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Protoss is the only race where it is possible to not do anything on the map and sit in your base until maxed and attack once to win the game. People that lose to this are bad players and deserve to lose, but Protoss is able to win like.
A maxed Terran off 3 base cannot win like this unless going mech, and obviously Zerg needs map presence to come close to winning.
Basically, Protoss is considered the easy race because they have the best late game army and find it difficult to move out on the map. This results in every win for the Protoss "omg easy race no multitask no scouting no map control" and every loss for the Protoss "omg I out multitasked you so bad you suck so much you skilless turtling retarded Protoss"
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On August 11 2011 05:12 DannyJ wrote: Macro is obviously the easiest, there's less ways to flat out die, A-moving is far more successful compared to other races.
hahaha is this a serious post? god you people
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It's because protoss has many units, single units even, which will make you insta lose at a low level. DTs and void rays for example. Hell these can wreck good players in very small numbers as well.
Apart from that they also have the easiest to control lategame army in the sense that you can often a-move the colossus deathball in every matchup and have quite some success.
And of course the macro is easier because of the frequency you have to build units. i.e you only have to "macro" half as much as the other player. 1 zealot instead of building 2 marines etc. This holds true compared to zerg more than terran i belive
This all makes for a very begginer friendly race, it evens up pretty fast though.
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+ Show Spoiler +On August 11 2011 05:14 HentaiPrime wrote:![[image loading]](http://www.fohguild.org/forums/attachments/starcraft-ii/171927d1305652662-protoss-strategies-replays-protosskeyboardsmul4.jpg) and ![[image loading]](http://www.fohguild.org/forums/attachments/starcraft-ii/171928d1305652662-protoss-strategies-replays-forcefield.jpg) now you're set! that's why i play protoss, zerg is way too hard and terran tank positioning is too much for me
same thing could be done for terran except it's A, D, T, S. let's not start the "lol it's a 1a race" discussion, as that's not at all what the thread is about. you can 1a with any race, it's how you stray away from it that shows skill, and it's why people are getting away from colossus and roach/hydra specifically. as mechanics get better, people will use spellcasters more effectively, netting them higher cost efficiency.
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everyone has their preferences but i also believe that in general, protoss is the easiest to play overall. im a zerg player so there may be some bias here. that aside, i think protoss is easy because of the very convenient and user-friendly warp gate mechanic which allows to make units anywhere in a power field. also stalkers are a very good all around unit to the point where if you just mass stalkers, youll do "ok" in most situations. stalkers hit air/ground, are medium sized which means they have decent pathing while moving around in a blob while still being resistant to AOE, have ok movement speed and nice range. also, the stalker / collosi ball is the ulimate a-move army and they also share upgrades! Lastly, they have static D that attacks both air/ground and acts as detection. just everything that protoss has is good "all-around" which makes it very noob friendly but not necessarily easy at the higher levels.
imo, it takes relatively little skill to become a gold/platinum protoss player. just macro up and make a stalker/collosi ball with some sentries and a move and force field a couple times. of course at pro levels, i think skill requirement is relatively the same for all races.
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On August 11 2011 05:12 DannyJ wrote: Macro is obviously the easiest, there's less ways to flat out die, A-moving is far more successful compared to other races. Macro is actually easiest with zerg imo. Larva stacks so if you miss using it it saves up unlike for Protoss or Terran. I think decision making is hardest fro Zerg and easiest for Protoss and micro is obviously hardest for Protoss. Terran is kind of a middle ground with hard macro and prettyb easy micro. Terran definately needs most multitasking tho and Protoss needs kind of little of that.
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Well, I don't play protoss but I think it's because toss units are really powerful even if there's not that many of them. This may lead to the conclusion that protoss is easy. I would actually disagree. I tried toss for a while and found out it's an extremely micro heavy race therefore it's not really for me.
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I just feel like protosses don't need much a sense of crisis management as the other races. Drop in my main? w s shift+click click click click click, done! Of coarse this is coming from a heavily bias view as I don't play protoss! Just my 2 cents about where all the flack might be coming from.
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Bosnia-Herzegovina439 Posts
I am too protoss player, and don't really agree that protoss is easiest race to play. For example, up to diamond its even harder to play protoss - cos how many lower league players actually hit the force fields where they should go and how many terrans know how to press stim button? Anyway, to play the race at high level there is no easy or hard race, because, once you have the mechanics of a race - strategy and talent and skill comes in action and then it doesn't really matter how 'easy' or 'hard' is a race to play with.
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IMHO: i'm Protoss. Zerg is definitely the hardest race at my levels (gold-platinum). Evidence: a) players have to have a deeper understanding of economy and when you can drone/expand/etc b) when i play as them as random my APM is 10 higher easily c) their macro mechanic is more punishing, you miss the inject you lose your chance. am actually happier that fungal is becoming popular, as it is an ability that requires less skill for what it does, helping zerg catch up!
complaining terrans, on the other hand, haven't got a leg to stand on. /IMHO:
edit:
On August 11 2011 05:15 oskarla wrote: Macro is actually easiest with zerg imo. Larva stacks so if you miss using it it saves up unlike for Protoss or Terran. hmm interesting never thought about it that way
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Its not about how easy or hard it is to play the race. It is about with which race learning the game is the easiest.
Learning with Terran: - Lots of Hotkeys and or tabbing required. - Constant production needs a lot of focus (e.g. 5ss4aad3sTABdd) - No Auto-Defense-Building. (Except Planetary, also not for air) - Need to learn Stop&Go Firing
Learning with Zerg: - Injections are very hard to pull off - You need battle micro, so your lings dont run into hellions and roaches not into marauder - Need to learn A LOT to defend all one base cheeses you will encounter. - Larva management is something you have to learn which is vastly a different mechanic than the other races
Learning with Protoss: - Convient warp-in mechanic with W as standard hotkey. In most (beginner) games you only need this hotkey, one for nexus and maybe another one for robo/stargate. - Deathball. A-Move is all you need - Cannons which defends against Air/Ground/Invisible - Easiest Beginner Builds (4Gate) - Most forgivible macro mechanic (chrono boost. nobody needs that at the start)
This doesn't mean that protoss is the easiest to play, but just the easiest to begin with.
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Because it's just simpler, and requires less APM? not qqing, but I've played all 3 races, and I can say by Protoss is significantly easier, mechanics and APM wise. To be honest, I play protoss to relieve stress quite often on ladder. 
Also, an important note: I'm left handed, protoss feels nicer as a left handed. as a Zerg player, i wish i wasn't left handed quite often as I'm forced to do a quite bad injection method.
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Protoss macro is the most straightforward: no addon switching, no larva management. Some might argue that it's also more "simple" to have fewer, stronger units than many weak ones.
Of course easy at the start doesn't mean easy to master as Protoss has plenty of room for complexity with chrono boost timings, micro, and sim city.
Also, I don't think you can peg this on IdrA, BW protoss is also generally considered the easier race to pick up.
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I'd say it probably has something to do with force field micro vs stutter step. Which one is harder? They're difficult in their own ways....force field is very unforgiving and is either accurate or not, stutter step is a constant technique that (arguably) needs to be used in order to trade cost effectively on equal bases.
This isn't a subject relevant to the highest levels of play, just mid-master and below IMO.
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I think macro is the easiest for protoss by far, just because with warpgates it's easy to spend your money with decent efficiency. But that's the only thing I think is easy about protoss
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How's Protoss a 1a race? If you screw up a forcefield then you lose. I think mass roach or stim plus 1a is a much more of the "1a" emphasis.
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On August 11 2011 05:15 oskarla wrote:Show nested quote +On August 11 2011 05:12 DannyJ wrote: Macro is obviously the easiest, there's less ways to flat out die, A-moving is far more successful compared to other races. Macro is actually easiest with zerg imo. Larva stacks so if you miss using it it saves up unlike for Protoss or Terran. I think decision making is hardest fro Zerg and easiest for Protoss and micro is obviously hardest for Protoss. Terran is kind of a middle ground with hard macro and prettyb easy micro. Terran definately needs most multitasking tho and Protoss needs kind of little of that.
Larva stacking means missed units. You may get the larva from the queens, but you miss out on 1-2 units per cycle you're letting sit there like that, which when calculating per hatch, can wind up being alotta units missed. Just like when you miss cycles with warp gates, you can still spam a bunch of em and make a ton of units, but you're still missing out on units you coulda potentially had by macroing properly.
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A. The protoss has the most powerful units that is hard for the average to even good player to counter (I.E.) collossus, high templar, archon)
B. They have very strong 1 base and 2 base pushes that are easy to learn and easy execute against the average to good player . (I.E. 4 gate, 3 gate robo, 3 gate vr, 3 gate dt rush, 6 gate , 2 base collossi push)
C. simple micro might seem easy from higher level players but lack of micro and army control against toss cant flat out make the fight seem totally unfair (I.E. kiting chargelots, dodging storms,marine control vs VR , etc) Toss is indeed an A move race till you get to a higher level of play where there competition begins to micro armys effectively
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I remember when threads like this in BW were closed instantly lol
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