• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 09:38
CET 15:38
KST 23:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book15Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8herO wins SC2 All-Star Invitational14
Community News
ACS replaced by "ASL Season Open" - Starts 21/0212LiuLi Cup: 2025 Grand Finals (Feb 10-16)15Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker9PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)12
StarCraft 2
General
Nexon's StarCraft game could be FPS, led by UMS maker Terran Scanner Sweep How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Behind the Blue - Team Liquid History Book Weekly Cups (Jan 12-18): herO, MaxPax, Solar win
Tourneys
LiuLi Cup: 2025 Grand Finals (Feb 10-16) RSL Revival: Season 4 Korea Qualifier (Feb 14) PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth Mutation # 510 Safety Violation
Brood War
General
ACS replaced by "ASL Season Open" - Starts 21/02 Gypsy to Korea Liquipedia.net NEEDS editors for Brood War Recent recommended BW games [ASL21] Potential Map Candidates
Tourneys
Escore Tournament StarCraft Season 1 [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Fighting Spirit mining rates Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta
Other Games
General Games
Diablo 2 thread Path of Exile Nintendo Switch Thread Battle Aces/David Kim RTS Megathread ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread Ask and answer stupid questions here! Russo-Ukrainian War Thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
ADHD And Gaming Addiction…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2293 users

Why is protoss considered to be the "easiest race" - Page 6

Forum Index > Closed
Post a Reply
Prev 1 4 5 6 7 8 43 Next All
Medrea
Profile Joined May 2011
10003 Posts
August 10 2011 20:35 GMT
#101
On August 11 2011 05:32 BlazeFury01 wrote:
I think people are still using that excuse from Brood War. SC2 protoss is more micro intensive whereas the protoss on brood war was as simple as 1a2a3a4a5a with a few storms or stasis while terran had to seige tanks, mines, turrets, emp arbiters, slowly push, harrass and build defensive supply depots all strategically while macroing and microing. Protoss in BW could literally build 20 gates, expand everywhere and a terran player twice as good as him could still lose. It is one reason why you see so many bw replays with high apm terrans losing to low apm protoss players and the reason is because to play terran and zerg on brood war you need higher apm which clearly shows that protoss is the much easier race.

Also, if a in bw protoss loses his force to an engagement, he can easily rebuild his army within a short amount of time. Whereas a terran would basically lose the game if put in that situation.


So how is that 3+ year Protoss no finals draught working out for BW?
twitch.tv/medrea
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
Last Edited: 2011-08-10 20:45:04
August 10 2011 20:36 GMT
#102
OP: Because most people don't know what the fuck they're talking about. They see a toss strategy over and over again and think "it's so easy, you just do that and win," but don't realize that those toss strategies are basically the only option available to Protoss.

Toss is probably the hardest to play, since Terran is capable of response flexibility and Zerg/Terran are capable of effective multi-pronged attacks. Simple numbers reveal that Protoss investments are heavier in cost at any given point in time compared to the other two races making toss tech choices more unforgiving. Couple that with a lack of a diverse set of units that are relevant in more than one or two points in the game, and you have a race that requires more skill to play effectively at high levels because of how easy they are to predict given small amounts of info. Whats the pro win rate right now for Protoss?

EDIT: Protoss probably looks easy because it's easy to make a stalker, zeal, or sentry from a warp gate based on how many minerals/gas you have and the unit composition will still be effective, but that's a really ignorant way to look at the race as a whole.
Knowing is half the battle... the other half is lasers.
Bro_Stone
Profile Joined April 2011
United States510 Posts
August 10 2011 20:36 GMT
#103
The only thing I have to say is losing to a 6gate is painful
Stim Go Go GO!
BG1
Profile Blog Joined January 2005
Canada1550 Posts
August 10 2011 20:36 GMT
#104
To me it's pretty simple, same as BW, if your grandma, mom, sister, little cousin or whoever started playing, protoss would be the race they'd pick because it's the simplest to get a hang of and yields the fastest "success".
Which is also why you saw many toss players in the lower iccup ranks who clearly weren't even close to their terran and zerg counterparts in terms of skill level but were still pretty successful. Of course everything changes at higher levels of play and it's not that easy anymore.
There was once a dream that was Esports. You could only whisper it. Anything more than a whisper and it would vanish... Now is the time to make that dream a reality!
Euronyme
Profile Joined August 2010
Sweden3804 Posts
August 10 2011 20:36 GMT
#105
On August 11 2011 05:24 jarrydesque wrote:
It's not the easiest. Protoss units are usually quite cost efficient against Zerg and Terran units (they are very expensive though) which often results in butthurt crying over race balance.

All the races have advantages like this. It's just that Protoss advantages are most obvious on a low level (below masters).


Where do people get all these facts? I've actually tested around alot, and almost no protoss low tier unit is cost efficient in smaller numbers atleast.
Sentries are what can change the tide early game and mid game if you play defensively (ie you don't all-in), otherwise protoss would be Fd in the A.
To me zerg is the hardest race, just because it's got the least in common with other strategy games and I know no Z builds for shit..
T to me is the hardest race because I suck at splitting and siege micro, so banelings would just wipe me out once I do a mistake with stim kite.

I think all races suit people and personalities. You can't really objectively judge a race the 'easiest' or 'hardest', I don't think.
Just play the race you think is the easiest one and you've probably found the one that suits you the best
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
dreamsmasher
Profile Joined November 2010
816 Posts
August 10 2011 20:36 GMT
#106
mostly because protoss units are the most 'powerful'. for example at low levels, players barely use forcefield and they toss has lot of units that are pretty powerful if you just a-move. they also have the easiest ways to compensate for lost macro (build more warpgates, or make some expensive ass units. they also have the colossus which is really powerful in a 1-A scenario.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
August 10 2011 20:37 GMT
#107
On August 11 2011 05:35 isM wrote:
This thread was so tempting to open, I should have known I would lose brain cells reading it. Protoss players will defend their race because no one wants to admit to playing the easiest race and everyone else will bash Protoss because they have lost at least a few times to a Protoss who was seemingly not doing anything with maxed chrono on every nexus. It is all in the eyes of the beholder.


It's funny because most protoss players are agreeing that the fundamentals of protoss are the easiest out of the races, but arguing against them being easy to win with at higher levels - so I don't really know what you are talking about.
Shadrak
Profile Joined August 2010
United States490 Posts
Last Edited: 2011-08-10 20:38:39
August 10 2011 20:37 GMT
#108
Played toss to high diamond and then Zerg to Masters. Here's my take:

Protoss have a very easy macro mechanic and the ability to dump resources very effectively via warpgate technology. In a 1a situation, a toss ball will fair better than a Z or T ball will. That is NOT to say that all they need to do is 1a, especially at higher levels. Its just that if all 3 races do it, toss will come out ahead more often than not.

For me, Toss was much easier to understand and execute basic build orders compared to Zerg. I can't say anything about Terran.
DoomsVille
Profile Joined August 2010
Canada4885 Posts
August 10 2011 20:37 GMT
#109
On August 11 2011 05:29 Chargelot wrote:
"Protoss is easy" - Everyone but Protoss
"Protoss has the lowest win rate" - Statistical data

I wonder who is right?

Difficulty and strength of a race aren't the same thing. If terran only had 1 production facility (CC + rax) and could only make marines, macro would be ridiculously easy. But they would get slaughtered (weak as hell). Easy but weak. Could be the same thing with toss and both statements are fine.

Anyways, directly related to the topic, I think it's just because protoss macro is easiest.

I've been playing random for a few weeks now and of terran/toss, I just find it harder to macro with terran. And terran requires just as much (if not more) micro as toss. Again, this has nothing to do with balance. Protoss could be statistically the weakest and still the easiest to play.

Btw, I won't compare either to zerg. I'm a native zerg and whatever I say is probably biased.
ArtemisKnives
Profile Joined March 2010
United States210 Posts
August 10 2011 20:37 GMT
#110
As a high masters protoss player currently, high platinum during first beta release, high diamond when that league came out and finally masters when it was introduced (never made it to GM, play only 1-2x a week) I have become increasingly frustrated with the protoss race. We definitely have a GIANT hole in our early game play. I've switched to zerg and I'm playing at equal level in just a few days of playing with a lot more flexibility in everything I do. Map control, tech swap, scouting a hole in my opponents play and exploiting it very rapidly. Protoss I might find a hole and be like well... nothing I can do about it right now...
Masters/GM S1/2/3/4/5/6/7/8 Macro Toss // twitch.tv/artemisknives [1080p stream]
Bluerain
Profile Joined April 2010
United States348 Posts
August 10 2011 20:38 GMT
#111
On August 11 2011 05:26 phyre112 wrote:
Show nested quote +
On August 11 2011 05:15 Bluerain wrote:
everyone has their preferences but i also believe that in general, protoss is the easiest to play overall. im a zerg player so there may be some bias here. that aside, i think protoss is easy because of the very convenient and user-friendly warp gate mechanic which allows to make units anywhere in a power field. also stalkers are a very good all around unit to the point where if you just mass stalkers, youll do "ok" in most situations. stalkers hit air/ground, are medium sized which means they have decent pathing while moving around in a blob while still being resistant to AOE, have ok movement speed and nice range. also, the stalker / collosi ball is the ulimate a-move army and they also share upgrades! Lastly, they have static D that attacks both air/ground and acts as detection. just everything that protoss has is good "all-around" which makes it very noob friendly but not necessarily easy at the higher levels.

imo, it takes relatively little skill to become a gold/platinum protoss player. just macro up and make a stalker/collosi ball with some sentries and a move and force field a couple times. of course at pro levels, i think skill requirement is relatively the same for all races.


Stalker actually loses in a straight up fight to almost any other unit at-cost. Roaches beat them. Marauders beat them. Marines with stim beat them. Mutas don't beat them, but off the top of my head that's the only thing. The strength of the stalker is that it protects the collossi or HT's (and blink lets it do that better) as well as the "survivability" of blink micro in small engagements - but that requires WAY more micro than the other side of the battle.

At lower leagues as well, forcefield placement is just as likely to hurt you as it is to help. Half the time, forcefields just cut your zealots and archons from doing damage (free hits for m+m) and the gas cost of sentries means you can't tech, (no stargate, no robo) can't have both a significant stalker and sentry count, and sentries don't "really" deal damage.


roach/marauder cant hit air, marines are more weak to AOE, so i wuld have to say that stalkers are still better overall. although marines are best overall with stutter step micro
Gladiator6
Profile Joined June 2010
Sweden7024 Posts
August 10 2011 20:38 GMT
#112
Easiest to understand, hardest to master.
Flying, sOs, free, Light, Soulkey & ZerO
Chaosvuistje
Profile Joined April 2010
Netherlands2581 Posts
Last Edited: 2011-08-10 20:39:48
August 10 2011 20:39 GMT
#113
Protoss is just harder to break in the late stages, they easily have the strongest fortification in the early game and the strongest army costefficiency wise in the late game.

This just makes the race frustrating to play against. If you let the protoss take position on your natural or just get bases slowly then yes, they are going to roflstomp all over your face. Seeing as a lot of ladder tosses just sit on their asses and macro up while sitting behind a fortification, this makes for a rather emotional end. After all, you dropped him, harrassed him, tried a run by, outmacroed him in the midgame, but he still defeated your army while he did none of that.

My 2 cents is when HotS comes about, they should scrap the boring collosus and give the protoss a strong harrass unit. This will make the race more fun to play and more exciting to play against.
Sumwar
Profile Joined October 2010
Canada199 Posts
August 10 2011 20:39 GMT
#114
Protoss is not the easy race. This isn't Broodwar.
DuckS
Profile Joined September 2010
United States845 Posts
August 10 2011 20:39 GMT
#115
On August 11 2011 05:35 isM wrote:
This thread was so tempting to open, I should have known I would lose brain cells reading it. Protoss players will defend their race because no one wants to admit to playing the easiest race and everyone else will bash Protoss because they have lost at least a few times to a Protoss who was seemingly not doing anything with maxed chrono on every nexus. It is all in the eyes of the beholder.


No, Protoss players will defend their race because it isn't the easiest. You're telling me if someone submitted a false fact about you that you wouldn't challenge it?
"You foiled us this time Americans, but your liberty will not protect your Marilyn Monroe forever - our Queen must FEED!" - Deleuze
Introvert
Profile Joined April 2011
United States4897 Posts
August 10 2011 20:40 GMT
#116
It's like poker, easy to learn, takes a lifetime to master.
"But, as the conservative understands it, modification of the rules should always reflect, and never impose, a change in the activities and beliefs of those who are subject to them, and should never on any occasion be so great as to destroy the ensemble."
Cyrak
Profile Joined July 2011
Canada536 Posts
August 10 2011 20:40 GMT
#117
When I read the posts in threads like this I really wish I could see peoples' ladder ranks.
Fortune favors the prepared mind.
psychart
Profile Joined May 2011
Brazil12 Posts
August 10 2011 20:40 GMT
#118
Protoss dont have many things to choose from...
Stargate only used to harass zerg in early, every army composition u counter with Gateway units + robotics, at least 99% of my games!
Don't wish me luck, wish me success. Luck is for those who are not prepared.
lolsixtynine
Profile Blog Joined January 2011
United States600 Posts
August 10 2011 20:41 GMT
#119
I recently switched from Protoss to Zerg because P was getting too uninteresting to play, and I can tell you that having good macro and mechanics is much less important as protoss. If you miss chronoboosts, you're fine. If you miss larva injects, you're fucked.

Managing your base is quite easy for protoss, and there aren't many things you can do to show off your micro skills with P besides forcefields. So in general it's hard to really separate yourself as either good or bad as P.
Sky0
Profile Blog Joined June 2010
United States214 Posts
August 10 2011 20:41 GMT
#120
this thread is about low mid to maybe slightly above avg gamers. I dont know why you guys are trying to defend using high to pro level based arguments. Clearly most of these statements are made assuming the 2 players are prob not great at macro and dont micro there armys well at all more then likely and just A move there armys in a fight which is quite common even close to high level players.
"We are not retreating, we are advancing in another direction"
Prev 1 4 5 6 7 8 43 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 22m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech137
Rex 126
StarCraft: Brood War
Rain 4649
Jaedong 999
Hyuk 546
Soulkey 341
Zeus 335
Snow 332
firebathero 283
Rush 218
Barracks 172
Hm[arnc] 123
[ Show more ]
Leta 65
Aegong 61
Yoon 53
Noble 44
[sc1f]eonzerg 44
ToSsGirL 38
soO 32
Nal_rA 24
yabsab 22
Backho 21
scan(afreeca) 20
JulyZerg 20
sSak 19
Rock 17
ajuk12(nOOB) 16
Sacsri 14
zelot 11
Terrorterran 11
Britney 0
Dota 2
Gorgc5143
singsing2705
qojqva1977
XcaliburYe163
420jenkins92
Counter-Strike
allub218
Super Smash Bros
Mew2King77
Heroes of the Storm
Khaldor198
Other Games
gofns18503
hiko561
crisheroes409
Sick128
djWHEAT59
ArmadaUGS42
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• FirePhoenix1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis4266
• Jankos1811
• TFBlade1043
Upcoming Events
Big Brain Bouts
2h 22m
ByuN vs GgMaChine
Serral vs Jumy
RSL Revival
12h 22m
RSL Revival
17h 22m
LiuLi Cup
20h 22m
uThermal 2v2 Circuit
21h 22m
RSL Revival
1d 3h
Replay Cast
1d 9h
Sparkling Tuna Cup
1d 19h
LiuLi Cup
1d 20h
Replay Cast
2 days
[ Show More ]
Replay Cast
2 days
LiuLi Cup
2 days
Wardi Open
2 days
Monday Night Weeklies
3 days
OSC
3 days
WardiTV Winter Champion…
3 days
Replay Cast
4 days
WardiTV Winter Champion…
4 days
Replay Cast
5 days
The PondCast
5 days
KCM Race Survival
5 days
WardiTV Winter Champion…
5 days
Replay Cast
6 days
Epic.LAN
6 days
Liquipedia Results

Completed

Proleague 2026-02-10
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Escore Tournament S1: W8
LiuLi Cup: 2025 Grand Finals
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 1st Round Qualifier
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.