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[D] Zerg equivalent to a 4-Gate - Page 7

Forum Index > StarCraft 2 Strategy
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KhAmun
Profile Blog Joined September 2010
United States1005 Posts
May 20 2011 05:05 GMT
#121
Holy shit, i don't feel like almost anyone understands that the spine crawler and rushing to 6 roaches is not part of the attack. this is purely defensive. He even says in the video is a different opening into the same attack. It is absolutely an incredibly strong timing in zvz, but also quite stoppable if suspected. Nestea used this timing in a ton of his zvzs while he was undefeated. This push is usually one off of hatch first into fast roaches for defense. once you have the roaches for D and the second queen, you start ling speed and drone to 22-25, and mke 8-12 roaches, and tons of hidden lings behind it.
when ling speed i 85% done, move out with roaches only , and then the lings behind when speed fnishes. you should time it to where the roaches arrive the same time the lings do with no wait around time, giving your opponent the smallest possible time to react; it's easily stopped if you know its coming.
azn_dude1
Profile Joined October 2010
162 Posts
May 20 2011 05:16 GMT
#122
I don't see this as an equivalent to a 4 gate since it has an expo and a spine for defense, but it is definitely super strong and easier to transition out of since you're almost guaranteed damage with how strong roaches are vs spines and how lings are with roach support.
2heartless
Profile Joined April 2011
United States66 Posts
May 20 2011 05:28 GMT
#123
Sounds good but will it work against protoss 4gate?

User was warned for this post
"Life,liberty and the pursuit of happiness should not be taught at school because it does not apply there"
MrBitter
Profile Joined January 2008
United States2940 Posts
Last Edited: 2011-05-20 06:00:06
May 20 2011 05:59 GMT
#124
I really want to reiterate just how annoying and absolutely incorrect some of the statements being made in this thread are.

"PLAYER X" DOES A ROACH/SPEEDLING ATTACK DOES NOT = "PLAYER X IS DOING THIS BUILD"

Let's make a comparison to PvZ really quickly.

Protoss A goes 3 warpgate expand, adds a 4th gateway, cancels his Nexus and attacks.

Protoss B goes 3 warpgate expand, adds a 4th gateway, DOES NOT CANCEL, and still attacks.

Are both players doing the same build?

Absolutely and unequivocally not.

Obviously the builds are different. One player expanded, and the other player did not.

IF THE NEXUS CANCELLING PLAYER EXPANDS LATER, IS HE NOW DOING THE SAME THING!?

The answer is still no. They are very different builds, and have MASSIVE economic differences.

In ZvZ, if Player A goes 15 hatch into roach speedling, and Player B goes roach speedling after expanding around 30 supply, the economies of the two players will be massively different.

For the love of all that is good in this world, please stop fucking saying that "JULY DID THIS SAME BUILD BUT HE WENT HATCH FIRST!!!!"

If July went hatch first, his build shares ABSOLUTELY NOTHING in common with this one.

And for what it's worth, the entire reason that July went hatch first is because its about 50,000x stronger to go roaches off of 2 bases than it is off of one.

>.<
OwlHarris
Profile Joined May 2011
United States53 Posts
May 20 2011 06:40 GMT
#125
I've been using this in ZvZ and It's been really really powerful. Make sure to hold position with your roaches at your ramp though, ling runbys can be devastating.
MadVillain
Profile Joined June 2010
United States402 Posts
May 20 2011 06:59 GMT
#126
I think this is a strong ZvZ build, maybe not as game breaking as the OP makes it sound, but I think this is a viable build that could face the std 14pool or a fast expand. It does actually seem fairly difficult to scout at least a bit later on. If you see them building a spine in there mineral line and are forgoing lings for fast roaches you could probably guess what's up. A well placed ovie should also do the trick.

I think for the defending Zerg, they can either do the same build or go for roach ling with defensive crawlers.

Seem reasonable? and it holds up in practice
For The Swarm!
jonathan1
Profile Joined October 2010
United States395 Posts
May 20 2011 07:01 GMT
#127
its just a pretty good zerg build, not even close to as good as 4 gate (i wish it was though)
VectorCereal
Profile Joined March 2011
Canada54 Posts
May 20 2011 07:23 GMT
#128
I've seen Destiny do a much different variation of this 'zerg 4 gate'. Maybe I misheard but I've used what I think it is against mid masters players and won.

14 gas
14 pool
18~ roach warren
21 expand
11 drones on each mineral line, 3 drones on 1 gas, 2 queens

then it was just constantly inject and make as many units as possible, using speedlings to deny scouting. Attack whenever you feel you have a sizable force (aka you should scout).

Djinx
Profile Joined February 2011
18 Posts
May 20 2011 07:37 GMT
#129
omg how can he claim this is umbeatable....hahaha.destiny such a noob...even.mass ling bane can beat this ez not to talk about mass lings +1 attack

User was warned for this post
FlaminGinjaNinja
Profile Blog Joined January 2011
United Kingdom879 Posts
May 20 2011 07:48 GMT
#130
On May 18 2011 13:33 mrfatbush wrote:
Definitely will try this in zvz.

Question though, does this strategy work against protoss? I heard artosis saying during gsl that a roach ling all in against a protoss can be very powerful, especially if the protoss is greedy in expanding and assumes the zerg is powering drones.



I have seen Destiny pull this off against a Protoss before. The Toss looked like he was 4 gateing but instead did a 3 gate expand with stalkers instead of sentries.

Also, for Destinys all in he also takes 1 queen with him accross the map and attacks when it reaches the enemy base, this queen gathers energy on the trip and the transfuses roaches and provides some anti air
GinjaNinja.661 EU I'd like to thank my sh*t keyyboard for always messing up my 'Y's
Humfluxx
Profile Joined May 2011
Sweden47 Posts
May 20 2011 08:48 GMT
#131
wow.... really got to try this, sounds nice and not as much all in as a 4gate
MMM
Belial88
Profile Blog Joined November 2010
United States5217 Posts
May 20 2011 12:16 GMT
#132
Maybe the guys' macro was off but I don't think he needed that natural save for larva. It could've been an in-base hatch.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
Allscorpion
Profile Joined April 2010
United Kingdom319 Posts
May 20 2011 12:27 GMT
#133
On May 18 2011 13:06 Stam wrote:
In a recent video [below], Destiny outlined a ZvZ build he called "unstoppable" and "wins every single ZvZ up to grandmasters". The build seems to be as follows (thanks to ItsBricksOutHere):

* 13 pool
* 15.5 (drone building) gas
* 16 Overlord
* Pool 100% - 1 spine + Queen
* Queen 3/4% Roach Warren
* 20 Overlord
* Roach Warren 100% Roaches with all larvae (~6)
* ~32 Overlord
* ~34 Expand
* 36 Metabolic Boost (Remove Drones from gas at this point)
* 36 Roaches (~7)
* 44 Overlord (or 2)
* 46 Queen (or sooner if able)
* ~50 Mass Lings behind Roaches
* At this point there should be about 13 Roaches and several lings. 'A move' all units to enemy base, keeping the lings behind the roaches in case of banelings. Throughout the engagement, continue to produce lings and rally them to the opponents base.

Destiny seems to think the only way to survive against this build is to do the same build. I haven't actually seen this build on ladder too much but it seems quite strong the few times I've executed it. Is this a common build in the higher leagues and what do people do when they suspect someone is doing this build?

VOD of lesson:



I think I have a replay of me beating it, although i'm not too sure.

http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=210040
Day[9] Made me do it
michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
Last Edited: 2011-05-20 13:09:11
May 20 2011 13:06 GMT
#134
On May 20 2011 14:59 MrBitter wrote:
I really want to reiterate just how annoying and absolutely incorrect some of the statements being made in this thread are.

"PLAYER X" DOES A ROACH/SPEEDLING ATTACK DOES NOT = "PLAYER X IS DOING THIS BUILD"

Let's make a comparison to PvZ really quickly.

Protoss A goes 3 warpgate expand, adds a 4th gateway, cancels his Nexus and attacks.

Protoss B goes 3 warpgate expand, adds a 4th gateway, DOES NOT CANCEL, and still attacks.

Are both players doing the same build?

Absolutely and unequivocally not.

Obviously the builds are different. One player expanded, and the other player did not.

IF THE NEXUS CANCELLING PLAYER EXPANDS LATER, IS HE NOW DOING THE SAME THING!?

The answer is still no. They are very different builds, and have MASSIVE economic differences.

In ZvZ, if Player A goes 15 hatch into roach speedling, and Player B goes roach speedling after expanding around 30 supply, the economies of the two players will be massively different.

For the love of all that is good in this world, please stop fucking saying that "JULY DID THIS SAME BUILD BUT HE WENT HATCH FIRST!!!!"

If July went hatch first, his build shares ABSOLUTELY NOTHING in common with this one.

And for what it's worth, the entire reason that July went hatch first is because its about 50,000x stronger to go roaches off of 2 bases than it is off of one.

>.<


Your vids are really good, but this is totally uncalled for and is just a bunch of whining.

You have to be referring to my post, since there are only two posts in this entire thread talking about that game, one of them being mine.

I was making some toast during the opening moments of the game and must have missed the hatch first, but both the attack, roach/drone/ling count and timing looked very similar.

They are different means to get there, but it's not a far stretch to say that they are the same builds.

Get off your high horse and go watch the game.

Their economies are likely to be different but aren't necessarily going to be different. It depends when and where you cut, and his build hit with the pretty much the same force at the same time as the one described in the OP.

It's great that 15hatch opening is not the same as a 13 pool. Thanks for that high level commentary. The map he did that on is large enough to allow for a safe 15hatch, and so he took some creative license with the general theme of the build.



Also your analogy is absolutely wrong and off-base, as your protoss analog changes the outcome, whereas July simply changed the means to get there.



edit: If you have something more constructive to add beyond "guys, 15 hatch is different from 13 pool", I'd be glad to hear it though. All the lessons you buy from those high level players must give you some better perspective on a strategy that seems to be dominating zvz lately.
KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
rbkl
Profile Joined March 2010
772 Posts
May 20 2011 13:10 GMT
#135
All I am going to say is that the build I have been doing, and will continue to do stopped someone trying to do this on ladder with no issues at all.

www.check6gaming.com // www.iugaming.com ** Indiana's Premier Gaming / Starcraft Community **
MrBitter
Profile Joined January 2008
United States2940 Posts
Last Edited: 2011-05-20 14:21:49
May 20 2011 14:20 GMT
#136
On May 20 2011 22:06 michaelhasanalias wrote:
Show nested quote +
On May 20 2011 14:59 MrBitter wrote:
I really want to reiterate just how annoying and absolutely incorrect some of the statements being made in this thread are.

"PLAYER X" DOES A ROACH/SPEEDLING ATTACK DOES NOT = "PLAYER X IS DOING THIS BUILD"

Let's make a comparison to PvZ really quickly.

Protoss A goes 3 warpgate expand, adds a 4th gateway, cancels his Nexus and attacks.

Protoss B goes 3 warpgate expand, adds a 4th gateway, DOES NOT CANCEL, and still attacks.

Are both players doing the same build?

Absolutely and unequivocally not.

Obviously the builds are different. One player expanded, and the other player did not.

IF THE NEXUS CANCELLING PLAYER EXPANDS LATER, IS HE NOW DOING THE SAME THING!?

The answer is still no. They are very different builds, and have MASSIVE economic differences.

In ZvZ, if Player A goes 15 hatch into roach speedling, and Player B goes roach speedling after expanding around 30 supply, the economies of the two players will be massively different.

For the love of all that is good in this world, please stop fucking saying that "JULY DID THIS SAME BUILD BUT HE WENT HATCH FIRST!!!!"

If July went hatch first, his build shares ABSOLUTELY NOTHING in common with this one.

And for what it's worth, the entire reason that July went hatch first is because its about 50,000x stronger to go roaches off of 2 bases than it is off of one.

>.<


Your vids are really good, but this is totally uncalled for and is just a bunch of whining.

You have to be referring to my post, since there are only two posts in this entire thread talking about that game, one of them being mine.

I was making some toast during the opening moments of the game and must have missed the hatch first, but both the attack, roach/drone/ling count and timing looked very similar.

They are different means to get there, but it's not a far stretch to say that they are the same builds.

Get off your high horse and go watch the game.

Their economies are likely to be different but aren't necessarily going to be different. It depends when and where you cut, and his build hit with the pretty much the same force at the same time as the one described in the OP.

It's great that 15hatch opening is not the same as a 13 pool. Thanks for that high level commentary. The map he did that on is large enough to allow for a safe 15hatch, and so he took some creative license with the general theme of the build.



Also your analogy is absolutely wrong and off-base, as your protoss analog changes the outcome, whereas July simply changed the means to get there.



edit: If you have something more constructive to add beyond "guys, 15 hatch is different from 13 pool", I'd be glad to hear it though. All the lessons you buy from those high level players must give you some better perspective on a strategy that seems to be dominating zvz lately.


I'm not on a high horse. Its not dominating ZvZ. I'm trying to give constructive advice, but nobody wants to listen..........

Strategy forum these days is so /facepalm.

And its an incredibly far stretch to say the builds are anything close to being the same.

Terran FE into 4 rax is not the same as Terran 4 rax all-in.

FeyFey
Profile Joined September 2010
Germany10114 Posts
May 20 2011 14:56 GMT
#137
and then there will be the burrowed banes on the ramp ^^. Really thought this would be a discussion if a 2 hatches with 2 queens is like a 4 gate if you stop drone production (i would say totally, every zerg is 4 gating such cheesers ! )

Anyway i like my fast mutas in zvz not many but enough to kill the queens and force some anti air or too early infestors. As long as i can hold my ramp ground is unimportant anyway. and without queens 2 hatch < 1 hatch with queen. And because of the new trend of overlord spreading your opponent will be supply blocked for ages. free win achieved ^^. (i know it abuses the current zvz style to be effectiv but thats life )

To that build
zerg wallin with spines will be really effectiv against this (not enough roaches to deal with the buildings). Of course if naturals are wide open its hard to fend that off (unless you hatch in main and build some extra drones for the same production and tech fast), but the other zerg will have the same problem of being unable to defend their natural.
Other then that i would say go for roaches and keep the banelings in the back. Lings are unable to attack the roaches and you can snipe of his roaches, it will be easy to get atleast 4 lings with one baneling in such a fight to gain advantages slowly.
Well if you expect mass roaches in a zvz early game i guess its really a hard to stop build.

But it would be interesting to see how 7 roaches with lings engange a wall of 9 roaches with some banelings able to run past the own roaches and of course with more lings coming up.

PS: spine + burrowed baneling = super evil mass ling trap ! xD (only if both have managed to reach t2 though out of ling baneling wars. and are slowly switching over to roach infestor)
AsianEcksDragon
Profile Joined March 2008
United States1036 Posts
Last Edited: 2011-05-20 15:11:38
May 20 2011 15:10 GMT
#138
This build is stupid. You're gonna be powerful with those 6 roaches and a spine defensively but you have no way of stopping our opponent from building up a massive economy. Since you only have 6 roaches, I could've just take drones off gas and defend with speedlings while droning. Then I can immediately build and saturate all 4 gas and get infestor before this build.
神は乗り越えられる試練しか与えない
Lingy
Profile Joined December 2010
England201 Posts
May 20 2011 15:41 GMT
#139
Bitter you can't post in the strategy forums without this happening, generally because people who are worse than you are going to tell you you are wrong, i just wouldn't bother if I was you.

Hydraliskuuuuhh
EvilZergling
Profile Joined September 2010
United States194 Posts
May 20 2011 16:02 GMT
#140
I have beat this build repeatedly against several players that have adopted it recently.

It's far from unstoppable and actually laughable against the 9pool build.

    * 9 - pool
    * 10 - Overlord
    * 10 - 6 Zerglings (3pairs)
    * 13 - Queen (1) --> Inject
    * Drone to 17
    * 17 - Overlord
    * @Queen (1) complete, Queen #2 + Extractor (1)
    * @Queen #2 complete, Queen #3 + Creep Tumor
    * Move both queens to block ramp from counters/all-ins
    * Drone to 24
    * 24 - 3 drones in gas + Roach Warren
    * @Roach warren complete, 5 Roaches
    * @Roaches complete, expand and use roaches to defend natural while first 2 queens continue to block ramp, possibly add a spine. Evo Chamber (1)
    * @100 gas, Lair
    * @100 gas, +1 attack
    * @100 gas, Roach Speed
    * @+1 attk 25% completed, cut drones, mass roaches
    * @Upgrades near complete, go attack.

    *Note: from here you pretty much gauge your next move. If you feel you can win then continue to reinforce with units otherwise drone up and drop an infestation pit and possibly 2 more spines.

    Used this build in practice games against this said destiny build and smashed it with 100% success rate.
CC first, or die trying. [http://www.teamliquid.net/forum/viewmessage.php?topic_id=438152#11]
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