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Why is protoss considered to be the "easiest race" - Page 9

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LastDance
Profile Blog Joined October 2010
New Zealand510 Posts
Last Edited: 2011-08-10 21:03:36
August 10 2011 21:02 GMT
#161
I think protoss has the most forgiving macro mechanics. it's from a combination of chrono boost + warp ins + expensive units. it equates to miss-macro friendly.
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
Last Edited: 2011-08-10 21:03:55
August 10 2011 21:03 GMT
#162
On August 11 2011 05:56 suxeN- wrote:
Main reason is because of their mechanics.. Warp gate vs rax or larva makes them easier to manage. But it's the hardest race at pro level because of all the harass and multi tasking going on. One bad warp ans it can cost you the game but in lower league and less skilled player it is the easiest mechanics to learn.

You can cut in workers to get more tech or aemt out and just chronoboost more on worker later to regain on worker count.


True in the first paragraph, but incorrect in the 2nd. If you miss chronoboosts you actually can't get more workers later on to gain a worker count because time is constantly moving. At any point in time, if you have cut workers and count on cbing them to make up the deficit, you are actually putting yourself more behind because chronoboost causes Protoss to use minerals faster than they normally would while the mineral recoup time for probe cost still remains the same.
Knowing is half the battle... the other half is lasers.
tuho12345
Profile Blog Joined July 2011
4482 Posts
August 10 2011 21:03 GMT
#163
lol, this thread is killing me =))
Jonoman92
Profile Blog Joined September 2006
United States9110 Posts
August 10 2011 21:03 GMT
#164
In my opinion protoss was the easiest race to play in broodwar, but in sc2 terran takes the cake for the easiest for beginners to have success with. MMM is just such a strong combo if not combated properly.
bunnymuncher
Profile Joined July 2011
Canada112 Posts
August 10 2011 21:04 GMT
#165
I feel as though it has to do with the lack of variety in their tech tree. Everything is very simple to use and all comes together in one death ball. If you think about the different types of late game unit compositions, protoss has it very straight forward and simple.
minisockey
Profile Joined June 2011
99 Posts
August 10 2011 21:04 GMT
#166
u cant be serious that u dont understand why people say protoss is easy mode.
this is coming from a zerg perspective who i'm pretty good at beating P cuz i practice it the most
1) protoss requiress very little apm only hard part is hitting tab to switch between spell casters which in most cases is only between 2 casters so easy.
2) ive played protoss off race and macroing is incredibly easy
3) sentries = map editor... kinda wish i had that would make life easy only way u can possibly mess that up is if u fail teribly which in that case u die.
4) other then the hellion u have all the games best cost efficent units by far... aka collosis/templar-->archon/ blink stalkers
5) u can win games by not even building a single unit...
6) u have a god unit practically which is the mother ship
Tigi
Profile Joined October 2008
Germany472 Posts
August 10 2011 21:04 GMT
#167
I think P is indeed the easiest race to learn, but not to win with. I mean if a 50apm silver p against a 50apm T or Z usually the P would win in a macro game, but if the T would just play a good 2rax bo he'll easily win or the Z with a rush. However the Z or T will often choose to play a macro game, because he inteds to get better and will eventually become fustrated.
§1: Die Units des Hasu sind unantastbar.
morningbreeze
Profile Joined April 2011
United States26 Posts
August 10 2011 21:05 GMT
#168
Keep in mind that Protoss might seem to be the most micro-intensive race only because micro is its most difficult aspect relative to its other mechanics.

Regarding your initial question, I think there is credence to the claim that Protoss is the easiest race for a complete beginner, but whether this is true or not has no bearing beyond bronze league. If you're just butthurt that people refer to your race as "the easy one", then there's not much hope for this discussion. If you're sincerely questioning the difficulty of other races relative to protoss, then I can tell you (having played all three for some time now) that you're pretty off in your assessments of the other two races, but correct in feeling that Protoss is not without its difficulties.
Ya blew it
FeastOfThePoops
Profile Joined May 2011
149 Posts
Last Edited: 2011-08-10 21:09:14
August 10 2011 21:05 GMT
#169
Depends on your playstyle, turtle up and a-move a giant deathball and you easily get into masters in NA with about 60-70 APM and no game sense whatsoever but that doesn't really mean anything since NA ladder is pretty easy. I think that game with Sage vs Sirius showed that at higher levels protoss can be extremely demanding, and it's not like professional protoss players don't have enough APM or multitasking to play the other races since most of them have plenty.
koppik
Profile Joined April 2010
United States676 Posts
August 10 2011 21:05 GMT
#170
From watching streams, I've heard several top players mention that Zerg is surprisingly easy to offrace as. And I do know of one "offrace tournament" with pro players that ended with a ZvZ finals (with all terran offracers being eliminated first round).

I think one needs to get more specific than just "easiest to play". Easiest to play at what level? I think "easiest to play" switches between Terran, Zerg, and Protoss races depending on the skill of the player.
Nexic
Profile Blog Joined May 2010
United States729 Posts
Last Edited: 2011-08-10 21:08:24
August 10 2011 21:06 GMT
#171
On August 11 2011 06:03 Jonoman92 wrote:
In my opinion protoss was the easiest race to play in broodwar, but in sc2 terran takes the cake for the easiest for beginners to have success with. MMM is just such a strong combo if not combated properly.
maybe in gold league, but if thats the case you could just 4 gate with protoss

MMM sucks in tvt/tvz and is not hard at all to deal with in tvp, in fact if you don't die in 8 minutes and go chargelot archon you can just A-move and the terran will have to have perfect EMPs/stutterstep to win.
Nible
Profile Joined April 2011
Sweden85 Posts
August 10 2011 21:06 GMT
#172
On August 11 2011 06:01 StrangrDangr wrote:
People say protoss is the easiest race to play for the same reason you made this thread, to troll.

I didn't want to troll, I was just getting a bit frustrated. That hurt my feelings a bit, I don't want to be a troll.
In Platinum league, yes that am I, and, I shall not deny. | 对不起我的中文不好
Alizee-
Profile Blog Joined September 2007
United States845 Posts
August 10 2011 21:07 GMT
#173
99% of it is spillover from BW where protoss was easier. So most of the people who never even played BW copycatted and said protoss is ez for sc2.
Strength behind the Pride
TimeSpiral
Profile Joined January 2011
United States1010 Posts
August 10 2011 21:07 GMT
#174
I love flame/troll threads like this! Hahahaha.

But there are definitely things about each race that make the other races go "noob soez, omg so ez."

Protoss is an easy target because, well, those things are just so easy to point out. Warpgates really are just derply easy to macro with. The whole templar tech tree is derply easy, actually. You only need one type of production building, it doesn't cost gas, and you can MASS produce them with a single shift clicked probe.

Protoss can technically remax faster than any other race in later-game scenarios because of the derpgate. It skips the build time of the first unit upon transformation into derpmode, and then skips the buildtime of all derpgates once you are recovering from a maxed scenario. There is also, theoretically, no real travel time for you units. So, in the time it takes to build one round of units, the Protoss has already warped in two rounds, with infinity c-boost in late-game, and they are already where they need to be. These warped in units could include the entire derp-tree.

This is just the beginning of why it is derp mode.
[G] Positioning, Formations, and Tactics: http://www.teamliquid.net/forum/viewmessage.php?topic_id=187892
Medrea
Profile Joined May 2011
10003 Posts
August 10 2011 21:07 GMT
#175
On August 11 2011 06:04 minisockey wrote:
u cant be serious that u dont understand why people say protoss is easy mode.
this is coming from a zerg perspective who i'm pretty good at beating P cuz i practice it the most
1) protoss requiress very little apm only hard part is hitting tab to switch between spell casters which in most cases is only between 2 casters so easy.
2) ive played protoss off race and macroing is incredibly easy
3) sentries = map editor... kinda wish i had that would make life easy only way u can possibly mess that up is if u fail teribly which in that case u die.
4) other then the hellion u have all the games best cost efficent units by far... aka collosis/templar-->archon/ blink stalkers
5) u can win games by not even building a single unit...
6) u have a god unit practically which is the mother ship


When you have someone using the mothership as a bullet point of protoss you know you have created a bronzie level thread.
twitch.tv/medrea
FeastOfThePoops
Profile Joined May 2011
149 Posts
August 10 2011 21:08 GMT
#176
On August 11 2011 06:07 Medrea wrote:
Show nested quote +
On August 11 2011 06:04 minisockey wrote:
u cant be serious that u dont understand why people say protoss is easy mode.
this is coming from a zerg perspective who i'm pretty good at beating P cuz i practice it the most
1) protoss requiress very little apm only hard part is hitting tab to switch between spell casters which in most cases is only between 2 casters so easy.
2) ive played protoss off race and macroing is incredibly easy
3) sentries = map editor... kinda wish i had that would make life easy only way u can possibly mess that up is if u fail teribly which in that case u die.
4) other then the hellion u have all the games best cost efficent units by far... aka collosis/templar-->archon/ blink stalkers
5) u can win games by not even building a single unit...
6) u have a god unit practically which is the mother ship


When you have someone using the mothership as a bullet point of protoss you know you have created a bronzie level thread.

I think this entire thread was worth it for the hilarity of that post alone.
andrewlt
Profile Joined August 2009
United States7702 Posts
August 10 2011 21:08 GMT
#177
On August 11 2011 05:37 travis wrote:
Show nested quote +
On August 11 2011 05:35 isM wrote:
This thread was so tempting to open, I should have known I would lose brain cells reading it. Protoss players will defend their race because no one wants to admit to playing the easiest race and everyone else will bash Protoss because they have lost at least a few times to a Protoss who was seemingly not doing anything with maxed chrono on every nexus. It is all in the eyes of the beholder.


It's funny because most protoss players are agreeing that the fundamentals of protoss are the easiest out of the races, but arguing against them being easy to win with at higher levels - so I don't really know what you are talking about.



Isn't that what "easier to play" means? Races that require more multitasking will always be harder for beginners but have the most potential at the top (Korean) level of play. Races that are designed for deathballs will be easier for beginners to pick-up but have less potential for top players.
Introvert
Profile Joined April 2011
United States5022 Posts
August 10 2011 21:09 GMT
#178
This thread was going somewhere, but then it became popular....

Easy to learn, difficult to master.

Remember, there is lots of whining about toss, but they still aren't winning that much right now, it goes in cycles.

Given the "straightforwardness" of the race, it was doing well in the beginning, because not much more then simple strats were required (arguable), and people were (and still are) figuring out the game. Now that the other races have adapted, it's back on toss to adapt and innovate. (this last part is my opinion based on the two preceding claims).

Now goodbye, silly thread.
"But, as the conservative understands it, modification of the rules should always reflect, and never impose, a change in the activities and beliefs of those who are subject to them, and should never on any occasion be so great as to destroy the ensemble."
Nible
Profile Joined April 2011
Sweden85 Posts
August 10 2011 21:09 GMT
#179
Can someone lock this thread? People seem to think I'm trolling and whatnot now.

Failed thread is failed.

:'(
In Platinum league, yes that am I, and, I shall not deny. | 对不起我的中文不好
keioh
Profile Blog Joined May 2010
France1099 Posts
Last Edited: 2011-08-10 21:11:05
August 10 2011 21:10 GMT
#180
Stronger units, less units to manage. Poduction facility based. Warpgate tech so you can have your army where you want. Detection provided with the defensive structure. Invisible unit that one shot workers with adequate tech, so you rape your friends in bronze league.

After basics have been learned, no race is easier than another.
GIMME ALL THE BELGIAN WAFFLES I CAN GET FOR THIS MONEY !!!!!! BELGIAN WAFFFFFFFFFFFFFFFFLEEEEEEEEES
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