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Simple Questions, Simple Answers - Page 458

Forum Index > Dota 2 Strategy
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nDLSoulFly
Profile Joined December 2011
Malaysia79 Posts
May 26 2013 17:01 GMT
#9141
What makes Visage such a popular hero in G-1 League?
KOFgokuon
Profile Blog Joined August 2004
United States14912 Posts
May 26 2013 17:02 GMT
#9142
Amazing trilane support bc of his slow and huge dps nuke, with correct micro those Birds are great for scouting and can do work in team fights
Ryrmidon
Profile Blog Joined April 2011
Canada371 Posts
Last Edited: 2013-05-26 17:24:39
May 26 2013 17:22 GMT
#9143
On May 27 2013 01:18 hooahah wrote:
what's the ideal Silencer build, iyo? I maxed 3 first, 1 second and maxed the orb last. It worked great for bullying the other mid player out of the lane but it didn't really help me secure any kills, though that may be because my sidelanes both won their lanes.

Silencer's Ulti is so damn strong, how isn't this guy picked more in the competitive scene? it's so fucking rape

and lastly, items on Silencer? I went Bottle/Treads/Force/Atos, everything after that was pretty much just dicking around. I bought a Hex eventually but I'm thinking that a Blink dagger would've helped a lot, forcestaff isn't enough mobility.

Necro's an option but it's...eh~. I guess, there's probably better stuff.
Shiva's Guard seems like the best go-to option, more int&armor
a mek would've helped a lot in retrospect, I was a pretty brittle mid.
Something for an attack speed would be nice...shadow blade?

Skill build depends on what role and what your lane is, there's no set skill build. Most of the time people will get just 1 point in the orb (you don't need more early on considering it steals the same amount of int), ulti when available, and skill the other 2 according to what you're facing.

His carry potential is mitigated by BKB (he doesn't get his orb bonus vs a BKB'ed target), he's a risky mid because he's squishy and has no escape, on top of no ability to push the lane out, and as a support he has no slow or disable. Ultimate is great vs certain heroes and in general vs teams who rely on chaining abilities together, so he's pretty situational.

Items are situational. Never seem blink, necro's or shadow blade on him (you don't really need attack speed anyway), but everything else you suggested is pretty viable, just depends on what you're up against and how much farm you have to work with.
"He can't beat me in a real game" IdrA
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-05-26 19:42:35
May 26 2013 19:40 GMT
#9144
The biggest mistake when itemizing Silencer is over-building Int. Yes his Orb scales off Int, but by the end of the game you've stolen a Mystic Staff's worth of free Int. Aside from a few very specific pickups (Sheep, Force, or Orchid), you rarely need to buy a primary intel item over items that give you armor, HP, or attack speed.

Atos is really gimmicky, but OK in certain situations, AC is usually better than Shiva's for you.

If you're mid or freefarmed safe lane, your 3-item core is generally Mek+AC+Sheep. Other item options like Drums, Ghost Scepter, Force Staff, Urn, etc. are considered if you're doing poorly or you're playing a more supportive role.
Moderator
hooahah
Profile Joined October 2011
3752 Posts
May 26 2013 20:14 GMT
#9145
On May 27 2013 04:40 TheYango wrote:
The biggest mistake when itemizing Silencer is over-building Int. Yes his Orb scales off Int, but by the end of the game you've stolen a Mystic Staff's worth of free Int. Aside from a few very specific pickups (Sheep, Force, or Orchid), you rarely need to buy a primary intel item over items that give you armor, HP, or attack speed.

Atos is really gimmicky, but OK in certain situations, AC is usually better than Shiva's for you.

If you're mid or freefarmed safe lane, your 3-item core is generally Mek+AC+Sheep. Other item options like Drums, Ghost Scepter, Force Staff, Urn, etc. are considered if you're doing poorly or you're playing a more supportive role.


this is what I was thinking, thanks.
KlaCkoN
Profile Blog Joined May 2007
Sweden1661 Posts
May 26 2013 22:39 GMT
#9146
Skill build for medusa? I like the hero a lot even though I cant really think of any situation where you would want her over gyro =p. Have been doing stats/shield/ulti up to level 8 or 9 (4 points in shield, 3-4 points in stats) then max nuke, then max splitshot. Finish ulti, finish stats.
However splitshot seems to come too late, I generally feel I want to turn it on for farming purposes around the time Ionly have 1 or two levels in it with this build. Should I skip the nuke? Skip the early stats?
My thinking so far has been that stats shield ulti is nice early because it makes you a really tanky 600 range hero, and people love to gank train medusa early because "omg her late game so good" (in fact most of my wins on her are games that snowball off of early counter ganks).
I take the nuke for the early teen levels because literally the only things medusa contributes to the crucial mid game team fights are nuke and ulti and not taking nuke would make her even more into a player controlled creep than she already is.
"Voice or no voice the people can always be brought to the bidding of their leaders ... All you have to do is tell them they are being attacked and denounce the pacifists for lack of patriotism and exposing the country to danger."
Infernal_dream
Profile Joined September 2011
United States2359 Posts
May 26 2013 22:52 GMT
#9147
On May 27 2013 07:39 KlaCkoN wrote:
Skill build for medusa? I like the hero a lot even though I cant really think of any situation where you would want her over gyro =p. Have been doing stats/shield/ulti up to level 8 or 9 (4 points in shield, 3-4 points in stats) then max nuke, then max splitshot. Finish ulti, finish stats.
However splitshot seems to come too late, I generally feel I want to turn it on for farming purposes around the time Ionly have 1 or two levels in it with this build. Should I skip the nuke? Skip the early stats?
My thinking so far has been that stats shield ulti is nice early because it makes you a really tanky 600 range hero, and people love to gank train medusa early because "omg her late game so good" (in fact most of my wins on her are games that snowball off of early counter ganks).
I take the nuke for the early teen levels because literally the only things medusa contributes to the crucial mid game team fights are nuke and ulti and not taking nuke would make her even more into a player controlled creep than she already is.


Skip her shield early. It's a waste honestly. You don't have the mana to be "tanky" at that point. I build nuke > skills > ulti when I can. Then shield once I get a major item (linkens or something with a lot of +stats/regen). Split shot should literally be the last thing you max. The reason you'd rather have a gyro is he doesn't require near the amount of farm, his aoe is actually useful at low level and he has a lot more burst. You can kind of participate in early fights if you get the nuke but the shield is relatively useless unless you're doing like offlane and they trilane you or something. You should probably just abandon if that happens though.
Cyx.
Profile Joined November 2010
Canada806 Posts
May 26 2013 23:00 GMT
#9148
On May 27 2013 07:52 Infernal_dream wrote:
Show nested quote +
On May 27 2013 07:39 KlaCkoN wrote:
Skill build for medusa? I like the hero a lot even though I cant really think of any situation where you would want her over gyro =p. Have been doing stats/shield/ulti up to level 8 or 9 (4 points in shield, 3-4 points in stats) then max nuke, then max splitshot. Finish ulti, finish stats.
However splitshot seems to come too late, I generally feel I want to turn it on for farming purposes around the time Ionly have 1 or two levels in it with this build. Should I skip the nuke? Skip the early stats?
My thinking so far has been that stats shield ulti is nice early because it makes you a really tanky 600 range hero, and people love to gank train medusa early because "omg her late game so good" (in fact most of my wins on her are games that snowball off of early counter ganks).
I take the nuke for the early teen levels because literally the only things medusa contributes to the crucial mid game team fights are nuke and ulti and not taking nuke would make her even more into a player controlled creep than she already is.


Skip her shield early. It's a waste honestly. You don't have the mana to be "tanky" at that point. I build nuke > skills > ulti when I can. Then shield once I get a major item (linkens or something with a lot of +stats/regen). Split shot should literally be the last thing you max. The reason you'd rather have a gyro is he doesn't require near the amount of farm, his aoe is actually useful at low level and he has a lot more burst. You can kind of participate in early fights if you get the nuke but the shield is relatively useless unless you're doing like offlane and they trilane you or something. You should probably just abandon if that happens though.

Basically this but if you wait until you have linkens you're gonna be delaying useful points for a LONG time, I find it's usually better to go stats/snake to 6 and then take one point shield for ohshit purposes, max split shot to farm, and omnom the entire map of creeps. I usually prefer to max split shot first because if you have split shot + snake maxed right when you get your linkens you can hit twice -> snake for a whole wave of creep farm, making it super duper duper fast.
KlaCkoN
Profile Blog Joined May 2007
Sweden1661 Posts
May 26 2013 23:01 GMT
#9149
On May 27 2013 07:52 Infernal_dream wrote:
Show nested quote +
On May 27 2013 07:39 KlaCkoN wrote:
Skill build for medusa? I like the hero a lot even though I cant really think of any situation where you would want her over gyro =p. Have been doing stats/shield/ulti up to level 8 or 9 (4 points in shield, 3-4 points in stats) then max nuke, then max splitshot. Finish ulti, finish stats.
However splitshot seems to come too late, I generally feel I want to turn it on for farming purposes around the time Ionly have 1 or two levels in it with this build. Should I skip the nuke? Skip the early stats?
My thinking so far has been that stats shield ulti is nice early because it makes you a really tanky 600 range hero, and people love to gank train medusa early because "omg her late game so good" (in fact most of my wins on her are games that snowball off of early counter ganks).
I take the nuke for the early teen levels because literally the only things medusa contributes to the crucial mid game team fights are nuke and ulti and not taking nuke would make her even more into a player controlled creep than she already is.


Skip her shield early. It's a waste honestly. You don't have the mana to be "tanky" at that point. I build nuke > skills > ulti when I can. Then shield once I get a major item (linkens or something with a lot of +stats/regen). Split shot should literally be the last thing you max. The reason you'd rather have a gyro is he doesn't require near the amount of farm, his aoe is actually useful at low level and he has a lot more burst. You can kind of participate in early fights if you get the nuke but the shield is relatively useless unless you're doing like offlane and they trilane you or something. You should probably just abandon if that happens though.

The double negative was probably bad communication on my part :p I did say that I realise gyro is a much better hero in my first post but I still like medusa for whatever reason.
Shield first an additional 5-6 auto attacks before you die even at level 3, which certainly makes you a _lot_ harder to gank successfully. I can see arguments for nuke first, but even if I started nuke/stats instead of shield/stats I would still have the same issue with split shot coming too late.
"Voice or no voice the people can always be brought to the bidding of their leaders ... All you have to do is tell them they are being attacked and denounce the pacifists for lack of patriotism and exposing the country to danger."
Infernal_dream
Profile Joined September 2011
United States2359 Posts
May 26 2013 23:20 GMT
#9150
On May 27 2013 08:01 KlaCkoN wrote:
Show nested quote +
On May 27 2013 07:52 Infernal_dream wrote:
On May 27 2013 07:39 KlaCkoN wrote:
Skill build for medusa? I like the hero a lot even though I cant really think of any situation where you would want her over gyro =p. Have been doing stats/shield/ulti up to level 8 or 9 (4 points in shield, 3-4 points in stats) then max nuke, then max splitshot. Finish ulti, finish stats.
However splitshot seems to come too late, I generally feel I want to turn it on for farming purposes around the time Ionly have 1 or two levels in it with this build. Should I skip the nuke? Skip the early stats?
My thinking so far has been that stats shield ulti is nice early because it makes you a really tanky 600 range hero, and people love to gank train medusa early because "omg her late game so good" (in fact most of my wins on her are games that snowball off of early counter ganks).
I take the nuke for the early teen levels because literally the only things medusa contributes to the crucial mid game team fights are nuke and ulti and not taking nuke would make her even more into a player controlled creep than she already is.


Skip her shield early. It's a waste honestly. You don't have the mana to be "tanky" at that point. I build nuke > skills > ulti when I can. Then shield once I get a major item (linkens or something with a lot of +stats/regen). Split shot should literally be the last thing you max. The reason you'd rather have a gyro is he doesn't require near the amount of farm, his aoe is actually useful at low level and he has a lot more burst. You can kind of participate in early fights if you get the nuke but the shield is relatively useless unless you're doing like offlane and they trilane you or something. You should probably just abandon if that happens though.

The double negative was probably bad communication on my part :p I did say that I realise gyro is a much better hero in my first post but I still like medusa for whatever reason.
Shield first an additional 5-6 auto attacks before you die even at level 3, which certainly makes you a _lot_ harder to gank successfully. I can see arguments for nuke first, but even if I started nuke/stats instead of shield/stats I would still have the same issue with split shot coming too late.


The whole concept of split shot is that it has to come super late. It eats so much dps to actually use it that it's trivial to use at any other time except late game. Unless you do some yolo rapier first build.
Dead9
Profile Blog Joined February 2008
United States4725 Posts
May 26 2013 23:24 GMT
#9151
try ulti>nuke>shield>splitshot, no stats
nuke helps a lot with farming and doesn't cost that much mana if you launch it so it bounces off mana creeps last
Xxazn4lyfe51xX
Profile Joined October 2010
United States976 Posts
May 26 2013 23:29 GMT
#9152
I find shield stats first to be quite good. Contrary to Infernal_Dream's post, I find I have plenty of mana to be "tanky" even early game, as I'm skipping snake. In fact you're nigh-unkillable... After maxing shield though it's kinda up to you whether or not you want to go split or snake next. I'm kind of torn.
evilfatsh1t
Profile Joined October 2010
Australia8943 Posts
May 27 2013 01:41 GMT
#9153
If you go shield stats (which is zsmj's preferred build when playing 4 protect 1 60min farm fest medusa), you get snake last. Split shot is too important to leave that late, as it is your farming tool but also your fighting tool. Otherwise, snake and shield followed by split shot is best. Shield does help out a lot early game even without a huge mana pool, and snake is a ridiculously good nuke from lvl 3 onwards. This build is ideal if you have safe lane farm protected by supports, or youre playing in mid.
Emnjay808
Profile Blog Joined September 2011
United States10666 Posts
May 27 2013 04:40 GMT
#9154
Regarding BristleBack: Does his E passive reduce damage before Vanguard block comes kicks in.
Skol
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
May 27 2013 04:49 GMT
#9155
On May 27 2013 13:40 Emnjay808 wrote:
Regarding BristleBack: Does his E passive reduce damage before Vanguard block comes kicks in.


Absorption kicks in before the Bristleback triggers run in wc3.
I'll always be your shadow and veil your eyes from states of ain soph aur.
synapse
Profile Blog Joined January 2009
China13814 Posts
May 27 2013 04:59 GMT
#9156
On May 27 2013 01:18 hooahah wrote:
what's the ideal Silencer build, iyo? I maxed 3 first, 1 second and maxed the orb last. It worked great for bullying the other mid player out of the lane but it didn't really help me secure any kills, though that may be because my sidelanes both won their lanes.

Silencer's Ulti is so damn strong, how isn't this guy picked more in the competitive scene? it's so fucking rape

and lastly, items on Silencer? I went Bottle/Treads/Force/Atos, everything after that was pretty much just dicking around. I bought a Hex eventually but I'm thinking that a Blink dagger would've helped a lot, forcestaff isn't enough mobility.

Necro's an option but it's...eh~. I guess, there's probably better stuff.
Shiva's Guard seems like the best go-to option, more int&armor
a mek would've helped a lot in retrospect, I was a pretty brittle mid.
Something for an attack speed would be nice...shadow blade?

IMO silencer is a great mek carrier. I go treads-mek-force as core then work towards sheep or refresher depending on the enemy lineup. If you need to carry, BKB and orchid. If you're poor / need a disable, euls is really great.
Generally last word is the more useful spell, but in some scenarios I can see 2-3 early points in curse being good. It'll probably depends on your lane opponent and how costly their spells are both mana-wise and cooldown-wise.
:)
Staboteur
Profile Blog Joined February 2011
Canada1873 Posts
May 27 2013 05:50 GMT
#9157
On May 27 2013 02:01 nDLSoulFly wrote:
What makes Visage such a popular hero in G-1 League?


Mostly quoting so someone else answers, but...

On paper, Visage is kinda ridiculous.

Grave chill is a hefty percentage based attack speed / move speed slow that (I assume) never fails to be relevant.

Soul Assumption is a massive (215 damage for 3 charges (rank 1), 410 damage for 6 charges (rank 4)) situational nuke on a 6 second cooldown.

Graveskeeper's cloak is... complicated. A bonus 20 armour and +64% magic damage reduction for the first attack sounds like it'd do some good though, yeah?

And familiars are just ridiculous. Again, complicated, but ridiculous. What's most important is that the thought of a visage with an aghanims and a refresher entering a fight with familiars on cooldown and all 3 familiars up, then proceeding to chainstun members of the opposing team for 13.5 seconds makes me laugh and laugh and laugh.

So, anyone actually smart have an answer for this guy? i'm curious too ^^
I'm actually Fleetfeet D:
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
May 27 2013 06:10 GMT
#9158
On May 27 2013 14:50 Staboteur wrote:
Show nested quote +
On May 27 2013 02:01 nDLSoulFly wrote:
What makes Visage such a popular hero in G-1 League?


So, anyone actually smart have an answer for this guy? i'm curious too ^^


Gyrocoptor uses flak cannon. Dead birds and 200 gold every time
I'll always be your shadow and veil your eyes from states of ain soph aur.
hooahah
Profile Joined October 2011
3752 Posts
May 27 2013 07:50 GMT
#9159
Silencer vs OD mid - who should win? theoratically OD's better but Dotabuff says Silencer has a pretty big advantage.

Dotabuff also says the most popular OD build is max orb first and skill Astral in levels 22-25 so I kinda doubt the relevency of the 'advantage' stat
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
May 27 2013 08:04 GMT
#9160
On May 27 2013 16:50 hooahah wrote:
Silencer vs OD mid - who should win? theoratically OD's better but Dotabuff says Silencer has a pretty big advantage.

Dotabuff also says the most popular OD build is max orb first and skill Astral in levels 22-25 so I kinda doubt the relevency of the 'advantage' stat

Isn't the data on dotabuff really outdated as well? I mean, I set my dota 2 to share my match history, but dotabuff still hasn't updated so I assumed the site doesn't work at all anymore.
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