• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:03
CEST 00:03
KST 07:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call7[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
New 3v3 BGH Ladder (and more) on ShieldBattery!22Weekly Cups (August 17-23): Zerg dominate the week2Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7
StarCraft 2
General
SC4ALL II: SC2 Player Announcement 6/8 - Maru How would you feel about frequent/monthly balance patches for SC2? Weekly Cups (August 17-23): Zerg dominate the week PhD study /w SC2 - help with a survey! Geoff 'iNcontroL' Robinson has passed away
Tourneys
2026 GSTL Announcement IntoTheTV X SOOP SC2 League : Weekly & Monthly PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament WORTEX 2026 - Hungarian SC2 Finals Budapest
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 540 Dodge This The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout
Brood War
General
25 Years Since Brood War Patch 1.08 New 3v3 BGH Ladder (and more) on ShieldBattery! BW General Discussion Looking 4 Yaroslav: Enemy, Korchagin, WCG, Ukraine Pros React To: First 'Fastest' Map in ASL History
Tourneys
[ASL22] Ro24 Group E Escore Tournament - Season 3 [ASL22] Ro24 Group D [ASL22] Ro24 Group B
Strategy
Replay Review Process - What do you do? Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend?
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread Canadian Politics Mega-thread Dating: How's your luck?
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Young Players Exit Esports E…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2939 users

[D] Zerg equivalent to a 4-Gate - Page 8

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 6 7 8 9 10 17 Next All
michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
May 20 2011 16:32 GMT
#141
On May 20 2011 23:20 MrBitter wrote:
Show nested quote +
On May 20 2011 22:06 michaelhasanalias wrote:
On May 20 2011 14:59 MrBitter wrote:
I really want to reiterate just how annoying and absolutely incorrect some of the statements being made in this thread are.

"PLAYER X" DOES A ROACH/SPEEDLING ATTACK DOES NOT = "PLAYER X IS DOING THIS BUILD"

Let's make a comparison to PvZ really quickly.

Protoss A goes 3 warpgate expand, adds a 4th gateway, cancels his Nexus and attacks.

Protoss B goes 3 warpgate expand, adds a 4th gateway, DOES NOT CANCEL, and still attacks.

Are both players doing the same build?

Absolutely and unequivocally not.

Obviously the builds are different. One player expanded, and the other player did not.

IF THE NEXUS CANCELLING PLAYER EXPANDS LATER, IS HE NOW DOING THE SAME THING!?

The answer is still no. They are very different builds, and have MASSIVE economic differences.

In ZvZ, if Player A goes 15 hatch into roach speedling, and Player B goes roach speedling after expanding around 30 supply, the economies of the two players will be massively different.

For the love of all that is good in this world, please stop fucking saying that "JULY DID THIS SAME BUILD BUT HE WENT HATCH FIRST!!!!"

If July went hatch first, his build shares ABSOLUTELY NOTHING in common with this one.

And for what it's worth, the entire reason that July went hatch first is because its about 50,000x stronger to go roaches off of 2 bases than it is off of one.

>.<


Your vids are really good, but this is totally uncalled for and is just a bunch of whining.

You have to be referring to my post, since there are only two posts in this entire thread talking about that game, one of them being mine.

I was making some toast during the opening moments of the game and must have missed the hatch first, but both the attack, roach/drone/ling count and timing looked very similar.

They are different means to get there, but it's not a far stretch to say that they are the same builds.

Get off your high horse and go watch the game.

Their economies are likely to be different but aren't necessarily going to be different. It depends when and where you cut, and his build hit with the pretty much the same force at the same time as the one described in the OP.

It's great that 15hatch opening is not the same as a 13 pool. Thanks for that high level commentary. The map he did that on is large enough to allow for a safe 15hatch, and so he took some creative license with the general theme of the build.



Also your analogy is absolutely wrong and off-base, as your protoss analog changes the outcome, whereas July simply changed the means to get there.



edit: If you have something more constructive to add beyond "guys, 15 hatch is different from 13 pool", I'd be glad to hear it though. All the lessons you buy from those high level players must give you some better perspective on a strategy that seems to be dominating zvz lately.


I'm not on a high horse. Its not dominating ZvZ. I'm trying to give constructive advice, but nobody wants to listen..........

Strategy forum these days is so /facepalm.

And its an incredibly far stretch to say the builds are anything close to being the same.

Terran FE into 4 rax is not the same as Terran 4 rax all-in.



It must be hard to quote my response and then commit the same logical fallacies again.

Your post once again has absolutely nothing to do with this thread and you sound like an elitist jackass.

And yet again you draw an analogy of the 13pool vs 15h opener in this build to a 2-base vs 1-base build for another race.

I'm not trying to pick on you, but I mean... why post in a thread claiming to be a voice of reason only to provide off-topic commentary and then have the audacity to complain about the state of the strategy forum?
KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
CidO
Profile Joined June 2010
United States695 Posts
May 20 2011 16:41 GMT
#142
So the concept is the same as 4Gate where you are cutting drones around the 20 mark, and just concentrating all of your larva on unit production. Knowing that unless someone is going 1 base muta play, you won't have any air to worry about and you're just going to overpower their army with yours unless they get some gosu bling placements.

I like this, will practice it a bit and try it on the ladder soon :D I'm just diamond though >.>
:P
TelecoM
Profile Blog Joined January 2010
United States10834 Posts
May 20 2011 16:59 GMT
#143
mass lings then evo with +1, into speedling baneling will dominate this build very easily, or 15pool, 14gas, speedling baneling, will dominate this build, sorry but this is not unstoppable at all, throwing a spine down in your mineral line immediatly sets you behind if your opponent see's this, a smart player will just FE and immediatly be ahead lol.
AKA: TelecoM[WHITE] Protoss fighting
Chocobo
Profile Joined November 2006
United States1108 Posts
Last Edited: 2011-05-20 17:05:49
May 20 2011 17:04 GMT
#144
This is definitely a fairly strong build, but some of the comments in here are just plain silly. Random diamond and masters forum posters, including myself, have no way to evaluate if this is broken/overpowered at the pro level or not.

I have no doubt this build can win a lot of ladder games for many zerg players, it's a solid overall build. It feels like early speedling allin or defensive 2 base roach may counter it, but it's hard to say.

I just think Mr. "top 5 in my diamond league" shouldn't be calling Destiny clueless for thinking this build is anything special, or something like that.
GosuSheep
Profile Joined June 2010
United States119 Posts
May 20 2011 17:24 GMT
#145
Please don't try to refute this build with WORDS. Refute it with replays.

Kthx.
http://sc2ranks.com/us/388259/GosuSheep
Mahtasooma
Profile Joined November 2010
Germany475 Posts
May 20 2011 21:43 GMT
#146
This build is absolutely ridiculous. I always go into enemy base at around 70 food thinking "wtf, lots of roaches, 4 spines and 3 queens" but then I watch the fight and this build wins by SUCH a big margin it's not even funny.

You actually WANT the opponent see your roaches, try to hide your lings as long as possible that he doesn't get a banenest. There really should be no baneling nest if you were scouted by your opponent.
http://twitch.tv/mahtasooma
Belial88
Profile Blog Joined November 2010
United States5217 Posts
May 21 2011 06:38 GMT
#147
I've been doing this, and watching vids of it, and I think in-base hatch is better. You don't need an expo, you'll have enough money to do this on 1 base.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
Brutus
Profile Joined May 2010
Netherlands284 Posts
May 21 2011 07:01 GMT
#148
On May 21 2011 01:32 michaelhasanalias wrote:
Show nested quote +
On May 20 2011 23:20 MrBitter wrote:
On May 20 2011 22:06 michaelhasanalias wrote:
On May 20 2011 14:59 MrBitter wrote:
I really want to reiterate just how annoying and absolutely incorrect some of the statements being made in this thread are.

"PLAYER X" DOES A ROACH/SPEEDLING ATTACK DOES NOT = "PLAYER X IS DOING THIS BUILD"

Let's make a comparison to PvZ really quickly.

Protoss A goes 3 warpgate expand, adds a 4th gateway, cancels his Nexus and attacks.

Protoss B goes 3 warpgate expand, adds a 4th gateway, DOES NOT CANCEL, and still attacks.

Are both players doing the same build?

Absolutely and unequivocally not.

Obviously the builds are different. One player expanded, and the other player did not.

IF THE NEXUS CANCELLING PLAYER EXPANDS LATER, IS HE NOW DOING THE SAME THING!?

The answer is still no. They are very different builds, and have MASSIVE economic differences.

In ZvZ, if Player A goes 15 hatch into roach speedling, and Player B goes roach speedling after expanding around 30 supply, the economies of the two players will be massively different.

For the love of all that is good in this world, please stop fucking saying that "JULY DID THIS SAME BUILD BUT HE WENT HATCH FIRST!!!!"

If July went hatch first, his build shares ABSOLUTELY NOTHING in common with this one.

And for what it's worth, the entire reason that July went hatch first is because its about 50,000x stronger to go roaches off of 2 bases than it is off of one.

>.<


Your vids are really good, but this is totally uncalled for and is just a bunch of whining.

You have to be referring to my post, since there are only two posts in this entire thread talking about that game, one of them being mine.

I was making some toast during the opening moments of the game and must have missed the hatch first, but both the attack, roach/drone/ling count and timing looked very similar.

They are different means to get there, but it's not a far stretch to say that they are the same builds.

Get off your high horse and go watch the game.

Their economies are likely to be different but aren't necessarily going to be different. It depends when and where you cut, and his build hit with the pretty much the same force at the same time as the one described in the OP.

It's great that 15hatch opening is not the same as a 13 pool. Thanks for that high level commentary. The map he did that on is large enough to allow for a safe 15hatch, and so he took some creative license with the general theme of the build.



Also your analogy is absolutely wrong and off-base, as your protoss analog changes the outcome, whereas July simply changed the means to get there.



edit: If you have something more constructive to add beyond "guys, 15 hatch is different from 13 pool", I'd be glad to hear it though. All the lessons you buy from those high level players must give you some better perspective on a strategy that seems to be dominating zvz lately.


I'm not on a high horse. Its not dominating ZvZ. I'm trying to give constructive advice, but nobody wants to listen..........

Strategy forum these days is so /facepalm.

And its an incredibly far stretch to say the builds are anything close to being the same.

Terran FE into 4 rax is not the same as Terran 4 rax all-in.



It must be hard to quote my response and then commit the same logical fallacies again.

Your post once again has absolutely nothing to do with this thread and you sound like an elitist jackass.

And yet again you draw an analogy of the 13pool vs 15h opener in this build to a 2-base vs 1-base build for another race.

I'm not trying to pick on you, but I mean... why post in a thread claiming to be a voice of reason only to provide off-topic commentary and then have the audacity to complain about the state of the strategy forum?


Michael please stop you're wrong. You already admitted it by saying you didn't watch the first minutes of a game, and you are still saying you are right and he is wrong?

It's not that hard really. He already explained that you are flat out wrong and he is making an analogy that fits, but you just discard it.

How can a fast expand be the same as 1 base into very late 2 base. Please tell me. Fast expand will have a better eco, more larva and it IS different. Come with actual arguments please.
Saracen
Profile Blog Joined December 2007
United States5139 Posts
May 21 2011 07:54 GMT
#149
On May 21 2011 01:32 michaelhasanalias wrote:
Show nested quote +
On May 20 2011 23:20 MrBitter wrote:
On May 20 2011 22:06 michaelhasanalias wrote:
On May 20 2011 14:59 MrBitter wrote:
I really want to reiterate just how annoying and absolutely incorrect some of the statements being made in this thread are.

"PLAYER X" DOES A ROACH/SPEEDLING ATTACK DOES NOT = "PLAYER X IS DOING THIS BUILD"

Let's make a comparison to PvZ really quickly.

Protoss A goes 3 warpgate expand, adds a 4th gateway, cancels his Nexus and attacks.

Protoss B goes 3 warpgate expand, adds a 4th gateway, DOES NOT CANCEL, and still attacks.

Are both players doing the same build?

Absolutely and unequivocally not.

Obviously the builds are different. One player expanded, and the other player did not.

IF THE NEXUS CANCELLING PLAYER EXPANDS LATER, IS HE NOW DOING THE SAME THING!?

The answer is still no. They are very different builds, and have MASSIVE economic differences.

In ZvZ, if Player A goes 15 hatch into roach speedling, and Player B goes roach speedling after expanding around 30 supply, the economies of the two players will be massively different.

For the love of all that is good in this world, please stop fucking saying that "JULY DID THIS SAME BUILD BUT HE WENT HATCH FIRST!!!!"

If July went hatch first, his build shares ABSOLUTELY NOTHING in common with this one.

And for what it's worth, the entire reason that July went hatch first is because its about 50,000x stronger to go roaches off of 2 bases than it is off of one.

>.<


Your vids are really good, but this is totally uncalled for and is just a bunch of whining.

You have to be referring to my post, since there are only two posts in this entire thread talking about that game, one of them being mine.

I was making some toast during the opening moments of the game and must have missed the hatch first, but both the attack, roach/drone/ling count and timing looked very similar.

They are different means to get there, but it's not a far stretch to say that they are the same builds.

Get off your high horse and go watch the game.

Their economies are likely to be different but aren't necessarily going to be different. It depends when and where you cut, and his build hit with the pretty much the same force at the same time as the one described in the OP.

It's great that 15hatch opening is not the same as a 13 pool. Thanks for that high level commentary. The map he did that on is large enough to allow for a safe 15hatch, and so he took some creative license with the general theme of the build.



Also your analogy is absolutely wrong and off-base, as your protoss analog changes the outcome, whereas July simply changed the means to get there.



edit: If you have something more constructive to add beyond "guys, 15 hatch is different from 13 pool", I'd be glad to hear it though. All the lessons you buy from those high level players must give you some better perspective on a strategy that seems to be dominating zvz lately.


I'm not on a high horse. Its not dominating ZvZ. I'm trying to give constructive advice, but nobody wants to listen..........

Strategy forum these days is so /facepalm.

And its an incredibly far stretch to say the builds are anything close to being the same.

Terran FE into 4 rax is not the same as Terran 4 rax all-in.



It must be hard to quote my response and then commit the same logical fallacies again.

Your post once again has absolutely nothing to do with this thread and you sound like an elitist jackass.

And yet again you draw an analogy of the 13pool vs 15h opener in this build to a 2-base vs 1-base build for another race.

I'm not trying to pick on you, but I mean... why post in a thread claiming to be a voice of reason only to provide off-topic commentary and then have the audacity to complain about the state of the strategy forum?

You really need to get off your high horse dude. How is your argument any better than his if you can't quantify what you say? "Their economies are likely to be different but aren't necessarily going to be different?" "I was making some toast during the opening moments of the game and must have missed the hatch first, but both the attack, roach/drone/ling count and timing looked very similar?" "his build hit with the pretty much the same force at the same time as the one described in the OP?" Here, let me translate what you said so you can see what you're sounding like to everyone else: "I sort of watched both of the games, though missing some crucial factors, which has led me to the conclusion that both openings lead to approximately the same amount of stuff at approximately the same timing."
Here are some numbers for you:
In the VOD, Destiny's student moves out at 9:00 with 13 roaches and ~12 lings. With a hatch first build, you can have that many units a full minute earlier, with ~20 more lings about to hatch. Speedling expand delays the timing by like 15 seconds, depending on how you drone. Now you tell me whether a minute faster attack timing is good or not. Or, to put it into perspective, at 9 minutes, you have 13 roaches and ~60 lings.
Also, you're treading really thin waters with your attitude.
WniO
Profile Blog Joined April 2010
United States2706 Posts
May 21 2011 09:09 GMT
#150
had 2 people do this build today and it was strong sure, but not unbeatable, seeing how both times i won. (i did heavy 1 base roach into a late expand and kept kiting and not letting the lings surround.) also alot of zvzs are bane oriented and that should nullify it.
michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
May 21 2011 12:19 GMT
#151
On May 21 2011 16:54 Saracen wrote:
Show nested quote +
On May 21 2011 01:32 michaelhasanalias wrote:
On May 20 2011 23:20 MrBitter wrote:
On May 20 2011 22:06 michaelhasanalias wrote:
On May 20 2011 14:59 MrBitter wrote:
I really want to reiterate just how annoying and absolutely incorrect some of the statements being made in this thread are.

"PLAYER X" DOES A ROACH/SPEEDLING ATTACK DOES NOT = "PLAYER X IS DOING THIS BUILD"

Let's make a comparison to PvZ really quickly.

Protoss A goes 3 warpgate expand, adds a 4th gateway, cancels his Nexus and attacks.

Protoss B goes 3 warpgate expand, adds a 4th gateway, DOES NOT CANCEL, and still attacks.

Are both players doing the same build?

Absolutely and unequivocally not.

Obviously the builds are different. One player expanded, and the other player did not.

IF THE NEXUS CANCELLING PLAYER EXPANDS LATER, IS HE NOW DOING THE SAME THING!?

The answer is still no. They are very different builds, and have MASSIVE economic differences.

In ZvZ, if Player A goes 15 hatch into roach speedling, and Player B goes roach speedling after expanding around 30 supply, the economies of the two players will be massively different.

For the love of all that is good in this world, please stop fucking saying that "JULY DID THIS SAME BUILD BUT HE WENT HATCH FIRST!!!!"

If July went hatch first, his build shares ABSOLUTELY NOTHING in common with this one.

And for what it's worth, the entire reason that July went hatch first is because its about 50,000x stronger to go roaches off of 2 bases than it is off of one.

>.<


Your vids are really good, but this is totally uncalled for and is just a bunch of whining.

You have to be referring to my post, since there are only two posts in this entire thread talking about that game, one of them being mine.

I was making some toast during the opening moments of the game and must have missed the hatch first, but both the attack, roach/drone/ling count and timing looked very similar.

They are different means to get there, but it's not a far stretch to say that they are the same builds.

Get off your high horse and go watch the game.

Their economies are likely to be different but aren't necessarily going to be different. It depends when and where you cut, and his build hit with the pretty much the same force at the same time as the one described in the OP.

It's great that 15hatch opening is not the same as a 13 pool. Thanks for that high level commentary. The map he did that on is large enough to allow for a safe 15hatch, and so he took some creative license with the general theme of the build.



Also your analogy is absolutely wrong and off-base, as your protoss analog changes the outcome, whereas July simply changed the means to get there.



edit: If you have something more constructive to add beyond "guys, 15 hatch is different from 13 pool", I'd be glad to hear it though. All the lessons you buy from those high level players must give you some better perspective on a strategy that seems to be dominating zvz lately.


I'm not on a high horse. Its not dominating ZvZ. I'm trying to give constructive advice, but nobody wants to listen..........

Strategy forum these days is so /facepalm.

And its an incredibly far stretch to say the builds are anything close to being the same.

Terran FE into 4 rax is not the same as Terran 4 rax all-in.



It must be hard to quote my response and then commit the same logical fallacies again.

Your post once again has absolutely nothing to do with this thread and you sound like an elitist jackass.

And yet again you draw an analogy of the 13pool vs 15h opener in this build to a 2-base vs 1-base build for another race.

I'm not trying to pick on you, but I mean... why post in a thread claiming to be a voice of reason only to provide off-topic commentary and then have the audacity to complain about the state of the strategy forum?

You really need to get off your high horse dude. How is your argument any better than his if you can't quantify what you say? "Their economies are likely to be different but aren't necessarily going to be different?" "I was making some toast during the opening moments of the game and must have missed the hatch first, but both the attack, roach/drone/ling count and timing looked very similar?" "his build hit with the pretty much the same force at the same time as the one described in the OP?" Here, let me translate what you said so you can see what you're sounding like to everyone else: "I sort of watched both of the games, though missing some crucial factors, which has led me to the conclusion that both openings lead to approximately the same amount of stuff at approximately the same timing."
Here are some numbers for you:
In the VOD, Destiny's student moves out at 9:00 with 13 roaches and ~12 lings. With a hatch first build, you can have that many units a full minute earlier, with ~20 more lings about to hatch. Speedling expand delays the timing by like 15 seconds, depending on how you drone. Now you tell me whether a minute faster attack timing is good or not. Or, to put it into perspective, at 9 minutes, you have 13 roaches and ~60 lings.
Also, you're treading really thin waters with your attitude.



So ban me. I'm not wrong and I'm not going to apologize for calling someone out who posted a slew of misinformation and tried to just use his ethos as the basis for his (lack of) argument. I put a lot of effort into trying to post constructive comments whenever I can and ensure that this place is upstanding in its quality. Hearing some average zerg player who has community notoriety because he pays money for coaching and gives it away for free doesn't make him any more knowledgeable than the next average player.

You're comparing a poorly executed version of that build on a small 2-player map to a more or less perfectly executed hatch first variation on a larger, 4-player map where hatch-first is safe. The rules of engagement on the larger map are different and so as any good player would, the build is subtly modified.

I didn't opt to pay $25 for the NASL pass to re-watch + Show Spoiler +
the july darkforce game2 again
, but it was pretty much this variation.


No this build isn't some magical hallelujah build, but yes it is very strong and deserves some consideration. Yes it's a different opener, but the goals (in timing, army composition, attack style and attempt to end the game outright) are the same, as well as the overall execution and methodology.



User was banned for this post.
KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
ducis
Profile Joined May 2010
Canada96 Posts
Last Edited: 2011-05-21 15:46:03
May 21 2011 15:42 GMT
#152
I'm just theory crafting at this point because I haven't gotten a chance to try this out against any of my zerg practice partners but....

wouldn't a hatch first ret-style of ZvZ (hatch first, zergling scouting, gaining a slight drone lead over time, getting a roach warren late or when banes show up) just destroy this?

edit: Thank you Mr. Bitter for making the effort to post in the strategy section, but I completely understand if you never want to post here again.
Belial88
Profile Blog Joined November 2010
United States5217 Posts
Last Edited: 2011-05-21 22:04:16
May 21 2011 22:03 GMT
#153
You know your set so far back economically with this, I've found on certain maps with narrow chokes to natural like Shakuras can beat this with hatch first and mass spines. Maybe I should've pushed 100% but here's a replay of me doing the build and losing to someone who went hatch first and mass spine.

I mean here's the replay you guys can judge for yourself, I do a good job of staying in the game but I'm clearly just a step behind economically the whole time. I would've lost much earlier in the game if I hadn't played perfectly against everything this guy does. I saw the mass spine and decided to back off, but maybe I should've just threw everything at him anyways. It's possible I could've broke him.

He also went hatch first, I feel maybe I should've just went normal speedling expand against him but with 13 pool first, I felt like the speedlings would've been too late.

http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=210255
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
MrBitter
Profile Joined January 2008
United States2940 Posts
May 21 2011 22:34 GMT
#154
On May 22 2011 00:42 ducis wrote:
I'm just theory crafting at this point because I haven't gotten a chance to try this out against any of my zerg practice partners but....

wouldn't a hatch first ret-style of ZvZ (hatch first, zergling scouting, gaining a slight drone lead over time, getting a roach warren late or when banes show up) just destroy this?

edit: Thank you Mr. Bitter for making the effort to post in the strategy section, but I completely understand if you never want to post here again.


You're 100% correct.

Don't mind the trolls.
JonJLSSlack
Profile Joined February 2011
United States84 Posts
May 21 2011 22:50 GMT
#155
Wow
TheLast
Profile Joined August 2010
Germany59 Posts
May 21 2011 23:40 GMT
#156
First I was like " :O " as I read the title of this thread. But after the VOD (or using common sense), it is clear that any build that gets a hatch earlier (with the same amount of drones) will crush this build.
Simply because of 2 facts :
1. You will have more minerals, because you have your expansion up earlier.
2. You will have more larvae, again because you have your expansion up earlier.
The problem I see with this build is that you will pretty much scout nothing up to the time you push (yeah you have your overlord, but everyone knows that a queen even of-creep is faster than an OL). And if your opponent scouts you (and reacts appropriate) he will crush your push.
I dont think this is a terrible build, it will hold most of the early agression you see in ZvZ (although I think the spine is overcompesation). But against a straight up hatch first from a viable player, that can read your build, it will just loose.

I have to say, I havent played this out (currently no ZvZ practice partners ) and Im just platinum, but with just common sense, you can see that there is nothing about this build that breaks ZvZ
TempeRr
Profile Joined October 2010
Canada18 Posts
Last Edited: 2011-05-22 03:24:51
May 22 2011 03:23 GMT
#157
TempeRr
Profile Joined October 2010
Canada18 Posts
May 22 2011 03:28 GMT
#158
could this be held with a one base "Ice-fisher" type build? mass spine with queen support. It seems like just another seemingly impossible all in that we will eventually solve. Sheth did an excellent drone saturation guide, with the number of units he is making/larvae he needs to save it should be able to be scouted via this saturation based scouting method.
Ozx
Profile Joined February 2010
United States54 Posts
May 22 2011 04:20 GMT
#159
let me just state this. ANY speedling expand build will beat this build with proper scouting. You can get a drone advantage against this build very easily by about ~5-10 drones and then commit all of your production to units and you will always come out on top.

However the strength of this build is the fact that you are hiding lings. if your opponent does not scout your drone count and reacts incorrectly they will flat out get stomped. on certain maps where it is hard or impossible to scout drone counts this build will be strong.
PR4Y
Profile Joined November 2010
United States260 Posts
May 22 2011 04:45 GMT
#160
just wow.... i can't believe people are still arguing with MrBitter over what was said in the first 2 pages of this post! It took quite a bit of self restraint for me to avoid this after the first round of trolls was fought off... but this is getting ridiculous.


I feel bad for the mods that have to moderate this kind of mindless arguing. People are just trying to help by letting others know that this build is CLEARLY inferior to other more standard builds... and others just cant seem to accept that, and have to go on these wall-o-text style rants that are completely irrelevant.
I'm your average Brotoss brother, weilding my brommortal, brothership, brolossus, bro ray, broenix... BROTHERHOOD OF BROTOSS
Prev 1 6 7 8 9 10 17 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 57m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech143
ViBE92
StarCraft: Brood War
Artosis 89
910 23
Dota 2
febbydoto26
League of Legends
Doublelift4277
Counter-Strike
minikerr123
Super Smash Bros
hungrybox247
Mew2King142
Other Games
Grubby2893
Liquid`RaSZi2631
ToD265
C9.Mang0202
Livibee129
Organizations
StarCraft 2
WardiTV883
Other Games
BasetradeTV37
[ Show 14 non-featured ]
StarCraft 2
• musti20045 39
• RyuSc2 26
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Pr0nogo 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21616
League of Legends
• TFBlade1025
Other Games
• Shiphtur293
Upcoming Events
PiGosaur Cup
1h 57m
Afreeca Starleague
11h 57m
Mini vs Calm
Queen vs EffOrt
Patches Events
17h 57m
Replay Cast
1d 1h
The PondCast
1d 11h
Replay Cast
2 days
Escore
2 days
IntoTheTV X SOOP
2 days
Korean StarCraft League
3 days
GSL
3 days
[ Show More ]
Replay Cast
4 days
Sparkling Tuna Cup
4 days
WardiTV Weekly
4 days
GSL
6 days
Liquipedia Results

Completed

CSL Season 22: Qualifier 1
PiG Sty Festival 8.0
META DYMY #4

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 2
RSL Revival: Season 6
Light Tournament 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

BSL 2026 LAN: Kraków
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.