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Why is protoss considered to be the "easiest race" - Page 40

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Promises
Profile Joined February 2004
Netherlands1821 Posts
August 11 2011 13:17 GMT
#781
Personally I feel it's more about match-ups. I've played all races a bit, altho I think I played Z the most, then P then T. Leaving mirror match-ups aside for the moment, I feel in order from hard to easy the match-ups are: PvT > ZvT > PvZ > TvZ > TvP > ZvP. This is just for me tho, and has no reflection on the highest level, as I'm low master and not GM or anywhere near ^^
I'm a man of my word, and that word is "unreliable".
chadissilent
Profile Blog Joined September 2010
Canada1187 Posts
Last Edited: 2011-08-11 14:28:28
August 11 2011 13:23 GMT
#782
Why do people keep saying that blink micro is hard? It's THE easiest "spell" to micro. Select a few staplers taking damage, B, click to the back of your army, repeat. Marine splitting and stim kiting are much more difficult. Marine splitting is actually incredibly difficult compared to any other micro tactic in this game, but yields the most gain from doing so. Forcefield micro is important, yes, but when you have 10 sentries with full energy all you have to do is spam F+click...

I'm not saying Zerg micro is harder or anything but those people complaining that Protoss is micro intensive have never played Terran at a high level.
Maenander
Profile Joined November 2002
Germany4926 Posts
August 11 2011 13:25 GMT
#783
On August 11 2011 20:40 borny wrote:
I'll just add my input.

I'm a random diamond player, and to my experience, Protoss is the easiest because macro is easy (only warp-gates, robotics and stargates basically), and less multitasking since you don't really do massive multipronged harasses so you can just attack with one large clump of units.

Zerg is in the middle, because you (at many levels and to a large extent) only focus on surviving and macroing. Sure, there is a lot to do at all times but you don't really have to harass until mutas are out and they are easy to control.

To my experience Terrans are the hardest to play. The macro is waay harder than with Protoss and you always need to pressure your opponent in EVERY matchup. The multitasking is insane and although less APM is needed than with Zerg (I average around 30 less with Terran), you need to have your focus on the entire map and really make sure to control your opponent while also macroing.

However, I do not believe Terrans are the worst race, Zerg second and Protoss overpowered. This is only how easy I find them to play.

TL:DR:
I be diamond random player
Protoss easiest
Zerg middle
Terran hardest

I am a random player as well and for me it's exactly the opposite, terran easiest and protoss hardest. I even started to pick protoss to brush up my skill with this race , but I lose so much it's not even funny.
GreEny K
Profile Joined February 2008
Germany7312 Posts
August 11 2011 13:26 GMT
#784
I think it's just something that carried over from BW for me. I don't think they are the easiest race by any means, but lots of people disagree. I think the other races have a way easier macro mode. Protoss, you are forced to go back to your base to macro. With Terran, you can macro while microing.
Why would you ever choose failure, when success is an option.
-_-
Profile Blog Joined November 2003
United States7081 Posts
August 11 2011 13:37 GMT
#785
On August 11 2011 22:09 XiaoJoyce- wrote:

What is the G key for?


Well after you press enter, you have to be able to type GG!
Canola
Profile Blog Joined February 2011
Canada159 Posts
August 11 2011 13:37 GMT
#786
I feel that for some (at least for me) this has to do with previous RTS experience. For example, I used to play a lot of AoE 2. Which meant that units came out of individual structures, and you could rally them to a certain point. Because all Zerg's units came out of 1 building this was hard for me to play as, and similar to warp gate the units couldn't be rallied in the traditional sense, and when I was new not being able to queue up the units was also challenging. Terran was the optimal choice for me in terms of ease of mechanics, though I did decide on protoss because my friends who got me into the game hate on Terran a lot
Honeybadger
Profile Joined August 2010
United States821 Posts
Last Edited: 2011-08-11 13:41:50
August 11 2011 13:39 GMT
#787
while at high level it's irrelevant, at low level, the macro mechanics are the most forgiving (chrono boost, warp gates,) with the "beefiest" units. Also, upgrades are more focused and easier to implement (zerg have to choose between melee and ranged, and armor or air, terran has to choose between infantry/armor, mech/armor, or air/armor) into your primary army, and tech switching is more forgiving.

Protoss stops becoming "easy" once players pass platinum or diamond, however.
"I like to tape my thumbs to my hands to see what it would be like to be a dinosaur."
cavalier117
Profile Joined April 2011
United States430 Posts
Last Edited: 2011-08-11 14:14:12
August 11 2011 13:40 GMT
#788
the answer to this is simple, lets do an overview of each race strengths and compare

Protoss Pros:

Probes- probe make the and move on, and let it warp in. yes it still takes time, but compared to terrans, and especially zerg who lose their drone. thats just OP

Sentries- dont even need to explain them. only unit in the game that can make an instant loss no matter how you play into an easy win if your good with the F key(also works for stalkers!, see blink below)

-Shields- yes, they cant heal body dmg, but shields are good and regen quickly(compare to zerg regen which is so terrible, they might as well remove it, noone would notice)

-Chronoboost -arguably the most imba ability in the game(MULE is a close second) good from the beginning to the end, costs no resources to use, and does everything from researching upgrades to even lower the CD on warpgates. what do u need? a friggen nexus

-overall stronger units(also a con bc of the higher cost)

Warp Cannon-easily the best defensive structure in the game, attacks land/air AND detects stealth, and for some reason, even takes less time to build than spine crawlers. and often flat out wins games, even at the pro level of play.(notice WBC getting all the way to the championship pool at MLG Anaheim mainly cannon rushing)

-Warp gate- got a pylon? then you can warp in units anywhere in the map nearly instantly. this ability is roughly all you need to define the protoss gameplay. no unit producing skill on either of the other two races remotely competes with this.

-Observers- an easily missed but huge pro to the protoss, yes, they require a robo so you cant spam colossi, but they are small, they are permanately cloaked, and they detect, they also fly meaning most units cant even hit them(even if you can see them) so they also give high ground spotting,they are also diffucult to click to attack bc of their small unit size(compare to overseers especially), and most importantly, all you have to do it is click follow on your deathball and forget about them. this negates many many strats of other races with no work involved, mainly hindering zerg. Burrowed roach move ins? Nope. Creep Spread? nope. ghost cloaks? much more difficult bc of colossi range. all in all. really really good. easily giving protoss the best detection

-Dark Templars- so good if you dont see them coming and arent prepared(especially as zerg) you flat out lose the game. even if the opponent does scout them, they are usefull throughout the entire game if done correctly (cons are high cost though)

-Warp Prism-underused and underappreciated, but amazing. compare having this to a Loud,obnoxious Nydus canal and tell me which one you would rather have.

Blink-figure out the F key, make lots of stalkers, and you now have the most cost efficient unit in the game.(nevermid the rest of the awesomeness given by this)

Colossi- yes colossi are amazing DPS, but what is the other MORE amazing thing about them? the fact that u can bunch them up over the top of your other units and have no pathing issues. that single problem is what makes thors and ultralisks suck in comparison.

upgarades- all land are shared, for some reason its completely reasonable that zealot upgrades are share with colossi(cough bullshit cough)

flexible play- another great thing about Protoss is that it can play whatever suits the player. wanna turtle and mass up? SURE! toss can do that. wanna be aggressive and put pressure while still be fairly macro-capable? okay!(stargate openers especially) one flaw is that they do have the most diffucult time taking expansions though.

phew that was long, and that was just toss, next is the T word(no, not Big T)

Terran Pros:

MULE,- lol many minerals!

Scan- lol scouting and detection!(would obviously rather MULE though)

Marines- still trying to figure out why the most basic unit in the game is probably the single best unit overall in the terran arsenal(as Jinro and Idra say, Marines dont actually cost minerals, they just cost supply)

-Stim, yay for making insane dps even more insane(caution hazardous to your health)

-Maraduers- not use as much anymore bc people discovered the awesomeness of marine, but still very good and micro- capable

Siege tanks!- yay

Hellions: yay!

Blue flame upgrade-yes, it deserves its own spot

reactor addon- making macro funner since 2010

vikings- soooo good(with reactors!)

ghosts-powerful, and starting to be used

Planatery Fortress- makes expos easier

ability to lift most structures-nothing says fuck you like lifting all your buildings and flying them into the map corners when you've lost.

drop play-seperates the Terran boys from the Bastards

flexible playstyle as well-basically the same as protoss.

Zerg pros

massive expanding- very good, but also a must, (so therefore a con as well)

-counterattack ability- yay for zergling runbys why the enemy is attacking

queen injections-nothing says harhar to your oppenent like instantly remaxing your army 3 times if your perfect at injections.

-low cost units(also a con as they suck in small numbers)

-Roaches-(supply con though)

creep- good creep spread seperates the Zerg overlords from johnny Bronze

infestors- i admit it, these guys are good

Brood lords-see above

that being said, there are still cons to these races,(but this post is so damn long, i dont feel like writing them for each race now) but its not hard to see who is favored
Capitalization is the difference between helping your Uncle Jack off a horse and helping your uncle jack off a horse.
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
August 11 2011 13:42 GMT
#789
Blink micro is the hardest micro in the game IMO. Splitting marines against banelings is another good contender tho.
Revolutionist fan
Kevan
Profile Joined April 2011
Sweden2303 Posts
August 11 2011 13:47 GMT
#790
On August 11 2011 22:39 Honeybadger wrote:
while at high level it's irrelevant, at low level, the macro mechanics are the most forgiving (chrono boost, warp gates,) with the "beefiest" units. Also, upgrades are more focused and easier to implement (zerg have to choose between melee and ranged, and armor or air, terran has to choose between infantry/armor, mech/armor, or air/armor) into your primary army, and tech switching is more forgiving.

Protoss stops becoming "easy" once players pass platinum or diamond, however.


This. And most people play the game at a low level so they think protoss is easier.
SC2, rip in pepperinos
Durp
Profile Blog Joined September 2010
Canada3117 Posts
Last Edited: 2011-08-11 13:52:14
August 11 2011 13:49 GMT
#791
The reason Protoss is considered the easiest race is because after the first 5 seconds of an engagement, in many cases, you don't even need to watch the battle beyond A-moving on the minimap. So often I too hear my friends/opponents complain about Protoss being easy. However, the complaint I often hear from them while observing is that Protoss don't even need to watch a battle as their fighting.

To those that debate this, I shall explain Pvnot P basic engagements:
- Find the enemy army, or stay close to a wall/good choke
- Cast your initial spells (forcefield, storm, blink splitting, what have you)
- Go back to your closest pylon warp in your reinforcements.
- Chronoboost your warpgates/robo/stargate if required
- Start new tech at home (you need a templar archives for example for unscouted ghosts)
- Go back to army. You are winning a fight. + Show Spoiler +
I play protoss. This is not a balance argument. Many times your opponents give you free wins because they can't engage Protoss AoE. This was called a basic explanation because at low levels this little battle management still works.

Consider how much of that time isn't even spent watching the engagement. To your opponents that are furiously microing only to lose a battle you aren't watching, Protoss will seem easy. At a certain point, not watching and microing loses you games. The OP is in silver league, he isn't at that point.


Terran and Zerg units, especially compared to most of the Protoss units, are pretty flimsy. You can argue the difficulty in mechanics of injects/creep/chronoboost/mules etc, but I'd say it often comes down to the fact that you don't need to babysit your army.
SOOOOOooooOOOOooooOOOOoo Many BANELINGS!!
tomatriedes
Profile Blog Joined January 2007
New Zealand5356 Posts
August 11 2011 13:51 GMT
#792
I wonder how many people who claim "protoss EZ mode" could hold off a well-executed 1-1-1 marine-tank-banshee all-in. I think there's a lot of people who have never even played toss and think everything Idra says is gospel posting here.
BushidoSnipr
Profile Joined November 2010
United States910 Posts
August 11 2011 13:51 GMT
#793
can all the ignorant protoss players leave this thread and only the terrans & zergs discuss?

its just disappointing seeing all these posts about PROTOSS IS ACTUALLY HARD even though its statistically, factually, and just flat out easy.

User was warned for this post
MilesTeg
Profile Joined September 2010
France1271 Posts
Last Edited: 2011-08-11 13:53:24
August 11 2011 13:52 GMT
#794
On August 11 2011 05:17 DeepBlu2 wrote:
Because it's just simpler, and requires less APM? not qqing, but I've played all 3 races, and I can say by Protoss is significantly easier, mechanics and APM wise. To be honest, I play protoss to relieve stress quite often on ladder.

Also, an important note: I'm left handed, protoss feels nicer as a left handed. as a Zerg player, i wish i wasn't left handed quite often as I'm forced to do a quite bad injection method.


You can start from the "lefties hotkeys" they included in the game and change a few things to make it very convenient. You can pretty much change everything now, there's no excuse for not finding something convenient as a leftie if you're willing to learn.

I have hatches at 0, queens at 9, backspace returns to my bases and injection is very easy using Mr Bitter's method.

Edit: Jesus Christ 20 pages just appeared out of nowhere... should've refreshed before posting sorry.
nvrs
Profile Joined October 2010
Greece481 Posts
August 11 2011 13:52 GMT
#795
oh my not again.
the shit will hit the fan soon...
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
August 11 2011 13:53 GMT
#796
On August 11 2011 22:51 BushidoSnipr wrote:
can all the ignorant protoss players leave this thread and only the terrans & zergs discuss?

its just disappointing seeing all these posts about PROTOSS IS ACTUALLY HARD even though its statistically, factually, and just flat out easy.


lol


please close this thread so this idiot among others doesn't have a place to spew his ignorance

User was warned for this post
get rich or die mining
TL+ Member
BushidoSnipr
Profile Joined November 2010
United States910 Posts
August 11 2011 13:58 GMT
#797
On August 11 2011 22:53 Alejandrisha wrote:
Show nested quote +
On August 11 2011 22:51 BushidoSnipr wrote:
can all the ignorant protoss players leave this thread and only the terrans & zergs discuss?

its just disappointing seeing all these posts about PROTOSS IS ACTUALLY HARD even though its statistically, factually, and just flat out easy.


lol


please close this thread so this idiot among others doesn't have a place to spew his ignorance

User was warned for this post



Zerg-Cheap units, easily massable

Terran-Medium value units, not as easy to mass, but have good buid times for their power

Protoss-Very powerful units
take long time to build, respective of their power
have regenerative shields so u can be very flexible with your unit control
zatic
Profile Blog Joined September 2007
Zurich15345 Posts
August 11 2011 14:00 GMT
#798
So I read the first few pages, a few in the middle, and the last few pages.

Is there anything to this thread but 40 pages of whining from all sides?
ModeratorI know Teamliquid is known as a massive building
GreEny K
Profile Joined February 2008
Germany7312 Posts
August 11 2011 14:00 GMT
#799
On August 11 2011 22:51 BushidoSnipr wrote:
can all the ignorant protoss players leave this thread and only the terrans & zergs discuss?

its just disappointing seeing all these posts about PROTOSS IS ACTUALLY HARD even though its statistically, factually, and just flat out easy.

User was warned for this post


Please do share your experiences with Protoss, I'm dying to hear about it all. Seriously, I want to know why you think Protoss is so easy. Please give examples instead of just saying "it's easy". How is it "statistically" easy?
Why would you ever choose failure, when success is an option.
Durp
Profile Blog Joined September 2010
Canada3117 Posts
Last Edited: 2011-08-11 14:05:12
August 11 2011 14:01 GMT
#800
On August 11 2011 22:58 BushidoSnipr wrote:
Show nested quote +
On August 11 2011 22:53 Alejandrisha wrote:
On August 11 2011 22:51 BushidoSnipr wrote:
can all the ignorant protoss players leave this thread and only the terrans & zergs discuss?

its just disappointing seeing all these posts about PROTOSS IS ACTUALLY HARD even though its statistically, factually, and just flat out easy.


lol


please close this thread so this idiot among others doesn't have a place to spew his ignorance

User was warned for this post



Zerg-Cheap units, easily massable

Terran-Medium value units, not as easy to mass, but have good buid times for their power

Protoss-Very powerful units
take long time to build, respective of their power
have regenerative shields so u can be very flexible with your unit control

Thread killed for your ePeen battle.

Zero logic behnd this post.
Easily counter argued by: reactor/larvae allows you to remax faster than chronoboost.
That is counter argued by late, late game 23 warpgate Hasu stylin'
That is counter argued by the concept that at 30+ minutes of a game, you're reaching.

See where this goes when you argue without any evidence at all?
edit @ Zatic: it goes 40 pages long
SOOOOOooooOOOOooooOOOOoo Many BANELINGS!!
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