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On March 22 2011 04:30 dacthehork wrote:Show nested quote +On March 22 2011 04:29 Yotta wrote:On March 22 2011 04:20 Gheed wrote:On March 22 2011 04:18 dkim wrote:On March 22 2011 04:11 DirtYLOu wrote:On March 22 2011 04:08 dkim wrote:On March 22 2011 02:58 aimaimaim wrote:On March 22 2011 02:51 veE wrote: Honestly who cares... battlenet is strong enough to support us anyway... I havent seen many problems with live tourneys and events or online ones.... why fix something that isnt broken? Boxer Disconnecting During TSL? comments like these are kinda dumb. sure I am up for lans and all but in order for TSL to be LAN, boxer and his opponent would have had to meet up and some pc bang or some thing. so without online matches, boxer n his opponent may not have even played -_- disconnects at GSLs or tourneys that play locally are what could have been prevented with lan. Boxer was complaining after the games on 2 SEC DELAY . If u don't know how much that is then the one dumb is u. How you wan't to participate in tournaments that are worth $10k++ with that huge latency? Blizzard is crazy. you can't blame cross realm play on lack of LAN in bnet2.0 you need to learn about interwebz more http://intl.garena.com/~client/https://secure.logmein.com/products/hamachi2/http://tunngle.en.softonic.com/You are the one who needs to "learn about interwebz more". Yeah, everyone knows that using a VPN reduces your latency to 2ms because you're in a LAN network and if Blizzard would implement LAN in SC2 people in Korea would not lag when playing with people on the other side of the world. Stop being stupid, on iccup you could play SC:BW with koreans with a little lag, it was never that bad, about equal to SC2 same continent lag.
Furthermore, just because you had dial-up when SC:BW was big doesn't mean cross-continent play is impossible.
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Can you guys make another thread on discussion the pros and cons of having a LAN or discuss this in one of the many many threads about the issue already, and can someone please find out if this works, I don't have a Taiwan client, otherwise I'd be trying it out >_>
Would be really interesting if this works, since initially Blizzard answered with "oh there is LAN but you have to log into Bnet 2.0 to be able to switch to LAN" to "there isn't going to be lan, LOOK AT THIS SHINY NEW INTERFACE SO WE CAN MAKE YOU FORGET ABOUT LAN".
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People really can't see anything "bad" about having LAN feature in sc2 ?
... god i hope it never happens. It would be horrible for me and most people here, i am sure, even if you don't realize it now.
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On March 22 2011 04:41 Gotmog wrote: People really can't see anything "bad" about having LAN feature in sc2 ?
... god i hope it never happens. It would be horrible for me and most people here, i am sure, even if you don't realize it now.
Interesting.
Can you explain why in Serbia it will be horrible for you and your friends if SC2 has LAN?
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LAN should have been in the game from the start.
Only problem I see is, you couldn't use LAN in any tournament anyway, because Blizzard would sue your pants off or something. (i'm assuming) And in-tournament play was the main reason most people had for wanting LAN.
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On March 22 2011 04:20 Gheed wrote:Show nested quote +On March 22 2011 04:18 dkim wrote:On March 22 2011 04:11 DirtYLOu wrote:On March 22 2011 04:08 dkim wrote:On March 22 2011 02:58 aimaimaim wrote:On March 22 2011 02:51 veE wrote: Honestly who cares... battlenet is strong enough to support us anyway... I havent seen many problems with live tourneys and events or online ones.... why fix something that isnt broken? Boxer Disconnecting During TSL? comments like these are kinda dumb. sure I am up for lans and all but in order for TSL to be LAN, boxer and his opponent would have had to meet up and some pc bang or some thing. so without online matches, boxer n his opponent may not have even played -_- disconnects at GSLs or tourneys that play locally are what could have been prevented with lan. Boxer was complaining after the games on 2 SEC DELAY . If u don't know how much that is then the one dumb is u. How you wan't to participate in tournaments that are worth $10k++ with that huge latency? Blizzard is crazy. you can't blame cross realm play on lack of LAN in bnet2.0 you need to learn about interwebz more http://intl.garena.com/~client/https://secure.logmein.com/products/hamachi2/http://tunngle.en.softonic.com/You are the one who needs to "learn about interwebz more". vlan isn't the same thing. lan = LOCAL area network. TSL GAMES ARE NOT PLAYED LOCALLY so that brings to there is no use for lan but VLAN to this respect. too many people are thinking lan is a fix to cross server lag, that is not lan.
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i'd be interested to know how many people have gone to a lan gaming center more than 5 times in their lives. lan isn't really important unless you're at a tournament setting, and most pros say it would throw off their game, because they are used to the millisecond delays by now.
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On March 22 2011 05:01 dkim wrote:Show nested quote +On March 22 2011 04:20 Gheed wrote:On March 22 2011 04:18 dkim wrote:On March 22 2011 04:11 DirtYLOu wrote:On March 22 2011 04:08 dkim wrote:On March 22 2011 02:58 aimaimaim wrote:On March 22 2011 02:51 veE wrote: Honestly who cares... battlenet is strong enough to support us anyway... I havent seen many problems with live tourneys and events or online ones.... why fix something that isnt broken? Boxer Disconnecting During TSL? comments like these are kinda dumb. sure I am up for lans and all but in order for TSL to be LAN, boxer and his opponent would have had to meet up and some pc bang or some thing. so without online matches, boxer n his opponent may not have even played -_- disconnects at GSLs or tourneys that play locally are what could have been prevented with lan. Boxer was complaining after the games on 2 SEC DELAY . If u don't know how much that is then the one dumb is u. How you wan't to participate in tournaments that are worth $10k++ with that huge latency? Blizzard is crazy. you can't blame cross realm play on lack of LAN in bnet2.0 you need to learn about interwebz more http://intl.garena.com/~client/https://secure.logmein.com/products/hamachi2/http://tunngle.en.softonic.com/You are the one who needs to "learn about interwebz more". vlan isn't the same thing. lan = LOCAL area network. TSL GAMES ARE NOT PLAYED LOCALLYso that brings to there is no use for lan but VLAN to this respect. too many people are thinking lan is a fix to cross server lag, that is not lan.
EXACLTY. THATS WHY WE NEED LAN SUPPORT SO WE CAN MAKE CROSS REGION be 1 PING !!!@!@!!@!@#!#$!#!$!$!$$
User was warned for this post
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On March 22 2011 05:03 DirtYLOu wrote:Show nested quote +On March 22 2011 05:01 dkim wrote:On March 22 2011 04:20 Gheed wrote:On March 22 2011 04:18 dkim wrote:On March 22 2011 04:11 DirtYLOu wrote:On March 22 2011 04:08 dkim wrote:On March 22 2011 02:58 aimaimaim wrote:On March 22 2011 02:51 veE wrote: Honestly who cares... battlenet is strong enough to support us anyway... I havent seen many problems with live tourneys and events or online ones.... why fix something that isnt broken? Boxer Disconnecting During TSL? comments like these are kinda dumb. sure I am up for lans and all but in order for TSL to be LAN, boxer and his opponent would have had to meet up and some pc bang or some thing. so without online matches, boxer n his opponent may not have even played -_- disconnects at GSLs or tourneys that play locally are what could have been prevented with lan. Boxer was complaining after the games on 2 SEC DELAY . If u don't know how much that is then the one dumb is u. How you wan't to participate in tournaments that are worth $10k++ with that huge latency? Blizzard is crazy. you can't blame cross realm play on lack of LAN in bnet2.0 you need to learn about interwebz more http://intl.garena.com/~client/https://secure.logmein.com/products/hamachi2/http://tunngle.en.softonic.com/You are the one who needs to "learn about interwebz more". vlan isn't the same thing. lan = LOCAL area network. TSL GAMES ARE NOT PLAYED LOCALLYso that brings to there is no use for lan but VLAN to this respect. too many people are thinking lan is a fix to cross server lag, that is not lan. EXACLTY. THATS WHY WE NEED LAN SUPPORT SO WE CAN MAKE CROSS REGION be 1 PING !!!@!@!!@!@#!#$!#!$!$!$$ You can't make cross region 1 ping. Light can travel only so fast, and that doesn't even count delays due to lack of infrastructure.
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Please the reason why LAN mode is so important is the following.
Traditionally LAN modes in blizz games have tick/update rates of 50-100ms. Meaning that you can actually take advantage of fast internet. BNET modes usually have 250ms updates so you're stuck with decent lag.
With bnet 2.0 it seems your connection also goes through bnet 2.0 servers before hitting the other client, meaning even more latency above that. Whereas with iccup/LC/Garena etc it's directly with the other plays, and with 100ms or less time between updates.
So a lan mode for SC2 would basically lower latency a ton, especially for cross server play. Even though it still goes across the ocean, it will update much earlier and also not have to go through bnet 2.0 servers first.
I have no idea what the exact times would look like but on simple guestimation
avg latency for lan connect US/KOR
200-300ms
with BNET 2.0
400-750ms
Even on USA servers, playing with a friend in the same city.. could be 300ms lag versus 30ms lag.
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You can't make cross region 1 ping. Light can travel only so fast, and that doesn't even count delays due to lack of infrastructure.
Light can circumnavigate around the world approximately 7.5 times in one second, just wanted to throw that out there. lol
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2/3 of speed of light for propagation. Cables are nowhere near a straight line. Delays in infrastructure. Add emulated server delays if not P2P. That's the lowest you can get latency wise. Important part is routing since I actually think that somehow Eastern Europe has a better route to Korea than most of the western part of it. Outside of actual overloads I never had issues with watching GSL even on my company's shit connection.
On March 22 2011 05:14 KentHenry wrote:Show nested quote +You can't make cross region 1 ping. Light can travel only so fast, and that doesn't even count delays due to lack of infrastructure. Light can circumnavigate around the world approximately 7.5 times in one second, just wanted to throw that out there. lol
Information can circumnavigate about 5 times in a second, if you have a straight cable around the equator. 200ms. And straight cable never happens, or actual P2P since the internet is packet switched not circuit switched.
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On March 22 2011 05:10 dacthehork wrote: Who knows exactly how this lan mode works, I read somewhere it was actually an emulated bnet 2.0 server though and not lan latency which wouldn't impact latency for the time being. The crack itself would be huge though. Yes. Crack is a pretty bad term people have used for this.
This is a server emulator, and the current version (assuming it works), seems to support 2 clients including the host. One of the players acts as a server as well as a player, and the other would act just as a player. The lag would be lowered though compared to a conventional battle.net 2.0 connection because the server and player is the same person, meaning the step from player1->server->player2 is essentially the same as player1->player2. Assuming negligible time to process between host host's player module and host's server module, it makes it so that the lag/latency for the game will be cut in half.
One thing that you mention that's very likely correct though, is that the forced latency (250ms for taiwan I think?) is likely still in place. I am not too sure exactly how forced latency's mechanics work,might want someone else (R1CH??) to explain if necessary. Over time though, it will be possible for that 250ms forced latency to be removed— it's even possible it was removed already, it's hard to say.
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On March 22 2011 05:14 KentHenry wrote:Show nested quote +You can't make cross region 1 ping. Light can travel only so fast, and that doesn't even count delays due to lack of infrastructure. Light can circumnavigate around the world approximately 7.5 times in one second, just wanted to throw that out there. lol
Also data signal doesn't travel at the speed of light. It's 1/3 for copper wire.
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As I recall, the latency cross-continent during the Brood War era was much lower than it is now. That's just how I remember it compared watching streams of Tyler playing on KR, etc.
I would be wary of using any sort of early LAN crack at this stage. I'm sure there are tons of subtle intricacies in how Blizzard treats things like near-simultaneous events and commands server-side that whoever developed this crack might not have up to competition standards. Regardless, I'm eagerly looking forward to when we can play SC2 in LAN latency.
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On March 22 2011 05:10 dacthehork wrote: Please the reason why LAN mode is so important is the following.
Traditionally LAN modes in blizz games have tick/update rates of 50-100ms. Meaning that you can actually take advantage of fast internet. BNET modes usually have 250ms updates so you're stuck with decent lag.
With bnet 2.0 it seems your connection also goes through bnet 2.0 servers before hitting the other client, meaning even more latency above that. Whereas with iccup/LC/Garena etc it's directly with the other plays, and with 100ms or less time between updates.
So a lan mode for SC2 would basically lower latency a ton, especially for cross server play. Even though it still goes across the ocean, it will update much earlier and also not have to go through bnet 2.0 servers first.
I have no idea what the exact times would look like but on simple guestimation
avg latency for lan connect US/KOR
200-300ms
with BNET 2.0
400-750ms
Even on USA servers, playing with a friend in the same city.. could be 300ms lag versus 30ms lag.
Well it sounds like you attempt to emulate a b.net server... so it's not really lan. More like a private server. If this is true, I find it funny this coincides with China's launch of the game. Inside job?
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On March 22 2011 05:19 Xapti wrote:Show nested quote +On March 22 2011 05:10 dacthehork wrote: Who knows exactly how this lan mode works, I read somewhere it was actually an emulated bnet 2.0 server though and not lan latency which wouldn't impact latency for the time being. The crack itself would be huge though. Yes. Crack is a pretty bad term people have used for this. This is a server emulator, and the current version (assuming it works), seems to support 2 clients including the host. One of the players acts as a server as well as a player, and the other would act just as a player. The lag would be lowered though compared to a conventional battle.net 2.0 connection because the server and player is the same person, meaning the step from player1->server->player2 is essentially the same as player1->player2. One thing that you mention that's very likely correct though, is that the forced latency (250ms for taiwan I think?) is likely still in place. I am not too sure exactly how forced latency's mechanics work,might want someone else (R1CH??) to explain if necessary. Over time though, it will be possible for that 250ms forced latency to be removed— it's even possible it was removed already, it's hard to say.
ah damn that sucks it's not actually lan but will still be lower latency than bnet 2.0. Hopefully lan comes next so we can see garena etc pick up sc2. It's probably actually better for pro teams / practice houses to use a version like this as you still get the normal SC2 delay but no worry about lagspikes etc.
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Can someone please get R1CH on this, then lock this thread until he comes up with a post explaining how it works and a DL link for EU/US/KR clients? Most people clicking through this thread don't want to read a debate on pros and cons of having LAN in bnet 2.0, they just want to know if this workaround works
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I think if this crack hits all regions, and enough people are interested in it, Blizzard should retort with a LAN patch. We've payed our 60$ for the game, let us have a more playable experience. They should know a way to simply add a patch for us who bought the game. Also, there are people with slower connections who already get 400-500 ms of lag on their own region. Absurd. Even already having payed for the game i would LOVE something like this. i don't care about money, i care about latency!!!
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On March 22 2011 05:25 t3tsubo wrote: Can someone please get R1CH on this, then lock this thread until he comes up with a post explaining how it works and a DL link for EU/US/KR clients? Most people clicking through this thread don't want to read a debate on pros and cons of having LAN in bnet 2.0, they just want to know if this workaround works
I agree with this, but we could also just attach a TL:DR that says "LANs would fix a lot of tournament problems, but not all of them."
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