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On August 11 2011 23:00 zatic wrote: So I read the first few pages, a few in the middle, and the last few pages.
Is there anything to this thread but 40 pages of whining from all sides? No i dont get why this thread is allowed to endure. Its mainly just a thread where someone plays a race have to say their race is the hardest
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On August 11 2011 22:51 BushidoSnipr wrote: can all the ignorant protoss players leave this thread and only the terrans & zergs discuss?
its just disappointing seeing all these posts about PROTOSS IS ACTUALLY HARD even though its statistically, factually, and just flat out easy.
User was warned for this post
Dude, you're straight up wrong.
Check the statistics for last month:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=252090
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On August 11 2011 23:00 zatic wrote: So I read the first few pages, a few in the middle, and the last few pages.
Is there anything to this thread but 40 pages of whining from all sides? It's 70% people saying their race is the hardest, 25% people saying "fuck you bronze leaguer, my race is the hardest because xyz", and 5% people complaining about why this thread is open.
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On August 11 2011 23:09 eourcs wrote:Show nested quote +On August 11 2011 23:00 zatic wrote: So I read the first few pages, a few in the middle, and the last few pages.
Is there anything to this thread but 40 pages of whining from all sides? It's 70% people saying their race is the hardest, 25% people saying "fuck you bronze leaguer, my race is the hardest because xyz", and 5% people complaining about why this thread is open.
And yet, it remains open.
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Protoss have fewer and more individually powerful units.
This results in easier macro and micro.
Because you dont produce as many units, you have more time to focus on other parts of the game. In addition, the extra HP on units gives you more room for error when it comes to micro.
For example, if your unit accidently gets shot by a seige tank once while you are not paying attention, it just loses shields and you pull it back, as opposeed to it being blown up along with 4 of its friends in 1 shot.
With zergling and marine battles once you commit, theres no going back because your units die instantly. Theres no room for changing your mind.
This is why they have always been considered trhe easiest race even in broodwar. I have solved the debate, you can all go home now.
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As a random player, here are my thoughts.
Protoss has the simplest macro, really. Chrono boost is a simple concept, and you just have to press W to build your units, and you can even chrono your probes. Contrarily, I believe Protoss can have very dynamic/difficult micro (especially in early game)
Terran can be argued to have a 'harder' macro mechanic between Mule and Scan. Also, whenever I play as terran I have no problem microing any units (siege up, 1a marines, derp?), but having a perfect macro as terran is much more difficult to achieve, as there is a bit more multitasking necessary for their macro. (preventing floating mins, etc.)
Zerg macro is difficult to grasp at first (balancing workers/units and knowing when to build workers, vs other races can build workers through their nexus/cc), and creepspread/larva inject are continuous necessities throughout the game as you play, and obv cannot be ignored. though once you get setup, you can just hit #szzzzzz or whatever unit you need for quick unit creation.
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I personally think protoss is the easiest race because it doesnt require as much multitasking as the other races do. A protoss that just sits until he hits 200 supply is going to do to do better than a zerg doing the same thing, and MUCH better than a terran doing the same thing.
It's not that all protosses are bad and just sit around and do nothing though, it's more that they dont really have a viable option for harassment, bar DT's and MAYBE phoenix, but they're not the same as drops/nydus/hellions/mutas/lings, etc.
And then warp gates are also pretty intuitive, if you're high on minerals, you make zealots, if you're high on gas, you make sentries. Not to mention that because of the warp gate mechanic, you can sometimes get rewarded by macroing poorly, if someone drops let's say 8 marines in your base, you just warp in 5 zealots and you dont have to worry about it.
So basically, protoss is the easiest race for the same reason that it's probably the worst race at the very highest level, and at that level, protoss is just as hard to play as terran/zerg as you need to be able to work around the difficulties protoss has with harassing and such.
And as a zerg, I find terran much more challenging to play than protoss whenever I'm offracing, mostly due to the reasons I've already stated.
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I think Protoss is easier to pick up and play. However, that is not the same as saying it is easier to WIN with Protoss, because in my opinion Protoss has a limited skill ceiling. For example, for ZvP, there is only so much you can do as Protoss, Protoss army is so immobile, you don't really have any real harass units, (VR Cheese and Phoenixes is pretty much defensible by anyone now, just make drones, queens and spores), when you move your ball out, you have to commit all the way, which is probably the reason why Protoss players resort to allins and timing attacks to win most of the time. However there's only so many times you can allin your way through tournaments before people start figuring out the timings for your attacks.
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It is because the mechanics are easier for toss.
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less macro than zerg, less micro than terran. still all races are hard in its own way.
also in the current metagame P doenst need to harass/multitask that much.
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This thread makes me depressed at how stupid the teamliquid community really is
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- Simplest production. Press w, S, hold shift, spam anywhere on the map sort of. - Simplest micro, keep colossi in back blink back stalker. - Simplest mechanics, oops forgot some probes ill just chrono some out and i'll be back on top of economy. - Forgiving units with shields allow you a second chance to back off which terran doesn't allow. - Great tech switches if you go down the wrong path and get C but your army would die to B. You warp in some, and get immortals instead of collossi for composition A.
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up until diamond protoss is the easiest to play but afterwards it swings to Zerg and Terran at higher levels from Diamond up.
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I have played all races and i think protoss is the most fun race to play, second is terran. The basics of protoss is easy but its so hard to be very good. The other races is stronger overall i think, just watch statistics a terran can make big mistakes and still win a protoss cant make many mistakes against top terran and zergs. I think its hardest race to be good at.
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On August 11 2011 23:26 Olsson wrote: - Simplest production. Press w, S, hold shift, spam anywhere on the map sort of. - Simplest micro, keep colossi in back blink back stalker. - Simplest mechanics, oops forgot some probes ill just chrono some out and i'll be back on top of economy. - Forgiving units with shields allow you a second chance to back off which terran doesn't allow. - Great tech switches if you go down the wrong path and get C but your army would die to B. You warp in some, and get immortals instead of collossi for composition A. Really? Simplest production? Terran can just set rally point select baracks and press a... same idea Simplest micro? Yeah you dont need any micro for blink stalker, forcefields, dt, ht, etc -.- Simplest mechanics? If you dont chrono boost you will be behind, why do you think chrono boost is there. Otherwise you will be behind with terran with there mule drops. Forgiving units? Zerg can regain health with burrowed units, can let queens heal. Terran has scv to heal tanks etc and medivec to heal marines etc. Great tech switches? So terran cant go from marines to marauder? Terran cant switch add-ons? Zerg cant go make something else with larve? You cant be serious about that, can you?
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On August 11 2011 22:16 enecateReAP wrote: In my opinion, protoss are the easiest, you never stack minerals past like...silver level because you have a freaking button telling you when your gateways are ready. You dont need map control because if you get dropped, oh well, you can just warp in and loose no probes. You dont need to split your army because banelings arent chasing your marines, or youre not trying to make sure the guys doesn't focus fire your banes with seiges.
Protoss has a lot fo easy aspects, I cant think of anything hard thats in the protoss metagame.
No need for map control? Besides the general benefits of knowing what's going on. Warping in after blue flame hellions finish their first few volleys really does not help. Same goes for baneling drops. And you realize how cost effective MM drops are against toss right? If they are dropped in a good position the warp in of zealots and stalkers don't manhandle it like you are suggesting.
No need to split? This screams troll bait. Heard of fungal growth? Baneling drops? Fungal growth AND baneling drops?
Also about our 'W' button, if you are terran you know you can produce more units when you hear unit confirmations, with zerg you can see how much larvae you have up. My comparisons are sound since you are strictly talking about the ability to SEE if you can produce another round of units or not.
On another note, why does this thread still live?
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I would say that Protoss is easy for beginners to learn to play SC2 based on personal experience. Learning Terran was hard for me because of all the stupid tech/reactor switching needed to be optimal and the marine micro. Because of that I switched to Protoss and actually learned how to play the game properly without having to worry about switching buildings properly.
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On August 11 2011 23:18 TwilightStar wrote: As a random player, here are my thoughts.
Protoss has the simplest macro, really. Chrono boost is a simple concept, and you just have to press W to build your units, and you can even chrono your probes. Contrarily, I believe Protoss can have very dynamic/difficult micro (especially in early game)
Terran can be argued to have a 'harder' macro mechanic between Mule and Scan. Also, whenever I play as terran I have no problem microing any units (siege up, 1a marines, derp?), but having a perfect macro as terran is much more difficult to achieve, as there is a bit more multitasking necessary for their macro. (preventing floating mins, etc.)
Zerg macro is difficult to grasp at first (balancing workers/units and knowing when to build workers, vs other races can build workers through their nexus/cc), and creepspread/larva inject are continuous necessities throughout the game as you play, and obv cannot be ignored. though once you get setup, you can just hit #szzzzzz or whatever unit you need for quick unit creation.
You're only looking at the economy when speaking about macro. When protoss make units while in a battle, we have to leave the battleground and go back to a pylon to make units. Terran on the other hand can micro and macro at the same time, which is why their units are weaker and protoss units are stronger.
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I don't understand why people are whining about how hard their race is ... did you already know that you can actually CHOSE your own race. Besides I heard that random is pretty good
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On August 11 2011 23:00 zatic wrote: So I read the first few pages, a few in the middle, and the last few pages.
Is there anything to this thread but 40 pages of whining from all sides? Nope, sorry...
I read the first few pages yesterday, was surprised it was already 4pages of whining and not closed, and now I'm extremely surprised it's still not closed after 42pages...
But after reading maybe a bit more than half of the pages in this thread, I really feel like Protoss is extremely easy, and that when I come back home tonight I'll instantly be at the top of the GrandMasters league.
I think I'll even switch to Terran just to have some kind of challenge. Yup, I'm totally serial.
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