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Diablo III General Discussion - Page 150

Forum Index > General Games
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taLbuk
Profile Joined April 2010
Madagascar1879 Posts
August 01 2011 21:09 GMT
#2981
People need to get over it, the targeted audience of AAA mainstream titles is not the same it was 10 years ago. Gaming has evolved from something looked down upon to something your average Joe spends an hour or so on between his job and girlfriend. Most gamers these days just play so they can have fun with their friends instead of just talking to them on facebook. It's a different generation, not like the majority of us 10 years ago when we were all 12-15.
Insanious
Profile Blog Joined April 2010
Canada1251 Posts
August 01 2011 21:11 GMT
#2982
On August 02 2011 06:09 cz wrote:
Show nested quote +
On August 02 2011 06:08 Charger wrote:
On August 02 2011 06:07 cz wrote:
On August 02 2011 06:05 Charger wrote:
On August 02 2011 06:03 UberDrive wrote:
Wait, can you sell characters, too? That would be lame.
http://d3kb.com/wp-content/uploads/2011/08/diablo3-battlenet-auctionhouse.jpg


Essentially characters that are stripped of their gear and runes will basically be exactly the same with the new system. So buying a character is literally only buying the level of the character and not the build/skill tree setup/items etc. Like the RMAH, the main audience is the casual player who can't or won't spend the time doing it the old fashioned way.


What about vitality/energy/dexterity/strength? Do those points still exist and are they still permanent?


They aren't yours to customize anymore. They may still be there but each and every Barb for instance will increase the same amount with each level. So two level 50 barbs, when completely stripped will have the exact same stats as on another.


Are you serious? Why? They just massively dumbed down the game and massively reduced the skill cap.

Because 100% of builds were:

1) Enough STR to use my items
2) Enough Dex to get max block
3) Everything else into Vitality

As such, with the best items your build was actually:

1) Everything into Vitality

Blizzard thought this was dumb, so they took it out.

I mean the only character type that didn't do this was a titan build for PvE which was

1) Everything into STR

Even then, it was a niche PvE build.
If you want to help me out... http://signup.leagueoflegends.com/?ref=4b82744b816d3
Charger
Profile Blog Joined September 2010
United States2405 Posts
August 01 2011 21:12 GMT
#2983
On August 02 2011 06:09 cz wrote:
Show nested quote +
On August 02 2011 06:08 Charger wrote:
On August 02 2011 06:07 cz wrote:
On August 02 2011 06:05 Charger wrote:
On August 02 2011 06:03 UberDrive wrote:
Wait, can you sell characters, too? That would be lame.
http://d3kb.com/wp-content/uploads/2011/08/diablo3-battlenet-auctionhouse.jpg


Essentially characters that are stripped of their gear and runes will basically be exactly the same with the new system. So buying a character is literally only buying the level of the character and not the build/skill tree setup/items etc. Like the RMAH, the main audience is the casual player who can't or won't spend the time doing it the old fashioned way.


What about vitality/energy/dexterity/strength? Do those points still exist and are they still permanent?


They aren't yours to customize anymore. They may still be there but each and every Barb for instance will increase the same amount with each level. So two level 50 barbs, when completely stripped will have the exact same stats as on another.


Are you serious? Why? They just massively dumbed down the game and massively reduced the skill cap.


Well, I feel similarly, but I also see Blizzards point of view. Their argument is that essentially all that really happened is people figured out how much str they needed for their gear, and dumped the rest into vitality and a little in dex so it was all basically the same anyway. So it KIND OF was the same thing in D2 but you still had to go through the motions instead of it being automated this time.
It's easy to be a Monday morning quarterback.
Souljah
Profile Blog Joined November 2010
United States423 Posts
August 01 2011 21:13 GMT
#2984
On August 02 2011 06:03 cz wrote:
AH never really bothered me, it's the stupid skill point system that they changed now. It seems like every character is now essentially the same - two level 60 barbarians are identical, as their active skills can be switched in 20 seconds. Its only gear that makes them different now.

There was something satisfying about planning a character out and building it knowing that while you and another lvl 60 barb have the same level and character type, yours is probably better build because you planned better. Now that 12 year old can just switch it around and he's just as good.

edit: I guess there are still those character points like vitality and energy, but meh.


Dont forget about the runestones.. they seem to play a big part in the characters development. I'm expecting those to be the high dollar items in the AH since they are random based and locked.

I do agree though the changes to the skill point system really sucks.. It takes away alot of the thought and planning into your characters development.
Insanious
Profile Blog Joined April 2010
Canada1251 Posts
August 01 2011 21:15 GMT
#2985
On August 02 2011 06:13 Souljah wrote:
Show nested quote +
On August 02 2011 06:03 cz wrote:
AH never really bothered me, it's the stupid skill point system that they changed now. It seems like every character is now essentially the same - two level 60 barbarians are identical, as their active skills can be switched in 20 seconds. Its only gear that makes them different now.

There was something satisfying about planning a character out and building it knowing that while you and another lvl 60 barb have the same level and character type, yours is probably better build because you planned better. Now that 12 year old can just switch it around and he's just as good.

edit: I guess there are still those character points like vitality and energy, but meh.


Dont forget about the runestones.. they seem to play a big part in the characters development. I'm expecting those to be the high dollar items in the AH since they are random based and locked.

I do agree though the changes to the skill point system really sucks.. It takes away alot of the thought and planning into your characters development.

They took it out because Diablo 3 just like Diablo 2 now was going to have respecs...

As such, with Diablo 3 people just did this:

1) Put all skill points into skill
2) Level up get new skill
3) Respec
4) Repeat 1 - 3 as you level up

Meaning they basically just automated this in that you just get all skills at full, since the difference between what we have now and what we had was

1) Go to town
2) Respec

Now you just switch your skills and cut out these two little steps that really meant nothing.
If you want to help me out... http://signup.leagueoflegends.com/?ref=4b82744b816d3
cz
Profile Blog Joined August 2007
United States3249 Posts
August 01 2011 21:15 GMT
#2986
On August 02 2011 06:11 Insanious wrote:
Show nested quote +
On August 02 2011 06:09 cz wrote:
On August 02 2011 06:08 Charger wrote:
On August 02 2011 06:07 cz wrote:
On August 02 2011 06:05 Charger wrote:
On August 02 2011 06:03 UberDrive wrote:
Wait, can you sell characters, too? That would be lame.
http://d3kb.com/wp-content/uploads/2011/08/diablo3-battlenet-auctionhouse.jpg


Essentially characters that are stripped of their gear and runes will basically be exactly the same with the new system. So buying a character is literally only buying the level of the character and not the build/skill tree setup/items etc. Like the RMAH, the main audience is the casual player who can't or won't spend the time doing it the old fashioned way.


What about vitality/energy/dexterity/strength? Do those points still exist and are they still permanent?


They aren't yours to customize anymore. They may still be there but each and every Barb for instance will increase the same amount with each level. So two level 50 barbs, when completely stripped will have the exact same stats as on another.


Are you serious? Why? They just massively dumbed down the game and massively reduced the skill cap.

Because 100% of builds were:

1) Enough STR to use my items
2) Enough Dex to get max block
3) Everything else into Vitality

As such, with the best items your build was actually:

1) Everything into Vitality

Blizzard thought this was dumb, so they took it out.

I mean the only character type that didn't do this was a titan build for PvE which was

1) Everything into STR

Even then, it was a niche PvE build.


Only if you know what you are doing. I'd guess that 90% of builds, especially in the first 3 years of diablo 2, were not at all like this - the vast majority of people are casuals and just put stuff down as they go. That makes for a larger skill cap, with the good players able to outperform in point allocation. Now it's just all the same.
cz
Profile Blog Joined August 2007
United States3249 Posts
August 01 2011 21:17 GMT
#2987
On August 02 2011 06:15 Insanious wrote:
Show nested quote +
On August 02 2011 06:13 Souljah wrote:
On August 02 2011 06:03 cz wrote:
AH never really bothered me, it's the stupid skill point system that they changed now. It seems like every character is now essentially the same - two level 60 barbarians are identical, as their active skills can be switched in 20 seconds. Its only gear that makes them different now.

There was something satisfying about planning a character out and building it knowing that while you and another lvl 60 barb have the same level and character type, yours is probably better build because you planned better. Now that 12 year old can just switch it around and he's just as good.

edit: I guess there are still those character points like vitality and energy, but meh.


Dont forget about the runestones.. they seem to play a big part in the characters development. I'm expecting those to be the high dollar items in the AH since they are random based and locked.

I do agree though the changes to the skill point system really sucks.. It takes away alot of the thought and planning into your characters development.

They took it out because Diablo 3 just like Diablo 2 now was going to have respecs...

As such, with Diablo 3 people just did this:

1) Put all skill points into skill
2) Level up get new skill
3) Respec
4) Repeat 1 - 3 as you level up

Meaning they basically just automated this in that you just get all skills at full, since the difference between what we have now and what we had was

1) Go to town
2) Respec

Now you just switch your skills and cut out these two little steps that really meant nothing.


Game better be hard. No respecs is what made D2 fun - saving up all my points for orb and cold mastery or strafe or whatever, trying to get through normal without being able to do much. If I can now put as many points as I want in beginning spells this game is going to be really, really easy. Unless they make the difficulty of the monsters/quests really, really hard, which it seems they won't, going by their "dumb things down, make it easier" approach so far.
Charger
Profile Blog Joined September 2010
United States2405 Posts
August 01 2011 21:19 GMT
#2988
On August 02 2011 06:15 cz wrote:
Show nested quote +
On August 02 2011 06:11 Insanious wrote:
On August 02 2011 06:09 cz wrote:
On August 02 2011 06:08 Charger wrote:
On August 02 2011 06:07 cz wrote:
On August 02 2011 06:05 Charger wrote:
On August 02 2011 06:03 UberDrive wrote:
Wait, can you sell characters, too? That would be lame.
http://d3kb.com/wp-content/uploads/2011/08/diablo3-battlenet-auctionhouse.jpg


Essentially characters that are stripped of their gear and runes will basically be exactly the same with the new system. So buying a character is literally only buying the level of the character and not the build/skill tree setup/items etc. Like the RMAH, the main audience is the casual player who can't or won't spend the time doing it the old fashioned way.


What about vitality/energy/dexterity/strength? Do those points still exist and are they still permanent?


They aren't yours to customize anymore. They may still be there but each and every Barb for instance will increase the same amount with each level. So two level 50 barbs, when completely stripped will have the exact same stats as on another.


Are you serious? Why? They just massively dumbed down the game and massively reduced the skill cap.

Because 100% of builds were:

1) Enough STR to use my items
2) Enough Dex to get max block
3) Everything else into Vitality

As such, with the best items your build was actually:

1) Everything into Vitality

Blizzard thought this was dumb, so they took it out.

I mean the only character type that didn't do this was a titan build for PvE which was

1) Everything into STR

Even then, it was a niche PvE build.


Only if you know what you are doing. I'd guess that 90% of builds, especially in the first 3 years of diablo 2, were not at all like this - the vast majority of people are casuals and just put stuff down as they go. That makes for a larger skill cap, with the good players able to outperform in point allocation. Now it's just all the same.


This brings up a good point that I had overlooked a bit. There weren't always optimal builds available, just like in BW. Sure 10 years later it is pretty set in stone but we can't forget about the hundreds if not thousands of 'standard' builds that popped up before someone figured out the real standard build. I guess the customization will still be there, it'll just take a different form - at least that's my hope.
It's easy to be a Monday morning quarterback.
Insanious
Profile Blog Joined April 2010
Canada1251 Posts
Last Edited: 2011-08-01 21:23:18
August 01 2011 21:21 GMT
#2989
On August 02 2011 06:17 cz wrote:
Show nested quote +
On August 02 2011 06:15 Insanious wrote:
On August 02 2011 06:13 Souljah wrote:
On August 02 2011 06:03 cz wrote:
AH never really bothered me, it's the stupid skill point system that they changed now. It seems like every character is now essentially the same - two level 60 barbarians are identical, as their active skills can be switched in 20 seconds. Its only gear that makes them different now.

There was something satisfying about planning a character out and building it knowing that while you and another lvl 60 barb have the same level and character type, yours is probably better build because you planned better. Now that 12 year old can just switch it around and he's just as good.

edit: I guess there are still those character points like vitality and energy, but meh.


Dont forget about the runestones.. they seem to play a big part in the characters development. I'm expecting those to be the high dollar items in the AH since they are random based and locked.

I do agree though the changes to the skill point system really sucks.. It takes away alot of the thought and planning into your characters development.

They took it out because Diablo 3 just like Diablo 2 now was going to have respecs...

As such, with Diablo 3 people just did this:

1) Put all skill points into skill
2) Level up get new skill
3) Respec
4) Repeat 1 - 3 as you level up

Meaning they basically just automated this in that you just get all skills at full, since the difference between what we have now and what we had was

1) Go to town
2) Respec

Now you just switch your skills and cut out these two little steps that really meant nothing.


Game better be hard. No respecs is what made D2 fun - saving up all my points for orb and cold mastery or strafe or whatever, trying to get through normal without being able to do much. If I can now put as many points as I want in beginning spells this game is going to be really, really easy. Unless they make the difficulty of the monsters/quests really, really hard, which it seems they won't, going by their "dumb things down, make it easier" approach so far.

I played through the game once... and then did what everyone else did in Diablo 2:

Pre 1.09 (lvl 1 - 80 in 1.5 hours)
1) Start new character
2) Get run through to Act 5 Hell
3) Sit in Hell Cows till level 99

Post 1.09 ( lvl 1 - 80 in 2 hours)
1) Start new character
2) Get run through to Act 5 Hell
3) Sit in Baal runs till level 99

Post 1.10 ( lvl 1 - 80 in ~8 hours)
1) Start new character
2) use glitches to get run through game to Act 4 in Hell
3) Sit in pandemonium fortress till level 60
4) Do Baal runs till 99

Alt post 1.10 (lvl 1 - 80 in ~2 hours)
1) Start new character
2) use glitches to get run through Game to Act 5 hell
3) Sit in Uber Tristram till lvl 99

Then I just speced my character how I wanted, used Forum gold to gear them, then ran around killing things till I got bored.

Then i sold the character for forum gold and rinse and repeat.

That was d2 for me.
If you want to help me out... http://signup.leagueoflegends.com/?ref=4b82744b816d3
Hikari
Profile Blog Joined May 2010
1914 Posts
Last Edited: 2011-08-01 21:24:32
August 01 2011 21:23 GMT
#2990
There are other ways to make the game hard than to force those who minmix to just stick to 1 pointers for the majority of the game.

Given today's day and age, I expect "best builds" for each class to be theorycrafted early and become extremely popularized.

Is doing baal runs over 9000 times really that fun for you?
cz
Profile Blog Joined August 2007
United States3249 Posts
August 01 2011 21:24 GMT
#2991
On August 02 2011 06:21 Insanious wrote:
Show nested quote +
On August 02 2011 06:17 cz wrote:
On August 02 2011 06:15 Insanious wrote:
On August 02 2011 06:13 Souljah wrote:
On August 02 2011 06:03 cz wrote:
AH never really bothered me, it's the stupid skill point system that they changed now. It seems like every character is now essentially the same - two level 60 barbarians are identical, as their active skills can be switched in 20 seconds. Its only gear that makes them different now.

There was something satisfying about planning a character out and building it knowing that while you and another lvl 60 barb have the same level and character type, yours is probably better build because you planned better. Now that 12 year old can just switch it around and he's just as good.

edit: I guess there are still those character points like vitality and energy, but meh.


Dont forget about the runestones.. they seem to play a big part in the characters development. I'm expecting those to be the high dollar items in the AH since they are random based and locked.

I do agree though the changes to the skill point system really sucks.. It takes away alot of the thought and planning into your characters development.

They took it out because Diablo 3 just like Diablo 2 now was going to have respecs...

As such, with Diablo 3 people just did this:

1) Put all skill points into skill
2) Level up get new skill
3) Respec
4) Repeat 1 - 3 as you level up

Meaning they basically just automated this in that you just get all skills at full, since the difference between what we have now and what we had was

1) Go to town
2) Respec

Now you just switch your skills and cut out these two little steps that really meant nothing.


Game better be hard. No respecs is what made D2 fun - saving up all my points for orb and cold mastery or strafe or whatever, trying to get through normal without being able to do much. If I can now put as many points as I want in beginning spells this game is going to be really, really easy. Unless they make the difficulty of the monsters/quests really, really hard, which it seems they won't, going by their "dumb things down, make it easier" approach so far.

I played through the game once... and then did what everyone else did in Diablo 2:

Pre 1.09 (lvl 1 - 80 in 1.5 hours)
1) Start new character
2) Get run through to Act 5 Hell
3) Sit in Hell Cows till level 99

Post 1.10 ( lvl 1 - 80 in 2 hours)
1) Start new character
2) Get run through to Act 5 Hell
3) Sit in Baal runs till level 99

Post 1.10b ( lvl 1 - 80 in ~8 hours)
1) Start new character
2) use glitches to get run through game to Act 4 in Hell
3) Sit in pandemonium fortress till level 60
4) Do Baal runs till 99

Then I just speced my character how I wanted, used Forum gold to gear them, then ran around killing things till I got bored.

Then i sold the character for forum gold and rinse and repeat.

That was d2 for me.


Yeah but I don't think that's typical. It is for the "pro" crowd, but the majority of people play through the game on their own with their characters, then restart with a new character and do it again. Especially in the first few years after the release, before everything was really figured out and codified down. The average d2 player in 2004, though, was not getting rushed around to level 90 - he was in a game called "act 2 start" and playing with a random crew.
cz
Profile Blog Joined August 2007
United States3249 Posts
Last Edited: 2011-08-01 21:26:49
August 01 2011 21:26 GMT
#2992
On August 02 2011 06:23 Hikari wrote:
There are other ways to make the game hard than to force those who minmix to just stick to 1 pointers for the majority of the game.

Given today's day and age, I expect "best builds" for each class to be theorycrafted early and become extremely popularized.

Is doing baal runs over 9000 times really that fun for you?


You actually think blizzard is going to make this game hard? I'd love for them to actually make it so there are quests that are very hard to do, even with 8 players with great gear, but I somehow doubt Blizzard is going that way.
Pufftrees
Profile Joined March 2009
2449 Posts
August 01 2011 21:28 GMT
#2993
On August 02 2011 06:26 cz wrote:
Show nested quote +
On August 02 2011 06:23 Hikari wrote:
There are other ways to make the game hard than to force those who minmix to just stick to 1 pointers for the majority of the game.

Given today's day and age, I expect "best builds" for each class to be theorycrafted early and become extremely popularized.

Is doing baal runs over 9000 times really that fun for you?


even with 8 players with great gear


4 players is max game size
Chance favors the prepared mind.
Insanious
Profile Blog Joined April 2010
Canada1251 Posts
August 01 2011 21:29 GMT
#2994
On August 02 2011 06:23 Hikari wrote:
There are other ways to make the game hard than to force those who minmix to just stick to 1 pointers for the majority of the game.

Given today's day and age, I expect "best builds" for each class to be theorycrafted early and become extremely popularized.

Is doing baal runs over 9000 times really that fun for you?

I found making new characters fun, but I needed to be at a high level to actually use them in a reasonable way.

I mean I spent ~8 hours making a poison java zon that would deal ~2 million dmg over 200,000 seconds with a single jav just because I could.

Played her for a whole, running around killing things, then I got bored.

So then I made a summoner necro, that can summon 20 skeleton warriors, 20 skeleton mages, and 54 revivals. Ran around with mass auras on my self and my merc

Once i got bored I made an aura din

Once I got bored, etc, etc, etc...

The game was fun making random builds for me, so thats what I did. Getting to level 80 was a pain... but it was part of the game to let me do what I wanted to do.

Playing through once on normal, then a few times with friends in HC was all I was interested in... but making different builds was very fun.
If you want to help me out... http://signup.leagueoflegends.com/?ref=4b82744b816d3
cz
Profile Blog Joined August 2007
United States3249 Posts
August 01 2011 21:30 GMT
#2995
On August 02 2011 06:28 Pufftrees wrote:
Show nested quote +
On August 02 2011 06:26 cz wrote:
On August 02 2011 06:23 Hikari wrote:
There are other ways to make the game hard than to force those who minmix to just stick to 1 pointers for the majority of the game.

Given today's day and age, I expect "best builds" for each class to be theorycrafted early and become extremely popularized.

Is doing baal runs over 9000 times really that fun for you?


even with 8 players with great gear


4 players is max game size


??

And I just read that they took away shared drops - you now get your own drops. Sure that made the game unfair to an extent, but that's where the adrenaline came in - trying to get the big drop away from the other guys in your pub game.

What other steps backwards are blizzard taking? 4 players, are you serious? 8 players in 2001, 4 in 2012?
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
August 01 2011 21:30 GMT
#2996
On August 02 2011 06:11 Insanious wrote:
Show nested quote +
On August 02 2011 06:09 cz wrote:
On August 02 2011 06:08 Charger wrote:
On August 02 2011 06:07 cz wrote:
On August 02 2011 06:05 Charger wrote:
On August 02 2011 06:03 UberDrive wrote:
Wait, can you sell characters, too? That would be lame.
http://d3kb.com/wp-content/uploads/2011/08/diablo3-battlenet-auctionhouse.jpg


Essentially characters that are stripped of their gear and runes will basically be exactly the same with the new system. So buying a character is literally only buying the level of the character and not the build/skill tree setup/items etc. Like the RMAH, the main audience is the casual player who can't or won't spend the time doing it the old fashioned way.


What about vitality/energy/dexterity/strength? Do those points still exist and are they still permanent?


They aren't yours to customize anymore. They may still be there but each and every Barb for instance will increase the same amount with each level. So two level 50 barbs, when completely stripped will have the exact same stats as on another.


Are you serious? Why? They just massively dumbed down the game and massively reduced the skill cap.

Because 100% of builds were:

1) Enough STR to use my items
2) Enough Dex to get max block
3) Everything else into Vitality

As such, with the best items your build was actually:

1) Everything into Vitality

Blizzard thought this was dumb, so they took it out.

I mean the only character type that didn't do this was a titan build for PvE which was

1) Everything into STR

Even then, it was a niche PvE build.

Not 100% of builds. There were quite a few glass cannon builds that had either high dex (for zons) or extremely high strength, who had ridiculously huge damage output. There were even some builds for the sorc that focused on energy instead of vit.

I dislike the fact that there are no skill points OR attribute points. Skill points and coming up with interesting builds was crazy fun.

Support paladins (though rare, existed), smiters, hammerdins, WW assassin, holy fire paladin, enchantress/melee sorc, meteorb, blizzard, etc etc etc... there were tons of builds that you could mess with that made it a great discovery experience for people that chose to not follow the herd.
Teejing
Profile Joined January 2009
Germany1360 Posts
August 01 2011 21:32 GMT
#2997
i wonder if hardcore gold will be worth more than normal mode gold.
NotSorry
Profile Blog Joined October 2002
United States6722 Posts
August 01 2011 21:32 GMT
#2998
On August 02 2011 06:26 cz wrote:
Show nested quote +
On August 02 2011 06:23 Hikari wrote:
There are other ways to make the game hard than to force those who minmix to just stick to 1 pointers for the majority of the game.

Given today's day and age, I expect "best builds" for each class to be theorycrafted early and become extremely popularized.

Is doing baal runs over 9000 times really that fun for you?


You actually think blizzard is going to make this game hard? I'd love for them to actually make it so there are quests that are very hard to do, even with 8 players with great gear, but I somehow doubt Blizzard is going that way.

Cap was lowered to only 4players in a game
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
Insanious
Profile Blog Joined April 2010
Canada1251 Posts
August 01 2011 21:33 GMT
#2999
On August 02 2011 06:30 TheRabidDeer wrote:
Show nested quote +
On August 02 2011 06:11 Insanious wrote:
On August 02 2011 06:09 cz wrote:
On August 02 2011 06:08 Charger wrote:
On August 02 2011 06:07 cz wrote:
On August 02 2011 06:05 Charger wrote:
On August 02 2011 06:03 UberDrive wrote:
Wait, can you sell characters, too? That would be lame.
http://d3kb.com/wp-content/uploads/2011/08/diablo3-battlenet-auctionhouse.jpg


Essentially characters that are stripped of their gear and runes will basically be exactly the same with the new system. So buying a character is literally only buying the level of the character and not the build/skill tree setup/items etc. Like the RMAH, the main audience is the casual player who can't or won't spend the time doing it the old fashioned way.


What about vitality/energy/dexterity/strength? Do those points still exist and are they still permanent?


They aren't yours to customize anymore. They may still be there but each and every Barb for instance will increase the same amount with each level. So two level 50 barbs, when completely stripped will have the exact same stats as on another.


Are you serious? Why? They just massively dumbed down the game and massively reduced the skill cap.

Because 100% of builds were:

1) Enough STR to use my items
2) Enough Dex to get max block
3) Everything else into Vitality

As such, with the best items your build was actually:

1) Everything into Vitality

Blizzard thought this was dumb, so they took it out.

I mean the only character type that didn't do this was a titan build for PvE which was

1) Everything into STR

Even then, it was a niche PvE build.

Not 100% of builds. There were quite a few glass cannon builds that had either high dex (for zons) or extremely high strength, who had ridiculously huge damage output. There were even some builds for the sorc that focused on energy instead of vit.

I dislike the fact that there are no skill points OR attribute points. Skill points and coming up with interesting builds was crazy fun.

Support paladins (though rare, existed), smiters, hammerdins, WW assassin, holy fire paladin, enchantress/melee sorc, meteorb, blizzard, etc etc etc... there were tons of builds that you could mess with that made it a great discovery experience for people that chose to not follow the herd.

Sorry not 100% there were:

1) Energy Sheild Sorcs that put points into energy
2) Titan builds that went pure str

and thats it... there was no point in putting points into dex with the right items as you would hit 75% block and everyone had a "AR based on level" item anyway.

- - - -

The build customization is still there, its just in the form of runes that you put into your skills rather than in the form of actually putting points into skills.

You use runes to turn your sorcs skills from being ranged magic to being close range defensive and offensive passive abilities that turn you into a close range battle mage.

You use runes to turn your barbarian into a ranged caster

etc...

same thing, just in a different way.
If you want to help me out... http://signup.leagueoflegends.com/?ref=4b82744b816d3
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
August 01 2011 21:34 GMT
#3000
On August 02 2011 06:30 cz wrote:
Show nested quote +
On August 02 2011 06:28 Pufftrees wrote:
On August 02 2011 06:26 cz wrote:
On August 02 2011 06:23 Hikari wrote:
There are other ways to make the game hard than to force those who minmix to just stick to 1 pointers for the majority of the game.

Given today's day and age, I expect "best builds" for each class to be theorycrafted early and become extremely popularized.

Is doing baal runs over 9000 times really that fun for you?


even with 8 players with great gear


4 players is max game size


??

And I just read that they took away shared drops - you now get your own drops. Sure that made the game unfair to an extent, but that's where the adrenaline came in - trying to get the big drop away from the other guys in your pub game.

What other steps backwards are blizzard taking? 4 players, are you serious? 8 players in 2001, 4 in 2012?
You're the first person I've seen complain about private drops. lol. I don't know about you, but at release you were screwed on drops without a good computer. When the boss died the death animation would often freeze for half a second to a second, and then all the items were already gone =/

Getting rid of the loot stealing is definitely a step forward.
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
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