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On August 02 2011 01:01 NotSorry wrote:Show nested quote +On August 02 2011 00:05 andrewlt wrote: Are some people really so naive that they don't think people already sell items for real world cash? They do, and when they get scammed they call Blizzard. Enough of them call, and Blizzard has to hire additional customer service representatives. These guys don't get paid the minimum wage, you know. What do you guys expect Blizzard to do, tell their customer service reps to hang up the phone? HAHAHAHAHAHAHAHAHA
I wonder how Blizzard will report item sales to the IRS, though. Because they very likely have to. Exactly most of them are unpaid interns who made the wrong choices in college thinking that making video games was going to be something they "wanted" to do without ever thinking about what it really entailed. Do you really believe this?
I bet blizz customer support gets full benefits and everything.
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On August 02 2011 01:20 trainRiderJ wrote:Show nested quote +On August 02 2011 01:01 NotSorry wrote:On August 02 2011 00:05 andrewlt wrote: Are some people really so naive that they don't think people already sell items for real world cash? They do, and when they get scammed they call Blizzard. Enough of them call, and Blizzard has to hire additional customer service representatives. These guys don't get paid the minimum wage, you know. What do you guys expect Blizzard to do, tell their customer service reps to hang up the phone? HAHAHAHAHAHAHAHAHA
I wonder how Blizzard will report item sales to the IRS, though. Because they very likely have to. Exactly most of them are unpaid interns who made the wrong choices in college thinking that making video games was going to be something they "wanted" to do without ever thinking about what it really entailed. Do you really believe this? I bet blizz customer support gets full benefits and everything.
They make decent money (its around 15/h in which is pretty good for non-degree job in this state) with pretty good benefits, great facility though. (i have a couple exes who work at their support/gm center in austin now that I think about it, its really weird so many ex girlfriends have ended up at the same place)
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Auction house that sells for real money.... I feel blizzard had just opened the pandora's box... They MUST be very tight with bots/hacks/etc!
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This is pretty dangerous, especially when you deal with virtual items that can be nerfed or buffed at any time. If people bank on this type of system then the item they are selling or buying for real money gets nerfed, you're going to have a lot of unhappy buyers and sellers, if suddenly a chase item is worth far less.
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Will gold and items not suffer under inflation?
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There's not really much money to be made by the average joe.
1) There's no mod support. You had auctioneer in WoW to help you stay with the trends, but doing it manually?...most likely too much work for the return you're going to get.
2) Most items aren't soul bound. You're going to have a bunch of drops that will cycle endlessly through the AH, the number increasing as time goes by. The only items that will be worth a lot are the best in slot items or "ultimate gear" since people won't likely sell those back - but they still could.
3) A lot of fees. You have a listing fee, a sale fee, and a cash out fee (if you decide to take your money out of your bnet account). This doesn't look like a service for the players, it's a way for them to get your money without having to do any work.
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On August 02 2011 01:12 papaz wrote:Show nested quote +On August 02 2011 00:13 Cuddle wrote: Why won't people actually read up on the information available rather than go making baseless claims and wild accusations based on just...being dead wrong or not understanding?
READ, FOOL! Please elaborate fool
You know that kid that we all had in our class, that was just as rotten as the other apples? the kid that was always like "Please behave, what will the poor teacher say if she catches you acting like this, you're acting like a bunch of spoiled brats" as soon as he noticed the teacher was standing behind him?
Cuddle is that kid.
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Im just going to play softcore until I beat the game in normal, maybe with each class then move to hardcore.
So many people are going to sell items for cheap that the value of D3 gold will drop to almost nothing, you will be able to spend a few dollars to get a level 60 character with top gear.
Thats why i'll be playing hardcore as soon as I get less than $1 or $2 per hour of intense money farming on a lvl 60 late game character.
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they said they aren't bringing back hardcore, unless that changed?
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On August 02 2011 02:01 Msr wrote: they said they aren't bringing back hardcore, unless that changed? What? There IS hardcore mode. Officially, totally, will not ever change. HC mode is confirmed.
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On August 02 2011 02:01 Msr wrote: they said they aren't bringing back hardcore, unless that changed? in force's auction house video he said there was no AH option for hardcore, so I'd have to assume HC is going to be back for D3
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Yea im definetly playing hardcore...internet was too unstable back in d2 days but now it should be fun with no lag deaths.
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On August 01 2011 23:03 EaryKing wrote: My first game was starcraft which I still play today, my first rpg was diablo2. I play both games even till today. In the past, you brought a game and you got 100% from good developer. Modern gaming: You buy a game and you want more you have to pay for DLCs. I don't want the gamer friendly blizzard I used to know to become like this. It is like your best friend becomes a stranger.
DLCs are optional... Its the same as expansion packs.
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There reasoning for removing the skill points and traits is completely rediculous...
They say that people would get arcane missle and swap it out for arcane orb later because its better. This has nothing to do with a flaw in their system just balancing, one skill is supposed to be a slow aoe and the other is a fast single target hit. They could make it so both are equally usable but no they opted for the lazy way out and basically said "here everyone can take every skill, so we dont have to worry about people taking the first tier abilities".
This change completely murdered replayability, and now every character is a slate off of which people shoot every spell. You will never be able to think wow thats one good fire wizard or summon witchdoctor, all your are going to be able to say is that they were that class, and had some good gear. There isnt even a reason to level more then one of each class, then you can just keep whatever gear you want in your stash, and change to whatever you think is good in an instant. One of my favorite parts of diablo 2 was playing through as a whirlwind barb, and if I wanted to later I could play through as a frenzy barb. I could do that now with their current system, but it feels like a player has to force themselves to play with restrictions rather then play the game. Leveling wont even have much of a feel to it, its not like before where you get the next level and you see your choice for a new skill or to make another one powerful, every 6 levels you will just pick a new spell and your done with it. Past level 30 you don't even get anything new, you just keep getting a higher number while your skills get more powerful by no choice of your own.
Im particularly dissapointed about how this will affect the arena system. I liked the idea that every person could work out their own build and in the first round of the arena you would see what everyones abilities were. That way in the following rounds you would react to their playstyles according to your own. If they can hotswap the abilities its like playing that first round over and over again. (they probably wouldn't allow this but my frustration is making want to point out every flaw)
Also what ever happened to their idea of having an incredible amount of builds? Now for skills its just 6 out of 20, If someone else is a similar build to you, you just have the same build. You dont get the choice of saying I like this skill a little more powerful while this one is a little weaker, you just have those skills. While their rune system fixes some of this, they have "new" ideas were you randomly get runes not knowing what they do and just plug them in, hoping that it does something that you want. The runes should be treated like something in a skill tree, very percise and you know what they are going to do.
With this game being shallower than a puddle now I don't have the excitement for the game I did before. And I hope that blizzard falls back on some of these new ideas that they have and go back to their old plans before this barrage of dissapointing announcements.
/rant
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On August 02 2011 01:37 Spiffeh wrote: There's not really much money to be made by the average joe.
1) There's no mod support. You had auctioneer in WoW to help you stay with the trends, but doing it manually?...most likely too much work for the return you're going to get. People do this all the time already in other games like eve and spiral knights. It takes time yes, but its still the easiest way to make cash. This game will be no different. Buy low, sell high. But now there is a cash and a gold auction house, where you can buy low and sell high on either.
"Oh someone listed an item for $2, but its selling for 100,000g, and 10,000g = $1 time to make a profit".
2) Most items aren't soul bound. You're going to have a bunch of drops that will cycle endlessly through the AH, the number increasing as time goes by. The only items that will be worth a lot are the best in slot items or "ultimate gear" since people won't likely sell those back - but they still could.
If they keep the same drop system as diablo 2 (normal, superior/socket-ed, magic, rare, unique, set) then there are no "best in slot" items, or they are so rare that they will be IMPOSSIBLE to find. The "best in slot" items in D2 were rare items that spawned random stats that have a 1/1,000,000,000 change of being spawned. There were items that only 1 ever existed in all of d2 that people knew of.
Either that, or you take a unique, and you had to find a ethreal version of the unique with perfect stats which was almost impossible. Then you upgraded it and prayed for perfect stats again. Once again almost impossible.
This makes the "best in slot" a lot less true in a diablo game as they don't exist in the same way they do in WoW.
The other things that will sell are dueling items. For those at levels 6, 12, 18, 24, 30 in Diablo 3. AS in Diablo 2 low level duels (dueling for chars at level 9 and below) were a CASH COW as finding good items for these people were very difficult. They were exclusively one of a kind rare items.
Finally, if Diablo 3 plays on the same model as Diablo 2, there will be a TONNE of useful skills to pick from, and you will need to tailor your items to your skills. AS such, just like in Diablo 2 where there were Zealadins, hammerdins, auradins, etc... they used specific items and skills. In Diablo 3 it will be the same thing, meaning there will be very few "best in slot" items and just "best that I can get for my build" items.
3) A lot of fees. You have a listing fee, a sale fee, and a cash out fee (if you decide to take your money out of your bnet account). This doesn't look like a service for the players, it's a way for them to get your money without having to do any work. It is a service for the players and really here is why, the fees are there to limit the number of sales that someone can make at one time, and to maintain a price floor.
The fees are a flat rate, this means that no item can be sold for less than listing fee + sale fee + cash out fee + pay pal fee. This is used to combat inflation and will keep items and gold from inflating to crazy values.
Then we look at the fees, and they said they were only in place for those that MASS use the auction house. As such, it only effects botters and not those that find 1 or 2 very valuable items to sell. As such, I can sell my items while incuring less fees, while botters will have to keep their prices higher to combat the fees.
On August 02 2011 01:55 TheGreenMachine wrote: Thats why i'll be playing hardcore as soon as I get less than $1 or $2 per hour of intense money farming on a lvl 60 late game character. This wont ever happen 
You will ALWAYS be able to sell items for a profit in game and here is why.
Say everyone floods the RMTAH and the price of items drops down to $1/item. But you notice that everyone has tonnes of gold, and are willing to buy items for an extravagant amount of gold, say 100,000g for that same item.
So now, you start listing your items on the gold auction house, because its better to get 100,000g than $1 (so you can say, gamble your gold for a chance at a increadibly rare item).
Now people start seeing items listed on the gold auction house, and the price of items drops but as that happens the demend for gold rises.
You keep selling your items for 100,000g and suddenly you can sell your gold for $2/1,000 omg your making money.
As the demand for RMTAH items drops (due to the value of gold being so deflated), the prices on the RMTAH start to rise up (as items leave the RMTAH to be put on gold auction house to sell for gold to be sold for money).
This drives the price of items on the gold auction house down, and the price of RMTAH items up.
Eventually, the prices will stabalize and you will have your economy. Gold will never devalue to being worth nothing, as gold will always have value in game (as a way to buy items), and prices in the RMTAH will never hit rock bottom or people will just use gold instead (that they can buy for real money).
Blizzard understands how this works, and it gives in game gold value (especially if there are money sinks like crafting, gambling, repairing, ect...)
As such, us random people will always be able to play the game and make some money if you are smart. Even if its a little bit of money say $3 or $4 / hour of game play. You are still making more per hour in D3 than you were when you were playing any other game.
For me, this will be worth it and very fun... I like making money, especially because then my game time turns into money I can use as say my STEAM fund, or my Warhammer fund.
For got who said it, but they were worried about not giving items to friends because it might be worth money
Don't worry about this, giving good items to friends increases the speed at which you can do MF runs, AS such, is just like in WoW you give your best items to the players that need them in order to go raids better.
In D3 you give the people you do runs with better items in order to run faster, so you can do more runs to make more money.
Then you sell everything you don't need.
You should be able to make enough money doing this, as if you keep everyone you know from getting better, they wont give you items to get better. As such, you will grind for items slower, and will lose out on potential profits.
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If they keep the same drop system as diablo 2 (normal, superior/socket-ed, magic, rare, unique, set) then there are no "best in slot" items, or they are so rare that they will be IMPOSSIBLE to find. The "best in slot" items in D2 were rare items that spawned random stats that have a 1/1,000,000,000 change of being spawned. There were items that only 1 ever existed in all of d2 that people knew of.
But the randomly generated stats on Unique and Set items in D2 is one of the things that I hated the most. Sure, rare items (yellow) or just magic items are okay with random stats, but you all know the feeling when you finally find a game where someone wants to buy the piece of armor that's been filling up your stash for the last days, takes a look at it and goes "sry nn too low". A unique should be just that, unique - scale with level sure, but don't you dare slap on +150-200% ED.
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On August 02 2011 02:20 Filo wrote: There reasoning for removing the skill points and traits is completely rediculous...
They say that people would get arcane missle and swap it out for arcane orb later because its better. This has nothing to do with a flaw in their system just balancing, one skill is supposed to be a slow aoe and the other is a fast single target hit. They could make it so both are equally usable but no they opted for the lazy way out and basically said "here everyone can take every skill, so we dont have to worry about people taking the first tier abilities".
This change completely murdered replayability, and now every character is a slate off of which people shoot every spell....... Remember, each character can only have 6 active skills. I'm assuming the system is set up so you at least have to go back to town to respec, and you need separate rune sets for different specs (once a rune is placed in a skill it is "activated" and tied to that particular skill, although you can still remove and trade it).
There are more active skills per class in D3 than in D2 (I believe we're up to 30 per class but don't quote me).
What that means is that characters are going to be WILDLY different, based on their skill selections and runes. I'm guessing there will be more variability within classes in D3 than in D2.
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No mods? WTF?
Then what's the point of this being a PC game?
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On August 02 2011 02:41 CrimsonLotus wrote: No mods? WTF?
Then what's the point of this being a PC game?
higher quality games? better control schemes?
Computers can just do a hell of a lot more than a console can. You don't need Plugins to play a game.
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On August 02 2011 02:04 ballasdontcry wrote:Show nested quote +On August 02 2011 02:01 Msr wrote: they said they aren't bringing back hardcore, unless that changed? in force's auction house video he said there was no AH option for hardcore, so I'd have to assume HC is going to be back for D3 there is no real money auction house for hardcore
there IS a gold auction house for hardcore
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