!" MKP/MC at HSC IV
Gyro_SC2
Profile Joined November 2010
Canada540 Posts
December 31 2011 07:15 GMT
#25
I feel its too riscky in a laddergame to go nexus first in pvt. if the terran scout that he'll 3rax me
kofman
Profile Joined August 2011
Andorra698 Posts
December 31 2011 07:31 GMT
#26
As a Terran, I think this is just too risky for Protoss. Whenever I see a Nexus first (which isn't very often), I'll just 3-rax and autowin. Theres no way to stop a well-executed 3-rax with Nexus first, especially while teching, period. That said, maybe this could work in tournaments where maps are bigger, like on that frozen map with front door destructible rocks and an expansion inside your base.
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
Last Edited: 2011-12-31 07:50:20
December 31 2011 07:47 GMT
#27
On December 31 2011 16:31 kofman wrote:
As a Terran, I think this is just too risky for Protoss. Whenever I see a Nexus first (which isn't very often), I'll just 3-rax and autowin. Theres no way to stop a well-executed 3-rax with Nexus first, especially while teching, period. That said, maybe this could work in tournaments where maps are bigger, like on that frozen map with front door destructible rocks and an expansion inside your base.

the only time i've lost to a 3 rax with 15 nex was vs demuslim. and he put a reactor on his first rax to trick me then floated 2 rax from his main to the low ground and rushed me with all his scvs and marines from close air on shattered temple. i almost held it, but then he had 6 more marines because of mule xD
every other 3 rax has failed.
get rich or die mining
TL+ Member
kofman
Profile Joined August 2011
Andorra698 Posts
December 31 2011 08:15 GMT
#28
On December 31 2011 16:47 Alejandrisha wrote:
Show nested quote +
On December 31 2011 16:31 kofman wrote:
As a Terran, I think this is just too risky for Protoss. Whenever I see a Nexus first (which isn't very often), I'll just 3-rax and autowin. Theres no way to stop a well-executed 3-rax with Nexus first, especially while teching, period. That said, maybe this could work in tournaments where maps are bigger, like on that frozen map with front door destructible rocks and an expansion inside your base.

the only time i've lost to a 3 rax with 15 nex was vs demuslim. and he put a reactor on his first rax to trick me then floated 2 rax from his main to the low ground and rushed me with all his scvs and marines from close air on shattered temple. i almost held it, but then he had 6 more marines because of mule xD
every other 3 rax has failed.

I'm not referring to that kind of 3-rax, I'm talking about the 2 tech 1 reactor 3-rax where you hit a timing with stim and concusive shells. In my experience, this build is a lot stronger, as it looks just like a maruder expand and is very hard to detect until when it hits you. I'm not sure your build works against the 2 tech 1 reactor 3-rax.
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
Last Edited: 2011-12-31 08:18:24
December 31 2011 08:17 GMT
#29
On December 31 2011 17:15 kofman wrote:
Show nested quote +
On December 31 2011 16:47 Alejandrisha wrote:
On December 31 2011 16:31 kofman wrote:
As a Terran, I think this is just too risky for Protoss. Whenever I see a Nexus first (which isn't very often), I'll just 3-rax and autowin. Theres no way to stop a well-executed 3-rax with Nexus first, especially while teching, period. That said, maybe this could work in tournaments where maps are bigger, like on that frozen map with front door destructible rocks and an expansion inside your base.

the only time i've lost to a 3 rax with 15 nex was vs demuslim. and he put a reactor on his first rax to trick me then floated 2 rax from his main to the low ground and rushed me with all his scvs and marines from close air on shattered temple. i almost held it, but then he had 6 more marines because of mule xD
every other 3 rax has failed.

I'm not referring to that kind of 3-rax, I'm talking about the 2 tech 1 reactor 3-rax where you hit a timing with stim and concusive shells. In my experience, this build is a lot stronger, as it looks just like a maruder expand and is very hard to detect until when it hits you. I'm not sure your build works against the 2 tech 1 reactor 3-rax.

eh that hits a bit too late. tech lab first builds don't work so well as rush builds. they're more unit checks and also quite safe. pushes that have stim with them are also much too late to really punish this. 12-16 2 rax reactor tech lab with shells is much scarier to a 15 nexus
get rich or die mining
TL+ Member
kofman
Profile Joined August 2011
Andorra698 Posts
December 31 2011 08:37 GMT
#30
On December 31 2011 17:17 Alejandrisha wrote:
Show nested quote +
On December 31 2011 17:15 kofman wrote:
On December 31 2011 16:47 Alejandrisha wrote:
On December 31 2011 16:31 kofman wrote:
As a Terran, I think this is just too risky for Protoss. Whenever I see a Nexus first (which isn't very often), I'll just 3-rax and autowin. Theres no way to stop a well-executed 3-rax with Nexus first, especially while teching, period. That said, maybe this could work in tournaments where maps are bigger, like on that frozen map with front door destructible rocks and an expansion inside your base.

the only time i've lost to a 3 rax with 15 nex was vs demuslim. and he put a reactor on his first rax to trick me then floated 2 rax from his main to the low ground and rushed me with all his scvs and marines from close air on shattered temple. i almost held it, but then he had 6 more marines because of mule xD
every other 3 rax has failed.

I'm not referring to that kind of 3-rax, I'm talking about the 2 tech 1 reactor 3-rax where you hit a timing with stim and concusive shells. In my experience, this build is a lot stronger, as it looks just like a maruder expand and is very hard to detect until when it hits you. I'm not sure your build works against the 2 tech 1 reactor 3-rax.

eh that hits a bit too late. tech lab first builds don't work so well as rush builds. they're more unit checks and also quite safe. pushes that have stim with them are also much too late to really punish this. 12-16 2 rax reactor tech lab with shells is much scarier to a 15 nexus

I guess we just have extremely different experiences, or we are talking about different builds, because I always destroy nexus first with 2 tech 1 reactor 3-rax. I pull about half my scv's with my push, and with some micro, its autowin. I've beaten GM protosses who are much better than me by just 3-raxing them whenever I see them going nexus first.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
Last Edited: 2011-12-31 08:41:03
December 31 2011 08:40 GMT
#31
I remember seeing this idea (speed prism + colossi drop) first from Choya, he did it on Crevasse to harass the natural, but it was only briefly, because I think he got Vikings or something out... I was a bit disappointed.

I feel like (and really hope) the level of SC2 players will dramatically increase. Where people will use things like colossi drops, that might be hard to do, but are effective with a lot of skill. The Warp Prism is an interesting unit. The range it can pick up from, and the way it can keep its acceleration, makes it a hard to master unit. One of those micro thingies that SC2 has and starcraft needs to be able to be "easy to play, impossible to master" :D

Anyway, thanks so much for making this! It's a great guide ^^
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
casualman
Profile Joined April 2010
United States1198 Posts
December 31 2011 08:44 GMT
#32
Terran makes vikings against colossus and warp prisms, losing a lot to this unit combo is just negligent play imo.
GuMiho <3
Geiko
Profile Blog Joined June 2010
France1939 Posts
December 31 2011 08:59 GMT
#33
Very fun playstyle and I had a great deal of pleasure reading through the guide
geiko.813 (EU)
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
December 31 2011 09:10 GMT
#34
Challenge accepted
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
December 31 2011 09:10 GMT
#35
On December 31 2011 17:44 casualman wrote:
Terran makes vikings against colossus and warp prisms, losing a lot to this unit combo is just negligent play imo.

lol thanks for reading the title of the guide i guess that's as far as you got
get rich or die mining
TL+ Member
MutaKingPrime
Profile Joined November 2011
Korea (South)43 Posts
Last Edited: 2011-12-31 09:15:40
December 31 2011 09:15 GMT
#36
This looks mad sick and micro heavy; I'm just curious if 1gate fe might be the better idea opening? I understand the "got balls son?" mindset but I feel like 15 Nexus is risky even though I usually hold off 3rax with ease when I nex. first; I've seen players get wrecked after going nex first by hellions >_<
THUGLYFE
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
Last Edited: 2011-12-31 09:16:14
December 31 2011 09:16 GMT
#37
Also it's funny cus Colossi don't have balls. But Reavers shoot balls. And Colossi drops are like Reaver drops in BW. So it's like having balls. AKA you get to do some sexy micro harassment. xD
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
d00fuz
Profile Joined September 2011
Malaysia129 Posts
December 31 2011 09:16 GMT
#38
Marines: Those prisms...Y THEY MOVE SO FAST?!

Certainly looks entertaining and hard to handle if your opponent isn't expecting it. I mean...COLOSSUS in mineral line lol, totally unexpected.
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
Last Edited: 2011-12-31 09:21:08
December 31 2011 09:17 GMT
#39
On December 31 2011 18:15 MutaKingPrime wrote:
This looks mad sick and micro heavy; I'm just curious if 1gate fe might be the better idea opening? I understand the "got balls son?" mindset but I feel like 15 Nexus is risky even though I usually hold off 3rax with ease when I nex. first; I've seen players get wrecked after going nex first by hellions >_<

yeah hellions are the big issue with 15 nex imo. you can't negate all losses you just have to minimize them lol. like if you see hellions you're just like ok i'm losing 8 probes here but that's fine i'll just chronoboost a few of them..
it's all bout the sentry stalker and scouting. need to put that pylon on the edge of your base to look for the drop or have a stalker outside the nat in some weird place to see if they run by. a sentry here and there to zone them always makes you feel like a baller as well
get rich or die mining
TL+ Member
MutaKingPrime
Profile Joined November 2011
Korea (South)43 Posts
December 31 2011 09:23 GMT
#40
On December 31 2011 18:17 Alejandrisha wrote:
Show nested quote +
On December 31 2011 18:15 MutaKingPrime wrote:
This looks mad sick and micro heavy; I'm just curious if 1gate fe might be the better idea opening? I understand the "got balls son?" mindset but I feel like 15 Nexus is risky even though I usually hold off 3rax with ease when I nex. first; I've seen players get wrecked after going nex first by hellions >_<

yeah hellions are the big issue with 15 nex imo. you can't negate all losses you just have to minimize them lol. like if you see hellions you're just like ok i'm losing 8 probes here but that's fine i'll just chronoboost a few of them..
it's all bout the sentry spread and scouting. need to put that pylon on the edge of your base to look for the drop or have a stalker outside the nat in some weird place to see if they run by. a sentry here and there to zone them always makes you feel like a baller as well

okay, so an early sentry would deal with most of the hellion play (i knew this subconciously).

It's just that I saw a weird hellionbased-expand opening by a GM on SEA and he just ran past everything the Protoss player had with like 6 hellions and destroyed his economy (as the guy was warping in his first warp in of 3 zealots, no sentries t_t)
THUGLYFE
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