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Simple Questions, Simple Answers - Page 456

Forum Index > Dota 2 Strategy
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Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
May 25 2013 19:26 GMT
#9101
On May 26 2013 03:22 MSGHero wrote:
Show nested quote +
On May 25 2013 18:03 Blitzkrieg0 wrote:
On May 25 2013 17:55 Xxazn4lyfe51xX wrote:
On May 25 2013 17:01 Blitzkrieg0 wrote:
On May 25 2013 16:41 Xxazn4lyfe51xX wrote:
It's hard to say that either TA or QoP should win their matchup. QoP is generally regarded as decent competition to TA due to shadowstrike.

I wouldn't skip refraction lvl 1 just to avoid shadowstrike. Rely on your starting regen until you can get your bottle. You need refraction to ensure those last hits though with the bonus damage. You certainly might consider taking meld at level 2 though over psi blades to dodge those melds. If I were the QoP though, that would just prompt me to plant a sentry in mid lane.


TA has higher base damage than QoP (Even with a mantle start you have equal). You don't actually need the refraction to secure last hits.


You have higher base damage, but no range. Maybe it's just me but I like having those refraction charges to ensure that I can go in without getting harassed down super quickly at level 1.


Shadowstrike does the damage of four or five autos. It saves you more damage than taking refraction at level 1.

A good qop will animation cancel her shadowstrike, so you've wasted a skill point and 50 mana unless she's bad or you're playing scared and have good reaction time. A better qop will have a sentry in lane. QEQW or QEW work fine, just position yourself well to maximize the spill from psi blades.


and a good TA won't use meld until the shadowstrike is actually in the air. Proper use of meld will save you from more damage, but if you can't use it properly then you should obviously go for refraction because it is easier to use.

I'd also suggest that forcing a sentry is worth the skillpoint (although you could save it until you know if they sentry or not). Keeping the enemy poor isn't a bad thing.
I'll always be your shadow and veil your eyes from states of ain soph aur.
SXGCoil
Profile Joined February 2012
United States341 Posts
Last Edited: 2013-05-25 21:37:53
May 25 2013 19:29 GMT
#9102
On May 25 2013 11:14 Dead9 wrote:
yeah poison sting isnt even leveled over stats so idk why youd want an oov

Um, what? No one takes stats over levels in poison sting. It scales quite well.

Another question, what kind of lanes should I prioritize leveling nightmare over enfeeble as bane?
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
Last Edited: 2013-05-25 19:37:36
May 25 2013 19:35 GMT
#9103
On May 26 2013 03:22 MSGHero wrote:
Show nested quote +
On May 25 2013 18:03 Blitzkrieg0 wrote:
On May 25 2013 17:55 Xxazn4lyfe51xX wrote:
On May 25 2013 17:01 Blitzkrieg0 wrote:
On May 25 2013 16:41 Xxazn4lyfe51xX wrote:
It's hard to say that either TA or QoP should win their matchup. QoP is generally regarded as decent competition to TA due to shadowstrike.

I wouldn't skip refraction lvl 1 just to avoid shadowstrike. Rely on your starting regen until you can get your bottle. You need refraction to ensure those last hits though with the bonus damage. You certainly might consider taking meld at level 2 though over psi blades to dodge those melds. If I were the QoP though, that would just prompt me to plant a sentry in mid lane.


TA has higher base damage than QoP (Even with a mantle start you have equal). You don't actually need the refraction to secure last hits.


You have higher base damage, but no range. Maybe it's just me but I like having those refraction charges to ensure that I can go in without getting harassed down super quickly at level 1.


Shadowstrike does the damage of four or five autos. It saves you more damage than taking refraction at level 1.

A good qop will animation cancel her shadowstrike, so you've wasted a skill point and 50 mana unless she's bad or you're playing scared and have good reaction time. A better qop will have a sentry in lane. QEQW or QEW work fine, just position yourself well to maximize the spill from psi blades.

If you just wait to see the dagger in the air then you will never fail, im not a filthy ta player so im not really informed here but I imagine its still worth it. And no qop is gonna take sentries to lane at level one be real man xD
i mean, at higher levels people will do it but even still I wouldnt imagine that it happens very often.
Call me Marge Simpson cuz I love you homie
TheYango
Profile Joined September 2008
United States47024 Posts
May 25 2013 20:26 GMT
#9104
How is TA "filthy"?

Its like being OP for one patch made people forget that she's one of the most skill-dependent heroes in the game.

And honestly Meld at 1 doesn't make as much of a difference as people pretend it does.

Cloud you're being stupid if you think there's no difference between lasthitting with equal damage and lasthitting with a 20 damage advantage.
Moderator
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
May 25 2013 20:28 GMT
#9105
shes filthy because she rapes me and i hate her.
Call me Marge Simpson cuz I love you homie
Loliser
Profile Joined December 2010
Canada58 Posts
May 25 2013 20:34 GMT
#9106
If your not awful it should be a free as hell mid against most mid heroes, meld at level 1 is awful the only viable level 1 skill is refraction, the extra range from psi wont actually do anything nor will standing in one spot invisible
TheYango
Profile Joined September 2008
United States47024 Posts
May 25 2013 20:42 GMT
#9107
That's the thing. Sure Meld at 1 blanks Shadow Strike, but you still have Meld vs. a ranged hero, meaning you wasted her level 1 skill point by wasting yours, so now you just lose because she's ranged.
Moderator
Slardar
Profile Joined April 2010
Canada7596 Posts
May 25 2013 21:04 GMT
#9108
Or just buy a sentry and you can't meld away from Shadow Strike. Then you let the poison take its natural course, then YOU WILL BE THE DEATH OF TA.
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
May 25 2013 21:10 GMT
#9109
On May 26 2013 05:34 Loliser wrote:
If your not awful it should be a free as hell mid against most mid heroes, meld at level 1 is awful the only viable level 1 skill is refraction, the extra range from psi wont actually do anything nor will standing in one spot invisible

psi blades give you free harass. So yeah sometimes it's worth it at lvl1.
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
KOFgokuon
Profile Blog Joined August 2004
United States14912 Posts
May 25 2013 21:13 GMT
#9110
Who the hell gets psi blade at level 1 that is by far the worst choice
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2013-05-25 21:25:36
May 25 2013 21:16 GMT
#9111
On May 26 2013 05:42 TheYango wrote:
That's the thing. Sure Meld at 1 blanks Shadow Strike, but you still have Meld vs. a ranged hero, meaning you wasted her level 1 skill point by wasting yours, so now you just lose because she's ranged.


Meld does more than just dodging a shadowstrike. It should also secure you a last hit with the bonus damage unless you meld in a shitty place.

Cloud you're being stupid if you think there's no difference between lasthitting with equal damage and lasthitting with a 20 damage advantage.


If you get harassed out of lane before you get your bottle then you're just screwed because TA has no way to guarantee last hits with a long range spell like almost all the other popular mids.

I do agree that the difference isn't big enough for all this discussion, but personally I think meld > refraction.
I'll always be your shadow and veil your eyes from states of ain soph aur.
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
Last Edited: 2013-05-25 21:21:01
May 25 2013 21:20 GMT
#9112
cant remember who but iv seen some featured streamer here do it.
psi blades at 1 i mean.
Call me Marge Simpson cuz I love you homie
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-05-25 21:44:57
May 25 2013 21:43 GMT
#9113
On May 26 2013 06:16 Blitzkrieg0 wrote:
If you get harassed out of lane before you get your bottle then you're just screwed because TA has no way to guarantee last hits with a long range spell like almost all the other popular mids.

3 lasthits guarantees you Bottle by ~1:30. If you go Refraction first, you guarantee 3 lasthits.

On May 26 2013 06:16 Blitzkrieg0 wrote:
Meld does more than just dodging a shadowstrike. It should also secure you a last hit with the bonus damage unless you meld in a shitty place.

You spend 50 mana to secure 1 lasthit as opposed to 100 to secure 3.
Moderator
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
May 25 2013 22:21 GMT
#9114
On May 26 2013 06:43 TheYango wrote:
Show nested quote +
On May 26 2013 06:16 Blitzkrieg0 wrote:
If you get harassed out of lane before you get your bottle then you're just screwed because TA has no way to guarantee last hits with a long range spell like almost all the other popular mids.

3 lasthits guarantees you Bottle by ~1:30. If you go Refraction first, you guarantee 3 lasthits.

Show nested quote +
On May 26 2013 06:16 Blitzkrieg0 wrote:
Meld does more than just dodging a shadowstrike. It should also secure you a last hit with the bonus damage unless you meld in a shitty place.

You spend 50 mana to secure 1 lasthit as opposed to 100 to secure 3.


Does the entire wave die within twenty seconds? I'd trade one last hit to dodge two shadowstrikes.
I'll always be your shadow and veil your eyes from states of ain soph aur.
TheYango
Profile Joined September 2008
United States47024 Posts
May 25 2013 22:47 GMT
#9115
On May 26 2013 07:21 Blitzkrieg0 wrote:
Show nested quote +
On May 26 2013 06:43 TheYango wrote:
On May 26 2013 06:16 Blitzkrieg0 wrote:
If you get harassed out of lane before you get your bottle then you're just screwed because TA has no way to guarantee last hits with a long range spell like almost all the other popular mids.

3 lasthits guarantees you Bottle by ~1:30. If you go Refraction first, you guarantee 3 lasthits.

On May 26 2013 06:16 Blitzkrieg0 wrote:
Meld does more than just dodging a shadowstrike. It should also secure you a last hit with the bonus damage unless you meld in a shitty place.

You spend 50 mana to secure 1 lasthit as opposed to 100 to secure 3.


Does the entire wave die within twenty seconds? I'd trade one last hit to dodge two shadowstrikes.

You don't need to stand in range to get hit until the first creep is about to die, and even then you can do aggro pulling tricks.
Moderator
Dead9
Profile Blog Joined February 2008
United States4725 Posts
May 25 2013 23:12 GMT
#9116
ta vs qop is the same as every other ta matchup
you just spam refraction and get pretty much every lasthit and bottle crow occasionally
shadow strike doesn't even matter, just ignore it and get every lasthit

also poison sting's scaling is awful
mafaba
Profile Joined April 2013
Germany73 Posts
Last Edited: 2013-05-25 23:32:52
May 25 2013 23:32 GMT
#9117
Can i block creepcamps with normal wards and does shout shield stack?
Dead9
Profile Blog Joined February 2008
United States4725 Posts
May 25 2013 23:34 GMT
#9118
yes, you can block camps with normal wards
stout shield stacks diminishingly
1 shield = 60% block
2 shields = (1-.4^2) = 84% block
3 shields = (1-.4^3) = 93.6% block
etc
mafaba
Profile Joined April 2013
Germany73 Posts
May 25 2013 23:50 GMT
#9119
ok thx one more question about the wards i see sometimes in progames wards in strange positions and they seem to block the creepcamp although they dont provide vision on the creepspot is that right if yes how far can they be away and still block it?
TheYango
Profile Joined September 2008
United States47024 Posts
May 25 2013 23:55 GMT
#9120
On May 26 2013 08:50 mafaba wrote:
ok thx one more question about the wards i see sometimes in progames wards in strange positions and they seem to block the creepcamp although they dont provide vision on the creepspot is that right if yes how far can they be away and still block it?

Each creep camp has a spawning box that it checks for present units to determine whether it should spawn new creeps.

http://www.playdota.com/mechanics/neutralcreeps

The boxes are a little different for DotA 2 but more or less this is accurate.
Moderator
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