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Why is protoss considered to be the "easiest race" - Page 4

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SafeAsCheese
Profile Joined June 2011
United States4924 Posts
August 10 2011 20:26 GMT
#61
On August 11 2011 05:22 Oreo7 wrote:
Because idra plays zerg.


hate more
mcc
Profile Joined October 2010
Czech Republic4646 Posts
August 10 2011 20:26 GMT
#62
On August 11 2011 05:12 Northern_iight wrote:
it's not the easiest to play... it's easiest to learn. at the low level, chrono boosting after you used it all on warpgate isn't that big of a deal. also, macroing by massing gateways is very viable. looking at zerg, u gotta constantly inject and stay 1 base ahead of opponent. Terran macro is pretty tough too as you just can't mass barracks, group them all and press a. Doesn't work. pressing "w" and massing stalkers does though. From bronze to diamond.

in terms of balance, i think it game is pretty balanced at the moment. nothing is broken to the point a certain race can do nothing against a certain strategy.

I think it is subjective thing, I play random and find terran to be easiest. For me it is the fact that as terran I do not have to leave my main army so often, as protoss I have to leave my army to warp in units and of course luck would have it I do it in the worst possible moment and my army dies because I was away for a moment But that is on lower level that I play on.
Introvert
Profile Joined April 2011
United States4921 Posts
Last Edited: 2011-08-10 20:27:28
August 10 2011 20:26 GMT
#63
On August 11 2011 05:23 Crying wrote:
Its the easiest race on the low levels

Master high and Grandmaster is just so hard


And often it seems people say this. When the multitasking and harass gets better, toss becomes much harder to play. Lower levels tend to play the "let me max game" (I used to be in bronze ) where no one attacks in the mid game. It's all in aggro in the beginning or maxed armies later.
"But, as the conservative understands it, modification of the rules should always reflect, and never impose, a change in the activities and beliefs of those who are subject to them, and should never on any occasion be so great as to destroy the ensemble."
RmoteCntrld
Profile Joined June 2010
United States596 Posts
August 10 2011 20:26 GMT
#64
because IdrA said so.
phyre112
Profile Joined August 2009
United States3090 Posts
August 10 2011 20:26 GMT
#65
On August 11 2011 05:15 Bluerain wrote:
everyone has their preferences but i also believe that in general, protoss is the easiest to play overall. im a zerg player so there may be some bias here. that aside, i think protoss is easy because of the very convenient and user-friendly warp gate mechanic which allows to make units anywhere in a power field. also stalkers are a very good all around unit to the point where if you just mass stalkers, youll do "ok" in most situations. stalkers hit air/ground, are medium sized which means they have decent pathing while moving around in a blob while still being resistant to AOE, have ok movement speed and nice range. also, the stalker / collosi ball is the ulimate a-move army and they also share upgrades! Lastly, they have static D that attacks both air/ground and acts as detection. just everything that protoss has is good "all-around" which makes it very noob friendly but not necessarily easy at the higher levels.

imo, it takes relatively little skill to become a gold/platinum protoss player. just macro up and make a stalker/collosi ball with some sentries and a move and force field a couple times. of course at pro levels, i think skill requirement is relatively the same for all races.


Stalker actually loses in a straight up fight to almost any other unit at-cost. Roaches beat them. Marauders beat them. Marines with stim beat them. Mutas don't beat them, but off the top of my head that's the only thing. The strength of the stalker is that it protects the collossi or HT's (and blink lets it do that better) as well as the "survivability" of blink micro in small engagements - but that requires WAY more micro than the other side of the battle.

At lower leagues as well, forcefield placement is just as likely to hurt you as it is to help. Half the time, forcefields just cut your zealots and archons from doing damage (free hits for m+m) and the gas cost of sentries means you can't tech, (no stargate, no robo) can't have both a significant stalker and sentry count, and sentries don't "really" deal damage.
lunchforthesky
Profile Joined June 2011
United Kingdom967 Posts
August 10 2011 20:27 GMT
#66
Protoss is by far the easiest race to play at a non pro level.
nt-rAven
Profile Joined February 2011
Canada405 Posts
August 10 2011 20:27 GMT
#67
oh wow now you can see a relation between the two races maybe now you might stop thinking its easier to chronoboost compare to make 20 drones
get owned
Dattish
Profile Blog Joined January 2011
Sweden6297 Posts
August 10 2011 20:27 GMT
#68
--- Nuked ---
DuckS
Profile Joined September 2010
United States845 Posts
August 10 2011 20:27 GMT
#69
On August 11 2011 05:17 TehForce wrote:
Its not about how easy or hard it is to play the race. It is about with which race learning the game is the easiest.

Learning with Terran:
- Lots of Hotkeys and or tabbing required.
- Constant production needs a lot of focus (e.g. 5ss4aad3sTABdd)
- No Auto-Defense-Building. (Except Planetary, also not for air)
- Need to learn Stop&Go Firing

Learning with Zerg:
- Injections are very hard to pull off
- You need battle micro, so your lings dont run into hellions and roaches not into marauder
- Need to learn A LOT to defend all one base cheeses you will encounter.
- Larva management is something you have to learn which is vastly a different mechanic than the other races

Learning with Protoss:
- Convient warp-in mechanic with W as standard hotkey. In most (beginner) games you only need this hotkey, one for nexus and maybe another one for robo/stargate.
- Deathball. A-Move is all you need
- Cannons which defends against Air/Ground/Invisible
- Easiest Beginner Builds (4Gate)
- Most forgivible macro mechanic (chrono boost. nobody needs that at the start)

This doesn't mean that protoss is the easiest to play, but just the easiest to begin with.



The fuck? You post all the hard stuff of the two races then you condense the requirements to P to skew the argument into your favor. In fact, everyone replying that seems so confident seem to be terribly biased and just wrong.. it's upsetting.

Just to contest what you've said about toss, Terran has mules and can throw down 6 for a macro advantage.. how is that not forgivable? When you miss chronos, you never get those timings back. Terran also has 1/1/1 and 3rax, how are those not easy? They have turrets, too. And ooooooooh we get a convinient hotkey. Lololol. Click "4" as Terran with your raxes in that control group, wah-lah.

I play all races, Zerg being my weakest. My Terran has about low-mid masters and Toss being high masters, so I can speak comfortably on behalf of T and P, not so much Z. But what I can tell you is that the races are different, none being too easy or too hard. They all require a degree of mechanics, and it isn't as easy as control grouping 1 and a moving for ANY race, and it's absurd to think otherwise. Big deal, you can offrace as P and do semi-good. Good for you, I can do the same as T. Does that make the race imba or easy? No.
"You foiled us this time Americans, but your liberty will not protect your Marilyn Monroe forever - our Queen must FEED!" - Deleuze
XsebT
Profile Blog Joined June 2009
Denmark2980 Posts
August 10 2011 20:28 GMT
#70
Oh shit, SC2, you too?
화이팅
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
August 10 2011 20:28 GMT
#71
On August 11 2011 05:25 Sky0 wrote:
Show nested quote +
On August 11 2011 05:22 travis wrote:
On August 11 2011 05:20 Sky0 wrote:
C. simple micro might seem easy from higher level players but lack of micro and army control against toss cant flat out make the fight seem totally unfair (I.E. kiting chargelots, dodging storms,marine control vs VR , etc) Toss is indeed an A move race till you get to a higher level of play where there competition begins to micro armys effectively


how does that make any sense at all?
you could say this about all 3 races.



Because you cant just a move into chargelots or collossi or ht ? but a toss army can definitely A move with chargelots and collossi and roll ur face. how does that not make sense?


wait, why can't you a-move into chargelots or collossi? so you're saying chargelots or collossi are these "kill-all" units?

can't zerg a-move a huge mass of roaches into them and kill them if the protoss doesn't forcefield?

can't terran A-move marine/marauder/viking into them and kill them?
Sky0
Profile Blog Joined June 2010
United States214 Posts
August 10 2011 20:29 GMT
#72
On August 11 2011 05:27 Dattish wrote:
Show nested quote +
On August 11 2011 05:25 Sky0 wrote:
On August 11 2011 05:22 travis wrote:
On August 11 2011 05:20 Sky0 wrote:
C. simple micro might seem easy from higher level players but lack of micro and army control against toss cant flat out make the fight seem totally unfair (I.E. kiting chargelots, dodging storms,marine control vs VR , etc) Toss is indeed an A move race till you get to a higher level of play where there competition begins to micro armys effectively


how does that make any sense at all?
you could say this about all 3 races.



Because you cant just a move into chargelots or collossi or ht ? but a toss army can definitely A move with chargelots and collossi and roll ur face. how does that not make sense?

Try A-moving into some vikings and stimmed marauders.



yeah try A moving viking marauder and A moving collossi chargelot see who has the better ground army at the end of that battle.
"We are not retreating, we are advancing in another direction"
Chargelot
Profile Blog Joined December 2010
2275 Posts
August 10 2011 20:29 GMT
#73
"Protoss is easy" - Everyone but Protoss
"Protoss has the lowest win rate" - Statistical data

I wonder who is right?
if (post == "stupid") { document.getElementById('post').style.display = 'none'; }
zarepath
Profile Blog Joined April 2010
United States1626 Posts
August 10 2011 20:29 GMT
#74
Because of the long dominance of the incredibly easy to learn 4 gate build.
"Your efforts you put in will never betray you." - Flash | "If I'm not good enough, I don't wanna win." - Naniwa
Ventor
Profile Joined February 2011
United States336 Posts
August 10 2011 20:30 GMT
#75
Can a mod please close this thread? The loudest voices just spread untrue "facts".
oGsMc - EGHuK - White-Ra - SlayerSBoxeR - STBomber Fighting!~
SwirlQ
Profile Joined February 2011
United States148 Posts
August 10 2011 20:30 GMT
#76
imo, protoss isn't easy to play but it doesnt really have any extremes such as a zerg player must have VERY good decision making or a terran must have VERY good micro & multitasking ( at higher levels atleast ). I feel like being able to cast your spells well + using a good build order as toss gets you far but at the highest levels of play you need much more.
Leyra
Profile Blog Joined May 2010
United States1222 Posts
August 10 2011 20:30 GMT
#77
On August 11 2011 05:25 Sky0 wrote:
Show nested quote +
On August 11 2011 05:22 travis wrote:
On August 11 2011 05:20 Sky0 wrote:
C. simple micro might seem easy from higher level players but lack of micro and army control against toss cant flat out make the fight seem totally unfair (I.E. kiting chargelots, dodging storms,marine control vs VR , etc) Toss is indeed an A move race till you get to a higher level of play where there competition begins to micro armys effectively


how does that make any sense at all?
you could say this about all 3 races.



Because you cant just a move into chargelots or collossi or ht ? but a toss army can definitely A move with chargelots and collossi and roll ur face. how does that not make sense?



Yeah, A-move a gateway army comp into stimmed MM and let me know how it goes pal.
Medrea
Profile Joined May 2011
10003 Posts
August 10 2011 20:30 GMT
#78
These threads are really dumb. From the moment the game was conceived all races require, by design, the same APM sinks to play at the same level.

Everything is accounted for and everything has an equal partner in a different race. All you have to do is look for it. It is really obvious.
twitch.tv/medrea
DannyJ
Profile Joined March 2010
United States5110 Posts
August 10 2011 20:31 GMT
#79
On August 11 2011 05:29 Chargelot wrote:
"Protoss is easy" - Everyone but Protoss
"Protoss has the lowest win rate" - Statistical data

I wonder who is right?


Everyone but protoss is right when talking about Masters and below and statistical data is right when you are playing pros. P is a borked race.
Arisen
Profile Blog Joined October 2010
United States2382 Posts
August 10 2011 20:31 GMT
#80
Protoss units have a lot of synergy together to make them strong as a group of basic units. Stalker/Zeal/Sentry is potent in every matchup, and so is the "deathball". Protoss t3 has a lot of splash damage which synergizes extremely well with gateway units. Since protoss synergy is so high, just by having a big ball of units, you are extremly effective with minimal control.

For these reasons, it's fairly easy to get your protoss to a reasonable level. The same thing happened in BW. It was much easier to get from D to C as protoss because it was much more forgiving on players with poorer unit control, macro, decision making, etc. However, much like BW, I think Protoss is very hard to go from "pretty good" to "damn good". How many protosses won Starleagues in comparison to Terran, the "hard race?", or even zerg? Not many. Protoss at the highest levels is unforgiving because their units are so expensive. SUre, at this early evolution of the game, protosses are basically dominating (with the exception of a few notable players), but as time goes on, protoss will become less and less effective at higher levels (imo), just like we saw in brood war.

So, in short, Protoss is the easiest race (pretty unarguably) to pick up and play for a begineer, but at the highest levels they still have a tremendous amount of difficulty bridging the gap between good and great, like all the other races.
"If you're not angry, you're not paying attention"
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