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Claims of Chinese crack allowing lan mode - Page 25

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Prev 1 23 24 25 All
Baarn
Profile Joined April 2010
United States2702 Posts
March 22 2011 07:00 GMT
#481
On March 22 2011 15:28 Gotmog wrote:
Show nested quote +
On March 22 2011 04:47 mmdmmd wrote:
On March 22 2011 04:41 Gotmog wrote:
People really can't see anything "bad" about having LAN feature in sc2 ?

... god i hope it never happens. It would be horrible for me and most people here, i am sure, even if you don't realize it now.


Interesting.

Can you explain why in Serbia it will be horrible for you and your friends if SC2 has LAN?


I am more worried about all implications to the pro scene with LAN feature...

Korean teams would keep themselves locked in their houses, practicing in secret or something...
We would definitely see less VODs/Streams/replays from pros...
It would proly be a lot harder to get the honor of actually playing a pro on the ladder once you get high enough...

Esports would suffer imo.


Why would a pro team spend time practicing on patch 1.2.2?
There's no S in KT. :P
andiCR
Profile Blog Joined March 2008
Costa Rica2273 Posts
March 22 2011 07:02 GMT
#482
On March 22 2011 16:00 Baarn wrote:
Show nested quote +
On March 22 2011 15:28 Gotmog wrote:
On March 22 2011 04:47 mmdmmd wrote:
On March 22 2011 04:41 Gotmog wrote:
People really can't see anything "bad" about having LAN feature in sc2 ?

... god i hope it never happens. It would be horrible for me and most people here, i am sure, even if you don't realize it now.


Interesting.

Can you explain why in Serbia it will be horrible for you and your friends if SC2 has LAN?


I am more worried about all implications to the pro scene with LAN feature...

Korean teams would keep themselves locked in their houses, practicing in secret or something...
We would definitely see less VODs/Streams/replays from pros...
It would proly be a lot harder to get the honor of actually playing a pro on the ladder once you get high enough...

Esports would suffer imo.


Why would a pro team spend time practicing on patch 1.2.2?

its not patch 1.2.2. You download that patch in order to properly make the crack work, then patch it with their files to the latest version, if im not mistaken.
Nightmare1795 wrote: I played a guy in bronze who said he was Japanese. That was the only game I ever dropped a nuke, which was purely coincidental.
shangstation
Profile Joined March 2011
5 Posts
March 22 2011 07:09 GMT
#483
On March 22 2011 15:38 DirtYLOu wrote:
Show nested quote +
On March 22 2011 15:35 shangstation wrote:
http://u.115.com/file/f4c6fa5331
here you can get it with 115.com own download software.
rar passkey: wojiaoleifeng
Be Quick, It will be deleted very soon.


How do u download from that?


You must install it's own download softwarr called 115优蛋,when you click "立即下载"buttom first time,it will recommand you install it.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
March 22 2011 07:10 GMT
#484
On March 22 2011 15:43 Artisan wrote:
I am a dream that one day we can have a tsl4 without 2 seconds of delay because we are using an outdated system that no longer fulfills our gaming needs for competition worldwide.

Perhaps after some more optic fiber cables are laid down in between Korea and the rest of the world can we finally get some better latency.

However, the LAN hack will never affect the TSL since it has always been an online tournament. It would be good if Blizzard released a fix working out the kinks in their client-server-client system that would allow for a less laggy cross-region play, but there seem to be bigger issues at work that prevent reasonable cross-region latency from happening.

Nevertheless, it would be interesting to see how well this LAN hack actually works. According to OP, it's ironically laggy, but perhaps those kinks can be worked out by the hackers. I don't see this being used by any legitimate tournaments, though, unless Blizzard decides to OK LAN out of the blue, which is unlikely to happen.

It is cool for hackers to be successful when messing around with these LAN hacks, though I don't think it would be wise for them to release the hacks onto the internet so hastily. Right now, the most important consumers for a LAN hack, the big tournaments and LANs, will not utilize the hack under any circumstances due to the threat of Blizzard getting mad. The only consumers that can use these hacks are going to either be fellow hackers further trying to tweak the hack or pirates who are trying to find a way to circumvent B.net so that they won't have to buy the real client to play multiplayer. It's a nice hack, but it's not legitimate and should probably stay as a private experiment ATM.
ㅇㅅㅌㅅ
rauk
Profile Blog Joined February 2009
United States2228 Posts
March 22 2011 07:15 GMT
#485
On March 22 2011 16:10 eviltomahawk wrote:
Show nested quote +
On March 22 2011 15:43 Artisan wrote:
I am a dream that one day we can have a tsl4 without 2 seconds of delay because we are using an outdated system that no longer fulfills our gaming needs for competition worldwide.

Perhaps after some more optic fiber cables are laid down in between Korea and the rest of the world can we finally get some better latency.

However, the LAN hack will never affect the TSL since it has always been an online tournament. It would be good if Blizzard released a fix working out the kinks in their client-server-client system that would allow for a less laggy cross-region play, but there seem to be bigger issues at work that prevent reasonable cross-region latency from happening.


yes it will affect TSL, it's called lan over vpn like hamachi.

can the OP edit his post so that we don't get the exact same comment ten times over?
Zombo Joe
Profile Joined May 2010
Canada850 Posts
March 22 2011 07:18 GMT
#486
I would appreciate a video demonstration.
I am Terranfying.
MavercK
Profile Joined March 2010
Australia2181 Posts
March 22 2011 07:25 GMT
#487
On March 22 2011 16:18 Zombo Joe wrote:
I would appreciate a video demonstration.


if i can be bothered getting the TW client i will make a video i guess
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
shangstation
Profile Joined March 2011
5 Posts
March 22 2011 07:27 GMT
#488
Ok, guys,I know chinese is too hard to understand. I prefer you a eMule link.
ed2k://|file|SC2LanCrack.rar|117869473|1559C7DD87E83A8379AB2AA8A9D6BC45|h=KTBTNZAJ4UOADUUMQG7HLHFPOGRHZHFL|/
hope someone can improve it.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
March 22 2011 07:27 GMT
#489
On March 22 2011 16:15 rauk wrote:
Show nested quote +
On March 22 2011 16:10 eviltomahawk wrote:
On March 22 2011 15:43 Artisan wrote:
I am a dream that one day we can have a tsl4 without 2 seconds of delay because we are using an outdated system that no longer fulfills our gaming needs for competition worldwide.

Perhaps after some more optic fiber cables are laid down in between Korea and the rest of the world can we finally get some better latency.

However, the LAN hack will never affect the TSL since it has always been an online tournament. It would be good if Blizzard released a fix working out the kinks in their client-server-client system that would allow for a less laggy cross-region play, but there seem to be bigger issues at work that prevent reasonable cross-region latency from happening.


yes it will affect TSL, it's called lan over vpn like hamachi.

can the OP edit his post so that we don't get the exact same comment ten times over?

I don't really think this crack will work as easy as "lan over vpn." Right now, it sounds like the big part of the crack is just emulating the B.net server so that a player can play multiplayer without having to login onto B.net. According to a previous post in the thread, it will take significantly more work to fully emulate the B.net server so that latency adjustments can be made, and even then, there is no guarantee that the end result will be any less laggy than the current B.net, especially in cross-continent setups.

Lan over VPN seems like it may work for client to client setups, but it looks like this crack is mainly a client to emulated server to client setup, which could pose different, more complicated issues.
ㅇㅅㅌㅅ
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