Simple Questions, Simple Answers - Page 449
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Firebolt145
Lalalaland34504 Posts
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igotmyown
United States4291 Posts
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negon
212 Posts
However 2v2 is still doable, but you rely on your support player loads. He needs to be able to harass effectively (it is not really hard to outharass normal bracket people, but it still takes a bit of game sense) without aggroing the creeps (and thus fucking your farm up) and simultaneously help you control the lane (by denying and knowing when to pull). Meanwhile, you have to do your best to get as many lasthits as you can without taking too much damage (buy QB, only come near the creeps when youre about to lh). If you have defensive skills (Void's Backtrack, Stats on AM), go for those. Also most definitely get PMS and maybe even Tranquils. Don't hesitate to have the chick bring you a Salve if needed and always try to at least stay in the exp range if you can't lasthit. But yeah, in pubs you often get very bullshit-y lanes and it gets really hard to farm - you can kinda mitigate this with the things I've described above but you'd probably be better off just picking one of the semi carries. | ||
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Gotuso
Netherlands733 Posts
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Comeh
United States18919 Posts
Pubs are funny things, however, so I would just call for ganks and let that happen, or only play lategame hardcarries situationally, and choose more midgame carries otherwise (Naix, LD, PL is really good in pubs). | ||
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Dead9
United States4725 Posts
On May 21 2013 00:01 Gotuso wrote: While I don't want to turn this into a huge discussion, can someone tell me a good alternative to Linken's on Weaver? I like playing Weaver, but I'll admit I've been going for the standard Linken's into MKB so far. Do you go RoAquilla, Drums, Medallion, Yasha into a big item? I saw people in the general chat suggest Urn, but I rather let support hero's pick that item up. What kind of boots should you get without Linken's? Should I pick up a Bottle to get some kind of Mana/HP regen? i usually do treads + aquila + urn + wand > vit booster + mkb (sometimes deso or radi) > heart/manta/crit/bkb urn+aquila covers pretty much all of your mana+hp regen. you could have a support hero pick it up, but weaver usually participates in a bunch of kills midgame so it's nice to have edit: bottle is fine too there's like a million items you can build on weaver medallion's nice if you want to kill rosh, drums are okay if you're fighting a lot, tranqs are nice if you're staying in lane forever, etc | ||
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Nightmarjoo
United States3360 Posts
On May 21 2013 00:01 Gotuso wrote: While I don't want to turn this into a huge discussion, can someone tell me a good alternative to Linken's on Weaver? I like playing Weaver, but I'll admit I've been going for the standard Linken's into MKB so far. Do you go RoAquilla, Drums, Medallion, Yasha into a big item? I saw people in the general chat suggest Urn, but I rather let support hero's pick that item up. What kind of boots should you get without Linken's? Should I pick up a Bottle to get some kind of Mana/HP regen? I find tranquil boots to be the most effective on weaver. He benefits from its armour and regen, and isn't hurt by the movespeed when they fall apart thanks to shukuchi. I usually see people getting treads on him for the hp, but I find the attack speed is mostly wasted on him. Getting treads requires buying another item for regen anyway: bottle or urn or something. I laugh at all the weaver players who have like treads wand aquila and maybe urn, and fight significantly below full hp for half the game-- not getting the most out of time lapse or weaver's hit and run abilities ever. Tranquil aquila basically covers all of his regen needs, as long as you aren't really spamming shukuchi constantly. If you really want perseverance, you could just build it into battlefury instead of linken's. Without cleave it's still an efficient item. Then you can get phase or treads instead of tranquils, whatever you want. Weaver needs damage and hp, but how much hp is game-dependant. Given the enemy's hero composition you may be able to just play well to avoid ever getting picked off without buying hp for a while. When that's the case I like to go tranquil aquila desolator. You can make mkb instead, but I like the way desolator synergizes with weaver's abilities and tactics in the midgame. The armour reduction duration enables your geminate attack to do the same "extra" damage as your normal attack, whereas most effects are usually lost on it. And it helps your allies do more physical damage to whoever you're targetting as well. Combine it with your swarm and you're outputting quite a bit of damage in midgame. As an offlaning weaver, I find that I can almost always have the deso by 20 minutes. If the enemy team has a lot of spells nasty for weaver, you can just build bkb right after aquila for damage, hp, and sustainability-- exactly what weaver needs, albeit a little less cost efficiently. If you don't really need spellblock but do need hp, a casual vitality booster gives more hp for less than the price of a drum. Drum isn't a bad item on weaver, but in my experience it isn't as effective on him as it is on other midgame-active carries. Alternatively you can build sange if you don't need the bkb, which gives him hp and damage. I saw a firstpage chinese player build bkb maelstrom halberd on weaver. I've only tried it once myself, but it seemed effective. Manta can work, if the only spells you're worried about can be dispelled by it, since it gives more dps than bkb. I still think the attack speed is wasted on him though. Crit is probably good on him, but I haven't experimented with it myself. I like items which give reliable damage: the desolator is so nice on weaver since it buffs his geminate as much as the attack itself-- reliable and consistent (and good) damage. Radiance can work, but in most scenarios is almost certainly inferior to the other stuff I've mentioned so far. Just getting a mithril hammer on him makes such a big difference in his support-sniping/pushing; seems a waste to not improve his damage for so long. The radiance burn does synergize well with shukuchi though. I've never bothered with medalion before, but for reasons I've already described I'm sure it can be effective. | ||
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TheYango
United States47024 Posts
Generally speaking, the rule is that Tranquil+Aquila is more suitable for sidelanes, while Treads+Bottle+Urn for mid (it shouldn't surprise anyone that Weaver mid has fantastic rune control). Attack speed isn't really wasted, because while it's immediate effectiveness isn't that high, it becomes significantly more useful once you get BKB, because you will fight things straight up at that point (you have to start relying on your autoattack damage, because your damage output playing the hit-and-run game simply isn't good enough past a point). Crit vs. Deso is highly game-dependent. Deso is stronger immediately but is a dead-end in the long run. Crit is a stronger lategame item, but has less effectiveness midgame and takes longer to build (the build path through Crystalys often doesn't get fully used because Weaver is already really tight on slots midgame). | ||
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Dead9
United States4725 Posts
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Darkren
Canada1841 Posts
Also is it better to go 4-4--0-0 by lv 8 or to have 3-4-0-1. Im thinking the more im playing him that arcane into blink might be ridic strong, seing as his position in battles is what gives him the power to get his combo off. I normally either play him mid or in a dual lane with a stunt setup | ||
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r.Evo
Germany14081 Posts
Lane-wise he shines the most mid or hardlane. | ||
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igotmyown
United States4291 Posts
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Evisser
United States24 Posts
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TheYango
United States47024 Posts
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Whole
United States6046 Posts
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MSGHero
United States147 Posts
On May 21 2013 12:29 Whole wrote: Why is Bfury good on Jugg? Is it because of the same reasons as AM and FV, or does it have special interactions with his ult. Also what are some other item options for a Jugg going position 1 carry if I want to push and end a little earlier? It lets you farm faster, just like with am and void. The cleave also affects his omnislashes. Phase, drums, yasha -> manta; main thing would be leveling healing ward early to keep everyone alive while pushing. | ||
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Xxazn4lyfe51xX
United States976 Posts
On May 21 2013 12:39 MSGHero wrote: It lets you farm faster, just like with am and void. The cleave also affects his omnislashes. Phase, drums, yasha -> manta; main thing would be leveling healing ward early to keep everyone alive while pushing. Woah, the cleave affects any secondary normal attacks jugg makes while he's omni-slashing, but it doesn't cleave the actual omnislash damage. | ||
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igotmyown
United States4291 Posts
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Dead9
United States4725 Posts
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MSGHero
United States147 Posts
On May 21 2013 12:50 Xxazn4lyfe51xX wrote: Woah, the cleave affects any secondary normal attacks jugg makes while he's omni-slashing, but it doesn't cleave the actual omnislash damage. That's what I meant, I didn't make it clear >.< | ||
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