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2 questions
1st) I'm starting to see Blink on Storm. Why? a more mana-efficient way of positioning rather than his ulti? wouldn't 2150 gold spent on mana be better...?
2nd) played Enigma and really liked it, except...I felt really...impotent during engagements. I have a nice stun and I can time my creeps nicely to add some firepower, but the third spell I rarely used and pulling a good blackhole requires some kind of miracle. The huge, retarded 240sec cooldown doesn't make it any better.
I know the 'pro build' is Blink/BKB but that's a lot of money for a -chance- to pull a successful, worse version of RP - not to mention it's also lategame, and I felt that Enigma's power was in the early game. Or was I wrong?
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On May 25 2013 00:07 hooahah wrote: 2 questions
1st) I'm starting to see Blink on Storm. Why? a more mana-efficient way of positioning rather than his ulti? wouldn't 2150 gold spent on mana be better...?
2nd) played Enigma and really liked it, except...I felt really...impotent during engagements. I have a nice stun and I can time my creeps nicely to add some firepower, but the third spell I rarely used and pulling a good blackhole requires some kind of miracle. The huge, retarded 240sec cooldown doesn't make it any better.
I know the 'pro build' is Blink/BKB but that's a lot of money for a -chance- to pull a successful, worse version of RP - not to mention it's also lategame, and I felt that Enigma's power was in the early game. Or was I wrong? You'd usually pick Magnus over Enigma if you want the big teamfight ultimate, but Enigma has his advantages. You have a stun, you can start in the jungle, and Eidelons are really good for early push strats, so there are some situations where you'd favor him over Mag.
Getting a good ulti is really tough, and there are team compositions that can make it impossible for you to do so. Idk, it's a really situational pick.
Question: how exactly is MMR calculated? I hear some people say it's based off win / loss, and others say it gets adjusted by measuring your KDA compared to your teammates KDA.
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How is MMR calculated in Dota or in general? The ranking system in Dota is hidden so there's no public formula for it
also including kda in the calculation is stupid. Supports by default have worse kda's, but they can still have a bigger influence on games.
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On May 25 2013 00:44 TheSubtleArt wrote: Question: how exactly is MMR calculated? I hear some people say it's based off win / loss, and others say it gets adjusted by measuring your KDA compared to your teammates KDA. No one knows, but it would surprise me if there's more to it than the SC2 MMR: Win against a better team and you get a lot of points, win against a worse team and get very few points.
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On May 25 2013 00:07 hooahah wrote: 2 questions
1st) I'm starting to see Blink on Storm. Why? a more mana-efficient way of positioning rather than his ulti? wouldn't 2150 gold spent on mana be better...?
2nd) played Enigma and really liked it, except...I felt really...impotent during engagements. I have a nice stun and I can time my creeps nicely to add some firepower, but the third spell I rarely used and pulling a good blackhole requires some kind of miracle. The huge, retarded 240sec cooldown doesn't make it any better.
I know the 'pro build' is Blink/BKB but that's a lot of money for a -chance- to pull a successful, worse version of RP - not to mention it's also lategame, and I felt that Enigma's power was in the early game. Or was I wrong? I've played with the idea of blink on storm, but i think that it delays your first or second item by too much. Ideally you want your orchid before you start to 5man dota and you want your bkb at that point. So it's a fun item but i wouldn't go blink on storm if i was serious.
Enigma is the fastest jungler of the game, abuse that, get a fast bkb if they have a lot of disables, gank only safelane/mid if it's a sure kill. Don't be afraid to keep your blackhole for important targets, 5man hole are great but if you 5man hole when all your team is dead then its useless.
I personnaly skill blackhole at 23 and i win 90% of my enigma games.
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Quick basic question:
When calculating the max damage for morph's adaptive strike, does it include the stat bonuses that items give you in the calculation, or does it only use his base stats?
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On May 25 2013 04:23 BallinWitStalin wrote: Quick basic question:
When calculating the max damage for morph's adaptive strike, does it include the stat bonuses that items give you in the calculation, or does it only use his base stats? It includes item bonuses good sir!
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On May 25 2013 03:33 Erasme wrote:Show nested quote +On May 25 2013 00:07 hooahah wrote: 2 questions
1st) I'm starting to see Blink on Storm. Why? a more mana-efficient way of positioning rather than his ulti? wouldn't 2150 gold spent on mana be better...?
2nd) played Enigma and really liked it, except...I felt really...impotent during engagements. I have a nice stun and I can time my creeps nicely to add some firepower, but the third spell I rarely used and pulling a good blackhole requires some kind of miracle. The huge, retarded 240sec cooldown doesn't make it any better.
I know the 'pro build' is Blink/BKB but that's a lot of money for a -chance- to pull a successful, worse version of RP - not to mention it's also lategame, and I felt that Enigma's power was in the early game. Or was I wrong? I've played with the idea of blink on storm, but i think that it delays your first or second item by too much. Ideally you want your orchid before you start to 5man dota and you want your bkb at that point. So it's a fun item but i wouldn't go blink on storm if i was serious. Enigma is the fastest jungler of the game, abuse that, get a fast bkb if they have a lot of disables, gank only safelane/mid if it's a sure kill. Don't be afraid to keep your blackhole for important targets, 5man hole are great but if you 5man hole when all your team is dead then its useless. I personnaly skill blackhole at 23 and i win 90% of my enigma games. I agree enigma is the reference for junglers but skipping ultimate wtf?! I agree it's really hard to land a good ultimate in teamfight as it will be quickly canceled until you get bkb but even in small skirmishes it's great, my lvl 6 ultimate is often a one man blackhole but a kill is a kill.
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On May 25 2013 00:07 hooahah wrote: 2 questions
1st) I'm starting to see Blink on Storm. Why? a more mana-efficient way of positioning rather than his ulti? wouldn't 2150 gold spent on mana be better...?
2nd) played Enigma and really liked it, except...I felt really...impotent during engagements. I have a nice stun and I can time my creeps nicely to add some firepower, but the third spell I rarely used and pulling a good blackhole requires some kind of miracle. The huge, retarded 240sec cooldown doesn't make it any better.
I know the 'pro build' is Blink/BKB but that's a lot of money for a -chance- to pull a successful, worse version of RP - not to mention it's also lategame, and I felt that Enigma's power was in the early game. Or was I wrong?
On 2. You jungle incredibly fast which can be an advantage. Pick up mek to make more of a difference in teamfigths and or a blink dagger to get a better ulti. Also gank your safelane. If you go from the closest camp you come in with 6 edilons and a stun, that is really dangerous. Dont be afraid to use your first lvl 6 to drop someone important, it will be of cooldown before the first fight anyway.
Basically help your team by farming jungle, ganking safelane, lvl 6 pick of and then either getting a fast blink or mek depending on what you think is best. Should make teamfigths easier and allow you to get the other items you need.
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On May 25 2013 03:33 Erasme wrote:Show nested quote +On May 25 2013 00:07 hooahah wrote: 2 questions
1st) I'm starting to see Blink on Storm. Why? a more mana-efficient way of positioning rather than his ulti? wouldn't 2150 gold spent on mana be better...?
2nd) played Enigma and really liked it, except...I felt really...impotent during engagements. I have a nice stun and I can time my creeps nicely to add some firepower, but the third spell I rarely used and pulling a good blackhole requires some kind of miracle. The huge, retarded 240sec cooldown doesn't make it any better.
I know the 'pro build' is Blink/BKB but that's a lot of money for a -chance- to pull a successful, worse version of RP - not to mention it's also lategame, and I felt that Enigma's power was in the early game. Or was I wrong? I've played with the idea of blink on storm, but i think that it delays your first or second item by too much. Ideally you want your orchid before you start to 5man dota and you want your bkb at that point. So it's a fun item but i wouldn't go blink on storm if i was serious.
What is the actual use for blink on storm though? The only thing I can think of, other than saving on mana, is initiation against people with blinks or invis who may be able to slip away before storm can get off his pull.
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FREEAGLELAND26782 Posts
Pretty much that. It's also just cute. Not as awesome as Blink on DK but still cute.
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well, its not good in anyway, but its cute.
I mean, maybe if ball lightning didn't do damage / give a overcharge charge..
But it does.
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Even if it didn't it doesn't go on CD when you get attack like blink dagger.
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What's the normal item progression for offlane clockwerk? Aside from starting items, I've been going bracer-->boots-->drums-->blademail-->agh-->usually by this point the game is over.
And why is bracer so recommended on clockwerk? Normally almost-deadend items like these are only gotten when you're losing.
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Because it gives him some health for facetanking heroes and it builds into drums nicely.
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United States47024 Posts
Blademail sucks except against a few specific heroes.
Generally your itemization goal with off-lane clock is "buy whatever you neef to not die". Blademail isn't an efficient way to do this because of how much it spends on damage/int. Generally you build some combination of Mek, Vit Booster, Platemail, Hood/Pipe, Ghost Scepter. Bracer is gotten as an early HP buffer when you have very little off-lane farm to work with. Aghanim's is a luxury when you can survive long enough to get that 2nd/3rd hook off in the same fight.
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On May 25 2013 07:32 SXGCoil wrote: What's the normal item progression for offlane clockwerk? Aside from starting items, I've been going bracer-->boots-->drums-->blademail-->agh-->usually by this point the game is over.
And why is bracer so recommended on clockwerk? Normally almost-deadend items like these are only gotten when you're losing.
"deadend items" or more properly termed slot inefficient items are only bad when you make too many of them. When you're talking about the first item you're building you still have plenty of item slots to waste so building a cost efficient, but slot inefficient item like bracer/drums is going to give you a lot more than saving up to build something much bigger.
Going for some of these items gives you a better power curve, especially if you intend to get into some early teamfights.
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On May 25 2013 05:03 CuddlyCuteKitten wrote:Show nested quote +On May 25 2013 00:07 hooahah wrote: 2 questions
1st) I'm starting to see Blink on Storm. Why? a more mana-efficient way of positioning rather than his ulti? wouldn't 2150 gold spent on mana be better...?
2nd) played Enigma and really liked it, except...I felt really...impotent during engagements. I have a nice stun and I can time my creeps nicely to add some firepower, but the third spell I rarely used and pulling a good blackhole requires some kind of miracle. The huge, retarded 240sec cooldown doesn't make it any better.
I know the 'pro build' is Blink/BKB but that's a lot of money for a -chance- to pull a successful, worse version of RP - not to mention it's also lategame, and I felt that Enigma's power was in the early game. Or was I wrong? On 2. You jungle incredibly fast which can be an advantage. Pick up mek to make more of a difference in teamfigths and or a blink dagger to get a better ulti. Also gank your safelane. If you go from the closest camp you come in with 6 edilons and a stun, that is really dangerous. Dont be afraid to use your first lvl 6 to drop someone important, it will be of cooldown before the first fight anyway. Basically help your team by farming jungle, ganking safelane, lvl 6 pick of and then either getting a fast blink or mek depending on what you think is best. Should make teamfigths easier and allow you to get the other items you need.
That's pretty much exactly what I did. Level 6 by 6 minutes in, ganked the safelane multiple times, landed a pretty good blackhole in a teamfight not too long afterwards
yet I still just felt so...utterly useless afterwards. Like the only thing I could do was pop mek, stun here and there and summon Edilons.
guess I'll go back to Axe - I feel as if I have much more impact as him, and I can also do TP-counter ganks much more easily
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On May 25 2013 07:50 TheYango wrote: Blademail sucks except against a few specific heroes.
Generally your itemization goal with off-lane clock is "buy whatever you neef to not die". Blademail isn't an efficient way to do this because of how much it spends on damage/int. Generally you build some combination of Mek, Vit Booster, Platemail, Hood/Pipe, Ghost Scepter. Bracer is gotten as an early HP buffer when you have very little off-lane farm to work with. Aghanim's is a luxury when you can survive long enough to get that 2nd/3rd hook off in the same fight. I can't remember which Chinese team did an agha rush with great success but clock was run mid versus magnus, so a very easy lane for him. If you have agha very early, it wins games as the HP agha provides are enough to make succesful use of the short CD. Or get treant on your team, it happened to me once to play with a treant who was on top of his living armor and clock can really abuse this more than any heroe I think, provided the ennemy team does not have too much DoT which rapes living armor like ion shell or rocketrrush.
Concerning offlane clock, bottle crow then mana boots into mek seems the most standard build. The bracer could be situtianal, but honestly skip it for bottle as it allows rocket spam which in turn gives more XP and gold. Side note : if you go mek you are forced to go mana boots.
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