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Active: 2046 users

Why is protoss considered to be the "easiest race" - Page 3

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Introvert
Profile Joined April 2011
United States4951 Posts
Last Edited: 2011-08-10 20:23:24
August 10 2011 20:20 GMT
#41
I think it's because people think warpgate= toss macro. But this is not true. You DO begin to float money of you don't use them, just as with the other races. If you can use all your warpgates and robo with no extra money, I don't see how that's harder than Terran macro. The unit's arrival is different, the the concept of cooldown/train time is the same. I think it's easiest for beginners because it requires the least aggression (this is a natural result of the core toss distinguishing feature, more expensive, slower, but quite powerful units). As you said, there are things to micro with this race, but if someone lets a toss max, then he doesn't have to nearly as much (goes back to that core idea again). Early mid game require good mico, since most of the time toss is on defense.

Obviously I'm no pro, but this is just the way it seems to me.
"But, as the conservative understands it, modification of the rules should always reflect, and never impose, a change in the activities and beliefs of those who are subject to them, and should never on any occasion be so great as to destroy the ensemble."
insolentrus
Profile Joined January 2011
Russian Federation304 Posts
August 10 2011 20:20 GMT
#42
loal thread
99% of u just dont understand the game
how can u tell about easiest race?

this discussion makes sense only for NON-pro level
phyre112
Profile Joined August 2009
United States3090 Posts
August 10 2011 20:20 GMT
#43
On August 11 2011 05:10 Xova wrote:
Protoss macro is a bit easier, and yes I do play protoss.


I play protoss too. I'll say that the warp in mechanic part of protoss macro is certainly easier than zerg or terran, just because you can pool up money and then instantly spend all of it and have the units available. It's more forgiving to lower league players. That said, macroing my extremely important tech units (voids, immortals, collossi) is the same as terran macro - and if I don't have those units positioned with my army, it doesn't matter what I warp in, I'm going to lose.

The other thing that's hard about protoss, is defending Harass. The protoss army NEEDS those tech units to be powerful, but those tech units need meatshields to remain present. Because of this two way requirement, we get deathball syndrome, where Protoss has to move 90% of their army to defend a drop larger than a single medivac, and an attack on the third and main is going to hurt one of them no matter what (think mutas in the main, and then a ling backstab at the front/third)

Deathball looks easy to control, so to a zerg player where it's all about "being everywhere" protoss looks easy. Protoss units put together look powerful, so to a terran player who has to drop, drop drop, and then worry about his seige tank positioning being perfect, the "attack move" of the collossi/void/stalker "lazertoss" seems easy. It's just that the hard part for toss is keeping it all alive to get there, and someone who doesn't play the race doesn't necessarily see that.
Emporio
Profile Blog Joined December 2010
United States3069 Posts
August 10 2011 20:21 GMT
#44
It's not relevant anymore, but the days of "turtle to 200/200 on two base with colossus/ void ray then amove for the win" still leave a lasting impression I think.p
How does it feel knowing you wasted another 3 seconds of your life reading this again?
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
August 10 2011 20:22 GMT
#45
On August 11 2011 05:20 Sky0 wrote:
C. simple micro might seem easy from higher level players but lack of micro and army control against toss cant flat out make the fight seem totally unfair (I.E. kiting chargelots, dodging storms,marine control vs VR , etc) Toss is indeed an A move race till you get to a higher level of play where there competition begins to micro armys effectively


how does that make any sense at all?
you could say this about all 3 races.
Oreo7
Profile Blog Joined December 2010
United States1647 Posts
August 10 2011 20:22 GMT
#46
Because idra plays zerg.
Stork HerO and Protoss everywhere - redfive on bnet
virpi
Profile Blog Joined August 2009
Germany3599 Posts
August 10 2011 20:22 GMT
#47
omg I need this F pedal thing. As zerg I can use it, too.
first we make expand, then we defense it.
Crying
Profile Joined February 2011
Bulgaria778 Posts
August 10 2011 20:23 GMT
#48
Its the easiest race on the low levels

Master high and Grandmaster is just so hard
Determination~ Hard Work Surpass NATURAL GENIUS!
nt-rAven
Profile Joined February 2011
Canada405 Posts
August 10 2011 20:23 GMT
#49
I think its pretty easy to macro as zerg when you can make up to 20 drones at a time and completly saturate a mineral line within moments and terran has mules... protoss has chrono boost which is a double edge sword if you only spend on probes you can get owned easily by not doing it in upgrades/units
get owned
warblob004
Profile Joined January 2011
United States198 Posts
August 10 2011 20:23 GMT
#50
Relatively forgiving macro, and your units are, but are not limited to 1a (zerg at times may feel limited to only being able to 1a (ling/baneling or roach/hydra in large numbers)

One could argue that due to that, zerg is the easiest to play because of the 1a-ness of their units, but its just coincidence that protoss seems to coincidentally be the easiest to win with as well (most people can agree with this)

Other than that, lots of people hate on protoss, so its really to follow to bandwagon
"I have not failed; I've simply found 10,000 ways it won't work." ~Thomas Edison
JustinHit1
Profile Joined August 2011
United States2 Posts
Last Edited: 2011-08-10 20:27:08
August 10 2011 20:24 GMT
#51
Protoss has such a strong main army ability that allows the user to just keep his whole army in one, usually skill takes place when the user does drops and harass while attacking the main. For example Muta harass with Zerg and Marine/marauder drops for Terran. Yes protoss can do drops like warp prism zealot/dt drops however it isnt common. The reason for this is the Main army is so strong it can likely just win the game for you. So you dont need that High APM of looking at multiple places at once.
Whenever I teach someone this game for the first time I teach them Protoss first for this reason.

InControl said in an interview that he isn't fast with his hands but plays more strategically so he plays Protoss.

I am not saying the game is imbalanced. Just saying its easier to army manage your men.
All because you are the easiest race doesnt mean you're overpowered.
However if you know how to do DT attack and zealot drops while you attack like WhiteRa, I respect you. If you are a player like CombatEx and just stream cheats along with his 1a win then I dont respect you.
jarrydesque
Profile Joined November 2010
584 Posts
August 10 2011 20:24 GMT
#52
It's not the easiest. Protoss units are usually quite cost efficient against Zerg and Terran units (they are very expensive though) which often results in butthurt crying over race balance.

All the races have advantages like this. It's just that Protoss advantages are most obvious on a low level (below masters).
#1 Kennigit fanboy/stalker
Loodah
Profile Blog Joined December 2010
335 Posts
August 10 2011 20:24 GMT
#53
Protoss isn't considered the easiest race. Only idiots think that. All the races have their difficulties - protoss players' difficulty right now is .... winning. They can't do it in any tournament because people have figured out how limited the protoss race is.
Leyra
Profile Blog Joined May 2010
United States1222 Posts
August 10 2011 20:24 GMT
#54
These threads are always retarded as shit. It's a bunch of protoss players conceding that Protoss may be easy to learn at the very beginning, but not easy to play, and a bunch of Terrans and Zergs crying with outrage that protoss is stupid and easy and for nubs.

Not to mention the majority of people that post these things are mid/low level players who don't have the same outlook on the game as a high level player.

That being said, no race is easy, the game is hard to be good at no matter what race you play. This discussion is irrelevant.
TheSubtleArt
Profile Joined May 2011
Canada2527 Posts
August 10 2011 20:24 GMT
#55
It has the easiest macro mechanics and lowest demand for skill (hand speed, macro, multitask, etc) at entry level, so it wins a lot more in lower leagues.
Dodge arrows
Dattish
Profile Blog Joined January 2011
Sweden6297 Posts
August 10 2011 20:24 GMT
#56
--- Nuked ---
LesPhoques
Profile Joined December 2010
Canada782 Posts
August 10 2011 20:24 GMT
#57
This thread make me wanna kill myself.
darkscream
Profile Blog Joined December 2010
Canada2310 Posts
August 10 2011 20:24 GMT
#58
Protoss is the easiest race because the micro is easiest. The "Time to live" of your units is so much higher than other units, you get a little more time to react and micro effectively. Ever try to micro zergling on zergling battles in ZvZ? It's fucking impossible. Zealot on zealot though? Not as tough.


It's true to some extent you "have" to micro since your units are so expensive, but so what? If you are protoss and you're playing against someone who doesn't have strong fundamentals, you can win just via micro. Terran can do it too, but Zerg does not have this option, as the "cost effective, long time to live" units for Zerg don't happen until tier 3.
DannyJ
Profile Joined March 2010
United States5110 Posts
August 10 2011 20:25 GMT
#59
On August 11 2011 05:23 nt-rAven wrote:
I think its pretty easy to macro as zerg when you can make up to 20 drones at a time and completly saturate a mineral line within moments and terran has mules... protoss has chrono boost which is a double edge sword if you only spend on probes you can get owned easily by not doing it in upgrades/units


Chrono is a double edged sword because you didnt do it on units but spending all your larva on workers instead of units ISNT a double edged sword?
Sky0
Profile Blog Joined June 2010
United States214 Posts
Last Edited: 2011-08-10 20:26:06
August 10 2011 20:25 GMT
#60
On August 11 2011 05:22 travis wrote:
Show nested quote +
On August 11 2011 05:20 Sky0 wrote:
C. simple micro might seem easy from higher level players but lack of micro and army control against toss cant flat out make the fight seem totally unfair (I.E. kiting chargelots, dodging storms,marine control vs VR , etc) Toss is indeed an A move race till you get to a higher level of play where there competition begins to micro armys effectively


how does that make any sense at all?
you could say this about all 3 races.



Because you cant just a move into chargelots or collossi or ht ? but a toss army can definitely A move with chargelots and collossi and roll ur face. how does that not make sense?
"We are not retreating, we are advancing in another direction"
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