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Diablo III General Discussion - Page 154

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DigitalD[562]
Profile Joined April 2010
United States80 Posts
August 02 2011 05:58 GMT
#3061
The more I hear about Diablo 3, the less I want to play it.
Zedders
Profile Blog Joined April 2010
Canada450 Posts
August 02 2011 05:58 GMT
#3062
Gaming industry evolves. Deal with it
Strayline
Profile Blog Joined January 2009
United States330 Posts
August 02 2011 05:59 GMT
#3063
On August 02 2011 13:11 Phenny wrote:
Show nested quote +
On August 02 2011 12:23 Kogut wrote:
Personally, what was my most anticipated game coming out anytime soon just became a no-purchase after today's announcement of a "real money" AH. It's a matter of principle, not cost. Buying/selling items privately or through eBay is hard enough to deal with. Blizzard is just going too far for me at this point. Clearly this is their next plan for WoW, so I'm even more glad I let the subscription to that fiasco expire a while back. Sad to see Blizzard hunting for every penny. Thanks, Activision.


Clearly you're not too into it if you're put off by something that only affects you if you choose to use it.
You can just never use the feature and play normally ya know.


I had much the same reaction as Kogut--it really does ruin the game for me and don't even try to tell me I wasn't looking forward to it.

This feature changes the entire focus of the game from an RPG where you adventure and slay monsters for levels and items into something more like Magic: The Gathering. Yeah I suppose you could just slowly build up your gear without spending any money but you will be forever behind the people who will shell out for expensive items and that's not a lot of fun. Plus, even if you ignore it completely, for me, it's just not as exciting to know that the really rare item that dropped you could have had a month ago if you'd just bought it from the AH for much the same reason I couldn't take even not duped/hacked loot in the original Diablo or Borderlands very seriously because you could just edit your game files to give yourself want ever you wanted (something I never did.)

I know technically you can just play normally but there are a lot of good games coming out these days and I don't need to get into one where I'm constantly annoyed by the influence of a RL money economy. For me this is a poison pill and I'll put my money/time somewhere else thanks.
erlaiys
Profile Joined April 2010
Estonia46 Posts
Last Edited: 2011-08-02 06:00:00
August 02 2011 05:59 GMT
#3064
Somebody already mentioned Athene's video on the RM Auction House and I agree with it as well, here is a link to the video:
Dox
Profile Blog Joined April 2010
Australia1199 Posts
August 02 2011 06:04 GMT
#3065
The people who are claiming this Cash AH is the dealbreaker for them are clearly missing one thing.

* People have been buying items/achievements/titles/mounts/gold/etc for cash for a long time. D2, WoW, and dozens of other games. This is nothing new.
* People get scammed. A lot. Because they manage these transactions via eBay or PayPal.
* It will continue happening in Diablo 3, whether this feature was implemented or not.
* This feature was simply implemented by Blizzard as a means to provide buyer protection to people who engage in a volatile, player-driven market.

You can choose to use it or not. Regardless, it was always going to be there, whether Blizzard sanctioned it or not.

People who are throwing their arms up in the air and claiming they've now lost interest / hope in the game are just straight-up oblivious. The only difference between D3 now and last week, is that players now have scam protection.
@NvDox | Plantronics Nv: Rossi . mOOnGLaDe . deth . JazBas | @NvSC2 | @NvCoD | @NvLeague | @NvHearthstone | @NvDotA2 | @PLT_MF
Paradice
Profile Joined October 2010
New Zealand431 Posts
August 02 2011 06:04 GMT
#3066
On August 02 2011 14:41 Ksi wrote:
Show nested quote +
On August 02 2011 14:26 King of Kings wrote:
The game will still be just as fun and you don't NEED to use the real money AH....


It's about bad players buying the best gear/chars and facerolling through the game. The Game is dead and most people won't buy it now.
The players who spend the most real-life money will win.



It's not a competitive game. You're supposed to ask yourself "Will I have fun playing this? and will that fun be worth the X amount of money I pay for it?" If the answer is yes, you get the game and you play it.


Exactly! The people who are like "oh noes rich people can just faceroll the game, therefore my enjoyment is ruined".

You know there are people who climb mountains. Do you think their enjoyment is lessened because rich people can just fly to the summit in a helicopter?
Strayline
Profile Blog Joined January 2009
United States330 Posts
Last Edited: 2011-08-02 06:17:49
August 02 2011 06:16 GMT
#3067
On August 02 2011 15:04 Dox wrote:
People who are throwing their arms up in the air and claiming they've now lost interest / hope in the game are just straight-up oblivious. The only difference between D3 now and last week, is that players now have scam protection.


a) It also goes a long way towards legitimizing the behavior. As you said it is now easier and safer and I would argue it's now expected that people will buy overpriced virtual gear. Other (not video) games have this property such as Collectable Card Games and stuff like Warhammer and I don't like those either for much the same reason (ok others as well but shelling out money for a "rare" piece of paper so I can complete my deck is really dumb imo).

b) There are things you can do to make the selling of gold/items have a greater or lesser impact on the game economy/experience/etc. Now blizzard is pretty clearly going to make sure as many things are sold this way rather than as few. I was hoping this would not be the case. (TBH I was hoping that a lot of end game gear would be "BoP" like WoW).
Aldehyde
Profile Blog Joined March 2010
Sweden939 Posts
August 02 2011 06:22 GMT
#3068
On August 02 2011 05:17 TheRabidDeer wrote:
Show nested quote +
On August 02 2011 04:59 Aldehyde wrote:
On August 02 2011 04:35 TheRabidDeer wrote:
On August 02 2011 04:01 Aldehyde wrote:
On August 02 2011 03:59 SKC wrote:
On August 02 2011 03:49 trias_e wrote:
Torchlight devs are having a bit of fun with this stuff:



I get the mods and LAN, but if you don't use the real money auction house the game still works the same way as Diablo 2 or probally Torchlight 2. Unless they are talking about expansion packs, Blizzard isn't really selling anything.


Well, seeing as they announced all this shit today, I wouldn't be surprised to hear about a subscription on D3 as well. There were rumors going about subscriptions even for SC2.

This doesnt even make sense when you use an ounce of logic.

Announce auction house + rumors of subscription for SC2 (when these rumors ended up being entirely false) = OMG D3 WILL HAVE A SUBSCRIPTION

Wait, what? No, it doesnt work that way!


When did I say that it will? I was just saying that I wouldn't be surprised if they would add a subscription. Especially considering all the shit Blizzard has been pulling these last few years.

You need some work on your reading comprehension.

If you wouldnt be surprised, then you have an expectation that it will. There is nothing that would logically follow that train of thought. Why would it have a subscription? Look at the facts, not the rumors
1) SC2 does not have a subscription
2) D3 is not an MMO
3) They are already working on another MMO, which will have a subscription (or some other details, depending on how things turn out in the changing scene of things for MMO's)
4) D3 is ran on Battle.net

What features does D3 have that would merit a subscription? None.
What actions have Blizzard done that would indicate a subscription? None.

You are being ridiculous.


I am not expecting it, I just see a possibility where Blizzard will fuck up everything more than they have already done.

Just because I say that I wouldn't be surprised that they'd do it does not mean I am expecting it. The only thing it means is that I don't trust Blizzard to do the right decisions these days. Blizzard is no longer the company that always makes the best games and everything right about them. They haven't been for years.

To the points that you're making:

1) So? They're not the same genre and a game like Diablo is vastly more similar to other MMOs than SC2. A subscription would make more sense here. But I guess that the fee that they take from the AH will be instead of the subscriptions.

2) It's close enough. It's perhaps not massive in that you can be a lot of people in the same game at the same time but there will be a massive amount of people playing it. It's also a multiplayer game and it's online and it's an RPG. MMORPG right there.

3) So? No one knows when "Titan" will be released, it will probably not even be the same genre of MMO as WoW or D3. It would not compete for players with their other games.

4) What the fuck does this have to do with anything? WoW also has battle.net integration.

What actions have Blizzard done that would indicate a subscription? What haven't they done?

They make great games but their business decisions with Battle.net and everything else is complete bullshit.

Like I said, I wouldn't be surprised to see a subscription. However, I am not expecting it, especially seeing as they take a fee in the AH. That's probably to keep from having a subscription.
PepperoniPiZZa
Profile Blog Joined October 2010
Sierra Leone1660 Posts
August 02 2011 06:28 GMT
#3069
Because gold will be obtainable with real money, there's no reason to be afraid about all the items ending up in the cash shop. The gold market will always be a bigger and quicker spending power, people will prefer selling their items for gold and then selling that gold for real cash - if they so desire.

Yes, rich people will have an advantage but I'm 99% certain that it will be laughably miniscule. I'd like to use lightning skillers from d2 to demonstrate what I mean:


1fg is currently worth 1 ist rune.

clean | 2 fg
6 dex | 10 fg
6 str | 10 fg
fhr | 15-20 fg
1x life | 10 fg
2x life | 15 fg
3x life | 25-30 fg
40 life | 70-80 fg
41 life | 100 fg
42 life | 110 fg
43 life | 120 fg
44 life | 150 fg
45 life | 200 fg



I mean, you can see it for yourself. If you want the strongest charm, you'll have to pay an absurd amount. However, the increase in strength doesn't justify the absurd increase in price, you're paying 120fg extra for 5 hp.

Another example, annis:



Anni unid | 20-30 fg
Anni random stats | 5-10 fg
Anni 18-19/18-19/5-10 | 20-30 fg
Anni 20/10-15/5-9 | 20-35 fg
Anni 20/16-19/5-9 | 20-45 fg
Anni 20/18/10 | 50 fg
Anni 20/19/10 | 150-200 fg
Anni 20/20/5-9 | 350-450 fg
Anni 20/20/10 | 800-1k fg


Again, you can see that you're paying for rarity. A perfect anni, 20 stats, 20 resistance and 10% increased exp, will cost ~800fg while a decent anni with 20stats, 10 resistance and 5% increase % will already be obtainable for 30fg.

Quote?
Rad
Profile Joined May 2010
United States935 Posts
Last Edited: 2011-08-02 06:31:17
August 02 2011 06:30 GMT
#3070
On August 02 2011 14:59 erlaiys wrote:
Somebody already mentioned Athene's video on the RM Auction House and I agree with it as well, here is a link to the video:
http://www.youtube.com/watch?v=_pc53tFAo1g


Athene's missing some important points:

1. It's unknown how much money you'll be able to make in this RMAH. This will depend on a lot of different things, such as a) how many people are trying to sell, b) how low are people willing to sell, c) item drop rates, d) how many people are willing to buy, etc. To suggest that people will be able to make a living off d3's RMAH is really optimistic and a bit naive at this point.

2. Athene wants to suggest that this presents the possibility of gamers being able to use their gaming skill to make a living, which might make sense in a different game, but acquiring gear, at least in diablo 2, had nothing to do with skill. If you had the time and the patience, you could farm gear. Hell, 7 years ago I taught my gf had to do mephisto runs and she had a blast running it over and over. I'd come back from class and she'd show me all the cool stuff she got. I don't expect whatever diablo 3's version of farming is to come down to anything more than time and patience. Even then, #1 issue above is still an unknown and it might just not be worth it anyway as desperate gamers wanting to make a living with d3 will have each other to compete with in pricing.

3. The RMAH will directly affect the prices of the gold based AH (not so much in response to Athene's video but in response to those who suggest you can ignore RMAH if you want to). If there are gold limits per character/account, it has some real potential to completely destroy the gold based AH. I suppose they could lower the amount of gold being dropped if it gets too out of hand but it's going to be a serious issue at the beginning and may be forever unstable.

I'll be interested in seeing if I can take advantage of playing the AH, mainly because it was so fun to do in WoW, but if I had a choice, I'd take RMAH out completely as it just has too much potential to ruin the #1 game I've been looking forward to in the last decade.

I just... can't believe they're doing this =/ I hope it works out though and the community ends up accepting it and they do a great job with it... can't imagine not getting hundreds of hours out of d3 after this much anticipation.
FrostFire626
Profile Joined April 2010
United States79 Posts
Last Edited: 2011-08-02 07:00:15
August 02 2011 06:38 GMT
#3071
On August 02 2011 15:04 Dox wrote:
People who are throwing their arms up in the air and claiming they've now lost interest / hope in the game are just straight-up oblivious. The only difference between D3 now and last week, is that players now have scam protection.


The big difference is that sanctioning this kind of trade will make it far more mainstream than it ever was. Thousands of people who have never known about or never wished to participate in "black market" trading will be involved in the money market, making it far more common to see someone decked out in purchased "epics" than before.
hehe
Profile Joined April 2009
United States132 Posts
August 02 2011 06:53 GMT
#3072
On August 02 2011 15:28 PepperoniPiZZa wrote:
Because gold will be obtainable with real money, there's no reason to be afraid about all the items ending up in the cash shop. The gold market will always be a bigger and quicker spending power, people will prefer selling their items for gold and then selling that gold for real cash - if they so desire.

Yes, rich people will have an advantage but I'm 99% certain that it will be laughably miniscule. I'd like to use lightning skillers from d2 to demonstrate what I mean:

Show nested quote +

1fg is currently worth 1 ist rune.

clean | 2 fg
6 dex | 10 fg
6 str | 10 fg
fhr | 15-20 fg
1x life | 10 fg
2x life | 15 fg
3x life | 25-30 fg
40 life | 70-80 fg
41 life | 100 fg
42 life | 110 fg
43 life | 120 fg
44 life | 150 fg
45 life | 200 fg



I mean, you can see it for yourself. If you want the strongest charm, you'll have to pay an absurd amount. However, the increase in strength doesn't justify the absurd increase in price, you're paying 120fg extra for 5 hp.

Another example, annis:

Show nested quote +


Anni unid | 20-30 fg
Anni random stats | 5-10 fg
Anni 18-19/18-19/5-10 | 20-30 fg
Anni 20/10-15/5-9 | 20-35 fg
Anni 20/16-19/5-9 | 20-45 fg
Anni 20/18/10 | 50 fg
Anni 20/19/10 | 150-200 fg
Anni 20/20/5-9 | 350-450 fg
Anni 20/20/10 | 800-1k fg


Again, you can see that you're paying for rarity. A perfect anni, 20 stats, 20 resistance and 10% increased exp, will cost ~800fg while a decent anni with 20stats, 10 resistance and 5% increase % will already be obtainable for 30fg.



you must have not jsp'd in a long time unid annis go for 10 per and 202010s around 350 on both west/east ladder now. prices are way off in this
iCanada
Profile Joined August 2010
Canada10660 Posts
Last Edited: 2011-08-02 06:58:18
August 02 2011 06:57 GMT
#3073
On August 02 2011 15:53 hehe wrote:
Show nested quote +
On August 02 2011 15:28 PepperoniPiZZa wrote:
Because gold will be obtainable with real money, there's no reason to be afraid about all the items ending up in the cash shop. The gold market will always be a bigger and quicker spending power, people will prefer selling their items for gold and then selling that gold for real cash - if they so desire.

Yes, rich people will have an advantage but I'm 99% certain that it will be laughably miniscule. I'd like to use lightning skillers from d2 to demonstrate what I mean:


1fg is currently worth 1 ist rune.

clean | 2 fg
6 dex | 10 fg
6 str | 10 fg
fhr | 15-20 fg
1x life | 10 fg
2x life | 15 fg
3x life | 25-30 fg
40 life | 70-80 fg
41 life | 100 fg
42 life | 110 fg
43 life | 120 fg
44 life | 150 fg
45 life | 200 fg



I mean, you can see it for yourself. If you want the strongest charm, you'll have to pay an absurd amount. However, the increase in strength doesn't justify the absurd increase in price, you're paying 120fg extra for 5 hp.

Another example, annis:



Anni unid | 20-30 fg
Anni random stats | 5-10 fg
Anni 18-19/18-19/5-10 | 20-30 fg
Anni 20/10-15/5-9 | 20-35 fg
Anni 20/16-19/5-9 | 20-45 fg
Anni 20/18/10 | 50 fg
Anni 20/19/10 | 150-200 fg
Anni 20/20/5-9 | 350-450 fg
Anni 20/20/10 | 800-1k fg


Again, you can see that you're paying for rarity. A perfect anni, 20 stats, 20 resistance and 10% increased exp, will cost ~800fg while a decent anni with 20stats, 10 resistance and 5% increase % will already be obtainable for 30fg.



you must have not jsp'd in a long time unid annis go for 10 per and 202010s around 350 on both west/east ladder now. prices are way off in this


These prices are probably HC or from the start of the ladder season. At the beginning of a ladder people pay over the moon prices for things.

I got 200 fg for a unid viper's the day after a ladder reset one time.
NesQuick
Profile Joined July 2011
United States6 Posts
August 02 2011 07:13 GMT
#3074
On August 02 2011 14:55 Phaded wrote:
tl;dr, if you drop hundreds of dollars on a bugged item and they nerf/remove it later, then tough titties you just wasted money.


Yeah, this is why it's a bad idea for the would be buyers. You go on right ahead and buy your gear. I just wonder if it will result in early WoW situations where the guy that gets the raid constantly wiped gets asked.

"Did you just buy your toon?"

Lolz. If the game play is good those who chose to 'buy there way to victory' (in a mostly cooperative game?) will be so terribly easy to spot.

I know buying gold is not the same, but I put on par with this:

A old raiding buddy of mine did buy gold. And he was a damn good Shammy, even if Blizzard decided that Shammies need to suck that month or not, even if was a bit behind on his gear score at the time. He put it to me this way when another guildie criticized him for gold buying.

"Look, I have time to do 2 of the following three things - farm for gold, raid or raise my kids. What do you think my priorities are?"

Spawn Larva, spawn Overlords. What's this business with Pylons and Probes!?!?
papaz
Profile Joined December 2009
Sweden4149 Posts
August 02 2011 07:13 GMT
#3075
On August 02 2011 14:58 Zedders wrote:
Gaming industry evolves. Deal with it


rofl "evolves".

I would love to see sc2 "evolve" to monthly subscription and lets see what people like you have to say about that then.

I mean since sc2 is constantly being developed and maintaned they should have an income from us players besides the initial cost for the box right? So sc2 needs a monthly subscription for the work they put it, right?

Bairemuth
Profile Joined June 2010
United States404 Posts
August 02 2011 07:14 GMT
#3076
I've just now been able to get online to find all this news about Diablo 3. At first, I was extremely upset about the RMAH and the removal of skill trees. But then, I did a lot of thinking and reading etc. and have slowly changed my mind. Blizzard is right, items will be sold for cash regardless, and they can't prevent it no matter how hard they try. Sure they are doing it for some extra cash, but their other reasoning makes logical sense and I support it. A person with $1000 could gear out there character in D2 if they wanted to and the same would happen in D3 regardless of the decision Blizzard was going to make.

The skill point removal was quite a bit harder to understand for me at first. But then I quickly realized what Bashiok was saying in a great post...

+ Show Spoiler +
I realize there’s a lot of information spread around, I’m hoping to bring some of it to a single post and hopefully get our point across and reassure you that the changes we’re making are for the betterment of character customization options, and ultimately your long-term enjoyment of the game.

So, why did we get rid of skill points?
(Note: this is a supplementary min/max explanation. There are lots of other reasons which have been touched on in the past such as how players approach our game, supporting the idea of builds, observing how players behaved in internal testing, etc. This is just further explanation that I think will resonate with some of you.)

In Diablo III, we really want to improve the combat depth. Part of having combat depth involves having skills that are useful in different situations. In Diablo II players often used a single skill to deal with almost all situations: Blessed Hammer, Frozen Orb and Bone Spirit to name a few. Players invest 20 points into a single skill and use it as much as possible. The only reason a player would swap away from their primary spam skill is due to monster resistances/immuniti​es. If a monster was immune to your primary spam skill, you’d either skip the encounter completely or fall back on a second skill. Neither of these answers provides the player with much combat depth.

To support combat depth, skills need to have different roles. Here is a very simple example:
•Magic Missile deals 15 damage to a single enemy

•Arcane Orb deals area of effect damage for 10 damage each

With these two skills we’re beginning to develop some combat depth for the player. Use Magic Missile when you’re facing one enemy, use Arcane Orb when you’re facing multiple enemies. But you may also want to use Magic Missile if one enemy is a “high priority target” in a group, and you want it to die quickly. In this simplified example players can still defeat a horde of enemies by casting Magic Missile multiple times, or they could defeat a single large enemy by casting Arcane Orb multiple times, but that wouldn’t be as efficient as a player who uses the right skill for the right situation.

Ok so that basic layout of combat depth out of the way!

With skill point spending your skills get better as you invest points into them. The problem is that this destroys combat depth. If after pumping a bunch of points into Magic Missile it now deals 70 damage to a single enemy, assuming my enemies have any reasonable health, then Magic Missile becomes a better choice than Arcane Orb even in group situations. If after pumping a bunch of points into Arcane Orb it now deals 45 damage, then it deals more damage than Magic Missile to single targets. Now rather than using the right skill for the right situation, I’m using the skill I’ve put all my points into. Skill point spending has eroded away combat depth.

Why did we go from 7 skill choices to 6?
(Note: again, this is a supplementary explanation. We’ve gone over some of the other reasons elsewhere, but this is specifically targeted at those of you here who feel strongly that 7 means there would be more build diversity than 6)

Diablo III emphasizes build customization. We feel that 6 skill choices actually creates more build diversity than 7.

Why? Well for any given set of options, the greatest number of combinations exists when the number of choices you can make is close to half the number of options you have. Some of you may remember a high school math problem like this: There are 12 differently colored marbles in a bag. How many different color combinations can you get by choosing X marbles? Well as it turns out the solution for various values of X are:

•1 marble: 12 different color combinations

•2 marbles: 66

•3 marbles: 220

•4 marbles: 495

•5 marbles: 792

•6 marbles: 924

•7 marbles: 792

•8 marbles: 495

•9 marbles: 220

•10 marbles: 66

•11 marbles: 12

•12 marbles: 1 (there’s only 1 way to choose 12 marbles from the 12 in the bag)

The greatest number of possible combinations happens when you are choosing 6 from a possible 12.

You may be asking what 12 has to do with anything as classes all have over 20 skills available to them...

This is true in theory, but in practice players tend to (and really should) pick up skills to fill different roles so they can be effective. Categories such as single target, area of effect, auto-targeting, debuff, defensive, group buff, escape, crowd control, 2-minute ubers, pet skills, etc. etc. Players generally take at most two (and often one) skill to fill any particular role. For example, the Wizard has Ice Armor, Storm Armor and Energy Armor, but I don’t think anyone is going to take all three (though maybe somebody will take that as a challenge and prove me wrong), most players will choose one Wizard Armor spell (note that this can change dramatically with some rune effects). If we look at each class, depending on how you count, you get anywhere from 8-12 different types of skills. So we err on the high side in our category estimate (12) and that means 6 is a pretty good number to maximize build variety.

It's important to note that we’re not just talking about you and your friend having Wizards with slightly different skills, we’re talking about you and your friend having 6 skills that are different in functionally significant ways.

Closing remark! When we pull math out like this I’m sure somebody will point out that if our only objective was to maximize build combinations we’d have allowed people to also choose 6, 7 or 8 passives rather than just 3. So I’ll counter by saying maximizing build combinations is not our only objective. We also want our system to have aesthetic flavor, to be simple to understand, and to have the passives in particular feel impactful. We have many different goals that we take into account when making any design decision. In the case of active skills, we felt the increase in variety was one of many good reasons to go from 7 to 6.

So how many skill combinations are there now?

Well taking into account 6 active skills, all the rune combinations, and 3 passives we currently expect each class to have roughly 2,285,814,795,264 different build combinations. That’s not taking into account skill types for ‘ideal’ builds, but that’s always been a big part of the fun of experimenting (and longevity for Diablo II) - finding a build that shouldn’t work, and making it.


Honestly, I couldn't have said it better than myself. Though, I do fear that there will now be much less joy in the actual act of leveling up. I always looked forward to each new level since I would always be presented with a new decision that seemed meaningful (even if it really wasn't). I will miss that feeling, but I think with this decision we trade out something good for something better in regards to the overall experience of the game.

Finally, I really LOVE LOVE LOVE the new runestone idea that Jay Wilson said in his interview at Force Diablo. Especially the fact that each rune will have its own affix with extra stat points etc. This means that runes could potentially become extremely valuable and will always be sought after throughout the life of the game. I really hope that they go through with it because this seems amazing and will add a great element to the game.
Nitron
Profile Joined April 2010
Singapore177 Posts
August 02 2011 07:15 GMT
#3077
Only people who know what d2jsp is are able to trade with a stable currency and get geared at a relatively faster rate as compared to people spamming in the chat channels doing butter trades and most of the time, getting scammed. What blizzard is doing is to control this aspect and allow everyone to be involved in this trade.

Also, I believe this system will discourage Chinese Farmers as they will possibly make less out of the game. In WOW the market decides itself on how much is the exchange rate of gold and real cash as Blizzard has no control, but this time Blizzard can control your exchange rate if you want to convert your edollars to real cash when you sell an item. Its true that Chinese farmers may still create their own website to try and sell their items, but if the whole world is using Blizzard's auction system then they would have no choice but to use the AH system too.

Most people who pay real cash for items simply do not have the time to slay the same monster x100000 to get geared but want to enjoy the same fun in PVE, so why not? Concerned about players with loose wallets getting a serious edge? How about you put a hardcore gamer who doesnt need spend a single cent to get his gear and plays countless of hours, VS a rich kid who rarely plays and buys better gear. Who would win in PVP ?

I foresee competitive Diablo 3 in who is the best pvper, and not who has the best gear. (eg, 200 dollar keyboard, 100 dollar mice, 50 dollar mousepad, state of the art alienware computer, will still lose to a Korean kid anytime in SC)

I think this is a bold move by Blizzard, but I understand their purpose for this system and support it by taking things into their own hands, and probably earning more money in the process (Say goodbye to d2jsp and wow gold selling websites).
Serpico
Profile Joined May 2010
4285 Posts
August 02 2011 07:15 GMT
#3078
On August 02 2011 14:58 Zedders wrote:
Gaming industry evolves. Deal with it

Lol, this is evolution? Less customization because it might confuse people and no single player because of the fact someone might get upset they can't use it in multiplayer? That is going in the wrong direction.
papaz
Profile Joined December 2009
Sweden4149 Posts
August 02 2011 07:22 GMT
#3079
On August 02 2011 14:33 Phenny wrote:
Show nested quote +
On August 02 2011 14:26 King of Kings wrote:
The game will still be just as fun and you don't NEED to use the real money AH....


It's about bad players buying the best gear/chars and facerolling through the game. The Game is dead and most people won't buy it now.
The players who spend the most real-life money will win.



But how does that affect you in any way?
Why worry about what other people are doing, this game is about you and possibly your friends have fun and playing through it.


If you haven't been living under a rock for a decade or two the bragging rights and uniqueness in games, specially where itemization is one of the biggest drives, are quite important to gamers because of their competitive nature.

Now, if you take away the bragging rights because anyone can buy the stuff instead of earn in through hours spent/skill the "shine" of the game is gone.

That is what Blizzard has done with this move.

Of course you can argue that hardcore mode still exists, which I believe will be the only true means of being comptetive or unique (since even the ladder is gone i PvP) but some people don't enjoy hardcore because it is a bit too stressful to gamble with your character.
PepperoniPiZZa
Profile Blog Joined October 2010
Sierra Leone1660 Posts
Last Edited: 2011-08-02 07:46:53
August 02 2011 07:29 GMT
#3080
On August 02 2011 15:57 iCanada wrote:
Show nested quote +
On August 02 2011 15:53 hehe wrote:
On August 02 2011 15:28 PepperoniPiZZa wrote:
Because gold will be obtainable with real money, there's no reason to be afraid about all the items ending up in the cash shop. The gold market will always be a bigger and quicker spending power, people will prefer selling their items for gold and then selling that gold for real cash - if they so desire.

Yes, rich people will have an advantage but I'm 99% certain that it will be laughably miniscule. I'd like to use lightning skillers from d2 to demonstrate what I mean:


1fg is currently worth 1 ist rune.

clean | 2 fg
6 dex | 10 fg
6 str | 10 fg
fhr | 15-20 fg
1x life | 10 fg
2x life | 15 fg
3x life | 25-30 fg
40 life | 70-80 fg
41 life | 100 fg
42 life | 110 fg
43 life | 120 fg
44 life | 150 fg
45 life | 200 fg



I mean, you can see it for yourself. If you want the strongest charm, you'll have to pay an absurd amount. However, the increase in strength doesn't justify the absurd increase in price, you're paying 120fg extra for 5 hp.

Another example, annis:



Anni unid | 20-30 fg
Anni random stats | 5-10 fg
Anni 18-19/18-19/5-10 | 20-30 fg
Anni 20/10-15/5-9 | 20-35 fg
Anni 20/16-19/5-9 | 20-45 fg
Anni 20/18/10 | 50 fg
Anni 20/19/10 | 150-200 fg
Anni 20/20/5-9 | 350-450 fg
Anni 20/20/10 | 800-1k fg


Again, you can see that you're paying for rarity. A perfect anni, 20 stats, 20 resistance and 10% increased exp, will cost ~800fg while a decent anni with 20stats, 10 resistance and 5% increase % will already be obtainable for 30fg.



you must have not jsp'd in a long time unid annis go for 10 per and 202010s around 350 on both west/east ladder now. prices are way off in this


These prices are probably HC or from the start of the ladder season. At the beginning of a ladder people pay over the moon prices for things.

I got 200 fg for a unid viper's the day after a ladder reset one time.


What I wanted to demonstrate translates throughout the game. I wanted to show that absurd prices are payed for rarity and not for strength. Often times, you can get a much cheaper version of the perfect item while losing only a few not really significant stat points. So cash might end up winning in the end but it only really shows on paper.

The situation is imo very comparable to people that buy benchmarking computers vs people that try to get the most value out of their money.
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