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On May 17 2013 22:56 TOCHMY wrote: Since when does Pajkatt play 3rd position in LGD.int? Misery on 1st positon now, according to liquipedia
A few weeks or so.
On May 17 2013 23:02 NeoGeoOdin wrote: Do you think its a good idea to start Captain Mode? No, don't bother. CM pubs are kind of pointless. If you want to learn more about team composition and strategy, watch competitive games. But you should focus on building up your individual skill for now, no need to worry about picking and such.
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On May 17 2013 23:15 maru~ wrote:Show nested quote +On May 17 2013 22:56 TOCHMY wrote: Since when does Pajkatt play 3rd position in LGD.int? Misery on 1st positon now, according to liquipedia
A few weeks or so. Show nested quote +On May 17 2013 23:02 NeoGeoOdin wrote: Do you think its a good idea to start Captain Mode? No, don't bother. CM pubs are kind of pointless. If you want to learn more about team composition and strategy, watch competitive games. But you should focus on building up your individual skill for now, no need to worry about picking and such.
Whos better/worse? Damn i gotta catch up on games from chinese scene....
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On May 17 2013 23:20 TOCHMY wrote:Show nested quote +On May 17 2013 23:15 maru~ wrote:On May 17 2013 22:56 TOCHMY wrote: Since when does Pajkatt play 3rd position in LGD.int? Misery on 1st positon now, according to liquipedia
A few weeks or so. On May 17 2013 23:02 NeoGeoOdin wrote: Do you think its a good idea to start Captain Mode? No, don't bother. CM pubs are kind of pointless. If you want to learn more about team composition and strategy, watch competitive games. But you should focus on building up your individual skill for now, no need to worry about picking and such. Whos better/worse? Damn i gotta catch up on games from chinese scene.... You mean who's better on 1? Not sure, haven't seen them play with new roles (don't know if they even played official matches since then). But Misery has played the carry role quite a bit in the past. It's probably more about what's better for the team than who's better on 1 anyway.
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On May 17 2013 23:39 maru~ wrote:Show nested quote +On May 17 2013 23:20 TOCHMY wrote:On May 17 2013 23:15 maru~ wrote:On May 17 2013 22:56 TOCHMY wrote: Since when does Pajkatt play 3rd position in LGD.int? Misery on 1st positon now, according to liquipedia
A few weeks or so. On May 17 2013 23:02 NeoGeoOdin wrote: Do you think its a good idea to start Captain Mode? No, don't bother. CM pubs are kind of pointless. If you want to learn more about team composition and strategy, watch competitive games. But you should focus on building up your individual skill for now, no need to worry about picking and such. Whos better/worse? Damn i gotta catch up on games from chinese scene.... You mean who's better on 1? Not sure, haven't seen them play with new roles (don't know if they even played official matches since then). But Misery has played the carry role quite a bit in the past. It's probably more about what's better for the team than who's better on 1 anyway.
It will be interesting to see I want some WR Pajkatt action! <3333
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Fat chance seeing that, wr has fallen out of favor completely unless she is run as a laning support, and even the only by egm with any real frequency
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On May 18 2013 08:53 KOFgokuon wrote: Fat chance seeing that, wr has fallen out of favor completely unless she is run as a laning support, and even the only by egm with any real frequency WR as the farmer in an aggresive tri has seen a few Chinese games recently, as far as I can remember. It's pretty effective if the WR is extremely skilled, it can dominate against passive trilanes such as AM+2.
On May 17 2013 23:02 NeoGeoOdin wrote: But i do not know about counters or correct team comp (to me its a good initation set, good CC and AoE... and ofcourse a Carrie...)
Do you think its a good idea to start Captain Mode? Counters and team comp are not too important at the beginning levels. However, what is important is lane composition. Meaning, if your team picks 4 mid heroes, or has 5 melee, you're not going to have a good time getting good lanes. It's best to look at your team and see who you can combo up with.
Just play AP until you're comfortable with everything and want to try more modes. AP is by far the most popular mode and has the deepest player pool, but the other modes are fun if you're looking for something different.
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Captains mode, your captain can completely fuck up your game if he doesn't know what he's doing? It's a terrible idea unless of have a 5 stack. Random draft is a better step if you don't want to play ap
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On May 19 2013 00:37 KOFgokuon wrote: Captains mode, your captain can completely fuck up your game if he doesn't know what he's doing? It's a terrible idea unless of have a 5 stack. Random draft is a better step if you don't want to play ap Single draft is pretty good IMO. Most carry pickers won't just take the agi hero because it's not one of the 2-3 carries they actually play (in my experience at least).
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On May 18 2013 12:52 EchelonTee wrote:Show nested quote +On May 18 2013 08:53 KOFgokuon wrote: Fat chance seeing that, wr has fallen out of favor completely unless she is run as a laning support, and even the only by egm with any real frequency WR as the farmer in an aggresive tri has seen a few Chinese games recently, as far as I can remember. It's pretty effective if the WR is extremely skilled, it can dominate against passive trilanes such as AM+2. Show nested quote +On May 17 2013 23:02 NeoGeoOdin wrote: But i do not know about counters or correct team comp (to me its a good initation set, good CC and AoE... and ofcourse a Carrie...)
Do you think its a good idea to start Captain Mode? Counters and team comp are not too important at the beginning levels. However, what is important is lane composition. Meaning, if your team picks 4 mid heroes, or has 5 melee, you're not going to have a good time getting good lanes. It's best to look at your team and see who you can combo up with. Just play AP until you're comfortable with everything and want to try more modes. AP is by far the most popular mode and has the deepest player pool, but the other modes are fun if you're looking for something different. The most common farming WR trilanes involve a ridiculous offensive trilane usually with WR, KoTL + one ranged aoe stun (most often ES or SK) with the purpose of starving a 4-1 strategy (giving it the worst start possible) while farming some sort of midgame tempo 2 in mid where they have an advantageous matchup and giving freefarm to your carry at the safelane. The goal is to eat through the regen of the other team and force them to base / fountain as often as possible, but it requires really careful positioning, as it can be beaten if they get caught out. IG ran this a few times in GLeague iirc.
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Why is it that Linkens Sphere is commonly seen on Morphling/Weaver/Medusa, but not on other carries like Antimage/PL/Luna? I'm having trouble seeing why Linkens synergizes well with some heroes but not others.
Edit: Or is it more dependent on the opposing team having a powerful single-target disable?
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On May 19 2013 03:06 B1nary wrote: Why is it that Linkens Sphere is commonly seen on Morphling/Weaver/Medusa, but not on other carries like Antimage/PL/Luna? I'm having trouble seeing why Linkens synergizes well with some heroes but not others.
Edit: Or is it more dependent on the opposing team having a powerful single-target disable?
They have good escapes they can use after it blocks the initial stun. Weaver can shukuchi immediately, morph can waveform (though i can't really remember seeing linkens on morph O.o) and medusa well, i don't ever see medusa picked. Basically the only reason you'd pick it over a bkb is if you're only worried about the initial spell and you know you can escape if that's blocked. Of course it depends on the lineup, if it's like a sven sk sd then you're fucked and might as well go bkb. But if they're only relying on say a bat flaming lasso then you're gold with linkens. In before all the hate from general thread floods into this one on linkens.
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United States47024 Posts
On May 19 2013 03:06 B1nary wrote: Why is it that Linkens Sphere is commonly seen on Morphling/Weaver/Medusa, but not on other carries like Antimage/PL/Luna? I'm having trouble seeing why Linkens synergizes well with some heroes but not others.
Edit: Or is it more dependent on the opposing team having a powerful single-target disable? Linken's isn't good on Weaver.
The thing about Linken's is that you spend 2k+ gold buying the regen components. That is a LOT of gold invested in the regen. As such, you have to be making use of that regen for the item to be a cost-effective buy. Morphling and Medusa have that kind of mana demand. But think about it--could you really use up a Linken's worth of mana/mana regen on AM/PL/Luna even if you tried?
Other situational Linken's carriers fall into this category--Naga and PotM for example. Carries with very heavy mana demand if their spells are used for farming, which makes the investment into a Linken's worth of mana regen (10 int + 150% mana regen) worthwhile.
Note that this is UNLIKE Battle Fury on AM/Void, because if you compare the cost-effectiveness of Battle Fury against Linken's, Battle Fury is cost-effective for the damage components, EVEN if you are wasting the regen. You can afford to have the wasted regen on Battle Fury, but this is not the case with Linken's.
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Linken's is good on medusa mostly because of the stats. At level 4 passive she basically converts 1 point of mana to 2.25 hp. So linken's gives her 15 * 13 * 2.25 + 15 * 19 (=723) hp, and 25 damage and 15 attack speed. Medusa carries by eventually being able to tank everything while hitting their entire team simultaneously. The regen doesn't hurt either, and makes for a very efficient lategame (which is the only part of the game medusa is relevant in) item slot. The single spell-block is incidental and mostly useless anyway, since anyone can easily waste it with a lesser spell.
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On May 19 2013 04:36 Nightmarjoo wrote: Linken's is good on medusa mostly because of the stats. At level 4 passive she basically converts 1 point of mana to 2.25 hp. So linken's gives her 15 * 13 * 2.25 + 15 * 19 (=723) hp, and 25 damage and 15 attack speed. Medusa carries by eventually being able to tank everything while hitting their entire team simultaneously. The regen doesn't hurt either, and makes for a very efficient lategame (which is the only part of the game medusa is relevant in) item slot. The single spell-block is incidental and mostly useless anyway, since anyone can easily waste it with a lesser spell.
Effective hitpoints from mana shield and raw health should never be added together one to one. The mechanics of mana shield mean that it is inferior to health, especially on an agility hero who is going to have a lot of armor.
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You can correct the actual value by adding the effective hp armour gives for precise mathing/comparing purposes, but shy of that it doesn't really contradict my point, which is that linken's is good on her because it directly feeds into the mechanism she uses to carry. On other carries it's "just" 15 stats and regen-- no special synergy, so except on carries that can use the stats/regen for flash-farming purposes as yango mentioned, there's no reason to ever buy it before/instead other items.
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Linken's is good on medusa mostly because of the stats. No. The stat portion of Linkens is in no way better than buying a flat out ultimate orb instead. The only reason to go for the full Linkens is because you want the spell block.
Edit: I got spanked for the last statement, edited out. =(
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What? 2100 gold for 10 stats, 1750 gold for perseverance (double regen), 1300 for 5 stats and combining those item slots. 3400 gold for 15 stats is relatively efficient. Most heroes in the game can waste the spellblock easily. If linken's lacked the stats medusa would never get it.
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Ultimate orb: 1050 for +5 stats. Linkens: 1325 for +5, spellblock, +10dmg.
-> "The stat portion of Linkens is in no way better than buying a flat out ultimate orb instead."
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Why don't we see more daedalus in pro-games? The raw bonus damage plus the critical strike chance and increase crit damage makes it the highest dps item (rapier excluded and the abyssal blade doesn't provide as much damage due to the crit) in the game.
Or at least Crystalys - it's a relatively low-cost item that give you a good crit. chance?
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United States47024 Posts
Because it's very atypical for carries to be in a position to buy a pure damage item until very lategame. Generally they require a mix of defensive and offensive stats or items with certain utility aspects to them. By the time a carry can afford to comfortably get a pure damage item, MKB is often better because evasion is in play.
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