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Blazinghand
United States25550 Posts
On January 04 2012 07:09 Sphen5117 wrote: Of course I am impressed by the build, but I'm even more impressed by you making up a verb "maynard", and making it sound like it makes sense the first time I hear it. Kudos, sir.
Behold, ye unenlightened, and learn!
On the Origin of Maynard
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On January 04 2012 07:09 Sphen5117 wrote: Of course I am impressed by the build, but I'm even more impressed by you making up a verb "maynard", and making it sound like it makes sense the first time I hear it. Kudos, sir.
'Maynard' been around for years, originating from early BW. Maynard was a great player who first popularized over-saturation of one expo and then moving a chunk of workers to a new expansion.
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I am enlightened. I honestly googled it for a few minutes and found nothing. Google has failed me by not bringing me this man's life story.
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oh this game my replay kk
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On January 10 2012 02:37 NEXSickness wrote: oh this game my replay kk
The warp prism/colo pro has entered the arena! keke
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On January 10 2012 02:37 NEXSickness wrote: oh this game my replay kk hihi! hope you can provide us some more :D fighting!
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On January 10 2012 02:37 NEXSickness wrote: oh this game my replay kk
more collosus / warp prism replay pls
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I've tried to do this alot. The problem against a high master player, was that he just put turrets up on the edges of his two bases, and marines in the middle of the bases. When he wanted to kill me - he went out and did it.
I was thinking about doing a what seems to be pretty popular 6gate push. The guy from high master, said he died to it all the time. I tried it, but he hold easily even though i'm mid masters.
We discussed it and concluded that the BO prolly wasn't correct. The push is suppose to happen at the 6-7 minut mark.
Does anybody know what the build order for Nexus first into 6gate is?
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It's advice against 6 gate if you want to nexus first. It just hits too late and with too few units. Your production hasnt kicked in yet by the time Terran is vulnerable to it. That's just my personal experience.
OT, there are so many other pros to this strat besides just killing stuff. You contain the terran and gain mapcontrol. Something that I think every Protoss struggles with and "feels" insecure about. It also leaves you with a good reinforcement tool and a straight forward tech pattern, which can be altered easily since you have constant scouting information <- KEY!
I love this build, it just makes the game more fun and I feel I have more control over the game, exactly how I want it to be!
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heres a pretty educational rep of nex first vs 12/16 reactor first 2 rax all-in http://drop.sc/91182
ideally, i would have focused down his marines with my stalkers in the engage. would have saved me some probe losses. you need to check if they are expanding or still making units afterwards, so make sure you check his natural after the initial push.
also i didn't have to lose that colossus in the wp but i was stupid ^^
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I just played a really fun game using this idea. I didnt go 15 nexus though, I prefer Huking. Of course we both made lots of mistakes, Im top diamond he was master. http://drop.sc/94317# This thread has inspired me to not play boring anymore... Never again will I be passive until my death ball is complete. Every game will have dts, carriers, prisms and storms.
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I did a slightly later variation of the build, you can get the general idea here, however I MAJORLY screwed up in the end and lost it. Point out any suggestions for my play if you have them - otherwise, enjoy the build! :D http://drop.sc/95656
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Sickest build.
So sick. I was getting crushed in PvT and was considering hanging myself on Thursday but this has changed my outlook on life.
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I tried it last night and even though it is very micro intensive it keeps the terran focused on his own base rather than drops/expo/etc. Very effective on specific maps where you can abuse the cliffs and landscape. Great to have in your bag of build orders for tourneys!
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Wow so sick man I am going to try this, That colossus harass NEXSickness is doing is unbelievably awesome, also I have tried a 20nexus and then getting 1-2 gateways with a forge and 1-2 cannons at the ramp of my natural to stop any bio attacks in the beginning, It doesn't seem like it is too much of a commitment just throwing down 1 cannon especially since I normally opt to go for 17-20 nexus instead of a 15 or 16 , but I now always add a forge and get 1 -2 cannons to be safe while i'm teching because some terran's have hit me with a lot of marines maybe 16-20 and majority / all of they're scv's and I've found it ridiculously hard to hold this without a cannon or two, when they see that they normally won't even try this attack / all in.
What do you think about getting a forge with this build and a cannon at ramp just to be safe of any sort of bio / scv all in ? Or what is the best way to hold it without a forge? Because I always feel it is much better / safer to go ahead and get a forge, what do you think sir?
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On January 31 2012 21:06 GGzerG wrote: Wow so sick man I am going to try this, That colossus harass NEXSickness is doing is unbelievably awesome, also I have tried a 20nexus and then getting 1-2 gateways with a forge and 1-2 cannons at the ramp of my natural to stop any bio attacks in the beginning, It doesn't seem like it is too much of a commitment just throwing down 1 cannon especially since I normally opt to go for 17-20 nexus instead of a 15 or 16 , but I now always add a forge and get 1 -2 cannons to be safe while i'm teching because some terran's have hit me with a lot of marines maybe 16-20 and majority / all of they're scv's and I've found it ridiculously hard to hold this without a cannon or two, when they see that they normally won't even try this attack / all in.
What do you think about getting a forge with this build and a cannon at ramp just to be safe of any sort of bio / scv all in ? Or what is the best way to hold it without a forge? Because I always feel it is much better / safer to go ahead and get a forge, what do you think sir? this discussion is currently taking place in this thread: http://www.teamliquid.net/forum/viewpost.php?post_id=13342019 the above thread is more about 16 nexus in general so these kinds of topics will be discussed there
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Collo drops are scary cause you actually lose a lot if the prism is sniped and I don't know if my multi tasking is good enough for this yet. I'll fav this page and hopefully come back to it, thanks ^^
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awesome build tryed on ladder yesterday. but u die to 3 rax pressure bcs ur WG is not even close to finish when the 3 marauders and 5 marines have a free walk to ur base
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