In a recent video [below], Destiny outlined a ZvZ build he called "unstoppable" and "wins every single ZvZ up to grandmasters". The build seems to be as follows (thanks to ItsBricksOutHere):
* 13 pool * 15.5 (drone building) gas * 16 Overlord * Pool 100% - 1 spine + Queen * Queen 3/4% Roach Warren * 20 Overlord * Roach Warren 100% Roaches with all larvae (~6) * ~32 Overlord * ~34 Expand * 36 Metabolic Boost (Remove Drones from gas at this point) * 36 Roaches (~7) * 44 Overlord (or 2) * 46 Queen (or sooner if able) * ~50 Mass Lings behind Roaches * At this point there should be about 13 Roaches and several lings. 'A move' all units to enemy base, keeping the lings behind the roaches in case of banelings. Throughout the engagement, continue to produce lings and rally them to the opponents base.
Destiny seems to think the only way to survive against this build is to do the same build. I haven't actually seen this build on ladder too much but it seems quite strong the few times I've executed it. Is this a common build in the higher leagues and what do people do when they suspect someone is doing this build?
This looks very strong. Extremely actually. I've heard doatrap and tastosis talk about a roach ling all in recently. Maybe this was it. Can't wait to try this out.
EDIT- Just tried it and it has one major flaw. They can baneling bust the roaches that serve as a wall. I did eventually win however because i massed about 24 roaches and took out his base. Just thought i would let you know.
Dont call it a 4gate or blizz will think they missed something XD
yes, this push is very strong and in the same way of a 4 gate it is extremely strong and will punish a player very harshly for making early macro mistakes (this is why 4 gate was so good, it punished mistakes the other player made during macro)
What makes it most similar to 4 gate is that you make roaches first and send them cross map and then add slings while the roaches are moving cross map, thus delivering the most possible units at the exact point in time (the slings "shorten" rush distance in a similar way to proxy pylon)
Question though, does this strategy work against protoss? I heard artosis saying during gsl that a roach ling all in against a protoss can be very powerful, especially if the protoss is greedy in expanding and assumes the zerg is powering drones.
Good control with b/ling can shut this down... lings actually do very well against roaches, and if your blings connect with the lings, it's GG.
The problem with this build, is it's a ZvZ build... The timing for this is so easily scoutable (ovvy scout) that you just throw up a b.nest and your fine.
Destiny was using this to teach one of his STUDENTS how to execute a strong strategy. Keep in mind his student was pretty terrible, and just needed help with a good strategy for ZvZ... You have to realize that Destiny is also selling his own product, so obviously he is going to hype this build for his student, to build confidence.
I don't see how this is going to hold any speedling all-in, especially with the "no scout" advice. If you watch the video, he has nothing at 5:00 but a spine and a queen.
On May 18 2011 13:33 mrfatbush wrote: Question though, does this strategy work against protoss? I heard artosis saying during gsl that a roach ling all in against a protoss can be very powerful, especially if the protoss is greedy in expanding and assumes the zerg is powering drones.
Artosis was commenting on how powerful it can be in certain situations in ZvP... That situation being, toss going 3gate sentry expo. The roaches are meat shields and sentry snipers, while the lings get up close and personal and prevent the protoss from being comfy for too long and allowing them to amass a deathball.
So to answer your question, yes, it CAN work in ZvP... but I wouldn't advise this, as its so easy to scout and the expo is SO late that any Protoss with half a brain would know to stay 1base as the zerg is obviously going to be putting on some serious pressure... (1base zerg past 21 supply in ZvP = semi-allin)
Sorry, but this is just another terrible all-in build. I don't see how this will work, ever. First off, you have no map control with this build until you move out and your opponent will always see the roach warren, making him safe to drone since you basically have no aggressive potential until you move out. From there he can just consistently scout your army size and scale with it while still having more drones and his normal tech going up. Once your attack is deflected you are left with no tech of any kind and really, will just die to any roach counter-aggression. Additionally this will not even require banelings as a response on maps like Shakuras. In fact I think just roaches off of the economic advantadge of a faster hatchery will hold this on any map. Yea, what else to say, this is just completely counter-intuitive, a zerg all-in that surrenders map control hurts my brain. This will basically only work against players that 1base baneling you or something in that fashion.
I wonder whether in zvt, will it work in maps with rocks towards the expo like in scrap station and terminus RE as some terran try to play greedily for example, expo and teching to starport on 2gas.
Another thing that is making me curious is how will it fare against 2 rax into expo?
When you will do fast ling push (11 pool), you will kill him before roaches are out. If you do 2 base +1 speedling, you will hold easily with spine or two ... so not that unbeatable. But good build anyway.
On May 18 2011 13:43 lazyo wrote: Sorry, but this is just another terrible all-in build. I don't see how this will work, ever. .
There's a youtube video to prove that it did in fact worked, watch it.
I think he means that it won't work, ever, against a competent opponent. A hallmark of the Protoss 4-gate was (is?) that your Protoss opponent could know that it was coming and still lose. This build seems definitely counterable.
On May 18 2011 13:43 lazyo wrote: Sorry, but this is just another terrible all-in build. I don't see how this will work, ever. .
There's a youtube video to prove that it did in fact worked, watch it.
What I meant was that it won't work against a competent opponent, a video of someone doing a badly executed baneling bust against this doesn't prove anything, sorry. In the same fashion I could claim 1base carrier works and support it with a video of me coaching a Gold leaguer to win with it. Next time try to argue with people instead of implying they didnt read/watch the OP.
On May 18 2011 13:43 lazyo wrote: Sorry, but this is just another terrible all-in build. I don't see how this will work, ever. .
There's a youtube video to prove that it did in fact worked, watch it.
I haven't watched the video, but I remember seeing him teaching this live, and at one point he had his student doing it against EASY AI opponents and volunteer silver/gold players... The point of the strategy forum is to discuss strategies that are viable at ALL LEVELS OF PLAY.... This strategy is simply NOT VIABLE at anything above silver/gold league, making the thread worthless and counter-intuitive.
i have apparently been doing this build close position zvz even though I stopped following destiny a while ago. It is very very strong close position where you cannot hatch first safely.
even so,
This build will lose to someone who merely goes hatch first and makes the same unit composition as you on more drones because of how late it hits.
Roach ling is the ideal unit combination in the ZvZ early-midgame (after ling bane wars) and it is the correct way to deal with this.
Finally, its possible to get pure speeding all-inned while taking your natural as you wont have your lings out yet.
It is slightly like the 4gate, not in the same regards of strength but in the regards of how the match up is. PvP is all about the 4gate, until the 3gate blink stalker came into play. Eventually there will be a way to beat this, we just gotta find it and it has to become the new standard. I see this quickly becoming the way to play ZvZ though, possibly ZvP.
On May 18 2011 14:16 MrBitter wrote: Destiny's trolling you guys.
1 base roach will lose to 2 base roach every time....
It's not an intentional troll... he just has a following of people that will take anything he say's as the gospel itself.
I don't think trolling the people that gives him money is a good plan; I don't think he is trolling at all. Anyway, if the troll is not intentionnal, it's just not troll; there is no such thing as unintentional bullshit.
On May 18 2011 14:16 MrBitter wrote: Destiny's trolling you guys.
1 base roach will lose to 2 base roach every time....
It's not an intentional troll... he just has a following of people that will take anything he say's as the gospel itself.
I don't think trolling the people that gives him money is a good plan; I don't think he is trolling at all. Anyway, if the troll is not intentionnal, it's just not troll; there is no such thing as unintentional bullshit.
He's doing it with good intentions...
He's taking low level players and showing them a solid 1 base build that doesn't revolve around solid mechanics or good micro...
Its a free pass from bronze to gold, and by saying "zomg its unbeatable", he's selling it very well......
So saying he's trolling might be an oversimplifcation...
But Destiny does not think its an unstoppable build. He's very aware of the build's shortcomings, and of the fact that those shortcomings are irrelevant in the lower leagues.
edit: To be clear, I'm not trying to dump on Destiny. He's a far better player than me, but this build isn't anything like some bandwagoners are trying to believe...
But Destiny does not think its an unstoppable build. He's very aware of the build's shortcomings, and of the fact that those shortcomings are irrelevant in the lower leagues.
True and well, if they play only to win and not learn mechanics it works I guess. But as a teacher it's such a mistake to learn out things such as this..
Destiny is just mad about this strategy because he lost for a gold level player that CatZ was coaching and did this strategy, under CatZ's help. But it is still an awesome build for small maps like Xel'naga. Early expand on such maps in a ZvZ is way too risky. You pretty much fake expand , which triggers them to expand as well or to baneling all-in, which are both really weak against this build.
On May 18 2011 14:16 MrBitter wrote: Destiny's trolling you guys.
1 base roach will lose to 2 base roach every time....
It's not an intentional troll... he just has a following of people that will take anything he say's as the gospel itself.
I don't think trolling the people that gives him money is a good plan; I don't think he is trolling at all. Anyway, if the troll is not intentionnal, it's just not troll; there is no such thing as unintentional bullshit.
Nothing you just said makes any sense, whatsoever... Of course you can troll unintentionally.
Example: George Bush saying "Thanks to OB/GYN for spreading... their love, for women..." was an unintentional troll. He didn't realize he was doing it, but after it happened it became apparent that what he had just said might have been the stupidest thing to ever leave a United States President's mouth. Unintentional trolls happen all the time, in many shapes and sizes... you may just be too blind to see them going on around you, but that does not mean they don't happen.
Also, when a progamer says that this is garbage and troll-worthy, listen to those words. Destiny teaching one of his students that X build is "unbeatable, gamebreaking, and unstoppable", is just hype. That's all this build is... Hype. Like I stated to begin with, Destiny does a GREAT job of hyping himself and the product he sells (coaching lessons), and he does it in a unique manor. He has had great success with his stream, but that by no means makes him any less human then you or I... He might not of known he was trolling, but because of his loyal followers that take everything he says as fact, situations like this thread occur.
This build just doesn't hold water. It might be a fun build to try against some lowbies, but it just wont work in higher leagues. That is why it is a troll. Destiny said it was game-breaking to his student to hype his product, and as a result, one of his followers took that statement seriously and made this thread THUS CREATING AN UNINTENTIONAL TROLL.
Thanks
EDIT:
On May 18 2011 15:02 MrBitter wrote: He's doing it with good intentions...
He's taking low level players and showing them a solid 1 base build that doesn't revolve around solid mechanics or good micro...
Its a free pass from bronze to gold, and by saying "zomg its unbeatable", he's selling it very well......
So saying he's trolling might be an oversimplifcation...
But Destiny does not think its an unstoppable build. He's very aware of the build's shortcomings, and of the fact that those shortcomings are irrelevant in the lower leagues.
edit: To be clear, I'm not trying to dump on Destiny. He's a far better player than me, but this build isn't anything like some bandwagoners are trying to believe...
Thank you for saying what I was trying to say, but simplifying it 10x... I couldn't figure out how to get my point across without creating large walls of text, so for anyone looking for a TL:DR; of my above post, just read this...
I had a feeling Destiny made this with some help from CatZ, as CatZ is like one of the best all-inners as Zerg I have ever known. JulyZerg is aggressive and to a point cheesy, but what CatZ does is just all-in gamble.
This looks a lot like the build slush did repeatedly in NASL against moonglade, and at least once against haypro. Not sure if it's exactly the same, but definitely the same premise. (for example I don't recall the mineral line spine, it's more likely he made a pair of lings and scouted instead of making it blind).
Looks like destiny is the reason why my ZvZs got _even more_ annoying. I think the last 2 zerg i played against did this build, the number of roaches and lings fits, though probably the timing was slower and the micro worse because it was just diamond.
I always open spanishiwa style 16h, 15p, no gas, 4 queens, lots of spinecrawlers. The first game it killed me because i was at ~60 drones to his ~35-40, the second time i held it with 4-5 spine crawlers, 4 queens, lots of slowlings, slowling reinforcements and some transfuses because i scouted in time that he wasn't droning at his expo, so i built lings instead of drones.
The build seems to be really strong, especially since the expo makes it look like you are going for a macro game while you are instead doing a very strong attack (wouldn't call it all-in, as you have the expo and an ok-ish amount of drones), so the opponent has to scout very well to check if you are really droning on your expo. It is imho still not impossible to defend while staying economically ahead.
I think that makes it quite a strong build and the comparision to 4gate seems quite ok, as 4gate usually also relies on the opponent not scouting the 4th gate. It's probably even closer to MCs cancel-4gate build due to the expo.
On May 18 2011 15:31 Morfildur wrote: Looks like destiny is the reason why my ZvZs got _even more_ annoying. I think the last 2 zerg i played against did this build, the number of roaches and lings fits, though probably the timing was slower and the micro worse because it was just diamond.
I always open spanishiwa style 16h, 15p, no gas, 4 queens, lots of spinecrawlers. The first game it killed me because i was at ~60 drones to his ~35-40, the second time i held it with 4-5 spine crawlers, 4 queens, lots of slowlings, slowling reinforcements and some transfuses because i scouted in time that he wasn't droning at his expo, so i built lings instead of drones.
The build seems to be really strong, especially since the expo makes it look like you are going for a macro game while you are instead doing a very strong attack (wouldn't call it all-in, as you have the expo and an ok-ish amount of drones), so the opponent has to scout very well to check if you are really droning on your expo. It is imho still not impossible to defend while staying economically ahead.
I think that makes it quite a strong build and the comparision to 4gate seems quite ok, as 4gate usually also relies on the opponent not scouting the 4th gate. It's probably even closer to MCs cancel-4gate build due to the expo.
You had 60 drones in a ZvZ and lost to ~10 roaches and a handful of speedlings? That doesn't seem like you lost because this build is "unstoppable" (lol), it sounds like you lost because you were insanely economically greedy in a mirror matchup. Do you have replays?
On May 18 2011 15:31 Morfildur wrote: Looks like destiny is the reason why my ZvZs got _even more_ annoying. I think the last 2 zerg i played against did this build, the number of roaches and lings fits, though probably the timing was slower and the micro worse because it was just diamond.
I always open spanishiwa style 16h, 15p, no gas, 4 queens, lots of spinecrawlers. The first game it killed me because i was at ~60 drones to his ~35-40, the second time i held it with 4-5 spine crawlers, 4 queens, lots of slowlings, slowling reinforcements and some transfuses because i scouted in time that he wasn't droning at his expo, so i built lings instead of drones.
The build seems to be really strong, especially since the expo makes it look like you are going for a macro game while you are instead doing a very strong attack (wouldn't call it all-in, as you have the expo and an ok-ish amount of drones), so the opponent has to scout very well to check if you are really droning on your expo. It is imho still not impossible to defend while staying economically ahead.
I think that makes it quite a strong build and the comparision to 4gate seems quite ok, as 4gate usually also relies on the opponent not scouting the 4th gate. It's probably even closer to MCs cancel-4gate build due to the expo.
You had 60 drones in a ZvZ and lost to ~10 roaches and a handful of speedlings? That doesn't seem like you lost because this build is unstoppable, it sounds like you lost because you were insanely economically greedy in a mirror matchup. Do you have replays?
Thats what i said.
It killed me because i was at 60 drones to his 35-40.
I was playing greedy, didn't scout it in time and the build punished me for it. Will check if i can find the replays later today, i'm now at work and have no access to them.
Roach ling all-ins aren't anything new, Nestea has been doing them in his zvz for awhile. This is just a very refined roach ling all-in attack. It's ideal for smaller maps like xel-naga. If your opponent goes hatch first and knows what they're doing they should be able to deal with this, particularly on larger maps but it performs well against 14-14 and early pools. If you're like me though and hate playing zvz nothing wrong with doing this build as you'll win the majority of your games at least to a point.
Allin speedlings, bling before speed builds, and many other builds can do very well against it. Also if the other guy just sim citys his nat well with an evo, and does a two base roach, its pretty hard to connnect with lings.
On May 18 2011 15:31 Morfildur wrote: Looks like destiny is the reason why my ZvZs got _even more_ annoying. I think the last 2 zerg i played against did this build, the number of roaches and lings fits, though probably the timing was slower and the micro worse because it was just diamond.
I always open spanishiwa style 16h, 15p, no gas, 4 queens, lots of spinecrawlers. The first game it killed me because i was at ~60 drones to his ~35-40, the second time i held it with 4-5 spine crawlers, 4 queens, lots of slowlings, slowling reinforcements and some transfuses because i scouted in time that he wasn't droning at his expo, so i built lings instead of drones.
The build seems to be really strong, especially since the expo makes it look like you are going for a macro game while you are instead doing a very strong attack (wouldn't call it all-in, as you have the expo and an ok-ish amount of drones), so the opponent has to scout very well to check if you are really droning on your expo. It is imho still not impossible to defend while staying economically ahead.
I think that makes it quite a strong build and the comparision to 4gate seems quite ok, as 4gate usually also relies on the opponent not scouting the 4th gate. It's probably even closer to MCs cancel-4gate build due to the expo.
May I ask why you need to have 60 drones on 2 bases? Were you getting ready to double expand? .... *proceeds to have a heart attack*
On May 18 2011 15:31 Morfildur wrote: Looks like destiny is the reason why my ZvZs got _even more_ annoying. I think the last 2 zerg i played against did this build, the number of roaches and lings fits, though probably the timing was slower and the micro worse because it was just diamond.
I always open spanishiwa style 16h, 15p, no gas, 4 queens, lots of spinecrawlers. The first game it killed me because i was at ~60 drones to his ~35-40, the second time i held it with 4-5 spine crawlers, 4 queens, lots of slowlings, slowling reinforcements and some transfuses because i scouted in time that he wasn't droning at his expo, so i built lings instead of drones.
The build seems to be really strong, especially since the expo makes it look like you are going for a macro game while you are instead doing a very strong attack (wouldn't call it all-in, as you have the expo and an ok-ish amount of drones), so the opponent has to scout very well to check if you are really droning on your expo. It is imho still not impossible to defend while staying economically ahead.
I think that makes it quite a strong build and the comparision to 4gate seems quite ok, as 4gate usually also relies on the opponent not scouting the 4th gate. It's probably even closer to MCs cancel-4gate build due to the expo.
May I ask why you need to have 60 drones on 2 bases? Were you getting ready to double expand? .... *proceeds to have a heart attack*
Not really unreasonable,, means the main is perfectly saturated, nat is slightly oversaturated, not by much, and yes, you can easily expand to another 3rd. Also, since you lose drones everytime you make a building...
This build gets likely beaten or almost certainly beaten by: • burrow roaches • mass speedling (with expand of course) — as long as there's no banes • massed +1 attack roaches (can expand at same time but will have superior army composition)
As a person who's beaten players better than destiny in ZvZ (top 100), I am quite comfortable saying I would win vs this strategy.
In fact, as far as I know, destiny isn't even that good at ZvZ, or at least isn't known to have above-average ZvZ.
Oh c'mon, fast expand, and do the same as he does (roach-ling), but you have 1 more hatch worth of larvae and defenders reinforce quiker anyways. Just dont overdrone, and there s no way you d lose to this
On May 18 2011 15:31 Morfildur wrote: Looks like destiny is the reason why my ZvZs got _even more_ annoying. I think the last 2 zerg i played against did this build, the number of roaches and lings fits, though probably the timing was slower and the micro worse because it was just diamond.
I always open spanishiwa style 16h, 15p, no gas, 4 queens, lots of spinecrawlers. The first game it killed me because i was at ~60 drones to his ~35-40, the second time i held it with 4-5 spine crawlers, 4 queens, lots of slowlings, slowling reinforcements and some transfuses because i scouted in time that he wasn't droning at his expo, so i built lings instead of drones.
The build seems to be really strong, especially since the expo makes it look like you are going for a macro game while you are instead doing a very strong attack (wouldn't call it all-in, as you have the expo and an ok-ish amount of drones), so the opponent has to scout very well to check if you are really droning on your expo. It is imho still not impossible to defend while staying economically ahead.
I think that makes it quite a strong build and the comparision to 4gate seems quite ok, as 4gate usually also relies on the opponent not scouting the 4th gate. It's probably even closer to MCs cancel-4gate build due to the expo.
May I ask why you need to have 60 drones on 2 bases? Were you getting ready to double expand? .... *proceeds to have a heart attack*
Not really unreasonable,, means the main is perfectly saturated, nat is slightly oversaturated, not by much, and yes, you can easily expand to another 3rd. Also, since you lose drones everytime you make a building...
Yes, iirc i had just broken down the rocks to the third on Xel'Naga and was about to take the third when the attack hit... but anyways, my biggest problem is also that i tend to overdrone, which is nice in the midgame because i usually am far ahead in that stage, but it often kills me in the early game (as was the case in the first game against this build that i mentioned).
Still, drones can be used to morph into spinecrawlers, evo chambers to block the ramp, extractors or to maynard to the third... and if the opponent kills a few, it doesn't hurt as much :p
Against this almost-fake expand roach/ling aggression it's still a mistake to drone as much as i do :p
On May 18 2011 16:33 Geo.Rion wrote: Oh c'mon, fast expand, and do the same as he does (roach-ling), but you have 1 more hatch worth of larvae and defenders reinforce quiker anyways. Just dont overdrone, and there s no way you d lose to this
Uhm... the build in the OP uses a second hatch at the expo... so unless you mean "get a fast third", your post doesn't make sense.
On May 18 2011 16:27 Xapti wrote: This build gets likely beaten or almost certainly beaten by: • burrow roaches • mass speedling (with expand of course) — as long as there's no banes • massed +1 attack roaches (can expand at same time but will have superior army composition)
As a person who's beaten players better than destiny in ZvZ (top 100), I am quite comfortable saying I would win vs this strategy.
In fact, as far as I know, destiny isn't even that good at ZvZ, or at least isn't known to have above-average ZvZ.
Cool sneak bragging, but destiny specifically says "up to grandmaster". Not "will always win against top 100 ZvZs".
what do you do when they get like 20 lings and start poking your natural? because the roaches you have to leave at your ramp and they can just run the lings back and forth poking your natural hatch while its building so you end up having to cancel it and they already have their natural up. If you send a few roaches and try to fend them off then they surround your roaches and kill them. If you send them all then they have chance to run up ramp. I'm probably missing something here if everyone think its that good of a build
On May 18 2011 15:31 Morfildur wrote: Looks like destiny is the reason why my ZvZs got _even more_ annoying. I think the last 2 zerg i played against did this build, the number of roaches and lings fits, though probably the timing was slower and the micro worse because it was just diamond.
I always open spanishiwa style 16h, 15p, no gas, 4 queens, lots of spinecrawlers. The first game it killed me because i was at ~60 drones to his ~35-40, the second time i held it with 4-5 spine crawlers, 4 queens, lots of slowlings, slowling reinforcements and some transfuses because i scouted in time that he wasn't droning at his expo, so i built lings instead of drones.
The build seems to be really strong, especially since the expo makes it look like you are going for a macro game while you are instead doing a very strong attack (wouldn't call it all-in, as you have the expo and an ok-ish amount of drones), so the opponent has to scout very well to check if you are really droning on your expo. It is imho still not impossible to defend while staying economically ahead.
I think that makes it quite a strong build and the comparision to 4gate seems quite ok, as 4gate usually also relies on the opponent not scouting the 4th gate. It's probably even closer to MCs cancel-4gate build due to the expo.
May I ask why you need to have 60 drones on 2 bases? Were you getting ready to double expand? .... *proceeds to have a heart attack*
Not really unreasonable,, means the main is perfectly saturated, nat is slightly oversaturated, not by much, and yes, you can easily expand to another 3rd. Also, since you lose drones everytime you make a building...
Yes, iirc i had just broken down the rocks to the third on Xel'Naga and was about to take the third when the attack hit... but anyways, my biggest problem is also that i tend to overdrone, which is nice in the midgame because i usually am far ahead in that stage, but it often kills me in the early game (as was the case in the first game against this build that i mentioned).
Still, drones can be used to morph into spinecrawlers, evo chambers to block the ramp, extractors or to maynard to the third... and if the opponent kills a few, it doesn't hurt as much :p
Against this almost-fake expand roach/ling aggression it's still a mistake to drone as much as i do :p
On May 18 2011 16:33 Geo.Rion wrote: Oh c'mon, fast expand, and do the same as he does (roach-ling), but you have 1 more hatch worth of larvae and defenders reinforce quiker anyways. Just dont overdrone, and there s no way you d lose to this
Uhm... the build in the OP uses a second hatch at the expo... so unless you mean "get a fast third", your post doesn't make sense.
i mean hatch first, ~34 is not fast at all.
That being said i do use this build from time to time on some maps, but definetly just as a gimmick, and with less roaches, and i show the expo just before i move out with my group of roaches, so he might think it's not a very agressive build but a pressure. That s the only way it can work at higher levels imo
On May 18 2011 16:27 Xapti wrote: This build gets likely beaten or almost certainly beaten by: • burrow roaches • mass speedling (with expand of course) — as long as there's no banes • massed +1 attack roaches (can expand at same time but will have superior army composition)
As a person who's beaten players better than destiny in ZvZ (top 100), I am quite comfortable saying I would win vs this strategy.
In fact, as far as I know, destiny isn't even that good at ZvZ, or at least isn't known to have above-average ZvZ.
Cool sneak bragging, but destiny specifically says "up to grandmaster". Not "will always win against top 100 ZvZs".
Destiny is not grandmaster a far as I know and has no right to say a build can win to grandmaster. I am not a grandmaster player either, or even above destiny's level. In fact, that's important information to mention which I left out inadvertently, that helps to back up the reputability of my knowledge (which is the sole intention of the mention in the first place of course).
When I say that those builds should work, I'm meaning that they should work at levels that aren't just at the top.
14gas/14pool into 21 expand + roach warren stops this build even in relatively close positions. With a couple of spines roaches and lings you are defended enough to tech to mutas and annihilate your opponent economy. I have faced this build in the ladder and always managed to stop it
This build isn't even the right one. If you paid attention to the video Destiny said "this is a combo of how I open and transition into the roach ling all in." Also for all you people who are like this 4 gate equivalent doesn't work, Idra does it all the time on his stream and stomps face.
A better build is 14 gas 13 pool 21 hatch. If you scout mass lings, get a banes nest. After you get ling speed leave 1 drone on gas and drone to 26 drones. You stop getting gas once you have 250 so that's 10 roaches. Then mass lings. If you bothered to micro, banes won't do anything.
On May 18 2011 17:05 Immolate wrote: what do you do when they get like 20 lings and start poking your natural? because the roaches you have to leave at your ramp and they can just run the lings back and forth poking your natural hatch while its building so you end up having to cancel it and they already have their natural up. If you send a few roaches and try to fend them off then they surround your roaches and kill them. If you send them all then they have chance to run up ramp. I'm probably missing something here if everyone think its that good of a build
Even I can answer this and I'm not even diamond. If they harass your natural, put roaches at the natural. "No, they will run up your ramp to main"? No they won't, since you'll obviously park your queens there.
It might be annoying to have queens on ramp, but it completely denies that kind of harassment.
On May 18 2011 16:27 Xapti wrote: This build gets likely beaten or almost certainly beaten by: • burrow roaches • mass speedling (with expand of course) — as long as there's no banes • massed +1 attack roaches (can expand at same time but will have superior army composition)
As a person who's beaten players better than destiny in ZvZ (top 100), I am quite comfortable saying I would win vs this strategy.
In fact, as far as I know, destiny isn't even that good at ZvZ, or at least isn't known to have above-average ZvZ.
Cool sneak bragging, but destiny specifically says "up to grandmaster". Not "will always win against top 100 ZvZs".
Destiny is not grandmaster a far as I know and has no right to say a build can win to grandmaster. I am not a grandmaster player either, or even above destiny's level. In fact, that's important information to mention which I left out inadvertently, that helps to back up the reputability of my knowledge (which is the sole intention of the mention in the first place of course).
When I say that those builds should work, I'm meaning that they should work at levels that aren't just at the top.
Seems like roaches + spine crawlers with intelligent positioning would crush this easily if you 15 hatch. There's really little to no reason not to 15 hatch if you don't expect early pool or if you're not confident vs fast ling speed/baneling all in.
everyones shouting random builds that stop this, and they probably true. Its obviously not unstoppable, otherwise every pro zerg in the world would do it...
eveyone else is saying that a build should work at all lvls, which is retarded to say: if this goes unscouted then it can actually work at high levels. just like the fact that an unscouted 4gate can work at high levels, but if it is scouted 0% of pro zergs are gonna lose to it
so theres obviously flaws to the build, but every build has flaws. U cant just name a bunch of these counters and say thats why it doesnt work at high levels, because by that logic not a single build would work at a high level, since every build has a way to beat it
On May 19 2011 00:06 dan1mal wrote: everyones shouting random builds that stop this, and they probably true. Its obviously not unstoppable, otherwise every pro zerg in the world would do it...
eveyone else is saying that a build should work at all lvls, which is retarded to say: if this goes unscouted then it can actually work at high levels. just like the fact that an unscouted 4gate can work at high levels, but if it is scouted 0% of pro zergs are gonna lose to it
so theres obviously flaws to the build, but every build has flaws. U cant just name a bunch of these counters and say thats why it doesnt work at high levels, because by that logic not a single build would work at a high level, since every build has a way to beat it
The difference is that it's really easy to scout a 1-base all-in in zvz. Move a ling towards his natural then ask yourself "hrrm, why is there no base here?" then build units after getting to 24 drones or so. That timing comes so late you can probably hold it with queens spines and speedlings even if that's suboptimal.
An earlier zergling all-in completely busts this build, gg
reason, if the opponent attacks while you are investing in roach tech and has no or 6 roaches, the opponent has significantly more lings that beat this composition. Maybe good unit placement can suffice but 2nd hatchery will die.
On May 19 2011 00:06 dan1mal wrote: everyones shouting random builds that stop this, and they probably true. Its obviously not unstoppable, otherwise every pro zerg in the world would do it...
eveyone else is saying that a build should work at all lvls, which is retarded to say: if this goes unscouted then it can actually work at high levels. just like the fact that an unscouted 4gate can work at high levels, but if it is scouted 0% of pro zergs are gonna lose to it
so theres obviously flaws to the build, but every build has flaws. U cant just name a bunch of these counters and say thats why it doesnt work at high levels, because by that logic not a single build would work at a high level, since every build has a way to beat it
The difference is that it's really easy to scout a 1-base all-in in zvz. Move a ling towards his natural then ask yourself "hrrm, why is there no base here?" then build units after getting to 24 drones or so. That timing comes so late you can probably hold it with queens spines and speedlings even if that's suboptimal.
but its not a 1base.. if you had taken the time to read the op it clearly involves an expo. And while 34 might be late, in ZvZ games can stay on 1 base for up to 40-50 food.so a 34 food expo isnt that uncommon
On May 19 2011 00:26 archonOOid wrote: An earlier zergling all-in completely busts this build, gg
reason, if the opponent attacks while you are investing in roach tech and has no or 6 roaches, the opponent has significantly more lings that beat this composition. Maybe good unit placement can suffice but 2nd hatchery will die.
and a baneling/ling all-in completely busts your earlier zergling all-in, gg. Your point being?
On May 19 2011 00:06 dan1mal wrote: everyones shouting random builds that stop this, and they probably true. Its obviously not unstoppable, otherwise every pro zerg in the world would do it...
eveyone else is saying that a build should work at all lvls, which is retarded to say: if this goes unscouted then it can actually work at high levels. just like the fact that an unscouted 4gate can work at high levels, but if it is scouted 0% of pro zergs are gonna lose to it
so theres obviously flaws to the build, but every build has flaws. U cant just name a bunch of these counters and say thats why it doesnt work at high levels, because by that logic not a single build would work at a high level, since every build has a way to beat it
The difference is that it's really easy to scout a 1-base all-in in zvz. Move a ling towards his natural then ask yourself "hrrm, why is there no base here?" then build units after getting to 24 drones or so. That timing comes so late you can probably hold it with queens spines and speedlings even if that's suboptimal.
but its not a 1base.. if you had taken the time to read the op it clearly involves an expo. And while 34 might be late, in ZvZ games can stay on 1 base for up to 40-50 food.so a 34 food expo isnt that uncommon
o.O The sheer volume of misinformation that's flying around in here is both damaging to the community and sad...
Eventually expanding doesn't really qualify as 2-base play.
13 pool, 15 gas, blind spine crawler into 5 roaches and an eventual expand IS a 1-base build, and its going to lose badly to any fast expanding player that does something similar.
If you do this roach-expand, and your opponent goes 15 hatch, makes 2 more drones than you, and then starts pumping the same units, you're going to lose every single time.
And its going to be EASY for your opponent to do that, because he's going to have a handful of lings in your natural, and an overlord checking out your ramp.
This is a 22 drone all-in. That's not even enough to saturate a single base.
Scout it and react correctly and you will win every single time.
On May 19 2011 00:06 dan1mal wrote: everyones shouting random builds that stop this, and they probably true. Its obviously not unstoppable, otherwise every pro zerg in the world would do it...
eveyone else is saying that a build should work at all lvls, which is retarded to say: if this goes unscouted then it can actually work at high levels. just like the fact that an unscouted 4gate can work at high levels, but if it is scouted 0% of pro zergs are gonna lose to it
so theres obviously flaws to the build, but every build has flaws. U cant just name a bunch of these counters and say thats why it doesnt work at high levels, because by that logic not a single build would work at a high level, since every build has a way to beat it
The difference is that it's really easy to scout a 1-base all-in in zvz. Move a ling towards his natural then ask yourself "hrrm, why is there no base here?" then build units after getting to 24 drones or so. That timing comes so late you can probably hold it with queens spines and speedlings even if that's suboptimal.
but its not a 1base.. if you had taken the time to read the op it clearly involves an expo. And while 34 might be late, in ZvZ games can stay on 1 base for up to 40-50 food.so a 34 food expo isnt that uncommon
o.O The sheer volume of misinformation that's flying around in here is both damaging to the community and sad...
Eventually expanding doesn't really qualify as 2-base play.
13 pool, 15 gas, blind spine crawler into 5 roaches and an eventual expand IS a 1-base build, and its going to lose badly to any fast expanding player that does something similar.
If you do this roach-expand, and your opponent goes 15 hatch, makes 2 more drones than you, and then starts pumping the same units, you're going to lose every single time.
And its going to be EASY for your opponent to do that, because he's going to have a handful of lings in your natural, and an overlord checking out your ramp.
This is a 22 drone all-in. That's not even enough to saturate a single base.
Scout it and react correctly and you will win every single time.
it obviously is a 1base build in that all of its production is pretty much done of the initial hatch. but there IS an expo, and therefore u cant say its easily scoutable because its 1 base. If u hang around long enough to see what comes out of the eggs, then yes. you'll see the 1base coming by a mile. but then when your doing this build your obviously trying to deny that info...
Scout it and react correctly and you will win every single time.
you sure are going to be hard pressed to drop that roach warren at exactly 3/4s of a percent
On topic, sounds like an interesting build. I guess the strength comes from the timing before lair units come out. Or even if they go for an early lair, the sheer number will just kill him.
On May 19 2011 00:06 dan1mal wrote: everyones shouting random builds that stop this, and they probably true. Its obviously not unstoppable, otherwise every pro zerg in the world would do it...
eveyone else is saying that a build should work at all lvls, which is retarded to say: if this goes unscouted then it can actually work at high levels. just like the fact that an unscouted 4gate can work at high levels, but if it is scouted 0% of pro zergs are gonna lose to it
so theres obviously flaws to the build, but every build has flaws. U cant just name a bunch of these counters and say thats why it doesnt work at high levels, because by that logic not a single build would work at a high level, since every build has a way to beat it
The difference is that it's really easy to scout a 1-base all-in in zvz. Move a ling towards his natural then ask yourself "hrrm, why is there no base here?" then build units after getting to 24 drones or so. That timing comes so late you can probably hold it with queens spines and speedlings even if that's suboptimal.
but its not a 1base.. if you had taken the time to read the op it clearly involves an expo. And while 34 might be late, in ZvZ games can stay on 1 base for up to 40-50 food.so a 34 food expo isnt that uncommon
o.O The sheer volume of misinformation that's flying around in here is both damaging to the community and sad...
Eventually expanding doesn't really qualify as 2-base play.
13 pool, 15 gas, blind spine crawler into 5 roaches and an eventual expand IS a 1-base build, and its going to lose badly to any fast expanding player that does something similar.
If you do this roach-expand, and your opponent goes 15 hatch, makes 2 more drones than you, and then starts pumping the same units, you're going to lose every single time.
And its going to be EASY for your opponent to do that, because he's going to have a handful of lings in your natural, and an overlord checking out your ramp.
This is a 22 drone all-in. That's not even enough to saturate a single base.
Scout it and react correctly and you will win every single time.
Thank you for defending my honor MrBitter even though we are fierce rivals in our master's division. I look foward to meeting you at dallas. This concept is lost on many weaker players. I should develop a 3-base roach all-in where I build a lot of roaches, throw down 2 random hatcheries and then attack.
How is this equivalent to a 4-gate at all? It's not even a "build" more so than a strategy. You can do this off of hatch first and have a much earlier timing. You could do this off of speedlings and put pressure early on. It's just a 2 base roach/ling attack, except with a suboptimal transition into that attack. It's also been around for a while. I've had people like Cella doing this to me months ago, and it's completely defendable as long as you're not too greedy with drones. Don't get me wrong, it's a solid strategy. But don't sell it for more than it is.
it obviously is a 1base build in that all of its production is pretty much done of the initial hatch. but there IS an expo, and therefore u cant say its easily scoutable because its 1 base. If u hang around long enough to see what comes out of the eggs, then yes. you'll see the 1base coming by a mile. but then when your doing this build your obviously trying to deny that info...
You can't deny scouting from speedlings and overlords in zvz to stuff OUTSIDE YOUR BASE. If you think you can, I don't think you've ever played a ZvZ before or seriously tried to understand one.
As for your quote, it's really dismissive of what it takes to scout and correctly react to some builds. SC2 is not rock paper scissors. For example, it's not really possible for the non-speedling opening to keep map control and scouting presence, it is possible for the speedling build. Scouting still has to fit into the capabilities of your units.
On May 19 2011 00:06 dan1mal wrote: everyones shouting random builds that stop this, and they probably true. Its obviously not unstoppable, otherwise every pro zerg in the world would do it...
eveyone else is saying that a build should work at all lvls, which is retarded to say: if this goes unscouted then it can actually work at high levels. just like the fact that an unscouted 4gate can work at high levels, but if it is scouted 0% of pro zergs are gonna lose to it
so theres obviously flaws to the build, but every build has flaws. U cant just name a bunch of these counters and say thats why it doesnt work at high levels, because by that logic not a single build would work at a high level, since every build has a way to beat it
The difference is that it's really easy to scout a 1-base all-in in zvz. Move a ling towards his natural then ask yourself "hrrm, why is there no base here?" then build units after getting to 24 drones or so. That timing comes so late you can probably hold it with queens spines and speedlings even if that's suboptimal.
but its not a 1base.. if you had taken the time to read the op it clearly involves an expo. And while 34 might be late, in ZvZ games can stay on 1 base for up to 40-50 food.so a 34 food expo isnt that uncommon
o.O The sheer volume of misinformation that's flying around in here is both damaging to the community and sad...
Eventually expanding doesn't really qualify as 2-base play.
13 pool, 15 gas, blind spine crawler into 5 roaches and an eventual expand IS a 1-base build, and its going to lose badly to any fast expanding player that does something similar.
If you do this roach-expand, and your opponent goes 15 hatch, makes 2 more drones than you, and then starts pumping the same units, you're going to lose every single time.
And its going to be EASY for your opponent to do that, because he's going to have a handful of lings in your natural, and an overlord checking out your ramp.
This is a 22 drone all-in. That's not even enough to saturate a single base.
Scout it and react correctly and you will win every single time.
Thank you for defending my honor MrBitter even though we are fierce rivals in our master's division. I look foward to meeting you at dallas. This concept is lost on many weaker players. I should develop a 3-base roach all-in where I build a lot of roaches, throw down 2 random hatcheries and then attack.
again, your not reading, I never said it was a 2 base push. I said that u cant just scout the fact that there isnt a natural.. Since there is..
+ u cant just go around calling people "weaker players". Since you've never played vs 90% of people ur talking with here, and you wont know
On May 19 2011 00:06 dan1mal wrote: everyones shouting random builds that stop this, and they probably true. Its obviously not unstoppable, otherwise every pro zerg in the world would do it...
eveyone else is saying that a build should work at all lvls, which is retarded to say: if this goes unscouted then it can actually work at high levels. just like the fact that an unscouted 4gate can work at high levels, but if it is scouted 0% of pro zergs are gonna lose to it
so theres obviously flaws to the build, but every build has flaws. U cant just name a bunch of these counters and say thats why it doesnt work at high levels, because by that logic not a single build would work at a high level, since every build has a way to beat it
The difference is that it's really easy to scout a 1-base all-in in zvz. Move a ling towards his natural then ask yourself "hrrm, why is there no base here?" then build units after getting to 24 drones or so. That timing comes so late you can probably hold it with queens spines and speedlings even if that's suboptimal.
but its not a 1base.. if you had taken the time to read the op it clearly involves an expo. And while 34 might be late, in ZvZ games can stay on 1 base for up to 40-50 food.so a 34 food expo isnt that uncommon
o.O The sheer volume of misinformation that's flying around in here is both damaging to the community and sad...
Eventually expanding doesn't really qualify as 2-base play.
13 pool, 15 gas, blind spine crawler into 5 roaches and an eventual expand IS a 1-base build, and its going to lose badly to any fast expanding player that does something similar.
If you do this roach-expand, and your opponent goes 15 hatch, makes 2 more drones than you, and then starts pumping the same units, you're going to lose every single time.
And its going to be EASY for your opponent to do that, because he's going to have a handful of lings in your natural, and an overlord checking out your ramp.
This is a 22 drone all-in. That's not even enough to saturate a single base.
Scout it and react correctly and you will win every single time.
Thank you for defending my honor MrBitter even though we are fierce rivals in our master's division. I look foward to meeting you at dallas. This concept is lost on many weaker players. I should develop a 3-base roach all-in where I build a lot of roaches, throw down 2 random hatcheries and then attack.
again, your not reading, I never said it was a 2 base push. I said that u cant just scout the fact that there isnt a natural.. Since there is..
+ u cant just go around calling people "weaker players". Since you've never played vs 90% of people ur talking with here, and you wont know
You can scout the ramp, where the roaches are blocking.
You can scout the gasses, where you can see "oh he's mined exactly 300 and stopped".
You can scout the mineral line, where you can literally count all 22 of the drones be builds.
And you can see when he pushes down to expand........
There's a lot of information in there.
"Oh he went fast roach. No baneling pressure."
"Oh, he's blocking his ramp. He wants to hide something."
On May 19 2011 00:06 dan1mal wrote: everyones shouting random builds that stop this, and they probably true. Its obviously not unstoppable, otherwise every pro zerg in the world would do it...
eveyone else is saying that a build should work at all lvls, which is retarded to say: if this goes unscouted then it can actually work at high levels. just like the fact that an unscouted 4gate can work at high levels, but if it is scouted 0% of pro zergs are gonna lose to it
so theres obviously flaws to the build, but every build has flaws. U cant just name a bunch of these counters and say thats why it doesnt work at high levels, because by that logic not a single build would work at a high level, since every build has a way to beat it
The difference is that it's really easy to scout a 1-base all-in in zvz. Move a ling towards his natural then ask yourself "hrrm, why is there no base here?" then build units after getting to 24 drones or so. That timing comes so late you can probably hold it with queens spines and speedlings even if that's suboptimal.
but its not a 1base.. if you had taken the time to read the op it clearly involves an expo. And while 34 might be late, in ZvZ games can stay on 1 base for up to 40-50 food.so a 34 food expo isnt that uncommon
o.O The sheer volume of misinformation that's flying around in here is both damaging to the community and sad...
Eventually expanding doesn't really qualify as 2-base play.
13 pool, 15 gas, blind spine crawler into 5 roaches and an eventual expand IS a 1-base build, and its going to lose badly to any fast expanding player that does something similar.
If you do this roach-expand, and your opponent goes 15 hatch, makes 2 more drones than you, and then starts pumping the same units, you're going to lose every single time.
And its going to be EASY for your opponent to do that, because he's going to have a handful of lings in your natural, and an overlord checking out your ramp.
This is a 22 drone all-in. That's not even enough to saturate a single base.
Scout it and react correctly and you will win every single time.
Thank you for defending my honor MrBitter even though we are fierce rivals in our master's division. I look foward to meeting you at dallas. This concept is lost on many weaker players. I should develop a 3-base roach all-in where I build a lot of roaches, throw down 2 random hatcheries and then attack.
again, your not reading, I never said it was a 2 base push. I said that u cant just scout the fact that there isnt a natural.. Since there is..
+ u cant just go around calling people "weaker players". Since you've never played vs 90% of people ur talking with here, and you wont know
I understand you're just trying to defend your lord and savior, Destiny. You don't do him any favors with your awful english in every post. Yes, you can scout that there isn't a natural. The eventual creation of a natural is of no consequence: 7RR expands faster than this, and nobody would call that "two base play." In the early game ZvZ, you scout for drone count, pool timing, an expo, and a roach warren. If you don't see a hatch out by around 22 supply, you know some all-in is coming.
Your comments about this build being acceptable when it is auto-loss at higher level is just plain absurd. Maybe some sort of cannon rush works at lower levels, or maybe a carrier rush does too. Does that mean that it's something good to teach, when at high silver you have to toss it out?
Your comments about scouting leading to winning also betray your complete ignorance of the game. There are solid builds which are not auto-loss if scouted (14/14, 15 hatch, etc). They try and force a mid-game through solid play. An opening that is easily scoutable, doesn't hit until 8:30-9:00, and is auto-loss if scouted, is just a non-starter.
On May 18 2011 14:16 MrBitter wrote: Destiny's trolling you guys.
1 base roach will lose to 2 base roach every time....
100% Correct. You can either go 15 hatch or 21 hatch and use 12-16 speedlings for map control, deny expo, and just drone hard. As soon as you see he has roaches (when initial 6 pop), you can drop your own warren and start making roaches. Play defensively and your unit counts will be relatively even and you'll have more drones (as well as faster reinforcements).
On May 19 2011 00:06 dan1mal wrote: everyones shouting random builds that stop this, and they probably true. Its obviously not unstoppable, otherwise every pro zerg in the world would do it...
eveyone else is saying that a build should work at all lvls, which is retarded to say: if this goes unscouted then it can actually work at high levels. just like the fact that an unscouted 4gate can work at high levels, but if it is scouted 0% of pro zergs are gonna lose to it
so theres obviously flaws to the build, but every build has flaws. U cant just name a bunch of these counters and say thats why it doesnt work at high levels, because by that logic not a single build would work at a high level, since every build has a way to beat it
The difference is that it's really easy to scout a 1-base all-in in zvz. Move a ling towards his natural then ask yourself "hrrm, why is there no base here?" then build units after getting to 24 drones or so. That timing comes so late you can probably hold it with queens spines and speedlings even if that's suboptimal.
but its not a 1base.. if you had taken the time to read the op it clearly involves an expo. And while 34 might be late, in ZvZ games can stay on 1 base for up to 40-50 food.so a 34 food expo isnt that uncommon
o.O The sheer volume of misinformation that's flying around in here is both damaging to the community and sad...
Eventually expanding doesn't really qualify as 2-base play.
13 pool, 15 gas, blind spine crawler into 5 roaches and an eventual expand IS a 1-base build, and its going to lose badly to any fast expanding player that does something similar.
If you do this roach-expand, and your opponent goes 15 hatch, makes 2 more drones than you, and then starts pumping the same units, you're going to lose every single time.
And its going to be EASY for your opponent to do that, because he's going to have a handful of lings in your natural, and an overlord checking out your ramp.
This is a 22 drone all-in. That's not even enough to saturate a single base.
Scout it and react correctly and you will win every single time.
Thank you for defending my honor MrBitter even though we are fierce rivals in our master's division. I look foward to meeting you at dallas. This concept is lost on many weaker players. I should develop a 3-base roach all-in where I build a lot of roaches, throw down 2 random hatcheries and then attack.
again, your not reading, I never said it was a 2 base push. I said that u cant just scout the fact that there isnt a natural.. Since there is..
+ u cant just go around calling people "weaker players". Since you've never played vs 90% of people ur talking with here, and you wont know
You can scout the ramp, where the roaches are blocking.
You can scout the gasses, where you can see "oh he's mined exactly 300 and stopped".
You can scout the mineral line, where you can literally count all 22 of the drones be builds.
And you can see when he pushes down to expand........
There's a lot of information in there.
"Oh he went fast roach. No baneling pressure."
"Oh, he's blocking his ramp. He wants to hide something."
"Oh, he's only mined 300 gas. No lair, no mutas."
"Oh, he's stopped droning. Looks like an all-in."
im not saying the build is unscoutable, nothing is nor am I saying this buildis half decent, im just saying that you cant argue its bad because u can scout it and when you do build X,Y,and Z beat it. because that applies to every build in the game.
On May 19 2011 00:06 dan1mal wrote: everyones shouting random builds that stop this, and they probably true. Its obviously not unstoppable, otherwise every pro zerg in the world would do it...
eveyone else is saying that a build should work at all lvls, which is retarded to say: if this goes unscouted then it can actually work at high levels. just like the fact that an unscouted 4gate can work at high levels, but if it is scouted 0% of pro zergs are gonna lose to it
so theres obviously flaws to the build, but every build has flaws. U cant just name a bunch of these counters and say thats why it doesnt work at high levels, because by that logic not a single build would work at a high level, since every build has a way to beat it
The difference is that it's really easy to scout a 1-base all-in in zvz. Move a ling towards his natural then ask yourself "hrrm, why is there no base here?" then build units after getting to 24 drones or so. That timing comes so late you can probably hold it with queens spines and speedlings even if that's suboptimal.
but its not a 1base.. if you had taken the time to read the op it clearly involves an expo. And while 34 might be late, in ZvZ games can stay on 1 base for up to 40-50 food.so a 34 food expo isnt that uncommon
o.O The sheer volume of misinformation that's flying around in here is both damaging to the community and sad...
Eventually expanding doesn't really qualify as 2-base play.
13 pool, 15 gas, blind spine crawler into 5 roaches and an eventual expand IS a 1-base build, and its going to lose badly to any fast expanding player that does something similar.
If you do this roach-expand, and your opponent goes 15 hatch, makes 2 more drones than you, and then starts pumping the same units, you're going to lose every single time.
And its going to be EASY for your opponent to do that, because he's going to have a handful of lings in your natural, and an overlord checking out your ramp.
This is a 22 drone all-in. That's not even enough to saturate a single base.
Scout it and react correctly and you will win every single time.
Thank you for defending my honor MrBitter even though we are fierce rivals in our master's division. I look foward to meeting you at dallas. This concept is lost on many weaker players. I should develop a 3-base roach all-in where I build a lot of roaches, throw down 2 random hatcheries and then attack.
again, your not reading, I never said it was a 2 base push. I said that u cant just scout the fact that there isnt a natural.. Since there is..
+ u cant just go around calling people "weaker players". Since you've never played vs 90% of people ur talking with here, and you wont know
I understand you're just trying to defend your god and savior, Destiny. You don't do him any favors with your awful english in every post. Yes, you can scout that there isn't a natural. The eventual creation of a natural is of no consequence: 7RR expands faster than this, and nobody would call that "two base play." In the early game ZvZ, you scout for drone count, pool timing, an expo, and a roach warren. If you don't see a hatch out by around 22 supply, you know some all-in is coming.
Your comments about this build being acceptable when it is auto-loss at higher level is just plain absurd. Maybe some sort of cannon rush works at lower levels, or maybe a carrier rush does too. Does that mean that it's something good to teach, when at high silver you have to toss it out?
Your comments about scouting leading to winning also betray your complete ignorance of the game. There are solid builds which are not auto-loss if scouted (14/14, 15 hatch, etc). They try and force a mid-game through solid play. An opening that is easily scoutable, doesn't hit until 8:30-9:00, and is auto-loss if scouted, is just a non-starter.
im doing no such thing, I think destiny is a bad player and an attention whore, and ill never do this build because its less good than just outmacro-ing. all im saying is that people are giving retarded and useless arguments as to why its bad.
And im sorry if my 2nd language isnt up to par. Wanna converse in dutch instead?
On May 19 2011 00:06 dan1mal wrote: everyones shouting random builds that stop this, and they probably true. Its obviously not unstoppable, otherwise every pro zerg in the world would do it...
eveyone else is saying that a build should work at all lvls, which is retarded to say: if this goes unscouted then it can actually work at high levels. just like the fact that an unscouted 4gate can work at high levels, but if it is scouted 0% of pro zergs are gonna lose to it
so theres obviously flaws to the build, but every build has flaws. U cant just name a bunch of these counters and say thats why it doesnt work at high levels, because by that logic not a single build would work at a high level, since every build has a way to beat it
The difference is that it's really easy to scout a 1-base all-in in zvz. Move a ling towards his natural then ask yourself "hrrm, why is there no base here?" then build units after getting to 24 drones or so. That timing comes so late you can probably hold it with queens spines and speedlings even if that's suboptimal.
but its not a 1base.. if you had taken the time to read the op it clearly involves an expo. And while 34 might be late, in ZvZ games can stay on 1 base for up to 40-50 food.so a 34 food expo isnt that uncommon
o.O The sheer volume of misinformation that's flying around in here is both damaging to the community and sad...
Eventually expanding doesn't really qualify as 2-base play.
13 pool, 15 gas, blind spine crawler into 5 roaches and an eventual expand IS a 1-base build, and its going to lose badly to any fast expanding player that does something similar.
If you do this roach-expand, and your opponent goes 15 hatch, makes 2 more drones than you, and then starts pumping the same units, you're going to lose every single time.
And its going to be EASY for your opponent to do that, because he's going to have a handful of lings in your natural, and an overlord checking out your ramp.
This is a 22 drone all-in. That's not even enough to saturate a single base.
Scout it and react correctly and you will win every single time.
Thank you for defending my honor MrBitter even though we are fierce rivals in our master's division. I look foward to meeting you at dallas. This concept is lost on many weaker players. I should develop a 3-base roach all-in where I build a lot of roaches, throw down 2 random hatcheries and then attack.
again, your not reading, I never said it was a 2 base push. I said that u cant just scout the fact that there isnt a natural.. Since there is..
+ u cant just go around calling people "weaker players". Since you've never played vs 90% of people ur talking with here, and you wont know
You can scout the ramp, where the roaches are blocking.
You can scout the gasses, where you can see "oh he's mined exactly 300 and stopped".
You can scout the mineral line, where you can literally count all 22 of the drones be builds.
And you can see when he pushes down to expand........
There's a lot of information in there.
"Oh he went fast roach. No baneling pressure."
"Oh, he's blocking his ramp. He wants to hide something."
"Oh, he's only mined 300 gas. No lair, no mutas."
"Oh, he's stopped droning. Looks like an all-in."
im not saying the build is unscoutable, nothing is nor am I saying this buildis half decent, im just saying that you cant argue its bad because u can scout it and when you do build X,Y,and Z beat it. because that applies to every build in the game.
No, it doesn't. You need a better understanding of the definition of "solid play."
On May 19 2011 00:06 dan1mal wrote: everyones shouting random builds that stop this, and they probably true. Its obviously not unstoppable, otherwise every pro zerg in the world would do it...
eveyone else is saying that a build should work at all lvls, which is retarded to say: if this goes unscouted then it can actually work at high levels. just like the fact that an unscouted 4gate can work at high levels, but if it is scouted 0% of pro zergs are gonna lose to it
so theres obviously flaws to the build, but every build has flaws. U cant just name a bunch of these counters and say thats why it doesnt work at high levels, because by that logic not a single build would work at a high level, since every build has a way to beat it
The difference is that it's really easy to scout a 1-base all-in in zvz. Move a ling towards his natural then ask yourself "hrrm, why is there no base here?" then build units after getting to 24 drones or so. That timing comes so late you can probably hold it with queens spines and speedlings even if that's suboptimal.
but its not a 1base.. if you had taken the time to read the op it clearly involves an expo. And while 34 might be late, in ZvZ games can stay on 1 base for up to 40-50 food.so a 34 food expo isnt that uncommon
o.O The sheer volume of misinformation that's flying around in here is both damaging to the community and sad...
Eventually expanding doesn't really qualify as 2-base play.
13 pool, 15 gas, blind spine crawler into 5 roaches and an eventual expand IS a 1-base build, and its going to lose badly to any fast expanding player that does something similar.
If you do this roach-expand, and your opponent goes 15 hatch, makes 2 more drones than you, and then starts pumping the same units, you're going to lose every single time.
And its going to be EASY for your opponent to do that, because he's going to have a handful of lings in your natural, and an overlord checking out your ramp.
This is a 22 drone all-in. That's not even enough to saturate a single base.
Scout it and react correctly and you will win every single time.
Thank you for defending my honor MrBitter even though we are fierce rivals in our master's division. I look foward to meeting you at dallas. This concept is lost on many weaker players. I should develop a 3-base roach all-in where I build a lot of roaches, throw down 2 random hatcheries and then attack.
again, your not reading, I never said it was a 2 base push. I said that u cant just scout the fact that there isnt a natural.. Since there is..
+ u cant just go around calling people "weaker players". Since you've never played vs 90% of people ur talking with here, and you wont know
You can scout the ramp, where the roaches are blocking.
You can scout the gasses, where you can see "oh he's mined exactly 300 and stopped".
You can scout the mineral line, where you can literally count all 22 of the drones be builds.
And you can see when he pushes down to expand........
There's a lot of information in there.
"Oh he went fast roach. No baneling pressure."
"Oh, he's blocking his ramp. He wants to hide something."
"Oh, he's only mined 300 gas. No lair, no mutas."
"Oh, he's stopped droning. Looks like an all-in."
im not saying the build is unscoutable, nothing is nor am I saying this buildis half decent, im just saying that you cant argue its bad because u can scout it and when you do build X,Y,and Z beat it. because that applies to every build in the game.
No, it doesn't. You need a better understanding of the definition of "solid play."
every single timing push in the game has a counter, every single timing push in the game can be scouted, therefore every single build in the game can be ignored because they can be countered by "scouting and reacting" ?
On May 19 2011 01:53 dan1mal wrote: im not saying the build is unscoutable, nothing is nor am I saying this buildis half decent, im just saying that you cant argue its bad because u can scout it and when you do build X,Y,and Z beat it. because that applies to every build in the game.
No, this build is VERY easily scoutable. When they stay on 1 base for so long (even if you can't see gas timings), it's one of 3 things: Roach ling all-in, Muta, fast infestor. 2 base roach ling with an evo (to drop emergency spores when your ovies around the map see his mutas) will beat that pretty much 100% of the time.
If you have a solid opener, all you need to do is transition once you see the roaches at his ramp and you pretty much have the game won. I was practicing with a friend (top master's player) and he kept trying this build against me and won exactly 0 of the 6 we played.
On May 19 2011 01:53 dan1mal wrote: im doing no such thing, I think destiny is a bad player and an attention whore, and ill never do this build because its less good than just outmacro-ing. all im saying is that people are giving retarded and useless arguments as to why its bad.
And im sorry if my 2nd language isnt up to par. Wanna converse in dutch instead? Last edit: 2011-05-19 01:58:22
You shouldn't edit your post after somebody has replied to it. I replied to your post at 1:55.
On May 19 2011 00:06 dan1mal wrote: everyones shouting random builds that stop this, and they probably true. Its obviously not unstoppable, otherwise every pro zerg in the world would do it...
eveyone else is saying that a build should work at all lvls, which is retarded to say: if this goes unscouted then it can actually work at high levels. just like the fact that an unscouted 4gate can work at high levels, but if it is scouted 0% of pro zergs are gonna lose to it
so theres obviously flaws to the build, but every build has flaws. U cant just name a bunch of these counters and say thats why it doesnt work at high levels, because by that logic not a single build would work at a high level, since every build has a way to beat it
The difference is that it's really easy to scout a 1-base all-in in zvz. Move a ling towards his natural then ask yourself "hrrm, why is there no base here?" then build units after getting to 24 drones or so. That timing comes so late you can probably hold it with queens spines and speedlings even if that's suboptimal.
but its not a 1base.. if you had taken the time to read the op it clearly involves an expo. And while 34 might be late, in ZvZ games can stay on 1 base for up to 40-50 food.so a 34 food expo isnt that uncommon
o.O The sheer volume of misinformation that's flying around in here is both damaging to the community and sad...
Eventually expanding doesn't really qualify as 2-base play.
13 pool, 15 gas, blind spine crawler into 5 roaches and an eventual expand IS a 1-base build, and its going to lose badly to any fast expanding player that does something similar.
If you do this roach-expand, and your opponent goes 15 hatch, makes 2 more drones than you, and then starts pumping the same units, you're going to lose every single time.
And its going to be EASY for your opponent to do that, because he's going to have a handful of lings in your natural, and an overlord checking out your ramp.
This is a 22 drone all-in. That's not even enough to saturate a single base.
Scout it and react correctly and you will win every single time.
Thank you for defending my honor MrBitter even though we are fierce rivals in our master's division. I look foward to meeting you at dallas. This concept is lost on many weaker players. I should develop a 3-base roach all-in where I build a lot of roaches, throw down 2 random hatcheries and then attack.
again, your not reading, I never said it was a 2 base push. I said that u cant just scout the fact that there isnt a natural.. Since there is..
+ u cant just go around calling people "weaker players". Since you've never played vs 90% of people ur talking with here, and you wont know
You can scout the ramp, where the roaches are blocking.
You can scout the gasses, where you can see "oh he's mined exactly 300 and stopped".
You can scout the mineral line, where you can literally count all 22 of the drones be builds.
And you can see when he pushes down to expand........
There's a lot of information in there.
"Oh he went fast roach. No baneling pressure."
"Oh, he's blocking his ramp. He wants to hide something."
"Oh, he's only mined 300 gas. No lair, no mutas."
"Oh, he's stopped droning. Looks like an all-in."
im not saying the build is unscoutable, nothing is nor am I saying this buildis half decent, im just saying that you cant argue its bad because u can scout it and when you do build X,Y,and Z beat it. because that applies to every build in the game.
No, it doesn't. You need a better understanding of the definition of "solid play."
every single timing push in the game has a counter, every single timing push in the game can be scouted, therefore every single build in the game can be ignored because they can be countered by "scouting and reacting" ?
no, not really
This can't be defined as much of a "timing push" because the only timing it will hit is vs. a greedy, over-droning, non-scouting opponent. A timing push exploits a clear "timing window," and there is no such thing here.
On May 19 2011 01:53 dan1mal wrote: im not saying the build is unscoutable, nothing is nor am I saying this buildis half decent, im just saying that you cant argue its bad because u can scout it and when you do build X,Y,and Z beat it. because that applies to every build in the game.
No, this build is VERY easily scoutable. When they stay on 1 base for so long (even if you can't see gas timings), it's one of 3 things: Roach ling all-in, Muta, fast infestor. 2 base roach ling with an evo (to drop emergency spores when your ovies around the map see his mutas) will beat that pretty much 100% of the time.
If you have a solid opener, all you need to do is transition once you see the roaches at his ramp and you pretty much have the game won. I was practicing with a friend (top master's player) and he kept trying this build against me and won exactly 0 of the 6 we played.
Might wanna read the post your responding to before responding
On May 19 2011 01:53 dan1mal wrote: nor am I saying this build is half decent.
I know the build is probably bad, and all that. And I couldnt care less, but I do care about people argueing its bad for the wrong reasons
On May 19 2011 01:53 dan1mal wrote: im doing no such thing, I think destiny is a bad player and an attention whore, and ill never do this build because its less good than just outmacro-ing. all im saying is that people are giving retarded and useless arguments as to why its bad.
And im sorry if my 2nd language isnt up to par. Wanna converse in dutch instead? Last edit: 2011-05-19 01:58:22
You shouldn't edit your post after somebody has replied to it. I replied to your post at 1:55.
every single timing push in the game has a counter, every single timing push in the game can be scouted, therefore every single build in the game can be ignored because they can be countered by "scouting and reacting" ?
no, not really
you might agree with your dissenters more than you think - at least from my point of view, i think some people are saying "it's not unbeatable" - which would be in agreement with you.
Whether it's really strong or not is probably secondary to the point above
I actually lost 2 games recently to Roach ling all Ins. One of them was on Shakuras with a Nydus Worm. I killed the worm but 5 roaches came out followed by a second nydus.
The main reason why this works, If me (protoss) Is playing extra greedy and still building infrastructure/upgrades around 50 food.
I had maybe 3 sentries covering my front and 2 stalkers backing them up.
I pulled probes and stalkers to hit the Nydus. But failed miserably.
The second map this build works on I think is Scrap station. Where the protoss can often early expand.
The part where this build becomes good. Is you will scout initially, and see a zerg expansion with lings going. So you say, standard zerg macro.
WIth that being said the all in is now no longer detectable. Because on the Roach warren is out, the zerg starts massing units while you are probe building and laying down buildings.
I think this is a very strong build against protoss who go for anything under a 30 food nexus. Otherwise it can be countered by good FFs and good reinforcements.
In ZvZ. Whatever I can't comment!
However this specific build order could use tweaking versus protoss. I don't see why get a 36 Queen... I just like the Concept of massing units early off 2 hatches for ling/roach Hatch tech pressure.
every single timing push in the game has a counter, every single timing push in the game can be scouted, therefore every single build in the game can be ignored because they can be countered by "scouting and reacting" ?
no, not really
you might agree with your dissenters more than you think - at least from my point of view, i think some people are saying "it's not unbeatable" - which would be in agreement with you.
Whether it's really strong or not is probably secondary to the point above
I agree its not unbeatable, but half the people here seem to think im trying to defend this build. When in reality, as stated atleast twice before, im just saying people are giving retarded arguments as to why its bad
every single timing push in the game has a counter, every single timing push in the game can be scouted, therefore every single build in the game can be ignored because they can be countered by "scouting and reacting" ?
no, not really
you might agree with your dissenters more than you think - at least from my point of view, i think some people are saying "it's not unbeatable" - which would be in agreement with you.
Whether it's really strong or not is probably secondary to the point above
I agree its not unbeatable, but half the people here seem to think im trying to defend this build. When in reality, as stated atleast twice before, im just saying people are giving retarded arguments as to why its bad
Please stop referring to the reasonable arguments of those with whom you disagree as "retarded."
every single timing push in the game has a counter, every single timing push in the game can be scouted, therefore every single build in the game can be ignored because they can be countered by "scouting and reacting" ?
no, not really
you might agree with your dissenters more than you think - at least from my point of view, i think some people are saying "it's not unbeatable" - which would be in agreement with you.
Whether it's really strong or not is probably secondary to the point above
I agree its not unbeatable, but half the people here seem to think im trying to defend this build. When in reality, as stated atleast twice before, im just saying people are giving retarded arguments as to why its bad
Please stop referring to the reasonable arguments of those with whom you disagree as "retarded."
the argument: the counter to this build counters it. Is retarded in my book
every single timing push in the game has a counter, every single timing push in the game can be scouted, therefore every single build in the game can be ignored because they can be countered by "scouting and reacting" ?
no, not really
you might agree with your dissenters more than you think - at least from my point of view, i think some people are saying "it's not unbeatable" - which would be in agreement with you.
Whether it's really strong or not is probably secondary to the point above
I agree its not unbeatable, but half the people here seem to think im trying to defend this build. When in reality, as stated atleast twice before, im just saying people are giving retarded arguments as to why its bad
Please stop referring to the reasonable arguments of those with whom you disagree as "retarded."
the argument: the counter to this build counters it. Is retarded in my book
Who made that statement?
... This thread is devolving quickly into desperate arguments and silly flames.
every single timing push in the game has a counter, every single timing push in the game can be scouted, therefore every single build in the game can be ignored because they can be countered by "scouting and reacting" ?
no, not really
you might agree with your dissenters more than you think - at least from my point of view, i think some people are saying "it's not unbeatable" - which would be in agreement with you.
Whether it's really strong or not is probably secondary to the point above
I agree its not unbeatable, but half the people here seem to think im trying to defend this build. When in reality, as stated atleast twice before, im just saying people are giving retarded arguments as to why its bad
Please stop referring to the reasonable arguments of those with whom you disagree as "retarded."
the argument: the counter to this build counters it. Is retarded in my book
This is the nature of TL strategy/build discussion. It is not "retarded" in any book that's been critically proof-read.
every single timing push in the game has a counter, every single timing push in the game can be scouted, therefore every single build in the game can be ignored because they can be countered by "scouting and reacting" ?
no, not really
you might agree with your dissenters more than you think - at least from my point of view, i think some people are saying "it's not unbeatable" - which would be in agreement with you.
Whether it's really strong or not is probably secondary to the point above
I agree its not unbeatable, but half the people here seem to think im trying to defend this build. When in reality, as stated atleast twice before, im just saying people are giving retarded arguments as to why its bad
Please stop referring to the reasonable arguments of those with whom you disagree as "retarded."
the argument: the counter to this build counters it. Is retarded in my book
Who made that statement?
... This thread is devolving quickly into desperate arguments and silly flames.
Destiny's student is obviously of a lower level. As far as low level players are concerned, this build does a lot of things right: safe against cheese, and also gets a lot of free wins(and takes no skill btw). In that sense, it is a Zerg equivalent of 4gate.
15hatch (doesn't matter pool or gas timing afterwards) mass ling will wreck this assuming you catch the army in transit, which you should be able to do seeing that roaches are slow and your speed will finish before theirs. Depending on map, it might be hard to scout if you skip drone scout and do ling scout (as 3 roaches MIGHT be out to block ramp by time you get there) but I definitely see this working vs lower level players that aren't able to read their opponent well but it is by no means unstoppable.
On May 18 2011 14:16 MrBitter wrote: Destiny's trolling you guys.
1 base roach will lose to 2 base roach every time....
this is 2 base roach..
maybe you havent read the whole threadç but most of the production is from 1 base and he gets 22 drones. and it is said that this is the max drone count. so this is basicly 1 base play with late additional hatch. normally if the opponent goes 2 base roach this is easily win. u'd better know what you say.
On May 19 2011 03:14 TimeSpiral wrote: A very prominent player just won a pretty big tournament with Roach/Ling all-in every single game. It was lol-worthy.
On May 19 2011 02:08 tdynasty wrote: This build can work in Diamond and Masters.
I actually lost 2 games recently to Roach ling all Ins. One of them was on Shakuras with a Nydus Worm. I killed the worm but 5 roaches came out followed by a second nydus.
The main reason why this works, If me (protoss) Is playing extra greedy and still building infrastructure/upgrades around 50 food.
I had maybe 3 sentries covering my front and 2 stalkers backing them up.
I pulled probes and stalkers to hit the Nydus. But failed miserably.
The second map this build works on I think is Scrap station. Where the protoss can often early expand.
The part where this build becomes good. Is you will scout initially, and see a zerg expansion with lings going. So you say, standard zerg macro.
WIth that being said the all in is now no longer detectable. Because on the Roach warren is out, the zerg starts massing units while you are probe building and laying down buildings.
I think this is a very strong build against protoss who go for anything under a 30 food nexus. Otherwise it can be countered by good FFs and good reinforcements.
In ZvZ. Whatever I can't comment!
However this specific build order could use tweaking versus protoss. I don't see why get a 36 Queen... I just like the Concept of massing units early off 2 hatches for ling/roach Hatch tech pressure.
PLEASE don't just post before having a clue about what you are saying....
1. This build IS VERY EASILY scoutable! If you see a zerg not expanding until 34-35 supply and roaches on the ramp and say to yourself "Standard, Macro Zerg... Make Probes now", you are doing it entirely wrong and you need to work on your scout practices.
2. How is the all-in "no longer detectable" because the zerg is building nothing but roaches and lings? You pretty much completely contradicted your own statement there, pal... As protoss, you don't just sit back and build probes and production when you have CLEARLY scouted the zerg making nothing but army... This statement was just totally wrong, in every way.
3. You say this build is strong against any protoss who go for (lessthan) 30 Nexus... This build can be stopped by anything a protoss wants as long as you are reacting to what you see. Roach/Ling all-in's are VERY strong against protoss, but THIS BUILD in particular is just extremely sub-optimal, and SO easily scoutable. The reason PROPER roach/ling all-ins are so powerful is they are HARD to scout until the last minute... This build on the other hand, is a completely blind build that is so easily scoutable it's not even funny.
Once again, I have to agree with MrBitter... This thread has quickly degraded to flame-wars and nonsensical comments that are completely unfounded and irrelevant.
On May 19 2011 03:14 TimeSpiral wrote: A very prominent player just won a pretty big tournament with Roach/Ling all-in every single game. It was lol-worthy.
and if you're referring to Nestea in GSL finals then that's just silly...
Wouldn't that technically count as a timing attack?
On topic:
How about we all take a step back and do this the right way: replays. There can always be the "your opponent sucked!" argument but that is still far better than sitting here and theorycrafting and flaming each other.
Been doing this build for 100% of my ZvZ's the past few days and have lost once with it. The time I lost I got super-supply blocked (forgot to build next ovy + let my scout ovy get sniped almost simultaneously)
This build doesn't seem that bad. If anything you should be able to kill drones with some speedlings and bring it back to an even game if the other play does go 2 base roach. So what it does is make yourself safe vs early cheese. Anyone saying mass speedling beats this doesn't know what a baneling nest is. You guys make it seem like someone can't deviate from the build if they need to.
I don't think trolling the people that gives him money is a good plan; I don't think he is trolling at all. Anyway, if the troll is not intentionnal, it's just not troll; there is no such thing as unintentional bullshit.
Nothing you just said makes any sense, whatsoever... Of course you can troll unintentionally.
Example: George Bush saying "Thanks to OB/GYN for spreading... their love, for women..." was an unintentional troll. He didn't realize he was doing it, but after it happened it became apparent that what he had just said might have been the stupidest thing to ever leave a United States President's mouth. Unintentional trolls happen all the time, in many shapes and sizes... you may just be too blind to see them going on around you, but that does not mean they don't happen.
Also, when a progamer says that this is garbage and troll-worthy, listen to those words. Destiny teaching one of his students that X build is "unbeatable, gamebreaking, and unstoppable", is just hype. That's all this build is... Hype. Like I stated to begin with, Destiny does a GREAT job of hyping himself and the product he sells (coaching lessons), and he does it in a unique manor. He has had great success with his stream, but that by no means makes him any less human then you or I... He might not of known he was trolling, but because of his loyal followers that take everything he says as fact, situations like this thread occur.
This build just doesn't hold water. It might be a fun build to try against some lowbies, but it just wont work in higher leagues. That is why it is a troll. Destiny said it was game-breaking to his student to hype his product, and as a result, one of his followers took that statement seriously and made this thread THUS CREATING AN UNINTENTIONAL TROLL.
Thanks
I agree with the hype and all, but I'm sorry unintentionnal bulshit doesn't make sense by its core concept : You can send false information without intending to, that would be a mistake generated by ignorance, but you can never bullshit someone without knowing it because bullshit is the action of intentionally sending false information to someone in order to make him react in some fashion; there would be a contradiction.
For more (because I don't want to derivate too much from the central point of this discusion) go check : http://press.princeton.edu/titles/7929.html ("In fact, bullshit need not be untrue at all.")
On May 18 2011 15:02 MrBitter wrote: He's doing it with good intentions...
He's taking low level players and showing them a solid 1 base build that doesn't revolve around solid mechanics or good micro...
Its a free pass from bronze to gold, and by saying "zomg its unbeatable", he's selling it very well......
So saying he's trolling might be an oversimplifcation...
But Destiny does not think its an unstoppable build. He's very aware of the build's shortcomings, and of the fact that those shortcomings are irrelevant in the lower leagues.
edit: To be clear, I'm not trying to dump on Destiny. He's a far better player than me, but this build isn't anything like some bandwagoners are trying to believe...
Yes, I agree with everything you said.
Edit : Just saw his game vs dSelect; it was awesome
Idk, I think I played a game recently against a guy who was doing something like this, but he waited for carapace. Anyways, i did a 13 hatch 15 pool gas at 40 spanishiwa, and went lair and rw with upgrades and then roached like crazy, and when he reached my base, I had more roaches and he accused me of hacking, lol. But the thing is, I was on more patches, thus making more income, and i had 2 queens with 2 hatches sooner. Idk though, perhaps had he left his base with his roaches when destiny suggests, it may work. Although, I also hear word on the street is anyone who pushes with slow roaches is vulnerable to a speedling backstab, as the slow roaches take forever to get back and defend, though he did wait to push until he also had speedlings on the field... Idk, seems strong, though I have a feeling, like the 4 gate, it can be held if scouted, and maybe going bling&roach may work at holding it off, with a few spines and maybe moving queens down as you see them pushing out.
Worth a try, but it's gotta be spot on, with good micro. We'll see what happens, but if it's truly unstoppable, I have a feeling it will be patched, though i refuse to believe anything is unstoppable... Time will tell
Come on guys please use your brains here. Firstly the reason that he opens with a quick 6 roaches is to stop 1base baneling play, which it does effectively, this is obviously not an optimal way to perform the exact same attack; and no, 1 base bling does not beat 6 roaches, you can make two seperate wall of zergling tight roaches that would no take splash from the same banelings. The reason he is saying that is the equivalent to 4gate is because he is saying that the only way to beat it is using the same build (not true in either case, but that seemed to be the case with pvp for a while) the strength of this build is the lings, and the fact that you're supposed to hide them with this sort of attack, catching players for being too greedy. I've seen Idra Nestea and Sheth use this type of attack quite often, and if you watch the GSL regularly you'll hear artosis talk about Nestea doing this quite a bit in his ZvZ 22-25 drones, 8-10 roaches, and a ton of hidden lings behind it.
Lastly this is close to the roach ling aggression we've been seeinng in the ZvP matchup lately, but obviously without the first 6 roaches, as that would be awful. There are obviously differences between the two, but the gist is about the same.
Oh and also to the people saying this wouldn't work above gold, please get a clue...
As far as I'm concerned, this build is simply a strong timing, kind of like the ones Machine showcased early on in Mr. Bitter's "12 Weeks" series that can certainly work at lower levels or against opponents who don't expect it. That said, whenever I see my opponents in a ZvZ going one base roach I start licking my chops and trying to figure out how many points I'm going to get from beating him.
On May 19 2011 11:54 McBrungus wrote: As far as I'm concerned, this build is simply a strong timing, kind of like the ones Machine showcased early on in Mr. Bitter's "12 Weeks" series that can certainly work at lower levels or against opponents who don't expect it. That said, whenever I see my opponents in a ZvZ going one base roach I start licking my chops and trying to figure out how many points I'm going to get from beating him.
Seriously people, the rushing to the first six roaches has nothing to do with the timing. This is simply to counter 1base baneling... This timing even stronger off of hatch first, especially given that the reaction to hatch first is far less defensive than a 1base roach opening...
On May 19 2011 12:02 Lightningbullet wrote: I think an early zealot scout(s) will annoy some drones and disrupt your play for a while. Or you can just go 2 base and burrow BANELINGS!!! :D
On May 18 2011 13:06 Stam wrote: In a recent video [below], Destiny outlined a ZvZ build he called "unstoppable" and "wins every single ZvZ up to grandmasters". The build seems to be as follows (thanks to ItsBricksOutHere):
Ah, zealot scout in ZvZ... Brilliant! lulz
In case you didn't notice, this is a ZvZ strategy.
On May 18 2011 13:40 Shahrazad wrote: I don't see how this is going to hold any speedling all-in, especially with the "no scout" advice. If you watch the video, he has nothing at 5:00 but a spine and a queen.
I've done speedling openers as default in zvz for months, and that spine plus queen, and the roach timing will hold against whatever you can do at any time.
I don't like destiny at all, but this is a very strong build (which I guess is fine since it's not his build or idea).
I don't see any point in the game where any speedling all-in could beat that opener if the defender has some competent level of drone/queen micro.
Well, at least for today, this build is absolutely dominating the high diamond bracket, came up vs it 4x in a row. I think calling it 4-gate is apt in it's comparison to pvp 4-gate post-nerf. While you CAN do other strats and win, this will quickly become a baseline timing push everyone has to be preping/scouting for.
On May 18 2011 13:40 Shahrazad wrote: I don't see how this is going to hold any speedling all-in, especially with the "no scout" advice. If you watch the video, he has nothing at 5:00 but a spine and a queen.
I've done speedling openers as default in zvz for months, and that spine plus queen, and the roach timing will hold against whatever you can do at any time.
I don't like destiny at all, but this is a very strong build (which I guess is fine since it's not his build or idea).
I don't see any point in the game where any speedling all-in could beat that opener if the defender has some competent level of drone/queen micro.
If you've got him restricted to having Queens and Drones huddled around the Spine in the mineral line, that means you have "control" of his base. His first 6 Roaches may not be able to wall off (Depending on whether you have enough Speedlings to threaten them) and stop the Lings from massing in. Also, if those Roaches move off the ramp to defend the natural Hatch, Speedling Surround, Inc.; if they stay on the ramp, that's quite a heavy denial of Larvae if the Hatch is lost.
So that means there should be a timing to contain him entirely to his mineral line before/when the first 6 Roaches pop, and possibly another timing when he tries to expand if you miss the first one.
Personally, any time I see a Roach wall, I immediately go into mass Ling contain mode and work towards +1 Carapace -> +1 Melee, or even straight +1 Melee if I didn't spot an Evolution Chamber. Both will most likely not finish fast enough from the first scout to the push, but if you can even slow down the push at the beginning, it's going to lose a lot of steam methinks.
This is a terrible build and instantly recognized.
The biggest problem with this build are two things: 1. It's detectable and 2. Any opponent who expos faster than you and sees you coming (big grace to the overlords) will just start massing roaches. True, this might work on close-ground positions, but cross-map or cross-air just nullifies this attack.
An 8 pool stops this because the spine crawlers is only 65% up and your queen is almost popping by the time the lings have already taking out two to three drones.
Additionally, when you try to expo, mass lings pretty much destroy your roaches and denies your expo, preventing you from actually following up into your masterful push.
I've tried it 8 times and even when done perfectly or with slight alterations, two things occur: 1. the opponent simply gets a slightly better economy than you or 2. he simply out numbers your lings and roaches by a severe amount. The video is terrible because the guy engaged his roaches into destiny's built-army letting the lings get a surround.
Back yourself up to a wall, funnel the lings and you pretty much destroyed half his army. Additional lings are coming in for support, but at the same time your roach reinforcements are already incoming.
How this could work beyond Diamond is beyond my understanding. This isn't the 4-gate because it leaves too much time for your opponent to see you only producing units and respond accurately (in most cases, a lot of roaches with soon +1 attack).
Additionally, getting ling and banelings + 1 is nothing unusual to break a wall of what, 6 roaches (by the time it is done)
I did beat this today. I didn't know the build at all, I just rode this post and it made me think "it looks like what that guy did earlier", and indeed.
The game was a close position on shattered temple, I did open 14 hatch 14 pool with no gaz, did few lings, 3 spine, 4 queens, taken all 4 gaz at 44 and chocked at my ramp a bit with 2 evos+roach warren (spanishiwa, thank you). He had absolutely no clue of what I was doing until his push as he just applied the BO without thinking outside the box one second and couldn't punish. I had like 14 lings when he pushed out, but my spines along with transfusion did fend him off long enough for me to get more lings, then roaches, which where 1-1 as they popped out. From there his speedlings couldn't match, and I killed him by attacking at 2-2+speed roaches.
The fact is that I had to pull drones at one point, but with such a huge harvester advantage (40-50 to 22-25), doesn't matter much. His execution was a bit sloppy too, and his micro perfectable, but mine was too. It was a mid-diamond game.
This is a concept based on the 5RR with Speedling that used to destroy the ladders several months ago. The timing of this comes much later so people don't expect it as much. I'm not surprised if this build will dominate on the ladder for at least several weeks. I shall try it out.
On May 18 2011 13:43 lazyo wrote: Sorry, but this is just another terrible all-in build. I don't see how this will work, ever. .
There's a youtube video to prove that it did in fact worked, watch it.
I haven't watched the video, but I remember seeing him teaching this live, and at one point he had his student doing it against EASY AI opponents and volunteer silver/gold players... The point of the strategy forum is to discuss strategies that are viable at ALL LEVELS OF PLAY.... This strategy is simply NOT VIABLE at anything above silver/gold league, making the thread worthless and counter-intuitive.
Good job posting without watching, thus making anything you type invalid. If you remember this, you'd remember that the first time he teaches the student, it's against a diamond zerg opponent. This is in the video. "I didn't watch it, but" just isn't the way to go about preaching strategy forum principles.
On May 18 2011 13:40 Shahrazad wrote: I don't see how this is going to hold any speedling all-in, especially with the "no scout" advice. If you watch the video, he has nothing at 5:00 but a spine and a queen.
I've done speedling openers as default in zvz for months, and that spine plus queen, and the roach timing will hold against whatever you can do at any time.
I don't like destiny at all, but this is a very strong build (which I guess is fine since it's not his build or idea).
I don't see any point in the game where any speedling all-in could beat that opener if the defender has some competent level of drone/queen micro.
If you've got him restricted to having Queens and Drones huddled around the Spine in the mineral line, that means you have "control" of his base. His first 6 Roaches may not be able to wall off (Depending on whether you have enough Speedlings to threaten them) and stop the Lings from massing in. Also, if those Roaches move off the ramp to defend the natural Hatch, Speedling Surround, Inc.; if they stay on the ramp, that's quite a heavy denial of Larvae if the Hatch is lost.
So that means there should be a timing to contain him entirely to his mineral line before/when the first 6 Roaches pop, and possibly another timing when he tries to expand if you miss the first one.
Personally, any time I see a Roach wall, I immediately go into mass Ling contain mode and work towards +1 Carapace -> +1 Melee, or even straight +1 Melee if I didn't spot an Evolution Chamber. Both will most likely not finish fast enough from the first scout to the push, but if you can even slow down the push at the beginning, it's going to lose a lot of steam methinks.
So, what you mentioned was the start of competent drone micro, followed by the player going AFK in his base.
Drones are great at clogging up attack lanes. If you run them through your Queen/spine, and then run them again through your roaches, those speedlings are going to get completely raped by the roaches because they come out at the same time.
There's no timing you can do where you can hit that window to exploit. You have maybe 10 seconds to attack him with speed from a perfectly timed 10 or 11 pool opener, and that's only if he maintains a completely rigid build (i.e., doesn't drop a slightly earlier warren when he sees what you're about to do).
Those 10 seconds aren't enough when you have a spine and queen to worry about, and the drones to clog the lanes.
The soft tactical counter to drone lane-clogging is surround + hold position, but it's only marginally more efficient than just manually targeting the drones with some of your lings and requires much more work on the attacker's end.
I do think that the 10-11 pool speedling all-ins will beat this build executed by players of equal skill level probably up to around mid-high diamond though because the speedling builds are far easier to time perfectly, while this build has many steps and is thus more prone to error and delays. Any delay in your pool or warren or queen or gas will increase the size of that timing window substantially. Having perhaps 20 seconds instead of 10 would mean the death of the defender. As it stands though, that video showed a sloppy execution of this build and still the timing window was only around 10 seconds, which simply isn't enough time for speedlings to overwhelm. If there wasn't a spine, it would be no problem, but because that spine is there, plus the queen, and roaches only 10 seconds out... I just feel that it's very safe.
On May 18 2011 13:33 mrfatbush wrote: Question though, does this strategy work against protoss? I heard artosis saying during gsl that a roach ling all in against a protoss can be very powerful, especially if the protoss is greedy in expanding and assumes the zerg is powering drones.
Artosis was commenting on how powerful it can be in certain situations in ZvP... That situation being, toss going 3gate sentry expo. The roaches are meat shields and sentry snipers, while the lings get up close and personal and prevent the protoss from being comfy for too long and allowing them to amass a deathball.
So to answer your question, yes, it CAN work in ZvP... but I wouldn't advise this, as its so easy to scout and the expo is SO late that any Protoss with half a brain would know to stay 1base as the zerg is obviously going to be putting on some serious pressure... (1base zerg past 21 supply in ZvP = semi-allin)
You obviously have no clue what you're talking about, as the expo is placed at standard time and its not easy to scout the zerg base until hallucination. Also, the zergling-roach all in arrives at the time the expo finishes so its kind of impossible to stay up at 1 base when you already have 2.
Main difference was that july went hatch before pool but the idea seemed to be the same, make 12ish roaches, spam speedlings behind it and go attack.
I reckon the original posts "unbeatableness" have more to do with not losing to any kind of cheese or early aggression owing to the 13pool. It would be interesting to see how pool first builds stack up to july's build when considering the fact that hatch first has to play way more defensive in the immediate early game so as to not lose to bling/ling all-ins and other such early aggression.
Holy shit, i don't feel like almost anyone understands that the spine crawler and rushing to 6 roaches is not part of the attack. this is purely defensive. He even says in the video is a different opening into the same attack. It is absolutely an incredibly strong timing in zvz, but also quite stoppable if suspected. Nestea used this timing in a ton of his zvzs while he was undefeated. This push is usually one off of hatch first into fast roaches for defense. once you have the roaches for D and the second queen, you start ling speed and drone to 22-25, and mke 8-12 roaches, and tons of hidden lings behind it. when ling speed i 85% done, move out with roaches only , and then the lings behind when speed fnishes. you should time it to where the roaches arrive the same time the lings do with no wait around time, giving your opponent the smallest possible time to react; it's easily stopped if you know its coming.
I don't see this as an equivalent to a 4 gate since it has an expo and a spine for defense, but it is definitely super strong and easier to transition out of since you're almost guaranteed damage with how strong roaches are vs spines and how lings are with roach support.
I really want to reiterate just how annoying and absolutely incorrect some of the statements being made in this thread are.
"PLAYER X" DOES A ROACH/SPEEDLING ATTACK DOES NOT = "PLAYER X IS DOING THIS BUILD"
Let's make a comparison to PvZ really quickly.
Protoss A goes 3 warpgate expand, adds a 4th gateway, cancels his Nexus and attacks.
Protoss B goes 3 warpgate expand, adds a 4th gateway, DOES NOT CANCEL, and still attacks.
Are both players doing the same build?
Absolutely and unequivocally not.
Obviously the builds are different. One player expanded, and the other player did not.
IF THE NEXUS CANCELLING PLAYER EXPANDS LATER, IS HE NOW DOING THE SAME THING!?
The answer is still no. They are very different builds, and have MASSIVE economic differences.
In ZvZ, if Player A goes 15 hatch into roach speedling, and Player B goes roach speedling after expanding around 30 supply, the economies of the two players will be massively different.
For the love of all that is good in this world, please stop fucking saying that "JULY DID THIS SAME BUILD BUT HE WENT HATCH FIRST!!!!"
If July went hatch first, his build shares ABSOLUTELY NOTHING in common with this one.
And for what it's worth, the entire reason that July went hatch first is because its about 50,000x stronger to go roaches off of 2 bases than it is off of one.
I've been using this in ZvZ and It's been really really powerful. Make sure to hold position with your roaches at your ramp though, ling runbys can be devastating.
I think this is a strong ZvZ build, maybe not as game breaking as the OP makes it sound, but I think this is a viable build that could face the std 14pool or a fast expand. It does actually seem fairly difficult to scout at least a bit later on. If you see them building a spine in there mineral line and are forgoing lings for fast roaches you could probably guess what's up. A well placed ovie should also do the trick.
I think for the defending Zerg, they can either do the same build or go for roach ling with defensive crawlers.
I've seen Destiny do a much different variation of this 'zerg 4 gate'. Maybe I misheard but I've used what I think it is against mid masters players and won.
14 gas 14 pool 18~ roach warren 21 expand 11 drones on each mineral line, 3 drones on 1 gas, 2 queens
then it was just constantly inject and make as many units as possible, using speedlings to deny scouting. Attack whenever you feel you have a sizable force (aka you should scout).
On May 18 2011 13:33 mrfatbush wrote: Definitely will try this in zvz.
Question though, does this strategy work against protoss? I heard artosis saying during gsl that a roach ling all in against a protoss can be very powerful, especially if the protoss is greedy in expanding and assumes the zerg is powering drones.
I have seen Destiny pull this off against a Protoss before. The Toss looked like he was 4 gateing but instead did a 3 gate expand with stalkers instead of sentries.
Also, for Destinys all in he also takes 1 queen with him accross the map and attacks when it reaches the enemy base, this queen gathers energy on the trip and the transfuses roaches and provides some anti air
On May 18 2011 13:06 Stam wrote: In a recent video [below], Destiny outlined a ZvZ build he called "unstoppable" and "wins every single ZvZ up to grandmasters". The build seems to be as follows (thanks to ItsBricksOutHere):
* 13 pool * 15.5 (drone building) gas * 16 Overlord * Pool 100% - 1 spine + Queen * Queen 3/4% Roach Warren * 20 Overlord * Roach Warren 100% Roaches with all larvae (~6) * ~32 Overlord * ~34 Expand * 36 Metabolic Boost (Remove Drones from gas at this point) * 36 Roaches (~7) * 44 Overlord (or 2) * 46 Queen (or sooner if able) * ~50 Mass Lings behind Roaches * At this point there should be about 13 Roaches and several lings. 'A move' all units to enemy base, keeping the lings behind the roaches in case of banelings. Throughout the engagement, continue to produce lings and rally them to the opponents base.
Destiny seems to think the only way to survive against this build is to do the same build. I haven't actually seen this build on ladder too much but it seems quite strong the few times I've executed it. Is this a common build in the higher leagues and what do people do when they suspect someone is doing this build?
On May 20 2011 14:59 MrBitter wrote: I really want to reiterate just how annoying and absolutely incorrect some of the statements being made in this thread are.
"PLAYER X" DOES A ROACH/SPEEDLING ATTACK DOES NOT = "PLAYER X IS DOING THIS BUILD"
Let's make a comparison to PvZ really quickly.
Protoss A goes 3 warpgate expand, adds a 4th gateway, cancels his Nexus and attacks.
Protoss B goes 3 warpgate expand, adds a 4th gateway, DOES NOT CANCEL, and still attacks.
Are both players doing the same build?
Absolutely and unequivocally not.
Obviously the builds are different. One player expanded, and the other player did not.
IF THE NEXUS CANCELLING PLAYER EXPANDS LATER, IS HE NOW DOING THE SAME THING!?
The answer is still no. They are very different builds, and have MASSIVE economic differences.
In ZvZ, if Player A goes 15 hatch into roach speedling, and Player B goes roach speedling after expanding around 30 supply, the economies of the two players will be massively different.
For the love of all that is good in this world, please stop fucking saying that "JULY DID THIS SAME BUILD BUT HE WENT HATCH FIRST!!!!"
If July went hatch first, his build shares ABSOLUTELY NOTHING in common with this one.
And for what it's worth, the entire reason that July went hatch first is because its about 50,000x stronger to go roaches off of 2 bases than it is off of one.
>.<
Your vids are really good, but this is totally uncalled for and is just a bunch of whining.
You have to be referring to my post, since there are only two posts in this entire thread talking about that game, one of them being mine.
I was making some toast during the opening moments of the game and must have missed the hatch first, but both the attack, roach/drone/ling count and timing looked very similar.
They are different means to get there, but it's not a far stretch to say that they are the same builds.
Get off your high horse and go watch the game.
Their economies are likely to be different but aren't necessarily going to be different. It depends when and where you cut, and his build hit with the pretty much the same force at the same time as the one described in the OP.
It's great that 15hatch opening is not the same as a 13 pool. Thanks for that high level commentary. The map he did that on is large enough to allow for a safe 15hatch, and so he took some creative license with the general theme of the build.
Also your analogy is absolutely wrong and off-base, as your protoss analog changes the outcome, whereas July simply changed the means to get there.
edit: If you have something more constructive to add beyond "guys, 15 hatch is different from 13 pool", I'd be glad to hear it though. All the lessons you buy from those high level players must give you some better perspective on a strategy that seems to be dominating zvz lately.
On May 20 2011 14:59 MrBitter wrote: I really want to reiterate just how annoying and absolutely incorrect some of the statements being made in this thread are.
"PLAYER X" DOES A ROACH/SPEEDLING ATTACK DOES NOT = "PLAYER X IS DOING THIS BUILD"
Let's make a comparison to PvZ really quickly.
Protoss A goes 3 warpgate expand, adds a 4th gateway, cancels his Nexus and attacks.
Protoss B goes 3 warpgate expand, adds a 4th gateway, DOES NOT CANCEL, and still attacks.
Are both players doing the same build?
Absolutely and unequivocally not.
Obviously the builds are different. One player expanded, and the other player did not.
IF THE NEXUS CANCELLING PLAYER EXPANDS LATER, IS HE NOW DOING THE SAME THING!?
The answer is still no. They are very different builds, and have MASSIVE economic differences.
In ZvZ, if Player A goes 15 hatch into roach speedling, and Player B goes roach speedling after expanding around 30 supply, the economies of the two players will be massively different.
For the love of all that is good in this world, please stop fucking saying that "JULY DID THIS SAME BUILD BUT HE WENT HATCH FIRST!!!!"
If July went hatch first, his build shares ABSOLUTELY NOTHING in common with this one.
And for what it's worth, the entire reason that July went hatch first is because its about 50,000x stronger to go roaches off of 2 bases than it is off of one.
>.<
Your vids are really good, but this is totally uncalled for and is just a bunch of whining.
You have to be referring to my post, since there are only two posts in this entire thread talking about that game, one of them being mine.
I was making some toast during the opening moments of the game and must have missed the hatch first, but both the attack, roach/drone/ling count and timing looked very similar.
They are different means to get there, but it's not a far stretch to say that they are the same builds.
Get off your high horse and go watch the game.
Their economies are likely to be different but aren't necessarily going to be different. It depends when and where you cut, and his build hit with the pretty much the same force at the same time as the one described in the OP.
It's great that 15hatch opening is not the same as a 13 pool. Thanks for that high level commentary. The map he did that on is large enough to allow for a safe 15hatch, and so he took some creative license with the general theme of the build.
Also your analogy is absolutely wrong and off-base, as your protoss analog changes the outcome, whereas July simply changed the means to get there.
edit: If you have something more constructive to add beyond "guys, 15 hatch is different from 13 pool", I'd be glad to hear it though. All the lessons you buy from those high level players must give you some better perspective on a strategy that seems to be dominating zvz lately.
I'm not on a high horse. Its not dominating ZvZ. I'm trying to give constructive advice, but nobody wants to listen..........
Strategy forum these days is so /facepalm.
And its an incredibly far stretch to say the builds are anything close to being the same.
Terran FE into 4 rax is not the same as Terran 4 rax all-in.
and then there will be the burrowed banes on the ramp ^^. Really thought this would be a discussion if a 2 hatches with 2 queens is like a 4 gate if you stop drone production (i would say totally, every zerg is 4 gating such cheesers ! )
Anyway i like my fast mutas in zvz not many but enough to kill the queens and force some anti air or too early infestors. As long as i can hold my ramp ground is unimportant anyway. and without queens 2 hatch < 1 hatch with queen. And because of the new trend of overlord spreading your opponent will be supply blocked for ages. free win achieved ^^. (i know it abuses the current zvz style to be effectiv but thats life )
To that build zerg wallin with spines will be really effectiv against this (not enough roaches to deal with the buildings). Of course if naturals are wide open its hard to fend that off (unless you hatch in main and build some extra drones for the same production and tech fast), but the other zerg will have the same problem of being unable to defend their natural. Other then that i would say go for roaches and keep the banelings in the back. Lings are unable to attack the roaches and you can snipe of his roaches, it will be easy to get atleast 4 lings with one baneling in such a fight to gain advantages slowly. Well if you expect mass roaches in a zvz early game i guess its really a hard to stop build.
But it would be interesting to see how 7 roaches with lings engange a wall of 9 roaches with some banelings able to run past the own roaches and of course with more lings coming up.
PS: spine + burrowed baneling = super evil mass ling trap ! xD (only if both have managed to reach t2 though out of ling baneling wars. and are slowly switching over to roach infestor)
This build is stupid. You're gonna be powerful with those 6 roaches and a spine defensively but you have no way of stopping our opponent from building up a massive economy. Since you only have 6 roaches, I could've just take drones off gas and defend with speedlings while droning. Then I can immediately build and saturate all 4 gas and get infestor before this build.
Bitter you can't post in the strategy forums without this happening, generally because people who are worse than you are going to tell you you are wrong, i just wouldn't bother if I was you.
I have beat this build repeatedly against several players that have adopted it recently.
It's far from unstoppable and actually laughable against the 9pool build.
* 9 - pool * 10 - Overlord * 10 - 6 Zerglings (3pairs) * 13 - Queen (1) --> Inject * Drone to 17 * 17 - Overlord * @Queen (1) complete, Queen #2 + Extractor (1) * @Queen #2 complete, Queen #3 + Creep Tumor * Move both queens to block ramp from counters/all-ins * Drone to 24 * 24 - 3 drones in gas + Roach Warren * @Roach warren complete, 5 Roaches * @Roaches complete, expand and use roaches to defend natural while first 2 queens continue to block ramp, possibly add a spine. Evo Chamber (1) * @100 gas, Lair * @100 gas, +1 attack * @100 gas, Roach Speed * @+1 attk 25% completed, cut drones, mass roaches * @Upgrades near complete, go attack.
*Note: from here you pretty much gauge your next move. If you feel you can win then continue to reinforce with units otherwise drone up and drop an infestation pit and possibly 2 more spines.
Used this build in practice games against this said destiny build and smashed it with 100% success rate.
On May 20 2011 14:59 MrBitter wrote: I really want to reiterate just how annoying and absolutely incorrect some of the statements being made in this thread are.
"PLAYER X" DOES A ROACH/SPEEDLING ATTACK DOES NOT = "PLAYER X IS DOING THIS BUILD"
Let's make a comparison to PvZ really quickly.
Protoss A goes 3 warpgate expand, adds a 4th gateway, cancels his Nexus and attacks.
Protoss B goes 3 warpgate expand, adds a 4th gateway, DOES NOT CANCEL, and still attacks.
Are both players doing the same build?
Absolutely and unequivocally not.
Obviously the builds are different. One player expanded, and the other player did not.
IF THE NEXUS CANCELLING PLAYER EXPANDS LATER, IS HE NOW DOING THE SAME THING!?
The answer is still no. They are very different builds, and have MASSIVE economic differences.
In ZvZ, if Player A goes 15 hatch into roach speedling, and Player B goes roach speedling after expanding around 30 supply, the economies of the two players will be massively different.
For the love of all that is good in this world, please stop fucking saying that "JULY DID THIS SAME BUILD BUT HE WENT HATCH FIRST!!!!"
If July went hatch first, his build shares ABSOLUTELY NOTHING in common with this one.
And for what it's worth, the entire reason that July went hatch first is because its about 50,000x stronger to go roaches off of 2 bases than it is off of one.
>.<
Your vids are really good, but this is totally uncalled for and is just a bunch of whining.
You have to be referring to my post, since there are only two posts in this entire thread talking about that game, one of them being mine.
I was making some toast during the opening moments of the game and must have missed the hatch first, but both the attack, roach/drone/ling count and timing looked very similar.
They are different means to get there, but it's not a far stretch to say that they are the same builds.
Get off your high horse and go watch the game.
Their economies are likely to be different but aren't necessarily going to be different. It depends when and where you cut, and his build hit with the pretty much the same force at the same time as the one described in the OP.
It's great that 15hatch opening is not the same as a 13 pool. Thanks for that high level commentary. The map he did that on is large enough to allow for a safe 15hatch, and so he took some creative license with the general theme of the build.
Also your analogy is absolutely wrong and off-base, as your protoss analog changes the outcome, whereas July simply changed the means to get there.
edit: If you have something more constructive to add beyond "guys, 15 hatch is different from 13 pool", I'd be glad to hear it though. All the lessons you buy from those high level players must give you some better perspective on a strategy that seems to be dominating zvz lately.
I'm not on a high horse. Its not dominating ZvZ. I'm trying to give constructive advice, but nobody wants to listen..........
Strategy forum these days is so /facepalm.
And its an incredibly far stretch to say the builds are anything close to being the same.
Terran FE into 4 rax is not the same as Terran 4 rax all-in.
It must be hard to quote my response and then commit the same logical fallacies again.
Your post once again has absolutely nothing to do with this thread and you sound like an elitist jackass.
And yet again you draw an analogy of the 13pool vs 15h opener in this build to a 2-base vs 1-base build for another race.
I'm not trying to pick on you, but I mean... why post in a thread claiming to be a voice of reason only to provide off-topic commentary and then have the audacity to complain about the state of the strategy forum?
So the concept is the same as 4Gate where you are cutting drones around the 20 mark, and just concentrating all of your larva on unit production. Knowing that unless someone is going 1 base muta play, you won't have any air to worry about and you're just going to overpower their army with yours unless they get some gosu bling placements.
I like this, will practice it a bit and try it on the ladder soon :D I'm just diamond though >.>
mass lings then evo with +1, into speedling baneling will dominate this build very easily, or 15pool, 14gas, speedling baneling, will dominate this build, sorry but this is not unstoppable at all, throwing a spine down in your mineral line immediatly sets you behind if your opponent see's this, a smart player will just FE and immediatly be ahead lol.
This is definitely a fairly strong build, but some of the comments in here are just plain silly. Random diamond and masters forum posters, including myself, have no way to evaluate if this is broken/overpowered at the pro level or not.
I have no doubt this build can win a lot of ladder games for many zerg players, it's a solid overall build. It feels like early speedling allin or defensive 2 base roach may counter it, but it's hard to say.
I just think Mr. "top 5 in my diamond league" shouldn't be calling Destiny clueless for thinking this build is anything special, or something like that.
This build is absolutely ridiculous. I always go into enemy base at around 70 food thinking "wtf, lots of roaches, 4 spines and 3 queens" but then I watch the fight and this build wins by SUCH a big margin it's not even funny.
You actually WANT the opponent see your roaches, try to hide your lings as long as possible that he doesn't get a banenest. There really should be no baneling nest if you were scouted by your opponent.
I've been doing this, and watching vids of it, and I think in-base hatch is better. You don't need an expo, you'll have enough money to do this on 1 base.
On May 20 2011 14:59 MrBitter wrote: I really want to reiterate just how annoying and absolutely incorrect some of the statements being made in this thread are.
"PLAYER X" DOES A ROACH/SPEEDLING ATTACK DOES NOT = "PLAYER X IS DOING THIS BUILD"
Let's make a comparison to PvZ really quickly.
Protoss A goes 3 warpgate expand, adds a 4th gateway, cancels his Nexus and attacks.
Protoss B goes 3 warpgate expand, adds a 4th gateway, DOES NOT CANCEL, and still attacks.
Are both players doing the same build?
Absolutely and unequivocally not.
Obviously the builds are different. One player expanded, and the other player did not.
IF THE NEXUS CANCELLING PLAYER EXPANDS LATER, IS HE NOW DOING THE SAME THING!?
The answer is still no. They are very different builds, and have MASSIVE economic differences.
In ZvZ, if Player A goes 15 hatch into roach speedling, and Player B goes roach speedling after expanding around 30 supply, the economies of the two players will be massively different.
For the love of all that is good in this world, please stop fucking saying that "JULY DID THIS SAME BUILD BUT HE WENT HATCH FIRST!!!!"
If July went hatch first, his build shares ABSOLUTELY NOTHING in common with this one.
And for what it's worth, the entire reason that July went hatch first is because its about 50,000x stronger to go roaches off of 2 bases than it is off of one.
>.<
Your vids are really good, but this is totally uncalled for and is just a bunch of whining.
You have to be referring to my post, since there are only two posts in this entire thread talking about that game, one of them being mine.
I was making some toast during the opening moments of the game and must have missed the hatch first, but both the attack, roach/drone/ling count and timing looked very similar.
They are different means to get there, but it's not a far stretch to say that they are the same builds.
Get off your high horse and go watch the game.
Their economies are likely to be different but aren't necessarily going to be different. It depends when and where you cut, and his build hit with the pretty much the same force at the same time as the one described in the OP.
It's great that 15hatch opening is not the same as a 13 pool. Thanks for that high level commentary. The map he did that on is large enough to allow for a safe 15hatch, and so he took some creative license with the general theme of the build.
Also your analogy is absolutely wrong and off-base, as your protoss analog changes the outcome, whereas July simply changed the means to get there.
edit: If you have something more constructive to add beyond "guys, 15 hatch is different from 13 pool", I'd be glad to hear it though. All the lessons you buy from those high level players must give you some better perspective on a strategy that seems to be dominating zvz lately.
I'm not on a high horse. Its not dominating ZvZ. I'm trying to give constructive advice, but nobody wants to listen..........
Strategy forum these days is so /facepalm.
And its an incredibly far stretch to say the builds are anything close to being the same.
Terran FE into 4 rax is not the same as Terran 4 rax all-in.
It must be hard to quote my response and then commit the same logical fallacies again.
Your post once again has absolutely nothing to do with this thread and you sound like an elitist jackass.
And yet again you draw an analogy of the 13pool vs 15h opener in this build to a 2-base vs 1-base build for another race.
I'm not trying to pick on you, but I mean... why post in a thread claiming to be a voice of reason only to provide off-topic commentary and then have the audacity to complain about the state of the strategy forum?
Michael please stop you're wrong. You already admitted it by saying you didn't watch the first minutes of a game, and you are still saying you are right and he is wrong?
It's not that hard really. He already explained that you are flat out wrong and he is making an analogy that fits, but you just discard it.
How can a fast expand be the same as 1 base into very late 2 base. Please tell me. Fast expand will have a better eco, more larva and it IS different. Come with actual arguments please.
On May 20 2011 14:59 MrBitter wrote: I really want to reiterate just how annoying and absolutely incorrect some of the statements being made in this thread are.
"PLAYER X" DOES A ROACH/SPEEDLING ATTACK DOES NOT = "PLAYER X IS DOING THIS BUILD"
Let's make a comparison to PvZ really quickly.
Protoss A goes 3 warpgate expand, adds a 4th gateway, cancels his Nexus and attacks.
Protoss B goes 3 warpgate expand, adds a 4th gateway, DOES NOT CANCEL, and still attacks.
Are both players doing the same build?
Absolutely and unequivocally not.
Obviously the builds are different. One player expanded, and the other player did not.
IF THE NEXUS CANCELLING PLAYER EXPANDS LATER, IS HE NOW DOING THE SAME THING!?
The answer is still no. They are very different builds, and have MASSIVE economic differences.
In ZvZ, if Player A goes 15 hatch into roach speedling, and Player B goes roach speedling after expanding around 30 supply, the economies of the two players will be massively different.
For the love of all that is good in this world, please stop fucking saying that "JULY DID THIS SAME BUILD BUT HE WENT HATCH FIRST!!!!"
If July went hatch first, his build shares ABSOLUTELY NOTHING in common with this one.
And for what it's worth, the entire reason that July went hatch first is because its about 50,000x stronger to go roaches off of 2 bases than it is off of one.
>.<
Your vids are really good, but this is totally uncalled for and is just a bunch of whining.
You have to be referring to my post, since there are only two posts in this entire thread talking about that game, one of them being mine.
I was making some toast during the opening moments of the game and must have missed the hatch first, but both the attack, roach/drone/ling count and timing looked very similar.
They are different means to get there, but it's not a far stretch to say that they are the same builds.
Get off your high horse and go watch the game.
Their economies are likely to be different but aren't necessarily going to be different. It depends when and where you cut, and his build hit with the pretty much the same force at the same time as the one described in the OP.
It's great that 15hatch opening is not the same as a 13 pool. Thanks for that high level commentary. The map he did that on is large enough to allow for a safe 15hatch, and so he took some creative license with the general theme of the build.
Also your analogy is absolutely wrong and off-base, as your protoss analog changes the outcome, whereas July simply changed the means to get there.
edit: If you have something more constructive to add beyond "guys, 15 hatch is different from 13 pool", I'd be glad to hear it though. All the lessons you buy from those high level players must give you some better perspective on a strategy that seems to be dominating zvz lately.
I'm not on a high horse. Its not dominating ZvZ. I'm trying to give constructive advice, but nobody wants to listen..........
Strategy forum these days is so /facepalm.
And its an incredibly far stretch to say the builds are anything close to being the same.
Terran FE into 4 rax is not the same as Terran 4 rax all-in.
It must be hard to quote my response and then commit the same logical fallacies again.
Your post once again has absolutely nothing to do with this thread and you sound like an elitist jackass.
And yet again you draw an analogy of the 13pool vs 15h opener in this build to a 2-base vs 1-base build for another race.
I'm not trying to pick on you, but I mean... why post in a thread claiming to be a voice of reason only to provide off-topic commentary and then have the audacity to complain about the state of the strategy forum?
You really need to get off your high horse dude. How is your argument any better than his if you can't quantify what you say? "Their economies are likely to be different but aren't necessarily going to be different?" "I was making some toast during the opening moments of the game and must have missed the hatch first, but both the attack, roach/drone/ling count and timing looked very similar?" "his build hit with the pretty much the same force at the same time as the one described in the OP?" Here, let me translate what you said so you can see what you're sounding like to everyone else: "I sort of watched both of the games, though missing some crucial factors, which has led me to the conclusion that both openings lead to approximately the same amount of stuff at approximately the same timing." Here are some numbers for you: In the VOD, Destiny's student moves out at 9:00 with 13 roaches and ~12 lings. With a hatch first build, you can have that many units a full minute earlier, with ~20 more lings about to hatch. Speedling expand delays the timing by like 15 seconds, depending on how you drone. Now you tell me whether a minute faster attack timing is good or not. Or, to put it into perspective, at 9 minutes, you have 13 roaches and ~60 lings. Also, you're treading really thin waters with your attitude.
had 2 people do this build today and it was strong sure, but not unbeatable, seeing how both times i won. (i did heavy 1 base roach into a late expand and kept kiting and not letting the lings surround.) also alot of zvzs are bane oriented and that should nullify it.
On May 20 2011 14:59 MrBitter wrote: I really want to reiterate just how annoying and absolutely incorrect some of the statements being made in this thread are.
"PLAYER X" DOES A ROACH/SPEEDLING ATTACK DOES NOT = "PLAYER X IS DOING THIS BUILD"
Let's make a comparison to PvZ really quickly.
Protoss A goes 3 warpgate expand, adds a 4th gateway, cancels his Nexus and attacks.
Protoss B goes 3 warpgate expand, adds a 4th gateway, DOES NOT CANCEL, and still attacks.
Are both players doing the same build?
Absolutely and unequivocally not.
Obviously the builds are different. One player expanded, and the other player did not.
IF THE NEXUS CANCELLING PLAYER EXPANDS LATER, IS HE NOW DOING THE SAME THING!?
The answer is still no. They are very different builds, and have MASSIVE economic differences.
In ZvZ, if Player A goes 15 hatch into roach speedling, and Player B goes roach speedling after expanding around 30 supply, the economies of the two players will be massively different.
For the love of all that is good in this world, please stop fucking saying that "JULY DID THIS SAME BUILD BUT HE WENT HATCH FIRST!!!!"
If July went hatch first, his build shares ABSOLUTELY NOTHING in common with this one.
And for what it's worth, the entire reason that July went hatch first is because its about 50,000x stronger to go roaches off of 2 bases than it is off of one.
>.<
Your vids are really good, but this is totally uncalled for and is just a bunch of whining.
You have to be referring to my post, since there are only two posts in this entire thread talking about that game, one of them being mine.
I was making some toast during the opening moments of the game and must have missed the hatch first, but both the attack, roach/drone/ling count and timing looked very similar.
They are different means to get there, but it's not a far stretch to say that they are the same builds.
Get off your high horse and go watch the game.
Their economies are likely to be different but aren't necessarily going to be different. It depends when and where you cut, and his build hit with the pretty much the same force at the same time as the one described in the OP.
It's great that 15hatch opening is not the same as a 13 pool. Thanks for that high level commentary. The map he did that on is large enough to allow for a safe 15hatch, and so he took some creative license with the general theme of the build.
Also your analogy is absolutely wrong and off-base, as your protoss analog changes the outcome, whereas July simply changed the means to get there.
edit: If you have something more constructive to add beyond "guys, 15 hatch is different from 13 pool", I'd be glad to hear it though. All the lessons you buy from those high level players must give you some better perspective on a strategy that seems to be dominating zvz lately.
I'm not on a high horse. Its not dominating ZvZ. I'm trying to give constructive advice, but nobody wants to listen..........
Strategy forum these days is so /facepalm.
And its an incredibly far stretch to say the builds are anything close to being the same.
Terran FE into 4 rax is not the same as Terran 4 rax all-in.
It must be hard to quote my response and then commit the same logical fallacies again.
Your post once again has absolutely nothing to do with this thread and you sound like an elitist jackass.
And yet again you draw an analogy of the 13pool vs 15h opener in this build to a 2-base vs 1-base build for another race.
I'm not trying to pick on you, but I mean... why post in a thread claiming to be a voice of reason only to provide off-topic commentary and then have the audacity to complain about the state of the strategy forum?
You really need to get off your high horse dude. How is your argument any better than his if you can't quantify what you say? "Their economies are likely to be different but aren't necessarily going to be different?" "I was making some toast during the opening moments of the game and must have missed the hatch first, but both the attack, roach/drone/ling count and timing looked very similar?" "his build hit with the pretty much the same force at the same time as the one described in the OP?" Here, let me translate what you said so you can see what you're sounding like to everyone else: "I sort of watched both of the games, though missing some crucial factors, which has led me to the conclusion that both openings lead to approximately the same amount of stuff at approximately the same timing." Here are some numbers for you: In the VOD, Destiny's student moves out at 9:00 with 13 roaches and ~12 lings. With a hatch first build, you can have that many units a full minute earlier, with ~20 more lings about to hatch. Speedling expand delays the timing by like 15 seconds, depending on how you drone. Now you tell me whether a minute faster attack timing is good or not. Or, to put it into perspective, at 9 minutes, you have 13 roaches and ~60 lings. Also, you're treading really thin waters with your attitude.
So ban me. I'm not wrong and I'm not going to apologize for calling someone out who posted a slew of misinformation and tried to just use his ethos as the basis for his (lack of) argument. I put a lot of effort into trying to post constructive comments whenever I can and ensure that this place is upstanding in its quality. Hearing some average zerg player who has community notoriety because he pays money for coaching and gives it away for free doesn't make him any more knowledgeable than the next average player.
You're comparing a poorly executed version of that build on a small 2-player map to a more or less perfectly executed hatch first variation on a larger, 4-player map where hatch-first is safe. The rules of engagement on the larger map are different and so as any good player would, the build is subtly modified.
I didn't opt to pay $25 for the NASL pass to re-watch + Show Spoiler +
the july darkforce game2 again
, but it was pretty much this variation.
No this build isn't some magical hallelujah build, but yes it is very strong and deserves some consideration. Yes it's a different opener, but the goals (in timing, army composition, attack style and attempt to end the game outright) are the same, as well as the overall execution and methodology.
I'm just theory crafting at this point because I haven't gotten a chance to try this out against any of my zerg practice partners but....
wouldn't a hatch first ret-style of ZvZ (hatch first, zergling scouting, gaining a slight drone lead over time, getting a roach warren late or when banes show up) just destroy this?
edit: Thank you Mr. Bitter for making the effort to post in the strategy section, but I completely understand if you never want to post here again.
You know your set so far back economically with this, I've found on certain maps with narrow chokes to natural like Shakuras can beat this with hatch first and mass spines. Maybe I should've pushed 100% but here's a replay of me doing the build and losing to someone who went hatch first and mass spine.
I mean here's the replay you guys can judge for yourself, I do a good job of staying in the game but I'm clearly just a step behind economically the whole time. I would've lost much earlier in the game if I hadn't played perfectly against everything this guy does. I saw the mass spine and decided to back off, but maybe I should've just threw everything at him anyways. It's possible I could've broke him.
He also went hatch first, I feel maybe I should've just went normal speedling expand against him but with 13 pool first, I felt like the speedlings would've been too late.
On May 22 2011 00:42 ducis wrote: I'm just theory crafting at this point because I haven't gotten a chance to try this out against any of my zerg practice partners but....
wouldn't a hatch first ret-style of ZvZ (hatch first, zergling scouting, gaining a slight drone lead over time, getting a roach warren late or when banes show up) just destroy this?
edit: Thank you Mr. Bitter for making the effort to post in the strategy section, but I completely understand if you never want to post here again.
First I was like " :O " as I read the title of this thread. But after the VOD (or using common sense), it is clear that any build that gets a hatch earlier (with the same amount of drones) will crush this build. Simply because of 2 facts : 1. You will have more minerals, because you have your expansion up earlier. 2. You will have more larvae, again because you have your expansion up earlier. The problem I see with this build is that you will pretty much scout nothing up to the time you push (yeah you have your overlord, but everyone knows that a queen even of-creep is faster than an OL). And if your opponent scouts you (and reacts appropriate) he will crush your push. I dont think this is a terrible build, it will hold most of the early agression you see in ZvZ (although I think the spine is overcompesation). But against a straight up hatch first from a viable player, that can read your build, it will just loose.
I have to say, I havent played this out (currently no ZvZ practice partners ) and Im just platinum, but with just common sense, you can see that there is nothing about this build that breaks ZvZ
could this be held with a one base "Ice-fisher" type build? mass spine with queen support. It seems like just another seemingly impossible all in that we will eventually solve. Sheth did an excellent drone saturation guide, with the number of units he is making/larvae he needs to save it should be able to be scouted via this saturation based scouting method.
let me just state this. ANY speedling expand build will beat this build with proper scouting. You can get a drone advantage against this build very easily by about ~5-10 drones and then commit all of your production to units and you will always come out on top.
However the strength of this build is the fact that you are hiding lings. if your opponent does not scout your drone count and reacts incorrectly they will flat out get stomped. on certain maps where it is hard or impossible to scout drone counts this build will be strong.
just wow.... i can't believe people are still arguing with MrBitter over what was said in the first 2 pages of this post! It took quite a bit of self restraint for me to avoid this after the first round of trolls was fought off... but this is getting ridiculous.
I feel bad for the mods that have to moderate this kind of mindless arguing. People are just trying to help by letting others know that this build is CLEARLY inferior to other more standard builds... and others just cant seem to accept that, and have to go on these wall-o-text style rants that are completely irrelevant.
are there any higher level replays of this build specifically? if he was teaching someone, it could have been a starting point to make sure they knew some basics eg. he was saying it would roll to give them some confidence and prep them for the other special builds to follow or w.e
BTW destiny never said that this is "unbeatable"... he said it's unbeatable up until masters. Which is still probably not completely true, but he never called it unbeatable.
It's really just a simple one base roach ling allin.. Nothing new or awesome about it. And this wholeeee thread is a lot of useless arguing. 2 bases > 1 base?!? What?!!? What a new breakthrough!!
This build is a 9:00 minute allin timing. That is so, so late to punish any hatch first opening. It is too late to punish/pressure a 14 pool 15 hatch opening. It is too late to pressure a 14 gas 14 pool 21 hatch opening. This build is just a delayed timing attack. Unless your opponent is also going one base play, you should lose to a much higher economy/roach count.
The amount of discussion over simple Starcraft logic in this thread is quite astounding.
Who cares what Mr. Bitter & Co. said, quite frankly none of that discussion is helpful or pertinent, just a bunch of theorycrafting and no replays. I'm going to repost what I said earlier because it's been lost in this flame war...
On May 22 2011 07:03 Belial88 wrote: You know your set so far back economically with this, I've found on certain maps with narrow chokes to natural like Shakuras can beat this with hatch first and mass spines. Maybe I should've pushed 100% but here's a replay of me doing the build and losing to someone who went hatch first and mass spine.
I mean here's the replay you guys can judge for yourself, I do a good job of staying in the game but I'm clearly just a step behind economically the whole time. I would've lost much earlier in the game if I hadn't played perfectly against everything this guy does. I saw the mass spine and decided to back off, but maybe I should've just threw everything at him anyways. It's possible I could've broke him.
He also went hatch first, I feel maybe I should've just went normal speedling expand against him but with 13 pool first, I felt like the speedlings would've been too late.
Now I don't think a speedling expand will beat this at all - you have to really all-in with a speedling expand, it can do more damage on maps with big chokes maybe like Scrap Station, but the ground distance is so far it kind of weakens it. Anyways, as I said in my previous post, I feel like a hatch first can beat it.
But here is what I've observed so far:
1. Why not do this build with in-base hatch? It seems to me that while 2 bases with 20 drones is better than 1 base with 20 drones, in either case you will have more than enough money to support 2 hatches with 2 queens. This leads me to believe that: A) An in-base hatch is safer, and better, although an opponent can react to a clear all-in with mass spines. B) Why not cut drones around 18 instead? C) Since 16 drones is what is the limit for optimal 1 base mineral saturation, you really don't even need a 2nd base, since while its better to have 16+4 than 20 drones, it's not really worth the risk of an expo, particularly against the popular speedling expand play.
2. If you scout someone going 13 pool 15 gas, you can 'counter' it with an immediate 2nd base. Either their speedlings will be late if they are playing normal, they are doing this build which we all seem to agree can be agreed with fast expansion and making sure you only stay around 20 drones and have mass spines, or they are going to play normal and expand also, which means you are ahead with your faster hatch and doing the same thing.
In the event you see they are doing this build with a 13 pool 15 gas ~19 roach, a faster hatch and doing the same sort of roach/speedling 20 drone will put you in an advantage.
I do think that ZvZ will 'degenerate' into a mass speedling/roach play with 20 drones, but I do think this will lead to quicker hatches taken now on. If you scout someone doing a normal gas first or speedling or baneling opener, you can do this exact build, otherwise you have to expand.
He IS trolling, the guy he was playing against wasn't even masters. How can you think this is seriously unbeatable or equivalent to 4 gate?? The only way it's equivalent is that it can be followed blindly with reasonable success and is immune to most cheeses. This is NOT nearly as good as 4 gate was in PvP, it's very easy to counter if the opponent simply 15 hatches and makes roaches himself.
It bugs me to see the Spine Crawler stay home, instead of following behind the Roach push.
On May 23 2011 16:46 Belial88 wrote: 1. Why not do this build with in-base hatch? It seems to me that while 2 bases with 20 drones is better than 1 base with 20 drones, in either case you will have more than enough money to support 2 hatches with 2 queens.
A one-base income actually can't sustain full production off 2 hatch 2 queen, regardless of what unit you're producing. (Although if you have extra money, you can temporarily produce at full capacity while you spend it down.)
The build is designed for maximizing early drones with a sharp shift into units/tech/infrastructure, so I expect you'd want to completely reshape it if you were going for fewer drones. For example, using slowlings instead of the early Spine for defense, and skipping the second Queen since you wouldn't have the income to support her. Possibly skipping the second hatch too, and pulling a bunch of drones to Spine the enemy's natural Creep while you stream lings.
Of course, in doing so you're telegraphing the hell out of your all-in.
On May 18 2011 14:16 MrBitter wrote: Destiny's trolling you guys.
1 base roach will lose to 2 base roach every time....
In the long run of course. But this is a pretty early all in strategy, making it viable even though you're behind in economy.
I've found a lot of succes with this build and I play high masters. But it's definitely best on close positions maps - actually I've found my self losing with this build only on maps where I spawned far away from my opponent.
this is like 5RR except even more all-in since theres no expand...unscouted yes this is very powerful, but i dont see anything new in this build that roach rushing zergs havent done since even before they buffed roaches range from 3 to 4.. i havent tried facing this EXACT version of the build ZvZ but if scouted i am quite confident that by throwing down my own roach warren by no later than 22 supply i could nearly match him roach for roach, see his attack coming in time to throw down a few spines and defend the push. obviously theorycrafting and if unscouted this would be nearly unstoppable to push...but isnt that WHY we scout?
There are two things that make this build so strong.
1. You start with Roaches, walling off and preventing scouting. So there will not be banelings, period. You even only start to mass lings once your roaches move out.
2. You attack at a point where the extra eco of the opponent is just about to kick in, but he didn't get any net profit out of it. So basically both players invested the same, one more in army, the other more in eco. Guess who will win a straight up fight at that point. Having better eco in the long run is irrelevant when you're getting rolled.
holy sht, I'm surfing the TL forums because I'm bored, see a thread called "zerg equivalent to a 4gate", then read on in interest and find a video of myself teaching wtffffff
Anyway, here's my explanation of how/why this build works the way it does -
Essentially you are getting the bare minimum number of drones needed to sustain 2 queens/2 hatcheries worth of zerglings. You mine enough gas for 10 roaches/zerg speed, send 10 roaches the enemy base, then rally mass speedlings behind it. Banelings don't work to counter this because of the 10 roaches you send, and mass lings will die to roach/speedling, and a greater number of roaches will die to roach/ling. If you build even 4-6 too many drones, you will lose the game, it would seem.
The only way to stop this build is to do something equivalent, I believe. I don't think it's possible to stop this all-in unless you do something that also puts yourself at an economic disadvantage (ie:,creating a lot of roaches/lings/spines yourself). If someone disagrees with me, or thinks they have a different way to stop it, I WOULD GREATLY APPRECIATE YOU SHOWING ME, because I haven't found a way to do it yet. I'm heading to the store right now, but I'll be back in about an hour and we can play games, if you want. I'll stream it if anyone else is interested in seeing it.
On May 22 2011 07:03 Belial88 wrote: You know your set so far back economically with this, I've found on certain maps with narrow chokes to natural like Shakuras can beat this with hatch first and mass spines. Maybe I should've pushed 100% but here's a replay of me doing the build and losing to someone who went hatch first and mass spine.
I watched this game, and I honestly believe you could have either won, or dealt significant damage, if you would have pushed the second your roaches got to his base. Since your attack is hinging on 10 roaches, reinforced with tons of lings, with a very low drone count (compared to your enemy), this attack is the strongest at the moment your roaches reach your opponent's base. Afterwards, it can only grow weaker.
Also, a note about your play - this build should be fairly hard to scout - just keep 4-5 roaches at the entrance of your base, then hide the rest of your army behind your ramp or natural or something. You were massing up units the entire time, however, right underneath his overlord. If someone is going to beat this build, that'd be one way to let them do it.
On May 20 2011 05:50 Torte de Lini wrote: This is a terrible build and instantly recognized.
The biggest problem with this build are two things: 1. It's detectable and 2. Any opponent who expos faster than you and sees you coming (big grace to the overlords) will just start massing roaches. True, this might work on close-ground positions, but cross-map or cross-air just nullifies this attack.
An 8 pool stops this because the spine crawlers is only 65% up and your queen is almost popping by the time the lings have already taking out two to three drones.
Additionally, when you try to expo, mass lings pretty much destroy your roaches and denies your expo, preventing you from actually following up into your masterful push.
I've tried it 8 times and even when done perfectly or with slight alterations, two things occur: 1. the opponent simply gets a slightly better economy than you or 2. he simply out numbers your lings and roaches by a severe amount. The video is terrible because the guy engaged his roaches into destiny's built-army letting the lings get a surround.
Back yourself up to a wall, funnel the lings and you pretty much destroyed half his army. Additional lings are coming in for support, but at the same time your roach reinforcements are already incoming.
How this could work beyond Diamond is beyond my understanding. This isn't the 4-gate because it leaves too much time for your opponent to see you only producing units and respond accurately (in most cases, a lot of roaches with soon +1 attack).
Additionally, getting ling and banelings + 1 is nothing unusual to break a wall of what, 6 roaches (by the time it is done)
Is it bad ettiquite on TL forums to post multiple times on a row? Let me know if it and I'll start consolidating.
Posts like these kind of scare me because the poster comes off as sounding somewhat well-versed when, in reality, he has absolutely no idea what he's talking about.
"terrible build and instantly recognized" wat? Are you massing units underneath an overlord?
"An 8 pool stops this because the spine crawlers is only 65% up and your queen is almost popping by the time the lings have already taking out two to three drones." I'm only 1450masters, so maybe I'm not high enough yet to get matched up against Zergs who play the legendary "8pool" style. If you have any replays of a person seriously doing an 8p above gold league I'd love to see them. Regardless, drone micro saves you from any <10p.
"Additionally, when you try to expo, mass lings pretty much destroy your roaches and denies your expo, preventing you from actually following up into your masterful push."
Sorry, in what ZvZ world do you scout your opponent opening roaches, and then decide to mass ling to counter? What could be going through an intelligent Z's mind when you see that? "Well, he's on 1 base, maybe he's doing a +1 timing attack with his roaches. I know the only reason you get +1 roaches is so that you can 2shot lings, therefor, I'm going to mass lings in the hope that he expands and transitions out of roaches." I guess it could work, but only a bad Z player would be content to flip a coin like this.
"I've tried it 8 times and even when done perfectly or with slight alterations" need replays, seriously, I'd like to see how you could fail this so miserably when I'm able to make it work against Grandmaster players.
" This isn't the 4-gate because it leaves too much time for your opponent to see you only producing units and respond accurately (in most cases, a lot of roaches with soon +1 attack)." +1 attack..? wat?
EDIT: Actually, if you don't mind, you can show me how you think it's so easily stoppable. I would gladly play vs you, I haven't found a good counter yet.
2 openers can put you in a good enough position to beat this I think:
1. Hatch-first into roach is very strong vs. 1-base roach openings, and it will get you to 20+ drones off two bases quicker than Destiny's build.
2. If you open standard speedling, and you see the spine/roachwarren/larva (before roaches come out), I think you are safe to expand immediately, pulling all drones off gas and using speedlings to counter if the roaches move out.
One thing is for sure, I'm going to be checking for the drone count at the natural in every ZvZ before getting anything over 22 drones.
yea I've been using this for a while and I love it! The two things I really like about it are the early roaches that shuts down early baneling cheese and once u go roaches your opponent wont make any banelings anymore. Thanks for showing us
Is it just me or could you add on an evo chamber instead of the crawler (in case you scout no early thread like an very early pool) cut 2 roaches and mine a little more gas after metabolic to get +1 melee attack, so it should be available for at least the 2nd wave of lings
There is now buil better then any other builds. There is a huge timing window to be abused for early pooling and maybe early banes. If he scouts it and doesn't react, meaning he does his standard shit he dies to early banes. If he does react... well cool he at least looses a good amount of lings and maybe even a queen and or drones. criz out
On May 18 2011 13:12 TheLOLas wrote: This looks very strong. Extremely actually. I've heard doatrap and tastosis talk about a roach ling all in recently. Maybe this was it. Can't wait to try this out.
EDIT- Just tried it and it has one major flaw. They can baneling bust the roaches that serve as a wall. I did eventually win however because i massed about 24 roaches and took out his base. Just thought i would let you know.
This build seems quite strong, even when SoldierCross was being taught right then and there. If he were to do it exactly or close to flawless, it probably can crush many other players.
just registered to enlighten you all with my experience with this build
i have tried it for the second time (first was quite succesful ) and had really hard time to win the game!
map was scrap station, oponent went for +1 roach push. his roaches got to my base in the time when i stopped producing roaches (got around 12) a massing lings. My army died but reinforcing lings managed (with queen support) to hold his push and he finally retreated. I start to drone, made my +1 range and pushed back. He went for mutas, which i ignored and rampaged his expansion and several buildings in main. Then he got around 8 mutas and i had to fortify my base - i had around 6 queens and spores everywhere to secure my lead . He tried to harrass, but i hold and with lings completed the destruction in his base. So beware +1 roaches
My own thoughts, somewhat related to starojda's post above:
This build seems to have the most difficulty against hatch-first 2-base roach play. Anything else has been rolled over effortlessly, but it seems that a competent player can match your roach count with a hatch-first, potentially adding in some defensive crawlers as well. I've found that this has a really easy solution: don't use your lings to engage his army. Instead, divert a substantial portion of your initial lings and reinforcements into his main mineral line.
I've found this super effective because 2-base roach play usually goes very, very light on lings. And while it feels like a coin-toss if your roach+ling army can beat their roach+crawler defense, they have no response to a ling drive-by on their economy. They have to pull roaches to save their drones, at which point you can use your own roaches to overrun the static defenses and clear their natural. At that point, I simply do as much economy damage as possible until their roaches return to deal with my roaches -- then I run my roaches back to my base while reinforcing. This almost always provokes an all-in, as they'll be at a tremendous economic deficit. It's an easy all-in to hold, however.
This strategy doesn't work quite so well on maps where the run-by is difficult (e.g. Shakuras), but at the low Master level where I'm playing few players can defend accurately even then.
On May 23 2011 17:40 Belial88 wrote: It can sustain almost full ling production, if not full, on 20 drones 2 queen 2 hatch
Perhaps, but you don't address his second point.
1 base = all-in.
If he has a second base and close to equal drone count, he knows he's ahead and he KNOWS you're doing an all-in thats not mutalisk since you did a second hatch that is easily scoutable. Also, this makes it even more all-in since even by doing a shitload of damage like killing the expo, you still only have 20 drones and no expansion.
I watched this game, and I honestly believe you could have either won, or dealt significant damage, if you would have pushed the second your roaches got to his base. Since your attack is hinging on 10 roaches, reinforced with tons of lings, with a very low drone count (compared to your enemy), this attack is the strongest at the moment your roaches reach your opponent's base. Afterwards, it can only grow weaker.
Also, a note about your play - this build should be fairly hard to scout - just keep 4-5 roaches at the entrance of your base, then hide the rest of your army behind your ramp or natural or something. You were massing up units the entire time, however, right underneath his overlord. If someone is going to beat this build, that'd be one way to let them do it.
Wow Destiny watching me play, I'm woozy!
Fair enough, I should've just busted. And isn't the point of the build to be unstoppable even if scouted - although with him scouting I suppose he could prepare and draw the game out and maybe survive instead of die outright.
"terrible build and instantly recognized" wat? Are you massing units underneath an overlord?
Well besides the fact that I was doing exactly that, I've found it pretty easy to scout - 13 pool, 15 gas, roach warren before queen is out (which implies early aggression instead of early lair/tech). They could always be doing some kind of expansion build, in which case when you see them expand before 30 you know it's not this build, and you can either respond with full-on aggression, continue doing this build and win, or expand yourself. Your drone should be alive to see the roach warren - I know you say don't scout, but I prefer sending a drone scout and NOT making a spine crawler instead of just making a blind spine crawler. At least, that is how I look at it.
Quick note - I hear that 11 extractor trick overlord is better for pooling on 11-13, but bad for 14 pool. So I imagine you want to extractor trick into 13 pool for this build? I'm sure at 13, you're right at the line of both working out, I guess it would take very specific testing to figure out which is marginally better...
Sorry, in what ZvZ world do you scout your opponent opening roaches, and then decide to mass ling to counter?
I usually go mass speedling off 1 base to deal with anyone who tries to 1 base roach pressure me in early game. I mean that's not stupid right, with enough mass lings you can kill roaches with a surround. However in higher numbers I know that roaches beat lings, and roach/ling beats roach.
Is it just me or could you add on an evo chamber instead of the crawler (in case you scout no early thread like an very early pool) cut 2 roaches and mine a little more gas after metabolic to get +1 melee attack, so it should be available for at least the 2nd wave of lings
That's a lot more gas, and a lot less lings. A lost drone, lost larva, and cost of evo. I mean maybe it could work, maybe it's just me that thinks it's too costly.
To someone responding to my claim of why not just go in-base hatch:
Perhaps, but you don't address his second point.
1 base = all-in.
If he has a second base and close to equal drone count, he knows he's ahead and he KNOWS you're doing an all-in thats not mutalisk since you did a second hatch that is easily scoutable. Also, this makes it even more all-in since even by doing a shitload of damage like killing the expo, you still only have 20 drones and no expansion.
Right, but this is an all-in, for the most part. Your opponent is going to lose, straight up, unless he does something exactly the same or takes a fast hatch. In either case, you will see the opponent hatch before you do, which means you are safe to expand. In fact, that replay that Destiny watched that I posted, that was probably the ONLY game where I expanded instead of going 1 base, and that was only because I saw that the opponent went hatch first.
As we see in many replays that Destiny shows us, knowing the attack is coming doesn't save you. You can also always proxy the hatch somewhere completely hidden on the map so they don't see it (doesn't matter how far away it is with speedlings, really, and as long as it's as close to the enemy base as your base is, that's good enough). You could put it in the secret hallway on Xel Naga, for example, or maybe expand to the enemy's third! That could make for some pretty funny games, I think I'm going to do exactly that and upload the replays here actually.
The point of the 2nd hatch is not economics, but larva management. The only economic advantage of having 16+4 vs 20 is so marginal I feel it really isn't worth the risk of an open expansion, and only if the opponent fast expanded should you take an expansion instead of inbase/proxy anyways, because that risk isn't there.
Anyways, what I'm interested in, is how fast you can get speedlings out if you go 13 pool 15 gas and you see an opponent go hatch first. I think everyone generally agrees going hatch first in ZvZ is pretty stupid, so while hatch first may be the counter to this build, that's just as useful as saying "oh if your opponent likes to go Forge Fast Expansion, you should just 6 pool them" because you can't know these kinds of things until when your drone scout gets to the enemy base. So if you see someone go hatch first and you planned to do this build, you can probably just immediately go for speedlings and pressure the opponent, and expand yourself, and play a normal game - you can either just ruin the opponent with mass speedlings or expand yourself, and not be behind at all in the game (I mean I guess you would be if you don't pressure and just expand yourself, but you can easily just speedling harass him and force him to overreact with spines if he expects to hold his base against pure speedling aggression).
15 hatch beats it clean. So does the standard 2base ZvZ ling/roach timing push that koreans have been using since GSL1 where you cut drones around 24-34 depending on what your opponent is doing. Slow roaches just get across the map too slow, and by the time you have speed they will easily be able to match you in count.
Any push with slow roaches (and/or roaches that lack +1 attack) is the opposite of good. There are times you can attack with slow roaches if your opponent puts on his protoss boots and gets greedy, but it should never be your ZvZ plan.
It will work against anyone who opens roach, but they are already throwing the game away by doing that.
i have encountered this build during the past days on ladder. My hatch first build on Shakuras did beat it with me coming up way ahead, even though i made several grave mistakes: 1) I had to put up 5 spines at my nat because i was too greedy and wanted to make drones and not all units even though i knew the attack was coming 2) i had a baneling nest up way in time but didnt make a single baneling, this would have made it so much easier to begin with 3) i let his lings surround my roaches
so yes i know my opponent wasnt the strongest but the build clearly has its flaws vs a superior economy ( i had 10-15 roaches when he attacked and i had poor macro^^)
I got completely demolished by a zerg who beat this build, I was doing the build (to somewhat exactness I may have been late on a few things but it didn't matter) He opened with with a fast +1 roach all-in and crushed.
On May 18 2011 13:12 TheLOLas wrote: This looks very strong. Extremely actually. I've heard doatrap and tastosis talk about a roach ling all in recently. Maybe this was it. Can't wait to try this out.
EDIT- Just tried it and it has one major flaw. They can baneling bust the roaches that serve as a wall. I did eventually win however because i massed about 24 roaches and took out his base. Just thought i would let you know.
Wrong. Roaches are neither light units nor structures, so they are resistant against banelings. Roaches are classified as armored. It would not be cost effective at all to try to baneling bust through wall of roaches.
9 pool or earlier rapes gives this build problems. If they hatch first the allin is really easy to hold if they know the build and timings. I like the 9 pool build the french guy posted on here for zvz and that works well against the build in the op.
On May 18 2011 13:12 TheLOLas wrote: This looks very strong. Extremely actually. I've heard doatrap and tastosis talk about a roach ling all in recently. Maybe this was it. Can't wait to try this out.
EDIT- Just tried it and it has one major flaw. They can baneling bust the roaches that serve as a wall. I did eventually win however because i massed about 24 roaches and took out his base. Just thought i would let you know.
Wrong. Roaches are neither light units nor structures, so they are resistant against banelings. Roaches are classified as armored. It would not be cost effective at all to try to baneling bust through wall of roaches.
Yes, it's not cost effective, but if you break the wall with banelings you can make it cost effective afterwards by killing everything.
You need 8 Banelings (400m/200g) to destroy a roach wall (225m/75g), but if the opponent doesn't have enough units, breaking it still wins you the game. I still don't like baneling busts, but it doesn't change the fact that it is a valid strategy, even against roach walls.
I have been using this build a lot and I must say it is quite impressive. However what if someone goes for a mass queens/spine build where the queens block runbys into the main, the spines poke at the roaches and the queens claw the lings while transfusing?
Also on a side note: I ran into someone on ladder who was basically following the build by the book and got the blind crawler which I feel might not be needed based on what you scout. As a result he was set back and I pushed out earlier and won because of that spine he built.
I think this build is amazing. And i cant understand the nobodies who come in and say "this build is garbage" without trying or seeing it. And then they tell the people who posted it what it is. "O well this is an all in" And then they say "well this loses to a ling all-in" When they dont have any idea wtf they are talking about.
When a player who is 10x better than u shares a strat and says "this is good ZvZ" i dont understand how Danny Diamond can say "actually this build sucks and will never beat a compitent player" when you have NO idea what you are talking about since u havent played with the build at all yet.
I don't see how this build is supposedly "unstoppable"... It's super easy to scout (especially if you put the spine in your mineral line). It can be strong on certain maps, like Xel'naga or Metalopolis with a wide entrance to the natural but I have no clue how this could work on Shakuras, when you scout it, just put up 2 - 3 spines at natural and mass Roaches... even if he doesn't attack you will be ahead because 1 base roach is a terrible opening for macro play...
I don't understand the rage. This build isn't a guaranteed win of course, because your opponent can copy it. Anyways, the goal is to force a certain response and overpower everything else. It cannot lead to 100% wins, but it should lead to a pretty good winning ratio and that is all what counts in games with imperfect information.
On May 25 2011 16:07 NeonFox wrote: There should be a way to hit that timing with around the same amount of units from a 15 hatch no? Did anyone try this out?
You could just do the build everyone is doing against toss. Idra does it on his stream sometimes and he did it against tt1 in the eg masters cup today on xel naga.
I personally don't like this build zvz because I think it offers less flexibility then the other zvz allin builds, is easy to scout, and just straight loses to certain builds where other allin builds don't. I don't even think it's that safe because it'll straight lose to early pool + drone + 2 spine allin. I like 9 pool at the moment because people don't really know how to adjust to it yet at high diamond low masters as they're in the dark and you still get a fairly fast expo. You also can get a hatch cancel if they hatch first and you find their location not last.
Ok so I have watched all 4 replays that Destiny has posted in this thread.
This is Destiny's explanation of the build:
Essentially you are getting the bare minimum number of drones needed to sustain 2 queens/2 hatcheries worth of zerglings. You mine enough gas for 10 roaches/zerg speed, send 10 roaches the enemy base, then rally mass speedlings behind it. Banelings don't work to counter this because of the 10 roaches you send, and mass lings will die to roach/speedling, and a greater number of roaches will die to roach/ling. If you build even 4-6 too many drones, you will lose the game, it would seem.
In games 1 and 2:
Destiny opens 14pool and get a late gas around 17ish. Makes a queen, and a set of zerglings, along with a spine in his min line. He gets about 16 drones on mins, and 3 on gas mining all the time. First game he started researching speed at about 8 minutes... and tried to expand but Slush's lings prevented him from doing so for a while. As a result he takes is nat late, and moves out with 16 roaches and alot of speedlings, with more rallied behind. Note this attack comes at 11 minutes. Slush didn't get many extra drones and pretty much had a similar economy to destiny; if he had a few more drones earlier (because destiny opened roach) he would have had more units in the battle.
So this attack at 11 minutes... it's certainly not the build he outlined up there ^ with 10 roaches. It hits pretty late.
Second game similar opening, but destiny gets his speed faster, but he also moves out with 15 roaches or so. In the battle he overwhelmed slush's 1 base burrow roaches, which had to burrow to stay alive as they were small in numbers and had no speeding support, so in the end destiny killed too much and won
Game 3 the student who executed the build, was actually a clear demonstration of what the build is supposed to do. He builds 5 roaches and takes a nat with this, then a further 5 and moves out with speedling support arriving at his enemies natural at 8:10. his opponent did a speedling expand (14gas14pool, speed, take off gas, 4 lings queen then hatch)
The timing is pretty nice, hits just after the other player would get a few rounds of drones to utilize his natural. However:
Sorry, in what ZvZ world do you scout your opponent opening roaches, and then decide to mass ling to counter? What could be going through an intelligent Z's mind when you see that? "Well, he's on 1 base, maybe he's doing a +1 timing attack with his roaches. I know the only reason you get +1 roaches is so that you can 2shot lings, therefor, I'm going to mass lings in the hope that he expands and transitions out of roaches." I guess it could work, but only a bad Z player would be content to flip a coin like this.
The other zerg saw SgtSater take his nat with only 3-5 roaches to defend. No lings anywhere to be seen, nor a queen for support, in the wide open area of the natural. If the opponent had made more speedlings, they would've been able to surround these 4 roaches and kill them easily, not to mention if you have 2 groups, 1 targeting the hatch and the other threatening a runby into the main, it seems impossible that any good zerg player would let you take the nat with so few units
The 4th game, destiny opens 15hatch. This game is just basically a roach ling allin off 2 base. Destiny stopped at 25 drones, attacked through the rocks on scrap station. Nothing new here, we all know this transition from 15hatch, it's just that his opponent didn't poke with lings at all so he didnt see destiny busting the rocks (and thus proceeded to start a lair, double evo, drone up to 40) all the while destiny was massing his army
What I think of the build:
Easily countered by a good zerg who doesn't overdrone, and constantly pokes with lings to scout your army.
Moving out at 11 minutes is far too late for an effective attack
An 8minute push with 10 roaches and speedlings is good. But I would just drone slightly ahead since I know your economy is basically 1 base (you will have little or no drones at all in your nat if you did the build you explained) and if I play safe with 1 or 2 spines, i can hold it
Not sure if you are on EU Destiny, but if you are I will gladly play you to test how good this really is
I've read this whole thread and I watched the streamed lesson live. I have 2 requests.
1) Many people have said that hatch first would produce many more units for that timing attack, can somebody post a replay please. 2) Can either Destiny or somebody else explain why you don't want to go hatch first (maybe this invites 9 pool or something similar?).
I think its worth pointing out: -No build is unbeatable -You can't scout this entirely (although you can guess from poking with lings you will only see a couple of roaches, and overlord scout should die and therefore screw you over when the attack comes) -A strong timing attack at the start is always strong.
It's indeed a very strong build and you're very right in saying that it's close to a 4-gate, cuz it's very aggressive, but it's not technically an all-in, cuz you can still play a Macro-game afterwards.
But just like 4-gate, when scouted (look for 1 gas only, no Lair, no Evo-Chamber/Baneling-Nest, roach Warren, saved up larva until Roach Warren finishes, all Queen-Energy spent on Injects etc. It's not easy to scout, but if you get in a good scout or read the Zerg well, it's easy to figure out what he's trying to do) it can be hold off. Of course it's harder on some Maps, but that's also true for a 4-gate and it kinda got out of fashion too.
Protoss basically can hold it off even if they don't scout it, by having perfect Force-Fields and by playing defensively (3-gate-expand into Forge with maybe a cannon or two). There are also quite heavy Counter-builds, like Dark-shrine into 3-gate-expand or 1- or 2-Gate + Starport for Voidrays into expansion.
I tend to exaggerate things a bit, as most people know. This build isn't "unbeatable", persay, but the -only- way to counter it involves a drone-cut and heavy unit production from the enemy. The defense will appear to be almost as all-in as the attack.
A few people have mentioned builds involving a hatch first. I -refuse- to hatch first in ANY ZvZ because I don't like flipping coins, and a hatch first will automatically lose to any <10p.
As far as my particular opening, it might be more efficient to get ling/bling to open as opposed to roaches, I just don't open ling/bling because it feels retarded to me to ling/bling vs ling/bling. I open roach because others seem to prefer the ling/bling opening. Regardless of how comfortable I feel with my micro, I detest baneling wars.
On May 25 2011 23:57 kickinhead wrote: It's indeed a very strong build and you're very right in saying that it's close to a 4-gate, cuz it's very aggressive, but it's not technically an all-in, cuz you can still play a Macro-game afterwards.
But just like 4-gate, when scouted (look for 1 gas only, no Lair, no Evo-Chamber/Baneling-Nest, roach Warren, saved up larva until Roach Warren finishes, all Queen-Energy spent on Injects etc. It's not easy to scout, but if you get in a good scout or read the Zerg well, it's easy to figure out what he's trying to do) it can be hold off. Of course it's harder on some Maps, but that's also true for a 4-gate and it kinda got out of fashion too.
Protoss basically can hold it off even if they don't scout it, by having perfect Force-Fields and by playing defensively (3-gate-expand into Forge with maybe a cannon or two). There are also quite heavy Counter-builds, like Dark-shrine into 3-gate-expand or 1- or 2-Gate + Starport for Voidrays into expansion.
This is a specifically ZvZ build --- if you had read the thread you probably would've picked that up.
Builds are far from perfect but just did them in yabot to get a general idea of how many units you can get out with each build. Even if he has 10 roaches and 30 slings hitting your nat at the 8:10 mark, with 15 hatch 14 pool they can have 3 spines, a queen at each hatch, and 16 roaches out. I did 16 roaches and a queen vs 10 roaches and 30 slings in unit tester and the 16 roaches + queen had 7 roaches left.
The hatch first player has so many more drones, and you can see the roaches leave so you know when you can start making pure roach ling to defend. I haven't had as much success with this build as other cheesy zvz builds on ladder and people hold it off without breaking a sweat if they scout or know the build. There's not much this build beats.
I posted a sure fire way to stop this build pages ago but as I see this thread continues to thrive I will gladly post some replays later this afternoon once I get home from work.
I'm no grandmaster but it should still be helpful if not entertaining .
On May 21 2011 01:02 EvilZergling wrote: I have beat this build repeatedly against several players that have adopted it recently.
It's far from unstoppable and actually laughable against the 9pool build.
* 9 - pool * 10 - Overlord * 10 - 6 Zerglings (3pairs) * 13 - Queen (1) --> Inject * Drone to 17 * 17 - Overlord * @Queen (1) complete, Queen #2 + Extractor (1) * @Queen #2 complete, Queen #3 + Creep Tumor * Move both queens to block ramp from counters/all-ins * Drone to 24 * 24 - 3 drones in gas + Roach Warren * @Roach warren complete, 5 Roaches * @Roaches complete, expand and use roaches to defend natural while first 2 queens continue to block ramp, possibly add a spine. Evo Chamber (1) * @100 gas, Lair * @100 gas, +1 attack * @100 gas, Roach Speed * @+1 attk 25% completed, cut drones, mass roaches * @Upgrades near complete, go attack.
*Note: from here you pretty much gauge your next move. If you feel you can win then continue to reinforce with units otherwise drone up and drop an infestation pit and possibly 2 more spines.
Used this build in practice games against this said destiny build and smashed it with 100% success rate.
This build puts you at a disadvantage from the start against 14g13p, though, so I don't see why you would ever open with this build. It also seems like it would put you at a severe economic disadvantage against someone who wanted to play a standard macro game, as you're expanding pretty late with this build.
Also, I have a hard time believing this can even stop the aforementioned roach/ling all-in. Would you care to try it against me in a game?
Just wondering, if someone 15 hatch vs this build, should you just be attacking sooner, just having the lings come in later? Or should you take hatch later? Or am I doing i wrong and the timing is supposed to come before 15 hatch catches up to me?
In case anyone is interested in my problems here's a replay of me doing this build:
Here's me failing against a guy on ladder with the roach ling allin. I could probably shave half a minute off my time when I attack but still I don't think I have a chance to win. My best chance to win is attack with my initial roaches but he'd still be able to hold imo and have the ability to pump more units and still have an expo. Plus it strays from the build that's supposed to beat everything unless he does the same build.
Here's me doing a 9 pool against a guy doing the roach ling allin. Again, he could probably shave some seconds off his build but I could have done a better job as well. Since the build is supposed to crush everything I think it shows that's it's not so awesome if I can hold it while not playing optimally. He was probably better off doing a ling run by but I should have had my roaches closer to my ramp or have it blocked off so I think that evens out. For some reason in game it didn't register in my head that he was even doing the roach ling allin at the time until it happened.
All the people on ladder were diamond and I think it should be good enough to get the general idea. The roach ling thing is held off by so many builds, and it gets raped by so many other cheeses.
On May 18 2011 14:16 MrBitter wrote: Destiny's trolling you guys.
1 base roach will lose to 2 base roach every time....
And the build Tastosis are talking about is against a Toss that is fast expanding or they are talking about Nestea's plus one timing in ZvZ. For this to be equivalent to a 4gate, it would have to be able to work in all match ups in every position.
I think this build also has some potential against Protoss.
It's definitely not guaranteed, and most of that might be because of lack of skill... but it is definitely a huge help to have this build under your belt...
This build puts you at a disadvantage from the start against 14g13p, though, so I don't see why you would ever open with this build. It also seems like it would put you at a severe economic disadvantage against someone who wanted to play a standard macro game, as you're expanding pretty late with this build.
Also, I have a hard time believing this can even stop the aforementioned roach/ling all-in. Would you care to try it against me in a game?
On paper, yes you are correct; However, the 9 pool's strength is highest when the opponent is trying to perform a regular macro build. As long as you are focusing drones down you should do enough damage to come out ahead therefore making your 9 pool pay for itself.
I've had a few games where my opponent continued to try and simply micro his drones around my 6 lings to buy time for the queen while continuing to drone up and after losing too many drones simply just left the game and quit altogether thereby winning me the game in under 5minutes.
The whole point of the 9 pool and 6 early zerglings is that you are simply trying to kill a few drones to make your going 9 pool worth it; Otherwise yes, you are correct, it's a disadvantage if those lings do no damage then you are considerably behind.
I'd love to do a 1v1 and I'd give it a shot; However, keep in mind that you are a much higher skilled player than I in terms of mechanics so even if I am executing said build to the best of my ability you may beat me anyway. What's more important I think, is that you give my build a shot against someone performing your 4gateZerg build so that you can get an idea of it's strengths and see how far you actually come out ahead because I think you will be surprised.
On May 18 2011 13:36 PR4Y wrote: Good control with b/ling can shut this down... lings actually do very well against roaches, and if your blings connect with the lings, it's GG.
The problem with this build, is it's a ZvZ build... The timing for this is so easily scoutable (ovvy scout) that you just throw up a b.nest and your fine.
Destiny was using this to teach one of his STUDENTS how to execute a strong strategy. Keep in mind his student was pretty terrible, and just needed help with a good strategy for ZvZ... You have to realize that Destiny is also selling his own product, so obviously he is going to hype this build for his student, to build confidence.
unless u have nestea ZvZ micro this is unstopable unless u make atleqst 3 spines and even then zerglings can run you over
Here's me failing against a guy on ladder with the roach ling allin. I could probably shave half a minute off my time when I attack but still I don't think I have a chance to win. My best chance to win is attack with my initial roaches but he'd still be able to hold imo and have the ability to pump more units and still have an expo. Plus it strays from the build that's supposed to beat everything unless he does the same build.
Here's me doing a 9 pool against a guy doing the roach ling allin. Again, he could probably shave some seconds off his build but I could have done a better job as well. Since the build is supposed to crush everything I think it shows that's it's not so awesome if I can hold it while not playing optimally. He was probably better off doing a ling run by but I should have had my roaches closer to my ramp or have it blocked off so I think that evens out. For some reason in game it didn't register in my head that he was even doing the roach ling allin at the time until it happened.
All the people on ladder were diamond and I think it should be good enough to get the general idea. The roach ling thing is held off by so many builds, and it gets raped by so many other cheeses.
1) on the 2nd replay your 9 pool fails hard, and then you still out macro your opponent to have more roaches than he has, and he also has a really bad engagment. All things being equal there is no way you should have more stuff than him if you 9 pool and he puts his down on 13. Do you really think this replay proves anything?
2) Destiny answered the question about going hatch first in ZvZ. Yes you'll win some games, as you will 6 pooling, but it's rolling the dice for him. This build was made as a solid opening against all other builds. I question whether it's not better to drone scout since you could possibly punish the hatch first, but really this is a small thing.
"Se many builds. so many cheeses" - exactly how many viable ZvZ builds are there? I'm a nubcake, but I think you can count them all on one hand. no?
Here's me failing against a guy on ladder with the roach ling allin. I could probably shave half a minute off my time when I attack but still I don't think I have a chance to win. My best chance to win is attack with my initial roaches but he'd still be able to hold imo and have the ability to pump more units and still have an expo. Plus it strays from the build that's supposed to beat everything unless he does the same build.
Here's me doing a 9 pool against a guy doing the roach ling allin. Again, he could probably shave some seconds off his build but I could have done a better job as well. Since the build is supposed to crush everything I think it shows that's it's not so awesome if I can hold it while not playing optimally. He was probably better off doing a ling run by but I should have had my roaches closer to my ramp or have it blocked off so I think that evens out. For some reason in game it didn't register in my head that he was even doing the roach ling allin at the time until it happened.
You said it yourself. The 9 pool kills nothing because I was indecisive about killing the queen or drones and just wasn't playing well that game in general. I still end up holding off the roach ling allin and it didn't click in my head that's what he was doing even though I saw the spine crawler and roaches.
I don't think the 9 pool build is that good of a build but people don't know how to respond to it and they have to be paranoid about a ling allin, roach allin, ling bane, or fast mutas. A lot of the time they start pulling ahead in econ from me but then the roach attack comes and they die.
I would put my own standard zvz buil against that at any time. I might loose against Destiny but I believe that would be because of micro not the strategy. But I would try it (sc2 addy on eu is criz 202). Btw fast hatch is bad in zvz believe it^^ And if anyone wonders... no I won't tell me opening which helps me get a over 90% win rate against Zerg even against low level master (haven't gotten farther yet, sadly T.T). I am just saying the buil got holes... huge holes^^.
On May 27 2011 09:43 criz202 wrote: I would put my own standard zvz buil against that at any time. I might loose against Destiny but I believe that would be because of micro not the strategy. But I would try it (sc2 addy on eu is criz 202). Btw fast hatch is bad in zvz believe it^^ And if anyone wonders... no I won't tell me opening which helps me get a over 90% win rate against Zerg even against low level master (haven't gotten farther yet, sadly T.T). I am just saying the buil got holes... huge holes^^.
criz out
low masters is nothing to brag about. and no one asked about your build order.
What's really amusing is I got hit by a guy doing exactly this build a few days ago and I hadn't heard of it, only I had decided to go fast mutas (yea yea I know, it was late, I was tired) and I remember thinking "wow, he has a lot of stuff, it's a good thing my mutas can clean up his queen and then his army..." It was a complete dice roll win, but having seen this post I can now say with absolute certainty:
If he's going roach ling all in and I scout it but he doesn't scout me, I just go fast muta.
I think that this all in attack comes in at about 9 minutes? I've played with it vs the AI and I don't think I can get it much faster. On the other hand fast muta can have 6 up at a bit before 8 minutes, so you really shouldn't have anything to worry about. Even if he spots it, he can't move out because you'll kill his army. Throw down some spines for extra protection and you are fiiiiiiiine.
So yea, I guess the moral is scout your opponent, and if he's going cheese, cheese him better and harder :D
I'm a diamond player, I think my opponent was platinum. The rest of the game we both play quite awfully, I eventually win, but I think the point is that with the spines and mutas I really didn't have to worry about the all in.
That said I'm sure the muta strategy puts me behind in other ways, but honestly I'm too tired right now to think of that Hope it's interesting all the same
On May 27 2011 12:57 DeLoReAn wrote: this is not unbeatable. i am doing it the way it is laid out. i lose each time
While I haven't copied this build exactly, I am having great success against 1000+ masters players on EU by going 4 lings instead of the spine off of a 12pool13gas and transitioning into this if I don't see anything that I need to deal with(fast pool being the obvious one). A fast 8-10 roach push following up with gasless ~20ish drone off of 2 base mass ling is really really powerful so far. Only been able to play like 3-4 games so far however so I can come back with more information later if people are interested.
To sum up this thread I am of the firm belief that a push such as this is incredibly powerful because the only way to have a superior army composition is by blindly going roach/bling/sling or something else similarly defensive(such as mass spines) something which isn't very effective against most other builds(hard to get both tech structures up without falling behind/dying). Given that a blind counter is extremely unlikely, all you really have to do is hide it well.
I'm thinking that the best way to go about a roach push like this(basically, 10 roaches and pulling gas while massing speedlings) is to just make your build look like something completely standard. Given this denying scouting of the roach warren is crucial(you probably want your build to look like a speedling expo).
-No initial zerglings built, so little scouting information and even worse, the other zerg will see no zerglings built, making your expansion even more susceptible
-8 pool
-Straight roaches can easily lose to mass speedling, even walled
-you can get out mutalisks/infestors (if rushed) before this push would occur, and there is no initial pressure possibilities to punish it.
... and thats all i can really think of for now, but those would have to be the major flaws behind the strategy, and of course no strategy is perfect, but thats a list of extremely easy counters.
[QUOTE]On May 18 2011 13:12 TheLOLas wrote: This looks very strong. Extremely actually. I've heard doatrap and tastosis talk about a roach ling all in recently. [.quote]
No it's not it. They're talking about a ZvP build.
On May 18 2011 13:12 TheLOLas wrote: This looks very strong. Extremely actually. I've heard doatrap and tastosis talk about a roach ling all in recently.
No it's not it. They're talking about a ZvP build.
lolol. Shows the power of ignorance + star power doesn't it.
On May 27 2011 10:57 zasta wrote: What's really amusing is I got hit by a guy doing exactly this build a few days ago and I hadn't heard of it, only I had decided to go fast mutas (yea yea I know, it was late, I was tired) and I remember thinking "wow, he has a lot of stuff, it's a good thing my mutas can clean up his queen and then his army..." It was a complete dice roll win, but having seen this post I can now say with absolute certainty:
If he's going roach ling all in and I scout it but he doesn't scout me, I just go fast muta.
I think that this all in attack comes in at about 9 minutes? I've played with it vs the AI and I don't think I can get it much faster. On the other hand fast muta can have 6 up at a bit before 8 minutes, so you really shouldn't have anything to worry about. Even if he spots it, he can't move out because you'll kill his army. Throw down some spines for extra protection and you are fiiiiiiiine.
So yea, I guess the moral is scout your opponent, and if he's going cheese, cheese him better and harder :D
I'm a diamond player, I think my opponent was platinum. The rest of the game we both play quite awfully, I eventually win, but I think the point is that with the spines and mutas I really didn't have to worry about the all in.
That said I'm sure the muta strategy puts me behind in other ways, but honestly I'm too tired right now to think of that Hope it's interesting all the same
Is the stream of replays of people failing this build badly never going to end? What does this prove? I know replays are a good thing for discussions of this type, but when they don't show what somebody says they show then what is the point?
Did he have 2 bases worth of lings, and then have fast reinforcements? No.
Your answer is....Muta rush. I'm certain that this Roach/Ling all-in (althought it's not all-in) would win vs your handful of Mutas 90% of the time.
I just won 4 games in a row with this build (high plat), thanks for sharing - ZvZ used to be my weakest match up. The games I played weren't even close.
One question: After a short time, my minerals start to bank up - getting to about 600 after a couple of injects. What should I do with this moneys? Should I put some back on gas, just in case of the rare event of it being held? Or get a 3rd hatch/some queens?
Here's an example: http://replayfu.com/r/FQqZqm - you can see I'm floating a fair few minerals. I got supply blocked at 18/18 (forgetting 16 ovy...lol), and forgot to transfer drones - but that should leave me with LESS money, yet I'm still floating...
On May 27 2011 10:57 zasta wrote: What's really amusing is I got hit by a guy doing exactly this build a few days ago and I hadn't heard of it, only I had decided to go fast mutas (yea yea I know, it was late, I was tired) and I remember thinking "wow, he has a lot of stuff, it's a good thing my mutas can clean up his queen and then his army..." It was a complete dice roll win, but having seen this post I can now say with absolute certainty:
If he's going roach ling all in and I scout it but he doesn't scout me, I just go fast muta.
I think that this all in attack comes in at about 9 minutes? I've played with it vs the AI and I don't think I can get it much faster. On the other hand fast muta can have 6 up at a bit before 8 minutes, so you really shouldn't have anything to worry about. Even if he spots it, he can't move out because you'll kill his army. Throw down some spines for extra protection and you are fiiiiiiiine.
So yea, I guess the moral is scout your opponent, and if he's going cheese, cheese him better and harder :D
I'm a diamond player, I think my opponent was platinum. The rest of the game we both play quite awfully, I eventually win, but I think the point is that with the spines and mutas I really didn't have to worry about the all in.
That said I'm sure the muta strategy puts me behind in other ways, but honestly I'm too tired right now to think of that Hope it's interesting all the same
Is the stream of replays of people failing this build badly never going to end? What does this prove? I know replays are a good thing for discussions of this type, but when they don't show what somebody says they show then what is the point?
Did he have 2 bases worth of lings, and then have fast reinforcements? No.
Your answer is....Muta rush. I'm certain that this Roach/Ling all-in (althought it's not all-in) would win vs your handful of Mutas 90% of the time.
The point was that he couldn't have 2 base worth of lings because I picked off a queen... honestly I don't think there's much that he could have done about that. I haven't yet analysed it in depth, but spending half an hour with the AI, I don't see how you could do the rush much faster than 9 mins, and you can easily have 6 mutas up before that. So the idea is, identify the build and then hard counter.
But like I said, it's just for interest. This was the first time I've come up against it. If you'd like to practise and try it out, be my guest and add me (zasta, 174, eu server). Have a nice day.
This build is stronger than I originally thought, but I'll say the idea of playing like this doesn't feel much more stable than going hatch first (not that I'm sure much is stable in zvz). I really feel that if your'e not up a base playing without ling speed for so long feels pretty blind. There are some blind counters to this build, they're pretty bad builds though so that doesn't really mean much.
I personally would like to get my drone micro to a point where I feel confident holding early pools with a high percentage with hatch first (obviously I should still lose to better zergling micro). Because then it's hard to get an advantage to me going hatch first 60/70 % of the time.
It's worth noting that I think there are some maps that this build is bad on. The only very relevant one is shakuras. The ramp to the natural makes defenders advantage a lot more significant and the defender can get a good wall/concave up.
On May 28 2011 07:38 MoreFaSho wrote: This build is stronger than I originally thought, but I'll say the idea of playing like this doesn't feel much more stable than going hatch first (not that I'm sure much is stable in zvz). I really feel that if your'e not up a base playing without ling speed for so long feels pretty blind. There are some blind counters to this build, they're pretty bad builds though so that doesn't really mean much.
I personally would like to get my drone micro to a point where I feel confident holding early pools with a high percentage with hatch first (obviously I should still lose to better zergling micro). Because then it's hard to get an advantage to me going hatch first 60/70 % of the time.
It's worth noting that I think there are some maps that this build is bad on. The only very relevant one is shakuras. The ramp to the natural makes defenders advantage a lot more significant and the defender can get a good wall/concave up.
Emphasis mine.
Yes, I completely agree. What we should take from this build however is the idea that 20-22 drones mining minerals on 2 bases can produce a metric shit-ton of lings. What we can also take from this build is that 8-10 roaches at around 8 minutes are pretty fucking powerful if you back them up with speedlings. Add to the fact that the only way to "counter" an attack like this is to be extremely defensive or do the same to them but with defenders advantage with 2-3 more drones(since, quite frankly, the only cost effective answers to speedlings early game are either chokes, or banelings, adding roaches takes care of both weaknesses).
Disregarding the very stiff and easy to read build order, it is easy to take the "meat" of the build which is that zerg has no real obvious answer to a roach attack backed with extreme amounts of speedlings. If you overdrone, you die, if you tech, you die, if you play overly defensive, you lose to someone playing standard. The beauty of an attack like this is that at the point in the game where it is a threat(7-8 minute mark) your opponent should be more or less completely in the dark as to what you are doing. The only thing they should know is that you have taken an expansion following pool-gas. That could mean just about anything.
Edit: Also, it is very possible to get speed first and hold off on making the roach warren in order to be "unscouted". The difference is that you won't have 6 roaches for blocking your ramp early enough to beat a baneling bust so you instead need to be very active with 4-6 speedlings scouting your opponent and react accordingly. Just as 4gate in pvp had to adapt if they scouted 2gate zealots, a build like this needs to adapt if it scouts something that uses early game shenanigans to blind-counter it.
To say the least, this is an unusual build. It works in plat/gold, but it doesn't make sense. On paper that is.
I mean, you can get 8 roaches by 5:15 and that's with droning and getting buildings, so it doesn't make sense that it should take twice as long to get 13, plus slings.
But, I don't argue with something that works. But from an execution standpoint, wouldn't the effectiveness increase if you sent in the roaches when they finish, instead of when your lings finish? That way the attack arrives sooner and he's less prepared.
I've seen both CatZ and Destiny use this all in successfully multiple times, so everyone who is saying that this doesn't work at higher levels is wrong.
On May 28 2011 18:40 ShoeFactory wrote: zerg 4 gate?
this is like youre a black guy in the kkk lol.
content: 2 base roach beats this without much trouble at higher leagues and good drone micro against the all in.
First, he was referring to the state of PvP where the situation is that if your opponent 4-gates, you need to do something similar(or extremely defensive) to not die.
Second, "higher leagues"? I have yet to lose with a roach/ling push like this against high masters/low GM on EU and I've only been doing this build for like 5 games total(although yea, this kinda also means that it's not a very large sample size but it also shows that it is incredibly easy to execute), I'm sure it can be done better. The fact is that most players will slightly overdrone and die horribly. Or they'll get evos/lair and try and tech and die horribly.
I've played about 9 ZvZs total since christmas and after starting to play again have been demolishing people left and right with this. Look, I'll even back it up with a replay of, you guessed it, this all-in beating 2base roach. The guy was #135 in euro grandmaster when we played. His mistake? Thinking that me being on 2base meant he could drone up and start teching just like in any normal ZvZ. Sure, the guy could have handled it better, but your claim has been proven false.
Also, seriously, drone micro? Against roach/ling? Are you kidding me? You need spines or defensive blings at the very least, roaches/lings in similar numbers to the all-in preferred.
On May 28 2011 13:53 Conquerer67 wrote: To say the least, this is an unusual build. It works in plat/gold, but it doesn't make sense. On paper that is.
I mean, you can get 8 roaches by 5:15 and that's with droning and getting buildings, so it doesn't make sense that it should take twice as long to get 13, plus slings.
But, I don't argue with something that works. But from an execution standpoint, wouldn't the effectiveness increase if you sent in the roaches when they finish, instead of when your lings finish? That way the attack arrives sooner and he's less prepared.
It's not about having lots of roaches at a specific time. It's how roaches and lings are extremely powerful together cost for cost when pitted against zerg. Couple that with the idea that lings are extremely fast and thus reinforce much much faster than roaches do and the fact that you are completely forgoing gas after making your roaches Thus enabling you to mass purely lings off of a respectable mineral income, your opponents mineral income will simply not be much higher than yours even if he has more drones due to collecting gas.
If you want to look at the theory of it, drones harvest gas and minerals at the same rate(40 per minute). So in effect, if you stop harvesting gas what you are in effect doing is making your 3 gas drones mine minerals instead of drones, which means that you will be able to make 4 zerglings for every roach you would have gotten with the gas(75+25=100).
Now, lets compare 4 zerglings to a roach. They have 35 health, thus they die in 3 shots from a roach. Which means that it will take a roach 12 shots to kill its own value in zerglings. Compare that to 15 shots to kill a roach! Zerglings are actually better "tanks" for cost than roaches(against roaches). Now, damage per second a roach does 15 damage every 2 seconds(16 minus 1 armor that roaches possess) which is 7,5 dps while a single zergling does 4 damage every 0,69 seconds. Thats 5,8 dps for a single speedling, not to mention four!
Now, obviously speedlings are melee units, while roaches are not and with all that that entails. But the beauty here is that if you are attacking with your 10 roaches and reinforcing with lings, your roaches will not die, your lings will(but not before bravely dealing tons of damage!). The crux here is that the main disadvantage of lings when attacking roaches in that they can only do as much damage as they have surface area is mitigated greatly by the fact that your army damage isn't purely speedling, it is backed by roaches. Roaches that basically never take any damage and thus do not need replacing.
What happens with a roach/ling composition is that the lings will keep dying like flies, but that doesn't matter because lings are extremely easy to reinforce with, while roaches are not. The roaches then in turn give you the ability to deal with banelings(banelings without speed are laughable against roach/ling, you just dance with your lings and kill the blings with roaches) all the while the zerglings can soak damage from spines(bonus vs armored, massively overkills lings with 50 damage over the 35 required) and roaches(again, compare 10 hits to 12 hits from the calculations above). What else is there that a zerg has available early game? Queens? Drones? Both units while capable of fighting do laughable damage against roach/ling.
I keep trying to explain that while the original build as outlined is a dead giveaway if you follow it to the letter the general idea of stopping gas in order to reinforce with massive amounts of speedlings in a sort of all-in roach/ling attack is actually extremely powerful. All the while getting nonsense black guy in the KKK statements from a poster which supposedly is here to bring clarity to an otherwise hurting forum? I just feel disappointed.
Edit: Meh, probably should have edited my previous post and added this to it, oh well.
Edit2: As it turns out, it seems you(ShoeFactory) have a gimmick of always adding some kind of troll or amusing post before your actual strategy posts. Still doesn't change the fact that you don't really know what you're talking about here(probably just underestimating its strength, like everyone else is). I do apologize for my outburst though.
easy to beat if you take a relatively fast expo and then just build mass ling, i rolf'd my friend who did this, while i was banking 2k, and i also build 3 spine crawlers that didnt even get to attack, so its actually pretty awful if its scouted
On May 29 2011 06:16 StatikKhaos wrote: easy to beat if you take a relatively fast expo and then just build mass ling, i rolf'd my friend who did this, while i was banking 2k, and i also build 3 spine crawlers that didnt even get to attack, so its actually pretty awful if its scouted
U cant scout this build, all ur scouts will get killed by roaches blocking the ramp. Theres no chance for you to know anything more than, he has 4 roaches on ramp and an expo.
On May 29 2011 06:16 StatikKhaos wrote: easy to beat if you take a relatively fast expo and then just build mass ling, i rolf'd my friend who did this, while i was banking 2k, and i also build 3 spine crawlers that didnt even get to attack, so its actually pretty awful if its scouted
You're friends just awful and your awful if your banking 2k early game.
Tried this build personally couple times already. Although it's a pretty strong push, it's by all means not unbeatable. Early expo+mass lings will tend to keep you in your base and deny your expo until you have a large enough roach army to come out. By then, the other player already has drones pumping in their nat. Even with ling back-up, you might not be able to overpower the other player's sheer econ. However, this build is pretty good against zergs who play standard. I haven't had any trouble at all holding back speed banes. Just play sim city and the banes won't even touch your drones. They are also pretty worthless against the push later on if you have the roaches tank the banes and you micro the zerglings correctly. Unscouted, this build will wipe the other player.
I think people who are skeptical about the strength of this build are missing the point of how important having it go unscouted is and are probably having it and their army scouted. Building your army under an overlord, like Destiny has mentioned time and time again here and other places, is an excellent way to lose with this build. Forgetting to block your ramp and having a ling run into your base is a quick way to lose with this build.
This is yet another similar aspect to the PvP 4 Warpgate. Even after the patch, if a Protoss does not scout a 4 Warpgate and attempts to early expo/pump probes/quick tech then its going to be very difficult to hold off a 4 Warpgate. People keep saying "Awful build, if scouted". Well of course it is, it's an all-in. Most all-ins, if scouted, are usually pretty awful if prepared for properly. If you can remain unscouted, cut probes properly, and not get supply blocked; this build is hard to fend off. It's not specifically the early roach warren that is important to have unscouted it is the lack of drone production, the massing of an army, and possibly the delayed speed as well.
I'd have to agree with Destiny when he says this works better in higher leagues. As a Gold player, even if Zergs 15 Hatch or 21 Expand, Zergs just build lings and roaches anyways, regardless of what they scout and do not care for saturating their bases. In higher leagues, though, I can see this build catching people offguard. The replays that Destiny posted with him and Slush do not do this build justice. Slush cut drones too, but was still unable to hold it off, even with Burrow and Claws the one game. I'd like to see this against Idra . His ZvZ is sick but its hard to predict what he's going to go with. Sometimes he Sling/Blings or he'll saturate 2 bases early.
On May 18 2011 13:40 Shahrazad wrote: I don't see how this is going to hold any speedling all-in, especially with the "no scout" advice. If you watch the video, he has nothing at 5:00 but a spine and a queen.
You can hold a speedling all in with that if they have 0 banes (which they will if its before you get ur roach), with drone micro (stop command) and a spne and queen
On May 29 2011 06:16 StatikKhaos wrote: easy to beat if you take a relatively fast expo and then just build mass ling, i rolf'd my friend who did this, while i was banking 2k, and i also build 3 spine crawlers that didnt even get to attack, so its actually pretty awful if its scouted
U cant scout this build, all ur scouts will get killed by roaches blocking the ramp. Theres no chance for you to know anything more than, he has 4 roaches on ramp and an expo.
Just send an overlord above the ramp. and if you see that many roachs and not too many drones at natural then you can assume its an all in. and this only works if the other zerg player is unprepared for it.
whenever i see the spine crawler + roach warren i just take my expo and go 2 base roach. haven't lost to this build yet; it's really bad. you give up complete map control early, giving you so much time to expand and drone. and then when he decides to push out you have a huge economic advantage from the earlier expo and more units if you stopped droning at the appropriate time (scouting). very easy to stop
On May 31 2011 11:47 Malstriks wrote: whenever i see the spine crawler + roach warren i just take my expo and go 2 base roach. haven't lost to this build yet; it's really bad. you give up complete map control early, giving you so much time to expand and drone. and then when he decides to push out you have a huge economic advantage from the earlier expo and more units if you stopped droning at the appropriate time (scouting). very easy to stop
Could you expand your theorycraft on what you do if he cancles the roach warren and switches to speedling all in?
On May 30 2011 06:17 Grapefruit wrote: On topic: This is a coin-flip just like every other ZvZ build out there.
No, it's not. If you scout this, and respond accordingly, you can beat it. I did.
As for ZvZ overall being coin-flippy, I don't believe that either. I just feel that it's a hard match up to understand because of the way zerg works, which is ironic, I know.
On May 30 2011 06:17 Grapefruit wrote: On topic: This is a coin-flip just like every other ZvZ build out there.
No, it's not. If you scout this, and respond accordingly, you can beat it. I did.
As for ZvZ overall being coin-flippy, I don't believe that either. I just feel that it's a hard match up to understand because of the way zerg works, which is ironic, I know.
I think ZvZ starts with a big coin flip. Early expo, Roaches or Banelings. Sometimes you can get unlucky and be blindly hard-countered. But in general, droning during early-game ZvZ is kind of a really really small coin flip.
I am just a low level zerg but I really struggled in all my zvz matchups (about a 25% win rate). Since trying this build, I have gone 9-1 in my zvz matchups. I did lose to a 6 pool but otherwise this build is devasting.
While it may not work against good opponents, it works great where I am.
I think this build will lose to hatch first always. The only hope is to catch your opponent with smth like ~40 drones and very few units - but since you're on one base he won't do that.
I'm low diamond on ladder and everytime I see some1 doing this build, I just go mass +1 lings and contain for the whole game and expo behind, works every time as they never leave their base
On May 31 2011 19:46 cyclone25 wrote: I think this build will lose to hatch first always. The only hope is to catch your opponent with smth like ~40 drones and very few units - but since you're on one base he won't do that.
So far I win every single match where my opponent goes hatch first. I do not build the spine crawler however and I get a much faster gas in order to get speed for map control/scouting. A hatch first player should not be able to scout you period(other than an early game drone and as long as your build is ambiguous that nets him nothing more than a dead drone) and any player getting hatch first has to respond with blind defence before droning against a player with a fast pool and speed. That defence usually kills their economy and forces them to drone aggressively at the point where this all-in is a threat.
I'd say the biggest threat to a build like this where you aggressively drone to 22ish in order to do a 2base all in is 1base pressure if they can manage to do damage before roaches are up. A 2-basing late-speed player should have no clue whatsoever what you are up to(except that you have expanded) if you're playing it right.
On May 30 2011 06:17 Grapefruit wrote: On topic: This is a coin-flip just like every other ZvZ build out there.
No, it's not. If you scout this, and respond accordingly, you can beat it. I did.
As for ZvZ overall being coin-flippy, I don't believe that either. I just feel that it's a hard match up to understand because of the way zerg works, which is ironic, I know.
I think ZvZ starts with a big coin flip. Early expo, Roaches or Banelings. Sometimes you can get unlucky and be blindly hard-countered. But in general, droning during early-game ZvZ is kind of a really really small coin flip.
oh come on, it's a coin flip like PvP without robo and TvT without scan. It's just mirror matchup. There is always the possibility of blind counters in any matchup depending on a skill of two players...
On May 30 2011 06:17 Grapefruit wrote: On topic: This is a coin-flip just like every other ZvZ build out there.
No, it's not. If you scout this, and respond accordingly, you can beat it. I did.
As for ZvZ overall being coin-flippy, I don't believe that either. I just feel that it's a hard match up to understand because of the way zerg works, which is ironic, I know.
I think ZvZ starts with a big coin flip. Early expo, Roaches or Banelings. Sometimes you can get unlucky and be blindly hard-countered. But in general, droning during early-game ZvZ is kind of a really really small coin flip.
oh come on, it's a coin flip like PvP without robo and TvT without scan. It's just mirror matchup. There is always the possibility of blind counters in any matchup depending on a skill of two players...
Ya, true, but the big thing about ZvZ is the "Drone or Unit" thing. Nestea v Dimaga on the GSL WC showed that really well.
This build is bad. Destiny doesn't even use it, just in case you guys weren't aware. I am top masters zerg and play against grandmasters zergs such as titan, sheth, and slush, and I can promise everyone that not only is this not unstoppable, it is predictable, and easily defeated. Even if we ignore that it can be crushed by someone playing defensive 2 base roach well, if the opponent opens hatch first with speedlings, and pumps ~30 early speedlings he can force you to cancel your expansion twice, and when you push across the map he will have a few spines, way more than enough roaches and lings to defend, and have significantly more drones. I tried this for a few days, but after realizing how useless it is against strong zergs, I completely trashed it.
This thread is so full of misinformation and flawed theory crafting.
On May 18 2011 13:12 TheLOLas wrote: This looks very strong. Extremely actually. I've heard doatrap and tastosis talk about a roach ling all in recently. Maybe this was it. Can't wait to try this out.
EDIT- Just tried it and it has one major flaw. They can baneling bust the roaches that serve as a wall. I did eventually win however because i massed about 24 roaches and took out his base. Just thought i would let you know.
No, one cannot possibly baneling bust 6 roaches on a ramp and have enough troops to do any damage this early. What game are you playing?
On May 18 2011 13:48 Pamposek wrote: When you will do fast ling push (11 pool), you will kill him before roaches are out. If you do 2 base +1 speedling, you will hold easily with spine or two ... so not that unbeatable. But good build anyway.
You will most certainly not kill a 13 pool with a fast spine with an 11-pool. What were you thinking?
On May 18 2011 18:10 ayadew wrote: There's a window where baneling can just blow up your shit
User was warned for this post
NOPE! Baneling openings are crap vs roach openings.
On May 18 2011 14:16 MrBitter wrote: Destiny's trolling you guys.
1 base roach will lose to 2 base roach every time....
this is 2 base roach..
2 base roach is when you build 2 bases and then go roach. In this build he goes 1 base roach into 2 base speedlings.
On May 19 2011 02:08 tdynasty wrote: This build can work in Diamond and Masters.
I actually lost 2 games recently to Roach ling all Ins. One of them was on Shakuras with a Nydus Worm. I killed the worm but 5 roaches came out followed by a second nydus.
The main reason why this works, If me (protoss) Is playing extra greedy and still building infrastructure/upgrades around 50 food.
I had maybe 3 sentries covering my front and 2 stalkers backing them up.
I pulled probes and stalkers to hit the Nydus. But failed miserably.
The second map this build works on I think is Scrap station. Where the protoss can often early expand.
The part where this build becomes good. Is you will scout initially, and see a zerg expansion with lings going. So you say, standard zerg macro.
WIth that being said the all in is now no longer detectable. Because on the Roach warren is out, the zerg starts massing units while you are probe building and laying down buildings.
I think this is a very strong build against protoss who go for anything under a 30 food nexus. Otherwise it can be countered by good FFs and good reinforcements.
In ZvZ. Whatever I can't comment!
However this specific build order could use tweaking versus protoss. I don't see why get a 36 Queen... I just like the Concept of massing units early off 2 hatches for ling/roach Hatch tech pressure.
Why are you giving your opinion on a zvz-build, based of a pvz experience where you faced a entirely different build? You are basically saying this is good because roaches are good in pvz when you get a bunch of them in your base with nydrus so that they can't be force fielded of. And that translates to early-midgame zvz.
On May 19 2011 10:15 Attica wrote: This build doesn't seem that bad. If anything you should be able to kill drones with some speedlings and bring it back to an even game if the other play does go 2 base roach. So what it does is make yourself safe vs early cheese. Anyone saying mass speedling beats this doesn't know what a baneling nest is. You guys make it seem like someone can't deviate from the build if they need to.
You cannot scout that the opponent is going mass-speedlings until you get speedlings yourself, as speedlings pretty much denies scouting. And if you were to go back and put up a baneling nest then you will miss the timing.
On May 19 2011 10:29 DuncanIdaho wrote: Idk, I think I played a game recently against a guy who was doing something like this, but he waited for carapace. Anyways, i did a 13 hatch 15 pool gas at 40 spanishiwa, and went lair and rw with upgrades and then roached like crazy, and when he reached my base, I had more roaches and he accused me of hacking, lol. But the thing is, I was on more patches, thus making more income, and i had 2 queens with 2 hatches sooner. Idk though, perhaps had he left his base with his roaches when destiny suggests, it may work. Although, I also hear word on the street is anyone who pushes with slow roaches is vulnerable to a speedling backstab, as the slow roaches take forever to get back and defend, though he did wait to push until he also had speedlings on the field... Idk, seems strong, though I have a feeling, like the 4 gate, it can be held if scouted, and maybe going bling&roach may work at holding it off, with a few spines and maybe moving queens down as you see them pushing out.
Worth a try, but it's gotta be spot on, with good micro. We'll see what happens, but if it's truly unstoppable, I have a feeling it will be patched, though i refuse to believe anything is unstoppable... Time will tell
Your post is irrelevant. The timing you faced was nothing like the build in the OP. That's like saying you beat a 4-gate, but he waited for carriers before attacking.
On May 19 2011 12:02 Lightningbullet wrote: I think an early zealot scout(s) will annoy some drones and disrupt your play for a while. Or you can just go 2 base and burrow BANELINGS!!! :D
User was temp banned from Strategy Forum for this post.
On May 18 2011 13:40 Shahrazad wrote: I don't see how this is going to hold any speedling all-in, especially with the "no scout" advice. If you watch the video, he has nothing at 5:00 but a spine and a queen.
I've done speedling openers as default in zvz for months, and that spine plus queen, and the roach timing will hold against whatever you can do at any time.
I don't like destiny at all, but this is a very strong build (which I guess is fine since it's not his build or idea).
I don't see any point in the game where any speedling all-in could beat that opener if the defender has some competent level of drone/queen micro.
If you've got him restricted to having Queens and Drones huddled around the Spine in the mineral line, that means you have "control" of his base. His first 6 Roaches may not be able to wall off (Depending on whether you have enough Speedlings to threaten them) and stop the Lings from massing in. Also, if those Roaches move off the ramp to defend the natural Hatch, Speedling Surround, Inc.; if they stay on the ramp, that's quite a heavy denial of Larvae if the Hatch is lost.
So that means there should be a timing to contain him entirely to his mineral line before/when the first 6 Roaches pop, and possibly another timing when he tries to expand if you miss the first one.
Personally, any time I see a Roach wall, I immediately go into mass Ling contain mode and work towards +1 Carapace -> +1 Melee, or even straight +1 Melee if I didn't spot an Evolution Chamber. Both will most likely not finish fast enough from the first scout to the push, but if you can even slow down the push at the beginning, it's going to lose a lot of steam methinks.
You are basing your speedling all-in argument on one student's first time with this build with (understandably) sloppy execution. In reality speedlings cannot break 1 base roach and if you expand and sees that he has enough speedlings to overwhelm the expansion, then he will be behind in drones, so just cancel and wait until you have enough ling support to take it.
On May 20 2011 05:50 Torte de Lini wrote: This is a terrible build and instantly recognized.
The biggest problem with this build are two things: 1. It's detectable and 2. Any opponent who expos faster than you and sees you coming (big grace to the overlords) will just start massing roaches. True, this might work on close-ground positions, but cross-map or cross-air just nullifies this attack.
An 8 pool stops this because the spine crawlers is only 65% up and your queen is almost popping by the time the lings have already taking out two to three drones.
Additionally, when you try to expo, mass lings pretty much destroy your roaches and denies your expo, preventing you from actually following up into your masterful push.
I've tried it 8 times and even when done perfectly or with slight alterations, two things occur: 1. the opponent simply gets a slightly better economy than you or 2. he simply out numbers your lings and roaches by a severe amount. The video is terrible because the guy engaged his roaches into destiny's built-army letting the lings get a surround.
Back yourself up to a wall, funnel the lings and you pretty much destroyed half his army. Additional lings are coming in for support, but at the same time your roach reinforcements are already incoming.
How this could work beyond Diamond is beyond my understanding. This isn't the 4-gate because it leaves too much time for your opponent to see you only producing units and respond accurately (in most cases, a lot of roaches with soon +1 attack).
Additionally, getting ling and banelings + 1 is nothing unusual to break a wall of what, 6 roaches (by the time it is done)
8-pool is completely shut down vs 13p spine crawler. In fact, 13p spine crawler might be the mathematically optimal blind counter against a 8p.
Even if you take out 2-3 drones he's still ahead by a large margin as you will only have 9 drones with 8-pool.
On May 20 2011 14:59 MrBitter wrote: I really want to reiterate just how annoying and absolutely incorrect some of the statements being made in this thread are.
"PLAYER X" DOES A ROACH/SPEEDLING ATTACK DOES NOT = "PLAYER X IS DOING THIS BUILD"
Let's make a comparison to PvZ really quickly.
Protoss A goes 3 warpgate expand, adds a 4th gateway, cancels his Nexus and attacks.
Protoss B goes 3 warpgate expand, adds a 4th gateway, DOES NOT CANCEL, and still attacks.
Are both players doing the same build?
Absolutely and unequivocally not.
Obviously the builds are different. One player expanded, and the other player did not.
IF THE NEXUS CANCELLING PLAYER EXPANDS LATER, IS HE NOW DOING THE SAME THING!?
The answer is still no. They are very different builds, and have MASSIVE economic differences.
In ZvZ, if Player A goes 15 hatch into roach speedling, and Player B goes roach speedling after expanding around 30 supply, the economies of the two players will be massively different.
For the love of all that is good in this world, please stop fucking saying that "JULY DID THIS SAME BUILD BUT HE WENT HATCH FIRST!!!!"
If July went hatch first, his build shares ABSOLUTELY NOTHING in common with this one.
And for what it's worth, the entire reason that July went hatch first is because its about 50,000x stronger to go roaches off of 2 bases than it is off of one.
>.<
Your vids are really good, but this is totally uncalled for and is just a bunch of whining.
You have to be referring to my post, since there are only two posts in this entire thread talking about that game, one of them being mine.
I was making some toast during the opening moments of the game and must have missed the hatch first, but both the attack, roach/drone/ling count and timing looked very similar.
They are different means to get there, but it's not a far stretch to say that they are the same builds.
Get off your high horse and go watch the game.
Their economies are likely to be different but aren't necessarily going to be different. It depends when and where you cut, and his build hit with the pretty much the same force at the same time as the one described in the OP.
It's great that 15hatch opening is not the same as a 13 pool. Thanks for that high level commentary. The map he did that on is large enough to allow for a safe 15hatch, and so he took some creative license with the general theme of the build.
Also your analogy is absolutely wrong and off-base, as your protoss analog changes the outcome, whereas July simply changed the means to get there.
edit: If you have something more constructive to add beyond "guys, 15 hatch is different from 13 pool", I'd be glad to hear it though. All the lessons you buy from those high level players must give you some better perspective on a strategy that seems to be dominating zvz lately.
You watch the game. As I recall, July got far more drones than 20 and the attack was considerably later.
On May 20 2011 23:56 FeyFey wrote: and then there will be the burrowed banes on the ramp ^^. Really thought this would be a discussion if a 2 hatches with 2 queens is like a 4 gate if you stop drone production (i would say totally, every zerg is 4 gating such cheesers ! )
Anyway i like my fast mutas in zvz not many but enough to kill the queens and force some anti air or too early infestors. As long as i can hold my ramp ground is unimportant anyway. and without queens 2 hatch < 1 hatch with queen. And because of the new trend of overlord spreading your opponent will be supply blocked for ages. free win achieved ^^. (i know it abuses the current zvz style to be effectiv but thats life )
To that build zerg wallin with spines will be really effectiv against this (not enough roaches to deal with the buildings). Of course if naturals are wide open its hard to fend that off (unless you hatch in main and build some extra drones for the same production and tech fast), but the other zerg will have the same problem of being unable to defend their natural. Other then that i would say go for roaches and keep the banelings in the back. Lings are unable to attack the roaches and you can snipe of his roaches, it will be easy to get atleast 4 lings with one baneling in such a fight to gain advantages slowly. Well if you expect mass roaches in a zvz early game i guess its really a hard to stop build.
But it would be interesting to see how 7 roaches with lings engange a wall of 9 roaches with some banelings able to run past the own roaches and of course with more lings coming up.
PS: spine + burrowed baneling = super evil mass ling trap ! xD (only if both have managed to reach t2 though out of ling baneling wars. and are slowly switching over to roach infestor)
Fast burrowed banelings + preemptive spine crawlers and no expo? You will have virtually no economy and die to every other build than the one in the OP. And the OP build will still be miles ahead in eco as burrowed banelings/spines have no attack potential.
On May 21 2011 00:10 AsianEcksDragon wrote: This build is stupid. You're gonna be powerful with those 6 roaches and a spine defensively but you have no way of stopping our opponent from building up a massive economy. Since you only have 6 roaches, I could've just take drones off gas and defend with speedlings while droning. Then I can immediately build and saturate all 4 gas and get infestor before this build.
The build actually counts on precisely that response. 6-8 roaches to tank damage + lings are a great counter to mass lings and there is no way you can have a massive economy op in time to stop this.
On May 21 2011 01:02 EvilZergling wrote: I have beat this build repeatedly against several players that have adopted it recently.
It's far from unstoppable and actually laughable against the 9pool build.
* 9 - pool * 10 - Overlord * 10 - 6 Zerglings (3pairs) * 13 - Queen (1) --> Inject * Drone to 17 * 17 - Overlord * @Queen (1) complete, Queen #2 + Extractor (1) * @Queen #2 complete, Queen #3 + Creep Tumor * Move both queens to block ramp from counters/all-ins * Drone to 24 * 24 - 3 drones in gas + Roach Warren * @Roach warren complete, 5 Roaches * @Roaches complete, expand and use roaches to defend natural while first 2 queens continue to block ramp, possibly add a spine. Evo Chamber (1) * @100 gas, Lair * @100 gas, +1 attack * @100 gas, Roach Speed * @+1 attk 25% completed, cut drones, mass roaches * @Upgrades near complete, go attack.
*Note: from here you pretty much gauge your next move. If you feel you can win then continue to reinforce with units otherwise drone up and drop an infestation pit and possibly 2 more spines.
Used this build in practice games against this said destiny build and smashed it with 100% success rate.
LOL! 9-pool vs 13p spine crawler? That's close to the worst response possible. It will do next to no damage. The op build is a low eco build, but will still be ahead of you due to getting a 9-pool and teching to fast. Show reps please.
On May 25 2011 02:16 starojda wrote: just registered to enlighten you all with my experience with this build
i have tried it for the second time (first was quite succesful ) and had really hard time to win the game!
map was scrap station, oponent went for +1 roach push. his roaches got to my base in the time when i stopped producing roaches (got around 12) a massing lings. My army died but reinforcing lings managed (with queen support) to hold his push and he finally retreated. I start to drone, made my +1 range and pushed back. He went for mutas, which i ignored and rampaged his expansion and several buildings in main. Then he got around 8 mutas and i had to fortify my base - i had around 6 queens and spores everywhere to secure my lead . He tried to harrass, but i hold and with lings completed the destruction in his base. So beware +1 roaches
If the opponent got +1 roaches and got to your base on scrap station and almost killed you _before_ you pushed out you were clearly doing the build wrong.
On May 25 2011 15:13 guitarizt wrote: 9 pool or earlier rapes gives this build problems. If they hatch first the allin is really easy to hold if they know the build and timings. I like the 9 pool build the french guy posted on here for zvz and that works well against the build in the op.
No, 13-pool spine demolishes 9-pool lings. It's like the optimal counter.
On May 18 2011 13:12 TheLOLas wrote: This looks very strong. Extremely actually. I've heard doatrap and tastosis talk about a roach ling all in recently. Maybe this was it. Can't wait to try this out.
EDIT- Just tried it and it has one major flaw. They can baneling bust the roaches that serve as a wall. I did eventually win however because i massed about 24 roaches and took out his base. Just thought i would let you know.
Wrong. Roaches are neither light units nor structures, so they are resistant against banelings. Roaches are classified as armored. It would not be cost effective at all to try to baneling bust through wall of roaches.
Yes, it's not cost effective, but if you break the wall with banelings you can make it cost effective afterwards by killing everything.
You need 8 Banelings (400m/200g) to destroy a roach wall (225m/75g), but if the opponent doesn't have enough units, breaking it still wins you the game. I still don't like baneling busts, but it doesn't change the fact that it is a valid strategy, even against roach walls.
It's not a solid strategy as much as a desperate all-in to make up for the fact that you are at a BO-disadvantage by going banelings against roaches.
On May 25 2011 23:57 kickinhead wrote: It's indeed a very strong build and you're very right in saying that it's close to a 4-gate, cuz it's very aggressive, but it's not technically an all-in, cuz you can still play a Macro-game afterwards.
But just like 4-gate, when scouted (look for 1 gas only, no Lair, no Evo-Chamber/Baneling-Nest, roach Warren, saved up larva until Roach Warren finishes, all Queen-Energy spent on Injects etc. It's not easy to scout, but if you get in a good scout or read the Zerg well, it's easy to figure out what he's trying to do) it can be hold off. Of course it's harder on some Maps, but that's also true for a 4-gate and it kinda got out of fashion too.
Protoss basically can hold it off even if they don't scout it, by having perfect Force-Fields and by playing defensively (3-gate-expand into Forge with maybe a cannon or two). There are also quite heavy Counter-builds, like Dark-shrine into 3-gate-expand or 1- or 2-Gate + Starport for Voidrays into expansion.
It's a zvz build ffs. And even if it was a zvp build, how are you supposed to scout "no lair" with roaches on the ramp?
On May 27 2011 18:11 .Mthex- wrote: Here are the issues I see with the build:
-Baneling busts
-No initial zerglings built, so little scouting information and even worse, the other zerg will see no zerglings built, making your expansion even more susceptible
-8 pool
-Straight roaches can easily lose to mass speedling, even walled
-you can get out mutalisks/infestors (if rushed) before this push would occur, and there is no initial pressure possibilities to punish it.
... and thats all i can really think of for now, but those would have to be the major flaws behind the strategy, and of course no strategy is perfect, but thats a list of extremely easy counters.
Baneling busts, 8-pools and rushed mutas is not good against this build. Wtf.
On May 27 2011 20:47 XwipeoutX wrote: I just won 4 games in a row with this build (high plat), thanks for sharing - ZvZ used to be my weakest match up. The games I played weren't even close.
One question: After a short time, my minerals start to bank up - getting to about 600 after a couple of injects. What should I do with this moneys? Should I put some back on gas, just in case of the rare event of it being held? Or get a 3rd hatch/some queens?
Here's an example: http://replayfu.com/r/FQqZqm - you can see I'm floating a fair few minerals. I got supply blocked at 18/18 (forgetting 16 ovy...lol), and forgot to transfer drones - but that should leave me with LESS money, yet I'm still floating...
You should build less drones. If you don't miss any inject. 20-25 drones barley supports 2 base lings.
On May 29 2011 06:16 StatikKhaos wrote: easy to beat if you take a relatively fast expo and then just build mass ling, i rolf'd my friend who did this, while i was banking 2k, and i also build 3 spine crawlers that didnt even get to attack, so its actually pretty awful if its scouted
There is no way, even theoretically, you can hold this while banking 2k. You and your friend suck.
This thread should be stickied as a warning for people.
Finally encountered someone in the platinum level of play who also does this build. It seems that whoever gets a good defender's advantage wins, but I've only encountered this build once so I'm not sure yet.
Nerchio did a similar (but a little later with a little more eco, 28 drones) build vs morrow in the Dailymotion Cup Grand Finals.
Nerchio opened 14p into 4 lings and he moved out at 8:43 with 12 roaches. When he arrived @9:25 he had 12 roaches with +1 attack and 20 speedlings, with an additional 1 roach and 12 lings reinforcing and another 12 lings just about to hatch.
It was a really nice timed attack with impeccable execution.
1 for 1 with this build so far vs a Random who went 8 pool (I also deviated and went 14 pool since I hadn't scouted Z yet). Based on my rigorous testing I'd say it is unbeatable.
I think it's strong build for all in attack and nothing more. As every all in, it can work, but if enemy respond correctly he won't die to it and you can gg. And yeah, it will work for lower leagues, cause every strong timing with top player copied build order will win people with very bad macro. Even masters can often forget ovie/mess bo, make small mistakes that will make them lose to this. But it's not solid build for any means in my opinion.
So many people overreact to posts about builds like this. Of course this isn't an unstoppable build, but it is fairly safe vs cheese and offers a fairly potent all-in attack that can often go unscouted.
Obviously, a very good player will be constantly scouting and counting workers when possible, and when he realizes that drones aren't being made he'll stop making drones as well and mass units. If you get just a slight advantage in drones (maybe just 1-3), you two will get into a slugfest where you are slightly favoured to succeed because of your slightly better economy. If you try to get a bigger economic lead, you just die, and if you make mistakes like forget injections/overlords, you die as well.
Also, there are 2 parts to the build. The 13 pool opening is basically a 1 base roach expand opening. It is safe vs many early aggression builds, but suffers a bit economically. Altogether though, it is a reasonable opener for a lower level player to learn. The second part is cutting drones, making a round of roaches, then cutting gas and going all in with speedling. You can do this after any opening to make an allin attack, and it is up to your opponent to scout it and recognize the severity of your attack in order to properly commit to defending it.
mid masters zerg here, will try this build.. looks nice , and im not a build order guy.. i play with concepts and plans.. its pretty hard to execute :O
If you don't believe that this build works wonders, you are either dead wrong, or much better than I am. I'm only mid-diamond, but I've used this build order for about 15 straight ZvZs and I've only lost one (my first attempt, so it wasn't fleshed out very well). This is a very, very strong all-in up until AT LEAST masters. Is it absolutely unbeatable? God no, but neither was the 4 gate, so the comparison works regardless. I just hope this continues to work for me cuz up until now ZvZ was my worst matchup and now it's basically an insta-win for me!
Ok so someone did this build to me, but put the 2nd hatch in the main instead of the natural. I knew exactly what was coming the second i saw the spine then was confirmed when i saw the roaches. So i massed roaches, but still lost. Anyone wanna tell me what I did wrong here?
On June 03 2011 12:59 IWANTHOTDOG wrote: Ok so someone did this build to me, but put the 2nd hatch in the main instead of the natural. I knew exactly what was coming the second i saw the spine then was confirmed when i saw the roaches. So i massed roaches, but still lost. Anyone wanna tell me what I did wrong here?
You can't just mass roaches against roach/ling. Roaches are made so much more effective if lings are there as backup. The proper response to this is either ling/bling with spines, spines with mass ling, or roach/ling yourself off of a very slightly higher economy(defender's advantage). There are other ways to hold it but most involve really weird blind counters(such as 1base mutas).
Edit: Watched the replay and I think you underestimated the severity of your situation. Not only did you take your second gas too early(you need to have more drones than 22, or at least plan to have) making you unable to spend your gas, you also knew he was on 1base but droned up to 28 blindly, you simply cannot make much more than 20-22 drones against someone who is going all-in on 1 base in ZvZ. Sure, you may get away with it against super bad players, but just having enough that your mineral income is higher off of the fact that you have 4 more "close" mineral patches is what you should be aiming for.
Not only that, but you would even have held the attack if you had just spent your minerals on lings during the last half minute before the push(the fight was actually really close, might have been able to pull drones as well), instead, your units that you should have had arrived once your initial force had died. I do think the last paragraph is more important for you however, you need to realize that you being on 2base is already an advantage in "drone efficiency", you don't also need a big drone lead.
Moral of the story: Too early second gas, overdroned against someone still on 1 base, suboptimal unit composition for dealing with the threat(although not completely worthless, you did have a few lings from the earlier parts of the game).
Ok so someone did this build to me, but put the 2nd hatch in the main instead of the natural.
Hehe, this is exactly what I do with this build, I was afraid the vid would have me in it
The build is insta lose if your late expo is denied, so the in base hatch is the way to go. Sure its even more all in but once the chips are in the pot...
Possible counter: try +1 lings against this. the upgrade should finish in time otherwise the enemy's roachling force won't be big enough to be a problem. (mix in some blings if you want.)
I counter it by scouting it (the easy part) getting my expo way faster than he does, drone to ~24 (2 more than this build), then doing exactly the same as this build would (Roach/Ling), but with defender's advantage, which allows for a small economy advantage and shorter supply lines.
The tricky part is him outdroning you while you are preparing for the allin. If he's dumb and did mass drones, you can just allin him, but if he's smart he drones a little while making units. In the weirdest circumstance, you both scout eachothers units/drone counts and just stare eachother down while making small amounts of drones and units. It's weird
This build is popular because it's easy to use, requires no understanding of the game, nor does it require any scouting or adaptation to your opponent (i.e. ideal for below GM). A miracle fix for all the areas where these players are lacking and unwilling to improve.
With that said, it's not a bad build, and it will work all the way to mid and high GM ranges. The trick to beating it with a speedling opening is to only make 8-10 lings to fake pressure, forcing some lings and the full ~6 roaches to be made from the opponent instead of a couple of extra drones.
I like to keep only 2 on gas after I confirm it's not a speedling opening (meaning about the time speedling research is started).
Go and be aggressive with the 8-10 lings (a lot of the time you can snipe the queen or some drones because the opponent is greedy and makes no lings). Use all the larva afterwards on drones including the larva from the first inject and put down a roach warren, put 3 drones on gas again, add an extra overlord. Make ~7 roaches and add another overlord. DON'T FORGET INJECT OR YOU DIE. Another round of roaches when inject finishes.
Sometimes if my attack caused some damage or disorientation in my opponent I add another 2 extra drones and only make ~5roaches in the first wave. If you screwed up and lost more lings than you should've however, don't drone, only roach.
The length of the map will give you a larva inject worth of extra defense (defender's advantage), so it's important that your mechanics don't suck, and that you have a basic understanding of the game, so that you can recognize the build with scouting and quickly adapt (so my counter guide is useless, since people here are looking for a quick fix for their flaws).
You will be at a 4-5 drone advantage to your opponent from your first larva inject (more if you forced him to make some lings with initial pressure). All you have to do now is survive -- by not missing injects and not forgetting overlords. It's a good idea to add a spine crawler the instant before you suspect he's going to move out (not too early, generally while your first round of roaches are building), as all you have to do... is survive.
The timings will be tight, and your necessary roaches will basically spawn while your opponent is at your doorstep. But it works 90%+ of the time if your execution is crisp.
If you FE against the build described in the OP. I find pure roaches and 2 spine crawlers for tanking damage to be the best response. But scouting this build in time is harder when FE:ing, as you generally scout later.
Oh, and I don't understand the need for the defensive spine crawler if you're doing an all-in build. If I face an opponent who makes a spine crawler and attempts this build, I never lose. Skip the spine.
Good build.
Cons: Won't make you actually improve. Pros: Will mask your flaws. Will make you win more.
*Edit: You can survive even with a baneling nest opening, provided you don't actually try to baneling bust the opponent (abort that mission and drone into roach warren). Timings will be a bit tighter, but you wanna morph in 2-3-4 banes at the last possible moment.
On June 03 2011 20:41 LaLuSh wrote: This build is popular because it's easy to use, requires no understanding of the game, nor does it require any scouting or adaptation to your opponent (i.e. ideal for below GM). A miracle fix for all the areas where these players are lacking and unwilling to improve.
With that said, it's not a bad build, and it will work all the way to mid and high GM ranges. The trick to beating it with a speedling opening is to only make 8-10 lings to fake pressure, forcing some lings and the full ~6 roaches to be made from the opponent instead of a couple of extra drones.
I like to keep only 2 on gas after I confirm it's not a speedling opening (meaning about the time speedling research is started).
Go and be aggressive with the 8-10 lings (a lot of the time you can snipe the queen or some drones because the opponent is greedy and makes no lings). Use all the larva afterwards on drones including the larva from the first inject and put down a roach warren, put 3 drones on gas again, add an extra overlord. Make ~7 roaches and add another overlord. DON'T FORGET INJECT OR YOU DIE. Another round of roaches when inject finishes.
Sometimes if my attack caused some damage or disorientation in my opponent I add another 2 extra drones and only make ~5roaches in the first wave. If you screwed up and lost more lings than you should've however, don't drone, only roach.
The length of the map will give you a larva inject worth of extra defense (defender's advantage), so it's important that your mechanics don't suck, and that you have a basic understanding of the game, so that you can recognize the build with scouting and quickly adapt (so my counter guide is useless, since people here are looking for a quick fix for their flaws).
You will be at a 4-5 drone advantage to your opponent from your first larva inject (more if you forced him to make some lings with initial pressure). All you have to do now is survive -- by not missing injects and not forgetting overlords. It's a good idea to add a spine crawler the instant before you suspect he's going to move out (not too early, generally while your first round of roaches are building), as all you have to do... is survive.
The timings will be tight, and your necessary roaches will basically spawn while your opponent is at your doorstep. But it works 90%+ of the time if your execution is crisp.
If you FE against the build described in the OP. I find pure roaches and 2 spine crawlers for tanking damage to be the best response. But scouting this build in time is harder when FE:ing, as you generally scout later.
Oh, and I don't understand the need for the defensive spine crawler if you're doing an all-in build. If I face an opponent who makes a spine crawler and attempts this build, I never lose. Skip the spine.
Good build.
Cons: Won't make you actually improve. Pros: Will mask your flaws. Will make you win more.
*Edit: You can survive even with a baneling nest opening, provided you don't actually try to baneling bust the opponent (abort that mission and drone into roach warren). Timings will be a bit tighter, but you wanna morph in 2-3-4 banes at the last possible moment.
just wanna add how helpful this is. Thanks!
edit: srry for double post, meant to edit my original
if you scout this just pressure with lings to force more roaches/zerglings early, the guy doing this all in has no map control, get a couple mroe drones from first inject and then start roach production. force him to leave lings behind or stay back with a small ling force that is threatening counter attack if he moves out, if you have the drone lead you should have by now, then you will just get so far ahead that this becomes useless.
It's a really good build against hatch first. You see the pool first opener, and assume that the game will play out like this: He's aggressive -> you hold it -> you now have an eco advantage, and go into the midgame. Except, it doesn't play out like that at all. You get few roaches to hold what you assume will be pressure, and then he builds a ton of drones. Now he's ahead on drones and has a bunch of roaches, and two queens, and then you get hit with a very, very tough to defend push.
That said, I've found that spines are the answer if you're doing a regular hatch first into roaches. I'm not sure though, if you're both executing well, who'll have the drone advantage. It's pretty close.
Also, props to Lalush for dropping the thought hammer. Care to give such insight on hatch first vs the destiny build?
On June 03 2011 20:41 LaLuSh wrote: This build is popular because it's easy to use, requires no understanding of the game, nor does it require any scouting or adaptation to your opponent (i.e. ideal for below GM). A miracle fix for all the areas where these players are lacking and unwilling to improve.
With that said, it's not a bad build, and it will work all the way to mid and high GM ranges. The trick to beating it with a speedling opening is to only make 8-10 lings to fake pressure, forcing some lings and the full ~6 roaches to be made from the opponent instead of a couple of extra drones.
I like to keep only 2 on gas after I confirm it's not a speedling opening (meaning about the time speedling research is started).
Go and be aggressive with the 8-10 lings (a lot of the time you can snipe the queen or some drones because the opponent is greedy and makes no lings). Use all the larva afterwards on drones including the larva from the first inject and put down a roach warren, put 3 drones on gas again, add an extra overlord. Make ~7 roaches and add another overlord. DON'T FORGET INJECT OR YOU DIE. Another round of roaches when inject finishes.
Sometimes if my attack caused some damage or disorientation in my opponent I add another 2 extra drones and only make ~5roaches in the first wave. If you screwed up and lost more lings than you should've however, don't drone, only roach.
The length of the map will give you a larva inject worth of extra defense (defender's advantage), so it's important that your mechanics don't suck, and that you have a basic understanding of the game, so that you can recognize the build with scouting and quickly adapt (so my counter guide is useless, since people here are looking for a quick fix for their flaws).
You will be at a 4-5 drone advantage to your opponent from your first larva inject (more if you forced him to make some lings with initial pressure). All you have to do now is survive -- by not missing injects and not forgetting overlords. It's a good idea to add a spine crawler the instant before you suspect he's going to move out (not too early, generally while your first round of roaches are building), as all you have to do... is survive.
The timings will be tight, and your necessary roaches will basically spawn while your opponent is at your doorstep. But it works 90%+ of the time if your execution is crisp.
If you FE against the build described in the OP. I find pure roaches and 2 spine crawlers for tanking damage to be the best response. But scouting this build in time is harder when FE:ing, as you generally scout later.
Oh, and I don't understand the need for the defensive spine crawler if you're doing an all-in build. If I face an opponent who makes a spine crawler and attempts this build, I never lose. Skip the spine.
Good build.
Cons: Won't make you actually improve. Pros: Will mask your flaws. Will make you win more.
*Edit: You can survive even with a baneling nest opening, provided you don't actually try to baneling bust the opponent (abort that mission and drone into roach warren). Timings will be a bit tighter, but you wanna morph in 2-3-4 banes at the last possible moment.
Thanks, found it really helpful. Question, what about the speedling +1 opening to force alot more from your oppenent?
Everything that needed to be said about this was said by Mr Bitter by the end of page 2.
At it's core, this is a one base roach play, which are pretty bad unless you are in close positions on metal/shatt or something like that. This probably won't even work on Xel'Naga if your opponent knows what he is doing.
Everything that needed to be said about this was said by lalaush on page 16. It is the zerg 4 gate equivalent in the sense that if you are running any build against it you need to scout it and execute perfectly in order to hold it - and even then it will be a struggle against anyone on your level.
It might be one base roach play "at its core", but pumping speedlings off two base afterward is what makes it so strong. I just swapped zerg from protoss so im only playing ~diamond level zergs, but i am 17-0 in zvz with no understanding of the matchup whatsoever. I dont scout and often roll through 2 base roach with 4+ spinecrawlers
Im going to stop running this build so i actually learn ZvZ instead of taking the matchup as a free win (I'm sure it isnt past diamond level). Im not entirely sure what to run against it though, everyone so far has tried to do fast banelings off 13 pool but the roaches still pop too soon if executed correctly.
On May 18 2011 14:16 MrBitter wrote: Destiny's trolling you guys.
1 base roach will lose to 2 base roach every time....
It's not an intentional troll... he just has a following of people that will take anything he say's as the gospel itself.
I don't think trolling the people that gives him money is a good plan; I don't think he is trolling at all. Anyway, if the troll is not intentionnal, it's just not troll; there is no such thing as unintentional bullshit.
He's doing it with good intentions...
He's taking low level players and showing them a solid 1 base build that doesn't revolve around solid mechanics or good micro...
Its a free pass from bronze to gold, and by saying "zomg its unbeatable", he's selling it very well......
So saying he's trolling might be an oversimplifcation...
But Destiny does not think its an unstoppable build. He's very aware of the build's shortcomings, and of the fact that those shortcomings are irrelevant in the lower leagues.
edit: To be clear, I'm not trying to dump on Destiny. He's a far better player than me, but this build isn't anything like some bandwagoners are trying to believe...
This is the end of the subject as far as I'm concerned. I never even notice people doing the unbeatable build, I know some do use this against me but I'm really too busy outmacroing them behind two spines and a big enough army of roaches to stop this alone.
zvz is starting to revolve a lot arround this composition (not always the exact build) in maps like xel naga, temple or meta.. and as players end up "even" they start transitioning in the average roach infestor
+1 attack? thats only like 2-3 more roaches-worth of resources, but with so much more effect. 2 hit lings, and +2 damage per hit against each roach. sounds like a good way to defend to me.
So I've been doing this for weeks, and this is what I've found about it:
1. If opponent goes super fast hatch, like hatch first of speedling expand, you have to respond with a hatch immediately. You then continue with the build, but for example if they go hatch first, you have to throw a hatch immediately and make a few more drones. Then win.
2. On maps with wide open naturals like Tal Darim or Xel Naga, speedlings will deny your natural. You have to make an extra round of roaches, then expand.
Due to how many speedlings are required to kill your natural, if an opponent goes speedling expand I feel the best response (on open maps that is) is to just make a round of roaches and proceed. Normally fast hatch builds require a hatch in response, but if they are aggressive speedling builds then the number of speedlings they make is enough to put them behind you.
I'm still playing around with it, I think maybe a speedling expand on an open map can beat it, haven't tested who is ahead - the later hatch '4 gate' compared to the speedling expand guy that makes zero drones and all lings - but I feel it may be a bit of a coin flip because you have to guess whether or not to make more roaches before expanding. Maybe sacing an overlord or roach to see their drone or ling numbers may be best to decide that.
Or maybe vs Speedling expand on large open natural maps, you should just go with a baneling nest instead of roach warren and go defensive baneling.
I feel that speedling opening is way better than this. If you scout Zerg going fast roach warren, or pool, gas, and then spinecrawler when pool pops (13/15, but maybe they are just doing their own style of ling/roach 4 gate, like 14/15 would still work fine, you dont NEED to go 13/15 for it, it times a lot better though).
This works great on maps where you can defend your natural easily with roaches and it's not wide open, but I think the only maps like that are Shakuras and Metalopolis.
I'm also curious what kind of game would happen if instead of making a roach warren, you went banelings. Maybe a baneling 4 gate and you hit much faster and earlier than this roach based one does, before roaches are too powerful to stop it.
A few things I'm taken away (just idol thoughts). Scouting the expansion with an overlord as the expo comes up is crucial against this. You need to know what is coming out of the eggs. If he's not droning at this moment then you know it's an all-in. With this build, it's nice that you don't have to scout as fanatically as you normally would, since aggression really lets you dictate what happens in the game. As someone else said, this is simply a one base roach build into a two base speedling timing. You're essentially using your first two injections on roaches and following up the next 3 injections on speedlings. Because you're devoting all of this larva to units, you're guaranteed a very strong push. Another way of saying this is that you're utilizing a larva advantage with the expo and using it for units as opposed to bolstering an economy. As someone said earlier, over droning will cause you to die to this. The expo is essentially strictly used for units. I'm not understanding why there are so many people hating on this build in this thread. It's a legitimate thought process and one that makes a lot of sense.
I'm curious, what happens if you start this build, and you are able to get your opponent to commit to making 3 or more spines, is it worth continuing to build speedlings? What if instead you just droned, while the opponent is in crisis management mode and making units. You have map control and you get to pick the positioning of the battle if it were to come. Yes you've put in for 10 roaches, but if you see the opponent putting up spines, can you find a way to be ahead by not investing in speedlings and instead going back to drones.
I'm still winning about 80% of my games in high diamond with this build. The only time I lose is when my opponent scouts it, and is waiting with mass roaches and spines*. If someone masses lings of a hatch-first build, I keep my roaches in my base, drop a macro hatch and continue with the build from there.
Lately I've been scouting ahead a bit with an overlord before I push. If I see a lot of roaches and spines, I just don't push. I spend the next round of larva on drones instead of lings, put guys back on gas, and just transition into a standard midgame. Sometimes I like to walk the roaches over to his base and then immediately turn around and go home to force more units.
edit: Lalush is pretty much right. Especially about the "not improving" part. It gets really boring winning game after game with this push. I really like the timing on the first 5 roaches though, and I usually use the opening even if I'm not going for the push. I really hate ling/baneling wars, and the 5 roaches ramp block completely shuts them down.
On July 29 2011 05:19 opm1s6 wrote: I'm curious, what happens if you start this build, and you are able to get your opponent to commit to making 3 or more spines, is it worth continuing to build speedlings? What if instead you just droned, while the opponent is in crisis management mode and making units. You have map control and you get to pick the positioning of the battle if it were to come. Yes you've put in for 10 roaches, but if you see the opponent putting up spines, can you find a way to be ahead by not investing in speedlings and instead going back to drones.
I have done this a few times and with good results except when opponent goes mass ling with quick speed upgrade. Once they realize that the roaches have moved beyond the point of returning to the natural or main, you can get yourself into a base trading position really quickly.
I think for shorter maps with close spawn locations and or tight chokes at the main/natural its definitely worth while. Especially if you are able to scout with an O-lord/zel naga and determine where their army is (i.e. not circling the roaches en route to your base ).
this seems like a "safe" solid build but i find two major flaws. if zerg doesn't take an expo, whether it's zvz or zvp or zvt, it inevitably means zerg is either teching or all-in. doesn't matter if you scout it or not, the most "dangerous" zerg tech at an early/mid stage of a game is imho burrow roaches or infestor tech, mutas (kinda). as a zerg player, all one has to go is expand and save up gas for 3 infestors with the energy upgrade while gaining map control with lings. Even if the opponent has a inhouse macro hatch, both players are on 2 hatch meaning same unit production. the esscond their army moves out, you can either drop a few spines and/or even do a runby whil you stall for the 3 infestors. any zerg all in seems very obvious and easily counterable by simply doing a defensive build and either mirroring the opponent's tech or just teching straight to infestors.
I've actually faced this build several times, and it's certainly not unbeatable (at least in lower levels, gold, plat.) The trick is scouting it, that's the magic of the build, the roach warren, but mass ling. That's what gets player, imho. To counter it, just make banelings, push back that first ling mass, tech to roach, take a third protected with banelings, play on. This counter is, again, probably most efficacious in the lower leagues.
I win pretty much 100% of the time against this. This is what I've figured out:
1. If you scout an early spine, or pool/gas opening, then it's obvious he's doing a roach build. Drone up, and take a fast expansion (but not so fast that he could simply send lings or his first roaches and kill you). Drone up to bout 30-40 drones, pure droning, and constantly scout him to make sure he's going roaches into expand.
2. From there just a few spines and making roaches, and you win. This build is hard countered by hatch first builds, and just seeing a roach expand means you should expand against it.
3. You can also opt to make lings instead of expand, which is not only safer, but you can deny their expo as well. On some maps, like Shakuras, this is a bit harder to do, but most maps, like XNC, the natural is fairly hard to defend against speedlings. With micro you can make sure you don't lose a single ling to roaches while you FF a hatch down. This really screws over anyone doing this. Maps like TalDarim, roaches have an extremely difficult time bouncing back and forth from natural to main against early speedling pressure.
This build is not really good at all above Diamond, but most players don't have a great understanding of how ZvZ works in Diamond anyways. Roach expand loses to speedlings, or FE builds.
TLDR: If you see someone put a spine in their base blindly, go pool/gas, or fast roach warren, expand ASAP. If you think he's doing a roach expand but not sure, make speedlings to deny their expo, and counterattack. Remember, mass lings will win a base trade scenario, always, against roaches. In early game in small numbers, lings > roaches.
From there the build just takes advantage of lair timings. Basically going lair or not will kill you in ZvZ - if you don't make lair, fast mutas/tech can kill you, if you do make fast lair, you can be overrun by mass roach (and mass roach almost always beats a fast lair). If you see someone making early game roaches, that means they're lair will be extremely late. You can't really afford lair tech until 2 base saturated anyways, so at worst, 5 mutas hit your base and you already have evo chamber.
Just need to send a single ling, check a single mineral line, or see main if lair morphing, to know if they are going to go hatch tech all-in roach/ling bust, or if it's gonna be an econ game. If someone is doing this and you go lair before 70ish supply, you will die.
I've completely stopped doing this build personally. If someone FE you autolose, and that's not even a hatch first, even a common speedling expand beats this if the player knows what they are doing. Also, with 14/14 you can go 1 base baneling and autowin against fast hatch, and with speedlings you can deny expos. Even regular speedling expands will beat this build, all the opponent has to do is pressure and deny your natural for a little while, get a small econ advantage, and win with defenders advantage with roaches.
1 base roach will lose to 2 base roach every time....
Lol. And what about the 24 speedling rush that hits at exactly 4:20? I feel like if you harassed early with that build you could delay this build massively.
i've tried this multiple times and it never worked once. my timings are 100% spot on.. bad build.
Back to 15 hatch or defensive baneling expo..
Actually I would say it's an extremely good build, and teaches you quite a lot about the match-up, as opposed to other types of cheese. You learn very clearly what it's autowin against, what it's okay against, and what it loses to. It's also never really an auto-lose, yes against a FE build or even speedling expand you will lose to a competent Zerg who simply sees you aren't droning/making lots of roaches, but it's nothing that can't be overcome in Diamond league and lower.
It wins against 1 base baneling It wins against anyone who makes a lair before 70 supply It loses to aggressive speedling expands on maps with open naturals with opponents who have the confidence to know to pump lings that they know you can't possibly hold against on large maps or maps like Taldarim where they can bounce from nat to main against slow roaches It loses to FE builds which are somewhat uncommon, as expanding before 25 supply in ZvZ is basically asking to autolose vs anyone simply throws a baneling nest down.
I learned a lot from this build, and it's not at all a bad build. You autowin against anyone who makes a lair anytime before 70 supply, which is very counterintuitive for a lot of Zergs at the lower levels. Only someone who expands fast and knows if they should drone or not can beat it, which is really the knowledge you need to get to Masters ZvZ-wise, that and knowing how to lair.
Early speedlings beats roaches, roaches beat banelings, banelings beat speedlings and expansions.
Everyone has watched destiny's video so everyone knows what this build looks like and can counter it. Maybe if you attack a lot earlier you can catch the guy off guard while he is droning
I did think it's possible for a 10 pool baneling opening to do some damage but I haven't tried it. I'd love to try it but my practice partner is doubting the validity of this build without even having tried it, know that it's source is a pro-player, or realize it's strengths. I'm assuming a lot of the negative comments are actually quite similar.
i've tried this multiple times and it never worked once. my timings are 100% spot on.. bad build.
Back to 15 hatch or defensive baneling expo..
Actually I would say it's an extremely good build, and teaches you quite a lot about the match-up, as opposed to other types of cheese. You learn very clearly what it's autowin against, what it's okay against, and what it loses to. It's also never really an auto-lose, yes against a FE build or even speedling expand you will lose to a competent Zerg who simply sees you aren't droning/making lots of roaches, but it's nothing that can't be overcome in Diamond league and lower.
......................
I learned a lot from this build, and it's not at all a bad build. You autowin against anyone who makes a lair anytime before 70 supply, which is very counterintuitive for a lot of Zergs at the lower levels. Only someone who expands fast and knows if they should drone or not can beat it, which is really the knowledge you need to get to Masters ZvZ-wise, that and knowing how to lair.
Early speedlings beats roaches, roaches beat banelings, banelings beat speedlings and expansions.
Actually that's a really good comment. I'm finding this and Desinty's one base roach build are really good benchmarks for learning purposes. Analyzing the strengths and weaknesses of this build and testing it versus other builds has not only made me better with this build, but it's made my understanding of when and how to use the other builds and ultimately it has made my other racial matchups better. It's been a source of a lot of fun for me and I have felt like I've actually improved with every time I run it versus a scenario with my partner.
Everyone has watched destiny's video so everyone knows what this build looks like and can counter it. Maybe if you attack a lot earlier you can catch the guy off guard while he is droning
I don't know about that. It's very easy for someone to simply forgo the expansion and simply go 1 base roach. While it's really bad, if you were thinking they were doing the ZvZ '4gate' and were doing the response of mad droning and expanding, they can outright kill you with the first 7 roaches they make. So it's always a good idea to get a roach warren around 28 supply at least, even if you want to mad drone to 'counter' this build, because it gets to a point where roaches simply win everything. Even though mass speedling would beat a 1 base roach push, you may not have the larva stocked up and you may have been making drones those last 2 larva injects, so you may be too screwed to do that. So you have to be aware of that.
Secondly, if you make lair before 70 supply, you pretty much autolose to this unless you expanded very quickly and droned up early, and then got roach warren and knew the opponent was doing the same. Someone could always open like this, scout you and see your making roaches, and they could just drone up themselves.
Attacking earlier or later really isn't an issue though. If you've been making pure roaches since 20 supply, it'll kill someone who makes more than 35 drones really. No amount of spines will really stop it. So it's not that gimmicky of a build. And many, many people I've done this too were overconfident and built 8+ spines, and still got rolled.
Also, forcing that many spines from someone means you can take a super fast third. Just defend with queens and spores for inevitable lair tech from the opponent, and win out economically.
I did think it's possible for a 10 pool baneling opening to do some damage but I haven't tried it. I'd love to try it but my practice partner is doubting the validity of this build without even having tried it, know that it's source is a pro-player, or realize it's strengths. I'm assuming a lot of the negative comments are actually quite similar.
I'm not really sure what you're talking about (maybe referring to another post?). I'm not sure about 10 pool baneling, but the common ZvZ opener is 14/14. It's very easy to simply keep guys on gas until you have another 50 for baneling nest, then remove a drone so it's just 2 on gas, and go ling/bane 1 base against an opponent you see FE.
Personally I think it's a good idea to do something like leave one drone on gas when opening 14/14 if you see the opponent is going 14/14 opening, and then remove it after 50 gas, so you can throw a baneling nest down immediately, as either defensive banes so you can expand first against speedling aggression, or to 1 base bane/ling against someone who speedling expands, and expands around 21. I haven't really worked it out perfectly, there does become a point where you may miss the timing, like if you remove all 3 from gas, and then add it when you see the expo, and you end up really far behind.
But it's pretty much auto-win against anyone who expands before 25 supply. It can have a hard time against early pool expands (like 11p/14g/18h or 10 pool expand).
Asks yourself this. How long does it take to inject ~5 times on two hatches, build units and traverse the map and then compare it to the time it takes to build a lair and research tunneling claws (burrow is a short upgrade). In addition, all the gas that goes to a lair, and the upgrades takes away from the roach count. That's why people on this thread have said that if you tech you die to this.
EDIT: Wow, I only just realized this is an EXTREMELY outdated thread, I apologize for bumping it, I was looking at my previous posts and found one in this thread. Sorry!
I only have a few problems with the build..and it isn't the idea or questioning whether it works, just a few small specific details in the build order:
13 pool 15.5 (drone building) gas 16 Overlord Pool 100% - 1 spine + Queen Queen 75% Roach Warren 20 Overlord Roach Warren 100% Roaches with all larve (~6) ~32 Overlord ~34 Expand 36 Metabolic Boost (Remove Drones from gas at this point) 36 Roaches (~7) 44 Overlord (or 2) 46 Queen (or sooner if able) ~50 Mass Lings behind Roaches
I know some of these answers should be common sense and the build doesn't have to be EXACT but there are some errors in the food count and when to get overlords.
1st Error:
~32 Overlord ~34 Expand
What is using those 2 food from overlord to expand? 2 drones? 1 roach? 2 sets of lings?
Also:
~34 Expand 36 Metabolic Boost
What am I using those 3 supply (taking into account the lost drone used for expansion) for again?
Next:
36 Metabolic Boost (remove drones from gas at this point)
That left me with enough gas for about 8 or 9 TOTAL roaches with the boost (my timings were nearly perfect, i tested vs a very easy computer and in single player so i could pause for perfect execution)
So am I supposed to wait longer before removing drones from gas?
Then: ~36 Roaches (~7) 44 Overlord (or 2):
Well testing the build exactly as written, I became supply blocked at 42/42, so I ended up making the overlords at 42 instead
44 Overlord 46 Queen
Again, what am I using those 2 supply for?
46 Queen ~50 lings
What got me from 48-50?
Sorry for being so picky, I think the build is amazing, I just think it could use some fine tuning. Feedback greatly appreciated!
Its just a roach/ling all-in. You don't have to do the exact opener destiny did, and id actually go as far to say 1 base roach is the worst opening you could do in zvz (unless like you are dealing with fast 1 base bane).
A really interesting roach/ling I saw recently was idra vs drg cloud kingdom (just search sc2casts). Idra went hatch first, standard gas timing and speed, droned to 28, threw down a roach warren (yes, at 28/28 no overlord yet). Then, he made 4 overlords, didn't make any more drones, and then when warren popped, he made enoug roaches to be at 52/60 and reinforced with lings. It hit hard.
You are basically cutting drones around 20-30, throwing warren, banking money and larva, attack. Its common in zvz no matter what level you are or opener you do or very early game shenanigans.
On April 27 2012 17:05 Belial88 wrote: Its just a roach/ling all-in. You don't have to do the exact opener destiny did, and id actually go as far to say 1 base roach is the worst opening you could do in zvz (unless like you are dealing with fast 1 base bane).
A really interesting roach/ling I saw recently was idra vs drg cloud kingdom (just search sc2casts). Idra went hatch first, standard gas timing and speed, droned to 28, threw down a roach warren (yes, at 28/28 no overlord yet). Then, he made 4 overlords, didn't make any more drones, and then when warren popped, he made enoug roaches to be at 52/60 and reinforced with lings. It hit hard.
You are basically cutting drones around 20-30, throwing warren, banking money and larva, attack. Its common in zvz no matter what level you are or opener you do or very early game shenanigans.
I understand the idea of it, how to do it, etc.. I just hate feeling sloppy in my execution because I am trying to perfect an incomplete build order, that is all. Thank you for the feedback!
edit:
I like having a plan to go for every game so I don't have to think, it just becomes memory, that way I can spend all my thought processes on reacting to my opponent that is why I am so picky.
Re-edit:
Wow, just realized you are the same guy who helped me with my ZvP play with that guide! I am honestly considering abandoning this ZvZ build altogether in hopes of finding a better macro-oriented style...its just discouraging losing so many games in the first 10 minutes and never actually achieving a ZvZ macro game, hence why I resorted to Destiny's build.