• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 09:08
CET 15:08
KST 23:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge1[TLMC] Fall/Winter 2025 Ladder Map Rotation13Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45
StarCraft 2
General
Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge [TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t RotterdaM "Serral is the GOAT, and it's not close" RSL Season 3 - RO16 Groups C & D Preview
Tourneys
$5,000+ WardiTV 2025 Championship RSL Revival: Season 3 Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle What happened to TvZ on Retro? BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review BW General Discussion
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
How to stay on top of macro? Current Meta PvZ map balance Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Path of Exile Clair Obscur - Expedition 33 Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread About SC2SEA.COM Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2187 users

[D] Zerg equivalent to a 4-Gate - Page 9

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 7 8 9 10 11 17 Next All
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
May 22 2011 05:06 GMT
#161
are there any higher level replays of this build specifically?
if he was teaching someone, it could have been a starting point to make sure they knew some basics
eg. he was saying it would roll to give them some confidence and prep them for the other special builds to follow or w.e
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
parabs
Profile Joined March 2011
Canada68 Posts
May 22 2011 05:43 GMT
#162
BTW destiny never said that this is "unbeatable"... he said it's unbeatable up until masters. Which is still probably not completely true, but he never called it unbeatable.
Venomsflame
Profile Joined February 2011
United States613 Posts
May 22 2011 06:32 GMT
#163
It's really just a simple one base roach ling allin.. Nothing new or awesome about it. And this wholeeee thread is a lot of useless arguing. 2 bases > 1 base?!? What?!!? What a new breakthrough!!

This build is a 9:00 minute allin timing. That is so, so late to punish any hatch first opening. It is too late to punish/pressure a 14 pool 15 hatch opening. It is too late to pressure a 14 gas 14 pool 21 hatch opening. This build is just a delayed timing attack. Unless your opponent is also going one base play, you should lose to a much higher economy/roach count.

The amount of discussion over simple Starcraft logic in this thread is quite astounding.
Belial88
Profile Blog Joined November 2010
United States5217 Posts
May 23 2011 07:46 GMT
#164
Who cares what Mr. Bitter & Co. said, quite frankly none of that discussion is helpful or pertinent, just a bunch of theorycrafting and no replays. I'm going to repost what I said earlier because it's been lost in this flame war...

On May 22 2011 07:03 Belial88 wrote:
You know your set so far back economically with this, I've found on certain maps with narrow chokes to natural like Shakuras can beat this with hatch first and mass spines. Maybe I should've pushed 100% but here's a replay of me doing the build and losing to someone who went hatch first and mass spine.

I mean here's the replay you guys can judge for yourself, I do a good job of staying in the game but I'm clearly just a step behind economically the whole time. I would've lost much earlier in the game if I hadn't played perfectly against everything this guy does. I saw the mass spine and decided to back off, but maybe I should've just threw everything at him anyways. It's possible I could've broke him.

He also went hatch first, I feel maybe I should've just went normal speedling expand against him but with 13 pool first, I felt like the speedlings would've been too late.

http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=210255


Now I don't think a speedling expand will beat this at all - you have to really all-in with a speedling expand, it can do more damage on maps with big chokes maybe like Scrap Station, but the ground distance is so far it kind of weakens it. Anyways, as I said in my previous post, I feel like a hatch first can beat it.

But here is what I've observed so far:

1. Why not do this build with in-base hatch? It seems to me that while 2 bases with 20 drones is better than 1 base with 20 drones, in either case you will have more than enough money to support 2 hatches with 2 queens. This leads me to believe that:
A) An in-base hatch is safer, and better, although an opponent can react to a clear all-in with mass spines.
B) Why not cut drones around 18 instead?
C) Since 16 drones is what is the limit for optimal 1 base mineral saturation, you really don't even need a 2nd base, since while its better to have 16+4 than 20 drones, it's not really worth the risk of an expo, particularly against the popular speedling expand play.

2. If you scout someone going 13 pool 15 gas, you can 'counter' it with an immediate 2nd base. Either their speedlings will be late if they are playing normal, they are doing this build which we all seem to agree can be agreed with fast expansion and making sure you only stay around 20 drones and have mass spines, or they are going to play normal and expand also, which means you are ahead with your faster hatch and doing the same thing.

In the event you see they are doing this build with a 13 pool 15 gas ~19 roach, a faster hatch and doing the same sort of roach/speedling 20 drone will put you in an advantage.

I do think that ZvZ will 'degenerate' into a mass speedling/roach play with 20 drones, but I do think this will lead to quicker hatches taken now on. If you scout someone doing a normal gas first or speedling or baneling opener, you can do this exact build, otherwise you have to expand.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
FuzZyLogic
Profile Joined December 2010
United States141 Posts
May 23 2011 08:06 GMT
#165
He IS trolling, the guy he was playing against wasn't even masters. How can you think this is seriously unbeatable or equivalent to 4 gate?? The only way it's equivalent is that it can be followed blindly with reasonable success and is immune to most cheeses. This is NOT nearly as good as 4 gate was in PvP, it's very easy to counter if the opponent simply 15 hatches and makes roaches himself.
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
May 23 2011 08:12 GMT
#166
It bugs me to see the Spine Crawler stay home, instead of following behind the Roach push.

On May 23 2011 16:46 Belial88 wrote:
1. Why not do this build with in-base hatch? It seems to me that while 2 bases with 20 drones is better than 1 base with 20 drones, in either case you will have more than enough money to support 2 hatches with 2 queens.

A one-base income actually can't sustain full production off 2 hatch 2 queen, regardless of what unit you're producing. (Although if you have extra money, you can temporarily produce at full capacity while you spend it down.)

The build is designed for maximizing early drones with a sharp shift into units/tech/infrastructure, so I expect you'd want to completely reshape it if you were going for fewer drones. For example, using slowlings instead of the early Spine for defense, and skipping the second Queen since you wouldn't have the income to support her. Possibly skipping the second hatch too, and pulling a bunch of drones to Spine the enemy's natural Creep while you stream lings.

Of course, in doing so you're telegraphing the hell out of your all-in.
My strategy is to fork people.
Belial88
Profile Blog Joined November 2010
United States5217 Posts
May 23 2011 08:40 GMT
#167
It can sustain almost full ling production, if not full, on 20 drones 2 queen 2 hatch
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
Terkill
Profile Joined March 2011
Denmark38 Posts
May 23 2011 08:41 GMT
#168
On May 18 2011 14:16 MrBitter wrote:
Destiny's trolling you guys.

1 base roach will lose to 2 base roach every time....

In the long run of course. But this is a pretty early all in strategy, making it viable even though you're behind in economy.

I've found a lot of succes with this build and I play high masters. But it's definitely best on close positions maps - actually I've found my self losing with this build only on maps where I spawned far away from my opponent.
You're pro or you're noob. That's life
Humfluxx
Profile Joined May 2011
Sweden47 Posts
May 23 2011 10:19 GMT
#169
Now I tried this out, and I didn't even execute it that good, and I won almost everything with it in z v z plat!
MMM
kmillz
Profile Joined August 2010
United States1548 Posts
May 23 2011 12:42 GMT
#170
this is like 5RR except even more all-in since theres no expand...unscouted yes this is very powerful, but i dont see anything new in this build that roach rushing zergs havent done since even before they buffed roaches range from 3 to 4.. i havent tried facing this EXACT version of the build ZvZ but if scouted i am quite confident that by throwing down my own roach warren by no later than 22 supply i could nearly match him roach for roach, see his attack coming in time to throw down a few spines and defend the push. obviously theorycrafting and if unscouted this would be nearly unstoppable to push...but isnt that WHY we scout?
Mahtasooma
Profile Joined November 2010
Germany475 Posts
May 23 2011 13:19 GMT
#171
There are two things that make this build so strong.

1. You start with Roaches, walling off and preventing scouting. So there will not be banelings, period. You even only start to mass lings once your roaches move out.

2. You attack at a point where the extra eco of the opponent is just about to kick in, but he didn't get any net profit out of it. So basically both players invested the same, one more in army, the other more in eco. Guess who will win a straight up fight at that point. Having better eco in the long run is irrelevant when you're getting rolled.
http://twitch.tv/mahtasooma
Destiny
Profile Joined May 2009
United States280 Posts
May 23 2011 13:36 GMT
#172
holy sht, I'm surfing the TL forums because I'm bored, see a thread called "zerg equivalent to a 4gate", then read on in interest and find a video of myself teaching wtffffff

Anyway, here's my explanation of how/why this build works the way it does -

Essentially you are getting the bare minimum number of drones needed to sustain 2 queens/2 hatcheries worth of zerglings. You mine enough gas for 10 roaches/zerg speed, send 10 roaches the enemy base, then rally mass speedlings behind it. Banelings don't work to counter this because of the 10 roaches you send, and mass lings will die to roach/speedling, and a greater number of roaches will die to roach/ling. If you build even 4-6 too many drones, you will lose the game, it would seem.

The only way to stop this build is to do something equivalent, I believe. I don't think it's possible to stop this all-in unless you do something that also puts yourself at an economic disadvantage (ie:,creating a lot of roaches/lings/spines yourself). If someone disagrees with me, or thinks they have a different way to stop it, I WOULD GREATLY APPRECIATE YOU SHOWING ME, because I haven't found a way to do it yet. I'm heading to the store right now, but I'll be back in about an hour and we can play games, if you want. I'll stream it if anyone else is interested in seeing it.
To achieve perfection is to sacrifice growth.
Destiny
Profile Joined May 2009
United States280 Posts
May 23 2011 13:42 GMT
#173
On May 22 2011 07:03 Belial88 wrote:
You know your set so far back economically with this, I've found on certain maps with narrow chokes to natural like Shakuras can beat this with hatch first and mass spines. Maybe I should've pushed 100% but here's a replay of me doing the build and losing to someone who went hatch first and mass spine.


I watched this game, and I honestly believe you could have either won, or dealt significant damage, if you would have pushed the second your roaches got to his base. Since your attack is hinging on 10 roaches, reinforced with tons of lings, with a very low drone count (compared to your enemy), this attack is the strongest at the moment your roaches reach your opponent's base. Afterwards, it can only grow weaker.

Also, a note about your play - this build should be fairly hard to scout - just keep 4-5 roaches at the entrance of your base, then hide the rest of your army behind your ramp or natural or something. You were massing up units the entire time, however, right underneath his overlord. If someone is going to beat this build, that'd be one way to let them do it.
To achieve perfection is to sacrifice growth.
Destiny
Profile Joined May 2009
United States280 Posts
Last Edited: 2011-05-23 17:55:34
May 23 2011 17:54 GMT
#174
On May 20 2011 05:50 Torte de Lini wrote:
This is a terrible build and instantly recognized.

The biggest problem with this build are two things: 1. It's detectable and 2. Any opponent who expos faster than you and sees you coming (big grace to the overlords) will just start massing roaches. True, this might work on close-ground positions, but cross-map or cross-air just nullifies this attack.

An 8 pool stops this because the spine crawlers is only 65% up and your queen is almost popping by the time the lings have already taking out two to three drones.

Additionally, when you try to expo, mass lings pretty much destroy your roaches and denies your expo, preventing you from actually following up into your masterful push.

I've tried it 8 times and even when done perfectly or with slight alterations, two things occur: 1. the opponent simply gets a slightly better economy than you or 2. he simply out numbers your lings and roaches by a severe amount. The video is terrible because the guy engaged his roaches into destiny's built-army letting the lings get a surround.

Back yourself up to a wall, funnel the lings and you pretty much destroyed half his army. Additional lings are coming in for support, but at the same time your roach reinforcements are already incoming.

How this could work beyond Diamond is beyond my understanding. This isn't the 4-gate because it leaves too much time for your opponent to see you only producing units and respond accurately (in most cases, a lot of roaches with soon +1 attack).

Additionally, getting ling and banelings + 1 is nothing unusual to break a wall of what, 6 roaches (by the time it is done)


Is it bad ettiquite on TL forums to post multiple times on a row? Let me know if it and I'll start consolidating.

Posts like these kind of scare me because the poster comes off as sounding somewhat well-versed when, in reality, he has absolutely no idea what he's talking about.

"terrible build and instantly recognized" wat? Are you massing units underneath an overlord?

"An 8 pool stops this because the spine crawlers is only 65% up and your queen is almost popping by the time the lings have already taking out two to three drones." I'm only 1450masters, so maybe I'm not high enough yet to get matched up against Zergs who play the legendary "8pool" style. If you have any replays of a person seriously doing an 8p above gold league I'd love to see them. Regardless, drone micro saves you from any <10p.

"Additionally, when you try to expo, mass lings pretty much destroy your roaches and denies your expo, preventing you from actually following up into your masterful push."

Sorry, in what ZvZ world do you scout your opponent opening roaches, and then decide to mass ling to counter? What could be going through an intelligent Z's mind when you see that? "Well, he's on 1 base, maybe he's doing a +1 timing attack with his roaches. I know the only reason you get +1 roaches is so that you can 2shot lings, therefor, I'm going to mass lings in the hope that he expands and transitions out of roaches." I guess it could work, but only a bad Z player would be content to flip a coin like this.

"I've tried it 8 times and even when done perfectly or with slight alterations" need replays, seriously, I'd like to see how you could fail this so miserably when I'm able to make it work against Grandmaster players.

" This isn't the 4-gate because it leaves too much time for your opponent to see you only producing units and respond accurately (in most cases, a lot of roaches with soon +1 attack)." +1 attack..? wat?

EDIT: Actually, if you don't mind, you can show me how you think it's so easily stoppable. I would gladly play vs you, I haven't found a good counter yet.
To achieve perfection is to sacrifice growth.
Exley
Profile Joined April 2011
United States239 Posts
Last Edited: 2011-05-23 19:58:52
May 23 2011 19:48 GMT
#175
2 openers can put you in a good enough position to beat this I think:

1. Hatch-first into roach is very strong vs. 1-base roach openings, and it will get you to 20+ drones off two bases quicker than Destiny's build.

2. If you open standard speedling, and you see the spine/roachwarren/larva (before roaches come out), I think you are safe to expand immediately, pulling all drones off gas and using speedlings to counter if the roaches move out.

One thing is for sure, I'm going to be checking for the drone count at the natural in every ZvZ before getting anything over 22 drones.

Exley.293 if interested in testing.
Ruyguy
Profile Blog Joined January 2011
Canada988 Posts
May 23 2011 20:06 GMT
#176
yea I've been using this for a while and I love it! The two things I really like about it are the early roaches that shuts down early baneling cheese and once u go roaches your opponent wont make any banelings anymore. Thanks for showing us
Charon1979
Profile Joined October 2010
Austria317 Posts
May 23 2011 21:44 GMT
#177
Is it just me or could you add on an evo chamber instead of the crawler (in case you scout no early thread like an very early pool) cut 2 roaches and mine a little more gas after metabolic to get +1 melee attack, so it should be available for at least the 2nd wave of lings
criz202
Profile Joined May 2011
Germany4 Posts
May 23 2011 23:30 GMT
#178
There is now buil better then any other builds. There is a huge timing window to be abused for early pooling and maybe early banes. If he scouts it and doesn't react, meaning he does his standard shit he dies to early banes. If he does react... well cool he at least looses a good amount of lings and maybe even a queen and or drones.
criz out
intOx_HH
Profile Blog Joined February 2011
United States30 Posts
May 23 2011 23:36 GMT
#179
I saw this done live and yes, it is very strong and will get you to at least Platinum (like he explained to his student).
There's no time, man!
Yamulo
Profile Blog Joined October 2010
United States2096 Posts
May 23 2011 23:40 GMT
#180
On May 18 2011 13:12 TheLOLas wrote:
This looks very strong. Extremely actually. I've heard doatrap and tastosis talk about a roach ling all in recently. Maybe this was it. Can't wait to try this out.

EDIT- Just tried it and it has one major flaw. They can baneling bust the roaches that serve as a wall. I did eventually win however because i massed about 24 roaches and took out his base. Just thought i would let you know.

the roach ling all in is a 2 base zvp build.
~~~Liquid Fighting (SC2)~~~
Prev 1 7 8 9 10 11 17 Next All
Please log in or register to reply.
Live Events Refresh
Wardi Open
12:00
#61
WardiTV1086
TKL 249
Harstem189
Rex131
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Reynor 416
TKL 249
Lowko227
Harstem 189
Rex 131
ProTech118
BRAT_OK 16
StarCraft: Brood War
Britney 42305
Calm 6741
Horang2 1360
EffOrt 1172
Jaedong 979
Soma 662
Stork 560
Larva 478
firebathero 435
Rush 227
[ Show more ]
Pusan 179
Killer 167
ToSsGirL 101
Mind 94
Sea.KH 64
yabsab 40
sas.Sziky 28
scan(afreeca) 25
Hm[arnc] 13
ivOry 8
NaDa 7
Rock 6
Dota 2
Gorgc3683
qojqva2031
Dendi1121
XcaliburYe181
Counter-Strike
olofmeister1773
pashabiceps866
x6flipin581
allub184
oskar121
markeloff82
Other Games
hiko525
Pyrionflax447
crisheroes345
Fuzer 293
Sick210
Hui .203
B2W.Neo184
Liquid`LucifroN128
QueenE49
Organizations
Dota 2
PGL Dota 2 - Main Stream9410
PGL Dota 2 - Secondary Stream3672
StarCraft: Brood War
UltimateBattle 63
StarCraft 2
IntoTheiNu 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Adnapsc2 5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1610
• WagamamaTV266
League of Legends
• Nemesis2553
Upcoming Events
Monday Night Weeklies
2h 53m
Replay Cast
8h 53m
ChoboTeamLeague
10h 53m
WardiTV Korean Royale
21h 53m
BSL: GosuLeague
1d 6h
PiGosaur Cup
1d 10h
The PondCast
1d 19h
Replay Cast
2 days
RSL Revival
2 days
herO vs Zoun
Classic vs Reynor
Maru vs SHIN
MaxPax vs TriGGeR
BSL: GosuLeague
3 days
[ Show More ]
RSL Revival
3 days
WardiTV Korean Royale
3 days
RSL Revival
4 days
WardiTV Korean Royale
4 days
IPSL
5 days
Julia vs Artosis
JDConan vs DragOn
RSL Revival
5 days
Wardi Open
5 days
IPSL
6 days
StRyKeR vs OldBoy
Sziky vs Tarson
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-11-14
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.