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Simple Questions, Simple Answers - Page 453

Forum Index > Dota 2 Strategy
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Prev 1 451 452 453 454 455 1254 Next
TheYango
Profile Joined September 2008
United States47024 Posts
May 23 2013 13:14 GMT
#9041
The sweet spot for armor reduction is when you reduce someone's armor to exactly 0.
Moderator
VelJa
Profile Joined October 2011
France1109 Posts
May 23 2013 13:27 GMT
#9042
Well i actually like Skeleton King.
I play him carry like n'aix, but aftermordrigan, i go for a bkb
his passive crit can show some good numbers héhé
You can jungle with them, but u have to take lich life at level 1, then crit at level 2 than max the stun for an eventual gank.
Jungle SK is not really efficient, but you can if you want to.
ANGRY_KOREA_MAN. -- Giff WC4 plz
Comeh
Profile Blog Joined July 2008
United States18919 Posts
Last Edited: 2013-05-23 14:32:00
May 23 2013 14:31 GMT
#9043
On May 23 2013 22:02 Tobberoth wrote:
Show nested quote +
On May 23 2013 21:05 Saechiis wrote:
On May 23 2013 20:28 10734 wrote:
Is jungle skeleton king possible?


Possible, but too slow at lvl 1.

Edit: not really sure what role SK is supposed to fullfill in Dota 2 either. When would you ever want one on your team?

Honestly, I think he's little more than a nice carry for beginners, I really don't think he makes any sense in a competitive lineup. His Q is definitely not good enough for him to work as a support, and his ulti is just meh. It's a free aegis, but then again, it feels like SK is in no position to outcarry anyone, aegis or not. If SK is in the position where he's carrying hard enough that his ulti is a big deal, he probably doesn't need the ulti anyway since he's so tanky.

Huskar is great in low level / beginner games.

Doesn't mean he's good

(Mobility for SK is his main weakness - melee carries need some way to actually...hit the other heroes. Every prevalent melee carry has someone to close distance easily, skeleton king has a stun, but...it really just isn't enough).
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Kazzoo
Profile Joined October 2010
France368 Posts
May 23 2013 14:31 GMT
#9044
On May 23 2013 22:27 VelJa wrote:
Well i actually like Skeleton King.
I play him carry like n'aix, but aftermordrigan, i go for a bkb
his passive crit can show some good numbers héhé
You can jungle with them, but u have to take lich life at level 1, then crit at level 2 than max the stun for an eventual gank.
Jungle SK is not really efficient, but you can if you want to.


For your team, please don't. He's not the best hero but he can lane decently (I recently got stomped by an sk-tree), he jungles so slowly it's not even funny. You either will straight up lose or your team will carry you and you won't do anything before 45 minutes.

Or I have seen a single sk being able to jungle properly.
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
May 23 2013 14:47 GMT
#9045
On May 23 2013 14:19 valheru wrote:
Show nested quote +
On May 23 2013 13:12 asaed wrote:
On May 23 2013 10:34 Nightmarjoo wrote:
Gyro is less limited by his attack range since flak cannon has enourmous range, so he doesn't have to worry about surviveability quite as much as Luna does.


What does this translate into in terms of item progression?

basically luna will build a bkb sooner(like 2nd or 3rd but then again it can sometimes go that way on gyro as well) and consider items like satanic over items like divine rapier, and maybe a butterfly at the time a gyro would likely go for a mkb, they do build quite similarly.
also deadalus sometimes on luna over mkb always on gyro since (i think) the bounce will scale from the crit damage

EDIT: also treads/tranqs and phase is a difference. Maybe think about it this way, luna finishes a bkb and then goes for bfly, gyro finishes bkb and goes for mkb, difference is like that.

btw in dota 1 luna would lose her attack animation completely i think it was. How did that work exactly did she do damage instantly or not at all did glaives fuck up?

Crit does NOT buff Luna's glaives. BKB Manta Butterfly is generally the best way to go with Luna, with tranquil aquila drum or dominator treads before the bkb depending on how active you want to be early.

Skeleton sucks? But what other hero can you semi-viably go treads rapier on!? Get a buddy and have him support with dazzle to get the most out of him!
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
aintz
Profile Joined August 2010
Canada5624 Posts
May 23 2013 14:51 GMT
#9046
jungle sk is pretty slow but a midas sub 10mins is pretty doable and once you have it you catch up on farm and levels. also you can gank the safelane if you can secure kill/assis gold/exp, that stun is not bad. only jungle sk if your team have something that needs the safelane more.

you can go phaseboots/drums if you feel mobility will be an issue, lothars is also an option.
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2013-05-23 15:17:02
May 23 2013 15:01 GMT
#9047
On May 23 2013 23:31 Comeh wrote:
Show nested quote +
On May 23 2013 22:02 Tobberoth wrote:
On May 23 2013 21:05 Saechiis wrote:
On May 23 2013 20:28 10734 wrote:
Is jungle skeleton king possible?


Possible, but too slow at lvl 1.

Edit: not really sure what role SK is supposed to fullfill in Dota 2 either. When would you ever want one on your team?

Honestly, I think he's little more than a nice carry for beginners, I really don't think he makes any sense in a competitive lineup. His Q is definitely not good enough for him to work as a support, and his ulti is just meh. It's a free aegis, but then again, it feels like SK is in no position to outcarry anyone, aegis or not. If SK is in the position where he's carrying hard enough that his ulti is a big deal, he probably doesn't need the ulti anyway since he's so tanky.

Huskar is great in low level / beginner games.

Doesn't mean he's good

(Mobility for SK is his main weakness - melee carries need some way to actually...hit the other heroes. Every prevalent melee carry has someone to close distance easily, skeleton king has a stun, but...it really just isn't enough).


Can you run him more like the blink-sven role (though that's not exactly super viable/popular anyways)? Vs single targets his stun is a little better from a damage/disable standpoint with a shorter CD and vamp aura could be a nice boost to your team if you're running a melee carry that's not Na'ix.

So something like treads-drums-dagger-AC or idk what to lead up to dagger.
Logo
Comeh
Profile Blog Joined July 2008
United States18919 Posts
May 23 2013 15:21 GMT
#9048
On May 24 2013 00:01 Logo wrote:
Show nested quote +
On May 23 2013 23:31 Comeh wrote:
On May 23 2013 22:02 Tobberoth wrote:
On May 23 2013 21:05 Saechiis wrote:
On May 23 2013 20:28 10734 wrote:
Is jungle skeleton king possible?


Possible, but too slow at lvl 1.

Edit: not really sure what role SK is supposed to fullfill in Dota 2 either. When would you ever want one on your team?

Honestly, I think he's little more than a nice carry for beginners, I really don't think he makes any sense in a competitive lineup. His Q is definitely not good enough for him to work as a support, and his ulti is just meh. It's a free aegis, but then again, it feels like SK is in no position to outcarry anyone, aegis or not. If SK is in the position where he's carrying hard enough that his ulti is a big deal, he probably doesn't need the ulti anyway since he's so tanky.

Huskar is great in low level / beginner games.

Doesn't mean he's good

(Mobility for SK is his main weakness - melee carries need some way to actually...hit the other heroes. Every prevalent melee carry has someone to close distance easily, skeleton king has a stun, but...it really just isn't enough).


Can you run him more like the blink-sven role (though that's not exactly super viable/popular anyways)? Vs single targets his stun is a little better from a damage/disable standpoint with a shorter CD and vamp aura could be a nice boost to your team if you're running a melee carry that's not Na'ix.

So something like treads-drums-dagger-AC or idk what to lead up to dagger.

Sven is just a better, more mobile, better initiation stun than SK's is though. Sven just does everything better, has a warcry, and hits harder with less farm than SK does, and can buy a vlads if he wants his team to have lifesteal.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
Noak3
Profile Blog Joined May 2010
United States236 Posts
May 23 2013 15:54 GMT
#9049
How do you win mid as puck vs ta? I feel like puck loses the matchup but there must be something he can do
Love and be kind in the face of adversity. If you stand up for others, they will stand up for you.
Comeh
Profile Blog Joined July 2008
United States18919 Posts
May 23 2013 16:09 GMT
#9050
On May 24 2013 00:54 Noak3 wrote:
How do you win mid as puck vs ta? I feel like puck loses the matchup but there must be something he can do

Puck has a disadvantage - your best bet is to play passively, try to dodge psi blades, harass a little, and just try to farm up your blink dagger.

Otherwise, call for ganks from your supports with sentries, and kill her early and often.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
aintz
Profile Joined August 2010
Canada5624 Posts
May 23 2013 17:15 GMT
#9051
dont play passively vs ta with a puck, thats how you lose the lane badly. harass as much as you can, try to avoid spill damage, and when you take off refraction orb the ta. make the ta oom before he gets his bottle up, focus on denies.
MSGHero
Profile Joined December 2012
United States147 Posts
May 23 2013 17:16 GMT
#9052
On May 24 2013 01:09 Comeh wrote:
Show nested quote +
On May 24 2013 00:54 Noak3 wrote:
How do you win mid as puck vs ta? I feel like puck loses the matchup but there must be something he can do

Otherwise, call for ganks from your supports with sentries, and kill her early and often.

Note: this only happens at higher levels of play. Pub mentality is that mid ganks the sidelanes, not the other way around. And good luck getting them to buy sentries.

TA wins the lane, but you have better rune control. If you starve her of mana, she will either not be able to gank or hog the courier to bottle crow, potentially making the sidelanes a bit weaker for when you gank.
LonelyCat
Profile Joined April 2011
United Kingdom130 Posts
May 24 2013 12:59 GMT
#9053
Want to say thanks to the people who answered my last question. Have tried out Luna a few times now and am a bit stuck on how to lane with her/what to build. I Find that if the enemy lane has a decent nuker its really hard to stay in lane and farm up the BKB/lifesteal/damage for the midgame (dependent on which is needed) - are tranquils a decent pickup on her due to her insane base movespeed or is treads rush the most important item? How can you survive better with her in lane?
Firebolt145
Profile Blog Joined May 2010
Lalalaland34504 Posts
May 24 2013 13:01 GMT
#9054
On May 24 2013 21:59 LonelyCat wrote:
Want to say thanks to the people who answered my last question. Have tried out Luna a few times now and am a bit stuck on how to lane with her/what to build. I Find that if the enemy lane has a decent nuker its really hard to stay in lane and farm up the BKB/lifesteal/damage for the midgame (dependent on which is needed) - are tranquils a decent pickup on her due to her insane base movespeed or is treads rush the most important item? How can you survive better with her in lane?

Yes, start with going Tranquils in the lane. Disassemble it for Treads once you start fighting anything outside the lane.
Moderator
LonelyCat
Profile Joined April 2011
United Kingdom130 Posts
May 24 2013 13:20 GMT
#9055
So would you go tranqs -> gloves/belt -> next item (hotd or bkb likely) so you have treads available, or just tranqs -> hold gold and see what you need?
Firebolt145
Profile Blog Joined May 2010
Lalalaland34504 Posts
May 24 2013 13:22 GMT
#9056
I personally would still go Tranqs -> Aquila -> Drums -> Treads -> BKB/Helm of the Dominator/Manta.
Moderator
LonelyCat
Profile Joined April 2011
United Kingdom130 Posts
May 24 2013 13:25 GMT
#9057
Ok thanks, will give that a try!
Nalbis
Profile Joined May 2011
Australia82 Posts
May 24 2013 13:36 GMT
#9058
Does blademail hurt Juggernaut when he omnislashes?
4Gate Friday!
Slardar
Profile Joined April 2010
Canada7596 Posts
May 24 2013 13:43 GMT
#9059
On May 24 2013 22:36 Nalbis wrote:
Does blademail hurt Juggernaut when he omnislashes?


No, he's in a state of sexual invulnerability in Omnislash state.

Only thing that hurts him is this. + Show Spoiler +
[image loading]
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2013-05-24 13:46:55
May 24 2013 13:46 GMT
#9060
No damage during omnislashes which is why you get stuff like this: + Show Spoiler +
Logo
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