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Simple Questions, Simple Answers - Page 449

Forum Index > Dota 2 Strategy
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Firebolt145
Profile Blog Joined May 2010
Lalalaland34504 Posts
May 20 2013 10:07 GMT
#8961
Doto also got popularised when SingSing started referring to Bamboe's plays as BamboeDoto. Then everyone copied him.
Moderator
igotmyown
Profile Blog Joined April 2009
United States4291 Posts
May 20 2013 10:58 GMT
#8962
Lone druid does very well. You can cs in even lanes without worrying about losing all your hp.
negon
Profile Joined February 2012
212 Posts
May 20 2013 12:27 GMT
#8963
@LonelyCat: Essentially what Yango said. Unless you are getting a defensive trilane with people who know how to do it effectively, the real hard carries are not that good in pubs.
However 2v2 is still doable, but you rely on your support player loads. He needs to be able to harass effectively (it is not really hard to outharass normal bracket people, but it still takes a bit of game sense) without aggroing the creeps (and thus fucking your farm up) and simultaneously help you control the lane (by denying and knowing when to pull). Meanwhile, you have to do your best to get as many lasthits as you can without taking too much damage (buy QB, only come near the creeps when youre about to lh). If you have defensive skills (Void's Backtrack, Stats on AM), go for those. Also most definitely get PMS and maybe even Tranquils. Don't hesitate to have the chick bring you a Salve if needed and always try to at least stay in the exp range if you can't lasthit.
But yeah, in pubs you often get very bullshit-y lanes and it gets really hard to farm - you can kinda mitigate this with the things I've described above but you'd probably be better off just picking one of the semi carries.
u sixpoll?
Gotuso
Profile Joined May 2011
Netherlands733 Posts
Last Edited: 2013-05-20 15:02:06
May 20 2013 15:01 GMT
#8964
While I don't want to turn this into a huge discussion, can someone tell me a good alternative to Linken's on Weaver? I like playing Weaver, but I'll admit I've been going for the standard Linken's into MKB so far. Do you go RoAquilla, Drums, Medallion, Yasha into a big item? I saw people in the general chat suggest Urn, but I rather let support hero's pick that item up. What kind of boots should you get without Linken's? Should I pick up a Bottle to get some kind of Mana/HP regen?
Comeh
Profile Blog Joined July 2008
United States18919 Posts
May 20 2013 15:02 GMT
#8965
I think if you are playing a pub as a hardcarry (say you randomed the carry), your best shot is to play a passive lane, don't be too aggressive for last hits, and call / beg for ganks from your others lanes. Typically, at some point you will be left alone in your lane (usually after they push into your t1), and at that point you have to take real advantage of the free farm you get. The other way to approach it is try to get a good teamfight, and working your advantage off that.

Pubs are funny things, however, so I would just call for ganks and let that happen, or only play lategame hardcarries situationally, and choose more midgame carries otherwise (Naix, LD, PL is really good in pubs).
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
Dead9
Profile Blog Joined February 2008
United States4725 Posts
Last Edited: 2013-05-20 15:15:12
May 20 2013 15:13 GMT
#8966
On May 21 2013 00:01 Gotuso wrote:
While I don't want to turn this into a huge discussion, can someone tell me a good alternative to Linken's on Weaver? I like playing Weaver, but I'll admit I've been going for the standard Linken's into MKB so far. Do you go RoAquilla, Drums, Medallion, Yasha into a big item? I saw people in the general chat suggest Urn, but I rather let support hero's pick that item up. What kind of boots should you get without Linken's? Should I pick up a Bottle to get some kind of Mana/HP regen?

i usually do treads + aquila + urn + wand > vit booster + mkb (sometimes deso or radi) > heart/manta/crit/bkb
urn+aquila covers pretty much all of your mana+hp regen. you could have a support hero pick it up, but weaver usually participates in a bunch of kills midgame so it's nice to have

edit: bottle is fine too there's like a million items you can build on weaver
medallion's nice if you want to kill rosh, drums are okay if you're fighting a lot, tranqs are nice if you're staying in lane forever, etc
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
May 20 2013 16:31 GMT
#8967
On May 21 2013 00:01 Gotuso wrote:
While I don't want to turn this into a huge discussion, can someone tell me a good alternative to Linken's on Weaver? I like playing Weaver, but I'll admit I've been going for the standard Linken's into MKB so far. Do you go RoAquilla, Drums, Medallion, Yasha into a big item? I saw people in the general chat suggest Urn, but I rather let support hero's pick that item up. What kind of boots should you get without Linken's? Should I pick up a Bottle to get some kind of Mana/HP regen?

I find tranquil boots to be the most effective on weaver. He benefits from its armour and regen, and isn't hurt by the movespeed when they fall apart thanks to shukuchi. I usually see people getting treads on him for the hp, but I find the attack speed is mostly wasted on him. Getting treads requires buying another item for regen anyway: bottle or urn or something. I laugh at all the weaver players who have like treads wand aquila and maybe urn, and fight significantly below full hp for half the game-- not getting the most out of time lapse or weaver's hit and run abilities ever.

Tranquil aquila basically covers all of his regen needs, as long as you aren't really spamming shukuchi constantly. If you really want perseverance, you could just build it into battlefury instead of linken's. Without cleave it's still an efficient item. Then you can get phase or treads instead of tranquils, whatever you want.

Weaver needs damage and hp, but how much hp is game-dependant. Given the enemy's hero composition you may be able to just play well to avoid ever getting picked off without buying hp for a while. When that's the case I like to go tranquil aquila desolator. You can make mkb instead, but I like the way desolator synergizes with weaver's abilities and tactics in the midgame. The armour reduction duration enables your geminate attack to do the same "extra" damage as your normal attack, whereas most effects are usually lost on it. And it helps your allies do more physical damage to whoever you're targetting as well. Combine it with your swarm and you're outputting quite a bit of damage in midgame. As an offlaning weaver, I find that I can almost always have the deso by 20 minutes.

If the enemy team has a lot of spells nasty for weaver, you can just build bkb right after aquila for damage, hp, and sustainability-- exactly what weaver needs, albeit a little less cost efficiently. If you don't really need spellblock but do need hp, a casual vitality booster gives more hp for less than the price of a drum. Drum isn't a bad item on weaver, but in my experience it isn't as effective on him as it is on other midgame-active carries. Alternatively you can build sange if you don't need the bkb, which gives him hp and damage.

I saw a firstpage chinese player build bkb maelstrom halberd on weaver. I've only tried it once myself, but it seemed effective.

Manta can work, if the only spells you're worried about can be dispelled by it, since it gives more dps than bkb. I still think the attack speed is wasted on him though.

Crit is probably good on him, but I haven't experimented with it myself. I like items which give reliable damage: the desolator is so nice on weaver since it buffs his geminate as much as the attack itself-- reliable and consistent (and good) damage.

Radiance can work, but in most scenarios is almost certainly inferior to the other stuff I've mentioned so far. Just getting a mithril hammer on him makes such a big difference in his support-sniping/pushing; seems a waste to not improve his damage for so long. The radiance burn does synergize well with shukuchi though.

I've never bothered with medalion before, but for reasons I've already described I'm sure it can be effective.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-05-20 17:08:08
May 20 2013 16:59 GMT
#8968
If we're speaking to his hit and run abilities, Urn actually suits it very well, because Shukuchi allows you to disengage-Urn-re-engage, and Treads pairs well with this with proper Treads swapping, increasing the early effectiveness of an Urn charge by a noticeable amount. You need to get charges, but Weaver has absolutely zero problem getting charges given how his high mobility makes it ridiculously easy to be in range on kills. The only time you should have the scenario you described where you're fighting without an urn charge to top you up is if your team is really behind or someone else bought an urn that conflicts with yours.

Generally speaking, the rule is that Tranquil+Aquila is more suitable for sidelanes, while Treads+Bottle+Urn for mid (it shouldn't surprise anyone that Weaver mid has fantastic rune control). Attack speed isn't really wasted, because while it's immediate effectiveness isn't that high, it becomes significantly more useful once you get BKB, because you will fight things straight up at that point (you have to start relying on your autoattack damage, because your damage output playing the hit-and-run game simply isn't good enough past a point).

Crit vs. Deso is highly game-dependent. Deso is stronger immediately but is a dead-end in the long run. Crit is a stronger lategame item, but has less effectiveness midgame and takes longer to build (the build path through Crystalys often doesn't get fully used because Weaver is already really tight on slots midgame).
Moderator
Dead9
Profile Blog Joined February 2008
United States4725 Posts
May 20 2013 17:16 GMT
#8969
also you can tranq/rob swap in lane which is really nice
Darkren
Profile Blog Joined February 2010
Canada1841 Posts
May 20 2013 22:37 GMT
#8970
Here's a simple question, what do you build item wise on elder titan and in what order.

Also is it better to go 4-4--0-0 by lv 8 or to have 3-4-0-1.

Im thinking the more im playing him that arcane into blink might be ridic strong, seing as his position in battles is what gives him the power to get his combo off.

I normally either play him mid or in a dual lane with a stunt setup
"Yeah, I send (hopefully) helpful PM's quite frequently. You don't have to warn/ban everything" - KadaverBB
r.Evo
Profile Joined August 2006
Germany14081 Posts
May 21 2013 00:13 GMT
#8971
(Bottle) Arcanes Mek/Pipe/AC type of things. You don't need (nor want) a blink because you have your spirit, I also don't see a reason to skip ult for another rank of stomp. Max the spirit first for obvious reasons.

Lane-wise he shines the most mid or hardlane.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
igotmyown
Profile Blog Joined April 2009
United States4291 Posts
May 21 2013 00:52 GMT
#8972
Leveling up ult doesn't increase damage or cd though, only slow by 10%
Evisser
Profile Joined November 2012
United States24 Posts
May 21 2013 01:08 GMT
#8973
For Elder Titan you only really need one level in stomp for the sleep. Natural Order is better overall because it increases all damage as long as Titan is around. So 1-3-3-1, for items, you want basic utility/mana items to sustain yourself into tanky items like AC, Shivas or Pipe.
TheYango
Profile Joined September 2008
United States47024 Posts
May 21 2013 02:13 GMT
#8974
You need 2 ranks Stomp for the sleep to be long enough to chain an Earth Splitter, 3 if you're against blinking heroes (Earth Splitter has a 3 second delay). After that aura is situational, but you pretty much always get at least 2.
Moderator
Whole
Profile Blog Joined May 2010
United States6046 Posts
May 21 2013 03:29 GMT
#8975
Why is Bfury good on Jugg? Is it because of the same reasons as AM and FV, or does it have special interactions with his ult. Also what are some other item options for a Jugg going position 1 carry if I want to push and end a little earlier?
MSGHero
Profile Joined December 2012
United States147 Posts
May 21 2013 03:39 GMT
#8976
On May 21 2013 12:29 Whole wrote:
Why is Bfury good on Jugg? Is it because of the same reasons as AM and FV, or does it have special interactions with his ult. Also what are some other item options for a Jugg going position 1 carry if I want to push and end a little earlier?

It lets you farm faster, just like with am and void. The cleave also affects his omnislashes. Phase, drums, yasha -> manta; main thing would be leveling healing ward early to keep everyone alive while pushing.
Xxazn4lyfe51xX
Profile Joined October 2010
United States976 Posts
May 21 2013 03:50 GMT
#8977
On May 21 2013 12:39 MSGHero wrote:
Show nested quote +
On May 21 2013 12:29 Whole wrote:
Why is Bfury good on Jugg? Is it because of the same reasons as AM and FV, or does it have special interactions with his ult. Also what are some other item options for a Jugg going position 1 carry if I want to push and end a little earlier?

It lets you farm faster, just like with am and void. The cleave also affects his omnislashes. Phase, drums, yasha -> manta; main thing would be leveling healing ward early to keep everyone alive while pushing.


Woah, the cleave affects any secondary normal attacks jugg makes while he's omni-slashing, but it doesn't cleave the actual omnislash damage.
igotmyown
Profile Blog Joined April 2009
United States4291 Posts
May 21 2013 04:14 GMT
#8978
battle fury about as good as on any hero with crit. Although a lot of them are true late game carries.
Dead9
Profile Blog Joined February 2008
United States4725 Posts
May 21 2013 04:21 GMT
#8979
jugg can also farm with near impunity against a lot of lineups since spin -> tp is really good
MSGHero
Profile Joined December 2012
United States147 Posts
May 21 2013 05:33 GMT
#8980
On May 21 2013 12:50 Xxazn4lyfe51xX wrote:
Show nested quote +
On May 21 2013 12:39 MSGHero wrote:
On May 21 2013 12:29 Whole wrote:
Why is Bfury good on Jugg? Is it because of the same reasons as AM and FV, or does it have special interactions with his ult. Also what are some other item options for a Jugg going position 1 carry if I want to push and end a little earlier?

It lets you farm faster, just like with am and void. The cleave also affects his omnislashes. Phase, drums, yasha -> manta; main thing would be leveling healing ward early to keep everyone alive while pushing.


Woah, the cleave affects any secondary normal attacks jugg makes while he's omni-slashing, but it doesn't cleave the actual omnislash damage.

That's what I meant, I didn't make it clear >.<
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