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Why is protoss considered to be the "easiest race" - Page 11

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Dezire
Profile Joined December 2010
Netherlands640 Posts
August 10 2011 21:17 GMT
#201
what i find one of the hardest things to do wich the other races dont have is actually warping in, what i mean is that terran and zerg can while micrioing - > select rax/hatch, qeue units. protoss actually has to go back to some powerarea, and warpin a bunch of units, and in those 2/3 seconds it then often happens more units are gone than you wouldve wished for x]
BoxeR, HuK, IdrA, Minigun, MVP <3
Mista_Masta
Profile Joined January 2009
Netherlands557 Posts
August 10 2011 21:18 GMT
#202
I play random, and I think Protoss is the easiest race to learn, at low level. Their units are a bit tougher than the Terran/Zerg early game units and thus you don't have to 'babysit' them as much. This frees up your APM for macro. To contrast this, I feel that whenever I'm Terran, if I look away even for a second, my entire army is dead... (not saying that any race is better than any other, just stating my opinion)
Ksi
Profile Joined May 2010
357 Posts
Last Edited: 2011-08-10 21:21:53
August 10 2011 21:18 GMT
#203
Warpgates burn through money at a rate faster than the other races' production facilities, so keeping your money low is easier. You can queue up buildings with a single probe if you forget to build infrastructure. Their attacking units suffer the fewest drawbacks from simply attack moving, and protoss controls fewer units just by design. These are aspects that make protoss mechanics easier. Protoss players probably suffer the least from having a low apm. The protoss players with high apm also probably suffer due to the race's lack of avenues for multi-tasking and harassment (and thus fewer ways to exploit their APM advantage).
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
Last Edited: 2011-08-10 21:19:32
August 10 2011 21:18 GMT
#204
On August 11 2011 06:16 gillon wrote:
I'd argue T is the micro race, but that might just be me.

They're fairly similar. Both have to micro for their lives in both MUs. I'd say Protoss wins though since their mirror is like 100% micro. Zerg though...bleh..
tsarnicky
Profile Joined May 2011
104 Posts
Last Edited: 2011-08-10 21:22:47
August 10 2011 21:19 GMT
#205
In my opinion (dia Z who offraces as P): P has the easiest cheeses/all-ins (I've laddered as P and gotten 50%winrate [by cheesing]), but playing a macro game with P is just as hard and arguably harder than T and Z (assuming that your opponent doesn't let you sit back until you have 20 collo).

In my experience (admittedly anecdotes don't prove anything: but there are no statistics for cheese) when a P 1 base all-ins [ie: 4 gate, star, DT) (at my level): they win 50% of the time even if I've scouted them. In my exp (again) this is not the case for T and Z (excluding bfh drop [and that's just cuz i suck v bfh]).

IMO the bottomline is with toss you can learn 1 cheesy strat and perfect it and probably get to masters: however that doesn't make toss any easier in macro games.

Team games are another thing: IMO in team games P is truly the easiest to play (I play P 50% of the time, so no bias there....) since cheeses such as 6 pool, and 1 base allins are easily stopped by sentries/ wall offs, w/out any scouting info, and cloaked shit is easily stopped since most Ps go collo which auto gets them detections (OBS).: in case that isn't clear enough: in team games P doesn't need to scout cheese whereas T kinda needs to and Z definitely does.

@ those who say this discussion is mindless troll/ racist bs: Its not since you can provide arguments such as the ones I provided: and the race the poster plays can be taken into account. (IMO those people just wanted to raise their post count for e-peen...., like trolling, and/or didn't read any1 else's posts)
good macro... all is good... perfect -oGsMC
Mr. Black
Profile Blog Joined May 2011
United States470 Posts
August 10 2011 21:21 GMT
#206
Poor players complain. I am referring to ill-mannered immature people, not to a skill level.

In the same day I played games where different opponents:
1. got mad at me for making all zerglings (when he was attacking with all stalkers);
2. told me "you zerg are all predictable...zerglings then mutas then infestors." (of course this is based on what I am scouting). and, my favorite,
3. "Why does every zerg resort to mutas?"

Because you are Protoss, people complain that Protoss is easy. If you switch to Terran or zerg, suddenly that will be the op easy race.
Make more anything.
Nible
Profile Joined April 2011
Sweden85 Posts
August 10 2011 21:21 GMT
#207
On August 11 2011 06:12 Medrea wrote:

Im sorry your thread got shit on by a bunch of idiots. Anyone here with half a brain knows your not trolling.

Thank you!
In Platinum league, yes that am I, and, I shall not deny. | 对不起我的中文不好
Justjealouse
Profile Joined August 2010
United States36 Posts
August 10 2011 21:22 GMT
#208
On August 11 2011 06:16 whoopingchow wrote:
I think I understand what you're saying. People say Protoss is the easiest race to play because, at the lower level, it's extremely easy to get the death ball, and then just 1A to the enemy, since the Protoss death ball is so much more potent than the other races. Obviously, as soon as you get into the intricacies (deciding what to chronoboost being the biggest one), I think it all sort of evens out. But if you're just a new player, and you build a ton or warpgates and just chronoboost units out of them, you can just 1A into your opponent's base. Zerg is much more harass-styled, and Terran has a lot of micro-intensive decision making involved, but at the higher levels (even high Silver), it all sort of evens out.


I dont think at "high silver" any of the races are hard to play.

Seriously if anyone is QQing that protoss is easier to play in like gold league they need to understand how little difference there is between races at platinum-bronze league.

Anyone can literally play the same exact way all 3 races and win in platinum league.

Im low masters terran and i offrace in customs against platinum players i literally can just make only stalkers+expand, make only MM+expand or make only roach hydra+expand.

I do think that protoss is slightly easier to play from like masters up but before that you've got to be joking if you blame your losses on anything other than yourself being bad.
DuneBug
Profile Joined April 2010
United States668 Posts
August 10 2011 21:25 GMT
#209
All I know, is that the newbies I work with (and I mean this in a non-deragatory fashion because they just started playing) all tried terran for awhile and then switched to protoss because they did better. I can only assume that protoss is easier for newbies.

Based on the units, I would not be surprised. The stalker is a really nice all-around units with few weaknesses, and the colossus compliments it fairly well. Also mass void ray is a great backup plan.

At higher levels I'm not going to claim that any race is easier.
Zerg macro is pretty difficult early on, because if you miss any injects it's such a huge loss.
But later on in the game, if you're keeping on top of injects it's actually kind of easy.
TIME TO SAY GOODNIGHT BRO!
Toplicane
Profile Joined June 2011
Germany25 Posts
August 10 2011 21:26 GMT
#210
Zerg is hard?


tech to infestors
5 (all your hatches)
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
Now spam F / E / I like a baws.
Collect your free points.



Terran?

"Oh, I forgot 2 macro? NP, I just use my mules on the high yield expo and will be ahead"



Am I trolling? Probably, but so are you.
andrewlt
Profile Joined August 2009
United States7702 Posts
August 10 2011 21:27 GMT
#211
Have any of you guys played any fighting games? There is always that one character with the smallest move list, the easiest special moves and a bunch of decently effective PPPP or KKK combos. Said character will be one of the strongest for beginners but will be hard to win with at the pro level. Protoss is the Forest Law/Jann Lee of SC2.
Engore
Profile Blog Joined February 2011
United States1916 Posts
August 10 2011 21:27 GMT
#212
I've played both Terran and Protoss and to me Protoss is definitely the easier of the two. Playing Terran i feel super over whelmed just trying to keep up with macro. Then trying to micro and set my tanks up while keeping an eye on my marines so banelings don't fuck me? Ya.

I like both but i definitely can see why people say Protoss is easier. But that shouldn't bother you.. It's not like protoss is instant win. It's a fucking hard game regardless of the race you play.
EG | Liquid | Dignitas | FXO | SlayerS | TSL | iS | Fan of pretty much all players ^_^ | SeleCT <3 forever! Axslav <3
oni_link
Profile Joined July 2010
Germany165 Posts
August 10 2011 21:27 GMT
#213
you see even on highest level high stacks of chronobosst on nexus, so protoss is most forgiving when it comes to missing macro abilities,except the first 6-10 minutes depending on build.
ofc saving chrono has its sense but not on 4 nexus 100 energy each, thats just lazyness,and yet they win.
?:O
synkronized
Profile Joined June 2011
United States125 Posts
August 10 2011 21:28 GMT
#214
People think Toss is easier because they refuse to acknowledge a better player may have beaten them. Then again that's true of whiny players of any sort.

As far as the learning curve goes Toss has a more steady incline for what you need to learn. Instead of some mechanic hurdle like Larval management or juggling drops, you have wider array of smaller skills you develop which makes a player's progression more fluid. Coincidentally it makes it harder to identify a Toss player's skill set as each one usually has a gamut of skills he's developed and emphasized.

jstar
Profile Joined April 2010
Canada568 Posts
August 10 2011 21:28 GMT
#215
Zerg: Hard to learn, easy to master.
Protoss: Easy to learn, hard to master.
Terran: Middle

/thread
ptrpb
Profile Joined March 2011
Canada753 Posts
August 10 2011 21:30 GMT
#216
Easiest to learn
Toughest to play at top level due to inflexibility, expensive tech switching, and timing-reliance for harass.
Similar to BW
MBAACC | SG | shit at fighting games
Jim7
Profile Joined December 2010
United States154 Posts
Last Edited: 2011-08-10 21:32:01
August 10 2011 21:30 GMT
#217
I think it's just because at lower levels it's easier to play.

I also think the Warp-in mechanic makes it easier.

Z is "hard" just because of the Larvae, I know a lot of low level players never build enough drones because they're scared of being attacked so they build attacking units when they shouldn't.

T players Queue up units which can be bad. Low level players will queue up all the slots thinking that it's OK when they should actually be building more production.

But with P, a player easily is able to see that once they use all their Warp-ins they can't get any more units so they build more gateways.

And this doesn't include that P usually run around in a "ball" which is easier to do than drops or reactionary play at lower levels.


It's just observation of my friends though and might not be across the board.
Apolo
Profile Joined May 2010
Portugal1259 Posts
August 10 2011 21:30 GMT
#218
On August 11 2011 06:28 jstar wrote:
Zerg: Hard to learn, easy to master.
Protoss: Easy to learn, hard to master.
Terran: Middle

/thread


Simplification (though wrong) of the year.
lcl
Profile Joined December 2010
United Kingdom119 Posts
August 10 2011 21:31 GMT
#219
I dont think protoss is any easier than the other races but to say it is the micro race is ridiculous. Every single terran unit can benefit from micro through kiting and spell casting but the same is not true of protoss
The more I practise the more luck I seem to have
mahi29
Profile Joined May 2011
United States235 Posts
August 10 2011 21:32 GMT
#220
My 2 cents:

I agree that as toss, you can dump minerals really quickly spamming 4-6 zealots or stalkers but the thing is, our warpgate mechanism is similar to zerg's inject. If we don't do the warp-ins just as the cooldown finishes, we lose that time forever [ for example, if a zealot warp in cooldown is 30 seconds and I don't warp in my zealot immediately but wait for 30 seconds for whatever reason, thats a whole zealot I'll never get back]
And in early game, toss is pretty unforgiving, one mismicro or look away at the wrong time, its gg. I've lost many a time, looking away from my army to warp in and T stims out of the dark and destroys me. And because of the cost of toss units, kinda impossible to build them up quickly in early game.
That said, all races have their inherent difficulties.
The mind is its own place, and in it self Can make a Heaven of Hell, a Hell of Heaven.
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