• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 00:34
CET 06:34
KST 14:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
[BSL23] RO16 Group Stage8Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23
StarCraft 2
General
Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top? Liquibets sc2 season 30 No more SC2 streamers on team liquid? StarCraft open world shooter announced at BlizzCon
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 Tasteless Time Warp: SC Evo Showmatch (May 25) Sparkling Tuna Cup - Weekly Open Tournament SC2 iNu's Battles #22 SC4ALL: II Venue Change Announcement!
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Starcraft 2 Advance [G] How to playtest arcade maps [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
List of top players active on ShieldBattery [BW] Looking for Clan Thread! [BSL23] RO16 Group Stage screpdb: new Starcraft reporting tool [Megathread] Daily Funny Videos
Tourneys
[Megathread] Daily Proleagues [$1250] International ShieldBattery League 2v2v2v2 Tournament Stage 1: Community Poll Small VOD Thread 2.0
Strategy
Nuke strategy worked in K-League 2026-11-09 50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy)
Other Games
General Games
Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread ZeroSpace Early Access is Now Live!
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Trading/Investing Thread Russo-Ukrainian War Thread Dating: How's your luck?
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11042 users

Simple Questions, Simple Answers - Page 452

Forum Index > Dota 2 Strategy
Post a Reply
Prev 1 450 451 452 453 454 1254 Next
evilfatsh1t
Profile Joined October 2010
Australia8943 Posts
May 22 2013 17:40 GMT
#9021
On May 22 2013 20:16 nojok wrote:
Ok thank you very much, I'll try him this way. Concerning skills, I max spirit 2 point in stun 1 point in ulti and max stats after this and put points in aura once I feel a bit tankier. The long sleep is not that amazing as people will most of the time unsleep all opponents. Though I had a game with max stun and I delayed their push for years, team had the whole time to respan.

maxing stun is situational. like you said, it helps a lot with stalling pushes, so if you need it for that then you should max it. if you only need it as a set up skill, then 2 or 3 is enough. dont get stats over aura. aura is a really good skill and if you went sange like i like to do, you should be fairly tanky provided you dont get it too late.
aintz
Profile Joined August 2010
Canada5624 Posts
May 22 2013 17:52 GMT
#9022
early game i buy back if i can secure a kill without dying or i have midas on cd. or if i can deter a dive on my teammates.

wasting buyback early game isnt the biggest deal, its not like hon where you only get 2 buybacks for the entire game.
Shootemup.
Profile Blog Joined July 2010
United States1044 Posts
May 22 2013 19:45 GMT
#9023
Is there an article somwhere that clearly shows what can and can't be purged by various purges? I found this but I don't really understand their chart. I assume there is some kind of color hierarchy but it isn't obvious to me what that is and I don't think it is listed on that wiki page.
"Dirty Timber Picker" Mity Teem Larquad. "I am a baddie and tango is a smartiepants." -KwarK "When you said you didn't play Invoker I thought you were just being modest"
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2013-05-22 20:19:56
May 22 2013 20:06 GMT
#9024
On May 23 2013 04:45 Shootemup. wrote:
Is there an article somwhere that clearly shows what can and can't be purged by various purges? I found this but I don't really understand their chart. I assume there is some kind of color hierarchy but it isn't obvious to me what that is and I don't think it is listed on that wiki page.


The colors just designate what the ability is. Black is an ultimate. Green is an item. Red is a normal ability. Blue is a neutral creep ability. They cannot be purged at all.

Do you have a specific ability you want to know about or just general reading?
I'll always be your shadow and veil your eyes from states of ain soph aur.
Shootemup.
Profile Blog Joined July 2010
United States1044 Posts
Last Edited: 2013-05-22 20:13:49
May 22 2013 20:13 GMT
#9025
On May 23 2013 05:06 Blitzkrieg0 wrote:
Show nested quote +
On May 23 2013 04:45 Shootemup. wrote:
Is there an article somwhere that clearly shows what can and can't be purged by various purges? I found this but I don't really understand their chart. I assume there is some kind of color hierarchy but it isn't obvious to me what that is and I don't think it is listed on that wiki page.


The colors just designate what the ability is. Black is an ultimate. Green is an item. Red is a normal ability. They cannot be purged at all.

Do you have a specific ability you want to know about or just general reading?

Ah, that makes a lot of sense. I thought maybe the colors designated (de)buffs that couldn't be purged by the different types of purges higher up on the page. I wasn't really looking for anything in particular, just general reading. Thanks for helping clear that up!
"Dirty Timber Picker" Mity Teem Larquad. "I am a baddie and tango is a smartiepants." -KwarK "When you said you didn't play Invoker I thought you were just being modest"
TheYango
Profile Joined September 2008
United States47024 Posts
May 22 2013 22:38 GMT
#9026
On May 23 2013 02:40 evilfatsh1t wrote:
Show nested quote +
On May 22 2013 20:16 nojok wrote:
Ok thank you very much, I'll try him this way. Concerning skills, I max spirit 2 point in stun 1 point in ulti and max stats after this and put points in aura once I feel a bit tankier. The long sleep is not that amazing as people will most of the time unsleep all opponents. Though I had a game with max stun and I delayed their push for years, team had the whole time to respan.

maxing stun is situational. like you said, it helps a lot with stalling pushes, so if you need it for that then you should max it. if you only need it as a set up skill, then 2 or 3 is enough. dont get stats over aura. aura is a really good skill and if you went sange like i like to do, you should be fairly tanky provided you dont get it too late.

Realistically, when you pick TC, you're probably going to be the most appropriate Mek carrier, and honestly, it gives him a lot of what he wants (all stats, armor, general survivability). It's early effectiveness is much higher than Sange.

If you expect to be in the thick of fighting, you should get BKB on him. Being able to STAY on someone to keep the aura on them has a LOT of value on TC. It's comparable to getting BKB on Mag.
Moderator
asaed
Profile Joined September 2011
United States1412 Posts
May 22 2013 23:50 GMT
#9027
Are item build choices for Gyrocopter pretty much the same as those for Luna? They both seem to be pretty similar actually in how their skills work. For example, Gyro likes to stay mobile and on top of his enemies when ganking (rocket barrage), and same with Luna (ult and low range attack). Also, both have multi-player attacks (glaives and flak cannon), so +damage items are key.

It seems like their core item choices are very similar: tranqs/PTs, helm of dominator, bkb, yasha, drums, ring of aquila, shadow blade (depending). It seems like Gyro tends to go for MKB more often than Luna (for the damage). Are there other big differences I should pay attention to when building for Gyro? Or is the thought process rather similar to Luna's item build choices?
Galatians 2:20
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
May 23 2013 01:34 GMT
#9028
Gyro is less limited by his attack range since flak cannon has enourmous range, so he doesn't have to worry about surviveability quite as much as Luna does.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
asaed
Profile Joined September 2011
United States1412 Posts
May 23 2013 04:12 GMT
#9029
On May 23 2013 10:34 Nightmarjoo wrote:
Gyro is less limited by his attack range since flak cannon has enourmous range, so he doesn't have to worry about surviveability quite as much as Luna does.


What does this translate into in terms of item progression?
Galatians 2:20
valheru
Profile Joined January 2011
Australia966 Posts
Last Edited: 2013-05-23 05:22:04
May 23 2013 05:19 GMT
#9030
On May 23 2013 13:12 asaed wrote:
Show nested quote +
On May 23 2013 10:34 Nightmarjoo wrote:
Gyro is less limited by his attack range since flak cannon has enourmous range, so he doesn't have to worry about surviveability quite as much as Luna does.


What does this translate into in terms of item progression?

basically luna will build a bkb sooner(like 2nd or 3rd but then again it can sometimes go that way on gyro as well) and consider items like satanic over items like divine rapier, and maybe a butterfly at the time a gyro would likely go for a mkb, they do build quite similarly.
also deadalus sometimes on luna over mkb always on gyro since (i think) the bounce will scale from the crit damage

EDIT: also treads/tranqs and phase is a difference. Maybe think about it this way, luna finishes a bkb and then goes for bfly, gyro finishes bkb and goes for mkb, difference is like that.

btw in dota 1 luna would lose her attack animation completely i think it was. How did that work exactly did she do damage instantly or not at all did glaives fuck up?
I reject your reality and substitute my own
Belisarius
Profile Joined November 2010
Australia6233 Posts
May 23 2013 06:25 GMT
#9031
I'm suddenly seeing 2-1-2 in pro-games again. Tongfu did it to iG, RS did it to LGD, and there was at least one in the TI3 quals as well. What's the rationale? I thought 3-1-1 was almost universally superior?
Dead9
Profile Blog Joined February 2008
United States4725 Posts
May 23 2013 07:03 GMT
#9032
3-1-1 pretty much always beats 2-1-2 unless you have a really weak trilane
tf vs ig rotated supports a lot, idk if you can call that 2-1-2. i believe they expected a jungle ds and a dual lane, which was why they started with 2-1-2
Whole
Profile Blog Joined May 2010
United States6046 Posts
Last Edited: 2013-05-23 07:36:23
May 23 2013 07:28 GMT
#9033
So my usual build on Weaver (after Linken's discussion & randoming him and then falling in love) is Aquilia -> Drums -> Brown Boots -> BKB. After that, I've been going Desolator, but is MKB or Crit better? I know Desolator should be used for a good -Armor lineup & pushing and MKB versus Butterfly/Blind, but what if I don't have either of those? For raw damage, which is the best for Weaver? And if I were for some reason not need a BKB (if it even is a good choice?!), should I just get a Vit Booster for some extra health before going into a bigger damage item?

Is there any way to fit a Medallion into that build? I'm kind of low on inventory space (Boots, Drum, Ring, BKB, TP, part of next big item/any dusts/sentries/ect.), so I don't think I can unless my whole team does a high aggression strategy.

Also, what position does Weaver play? I usually play him as a 2, but how effective is he as a 1? It seems like he can get shut down easily as the lone carry in a pub, but I found I'm extremely effective when I do a 2 carry set up. I know "anything works in pubs," but I just got into playing carries from being a hard support player, so I'm not super crazy good....and I'm not so cynical about pubs either. Should I only play him as the lone carry when I have a really beefy and strong team to be behind, is there a few techniques to make him work in any lineup, or should I find someone else to play when I need to be the sole farmer of the team.

And one last, more general question. Is too much -armor bad? I know that it caps at -20 armor, but doesn't armor reduction become less effective at around -10 to -15ish armor? Is there a sweet spot around there that, if reasonable, you should focus on damage rather than adding another -armor item to your team? It just came up when I was playing Weaver with a SF, thinking about our armor reduction, then wondering if I would even need a Desolator if I had a Dazzle & possibly an AC carrier on the team as well.

edit: Should I max Swarm first, or is it too risky to not max Stealth?
r.Evo
Profile Joined August 2006
Germany14081 Posts
May 23 2013 08:20 GMT
#9034
Weaver as first position is kind of cheesy, simply because he doesn't scale that well into lategame. His statgrowth is weak, armor and invis get weaker the longer the game progresses. IF you want to play him as the sole carry, you better be able to get an overwhelming advantage during midgame.

Deso vs MKB vs Crit comes down to what you want and when you want it. Early on the Deso does insane deeps, MKB obviously gives you the true strike (should be the main reason to buy it) and Crit gives you more damage (similar to Deso) but scales way better into lategame.

When you want to build Medallion you have to drop something obviously. Weaver is unique in that case that he likes so many small items (Urn, Drum, Medallion, Bottle, Aquila). If you want to fit a Medallion in you can consider something among the lines of Medallion -> Aquila -> Vanguard. After those first two items you're good on everything but a little bit of tankiness and with those 3+boots+tp you're sitting at 5 slots from which you can comfortably work into a big item. Also keep in mind that it's not uncommon anymore to transition back into a radiance from those small midgame items with the idea being that the Radiance is easier achieved by kills/towers while pressuring the enemy team than from sitting in lane for 20 minutes.


In theory, yes, too much -armor could be bad but in practice it takes some genuine effort to get to that point in a game. Unless you specifically build a -armor strat I wouldn't worry about it too much.

Swarm vs Shakuchi is about "When do I want to teamfight?" - Swarm is an insane teamfighting skill, ideally you want it maxed once people go into flat out 5n5s, if you're e.g. starved and offlane sacrificing 1-2 levels of shakuchi is completely fine to hit that timing. In general however, more than one point into Geminate is a Luxury unless it allows to dominate your lane.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
r.Evo
Profile Joined August 2006
Germany14081 Posts
May 23 2013 08:33 GMT
#9035
On May 23 2013 15:25 Belisarius wrote:
I'm suddenly seeing 2-1-2 in pro-games again. Tongfu did it to iG, RS did it to LGD, and there was at least one in the TI3 quals as well. What's the rationale? I thought 3-1-1 was almost universally superior?

I assume you're talking about LGD vs FD in the eastern qualifier?

I took some time to analyze that spot for myself since the commentators completely whiffed the point of that "crazy" laneswitch at level one resulting in LGD lanes being built 2 - 2 - 1.

Lineups were BM AM Kunkka SD Visage (LGD, Dire) vs Gyro Magnus KotL Nyx Jugger (FD, Radiant).

Initially LGD has their BM top, AM mid and a trilane bot. They recognize that the enemy lanes are built around Jugger/Magnus/Gyro. Since offlaning the Magnus is something they generally don't expect they assume Magnus mid, Gyro safelane and offensive trilane.

Right before the rune spawn they place a ward at their ancient-cliff spotting Nyx+Jugger and immediately completely switch their lanes around. If Jugger+Nyx are bottom that means they are defensive trilaning. They don't want to potentially put the AM 1n1 vs Gyro, but they have strong enough duo lanes to beat either of them while guaranteeing freefarm to the AM with just one support if they rotate the BM into their jungle.

Final lanesetups:
Magnus vs AM+Visage top
Gyro vs SD+Kunkka mid
KotL Nyx Jugger bot vs BM jungle, moving bot lane once it pushes out.

Since their initial lane setup beats the crap out of FDs solos FD has to start rotating supports which slowly makes their lineup fall apart. Classic scenario where 2 2 1 laning means the stronger option compared to a trilane.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
10734
Profile Joined September 2012
340 Posts
May 23 2013 11:28 GMT
#9036
Is jungle skeleton king possible?
Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
Last Edited: 2013-05-23 12:07:16
May 23 2013 12:05 GMT
#9037
On May 23 2013 20:28 10734 wrote:
Is jungle skeleton king possible?


Possible, but too slow at lvl 1.

Edit: not really sure what role SK is supposed to fullfill in Dota 2 either. When would you ever want one on your team?
I think esports is pretty nice.
10734
Profile Joined September 2012
340 Posts
May 23 2013 12:23 GMT
#9038
On May 23 2013 21:05 Saechiis wrote:
Show nested quote +
On May 23 2013 20:28 10734 wrote:
Is jungle skeleton king possible?


Possible, but too slow at lvl 1.

Edit: not really sure what role SK is supposed to fullfill in Dota 2 either. When would you ever want one on your team?


I thought so, some guy wanted me to jungle so he could have a solo lane...

A carry like sven but single target and twice as tanky? Reincarnation isn't a great spell in theory and at higher levels but at low levels people will still focus you and you'll tank so much damage.

He's fun to play though, hit q and manmode everyone. And his voice is awesome.
Goshawk.
Profile Blog Joined June 2008
United Kingdom5338 Posts
May 23 2013 12:24 GMT
#9039
Skele king pretty much just sucks.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
May 23 2013 13:02 GMT
#9040
On May 23 2013 21:05 Saechiis wrote:
Show nested quote +
On May 23 2013 20:28 10734 wrote:
Is jungle skeleton king possible?


Possible, but too slow at lvl 1.

Edit: not really sure what role SK is supposed to fullfill in Dota 2 either. When would you ever want one on your team?

Honestly, I think he's little more than a nice carry for beginners, I really don't think he makes any sense in a competitive lineup. His Q is definitely not good enough for him to work as a support, and his ulti is just meh. It's a free aegis, but then again, it feels like SK is in no position to outcarry anyone, aegis or not. If SK is in the position where he's carrying hard enough that his ulti is a big deal, he probably doesn't need the ulti anyway since he's so tanky.
Prev 1 450 451 452 453 454 1254 Next
Please log in or register to reply.
Live Events Refresh
Next event in 6h 26m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 205
StarCraft: Brood War
Britney 74068
Rain 1504
GuemChi 1300
ZergMaN 42
Bale 32
NotJumperer 11
Icarus 6
Force[name] 4
LuMiX 1
Counter-Strike
fl0m3757
Coldzera 1130
Other Games
summit1g8284
WinterStarcraft330
C9.Mang0279
NeuroSwarm81
ViBE63
Mew2King52
Organizations
Other Games
gamesdonequick648
[ Show 13 non-featured ]
StarCraft 2
• practicex 11
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki122
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota273
League of Legends
• Lourlo896
• Stunt268
Upcoming Events
INu's Battles
6h 26m
ByuN vs Classic
3D!Clan Event
10h 56m
The PondCast
1d 4h
KCM Race Survival
1d 4h
WardiTV Invitational
1d 6h
OSC
1d 17h
Ultimate Battle
2 days
OSC
2 days
ByuN vs MaxPax
herO vs Krystianer
Percival vs Shameless
LetaleX vs YoungYakov
Nicoract vs Gerald
GgMaChine vs ArT
CranKy Ducklings
3 days
IPSL
3 days
TerrOr vs IJ_Terran
rasowy vs Hazorath
[ Show More ]
BSL
3 days
TerrOr vs OyAji
UltrA vs Gosudark
Sparkling Tuna Cup
4 days
IPSL
4 days
Art_Of_Turtle vs KameZerg
Radley vs George
BSL
4 days
Artosis vs Dewalt
Ret vs Tech
WardiTV Weekly
5 days
PiGosaur Cup
6 days
Liquipedia Results

Completed

Proleague 2026-11-09
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
Individual League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 951
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.