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Diablo III General Discussion - Page 152

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Hikari
Profile Blog Joined May 2010
1914 Posts
August 02 2011 00:16 GMT
#3021
I wish for an auto-loot system where I do not have to manually pick up every single thing that drops on the ground!

I like playing melee characters, if I get into beta I will probably make a monk named Boxer.
Clutch8
Profile Blog Joined August 2010
United States258 Posts
August 02 2011 00:32 GMT
#3022
I will be discussing the Demon Hunter class in my next episode of Shifting Gears. http://www.twitch.tv/clutch08
FieryBalrog
Profile Blog Joined July 2007
United States1381 Posts
August 02 2011 00:45 GMT
#3023
On August 02 2011 06:12 Charger wrote:
Well, I feel similarly, but I also see Blizzards point of view. Their argument is that essentially all that really happened is people figured out how much str they needed for their gear, and dumped the rest into vitality and a little in dex so it was all basically the same anyway. So it KIND OF was the same thing in D2 but you still had to go through the motions instead of it being automated this time.

The problem was it fucked over new players for no reason other than they didn't look at a guide. It's not like putting the stat points in takes any skill once someone has figured it out. It just ends up being less fun for a lot of people (not everyone of course) when they realize at level 45 that their whole stat point allocation is fucked up and their character sucks.

Their idea is if you're going to have a customization system, have the customization be fun to use and intuitive (like runes, I guess). Anything will eventually be optimized, so its better if its more intuitive.
I will eat you alive
FieryBalrog
Profile Blog Joined July 2007
United States1381 Posts
August 02 2011 00:48 GMT
#3024
On August 02 2011 08:23 Spawkuring wrote:
Well Diablo was always known for the entertainment of making characters rather than balance. It's the main reason why they made it clear that D3 is not an e-sport.

In all honesty, the real money shop doesn't really bother me. I'm only worried that there might be less reason to re-roll a character since Blizzard is removing so many of the incentives that led people to reroll. On one hand I agree that it's crap to have to remake a character because you didn't spend time researching the "right" build, but at the same time I certainly don't want the ability to recustomize my character at the press of a button. There should at least be some incentive to reroll in order to make a better build.

Well apart from weapons/armor of course, the main recustomization I see so far, runes, will be drop-based, so you can't change at the drop of a button. You'll have to farm/trade for/buy runes if you want to change your build.

There's also customizing your skill set (6 actives out of 20, 3 passives out of 15), but that can be done at no cost in town or something.
I will eat you alive
Souljah
Profile Blog Joined November 2010
United States423 Posts
August 02 2011 02:02 GMT
#3025
Just saw this regarding the AH system on diablofans.com .. wtf? This sounds pretty stupid to me...

Selling
In order to sell items, it's a little more tricky. If you want to put up an item for sale, you have to pay a fee. This fee will be subtracted from your money whether you succeed in selling it or not and given to Blizzard. In the gold AH, this fee is a gold sum (again exactly like WoW), and in the cash AH it's your e-balance. This fee is set at a fixed nominal value (the exact amount we do not know at this time). If you don't manage to sell the item, it will remain in your stash and you can try to sell it again, but the fee will already have been removed from your e-balance. If you do sell it however, an additional selling fee is also applied and given to Blizzard, and afterwards one of two things can happen.
Eiviyn
Profile Joined August 2010
United Kingdom169 Posts
August 02 2011 02:14 GMT
#3026
Makes sense in a way. With no repercussions, you could just list as much junk as you wish.

I'd rather the fee always were gold, however.
skyR
Profile Joined July 2009
Canada13817 Posts
August 02 2011 02:17 GMT
#3027
On August 02 2011 11:02 Souljah wrote:
Just saw this regarding the AH system on diablofans.com .. wtf? This sounds pretty stupid to me...

Selling
In order to sell items, it's a little more tricky. If you want to put up an item for sale, you have to pay a fee. This fee will be subtracted from your money whether you succeed in selling it or not and given to Blizzard. In the gold AH, this fee is a gold sum (again exactly like WoW), and in the cash AH it's your e-balance. This fee is set at a fixed nominal value (the exact amount we do not know at this time). If you don't manage to sell the item, it will remain in your stash and you can try to sell it again, but the fee will already have been removed from your e-balance. If you do sell it however, an additional selling fee is also applied and given to Blizzard, and afterwards one of two things can happen.


Works just like Ebay, not sure why you're surprised by this. It's to prevent spamming and abusing of the system even though I'm not sure how effective this is since they did say they were giving us a limited amount of free listings every week or so...
Souljah
Profile Blog Joined November 2010
United States423 Posts
August 02 2011 02:29 GMT
#3028
Yes, but what happens when the AH market begins to slow? Blizzard can simply create better items which in essence brings them more revenue..

I didn't play WoW, so I'm not sure if this sort of thing happened in there.. but fuck it sounds like Blizzard is going to make a killing with this.
Choo
Profile Joined February 2010
United States126 Posts
August 02 2011 02:36 GMT
#3029
I'm just curious how moving between e-balance and cash will go...Would it be reversible? And if so, what stipulations would it have to prevent abuse back and forth? (like a cooldown for example)
Lokian
Profile Joined March 2010
United States699 Posts
Last Edited: 2011-08-02 02:46:03
August 02 2011 02:44 GMT
#3030
On August 02 2011 11:02 Souljah wrote:
Just saw this regarding the AH system on diablofans.com .. wtf? This sounds pretty stupid to me...

Selling
In order to sell items, it's a little more tricky. If you want to put up an item for sale, you have to pay a fee. This fee will be subtracted from your money whether you succeed in selling it or not and given to Blizzard. In the gold AH, this fee is a gold sum (again exactly like WoW), and in the cash AH it's your e-balance. This fee is set at a fixed nominal value (the exact amount we do not know at this time). If you don't manage to sell the item, it will remain in your stash and you can try to sell it again, but the fee will already have been removed from your e-balance. If you do sell it however, an additional selling fee is also applied and given to Blizzard, and afterwards one of two things can happen.


Every market needs a sink. It will slow down inflation to the best IMO. I've seen this kind of model in other places and it works great.

They need to charge more or less money depending on the duration of sale and the amount its being sold for.
Watch my gaming channel: http://www.youtube.com/user/BedinSpace
snotboogie
Profile Blog Joined August 2009
Australia3550 Posts
August 02 2011 02:49 GMT
#3031
Hmm, I think I'm one of the minority that likes pretty much all the decisions Blizzard have made here. Who honestly theorycrafts their builds? I know I just search forums and go with the optimal build someone else has come up with.

Also, the prospect of making real money at the AH makes me look forward to the game more. Even if I get like 5 bucks from selling stuff, the principle of making money off a game is pretty neat to me.
Aruno
Profile Blog Joined November 2010
New Zealand748 Posts
August 02 2011 02:52 GMT
#3032
On August 02 2011 11:49 snotboogie wrote:
Hmm, I think I'm one of the minority that likes pretty much all the decisions Blizzard have made here. Who honestly theorycrafts their builds? I know I just search forums and go with the optimal build someone else has come up with.

Also, the prospect of making real money at the AH makes me look forward to the game more. Even if I get like 5 bucks from selling stuff, the principle of making money off a game is pretty neat to me.

I do and many others, world ain't just like you mate.
aruno, arunoaj, aruno_aj | Those are my main aliases
Ksi
Profile Joined May 2010
357 Posts
Last Edited: 2011-08-02 02:58:44
August 02 2011 02:57 GMT
#3033
I am all in favor of their bold attempt at making skill customization truly a customization, though it does make balancing the end-end game ultra hard bosses very difficult. The bosses would need to be beatable by people regardless of what sorts of skills/runes they use and regardless of what class they use (not an easy feat) while also somehow being challenging to min/maxers. Maybe they'll just ignore that inconvenience and not worry about making difficult encounters like uber tristram. I don't care an enormous amount about that though. As long as there's still some challenge and a threat of dying if you screw something up and the combat is still fun, I will probably still enjoy it a great deal.

What concerns me the most is how farmers may end up buying up everything in the gold based auction houses and reselling them for real money. It will in essence completely defeat the purpose of providing an auction house for non RMT players, because the items they put up for sale will just be poached by farmers, and players who want to use gold to purchase items will just be left out in the cold. In the end I'm guessing that players who don't want to use the RMT will just end up doing what we did in diablo 2, setting up unofficial or official trading forums and use items as currencies.

It would be pretty amusing if purchasing an item off the RMT put a flag on your item that people could see. Like having it say "This item was purchased from (insert Chinese Farmer's name here)." It would serve as free advertising for some sellers but also be a mild mark of shame in the eyes of people disdainful towards the real money auction house.
Pufftrees
Profile Joined March 2009
2449 Posts
August 02 2011 03:05 GMT
#3034
Uh... trying to find confirmation.

Someone just linked me a quote saying that you can't cash out money from diablo into actual, real cash. All you can do it buy stuff from the blizzard store etc.

If this is true... what the fuck.
Chance favors the prepared mind.
dubol
Profile Joined April 2009
Canada56 Posts
August 02 2011 03:06 GMT
#3035
anyone know if there will be a diablo 3 ladder?

I really hated having to start a new character over again in d2 after a few months especially after grinding so hard
PepperoniPiZZa
Profile Blog Joined October 2010
Sierra Leone1660 Posts
August 02 2011 03:07 GMT
#3036
On August 02 2011 12:05 Pufftrees wrote:
Uh... trying to find confirmation.

Someone just linked me a quote saying that you can't cash out money from diablo into actual, real cash. All you can do it buy stuff from the blizzard store etc.

If this is true... what the fuck.

No, not true. You will have to option to cash out to paypal or something similar.
Quote?
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
August 02 2011 03:07 GMT
#3037
On August 02 2011 12:05 Pufftrees wrote:
Uh... trying to find confirmation.

Someone just linked me a quote saying that you can't cash out money from diablo into actual, real cash. All you can do it buy stuff from the blizzard store etc.

If this is true... what the fuck.


Don't worry, it's not true. The cash you get is stored in the Blizzard store, but you have to option of cashing out through paypal or something. They have not specified which provider yet, but Paypal is quite likely.
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
August 02 2011 03:10 GMT
#3038
On August 02 2011 12:06 dubol wrote:
anyone know if there will be a diablo 3 ladder?

I really hated having to start a new character over again in d2 after a few months especially after grinding so hard


I hope there isn't a ladder. The D2 ladder destroyed countless lives already. There will be a pvp ladder which is awesome!
Playguuu
Profile Joined April 2010
United States926 Posts
August 02 2011 03:10 GMT
#3039
I wonder how money is going to get into the system since I know personally I don't be putting any in, and it might be tough to sell things before max level and before things really solidify and people know what is good and what is not.

Also, I'd like to point out that people need to stop putting things into the context of diablo 2. Between the auto looting, shared loot, group loot, no skills, Real money AH, only online play, etc. there's way too much whining. I think the systems will turn out fine, just as SC2 more or less did. They're doing it to address many of the flaws from D2, whether you want to call them that or not.

I hope I don't have to go over the "diversity" of max vitality builds in d2, the 1-2 skill builds, running back to town every 5 minutes, no shared stash, pvp problems, town portals, crafting, max 4 players, bots/dupes/hacks. All the shit I hated from D2 is being addressed in a pretty thoughtful manner if you look at the big picture.

I had fond memories of D2 (and bad ones) too, but I'm not going to base my entire impressions on comparisons to some pretty badly designed character skill systems and all the rest.

Sorry for the rant, but I'm excited for this game.
I used to be just like you, then I took a sweetroll to the knee.
Seditary
Profile Joined March 2011
Australia7033 Posts
August 02 2011 03:14 GMT
#3040
On August 02 2011 06:34 abominare wrote:
However, everyone already knew the point was to run the last act/fight area over and over because thats how you played diablo 1, which im willing to bet 99% of this board was too young to remember when that game first launched


I don't have much to add, just want to say I'm old enough for that. Man D1 was so sweet back in the day.

Reminiscing ftw.
Love is more fun than hate.
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