Why is protoss considered to be the "easiest race" - Page 40
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Promises
Netherlands1821 Posts
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chadissilent
Canada1187 Posts
I'm not saying Zerg micro is harder or anything but those people complaining that Protoss is micro intensive have never played Terran at a high level. | ||
Maenander
Germany4924 Posts
On August 11 2011 20:40 borny wrote: I'll just add my input. I'm a random diamond player, and to my experience, Protoss is the easiest because macro is easy (only warp-gates, robotics and stargates basically), and less multitasking since you don't really do massive multipronged harasses so you can just attack with one large clump of units. Zerg is in the middle, because you (at many levels and to a large extent) only focus on surviving and macroing. Sure, there is a lot to do at all times but you don't really have to harass until mutas are out and they are easy to control. To my experience Terrans are the hardest to play. The macro is waay harder than with Protoss and you always need to pressure your opponent in EVERY matchup. The multitasking is insane and although less APM is needed than with Zerg (I average around 30 less with Terran), you need to have your focus on the entire map and really make sure to control your opponent while also macroing. However, I do not believe Terrans are the worst race, Zerg second and Protoss overpowered. This is only how easy I find them to play. TL:DR: I be diamond random player Protoss easiest Zerg middle Terran hardest I am a random player as well and for me it's exactly the opposite, terran easiest and protoss hardest. I even started to pick protoss to brush up my skill with this race , but I lose so much it's not even funny. | ||
GreEny K
Germany7312 Posts
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-_-
United States7081 Posts
On August 11 2011 22:09 XiaoJoyce- wrote: What is the G key for? Well after you press enter, you have to be able to type GG! | ||
Canola
Canada159 Posts
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Honeybadger
United States821 Posts
Protoss stops becoming "easy" once players pass platinum or diamond, however. | ||
cavalier117
United States430 Posts
Protoss Pros: Probes- probe make the and move on, and let it warp in. yes it still takes time, but compared to terrans, and especially zerg who lose their drone. thats just OP Sentries- dont even need to explain them. only unit in the game that can make an instant loss no matter how you play into an easy win if your good with the F key(also works for stalkers!, see blink below) -Shields- yes, they cant heal body dmg, but shields are good and regen quickly(compare to zerg regen which is so terrible, they might as well remove it, noone would notice) -Chronoboost -arguably the most imba ability in the game(MULE is a close second) good from the beginning to the end, costs no resources to use, and does everything from researching upgrades to even lower the CD on warpgates. what do u need? a friggen nexus -overall stronger units(also a con bc of the higher cost) Warp Cannon-easily the best defensive structure in the game, attacks land/air AND detects stealth, and for some reason, even takes less time to build than spine crawlers. and often flat out wins games, even at the pro level of play.(notice WBC getting all the way to the championship pool at MLG Anaheim mainly cannon rushing) -Warp gate- got a pylon? then you can warp in units anywhere in the map nearly instantly. this ability is roughly all you need to define the protoss gameplay. no unit producing skill on either of the other two races remotely competes with this. -Observers- an easily missed but huge pro to the protoss, yes, they require a robo so you cant spam colossi, but they are small, they are permanately cloaked, and they detect, they also fly meaning most units cant even hit them(even if you can see them) so they also give high ground spotting,they are also diffucult to click to attack bc of their small unit size(compare to overseers especially), and most importantly, all you have to do it is click follow on your deathball and forget about them. this negates many many strats of other races with no work involved, mainly hindering zerg. Burrowed roach move ins? Nope. Creep Spread? nope. ghost cloaks? much more difficult bc of colossi range. all in all. really really good. easily giving protoss the best detection -Dark Templars- so good if you dont see them coming and arent prepared(especially as zerg) you flat out lose the game. even if the opponent does scout them, they are usefull throughout the entire game if done correctly (cons are high cost though) -Warp Prism-underused and underappreciated, but amazing. compare having this to a Loud,obnoxious Nydus canal and tell me which one you would rather have. Blink-figure out the F key, make lots of stalkers, and you now have the most cost efficient unit in the game.(nevermid the rest of the awesomeness given by this) Colossi- yes colossi are amazing DPS, but what is the other MORE amazing thing about them? the fact that u can bunch them up over the top of your other units and have no pathing issues. that single problem is what makes thors and ultralisks suck in comparison. upgarades- all land are shared, for some reason its completely reasonable that zealot upgrades are share with colossi(cough bullshit cough) flexible play- another great thing about Protoss is that it can play whatever suits the player. wanna turtle and mass up? SURE! toss can do that. wanna be aggressive and put pressure while still be fairly macro-capable? okay!(stargate openers especially) one flaw is that they do have the most diffucult time taking expansions though. phew that was long, and that was just toss, next is the T word(no, not Big T) Terran Pros: MULE,- lol many minerals! Scan- lol scouting and detection!(would obviously rather MULE though) Marines- still trying to figure out why the most basic unit in the game is probably the single best unit overall in the terran arsenal(as Jinro and Idra say, Marines dont actually cost minerals, they just cost supply) -Stim, yay for making insane dps even more insane(caution hazardous to your health) -Maraduers- not use as much anymore bc people discovered the awesomeness of marine, but still very good and micro- capable Siege tanks!- yay Hellions: yay! Blue flame upgrade-yes, it deserves its own spot reactor addon- making macro funner since 2010 vikings- soooo good(with reactors!) ghosts-powerful, and starting to be used Planatery Fortress- makes expos easier ability to lift most structures-nothing says fuck you like lifting all your buildings and flying them into the map corners when you've lost. drop play-seperates the Terran boys from the Bastards flexible playstyle as well-basically the same as protoss. Zerg pros massive expanding- very good, but also a must, (so therefore a con as well) -counterattack ability- yay for zergling runbys why the enemy is attacking queen injections-nothing says harhar to your oppenent like instantly remaxing your army 3 times if your perfect at injections. -low cost units(also a con as they suck in small numbers) -Roaches-(supply con though) creep- good creep spread seperates the Zerg overlords from johnny Bronze infestors- i admit it, these guys are good Brood lords-see above that being said, there are still cons to these races,(but this post is so damn long, i dont feel like writing them for each race now) but its not hard to see who is favored | ||
Salteador Neo
Andorra5591 Posts
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Kevan
Sweden2303 Posts
On August 11 2011 22:39 Honeybadger wrote: while at high level it's irrelevant, at low level, the macro mechanics are the most forgiving (chrono boost, warp gates,) with the "beefiest" units. Also, upgrades are more focused and easier to implement (zerg have to choose between melee and ranged, and armor or air, terran has to choose between infantry/armor, mech/armor, or air/armor) into your primary army, and tech switching is more forgiving. Protoss stops becoming "easy" once players pass platinum or diamond, however. This. And most people play the game at a low level so they think protoss is easier. | ||
Durp
Canada3117 Posts
To those that debate this, I shall explain Pvnot P basic engagements: - Find the enemy army, or stay close to a wall/good choke - Cast your initial spells (forcefield, storm, blink splitting, what have you) - Go back to your closest pylon warp in your reinforcements. - Chronoboost your warpgates/robo/stargate if required - Start new tech at home (you need a templar archives for example for unscouted ghosts) - Go back to army. You are winning a fight. + Show Spoiler + I play protoss. This is not a balance argument. Many times your opponents give you free wins because they can't engage Protoss AoE. This was called a basic explanation because at low levels this little battle management still works. Consider how much of that time isn't even spent watching the engagement. To your opponents that are furiously microing only to lose a battle you aren't watching, Protoss will seem easy. At a certain point, not watching and microing loses you games. The OP is in silver league, he isn't at that point. Terran and Zerg units, especially compared to most of the Protoss units, are pretty flimsy. You can argue the difficulty in mechanics of injects/creep/chronoboost/mules etc, but I'd say it often comes down to the fact that you don't need to babysit your army. | ||
tomatriedes
New Zealand5356 Posts
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BushidoSnipr
United States910 Posts
its just disappointing seeing all these posts about PROTOSS IS ACTUALLY HARD even though its statistically, factually, and just flat out easy. User was warned for this post | ||
MilesTeg
France1271 Posts
On August 11 2011 05:17 DeepBlu2 wrote: Because it's just simpler, and requires less APM? not qqing, but I've played all 3 races, and I can say by Protoss is significantly easier, mechanics and APM wise. To be honest, I play protoss to relieve stress quite often on ladder. ![]() Also, an important note: I'm left handed, protoss feels nicer as a left handed. as a Zerg player, i wish i wasn't left handed quite often as I'm forced to do a quite bad injection method. You can start from the "lefties hotkeys" they included in the game and change a few things to make it very convenient. You can pretty much change everything now, there's no excuse for not finding something convenient as a leftie if you're willing to learn. I have hatches at 0, queens at 9, backspace returns to my bases and injection is very easy using Mr Bitter's method. Edit: Jesus Christ 20 pages just appeared out of nowhere... should've refreshed before posting sorry. | ||
nvrs
Greece481 Posts
the shit will hit the fan soon... | ||
Alejandrisha
United States6565 Posts
On August 11 2011 22:51 BushidoSnipr wrote: can all the ignorant protoss players leave this thread and only the terrans & zergs discuss? its just disappointing seeing all these posts about PROTOSS IS ACTUALLY HARD even though its statistically, factually, and just flat out easy. lol please close this thread so this idiot among others doesn't have a place to spew his ignorance User was warned for this post | ||
BushidoSnipr
United States910 Posts
On August 11 2011 22:53 Alejandrisha wrote: lol please close this thread so this idiot among others doesn't have a place to spew his ignorance User was warned for this post Zerg-Cheap units, easily massable Terran-Medium value units, not as easy to mass, but have good buid times for their power Protoss-Very powerful units have regenerative shields so u can be very flexible with your unit control | ||
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zatic
Zurich15313 Posts
Is there anything to this thread but 40 pages of whining from all sides? | ||
GreEny K
Germany7312 Posts
On August 11 2011 22:51 BushidoSnipr wrote: can all the ignorant protoss players leave this thread and only the terrans & zergs discuss? its just disappointing seeing all these posts about PROTOSS IS ACTUALLY HARD even though its statistically, factually, and just flat out easy. User was warned for this post Please do share your experiences with Protoss, I'm dying to hear about it all. Seriously, I want to know why you think Protoss is so easy. Please give examples instead of just saying "it's easy". How is it "statistically" easy? | ||
Durp
Canada3117 Posts
On August 11 2011 22:58 BushidoSnipr wrote: Zerg-Cheap units, easily massable Terran-Medium value units, not as easy to mass, but have good buid times for their power Protoss-Very powerful units have regenerative shields so u can be very flexible with your unit control Thread killed for your ePeen battle. Zero logic behnd this post. Easily counter argued by: reactor/larvae allows you to remax faster than chronoboost. That is counter argued by late, late game 23 warpgate Hasu stylin' That is counter argued by the concept that at 30+ minutes of a game, you're reaching. See where this goes when you argue without any evidence at all? edit @ Zatic: it goes 40 pages long | ||
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