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If the game goes that long, if your not going to get infestors for the thors, I suggest Ultra/brood with queen back up. Ultra and brood kills the ground, Queen kills air and heals ultra and brood. It's a slow push, but should annihalate everything except 14 clumped tanks. It will only work against an opponent that never attacks.
You had enough resources to remax on ultra's 3 times. Attack earlier. Don't attack the same place twice. Make those siege tanks and thors move.
If the opponent plays passive you need to get more bases than him. If you can't do that, and don't attack, then your going to slowly die to the inevitable slow push.
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I can see the problem.
Actually I really believe that the solution is Neural parasite. He was so Thor heavy that even the atm pretty rubbish NE will have a huge effect. Remember the attack on like 12 Thors with about 15 Ultras, just imagine how this would have gone with 15 Ultras+3-5 Thors against 7 Thors...
This is one option.
The other option is a tipp by Psy. He once said, that at this point with a superior ecco against a turtle terran Infestor/Broodlord/Corrupter is the solution. It might not be cost effective, but u had a far superior ecconomy.
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"from a theorycrafting standpoint Infestor/BroodLord is a great way to break a Terran turtle that has Vikings" LOL terran who goes for mass viking mean he has mass starport with reactor. No amount of infestor spam can help keeping the broodlord from dying.
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==>To be frank, you can easily beat this mass viking build if you go for 2 bases with extra hatchery speedling/banneling. The terran barely has any ground army in the beginning of the game. Just ton of viking, 1 marine 2-3hellions. ==>You did fine the entire game until you fall apart at endgame. You have way way more supply than terran. Practice end game I assume. I would suggest you go through the internet search for these zerg players. Fruitdealer, Idra, Ret, Nestea. Try to figure out something for the end game. ==>When terran go mech, Infestor ultra and ling is pretty much will be your standard since terran has so many vikings. With fungal and mind control from infestor, ultralisk to tank the tank slash dmg, I don't think zerg 200/200 max army will lose to mech 200/200 army. =>Gotta try to tech early for that ultralisk army though.
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The Terran played like a zerg ( expanding fast as possible and waiting for attacks ) and the Zerg played like a Terran ( harrassing, dropping small hit squads at expos and main ).
The strategy of Terran was extra fast expanding with mass Vikings. ( trying to get a third faster than a Zerg third seems very risky ) Whereas the strategy of Zerg was mass Mutalisks. The standard expectations of the Zerg to mass up a cloud of Mutas and pick off SCVs, depots while expanding and macroing up were suboptimally shutdown by mass vikings a few Thors and a hell lot of turrets thanks to mineral mining expos.
A Kyrix style mass Lings and Banelings could have worked and like some suggest mass roaches could have worked too. Problem is the upgrades priority went to Mutas and by the time you switched to a ground army, the Terran was on 4 bases with tanks, thors and PFs.
Like a post stated, things that happened after 20 minutes weren't what was supposed to happen. There was this window where Terran didn't have a big Mech army just yet and had invested way too much in anti-air static defense that ground defense was extremely extremely weak.
And even late game it seemed those Ultralisks died in vain. You stated Queen Ultralisks don't work against Mech .. then how in the world can pure Ultralisks work against Mech? I mean at least they live longer with the Queen Transfusions right?
Really, I hope you don't think because of this that Terran is OP/IMBA. Every race has it's difficulties which you overlook when playing one race. The self-pompous attitude of playing a race that is underpowered and requires more skill than other races is pretty insulting to players of other races that are actually skilled.
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Blazinghand
United States25552 Posts
On February 17 2011 13:43 whomybuddy wrote: "from a theorycrafting standpoint Infestor/BroodLord is a great way to break a Terran turtle that has Vikings" LOL terran who goes for mass viking mean he has mass starport with reactor. No amount of infestor spam can help keeping the broodlord from dying.
Well, I mean, if you have ENOUGH infestors, you can use neural parasite to grab his vikings so they can't shoot the broodlord. Failing that, you could fungal growth them so your brood lords can get away, especially if they're stacked up. I feel like Infested Terran are not very good AA though...
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On February 17 2011 07:47 Mr. Enchilada wrote:Show nested quote +On February 17 2011 07:24 Moody wrote:On February 17 2011 06:32 Mr. Enchilada wrote: EXACTLY. I have this same problem with the same build myself. People just say stuff like "macro better." Honestly the big issue with questions like this is: there is no right answer. Zergs say do X to beat Terran strategy X. But if a Terran asks how to beat said strategy then you do another thing Y. The point is, there is no "right answer" to each build, because likely that build is the right answer to one of yours. The way the game should end is by the better player, NOT because of the "do this to beat this (and then they do this to beat this) phenomenon we seem so caught up in. SO if you out macro, out expand, out micro and somehow lose to a "1-A" attack then there IS something unbalanced. People saying stuff like "oh do this to beat that" are SOO wrong, because then that person asks how to beat THAT strategy and the cycle repeats. EVERY ZvT I find myself in this situation, and after my half of the map is taken, I CANT break the turtling terran, all this "attack two places at once" type of strategy IS good, and it should win you the game because you are the better player for using strategy like that. BUT 1-A deathballs (toss) and the kind of terran "blah yucky" composition vs Zerg is just incredibly imbalanced that I'm actually starting to get physically worked up. ZERG HAS NO 1-A easy win strategy and that is the imbalance. You sir, are the definition of a crying zerg player and your nonsense is not welcome or appreciated. You clearly point out things that cause you to lose games, but then instead of fixing those you yell imbalance. Let me ask you something, do you play Zerg? And I can't believe I have to restate this over and over. IF ONE RACE HAS TO PLAY "BETTER" (more apm better macro etc.) THEN THE GAME IS NOT BALANCED. Obviously I know that blizzard won't change anything, so if we want to yell imbalance, then who gives a flying mutalisks glave worm hole.
I care that you yell imbalance because it damages the community.
If someone is thinking "Oh, la de da, I think I'll check out Starcraft 2, maybe buy it! First, I want to see what fans have to say about it! I know! I'll google it." You know what happens? Team liquid pops up, they read your post, and don't buy Starcraft.
Right now, the game is balanced enough that skill determines the outcome of a game, not "balance."
As for the "1A" unit composition, why should you even want that? Protoss HAS to have the death ball because they have shit for harassing units. Zerg however, has the best macro mechanic in the game (larvae) coupled with the best harass unit in the game (mutalisk). On top of that, you have mobility that is unmatched by any other race - your slowest unit (Hydra, off creep) is the same speed as marines and marauders (un stimmed). If you had all of this, AND an early/mid game death ball, would anything be able to beat a well played zerg? + Show Spoiler +The way you make up for the inefficiency of your main army (Roach / Hydra vs toss & Ling, Bling, Muta vs Terran) is abuse your mobility via harass and ability to recreate your army faster.
I don't know what level you're at, but from your several ranting q.q posts I would assume you're not in masters. At your level, you need to find out what you're doing wrong, and fix it. Fix the major flaws in your build, learn different build orders depending on maps /spawn positions, and tighten them up.
I'm not hating on all zergs here, but most seem to take what IdrA says as gospel. IdrA says it's imbalanced, so it must be. It couldn't be that he is simply getting out played. I honestly believe that if IdrA came out and said "Oh, patch 1.2.1 balanced the game!" ~90% of these zerg q.q threads balance discussions would stop happening.
On balance in general, what do you see as balanced? I see it as: if 2 equally skilled players play a game the have an equal chance of winning. If that is correct, then Starcraft 2 seems pretty balanced. Jinro beat IdrA last season because Jinro is better. MVP beat NesTea because MVP is better.
If you honestly feel that Terran or Protoss is so much "easier" to play than Zerg, switch. It's as simple as that. Clearly you'll jump straight into top 200, and you can post the screen shot to prove me wrong.
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you already saw that he was going double port with reactors on them both. why didn't you just transition to hydra roach and break the front?
but since you already went mutas there were a lot of weak points in that base you could have attacked. for his third you could have harassed the mineral line and then proceed onto his natural taking out that lone turret. all he had were vikings. you could have taken your third earlier too. i'm not saying that would win you the game but that's what you could have done ^_^.
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you suck though what the hell do you know sigma
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I'm a high master Terran and I abuse this passive turtle strategy versus Zerg all the time with an amazing winrate. There is no hard counter to this strategy because this strategy exploits the intrinsic weakness of the race, that is, Zerg cannot fight the other 2 races cost efficiently. This strategy is map dependent and imo the current map pool favors this kind of passive style. On small maps like BS, JB, SofW, even LT it is almost unbeatable due to scarcity of gas.
Basically the gameplan is something similar to the old Brood War mech TvZ on Destination. The idea is you limit Zerg to his half of the map with tons of defense placed in the midfield. Because Zerg can never win Terran mech cost efficiently, when two sides are under equal resources Terran eventually wins after Zerg is mined out.
Although this passive turtle strat is hard to beat, it is not impossible. Most Zerg's reaction to a turtling Terran is to counter-expand. If you do this, you have fallen into his trap. This is exactly what a turtling Terran wants you to do. You give him time to set up an impermeable defense. From my experience, the soft counter to this strategy is to organize multifront harrass when Terran tries to take his 3rd.
I would request those people who haven't tried or encountered this strategy before please refrain from commenting. I know you haven't seen this style in GSL. I believe the reasons that Korean pros are not using it is because 1. It makes the match rather unentertaining to watch. 2. The early bio advantage is just to good to pass up. Kind of the "Why not end the game sooner if I can" mentality. 3. It doesn't give pros a chance to show off their insane micro. In fact no much micro is needed if you play mech. Again, if you don't care about whether your game is entertaining and have a lot of patience, then you definitely can win a lot of games with this strategy.
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I'm not a 4k master zerg or w/e but I can tell just by normal mechanics that 111 drones is usually too much, its better to have 6 bases and 3 mining and using your queens for larva injects + tranfuses than saturating each base. That dwindles your forces immensely.
If you just kept it at like 80-90 drones and constantly made banelings (I know it sounds cheesy, but 100 banelings will take out any army, any size, and any mech easily). You have to micro banelings against tanks the same way a terran has to micro marines against banelings, you gotta splice and split. Only difference is you are moving towards the base instead of away. And please don't put ultras infront of banelings, its like putting tanks infront of marines. Let the baneligns soak up all the damage and do all the damage then come in with mass lings and ultralisks or mass roach ultralisk or hell just mass ultralisk. I agree that broodlords would of been your best choice. He had too many thors and not enough vikings to actually do any good against the broods. Even if you made 1 brood and the rest corruptors you could of stopped mining at the good expo.
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If a Terran doesn't attack you at all = Great! Expo, macro all day, and become beast! But really just drone super hardcore, tech up to broodlords, good use for neural parasite is smart, and ultraliskuuu!
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I feel bad for op... He made this thread to help with a situation and gets all this zerg whine bs, and a bunch of people who like muffinftw probably haven't even watched teh replay and don't realize that op was two base ahead of his opponent and DID use ultralisks... Please save your useless comments.
Point tho, some good advice has been given, you have to open yourself up to possibily admitting an alternate stratagey is possible. I'm only going to comment on game 20min(+) I'm a masters level player and I have to tell you some of your decision making was poor. You refuse to admit broods are possible b/c of the two reactor but yet throw ultras into thor which are a soft counter to ultras... the reality is that if he is only on two port all game (think he only had two ports). You could easy to broods and remax on muts or corrupters or whatever you want before he can do jack, you had like 10k 4k, ez pz. Two starports with reactors will NOT outproduce 6 hatches.
Also you were somewhat obssessed with hitting his xpo, I think this let him defend much easier, if you had gone for the main there were less planaterys there and u could hit his production which really hurts terran. You weren't really remaxing either that well, the second some untis died you should remax insta, there should of been like a wave of untis going at the terran, i think at one point his resources were at like 97ish or something after a huge trade, but your untis were like no where to be found... Also you went for a drop which I don't think you even needed to do, if you just kept remaxing like 3 times in a row real quick you woulda broken him, you had this habit of "regrouping" which took a long time mayb cause your rally was far from your base? This was like free production time for the terran to take advantage of... Again even after remaxing you had a habit of going after planaterys, if you had jsut gone for his production i think he woulda been overrun... The repair time on the planatery helped him get in position much more. It was long so I just watched it on 4x/8x and its late here. Really you could of done simple things: better unit comp, better decision making. Also you may think you were hitting him all over the map. but you never really pulled his army waaaaay out of position and hten hit the other side, you kind of did that but gave him 2 minutes in between to remax/get his army back to the middle where he could react.
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I've updated the OP, with some basic points in bold
On February 17 2011 16:49 MuffinFTW wrote: If a Terran doesn't attack you at all = Great! Expo, macro all day, and become beast! But really just drone super hardcore, tech up to broodlords, good use for neural parasite is smart, and ultraliskuuu! Thank you, you not only did not watch the rep, you havent even read what i wrote.
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On February 17 2011 16:49 MuffinFTW wrote: If a Terran doesn't attack you at all = Great! Expo, macro all day, and become beast! But really just drone super hardcore, tech up to broodlords, good use for neural parasite is smart, and ultraliskuuu!
watch the replay. Guy had 100+ drones.
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You scouted him going 2 port vikings with reactors at the same time expanding to his 3rd at around 8 mins. Its impossible for him to have any sizable ground forces. Production of ANY types of your ground army could have killed him up straight or punish him severely. However, u chose to compete with him macro style instead of aggression. That's fine. You could have killed all his army with your mutas if not for the mistake that you didn't magic box. Your macro was so ahead of him (almost double income and gas), tech switch to roaches any time even after your mutas died could have killed him up straight. You did not even have the need to abuse mobility even though his forces were spread out over 4 bases (you have double his food for quite some time + his vikings is part of his food count). Or you could even tech to ultras much earlier than what you did and kill him off. You missed out countless opportunities to kill him off. Even at late game, you still had a chance to compete with him (although it was hard) as you have way loads of resources. However, you did not pick your fights properly as you throw your waves of army into his deathball camping at chokes created by his PFs. Your army could have crushed his with proper flanking. You should be patient and pick off his base slowly, waiting for a better opportunity.
Edit: You must change your mindset that zerg is best at late game macro. They get crushed by T or P's 3-3 deathball late late game. The strength of zerg is mid-late game where you macro up using your mobility, aggressiveness, map control, at the same time preventing enemies from expanding even further and trading armies to keep their deathball small.
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On February 17 2011 17:22 kamui8899 wrote: I feel bad for op... He made this thread to help with a situation and gets all this zerg whine bs, and a bunch of people who like muffinftw probably haven't even watched teh replay and don't realize that op was two base ahead of his opponent and DID use ultralisks... Please save your useless comments.
Point tho, some good advice has been given, you have to open yourself up to possibily admitting an alternate stratagey is possible. I'm only going to comment on game 20min(+) I'm a masters level player and I have to tell you some of your decision making was poor. You refuse to admit broods are possible b/c of the two reactor but yet throw ultras into thor which are a soft counter to ultras... the reality is that if he is only on two port all game (think he only had two ports). You could easy to broods and remax on muts or corrupters or whatever you want before he can do jack, you had like 10k 4k, ez pz. Two starports with reactors will NOT outproduce 6 hatches.
Also you were somewhat obssessed with hitting his xpo, I think this let him defend much easier, if you had gone for the main there were less planaterys there and u could hit his production which really hurts terran. You weren't really remaxing either that well, the second some untis died you should remax insta, there should of been like a wave of untis going at the terran, i think at one point his resources were at like 97ish or something after a huge trade, but your untis were like no where to be found... Also you went for a drop which I don't think you even needed to do, if you just kept remaxing like 3 times in a row real quick you woulda broken him, you had this habit of "regrouping" which took a long time mayb cause your rally was far from your base? This was like free production time for the terran to take advantage of... Again even after remaxing you had a habit of going after planaterys, if you had jsut gone for his production i think he woulda been overrun... The repair time on the planatery helped him get in position much more. It was long so I just watched it on 4x/8x and its late here. Really you could of done simple things: better unit comp, better decision making. Also you may think you were hitting him all over the map. but you never really pulled his army waaaaay out of position and hten hit the other side, you kind of did that but gave him 2 minutes in between to remax/get his army back to the middle where he could react. a somewhat meaningful post, you noticed something wrong indeed, but i think i know what you mean. Regrouping and hitting his main with reinforcements once i brake trough. I wanted to do that if you go to my first person view you say i really my hatches towards his main. The i 've seen that some of the stuff will go into the other, still wel defended valley, so i reallied to the gold/ left valley. But i've seen there were some tanks on the cliffs. I couldnt tell immadiatly how many, but i just rereallied my units at my half of the map. And you say i havent attacked for like 2 minutes after losing one army. An ultralisk takes about 70-80 seconds to build and isnt the fastest unit to move trough the map, so 2 minutes feels reasonable.
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Make pure roach, use ovies, drop the whole thing in his main and kill as much production as possible. And tech. Bling bust all his Expo's at the same time. Remax on ultra ling, remax on pure muta, whichever is more viable. Get full upgrades and get them fast.
Siege tanks are OP, you have to attack somewhere they aren't.
Bling bust is how you kill PF, bling bust them ALL the time provided u have an ECO lead, which you usually should.
Turtling terren is a great thing. It's the terren doing drops, hellion harass, and so on which is unstoppable.
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From my Terran experience you need to keep alternating your composition between broodlord with aa support and pure ultra. Eventually the terran will over- or under-produce vikings and you can take the game.
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Against a large amount of tanks, run a few lings in at a time and let the tanks pick themselves off, or using infested terrans to do the same thing.
I advice you go to a really good Terran or Zerg and ask him for advice, theres so few players around your level (3500) that actually post here or would read it, so youre better off going directly to one of them
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