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Why is protoss considered to be the "easiest race" - Page 42

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JMC4
Profile Blog Joined August 2010
United States261 Posts
August 11 2011 15:12 GMT
#821
On August 11 2011 23:26 Olsson wrote:
- Simplest production. Press w, S, hold shift, spam anywhere on the map sort of.
- Simplest micro, keep colossi in back blink back stalker.
- Simplest mechanics, oops forgot some probes ill just chrono some out and i'll be back on top of economy.
- Forgiving units with shields allow you a second chance to back off which terran doesn't allow.
- Great tech switches if you go down the wrong path and get C but your army would die to B. You warp in some, and get immortals instead of collossi for composition A.



- All unit producing structures are similar in difficulty. Just press a key and units are made.
- You forget that during a battle you have to micro your sentries put up well placed forcefileds, as well as make sure your high templars don't get emp'd or fungaled. Also you have to make sure vikings, or corruptors don't get at your collosi and do too much damage.
- A chrono boost doesn't automatically catch you up and put you ahead economically. Missing probe production hurts you just as much as it would if you are a terran not producing scv's or a zerg missing a drones.
- "Forgiving units with shields allow you a second chance to back off which terran doesn't allow."
Well there are these wonderful things called medivacs and they kinda do the same thing as regenerating shileds accept at a faster rate. Zerg also regenerates hp but at a similar rate to shields.


I'm not saying that Protoss is the most difficult race by any means. I think that it technically is easier at the non pro level. Once you get to the professional level each race is equally hard. However I just felt the need to respond to this because your responses and almost all of these responses are just uneducated and stupid. The only one i cannot respond to is the one about easy tech switches and that being because I don't know enough about the terran and zerg tech paths and their ability to switch paths. But really why not think a little before saying something.
Diamond Protoss ~
crocodile
Profile Joined February 2011
United States615 Posts
Last Edited: 2011-08-11 15:22:24
August 11 2011 15:17 GMT
#822
First of all, IdrA's balance complaints are not to be ignored. The guy understands the game incredibly well and to imply that he doesn't or is just biased is ignorant, especially coming from a silver-leaguer who knows essentially nothing about how zerg or terran are played.

Protoss is easy relatively to the other races. As Zerg, you need to outsmart and outmacro your opponent. It's incredibly hard to cheese, or win without playing greedily, scouting is incredibly important (your units are not cost-effective and can be countered easily), missing injects is incredibly punishing, and you need a lot of APM to macro, spread creep, scout, and micro your units.

Terran is harder than Protoss as well. Terran micro is incredibly difficult compared to even Zerg micro but especially Protoss micro (a-move, f+click and/or t+click). Terran and Zerg reward good multitasking very well, as Terran you need to micro drops, macro units, build depots consistently and que scvs back to mining, have very organized building placement, not to mention use of scans effectively, knowing when to siege up, when to stim, how many marines/marauders to stim in a given situation, the amount that you're punished for being out of position, etc.

By contrast, as Protoss I've been using this new strategy where I roll two dice to see how many gates I allin with, add tech appropriately, and this seems to work really well. 2 gate zealots, 3 gate stargate, 4 gate, 5 gate zealot-sentry, 6 gate, 7 gate blink, 8 gate blink, 9+ 3 base turtle to colossus sentry stalker.

Also,

- All unit producing structures are similar in difficulty. Just press a key and units are made.
- You forget that during a battle you have to micro your sentries put up well placed forcefileds, as well as make sure your high templars don't get emp'd or fungaled. Also you have to make sure vikings, or corruptors don't get at your collosi and do too much damage.
- A chrono boost doesn't automatically catch you up and put you ahead economically. Missing probe production hurts you just as much as it would if you are a terran not producing scv's or a zerg missing a drones.
- "Forgiving units with shields allow you a second chance to back off which terran doesn't allow."
Well there are these wonderful things called medivacs and they kinda do the same thing as regenerating shileds accept at a faster rate. Zerg also regenerates hp but at a similar rate to shields.

-Your micro complaints (FFs, moving templar and colossi) require essentially no APM.
-Larva injects don't do that either, they barely keep you even, and terran can't make workers as fast so mules are needed.
-Zerg units do not regenerate HP NEARLY as fast as Protoss shields. You reveal your ignorance when you say things like this. Also medivacs need to be built (100mins/100gas) and kept alive and use energy and don't affect all units, shields have none of these problems.
Master League Terran. Huge fan of Quantic Gaming and ROOTDestiny
bittman
Profile Joined February 2011
Australia8759 Posts
August 11 2011 15:21 GMT
#823
Can't we just agree to disagree whilst agreeing that Random is considered to be the "awesomest race"?

How do I report this entire thread with all the trollbait and ignorance?

TL;DR for entire thread:
(logical discussion) Protoss potentially has a low skill ceiling, meaning that it's both easy to learn at a low level, but hard to meet the varied challenges of a higher level.
(the rest of you) I hate X race because I picked Y race and therefore you suck for being X or Z race.

(goes off to report thread...somewhere)
Mvp - Leenock - Dongraegu - MC - Gumiho - Keen - Polt - Squirtle - Jjakji - Genius - Seed - Life - sC - Dream || LG-IM - MVP - FXO
A-BomB
Profile Joined January 2011
Ireland79 Posts
August 11 2011 15:21 GMT
#824
gogo platnum noobies ye know everything about this game,close this god damn thread,only people who should comment on this subject are random players who played random from bronze to high masters and who dont prefer a race over others,and I bet thats about 0.00001% of the community,and 0% of the people who posted a comment
A-BOMB on http://www.justin.tv/abombtv (high level protoss stream)
xza
Profile Joined November 2010
Singapore1600 Posts
August 11 2011 15:22 GMT
#825
On August 12 2011 00:21 A-BomB wrote:
gogo platnum noobies ye know everything about this game,close this god damn thread,only people who should comment on this subject are random players who played random from bronze to high masters and who dont prefer a race over others,and I bet thats about 0.00001% of the community,and 0% of the people who posted a comment


like you..?
"What a terrible final. This is why BO3s are horrible. Seriously MKP vs Moon in a final and having it BO3 is like having Mila Kunis naked in your bed and all she'll give you is a HJ with her PJs on. Pffffffffffffffftt." -greatZERG
A-BomB
Profile Joined January 2011
Ireland79 Posts
August 11 2011 15:24 GMT
#826
On August 12 2011 00:21 A-BomB wrote:
gogo platnum noobies ye know everything about this game,close this god damn thread,only people who should comment on this subject are random players who played random from bronze to high masters and who dont prefer a race over others,and I bet thats about 0.00001% of the community,and 0% of the people who posted a comment


like you..?

I never said anything on the subject.....
A-BOMB on http://www.justin.tv/abombtv (high level protoss stream)
Tommylew
Profile Blog Joined March 2010
Wales2717 Posts
August 11 2011 15:29 GMT
#827
On August 11 2011 23:26 Olsson wrote:
- Simplest production. Press w, S, hold shift, spam anywhere on the map sort of.
- Simplest micro, keep colossi in back blink back stalker.
- Simplest mechanics, oops forgot some probes ill just chrono some out and i'll be back on top of economy.
- Forgiving units with shields allow you a second chance to back off which terran doesn't allow.
- Great tech switches if you go down the wrong path and get C but your army would die to B. You warp in some, and get immortals instead of collossi for composition A.



just by this post shows you have no clue, great tech switches? If we go DT or we got Stargate its bloody hard and costs so much mroe to swtich to Robo. So no not easy, Zerg if at liar only need one building, and Terran can swtich ractors and tech labs around all their unit producing buildings so no, with protoss if you go anything but Robo generally ur scouting suffers and also so does most chances of wining, Thats why any Protoss that goes DT vs Zerg and they scout or see it, normally ends up losing isntantly.

Everysingle race has the same production, slect drones press a key... Terran press barracks make marine so that makes no sense.

Simplest micro? How is that so when unmicroed we lose to any type of infestor usage and also any mmm pressure, we dont micro??? haha???? If Protoss DOESNT MICro use forcefields feedback ghosts or infestors or use storms well we will lose, we also dont just pull colussus back when they are being hit by eithier vikings or corruptors as moving them back out fo the way mrean no DPS and we aslo need to micro other units....

Chrono boost is nowhere near on par with Mule which is a LOT more forgiving, and also well scouted a zerg can do one round of drones and drone up just as quick where chrono boost if not used on gateways or buildings also cant catchup once well behind.

Shields regeneerate so do Zergs units on creep and also has transfuse from queens on larger units, then you also have medivacs with Terran so the same can be said for ALL three races.

My god whiny Zergs annoy me, just ebcause Idra says somethign doesnt mean its true.

I actually think its great for lower levels protoss but higher levels the other two races have it better shown by the win rates of protoss vs eithier race in the lastmonth or two.
Live and Let Die!
Weioo
Profile Joined December 2010
United States15 Posts
Last Edited: 2011-08-11 15:33:40
August 11 2011 15:30 GMT
#828
My quick 2 cents on the 2 things that make protoss the "easiest race":

-Force field can be acquired early and can cut armies in half, which can easily devastate a zerg/terran force and allows protoss to pull ahead immediately. I don't know of a single Protoss player who doesn't know how to use FF effectively (so many people claiming you lose if you misplace a FF but I rarely see this happen). 4 out of 5 times, at least 1/4 of my forces get trapped, this makes it extremely difficult to attack early and mid-game.

-Observers allow Protoss guaranteed intel and are extremely hard to find/kill. Protoss always know when you are at a weak point in the game or always see the weakest of your bases, can blink in/out causing tons of damage and often lose nothing by the time you walk your force there to defend. This is coming from a Terran standpoint. I'm sure Zerg have an easier time dealing with blink stalkers attacking a distant base.
Weioo.533
Krede
Profile Joined December 2010
Denmark139 Posts
August 11 2011 15:30 GMT
#829
On August 11 2011 05:07 jonathan1 wrote:
in my opinion, it's because they don't have the ability to move out of their base with small amounts of units to harass very well. we can see much more multi-tasking from terran and zerg players while protoss tend to sit in their base more and just focus on macro.


Warp prism and phoenix...no sure what else to say
Here's the thing about bowling: There's not enough maps. There's two maps on bowling. Bumper Map and Dust_2
Cofo
Profile Blog Joined June 2010
United States1388 Posts
Last Edited: 2011-08-11 15:37:47
August 11 2011 15:34 GMT
#830
I think the fact that there's 42 pages and counting of arguing is pretty good proof in itself that there is no easiest race. Not sure how this thread is even still open.

Not to be a hypocrite by continuing the argument or anything, but this post is upsetting me, so I'm going to address it. (Edit: Evidently I'm not the first one to do so.)

On August 11 2011 23:26 Olsson wrote:
- Simplest production. Press w, S, hold shift, spam anywhere on the map sort of.


Spam anywhere on the map? Terran don't have to spam anywhere on the map AT ALL. Press 4 and spam A, no clicks required. (Not that number of clicks in a production cycle is in any way indicative of difficulty)

- Simplest micro, keep colossi in back blink back stalker.


How convenient of you to forget sentries, HT, and phoenix.

- Simplest mechanics, oops forgot some probes ill just chrono some out and i'll be back on top of economy.


Because having 5 super SCVs instantly fall from the sky for free is so much different?

- Forgiving units with shields allow you a second chance to back off which terran doesn't allow.


Medivacs? Mech repair?

- Great tech switches if you go down the wrong path and get C but your army would die to B. You warp in some, and get immortals instead of collossi for composition A.

...
what?


I know it might sound like I'm complaining Terran is easy, but I'm not. Just trying to point out how biased your post is. I don't think there is an "easiest race." I play random.
+ Show Spoiler +
rdr
Profile Joined June 2011
Sweden48 Posts
August 11 2011 15:40 GMT
#831
On August 12 2011 00:17 crocodile wrote:
First of all, IdrA's balance complaints are not to be ignored. The guy understands the game incredibly well and to imply that he doesn't or is just biased is ignorant, especially coming from a silver-leaguer who knows essentially nothing about how zerg or terran are played.

Why cant idra go and talk to nestea about balance? Nestea cant be beat by anybody i guess hes think zerg sucks.
Slago
Profile Joined August 2010
Canada726 Posts
August 11 2011 15:40 GMT
#832
first off you say your in silver league, so when you say things like "protoss micro is harder" isn't really a solid fact, just based off your opinion, and if you're in silver, or even below diamond you're micro could be so much improved, aswell as so many other aspects of the game so to make these statements at your level is ludicrous.

But what makes protoss the easiest is first off how you warp in buildings, not requiring to pay attention to building making so you don't lose a worker or take one off mining, also warp gates don't need to be hotkeyed, they can be warped in anywhere instantly, chronoboost makes probe production way quicker, and very little required micro when going for a death ball, just 1 A, and even when going templar tech, the micro is 1 A, than storm and click or feedback, not really hard.

I don't think protoss is imba but it is definately the easiest race to play
I came here to kick ass and chew bubble gum and I'm all out of... ah forget it
SpiZe
Profile Joined December 2010
Canada3640 Posts
August 11 2011 15:42 GMT
#833
On August 12 2011 00:30 Weioo wrote:
My quick 2 cents on the 2 things that make protoss the "easiest race":

-Force field can be acquired early and can cut armies in half, which can easily devastate a zerg/terran force and allows protoss to pull ahead immediately. I don't know of a single Protoss player who doesn't know how to use FF effectively (so many people claiming you lose if you misplace a FF but I rarely see this happen). 4 out of 5 times, at least 1/4 of my forces get trapped, this makes it extremely difficult to attack early and mid-game.

-Observers allow Protoss guaranteed intel and are extremely hard to find/kill. Protoss always know when you are at a weak point in the game or always see the weakest of your bases, can blink in/out causing tons of damage and often lose nothing by the time you walk your army there..


Well placing forcefields can be damn hard in certain situations, If I went for a zealot/sentry/collosi with minimal stalker support and you went for a Double-React-Starport (or even double-starport agaisnt any composition that includes collosi really) and the terran camps his viking and start picking off your collosi you have to engage so you try to move in but the terran's army constantly stays out of range of the FF due to stim and slowly picks off your charging zealot, you then need to tell your zealot to stay back but by that time you loose you collosi and terran moves in and sweep your army since you don't have anymore collosi support.

Sure observers are hard to see, I agree, however zerg keeps an overseer with their army most of the time and terrans camps their natural under a missile turret. Your complaint about seeing the weakest point, blink there and pull back isn't exactly what terrans are doing to protoss since the dawn of time ? Drop in the main to attract the fast units (stalkers) while stimming and picking off the third base? In the situation of a PvZ , that's why proper creep spread is important and xel'naga towers are important, to know when the protoss is pushing and where, also, every single units zerg has is faster than stalkers on creep. So walking there isn't the big problem you describe with proper map control and correct reaction time.
Janar
Profile Joined February 2011
Netherlands96 Posts
August 11 2011 15:42 GMT
#834
> protoss easiest race
> lowest win percentage
> :s Mfw
Only the fittest of the fittest shall survive, stay alive.
Tommylew
Profile Blog Joined March 2010
Wales2717 Posts
August 11 2011 15:44 GMT
#835
On August 12 2011 00:40 Slago wrote:
first off you say your in silver league, so when you say things like "protoss micro is harder" isn't really a solid fact, just based off your opinion, and if you're in silver, or even below diamond you're micro could be so much improved, aswell as so many other aspects of the game so to make these statements at your level is ludicrous.

But what makes protoss the easiest is first off how you warp in buildings, not requiring to pay attention to building making so you don't lose a worker or take one off mining, also warp gates don't need to be hotkeyed, they can be warped in anywhere instantly, chronoboost makes probe production way quicker, and very little required micro when going for a death ball, just 1 A, and even when going templar tech, the micro is 1 A, than storm and click or feedback, not really hard.

I don't think protoss is imba but it is definately the easiest race to play



you clearly havent played Protoss at all so shouldnt even bother posting in this thread if you think they only need to press 1 A to win. If thats so how come they ahev losing streaks in GSL and have lsoing records in the last month vs both Zerg and terrans proven in a similar thead from liquids own TLPD.


Come to think of it after reading the last 5 comments from anti protoss lovers im not goign to post in this thread ever again eithier. Complete and utter clueless people posting here, this thread should be closed as its going nowhere at all. Misinformed people whining about whos race is the easiest biased.
Live and Let Die!
WniO
Profile Blog Joined April 2010
United States2706 Posts
August 11 2011 15:44 GMT
#836
oh wow, i didnt expect this to go to 42 pages haha.

my 2 cents. the only reason i think protoss is the easiest is the warp cooldown mechanic, if you can get units out when that cooldown happens than your easy on your way to diamond and masters.
MyLastSerenade
Profile Joined February 2010
Germany710 Posts
August 11 2011 15:46 GMT
#837
As a Terran Player it feels like, Gate units are quite strong. Combined with the warpin mechanic it is a bit easier in the lower leagues ( bronze - diamond ). Terrans first need to be VERY good with their bio to be able to compete with that. Dont know how it feels for zerg player.
Slago
Profile Joined August 2010
Canada726 Posts
August 11 2011 15:47 GMT
#838
On August 12 2011 00:42 SpiZe wrote:
Show nested quote +
On August 12 2011 00:30 Weioo wrote:
My quick 2 cents on the 2 things that make protoss the "easiest race":

-Force field can be acquired early and can cut armies in half, which can easily devastate a zerg/terran force and allows protoss to pull ahead immediately. I don't know of a single Protoss player who doesn't know how to use FF effectively (so many people claiming you lose if you misplace a FF but I rarely see this happen). 4 out of 5 times, at least 1/4 of my forces get trapped, this makes it extremely difficult to attack early and mid-game.

-Observers allow Protoss guaranteed intel and are extremely hard to find/kill. Protoss always know when you are at a weak point in the game or always see the weakest of your bases, can blink in/out causing tons of damage and often lose nothing by the time you walk your army there..


Well placing forcefields can be damn hard in certain situations, If I went for a zealot/sentry/collosi with minimal stalker support and you went for a Double-React-Starport (or even double-starport agaisnt any composition that includes collosi really) and the terran camps his viking and start picking off your collosi you have to engage so you try to move in but the terran's army constantly stays out of range of the FF due to stim and slowly picks off your charging zealot, you then need to tell your zealot to stay back but by that time you loose you collosi and terran moves in and sweep your army since you don't have anymore collosi support.

Sure observers are hard to see, I agree, however zerg keeps an overseer with their army most of the time and terrans camps their natural under a missile turret. Your complaint about seeing the weakest point, blink there and pull back isn't exactly what terrans are doing to protoss since the dawn of time ? Drop in the main to attract the fast units (stalkers) while stimming and picking off the third base? In the situation of a PvZ , that's why proper creep spread is important and xel'naga towers are important, to know when the protoss is pushing and where, also, every single units zerg has is faster than stalkers on creep. So walking there isn't the big problem you describe with proper map control and correct reaction time.



in your first paragraph that is a horrible example, that comes down to him countering your build, you need to scout and do a different build, because double reactor port counters low stalker collsi death ball doesn't make protoss hard, it means you need to scout :/
I came here to kick ass and chew bubble gum and I'm all out of... ah forget it
SpiZe
Profile Joined December 2010
Canada3640 Posts
August 11 2011 15:47 GMT
#839
On August 12 2011 00:44 WniO wrote:
oh wow, i didnt expect this to go to 42 pages haha.

my 2 cents. the only reason i think protoss is the easiest is the warp cooldown mechanic, if you can get units out when that cooldown happens than your easy on your way to diamond and masters.


What... this is the exact same thing for Terran and Zerg... If you add another inject when the first one vanishes or if you can add another unit when the first one finishes (you can even put them in before !! , thats like queing units out of a warpgate or queing inject, how wonderfull ! ) than your easy on your way to diamond and masters.
babybell
Profile Joined June 2011
776 Posts
August 11 2011 15:49 GMT
#840
On August 11 2011 05:14 HentaiPrime wrote:
[image loading]

and

[image loading]

now you're set!

optional:
[image loading]
for after you 1a, hands off keyboard and celebrate!

that's why i play protoss, zerg is way too hard and u can't 1a seige tanks


requesting ban.. this shit is offensive jkjk
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