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United States7483 Posts
On August 11 2011 05:14 HentaiPrime wrote:![[image loading]](http://www.fohguild.org/forums/attachments/starcraft-ii/171927d1305652662-protoss-strategies-replays-protosskeyboardsmul4.jpg) and ![[image loading]](http://www.fohguild.org/forums/attachments/starcraft-ii/171928d1305652662-protoss-strategies-replays-forcefield.jpg) now you're set! that's why i play protoss, zerg is way too hard and u can't 1a seige tanks
Where's the B for blink and the T for storm?
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This may be a wee bit of a tangent, but just because a race is easy doesn't translate at all to success.
See: BW Protoss. With all the bitching you head from people like Idra and Artosis you'd think they won 80% of the SLs.
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Threads like this being allowed to survive on teamliquid nowadays really makes me sad.
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Who really cares what race is the hardest to play ?
No one is ever going to agree upon this subject. Most people are bias towards their race anyways, they want to feel better than their op.... It is totally subjective to say zerg is harder than toss.. etc. etc. ) Everyone is different ( strength, weakness etc..)
F.E. my Micro is awful with terran for the most part, My macro is good. My micro with toss is very good but my unit comp and macro is awful. I just cant play zerg cause of queen injections. xD.
I couldnt state that one is harder/easier than the other that would just be straight up ignorant.
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On August 11 2011 05:47 figq wrote: This means there's a lot less to produce and a lot less (in numbers) to control. More units generally means more tasks, both in macro and micro. MMM: Hit T and go (1a), then slice and target fire, ctrl key macro
SSZI: Hit G, then FF the right places (takes practice and experience), place/pull back Immortals properly, hotkey micro with blink if you got it, find a good spot in the battle to go back to base to warp in more zeals, then pull back ranged units when zeals are dead
More caster units means more micro
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On August 11 2011 05:17 TehForce wrote: Its not about how easy or hard it is to play the race. It is about with which race learning the game is the easiest.
Learning with Terran: - Lots of Hotkeys and or tabbing required. - Constant production needs a lot of focus (e.g. 5ss4aad3sTABdd) - No Auto-Defense-Building. (Except Planetary, also not for air) - Need to learn Stop&Go Firing
Learning with Zerg: - Injections are very hard to pull off - You need battle micro, so your lings dont run into hellions and roaches not into marauder - Need to learn A LOT to defend all one base cheeses you will encounter. - Larva management is something you have to learn which is vastly a different mechanic than the other races
Learning with Protoss: - Convient warp-in mechanic with W as standard hotkey. In most (beginner) games you only need this hotkey, one for nexus and maybe another one for robo/stargate. - Deathball. A-Move is all you need - Cannons which defends against Air/Ground/Invisible - Easiest Beginner Builds (4Gate) - Most forgivible macro mechanic (chrono boost. nobody needs that at the start)
This doesn't mean that protoss is the easiest to play, but just the easiest to begin with.
Learning with Terran: - Convenient mule mechanic allows you to get increased income at will, oh and don't forget, you can forget about it until you get to 200 energy and not lose out - Worried about a few lings/zealots running into your base? Worry not! Build a PF! - Most resistant to many cheeses due to wallin.
Learning with Zerg: - All production comes from 1 building - Has the fastest unit in the game - Creep tumors provide a lot of map vision
Learning with Protoss: - Must place FF well to survive early pressure - No access to mobile detection until observer - Expensive army means it's hard to rebuild after losing a lot of units
Damn, did I sound like an idiot... not only were those points absolutely stupid, they clearly only point out one side of the argument.
Now let's look at your points. Seems strikingly similar.
Now that we've all learned how to sound like an idiot, let's try to have an actual discussion...
<Actual Points> - Many of the protoss mechanics do make the race easier to play. What other race has a unit that has 9 range, good DPS, and big splash, that you can a-click to reasonable success? Closest is Terran with siege tanks, but you can't just a-click them (Don't forget where your D key is!) - Warp-in mechanic (arguably) makes macro "easier", since you get units "when you want them, where you want them".
- Warpgate mechanic (arguably) makes macro "harder". If you check your barracks when your current marine is 3 seconds from being done, no one is going to scold you for pressing A. With warpgates, you MUST wait until CD is up before you can start another unit.
I must also disagree with the point of "if you miss warpins, just build more gateways! lolol" making Protoss easier to macro with. The same idea applies to all races (more or less equally). </Actual Points>
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By the way, why do you care about what people say (I'm assuming that you care since you did post a thread about it )?
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On August 11 2011 05:53 Kamikiri wrote: Threads like this being allowed to survive on teamliquid nowadays really makes me sad. I read the terms of use before I posted, it didn't say anything about posting this kind of thread. It's not a balance discussion. It's simply a question.
And since it's gotten up to 8 pages in 50 mins it's clearly something that people like to discuss, why shouldn't they be allowed to?
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On August 11 2011 05:17 DeepBlu2 wrote:Because it's just simpler, and requires less APM? not qqing, but I've played all 3 races, and I can say by Protoss is significantly easier, mechanics and APM wise. To be honest, I play protoss to relieve stress quite often on ladder.  Also, an important note: I'm left handed, protoss feels nicer as a left handed. as a Zerg player, i wish i wasn't left handed quite often as I'm forced to do a quite bad injection method. A friend of mine had a similar experience. He started out with Z in beta, managed to get to diamond a couple of months after release. He played with, say, 70-80 apm. After a while he got sick of the amount of work Zerg required to defeat opponents and decided to try protoss. He easily got in platinum/diamond with 30-40 apm, saying "this is easy, you barely have to do anything!"
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+ Show Spoiler +On August 11 2011 05:14 HentaiPrime wrote:![[image loading]](http://www.fohguild.org/forums/attachments/starcraft-ii/171927d1305652662-protoss-strategies-replays-protosskeyboardsmul4.jpg) and ![[image loading]](http://www.fohguild.org/forums/attachments/starcraft-ii/171928d1305652662-protoss-strategies-replays-forcefield.jpg) now you're set! that's why i play protoss, zerg is way too hard and u can't 1a seige tanks
I laughed really hard. That would be a fantastic gag gift at a MLG to a favorite protoss.
-.- I don't think Protoss is easier per se, but that in terms of production it is simpler. It has the capabillity to access many production facillities with a predetermined hotkey- W and the units can be warped in whereever so you don't need to camera hotkey your production location necessarily. Zerg can be like that, but it still needs to be rallied and the queen is a difficult mechanic to master. Terran you just need to be active about moving around reinforcements and remembering to produce constantly. Its not easier, but perhaps more intuitive.
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Main reason is because of their mechanics.. Warp gate vs rax or larva makes them easier to manage. But it's the hardest race at pro level because of all the harass and multi tasking going on. One bad warp ans it can cost you the game but in lower league and less skilled player it is the easiest mechanics to learn.
You can cut in workers to get more tech or aemt out and just chronoboost more on worker later to regain on worker count.
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I think all the races are just different. Most people find macro mechanics to be one of their major weak points, and as far as that goes, protoss is more forgiving than zerg.
Other people find it very easy to follow a strict time to do everything and struggle to micro in battles or come up with strategies/tech switches on their own. These people struggle a lot in learning protoss.
Overall I think that it just comes down to what kind of weaknesses/strengths you have going into the game, and that can greatly effect which race you find easiest.
For reference I'm a master level toss that coaches all races bronze-gold and then plat-diamond protosses; helped a dozen people jump up at least 1 league. And surprise, different people struggle with a wide variety of things, and while everyone can improve macro mechanics and battle micro, very few people struggle with the 2 equally. (But most people are worse at macro mechanics, thus most people will find protoss easier to learn. I think more protosses suck at the micro mechanics though... just try split dropping anyone below master league and see how they react)
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how is this even a thread? what a flame worthy subject
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On August 11 2011 05:52 On_Slaught wrote: This may be a wee bit of a tangent, but just because a race is easy doesn't translate at all to success.
See: BW Protoss. With all the bitching you head from people like Idra and Artosis you'd think they won 80% of the SLs.
Yup. Just because a Protoss is easy to play at the noob levels, it doesn't really mean you can do the same at the pro levels.
I'd even argue that if you have the apm for Zerg (200~), Zerg is even easier to play than Protoss.
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On August 11 2011 05:47 figq wrote: Nobody claims protoss is the easiest at the top level, only at beginner level. The main reason is very basic, and is true for SC1/BW too - the protoss race is designed to have the strongest, fewest, most expensive units. This means there's a lot less to produce and a lot less (in numbers) to control. More units generally means more tasks, both in macro and micro.
To extrapolate the protoss design to extreme - it would be a race that only has one super unit for 150 supply. You build it, and then you either lose the game, or you win the game. And the race is not op, it gets 50/50 winrate, but it would be the easiest to play. That's the extreme form of the toss race design. That assumes protoss actually gets to high tech level on even footing. It is so easy to deny expanding low level protosses with MM stim pushes because they are bad with ff.
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On August 11 2011 05:58 USApwn wrote: how is this even a thread? what a flame worthy subject I don't see why this kind of post is any more relevant than my thread. And if you want to be taken more seriously, learn to use "." and capital letters.
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People say protoss is the easiest race to play for the same reason you made this thread, to troll. By blatantly ignoring win rates/anything measurable they know it will really get under the skin of most protosses. Isn’t it fun to just say protoss just '1a -> win'? Especially with all the protosses who will come in and try to dispute it. Then you can easily ignore any argument they come up with whether it is based on the intense micro needed or the lack of protosses having anywhere near the success of the other races in tournaments and say 'protoss macro = w shift-click-click-click-click-click'.
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I think a lot of it goes back to how the game was being played a few months ago. As a Protoss player, you could be relatively successful just by 4-gating or waiting to max off 2/3 base and going with a 200/200 "deathball."
The macro for Protoss is arguably easier because of how easy it can be to reinforce immediately or in a pinch. Most Protoss players don't even effectively use chrono boost.
So at the lower levels where there is a lot less understanding/mechanics/"skill"/etc. you seem to be able to win with the least amount of effort.
However a race thats easy to play doesn't by any means make it the best or better. Some people could argue that Protoss's relative ease to play hurts it in the higher levels as it becomes strategically limited or too straight forward. However, I think thats more or less not adjusting to newer trends/strategies.
In a few years, none of this shit will matter, it doesn't even matter now. People just like to make excuses for themselves when they lose. Instead of being concerned with what other people think, just focus on your own game.
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Protoss seems the easiest to learn, I usually teach friends that are learning Protoss. For low levels, I think Protoss are the easiest for the following reasons:
1) Warpgates are very easy to use. 2) Gateway units are strong without much micro 3) Protoss units function best (generally) together, so often toss only have one big army group, which is easier to control than multiple small groups.
@OP: Protoss is a little simpler to learn, and can be frustrating to play against, but so can all the other races. If someone's whining at you about balance after losing, just troll them, or if you're a better person than me, ignore them.
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I think that protoss is pretty easy in the first ranks of bronze to mid masters in terms of skill, but gets really hard when it's time for some high level games such as rank 1 masters to GM.
It's like in BW when it's easy to use from D- to C- but when you get to C then the meme I miss so much "1a2a3a" isn't going to work anymore.
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