Obviously I'm no pro, but this is just the way it seems to me.
Why is protoss considered to be the "easiest race" - Page 3
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Introvert
United States4654 Posts
Obviously I'm no pro, but this is just the way it seems to me. | ||
insolentrus
Russian Federation304 Posts
99% of u just dont understand the game how can u tell about easiest race? this discussion makes sense only for NON-pro level | ||
phyre112
United States3090 Posts
On August 11 2011 05:10 Xova wrote: Protoss macro is a bit easier, and yes I do play protoss. I play protoss too. I'll say that the warp in mechanic part of protoss macro is certainly easier than zerg or terran, just because you can pool up money and then instantly spend all of it and have the units available. It's more forgiving to lower league players. That said, macroing my extremely important tech units (voids, immortals, collossi) is the same as terran macro - and if I don't have those units positioned with my army, it doesn't matter what I warp in, I'm going to lose. The other thing that's hard about protoss, is defending Harass. The protoss army NEEDS those tech units to be powerful, but those tech units need meatshields to remain present. Because of this two way requirement, we get deathball syndrome, where Protoss has to move 90% of their army to defend a drop larger than a single medivac, and an attack on the third and main is going to hurt one of them no matter what (think mutas in the main, and then a ling backstab at the front/third) Deathball looks easy to control, so to a zerg player where it's all about "being everywhere" protoss looks easy. Protoss units put together look powerful, so to a terran player who has to drop, drop drop, and then worry about his seige tank positioning being perfect, the "attack move" of the collossi/void/stalker "lazertoss" seems easy. It's just that the hard part for toss is keeping it all alive to get there, and someone who doesn't play the race doesn't necessarily see that. | ||
Emporio
United States3069 Posts
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Deleted User 3420
24492 Posts
On August 11 2011 05:20 Sky0 wrote: C. simple micro might seem easy from higher level players but lack of micro and army control against toss cant flat out make the fight seem totally unfair (I.E. kiting chargelots, dodging storms,marine control vs VR , etc) Toss is indeed an A move race till you get to a higher level of play where there competition begins to micro armys effectively how does that make any sense at all? you could say this about all 3 races. | ||
Oreo7
United States1647 Posts
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virpi
Germany3598 Posts
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Crying
Bulgaria778 Posts
Master high and Grandmaster is just so hard | ||
nt-rAven
Canada405 Posts
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warblob004
United States198 Posts
One could argue that due to that, zerg is the easiest to play because of the 1a-ness of their units, but its just coincidence that protoss seems to coincidentally be the easiest to win with as well (most people can agree with this) Other than that, lots of people hate on protoss, so its really to follow to bandwagon | ||
JustinHit1
United States2 Posts
Whenever I teach someone this game for the first time I teach them Protoss first for this reason. InControl said in an interview that he isn't fast with his hands but plays more strategically so he plays Protoss. I am not saying the game is imbalanced. Just saying its easier to army manage your men. All because you are the easiest race doesnt mean you're overpowered. However if you know how to do DT attack and zealot drops while you attack like WhiteRa, I respect you. If you are a player like CombatEx and just stream cheats along with his 1a win then I dont respect you. | ||
jarrydesque
584 Posts
All the races have advantages like this. It's just that Protoss advantages are most obvious on a low level (below masters). | ||
Loodah
335 Posts
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Leyra
United States1222 Posts
Not to mention the majority of people that post these things are mid/low level players who don't have the same outlook on the game as a high level player. That being said, no race is easy, the game is hard to be good at no matter what race you play. This discussion is irrelevant. | ||
TheSubtleArt
Canada2527 Posts
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Dattish
Sweden6297 Posts
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LesPhoques
Canada782 Posts
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darkscream
Canada2310 Posts
It's true to some extent you "have" to micro since your units are so expensive, but so what? If you are protoss and you're playing against someone who doesn't have strong fundamentals, you can win just via micro. Terran can do it too, but Zerg does not have this option, as the "cost effective, long time to live" units for Zerg don't happen until tier 3. | ||
DannyJ
United States5110 Posts
On August 11 2011 05:23 nt-rAven wrote: I think its pretty easy to macro as zerg when you can make up to 20 drones at a time and completly saturate a mineral line within moments and terran has mules... protoss has chrono boost which is a double edge sword if you only spend on probes you can get owned easily by not doing it in upgrades/units Chrono is a double edged sword because you didnt do it on units but spending all your larva on workers instead of units ISNT a double edged sword? | ||
Sky0
United States214 Posts
On August 11 2011 05:22 travis wrote: how does that make any sense at all? you could say this about all 3 races. Because you cant just a move into chargelots or collossi or ht ? but a toss army can definitely A move with chargelots and collossi and roll ur face. how does that not make sense? | ||
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