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Active: 1162 users

Claims of Chinese crack allowing lan mode

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Ebos
Profile Joined November 2010
United States44 Posts
Last Edited: 2011-03-21 19:44:23
March 21 2011 06:03 GMT
#1
I played a custom today with a guy who claimed that a lan mode has been cracked for the Taiwan version of sc2. He sent me to translate.google.com to translate the following page http://sc2.uuu9.com/2011/201103/369624.shtml

I translated the page and it seems to be a forum page with download links and information on how to crack it. Has anyone else heard of or tried this or is this just a ploy to get botnet software installed on gullible nerds?

Here is the translated page contents.
+ Show Spoiler +

StarCraft 2 has been cracked? LAN mode is made possible
A site recently broke functional Starcraft 2 LAN hack, many players do after a measurement can be used, but not the first time Xiaobian test, we are interested to see. I understand that the author is a Chinese, which makes Xiaobian break our ability to once again lament how powerful. While shopping for games crack this thing is certainly not a good thing, but in the present case, Starcraft 2 has been cracked in the country will be able to speed up the popularity.
Crack method:

1. First need a Taiwan version of the original 1.2.2 client, not with Raszerd break. If you have not upgraded or upgrade problems, can go here to download the installation package cover.
http://u.115.com/file/f783fb2829 #
Note: Other U.S. version European version and other versions have not been tested.
2. XX online patch download
http://u.115.com/file/f3a96bff54
Obtained after extracting the two folders. StarCraft II to cover the root directory of the game, Blizzard Entertainment coverage to the C: \ Documents and Settings \ All Users \ Application Data under the (XP).
3. Modify StarCraft II \ config.ini, which sets the machine to do the server, put the IP into that station. Then do the server computer running that StarCraft II \ MySC2Server \ MyServer.exe, then run the game.
Note: do server that Taiwan must have a public network IP, not with the router (of course, built with no virtual local area network problem).
4. Server-side first with father@v.gg login, password iloveyou2, another and then mother@v.gg login, password as above.
After registration, etc. do not move the first 5-seconds, and then select multiplayer create game father, mother be invited to join.



Edit:
Looks like we have some reports of someone saying a friend has used it and some screenshots.
+ Show Spoiler +


bonedriven China. March 22 2011 00:30. Posts 114 Profile #
I don't bother to test it but a friend of mine tried the crack and said it indeed worked.
He told me :1.For some reason it's incredibly laggy. 2. You can only play 1on1. 3. You can chat with each other in the game by text.



MavercK Australia. March 21 2011 18:22. Posts 1181 Profile #
this actually does not completely prove it works
but there are the little things...

it could still just be a very well done photoshop.
download needs to go faster -.-
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]



Also the guy provided me with an alternative download link but I am not going to post it. If you really want to know send me a pm. Disclaimer, I have no idea if the download contains a virus, malware, trojan, or STD's so don't hold me responsible if you junk turns blue and falls off.
sc2lime
Profile Blog Joined June 2010
Canada513 Posts
Last Edited: 2011-03-21 06:10:50
March 21 2011 06:10 GMT
#2
As much as I would love LAN capabilities, I much rather have it coming from Blizzard with full support.
PhiliBiRD
Profile Joined November 2009
United States2643 Posts
March 21 2011 06:11 GMT
#3
even if there is a chinese crack, it does literally NOTHING for the community.

Brian333
Profile Joined August 2010
657 Posts
Last Edited: 2011-03-21 06:46:16
March 21 2011 06:12 GMT
#4
Translating right now, saving spot and will edit when done.

Edit 1:

Translated:

Currently, on a certain website, information that a LAN crack for SC2 has surfaced. A lot of players have confirmed that the crack does indeed work but we here have yet to test it. If you are interested, you can try it out. The originator is from China and we here feels it goes to show China's great ability to crack software. Even though cracking software is surely not a good thing for the original creators, judging from the current state of SC2, the LAN crack will help in spreading and popularizing the game more quickly.

Method:

1.) You need a version 1.2.2 Taiwan client that has not yet been cracked by Raszerd. If you have problems upgrading or patching, you can find help at the following link:

http://u.115.com/file/f783fb2829#

Note: this has not been tested on the US or EU clients yet.

2.) Download XX connector (?) patch.

http://u.115.com/file/f3a96bff54

After uncompressing, you will have 2 files. Place the "Starcraft II" file in the SC2 root folder and over-write. Place the "Blizzard Entertainment" file in C:\Documents and Settings\All Users\Application Data (windows XP) and over-write.

3.) (There is a lot of technical talk from here on out that I cannot fully translate since I am not experienced with this but I'll try).

Modify Starcraft II/config.ini, set the IP address to whichever computer is the host server (?), and run StarCraft II\MySC2Server\MyServer.exe on that computer. Start the game.

Note: The computer which is set as the host server must have a public network IP (?), it does not work with a router (though it works with a virtual LAN network).

4.) For the log-in information server-side, use father@v.gg as the account, iloveyou2 as the password. For the other computer, use mother@v.gg as the account, iloveyou2 as the password. After logging in, wait for 5-seconds. Use father to create game and invite mother.

If anyone understands the technical aspects of it and wants to correct this, go ahead. I've tried my best V_V
kagemucha
Profile Joined August 2010
United States326 Posts
March 21 2011 06:15 GMT
#5
Pretty sure it's a fake.
aidnai
Profile Joined January 2010
United States1159 Posts
March 21 2011 06:15 GMT
#6
On March 21 2011 15:12 Brian333 wrote:
Translating right now, saving spot and will edit when done.

don't waste too much time on it, this thread will be closed very likely
esaul17
Profile Joined May 2010
Canada547 Posts
March 21 2011 06:17 GMT
#7
On March 21 2011 15:11 PhiliBiRD wrote:
even if there is a chinese crack, it does literally NOTHING for the community.



It certainly doesn't help tournament organizers or the like. All it could really do is help people practice build orders and games with no trace showing up in their match history on battle net. Could reduce the need for dummy accounts I guess, and allow for momentary offline play if needed.

But unless it spurs Blizzard to release a LAN version of their own, then it won't have much of an impact. It always disappoints me when people have to hack something to give it functionality the creator refused to add.
DirtYLOu
Profile Joined May 2010
575 Posts
March 21 2011 06:19 GMT
#8
On March 21 2011 15:17 esaul17 wrote:
Show nested quote +
On March 21 2011 15:11 PhiliBiRD wrote:
even if there is a chinese crack, it does literally NOTHING for the community.



It certainly doesn't help tournament organizers or the like. All it could really do is help people practice build orders and games with no trace showing up in their match history on battle net. Could reduce the need for dummy accounts I guess, and allow for momentary offline play if needed.

But unless it spurs Blizzard to release a LAN version of their own, then it won't have much of an impact. It always disappoints me when people have to hack something to give it functionality the creator refused to add.


Well it was like that in BW.

Till this day we don't have supported LAN ( 1 latency ) cross regions.
http://sc2ranks.com/c/9051/slayersteam/ <-- SlayerS players in Grandmaster !
zerglingsfolife
Profile Blog Joined August 2009
United States1694 Posts
March 21 2011 06:19 GMT
#9
I saw this on wfbrood yesterday. Didn't want to post about it though because I thought it would get closed
Night gathers, and now my watch begins. It shall not end until my death. I shall take no wife, hold no lands, father no children. I shall wear no crown and win no glory. I shall live and die at my post. I am the sword in the darkness.
JayDee_
Profile Joined June 2010
548 Posts
March 21 2011 06:20 GMT
#10
Don't tell Kespa!
DirtYLOu
Profile Joined May 2010
575 Posts
March 21 2011 06:22 GMT
#11
On March 21 2011 15:20 JayDee_ wrote:
Don't tell Kespa!


What does kespa have to do with anything ? T_T?
http://sc2ranks.com/c/9051/slayersteam/ <-- SlayerS players in Grandmaster !
Maynarde
Profile Joined September 2010
Australia1286 Posts
March 21 2011 06:23 GMT
#12
On March 21 2011 15:22 DirtYLOu wrote:
Show nested quote +
On March 21 2011 15:20 JayDee_ wrote:
Don't tell Kespa!


What does kespa have to do with anything ? T_T?


Very interested to hear an answer on this.
CommentatorAustralian SC2 Caster | Twitter: @MaynardeSC2 | Twitch: twitch.tv/maynarde
Yoshi Kirishima
Profile Blog Joined July 2009
United States10346 Posts
March 21 2011 06:24 GMT
#13
Because people are afraid Kespa may have "stolen" SC2 from Blizzard if SC2 was released with LAN, because then they would be able to make a scene for the game and all without having to buy accounts ^_^.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
stormchaser
Profile Joined January 2011
Canada1009 Posts
March 21 2011 06:25 GMT
#14
Interesting, but I don't see much advantage in this for us (I'm sure pirates are happy though) -_-
JayDee_
Profile Joined June 2010
548 Posts
March 21 2011 06:26 GMT
#15
On March 21 2011 15:22 DirtYLOu wrote:
Show nested quote +
On March 21 2011 15:20 JayDee_ wrote:
Don't tell Kespa!


What does kespa have to do with anything ? T_T?

By denying LAN and forcing BNet play, Blizzard is able to control who gets to run tournaments.
MavercK
Profile Joined March 2010
Australia2181 Posts
March 21 2011 06:27 GMT
#16
i want something like this so i can actually have people play SC2BW without battle.net crushing any chance it has.

will definitely look into it.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
DirtYLOu
Profile Joined May 2010
575 Posts
March 21 2011 06:28 GMT
#17
On March 21 2011 15:26 JayDee_ wrote:
Show nested quote +
On March 21 2011 15:22 DirtYLOu wrote:
On March 21 2011 15:20 JayDee_ wrote:
Don't tell Kespa!


What does kespa have to do with anything ? T_T?

By denying LAN and forcing BNet play, Blizzard is able to control who gets to run tournaments.


Then we should tell Kespa about it. So they can buy it, and crack it even better.

I would pay Kespa for THEIR version of SC2 even $100 ///
http://sc2ranks.com/c/9051/slayersteam/ <-- SlayerS players in Grandmaster !
SirMilford
Profile Blog Joined September 2010
Australia1269 Posts
March 21 2011 06:30 GMT
#18
Oh god this is good news for australians... imagine how much nicer it would be to play without lag
motbob
Profile Blog Joined July 2008
United States12546 Posts
March 21 2011 06:30 GMT
#19
This is fantastic news since it makes the chance of Blizzard putting in LAN support much higher.
ModeratorGood content always wins.
DirtYLOu
Profile Joined May 2010
575 Posts
Last Edited: 2011-03-21 06:33:23
March 21 2011 06:32 GMT
#20
On March 21 2011 15:30 motbob wrote:
This is fantastic news since it makes the chance of Blizzard putting in LAN support much higher.


They will never put LAN support in SC2. Maybe after few years when the sales won't be that high, and when numbers of players will go down.

Thats why im saying give it to KeSPA, and we will have our DREAM SC2.
http://sc2ranks.com/c/9051/slayersteam/ <-- SlayerS players in Grandmaster !
dacthehork
Profile Blog Joined February 2008
United States2000 Posts
March 21 2011 06:33 GMT
#21
Please be true

Iccup Sc2
Warturtle - DOTA 2 is KING
R0YAL
Profile Blog Joined September 2009
United States1768 Posts
March 21 2011 06:33 GMT
#22
On March 21 2011 15:26 JayDee_ wrote:
Show nested quote +
On March 21 2011 15:22 DirtYLOu wrote:
On March 21 2011 15:20 JayDee_ wrote:
Don't tell Kespa!


What does kespa have to do with anything ? T_T?

By denying LAN and forcing BNet play, Blizzard is able to control who gets to run tournaments.

The whole dispute between Blizzard and kespa is because kespa refuses to pay them compensation.
Absence of evidence is not evidence of absence.
elkram
Profile Blog Joined October 2010
United States221 Posts
March 21 2011 06:34 GMT
#23
:/ Am I the only one here who is actually thinking about the fact that

1) if you hax with Blizzard, they shut you down

2) you need to have a Bnet account to get the original version of SC2, as well as the LAN supported version it seems

So doing this is basically just asking to have your account shut down and $60 that was spent on your Taiwan Version of SC2 made useless and non-refundable as well as what ever other version of SC2 you purchased. You do this you are taking a huge risk of not being caught, which is not going to happen.
Tiger Tiger. burning bright, In the forests of the night; What immortal hand or eye. Could frame thy fearful symmetry?
motbob
Profile Blog Joined July 2008
United States12546 Posts
Last Edited: 2011-03-21 06:36:25
March 21 2011 06:34 GMT
#24
On March 21 2011 15:32 DirtYLOu wrote:
Show nested quote +
On March 21 2011 15:30 motbob wrote:
This is fantastic news since it makes the chance of Blizzard putting in LAN support much higher.


They will never put LAN support in SC2. Maybe after few years when the sales won't be that high, and when numbers of players will go down.

Thats why im saying give it to KeSPA, and we will have our DREAM SC2.

There's no reason for them not to put it in, if it's been cracked. Y'all are missing the point. LAN means hamachi, and down the road it means pirate servers. LAN means widespread pirating of the game for multiplayer. LAN means there's no way for Blizzard to attempt to stop piracy.
ModeratorGood content always wins.
mizU
Profile Blog Joined April 2010
United States12125 Posts
March 21 2011 06:35 GMT
#25
Sounds like it could be a virus?
if happy ever afters did exist <3 @watamizu_
JayDee_
Profile Joined June 2010
548 Posts
March 21 2011 06:37 GMT
#26
On March 21 2011 15:33 R0YAL wrote:
Show nested quote +
On March 21 2011 15:26 JayDee_ wrote:
On March 21 2011 15:22 DirtYLOu wrote:
On March 21 2011 15:20 JayDee_ wrote:
Don't tell Kespa!


What does kespa have to do with anything ? T_T?

By denying LAN and forcing BNet play, Blizzard is able to control who gets to run tournaments.

The whole dispute between Blizzard and kespa is because kespa refuses to pay them compensation.

Yes and Blizz is able to prevent organizations like kespa from using SC2 by denying LAN functionality.
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
March 21 2011 06:37 GMT
#27
On March 21 2011 15:34 motbob wrote:
Show nested quote +
On March 21 2011 15:32 DirtYLOu wrote:
On March 21 2011 15:30 motbob wrote:
This is fantastic news since it makes the chance of Blizzard putting in LAN support much higher.


They will never put LAN support in SC2. Maybe after few years when the sales won't be that high, and when numbers of players will go down.

Thats why im saying give it to KeSPA, and we will have our DREAM SC2.

There's no reason for them not to put it in, if it's been cracked.

Thats step one, step 2 is the crack actually becoming widespread so that they cannot possibly ban all of the users.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
JayDee_
Profile Joined June 2010
548 Posts
Last Edited: 2011-03-21 06:41:45
March 21 2011 06:39 GMT
#28
edit: is there a way to delete comments? didn't mean to post this one.
TyrantPotato
Profile Blog Joined August 2010
Australia1541 Posts
March 21 2011 06:40 GMT
#29
On March 21 2011 15:37 Two_DoWn wrote:
Show nested quote +
On March 21 2011 15:34 motbob wrote:
On March 21 2011 15:32 DirtYLOu wrote:
On March 21 2011 15:30 motbob wrote:
This is fantastic news since it makes the chance of Blizzard putting in LAN support much higher.


They will never put LAN support in SC2. Maybe after few years when the sales won't be that high, and when numbers of players will go down.

Thats why im saying give it to KeSPA, and we will have our DREAM SC2.

There's no reason for them not to put it in, if it's been cracked.

Thats step one, step 2 is the crack actually becoming widespread so that they cannot possibly ban all of the users.


step three is blizzard attempting to scare us but we still lan anyway.

step four blizzard gives in we get legit lan.

step five they then try to charge $30 for the addition

step six see step 1-3

step seven we bask in the glory for we are victorious
Forever ZeNEX.
R0YAL
Profile Blog Joined September 2009
United States1768 Posts
March 21 2011 06:41 GMT
#30
On March 21 2011 15:37 JayDee_ wrote:
Show nested quote +
On March 21 2011 15:33 R0YAL wrote:
On March 21 2011 15:26 JayDee_ wrote:
On March 21 2011 15:22 DirtYLOu wrote:
On March 21 2011 15:20 JayDee_ wrote:
Don't tell Kespa!


What does kespa have to do with anything ? T_T?

By denying LAN and forcing BNet play, Blizzard is able to control who gets to run tournaments.

The whole dispute between Blizzard and kespa is because kespa refuses to pay them compensation.

Yes and Blizz is able to prevent organizations like kespa from using SC2 by denying LAN functionality.

Yeah thats why if kespa got a cracked sc2 with LAN capability, what could blizzard do?
Absence of evidence is not evidence of absence.
Brian333
Profile Joined August 2010
657 Posts
Last Edited: 2011-03-21 06:43:07
March 21 2011 06:42 GMT
#31
Edited in the translation, I have a Taiwan version of the game that I don't play anymore so I might try this and hunt around for more info (sadly, it's linked to the same account as my NA account :| ). If anyone with a better understanding of the technical terms wants to improve the translation, feel free to do so.
DirtYLOu
Profile Joined May 2010
575 Posts
March 21 2011 06:44 GMT
#32
On March 21 2011 15:41 R0YAL wrote:
Show nested quote +
On March 21 2011 15:37 JayDee_ wrote:
On March 21 2011 15:33 R0YAL wrote:
On March 21 2011 15:26 JayDee_ wrote:
On March 21 2011 15:22 DirtYLOu wrote:
On March 21 2011 15:20 JayDee_ wrote:
Don't tell Kespa!


What does kespa have to do with anything ? T_T?

By denying LAN and forcing BNet play, Blizzard is able to control who gets to run tournaments.

The whole dispute between Blizzard and kespa is because kespa refuses to pay them compensation.

Yes and Blizz is able to prevent organizations like kespa from using SC2 by denying LAN functionality.

Yeah thats why if kespa got a cracked sc2 with LAN capability, what could blizzard do?



Well if it's going to be cracked version of it, floating on the inet, i think Blizzard can't do shit.

It's like ICCUP, brain server, Fish server we have right now in BW. ( Correct me if im mistaken )
http://sc2ranks.com/c/9051/slayersteam/ <-- SlayerS players in Grandmaster !
JayDee_
Profile Joined June 2010
548 Posts
March 21 2011 06:46 GMT
#33
On March 21 2011 15:41 R0YAL wrote:
Show nested quote +
On March 21 2011 15:37 JayDee_ wrote:
On March 21 2011 15:33 R0YAL wrote:
On March 21 2011 15:26 JayDee_ wrote:
On March 21 2011 15:22 DirtYLOu wrote:
On March 21 2011 15:20 JayDee_ wrote:
Don't tell Kespa!


What does kespa have to do with anything ? T_T?

By denying LAN and forcing BNet play, Blizzard is able to control who gets to run tournaments.

The whole dispute between Blizzard and kespa is because kespa refuses to pay them compensation.

Yes and Blizz is able to prevent organizations like kespa from using SC2 by denying LAN functionality.

Yeah thats why if kespa got a cracked sc2 with LAN capability, what could blizzard do?

There is a HUGE difference between selling broadcasting rights to a legal game and selling broadcasting rights to a cracked game. The latter is much more blatant. Regardless I don't understand where you are going with these questions
peekn
Profile Blog Joined June 2010
United States1152 Posts
March 21 2011 06:46 GMT
#34
It's cool that they made a crack for it, but anything that isn't approved by Blizzard and doesn't come from Blizzard doesn't really mean anything since you'll get banned for sure if you use it and they find out about it.
infinitestory
Profile Blog Joined April 2010
United States4053 Posts
March 21 2011 06:48 GMT
#35
Netizen comments don't seem to include anything from people who have tested, although one guy did request someone who had tested it to comment.
Translator:3
R0YAL
Profile Blog Joined September 2009
United States1768 Posts
Last Edited: 2011-03-21 07:04:46
March 21 2011 06:49 GMT
#36
On March 21 2011 15:46 JayDee_ wrote:
Show nested quote +
On March 21 2011 15:41 R0YAL wrote:
On March 21 2011 15:37 JayDee_ wrote:
On March 21 2011 15:33 R0YAL wrote:
On March 21 2011 15:26 JayDee_ wrote:
On March 21 2011 15:22 DirtYLOu wrote:
On March 21 2011 15:20 JayDee_ wrote:
Don't tell Kespa!


What does kespa have to do with anything ? T_T?

By denying LAN and forcing BNet play, Blizzard is able to control who gets to run tournaments.

The whole dispute between Blizzard and kespa is because kespa refuses to pay them compensation.

Yes and Blizz is able to prevent organizations like kespa from using SC2 by denying LAN functionality.

Yeah thats why if kespa got a cracked sc2 with LAN capability, what could blizzard do?

There is a HUGE difference between selling broadcasting rights to a legal game and selling broadcasting rights to a cracked game. The latter is much more blatant. Regardless I don't understand where you are going with these questions

Didnt kespa refuse to pay blizzard anything for broadcasting bw? or did I miss something?
What I was getting at is if kespa got a cracked version with LAN capabilities, couldnt they just create their own sc2 league with no repercussions? What can blizzard do if kespa does not cooperate? Im genuinely curious.

Sorry my other posts weren't very coherent, I'm watching a stream fairly intently
Absence of evidence is not evidence of absence.
DirtYLOu
Profile Joined May 2010
575 Posts
March 21 2011 06:53 GMT
#37
On March 21 2011 15:46 peekn wrote:
It's cool that they made a crack for it, but anything that isn't approved by Blizzard and doesn't come from Blizzard doesn't really mean anything since you'll get banned for sure if you use it and they find out about it.


Of course u have to be dumb to use it if its not checked/approved by big amount of ppl.

I would trade my Blizzard account for Cracked one. ( IF there will be something/there is a possibility to be something like ICCUP.)
http://sc2ranks.com/c/9051/slayersteam/ <-- SlayerS players in Grandmaster !
a_flayer
Profile Blog Joined April 2010
Netherlands2826 Posts
March 21 2011 06:58 GMT
#38
We need LAN.

Can't wait till we get LAN.

Yay LAN.
When you came along so righteous with a new national hate, so convincing is the ardor of war and of men, it's harder to breathe than to believe you're a friend. The wars at home, the wars abroad, all soaked in blood and lies and fraud.
rauk
Profile Blog Joined February 2009
United States2228 Posts
March 21 2011 07:02 GMT
#39
can't wait for iccup 2.0 to get raped by D/D- koreans again
ShotoElite
Profile Joined March 2011
United States79 Posts
March 21 2011 07:02 GMT
#40
does this mean that blizzard could have given us lan at any point and time, but simply refused because they didnt want to deal with piracy?
watsup
Kalpman
Profile Joined April 2010
Sweden406 Posts
March 21 2011 07:03 GMT
#41
On March 21 2011 15:33 dacthehork wrote:
Please be true

Iccup Sc2

OMG

I just had multiple Artosis-styled nerdchills. Damn.
I've fought mudcrabs more fearsome than you!
Mise
Profile Joined August 2010
Finland580 Posts
March 21 2011 07:03 GMT
#42
On March 21 2011 16:02 ShotoElite wrote:
does this mean that blizzard could have given us lan at any point and time, but simply refused because they didnt want to deal with piracy?

Yes.
lFrost
Profile Blog Joined July 2009
United States295 Posts
March 21 2011 07:04 GMT
#43
On March 21 2011 15:46 peekn wrote:
It's cool that they made a crack for it, but anything that isn't approved by Blizzard and doesn't come from Blizzard doesn't really mean anything since you'll get banned for sure if you use it and they find out about it.


Can blizz actually ban people for using the cracked version? I thought LAN means you can play without having to connect/login to blizzard servers so how can they even ban you?
DirtYLOu
Profile Joined May 2010
575 Posts
March 21 2011 07:05 GMT
#44
On March 21 2011 16:02 ShotoElite wrote:
does this mean that blizzard could have given us lan at any point and time, but simply refused because they didnt want to deal with piracy?


lol of course... Do you think that LAN can't be made in 2011? You joking me? There was LAN in broodwar, but there is no lan in SC2.

It's ONLY because of piracy. ( Other servers than just one - Blizzard's)

It's like that so servers like ICCUP won't get created. And we have to play in Blizzard's little bubble. Doesn't matter if u like it or not.
http://sc2ranks.com/c/9051/slayersteam/ <-- SlayerS players in Grandmaster !
MavercK
Profile Joined March 2010
Australia2181 Posts
March 21 2011 07:10 GMT
#45
blizzard would like you to think LAN is inferior technology.
similar to how apple would like you to think wired is inferior to wireless.

it's all marketting
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Baarn
Profile Joined April 2010
United States2702 Posts
Last Edited: 2011-03-21 07:12:53
March 21 2011 07:10 GMT
#46
This is expected. If the creator's can keep up with the support for each new client version of the game without being prosecuted then this might succeed. Blizzard could do the same thing and have the "server" app authenticate the players on their regions server to allow lan function. We'll just have to wait to see if this is something Blizzard will decide to do?
There's no S in KT. :P
Brian333
Profile Joined August 2010
657 Posts
March 21 2011 07:13 GMT
#47
I think there are clear benefits to both LAN play and the current Bnet. Yes, it's rather obvious that Blizzard pushed forward with the feature-lacking Bnet 2.0 with some intent to have it give them control over the game and combat piracy... but on the flip side, I think they also did it to help the game in ways. What happens once private servers start to pop up? I'm sure a lot of the higher-end players will start to migrate over to other servers. The plat~bronze players will most likely not know or care enough about the matter to be early adopters. So, it will lower the skill-cap of players actively playing on Blizzard's ladder and that will in turn influence Blizzard's internal numbers when it comes to the data they look at to judge balance.

Keeping the players locked into their own servers has a lot of benefits for both the players and for Blizzard... it's just that Bnet 2.0 sucks right now.
DirtYLOu
Profile Joined May 2010
575 Posts
March 21 2011 07:13 GMT
#48
On March 21 2011 16:10 Baarn wrote:
This is expected. If the creator's can keep up with the support for each new client version of the game without being prosecuted then this might succeed.


Since you are making YOUR OWN server. There is no problems with new client versions or what ever. Since you can do with it what ever u want. ( Maybe i understood something wrong )
http://sc2ranks.com/c/9051/slayersteam/ <-- SlayerS players in Grandmaster !
dtz
Profile Joined September 2010
5834 Posts
March 21 2011 07:14 GMT
#49
If anyone can crack anything, its the Chinese.

And once it ran rampant over there, there are very little companies can do to prevent it. They will have to provide their own LAN mode if not everyone will just play the cracked version.
Daria
Profile Blog Joined August 2010
Australia500 Posts
March 21 2011 07:15 GMT
#50
On March 21 2011 16:02 ShotoElite wrote:
does this mean that blizzard could have given us lan at any point and time, but simply refused because they didnt want to deal with piracy?

yes, and because they also want people who want to hide build orders buy more accounts to practice on, since they force you to play on bnet
daria[e]
Turgid
Profile Blog Joined September 2010
United States1623 Posts
March 21 2011 07:16 GMT
#51
On March 21 2011 16:13 DirtYLOu wrote:
Show nested quote +
On March 21 2011 16:10 Baarn wrote:
This is expected. If the creator's can keep up with the support for each new client version of the game without being prosecuted then this might succeed.


Since you are making YOUR OWN server. There is no problems with new client versions or what ever. Since you can do with it what ever u want. ( Maybe i understood something wrong )

Only if you want an unpatched version of the game.
(╬ ಠ益ಠ)
Baarn
Profile Joined April 2010
United States2702 Posts
March 21 2011 07:17 GMT
#52
On March 21 2011 16:16 Turgid wrote:
Show nested quote +
On March 21 2011 16:13 DirtYLOu wrote:
On March 21 2011 16:10 Baarn wrote:
This is expected. If the creator's can keep up with the support for each new client version of the game without being prosecuted then this might succeed.


Since you are making YOUR OWN server. There is no problems with new client versions or what ever. Since you can do with it what ever u want. ( Maybe i understood something wrong )

Only if you want an unpatched version of the game.


What he said.^^
There's no S in KT. :P
DirtYLOu
Profile Joined May 2010
575 Posts
March 21 2011 07:19 GMT
#53
On March 21 2011 16:16 Turgid wrote:
Show nested quote +
On March 21 2011 16:13 DirtYLOu wrote:
On March 21 2011 16:10 Baarn wrote:
This is expected. If the creator's can keep up with the support for each new client version of the game without being prosecuted then this might succeed.


Since you are making YOUR OWN server. There is no problems with new client versions or what ever. Since you can do with it what ever u want. ( Maybe i understood something wrong )

Only if you want an unpatched version of the game.


Yes but every patch is made, there is only "few" new changes. So in my eyes its the least problem they have.
http://sc2ranks.com/c/9051/slayersteam/ <-- SlayerS players in Grandmaster !
Zombo Joe
Profile Joined May 2010
Canada850 Posts
March 21 2011 07:20 GMT
#54
This is actually really good for non 1st world countries where internet cafes are the only way to get a hold of a computer. Not to mention Blizzard is scamming everyone in the latin american servers since you have to buy a subscription ala WoW.
I am Terranfying.
elkram
Profile Blog Joined October 2010
United States221 Posts
March 21 2011 07:21 GMT
#55
On March 21 2011 16:15 Milkyst wrote:
Show nested quote +
On March 21 2011 16:02 ShotoElite wrote:
does this mean that blizzard could have given us lan at any point and time, but simply refused because they didnt want to deal with piracy?

yes, and because they also want people who want to hide build orders buy more accounts to practice on, since they force you to play on bnet

Or it is more like b/c they want to actually make money off of their game. Is it unfortunate that people can't smurf? Yes, but tell me how many non-pros require the ability to smurf? Not many. They did this b/c they want to make money b/c how many times have you been talking with your friend and they tell you that they are going to get a new game they just have to wait for the torrent file to finish downloading. You know how much money the developer gets from your friend? $0. You know how much money Blizzard wants to get to make a living off of making video games? Not $0.
Tiger Tiger. burning bright, In the forests of the night; What immortal hand or eye. Could frame thy fearful symmetry?
haduken
Profile Blog Joined April 2003
Australia8267 Posts
March 21 2011 07:21 GMT
#56
I've being saying this since the start of Blizzard's decision to not include a server in China. What did you expect to happen?

China is one of the biggest nation for RTS fans and still no server...
Rillanon.au
Veldril
Profile Joined August 2010
Thailand1817 Posts
March 21 2011 07:22 GMT
#57
I think you guys are too optimistic about LAN and having private ladders like ICCUP for SC2 if this crack is true.

I really doubt that ICCUP would risk going into lawsuit against Blizzard if they use the "cracked" version, which is obviously illegal, to create ICCUP ladder for SC2. And if Blizzard is willing to sue OGN and MBC for IP rights, which is more debatable than using cracked version, I can really see Blizzard taking harsh reaction against those private ladders.
Without love, we can't see anything. Without love, the truth can't be seen. - Umineko no Naku Koro Ni
Turgid
Profile Blog Joined September 2010
United States1623 Posts
March 21 2011 07:23 GMT
#58
On March 21 2011 16:19 DirtYLOu wrote:
Show nested quote +
On March 21 2011 16:16 Turgid wrote:
On March 21 2011 16:13 DirtYLOu wrote:
On March 21 2011 16:10 Baarn wrote:
This is expected. If the creator's can keep up with the support for each new client version of the game without being prosecuted then this might succeed.


Since you are making YOUR OWN server. There is no problems with new client versions or what ever. Since you can do with it what ever u want. ( Maybe i understood something wrong )

Only if you want an unpatched version of the game.


Yes but every patch is made, there is only "few" new changes. So in my eyes its the least problem they have.

So... you would be okay with playing with an old version of the game? Without important balance changes?
(╬ ಠ益ಠ)
Selith
Profile Joined September 2010
United States238 Posts
March 21 2011 07:23 GMT
#59
On March 21 2011 16:21 haduken wrote:
I've being saying this since the start of Blizzard's decision to not include a server in China. What did you expect to happen?

China is one of the biggest nation for RTS fans and still no server...


Unless I'm missing something, Blizzard cannot release any game in China if Chinese government says no. They only recently got the permission from the Chinese government to launch the official Chinese version.
Baarn
Profile Joined April 2010
United States2702 Posts
March 21 2011 07:24 GMT
#60
On March 21 2011 16:21 haduken wrote:
I've being saying this since the start of Blizzard's decision to not include a server in China. What did you expect to happen?

China is one of the biggest nation for RTS fans and still no server...


That is because it's very complex compared to other countries to get your game approved with the power struggle between ministries in China. Blame Chinese politics on this one.
There's no S in KT. :P
buhhy
Profile Joined October 2009
United States1113 Posts
March 21 2011 07:31 GMT
#61
Haha, leave it to the Chinese to crack software. I don't see this being too big, unless until some Chinese kids get LAN working without having to use a Bnet account.
Backpack
Profile Blog Joined March 2010
United States1776 Posts
March 21 2011 07:32 GMT
#62
On March 21 2011 16:22 Veldril wrote:
I think you guys are too optimistic about LAN and having private ladders like ICCUP for SC2 if this crack is true.

I really doubt that ICCUP would risk going into lawsuit against Blizzard if they use the "cracked" version, which is obviously illegal, to create ICCUP ladder for SC2. And if Blizzard is willing to sue OGN and MBC for IP rights, which is more debatable than using cracked version, I can really see Blizzard taking harsh reaction against those private ladders.


Yep, before everyone blows their load, don't forget that Blizzard is 100% behind SC2 unlike BW.

Using pirated copies will only hurt esports by losing Blizzard's support. The only LAN we should be looking forward to is Blizzard's own.
"You people need to just generally care a lot less about everything." -Zatic
DirtYLOu
Profile Joined May 2010
575 Posts
March 21 2011 07:34 GMT
#63
On March 21 2011 16:32 Backpack wrote:
Show nested quote +
On March 21 2011 16:22 Veldril wrote:
I think you guys are too optimistic about LAN and having private ladders like ICCUP for SC2 if this crack is true.

I really doubt that ICCUP would risk going into lawsuit against Blizzard if they use the "cracked" version, which is obviously illegal, to create ICCUP ladder for SC2. And if Blizzard is willing to sue OGN and MBC for IP rights, which is more debatable than using cracked version, I can really see Blizzard taking harsh reaction against those private ladders.


Yep, before everyone blows their load, don't forget that Blizzard is 100% behind SC2 unlike BW.

Using pirated copies will only hurt esports by losing Blizzard's support. The only LAN we should be looking forward to is Blizzard's own.


You still believe that they gonna release LAN ? If they would do so, we would have be playing on LAN already.
http://sc2ranks.com/c/9051/slayersteam/ <-- SlayerS players in Grandmaster !
emythrel
Profile Blog Joined August 2010
United Kingdom2599 Posts
Last Edited: 2011-03-21 07:35:54
March 21 2011 07:34 GMT
#64
I dont get how LAN mode would work, the crack would have to add new feautures, or be like a stand alone bnet server.

I also love how all the conspiracy theorists come out in these threads. Blizzard didn't add LAn to stop kespa etc..... ridiculous. Blizz didn't add LAN simply to make it harder for people to pirate SC2 and to stop things like the iccup BW server which allows you to play multiplayer for free on aserver not controlled by blizz. Its their game they have the right to control who runs a server and who can play it.... you have to pay else we don't get any more games from blizz... that simple
When there is nothing left to lose but your dignity, it is already gone.
DirtYLOu
Profile Joined May 2010
575 Posts
March 21 2011 07:39 GMT
#65
On March 21 2011 16:34 emythrel wrote:
I dont get how LAN mode would work, the crack would have to add new feautures, or be like a stand alone bnet server.

I also love how all the conspiracy theorists come out in these threads. Blizzard didn't add LAn to stop kespa etc..... ridiculous. Blizz didn't add LAN simply to make it harder for people to pirate SC2 and to stop things like the iccup BW server which allows you to play multiplayer for free on aserver not controlled by blizz. Its their game they have the right to control who runs a server and who can play it.... you have to pay else we don't get any more games from blizz... that simple


Thats why people want to have something like iCCUP, because their managing of the servers is a bullshit.
http://sc2ranks.com/c/9051/slayersteam/ <-- SlayerS players in Grandmaster !
Shinshady
Profile Blog Joined January 2009
Canada1237 Posts
March 21 2011 07:39 GMT
#66
On March 21 2011 16:34 emythrel wrote:
I dont get how LAN mode would work, the crack would have to add new feautures, or be like a stand alone bnet server.

I also love how all the conspiracy theorists come out in these threads. Blizzard didn't add LAn to stop kespa etc..... ridiculous. Blizz didn't add LAN simply to make it harder for people to pirate SC2 and to stop things like the iccup BW server which allows you to play multiplayer for free on aserver not controlled by blizz. Its their game they have the right to control who runs a server and who can play it.... you have to pay else we don't get any more games from blizz... that simple

Well there was always the way to get a CD key illegally... and I wouldn't be surprised if one of those popped up soon...
BeSt[WHITE] Have a great retirement | "SKT is best KT." - Vortok | http://img214.imageshack.us/img214/7190/ep24hitcombo2small.gif
emythrel
Profile Blog Joined August 2010
United Kingdom2599 Posts
March 21 2011 07:52 GMT
#67
On March 21 2011 16:39 Shinshady wrote:
Show nested quote +
On March 21 2011 16:34 emythrel wrote:
I dont get how LAN mode would work, the crack would have to add new feautures, or be like a stand alone bnet server.

I also love how all the conspiracy theorists come out in these threads. Blizzard didn't add LAn to stop kespa etc..... ridiculous. Blizz didn't add LAN simply to make it harder for people to pirate SC2 and to stop things like the iccup BW server which allows you to play multiplayer for free on aserver not controlled by blizz. Its their game they have the right to control who runs a server and who can play it.... you have to pay else we don't get any more games from blizz... that simple

Well there was always the way to get a CD key illegally... and I wouldn't be surprised if one of those popped up soon...


oh im sure there are cracks already but a fake cd key wont get you anywhere since you dont have to enter one to install the game, the cd keys are to register ur bnet account with the game.... you can't fake that. blizz have as good protection as they can get, all the authentication is done server side, you can't modify client files and get to multiplayer.
When there is nothing left to lose but your dignity, it is already gone.
DirtYLOu
Profile Joined May 2010
575 Posts
Last Edited: 2011-03-21 07:57:41
March 21 2011 07:56 GMT
#68
Well if u make the client NOT to connect through battlenet, but through some other website/ no need of connecting to website like battlenet ( blizzard's way ), then there you go. ( I mean thats what's called cracking, and thats what they doing rofl )

And there are games already that requires multiplayer connection through inet. ( Codemasters games )
http://sc2ranks.com/c/9051/slayersteam/ <-- SlayerS players in Grandmaster !
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
March 21 2011 07:57 GMT
#69
On March 21 2011 16:32 Backpack wrote:
Show nested quote +
On March 21 2011 16:22 Veldril wrote:
I think you guys are too optimistic about LAN and having private ladders like ICCUP for SC2 if this crack is true.

I really doubt that ICCUP would risk going into lawsuit against Blizzard if they use the "cracked" version, which is obviously illegal, to create ICCUP ladder for SC2. And if Blizzard is willing to sue OGN and MBC for IP rights, which is more debatable than using cracked version, I can really see Blizzard taking harsh reaction against those private ladders.


Yep, before everyone blows their load, don't forget that Blizzard is 100% behind SC2 unlike BW.

Using pirated copies will only hurt esports by losing Blizzard's support. The only LAN we should be looking forward to is Blizzard's own.

Herm, I seem to remember a 10 year old game thriving competitively without any support from the creator. I believe it was Brood something. Developer might have been Dizzard?
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
DirtYLOu
Profile Joined May 2010
575 Posts
Last Edited: 2011-03-21 08:00:17
March 21 2011 07:58 GMT
#70
On March 21 2011 16:57 Two_DoWn wrote:
Show nested quote +
On March 21 2011 16:32 Backpack wrote:
On March 21 2011 16:22 Veldril wrote:
I think you guys are too optimistic about LAN and having private ladders like ICCUP for SC2 if this crack is true.

I really doubt that ICCUP would risk going into lawsuit against Blizzard if they use the "cracked" version, which is obviously illegal, to create ICCUP ladder for SC2. And if Blizzard is willing to sue OGN and MBC for IP rights, which is more debatable than using cracked version, I can really see Blizzard taking harsh reaction against those private ladders.


Yep, before everyone blows their load, don't forget that Blizzard is 100% behind SC2 unlike BW.

Using pirated copies will only hurt esports by losing Blizzard's support. The only LAN we should be looking forward to is Blizzard's own.

Herm, I seem to remember a 10 year old game thriving competitively without any support from the creator. I believe it was Brood something. Developer might have been Dizzard?



Exactly.

And not to forget... Blizzard wasn't the one that made SC1 as we know it. Korean made the maps, which played HUGE role in todays starcraft esports.

And we know how much blizzard hate to make good maps. AGAIN.
http://sc2ranks.com/c/9051/slayersteam/ <-- SlayerS players in Grandmaster !
lofung
Profile Joined October 2010
Hong Kong298 Posts
March 21 2011 08:01 GMT
#71

On March 21 2011 16:32 Backpack wrote:

Using pirated copies will only hurt esports by losing Blizzard's support. The only LAN we should be looking forward to is Blizzard's own.

did blizzard ever try to support esports?
by sueing some random organization?
avoid chat?
and 'listen' to the community?
How do you counter 13 carriers? Well first of all you gave me brain cancer. -Tasteless
Dont Panic
Profile Joined October 2010
United States194 Posts
March 21 2011 08:06 GMT
#72
They had lan in the alpha client. Blizzard was being greedy and just wanted to control things. They are not trying to promote esports, they are simply trying to profit from it (trying to kespa and mbc all those fees LOL).

This gives people a little power because if activision blizzard starts trying to do micro transactions for everything they will have to compete with with these private servers. Not a big deal though.
I am order. I am logic. I know exactly who I am.
T0fuuu
Profile Blog Joined May 2009
Australia2275 Posts
March 21 2011 08:13 GMT
#73
4 Pages and still just speculation oh well!

If anyone did it it would be the Chinese. They came up with all these funky cracks in the beta to play against the blizzard ai or custom ai and the first with region swapping so you could play on other servers with the same client.

Really hoping that lan gets put in to the real thing so we can stop the dramas at gsl and mlg.
DirtYLOu
Profile Joined May 2010
575 Posts
March 21 2011 08:15 GMT
#74
And also guys think of leagues like NASL, TSL. Playing without lag... Cuz i don't have to tell u guys that players will play with MASSIVE lags..
http://sc2ranks.com/c/9051/slayersteam/ <-- SlayerS players in Grandmaster !
Tekst
Profile Joined December 2010
United States14 Posts
March 21 2011 08:27 GMT
#75
I think a smarter answer for tournaments is to get special approval from Blizzard. I don't know if Blizzard claimed to not have a lan, but I'm sure most of the community knows they do. Anyways, my idea is for them to have a special lan client for "Licensed" tournaments, like GSL and NASL (places where they play in house/in a studio). (: TSL is played over BNET, so I don't know how that'll work. Anyways, I think that solves the problem for tournament disconnects without putting Blizzard in excessive risk of piracy. Appeal to Blizzard? [:

P.S. I wouldn't personally try it, just because it's not a file I'd trust. If you find someone willing to try it, I'd be happy to read what they have to say about it. I, like many other people in this thread, don't know if it'll matter that much though.
Veldril
Profile Joined August 2010
Thailand1817 Posts
March 21 2011 08:29 GMT
#76
I think you guys misunderstanding something. This is not about Blizzard would support the scene (game) or not. It is about if someone going to use the "cracked" version with LAN to create a private ladder or server, then they are going to be hit by a huge lawsuit that it would not worth the risk.

ICCUP officially stated that they are not going to do a ladder for SC2, and I still believe they don't change their stance yet. Unless Blizzard give it a go, which is very unlikely, I really doubt a renowned game servers will dare to put SC2 on their ladders, even if they can technically.
Without love, we can't see anything. Without love, the truth can't be seen. - Umineko no Naku Koro Ni
RoL
Profile Joined April 2010
United States22 Posts
March 21 2011 08:32 GMT
#77
For the general population that can afford to legitimately buy starcraft 2, I don't see any reason why there needs to be LAN capability. Back in the 90s, the lan parties I played at we really LAN parties, but nowadays, general home internet is so fast that you can even host small LAN parties at your own place. I have done this myself with more than 8 players playing on battle.net 2.0. Like the others have said, this can only help those who don't buy games (China) play starcraft 2, or allow for iccup 2 (incredibly stupid idea).
a_flayer
Profile Blog Joined April 2010
Netherlands2826 Posts
March 21 2011 08:39 GMT
#78
BW had LAN, spawned installs, iccup where you could just download the client instantly and sold 11 million copies, more than any PC game I can think of.

I think that says enough.

We need LAN for proper offline tournaments, no excuses.
When you came along so righteous with a new national hate, so convincing is the ardor of war and of men, it's harder to breathe than to believe you're a friend. The wars at home, the wars abroad, all soaked in blood and lies and fraud.
dakalro
Profile Joined September 2010
Romania525 Posts
Last Edited: 2011-03-21 08:50:49
March 21 2011 08:43 GMT
#79
On March 21 2011 15:41 R0YAL wrote:
Show nested quote +
On March 21 2011 15:37 JayDee_ wrote:
On March 21 2011 15:33 R0YAL wrote:
On March 21 2011 15:26 JayDee_ wrote:
On March 21 2011 15:22 DirtYLOu wrote:
On March 21 2011 15:20 JayDee_ wrote:
Don't tell Kespa!


What does kespa have to do with anything ? T_T?

By denying LAN and forcing BNet play, Blizzard is able to control who gets to run tournaments.

The whole dispute between Blizzard and kespa is because kespa refuses to pay them compensation.

Yes and Blizz is able to prevent organizations like kespa from using SC2 by denying LAN functionality.

Yeah thats why if kespa got a cracked sc2 with LAN capability, what could blizzard do?


Blizzard can then buttrape them. Go search for the Blizz v Glider bot creator case ...

In the end LAN only helps for local play. No ICCUP servers or any other server will ever be as high quality as battle.net if you play on the internet. The simple fact that Blizzard's servers have latency added by default makes them a lot more balanced for inter-region play.

While it would be a nice feature it isn't actually needed except for major LAN events and GSL/NASL finals. Everything else is helping pirating even if not many people would want to admit it, it's been the same with SC1.

And this early in the game's life Blizzard will take your homes, cars and children if you even try to put up a public SC2 server.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
March 21 2011 08:43 GMT
#80
Just to clear up two things

1: No iCCup SC2 server, not happening.

2: No tournament that has a license from Blizzard would EVER in hell get permission to use this crack.

That being said, this should encourage companies like ESL and MLG to lean on Blizz more about this 1990's basic feature missing from the largest ESport in the world right now...
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Carson
Profile Joined September 2010
Canada820 Posts
March 21 2011 08:46 GMT
#81
On March 21 2011 16:34 DirtYLOu wrote:
Show nested quote +
On March 21 2011 16:32 Backpack wrote:
On March 21 2011 16:22 Veldril wrote:
I think you guys are too optimistic about LAN and having private ladders like ICCUP for SC2 if this crack is true.

I really doubt that ICCUP would risk going into lawsuit against Blizzard if they use the "cracked" version, which is obviously illegal, to create ICCUP ladder for SC2. And if Blizzard is willing to sue OGN and MBC for IP rights, which is more debatable than using cracked version, I can really see Blizzard taking harsh reaction against those private ladders.


Yep, before everyone blows their load, don't forget that Blizzard is 100% behind SC2 unlike BW.

Using pirated copies will only hurt esports by losing Blizzard's support. The only LAN we should be looking forward to is Blizzard's own.


You still believe that they gonna release LAN ? If they would do so, we would have be playing on LAN already.


Just like we should've had chat channels and clan support at realease??

Seriously though, they may or may not come out with it, but this pirate LAN only hurts the product
"You have to remember something: Everybody pities the weak; jealousy you have to earn." Arnold Schwarzenegger
Quixxotik
Profile Joined December 2010
United States54 Posts
Last Edited: 2011-03-21 08:47:47
March 21 2011 08:47 GMT
#82
On March 21 2011 17:06 Dont Panic wrote:
They had lan in the alpha client. Blizzard was being greedy and just wanted to control things. They are not trying to promote esports, they are simply trying to profit from it (trying to kespa and mbc all those fees LOL).


Correct me if I'm wrong here, but don't Bllizzard have a right to profit from SC2? You know, considering they spent years making it?

You can't blame them for their actions. They're a business, and it's their job to secure maximum profit.

EDIT: Typo.
Eury
Profile Joined December 2008
Sweden1126 Posts
March 21 2011 08:49 GMT
#83
Have anyone confirmed that this crack even works, or are we just accepting this claim at face value?
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2011-03-21 08:50:44
March 21 2011 08:49 GMT
#84
On March 21 2011 17:46 Carson wrote:
Show nested quote +
On March 21 2011 16:34 DirtYLOu wrote:
On March 21 2011 16:32 Backpack wrote:
On March 21 2011 16:22 Veldril wrote:
I think you guys are too optimistic about LAN and having private ladders like ICCUP for SC2 if this crack is true.

I really doubt that ICCUP would risk going into lawsuit against Blizzard if they use the "cracked" version, which is obviously illegal, to create ICCUP ladder for SC2. And if Blizzard is willing to sue OGN and MBC for IP rights, which is more debatable than using cracked version, I can really see Blizzard taking harsh reaction against those private ladders.


Yep, before everyone blows their load, don't forget that Blizzard is 100% behind SC2 unlike BW.

Using pirated copies will only hurt esports by losing Blizzard's support. The only LAN we should be looking forward to is Blizzard's own.


You still believe that they gonna release LAN ? If they would do so, we would have be playing on LAN already.


Just like we should've had chat channels and clan support at realease??

Seriously though, they may or may not come out with it, but this pirate LAN only hurts the product


no. it actually doesn't.
power to the community is NEVER A NEGATIVE THING
almost all of the greatest things in gaming are a product of the community

@Eury i've been trying to get it to test it. but wherever it is hosted is being hammered really badly. i can no longer access the website.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
karpo
Profile Joined October 2010
Sweden1998 Posts
March 21 2011 08:53 GMT
#85
On March 21 2011 17:15 DirtYLOu wrote:
And also guys think of leagues like NASL, TSL. Playing without lag... Cuz i don't have to tell u guys that players will play with MASSIVE lags..


Why would LAN capability somehow remove the latency between korea and the us?

Do you know anything about routing/latency/computer networks?
RoL
Profile Joined April 2010
United States22 Posts
March 21 2011 08:53 GMT
#86
On March 21 2011 17:39 a_flayer wrote:
BW had LAN, spawned installs, iccup where you could just download the client instantly and sold 11 million copies, more than any PC game I can think of.

I think that says enough.

We need LAN for proper offline tournaments, no excuses.



Do you have statistical data that shows trends of video game sales with/without LAN? I can tell you right now WoW has more than 12 million subscribers and that has no legal LAN support. As others have said, from the blizzard business standpoint, how does "downloading the client instantly" from iccup sound to them, while they "highly suggest" you to buy the game if you like it?

Before starcraft 2 I watched pro starcraft bw for a number of years, and even with LAN, there were slightly fewer technical difficulties occuring throughout a season. That's decent considering SCII is not even a year old, and bw has had plenty of years to sort out all the kinks.

I've been to a number of starcraft 2 lans and I can tell you connectivity on blizzard's servers is almost never the case if there was technical difficulty.
Eury
Profile Joined December 2008
Sweden1126 Posts
March 21 2011 08:54 GMT
#87
On March 21 2011 17:49 MavercK wrote:
@Eury i've been trying to get it to test it. but wherever it is hosted is being hammered really badly. i can no longer access the website.


Be careful about trojans.
dakalro
Profile Joined September 2010
Romania525 Posts
March 21 2011 08:54 GMT
#88
On March 21 2011 17:49 MavercK wrote:
Show nested quote +
On March 21 2011 17:46 Carson wrote:
On March 21 2011 16:34 DirtYLOu wrote:
On March 21 2011 16:32 Backpack wrote:
On March 21 2011 16:22 Veldril wrote:
I think you guys are too optimistic about LAN and having private ladders like ICCUP for SC2 if this crack is true.

I really doubt that ICCUP would risk going into lawsuit against Blizzard if they use the "cracked" version, which is obviously illegal, to create ICCUP ladder for SC2. And if Blizzard is willing to sue OGN and MBC for IP rights, which is more debatable than using cracked version, I can really see Blizzard taking harsh reaction against those private ladders.


Yep, before everyone blows their load, don't forget that Blizzard is 100% behind SC2 unlike BW.

Using pirated copies will only hurt esports by losing Blizzard's support. The only LAN we should be looking forward to is Blizzard's own.


You still believe that they gonna release LAN ? If they would do so, we would have be playing on LAN already.


Just like we should've had chat channels and clan support at realease??

Seriously though, they may or may not come out with it, but this pirate LAN only hurts the product


no. it actually doesn't.
power to the community is NEVER A NEGATIVE THING
almost all of the greatest things in gaming are a product of the community

@Eury i've been trying to get it to test it. but wherever it is hosted is being hammered really badly. i can no longer access the website.


Why do you even need LAN? How many times has battle.net actually been unavailable? The only use for LAN in the age of broadband is tournament finals that are played live and blizz could eventually rent/send a server to be used locally. Something like TSL would still be 100x better to be played on battle.net.
blop12311
Profile Joined April 2010
Australia68 Posts
March 21 2011 08:59 GMT
#89
If the LAN crack turns out to be efficient (not restricted to certain versions or easy to update to latest changes), then Blizzard is VERY likely to release their own version since the main reason why SC2 has no LAN is because of pirates (which suggests blizz places $ over esports/product quality) and with this, Blizzard has no reason not to implement LAN (unless they're lazy/spiteful/confident they can 'fix' this). Can't wait to see GSL players play with zero lag.
MavercK
Profile Joined March 2010
Australia2181 Posts
March 21 2011 08:59 GMT
#90
On March 21 2011 17:54 dakalro wrote:
Show nested quote +
On March 21 2011 17:49 MavercK wrote:
On March 21 2011 17:46 Carson wrote:
On March 21 2011 16:34 DirtYLOu wrote:
On March 21 2011 16:32 Backpack wrote:
On March 21 2011 16:22 Veldril wrote:
I think you guys are too optimistic about LAN and having private ladders like ICCUP for SC2 if this crack is true.

I really doubt that ICCUP would risk going into lawsuit against Blizzard if they use the "cracked" version, which is obviously illegal, to create ICCUP ladder for SC2. And if Blizzard is willing to sue OGN and MBC for IP rights, which is more debatable than using cracked version, I can really see Blizzard taking harsh reaction against those private ladders.


Yep, before everyone blows their load, don't forget that Blizzard is 100% behind SC2 unlike BW.

Using pirated copies will only hurt esports by losing Blizzard's support. The only LAN we should be looking forward to is Blizzard's own.


You still believe that they gonna release LAN ? If they would do so, we would have be playing on LAN already.


Just like we should've had chat channels and clan support at realease??

Seriously though, they may or may not come out with it, but this pirate LAN only hurts the product


no. it actually doesn't.
power to the community is NEVER A NEGATIVE THING
almost all of the greatest things in gaming are a product of the community

@Eury i've been trying to get it to test it. but wherever it is hosted is being hammered really badly. i can no longer access the website.


Why do you even need LAN? How many times has battle.net actually been unavailable? The only use for LAN in the age of broadband is tournament finals that are played live and blizz could eventually rent/send a server to be used locally. Something like TSL would still be 100x better to be played on battle.net.


stuff like TSL? sure. they would stay online.
NASL finals. entire GSL? could definitely benefit from LAN
10 ping instead of 200 ping is an amazing improvement
not to mention the modifications and improvements people can make to battle.net. adding features. improving others.
if you can't open your eyes to the possibilities well im sad
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Frozenserpent
Profile Joined September 2007
United States143 Posts
March 21 2011 08:59 GMT
#91
On March 21 2011 17:53 karpo wrote:
Show nested quote +
On March 21 2011 17:15 DirtYLOu wrote:
And also guys think of leagues like NASL, TSL. Playing without lag... Cuz i don't have to tell u guys that players will play with MASSIVE lags..


Why would LAN capability somehow remove the latency between korea and the us?

Do you know anything about routing/latency/computer networks?


With LAN capability you are also introducing the capability of a direct connection between computers. In dota, programs like LC and DC allowed you to network computers through the internet directly, bypassing the blizzard servers.

Naturally, this reduces a significant amount of latency. For latency between korea and us, there will always be minimum, but the latency will still be much better than having a server that both clients must connect to.

In fact, in BW, if both parties had decent connection, the amount of latency across seas was pretty good.

So basically, LAN capability also means one computer can host its own games, bypassing blizzard servers. This reduces latency.
R0YAL
Profile Blog Joined September 2009
United States1768 Posts
March 21 2011 09:04 GMT
#92
On March 21 2011 17:43 dakalro wrote:
Show nested quote +
On March 21 2011 15:41 R0YAL wrote:
On March 21 2011 15:37 JayDee_ wrote:
On March 21 2011 15:33 R0YAL wrote:
On March 21 2011 15:26 JayDee_ wrote:
On March 21 2011 15:22 DirtYLOu wrote:
On March 21 2011 15:20 JayDee_ wrote:
Don't tell Kespa!


What does kespa have to do with anything ? T_T?

By denying LAN and forcing BNet play, Blizzard is able to control who gets to run tournaments.

The whole dispute between Blizzard and kespa is because kespa refuses to pay them compensation.

Yes and Blizz is able to prevent organizations like kespa from using SC2 by denying LAN functionality.

Yeah thats why if kespa got a cracked sc2 with LAN capability, what could blizzard do?


Blizzard can then buttrape them. Go search for the Blizz v Glider bot creator case ...

In the end LAN only helps for local play. No ICCUP servers or any other server will ever be as high quality as battle.net if you play on the internet. The simple fact that Blizzard's servers have latency added by default makes them a lot more balanced for inter-region play.

While it would be a nice feature it isn't actually needed except for major LAN events and GSL/NASL finals. Everything else is helping pirating even if not many people would want to admit it, it's been the same with SC1.

And this early in the game's life Blizzard will take your homes, cars and children if you even try to put up a public SC2 server.

But can Blizzard sue a korean company? Where does that case go to? I mean I understand that if this stuff happend in the US then Blizz could sue the crap out of you but how does it work for a company in another nation? I'm not educated with this legal stuff so please excuse me if this is common knowledge >_<
Absence of evidence is not evidence of absence.
MavercK
Profile Joined March 2010
Australia2181 Posts
March 21 2011 09:09 GMT
#93
this image is included
ofcourse it doesn't really prove anything however

+ Show Spoiler +
[image loading]
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
chongu
Profile Blog Joined February 2009
Malaysia2589 Posts
March 21 2011 09:10 GMT
#94
I'm slightly happy for my RL friends being able to play SC with me at Lan cafes.... But I'd be x10 happier if they allowed that function for people who financially supported SC2 and bought the game.
SC2 is to BW, what coke is to wine.
TrainFX
Profile Blog Joined November 2010
United States469 Posts
March 21 2011 09:18 GMT
#95
In reality this is probably the only thing that could ever happen that would encourage blizzard to add LAN mode themselves.

People who would normally buy the game WILL get this cracked version instead simply for the LAN mode. How many, I don't know.
kagemucha
Profile Joined August 2010
United States326 Posts
March 21 2011 09:19 GMT
#96
On March 21 2011 18:04 R0YAL wrote:
Show nested quote +
On March 21 2011 17:43 dakalro wrote:
On March 21 2011 15:41 R0YAL wrote:
On March 21 2011 15:37 JayDee_ wrote:
On March 21 2011 15:33 R0YAL wrote:
On March 21 2011 15:26 JayDee_ wrote:
On March 21 2011 15:22 DirtYLOu wrote:
On March 21 2011 15:20 JayDee_ wrote:
Don't tell Kespa!


What does kespa have to do with anything ? T_T?

By denying LAN and forcing BNet play, Blizzard is able to control who gets to run tournaments.

The whole dispute between Blizzard and kespa is because kespa refuses to pay them compensation.

Yes and Blizz is able to prevent organizations like kespa from using SC2 by denying LAN functionality.

Yeah thats why if kespa got a cracked sc2 with LAN capability, what could blizzard do?


Blizzard can then buttrape them. Go search for the Blizz v Glider bot creator case ...

In the end LAN only helps for local play. No ICCUP servers or any other server will ever be as high quality as battle.net if you play on the internet. The simple fact that Blizzard's servers have latency added by default makes them a lot more balanced for inter-region play.

While it would be a nice feature it isn't actually needed except for major LAN events and GSL/NASL finals. Everything else is helping pirating even if not many people would want to admit it, it's been the same with SC1.

And this early in the game's life Blizzard will take your homes, cars and children if you even try to put up a public SC2 server.

But can Blizzard sue a korean company? Where does that case go to? I mean I understand that if this stuff happend in the US then Blizz could sue the crap out of you but how does it work for a company in another nation? I'm not educated with this legal stuff so please excuse me if this is common knowledge >_<

Blizzard is suing MBC/OGN now. If Kespa is stupid enough to use illegally cracked software Blizzard would destroy them
MavercK
Profile Joined March 2010
Australia2181 Posts
March 21 2011 09:22 GMT
#97
this actually does not completely prove it works
but there are the little things...

it could still just be a very well done photoshop.
download needs to go faster -.-

+ Show Spoiler +

[image loading]
[image loading]
[image loading]
[image loading]
[image loading]


Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Risen
Profile Blog Joined March 2010
United States7927 Posts
March 21 2011 09:23 GMT
#98
On March 21 2011 18:04 R0YAL wrote:
Show nested quote +
On March 21 2011 17:43 dakalro wrote:
On March 21 2011 15:41 R0YAL wrote:
On March 21 2011 15:37 JayDee_ wrote:
On March 21 2011 15:33 R0YAL wrote:
On March 21 2011 15:26 JayDee_ wrote:
On March 21 2011 15:22 DirtYLOu wrote:
On March 21 2011 15:20 JayDee_ wrote:
Don't tell Kespa!


What does kespa have to do with anything ? T_T?

By denying LAN and forcing BNet play, Blizzard is able to control who gets to run tournaments.

The whole dispute between Blizzard and kespa is because kespa refuses to pay them compensation.

Yes and Blizz is able to prevent organizations like kespa from using SC2 by denying LAN functionality.

Yeah thats why if kespa got a cracked sc2 with LAN capability, what could blizzard do?


Blizzard can then buttrape them. Go search for the Blizz v Glider bot creator case ...

In the end LAN only helps for local play. No ICCUP servers or any other server will ever be as high quality as battle.net if you play on the internet. The simple fact that Blizzard's servers have latency added by default makes them a lot more balanced for inter-region play.

While it would be a nice feature it isn't actually needed except for major LAN events and GSL/NASL finals. Everything else is helping pirating even if not many people would want to admit it, it's been the same with SC1.

And this early in the game's life Blizzard will take your homes, cars and children if you even try to put up a public SC2 server.

But can Blizzard sue a korean company? Where does that case go to? I mean I understand that if this stuff happend in the US then Blizz could sue the crap out of you but how does it work for a company in another nation? I'm not educated with this legal stuff so please excuse me if this is common knowledge >_<


It depends on country, and importance of a good, but in most cases international infringement cases like this (if the foreign country will not uphold the host company's rights) will only be resolved if the company's host country pressures the foreign country.
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
R0YAL
Profile Blog Joined September 2009
United States1768 Posts
March 21 2011 09:26 GMT
#99
On March 21 2011 18:23 Risen wrote:
Show nested quote +
On March 21 2011 18:04 R0YAL wrote:
On March 21 2011 17:43 dakalro wrote:
On March 21 2011 15:41 R0YAL wrote:
On March 21 2011 15:37 JayDee_ wrote:
On March 21 2011 15:33 R0YAL wrote:
On March 21 2011 15:26 JayDee_ wrote:
On March 21 2011 15:22 DirtYLOu wrote:
On March 21 2011 15:20 JayDee_ wrote:
Don't tell Kespa!


What does kespa have to do with anything ? T_T?

By denying LAN and forcing BNet play, Blizzard is able to control who gets to run tournaments.

The whole dispute between Blizzard and kespa is because kespa refuses to pay them compensation.

Yes and Blizz is able to prevent organizations like kespa from using SC2 by denying LAN functionality.

Yeah thats why if kespa got a cracked sc2 with LAN capability, what could blizzard do?


Blizzard can then buttrape them. Go search for the Blizz v Glider bot creator case ...

In the end LAN only helps for local play. No ICCUP servers or any other server will ever be as high quality as battle.net if you play on the internet. The simple fact that Blizzard's servers have latency added by default makes them a lot more balanced for inter-region play.

While it would be a nice feature it isn't actually needed except for major LAN events and GSL/NASL finals. Everything else is helping pirating even if not many people would want to admit it, it's been the same with SC1.

And this early in the game's life Blizzard will take your homes, cars and children if you even try to put up a public SC2 server.

But can Blizzard sue a korean company? Where does that case go to? I mean I understand that if this stuff happend in the US then Blizz could sue the crap out of you but how does it work for a company in another nation? I'm not educated with this legal stuff so please excuse me if this is common knowledge >_<


It depends on country, and importance of a good, but in most cases international infringement cases like this (if the foreign country will not uphold the host company's rights) will only be resolved if the company's host country pressures the foreign country.

Ah ok, that makes a lot of sense
Absence of evidence is not evidence of absence.
barth
Profile Joined March 2008
Ireland1272 Posts
March 21 2011 09:27 GMT
#100
On March 21 2011 15:23 Maynarde wrote:
Show nested quote +
On March 21 2011 15:22 DirtYLOu wrote:
On March 21 2011 15:20 JayDee_ wrote:
Don't tell Kespa!


What does kespa have to do with anything ? T_T?


Very interested to hear an answer on this.


And the answer is... *drum roll*
+ Show Spoiler +
Absolutely nothing


Hopefully it will trigger Blizzard to implement LAN support... eventually at least.
"Somebody you are talking to disappears mid sentence, and the universe shoots you because you talked to someone that wasn`t there." - MasterOfChaos
Gingerninja
Profile Blog Joined July 2010
United Kingdom1339 Posts
March 21 2011 09:28 GMT
#101
On March 21 2011 17:54 dakalro wrote:
Show nested quote +
On March 21 2011 17:49 MavercK wrote:
On March 21 2011 17:46 Carson wrote:
On March 21 2011 16:34 DirtYLOu wrote:
On March 21 2011 16:32 Backpack wrote:
On March 21 2011 16:22 Veldril wrote:
I think you guys are too optimistic about LAN and having private ladders like ICCUP for SC2 if this crack is true.

I really doubt that ICCUP would risk going into lawsuit against Blizzard if they use the "cracked" version, which is obviously illegal, to create ICCUP ladder for SC2. And if Blizzard is willing to sue OGN and MBC for IP rights, which is more debatable than using cracked version, I can really see Blizzard taking harsh reaction against those private ladders.


Yep, before everyone blows their load, don't forget that Blizzard is 100% behind SC2 unlike BW.

Using pirated copies will only hurt esports by losing Blizzard's support. The only LAN we should be looking forward to is Blizzard's own.


You still believe that they gonna release LAN ? If they would do so, we would have be playing on LAN already.


Just like we should've had chat channels and clan support at realease??

Seriously though, they may or may not come out with it, but this pirate LAN only hurts the product


no. it actually doesn't.
power to the community is NEVER A NEGATIVE THING
almost all of the greatest things in gaming are a product of the community

@Eury i've been trying to get it to test it. but wherever it is hosted is being hammered really badly. i can no longer access the website.


Why do you even need LAN? How many times has battle.net actually been unavailable? The only use for LAN in the age of broadband is tournament finals that are played live and blizz could eventually rent/send a server to be used locally. Something like TSL would still be 100x better to be played on battle.net.



Why would I ever need LAN? I duno So I can pick up my laptop.. walk it around to my friends house where we have a few other friends and LAN THEM. Where we don't have to worry about internet latency, drops, servers being down..
Some countries and locations don't have super-fast mega wonderful broadband. Not everyone has wireless. (I currently don't in my apartment.. my router is cabled only) So if I want to play multiplayer with a friend locally we have to crowd around my router rather than sitting somewhere else and just shoving a small cable between computers.
LAN in this day in age is a no brainer. Even for Broadband, taking away options on how people play, is not a good thing regardless how you try and frame it.
戦いの中に答えはある
karpo
Profile Joined October 2010
Sweden1998 Posts
March 21 2011 09:32 GMT
#102
On March 21 2011 18:28 Gingerninja wrote:
Show nested quote +
On March 21 2011 17:54 dakalro wrote:
On March 21 2011 17:49 MavercK wrote:
On March 21 2011 17:46 Carson wrote:
On March 21 2011 16:34 DirtYLOu wrote:
On March 21 2011 16:32 Backpack wrote:
On March 21 2011 16:22 Veldril wrote:
I think you guys are too optimistic about LAN and having private ladders like ICCUP for SC2 if this crack is true.

I really doubt that ICCUP would risk going into lawsuit against Blizzard if they use the "cracked" version, which is obviously illegal, to create ICCUP ladder for SC2. And if Blizzard is willing to sue OGN and MBC for IP rights, which is more debatable than using cracked version, I can really see Blizzard taking harsh reaction against those private ladders.


Yep, before everyone blows their load, don't forget that Blizzard is 100% behind SC2 unlike BW.

Using pirated copies will only hurt esports by losing Blizzard's support. The only LAN we should be looking forward to is Blizzard's own.


You still believe that they gonna release LAN ? If they would do so, we would have be playing on LAN already.


Just like we should've had chat channels and clan support at realease??

Seriously though, they may or may not come out with it, but this pirate LAN only hurts the product


no. it actually doesn't.
power to the community is NEVER A NEGATIVE THING
almost all of the greatest things in gaming are a product of the community

@Eury i've been trying to get it to test it. but wherever it is hosted is being hammered really badly. i can no longer access the website.


Why do you even need LAN? How many times has battle.net actually been unavailable? The only use for LAN in the age of broadband is tournament finals that are played live and blizz could eventually rent/send a server to be used locally. Something like TSL would still be 100x better to be played on battle.net.



Why would I ever need LAN? I duno So I can pick up my laptop.. walk it around to my friends house where we have a few other friends and LAN THEM. Where we don't have to worry about internet latency, drops, servers being down..
Some countries and locations don't have super-fast mega wonderful broadband. Not everyone has wireless. (I currently don't in my apartment.. my router is cabled only) So if I want to play multiplayer with a friend locally we have to crowd around my router rather than sitting somewhere else and just shoving a small cable between computers.
LAN in this day in age is a no brainer. Even for Broadband, taking away options on how people play, is not a good thing regardless how you try and frame it.


LAN in this day in age isn't a no brainer. Regular LAN is on the decline and has been for several years. Most popular games are either totally online or are player over developer run servers.

You could just connect a switch to your router and connect other persons to that.

Also you gotta understand how enabling LAN can provide alot of hacking and piracy options that are denied with login/server run games.
Piledriver
Profile Blog Joined August 2010
United States1697 Posts
March 21 2011 09:37 GMT
#103
On March 21 2011 18:32 karpo wrote:
Show nested quote +
On March 21 2011 18:28 Gingerninja wrote:
On March 21 2011 17:54 dakalro wrote:
On March 21 2011 17:49 MavercK wrote:
On March 21 2011 17:46 Carson wrote:
On March 21 2011 16:34 DirtYLOu wrote:
On March 21 2011 16:32 Backpack wrote:
On March 21 2011 16:22 Veldril wrote:
I think you guys are too optimistic about LAN and having private ladders like ICCUP for SC2 if this crack is true.

I really doubt that ICCUP would risk going into lawsuit against Blizzard if they use the "cracked" version, which is obviously illegal, to create ICCUP ladder for SC2. And if Blizzard is willing to sue OGN and MBC for IP rights, which is more debatable than using cracked version, I can really see Blizzard taking harsh reaction against those private ladders.


Yep, before everyone blows their load, don't forget that Blizzard is 100% behind SC2 unlike BW.

Using pirated copies will only hurt esports by losing Blizzard's support. The only LAN we should be looking forward to is Blizzard's own.


You still believe that they gonna release LAN ? If they would do so, we would have be playing on LAN already.


Just like we should've had chat channels and clan support at realease??

Seriously though, they may or may not come out with it, but this pirate LAN only hurts the product


no. it actually doesn't.
power to the community is NEVER A NEGATIVE THING
almost all of the greatest things in gaming are a product of the community

@Eury i've been trying to get it to test it. but wherever it is hosted is being hammered really badly. i can no longer access the website.


Why do you even need LAN? How many times has battle.net actually been unavailable? The only use for LAN in the age of broadband is tournament finals that are played live and blizz could eventually rent/send a server to be used locally. Something like TSL would still be 100x better to be played on battle.net.



Why would I ever need LAN? I duno So I can pick up my laptop.. walk it around to my friends house where we have a few other friends and LAN THEM. Where we don't have to worry about internet latency, drops, servers being down..
Some countries and locations don't have super-fast mega wonderful broadband. Not everyone has wireless. (I currently don't in my apartment.. my router is cabled only) So if I want to play multiplayer with a friend locally we have to crowd around my router rather than sitting somewhere else and just shoving a small cable between computers.
LAN in this day in age is a no brainer. Even for Broadband, taking away options on how people play, is not a good thing regardless how you try and frame it.


LAN in this day in age isn't a no brainer. Regular LAN is on the decline and has been for several years. Most popular games are either totally online or are player over developer run servers.

You could just connect a switch to your router and connect other persons to that.

Also you gotta understand how enabling LAN can provide alot of hacking and piracy options that are denied with login/server run games.


There are enough hacking options including Maphack, dischack, production tab hacks etc. available freely currently. Blizzard's current server based model has done nothing to discourage these, apart from being a minor hindrance.
Envy fan since NTH.
Gheed
Profile Blog Joined September 2010
United States972 Posts
March 21 2011 09:39 GMT
#104
On March 21 2011 18:32 karpo wrote:
Show nested quote +
On March 21 2011 18:28 Gingerninja wrote:
On March 21 2011 17:54 dakalro wrote:
On March 21 2011 17:49 MavercK wrote:
On March 21 2011 17:46 Carson wrote:
On March 21 2011 16:34 DirtYLOu wrote:
On March 21 2011 16:32 Backpack wrote:
On March 21 2011 16:22 Veldril wrote:
I think you guys are too optimistic about LAN and having private ladders like ICCUP for SC2 if this crack is true.

I really doubt that ICCUP would risk going into lawsuit against Blizzard if they use the "cracked" version, which is obviously illegal, to create ICCUP ladder for SC2. And if Blizzard is willing to sue OGN and MBC for IP rights, which is more debatable than using cracked version, I can really see Blizzard taking harsh reaction against those private ladders.


Yep, before everyone blows their load, don't forget that Blizzard is 100% behind SC2 unlike BW.

Using pirated copies will only hurt esports by losing Blizzard's support. The only LAN we should be looking forward to is Blizzard's own.


You still believe that they gonna release LAN ? If they would do so, we would have be playing on LAN already.


Just like we should've had chat channels and clan support at realease??

Seriously though, they may or may not come out with it, but this pirate LAN only hurts the product


no. it actually doesn't.
power to the community is NEVER A NEGATIVE THING
almost all of the greatest things in gaming are a product of the community

@Eury i've been trying to get it to test it. but wherever it is hosted is being hammered really badly. i can no longer access the website.


Why do you even need LAN? How many times has battle.net actually been unavailable? The only use for LAN in the age of broadband is tournament finals that are played live and blizz could eventually rent/send a server to be used locally. Something like TSL would still be 100x better to be played on battle.net.



Why would I ever need LAN? I duno So I can pick up my laptop.. walk it around to my friends house where we have a few other friends and LAN THEM. Where we don't have to worry about internet latency, drops, servers being down..
Some countries and locations don't have super-fast mega wonderful broadband. Not everyone has wireless. (I currently don't in my apartment.. my router is cabled only) So if I want to play multiplayer with a friend locally we have to crowd around my router rather than sitting somewhere else and just shoving a small cable between computers.
LAN in this day in age is a no brainer. Even for Broadband, taking away options on how people play, is not a good thing regardless how you try and frame it.


LAN in this day in age isn't a no brainer. Regular LAN is on the decline and has been for several years. Most popular games are either totally online or are player over developer run servers.

You could just connect a switch to your router and connect other persons to that.

Also you gotta understand how enabling LAN can provide alot of hacking and piracy options that are denied with login/server run games.


Are you a troll? It doesn't matter if you're 2 feet from your opponent, you have to go through battle.net. That's the point of wanting LAN. Also nobody cares about private servers; there are dozens of private WoW realms and people still play WoW.
SirMilford
Profile Blog Joined September 2010
Australia1269 Posts
March 21 2011 09:52 GMT
#105
On March 21 2011 18:39 Gheed wrote:
Are you a troll? It doesn't matter if you're 2 feet from your opponent, you have to go through battle.net. That's the point of wanting LAN. Also nobody cares about private servers; there are dozens of private WoW realms and people still play WoW.


Don't mean to be rude but the reason that no one cares about private servers is because we aren't directly effected by them. Blizzard is and as such they care. Just because "maybe" a lan version for the chinese version has been released does not mean that Blizzard is suddenly entitled to create one for players. They will try to avoid private servers as much as possible and considering that the game has not even been released for one year I do not blame them. They can still make money off the game and as such will not release LAN support for awhile to come.
Jetzki
Profile Joined February 2011
21 Posts
March 21 2011 09:59 GMT
#106
I am currently living in Shanghai China and from my understanding of the local gaming scene the majority of PC gaming is done in internet cafes. If this crack gets improved a bit more and can allow for a localised bnet experience in a networked environment, I can see SC2 becoming HUGE in the net cafes here. Something like the iCCup server (which I had never heard of before this thread) might even spring up. I wouldn't be surprised if small tournaments started happening in net cafes either.

The majority of China (including PC gamers) are using very old computers, mostly still running XP. The average gamer won't be able to run SC2 at a good enough quality to play. Nearly all of the Chinese made MMORPGs have very poor graphics, this is because they know that this is all that their market can support. SC2 will need net cafes to grow in China, because they are where the majority of the gaming spec computers are located.
nihlon
Profile Joined April 2010
Sweden5581 Posts
Last Edited: 2011-03-21 10:03:05
March 21 2011 10:02 GMT
#107
At first I read it, "Claims of Chinese crack (the drug) allowed in lan". -_-

I was like wtf!?
Banelings are too cute to blow up
Gheed
Profile Blog Joined September 2010
United States972 Posts
March 21 2011 10:11 GMT
#108
On March 21 2011 18:52 SirMilford wrote:
Show nested quote +
On March 21 2011 18:39 Gheed wrote:
Are you a troll? It doesn't matter if you're 2 feet from your opponent, you have to go through battle.net. That's the point of wanting LAN. Also nobody cares about private servers; there are dozens of private WoW realms and people still play WoW.


Don't mean to be rude but the reason that no one cares about private servers is because we aren't directly effected by them. Blizzard is and as such they care. Just because "maybe" a lan version for the chinese version has been released does not mean that Blizzard is suddenly entitled to create one for players. They will try to avoid private servers as much as possible and considering that the game has not even been released for one year I do not blame them. They can still make money off the game and as such will not release LAN support for awhile to come.


Well of course Blizzard cares about pirate servers. Blizzard charges 25 dollars for a virtual unicorn. It's their job to be greedy. Players, however, wouldn't care about any of the extra features a private SC2 server would offer, as they could replicate them all with custom maps with the possible exception of a custom ladder. Piracy is a drop in the bucket for a big name title like SC2, and the technical requirements to download a specific client and successfully connect to a pirate server is enough to deter most people.

The person I was responding to seems to be either trolling or doesn't understand why people want LAN in the first place.
dakalro
Profile Joined September 2010
Romania525 Posts
March 21 2011 10:14 GMT
#109
On March 21 2011 18:39 Gheed wrote:
Show nested quote +
On March 21 2011 18:32 karpo wrote:
On March 21 2011 18:28 Gingerninja wrote:
On March 21 2011 17:54 dakalro wrote:
On March 21 2011 17:49 MavercK wrote:
On March 21 2011 17:46 Carson wrote:
On March 21 2011 16:34 DirtYLOu wrote:
On March 21 2011 16:32 Backpack wrote:
On March 21 2011 16:22 Veldril wrote:
I think you guys are too optimistic about LAN and having private ladders like ICCUP for SC2 if this crack is true.

I really doubt that ICCUP would risk going into lawsuit against Blizzard if they use the "cracked" version, which is obviously illegal, to create ICCUP ladder for SC2. And if Blizzard is willing to sue OGN and MBC for IP rights, which is more debatable than using cracked version, I can really see Blizzard taking harsh reaction against those private ladders.


Yep, before everyone blows their load, don't forget that Blizzard is 100% behind SC2 unlike BW.

Using pirated copies will only hurt esports by losing Blizzard's support. The only LAN we should be looking forward to is Blizzard's own.


You still believe that they gonna release LAN ? If they would do so, we would have be playing on LAN already.


Just like we should've had chat channels and clan support at realease??

Seriously though, they may or may not come out with it, but this pirate LAN only hurts the product


no. it actually doesn't.
power to the community is NEVER A NEGATIVE THING
almost all of the greatest things in gaming are a product of the community

@Eury i've been trying to get it to test it. but wherever it is hosted is being hammered really badly. i can no longer access the website.


Why do you even need LAN? How many times has battle.net actually been unavailable? The only use for LAN in the age of broadband is tournament finals that are played live and blizz could eventually rent/send a server to be used locally. Something like TSL would still be 100x better to be played on battle.net.



Why would I ever need LAN? I duno So I can pick up my laptop.. walk it around to my friends house where we have a few other friends and LAN THEM. Where we don't have to worry about internet latency, drops, servers being down..
Some countries and locations don't have super-fast mega wonderful broadband. Not everyone has wireless. (I currently don't in my apartment.. my router is cabled only) So if I want to play multiplayer with a friend locally we have to crowd around my router rather than sitting somewhere else and just shoving a small cable between computers.
LAN in this day in age is a no brainer. Even for Broadband, taking away options on how people play, is not a good thing regardless how you try and frame it.


LAN in this day in age isn't a no brainer. Regular LAN is on the decline and has been for several years. Most popular games are either totally online or are player over developer run servers.

You could just connect a switch to your router and connect other persons to that.

Also you gotta understand how enabling LAN can provide alot of hacking and piracy options that are denied with login/server run games.


Are you a troll? It doesn't matter if you're 2 feet from your opponent, you have to go through battle.net. That's the point of wanting LAN. Also nobody cares about private servers; there are dozens of private WoW realms and people still play WoW.


The ones that get big enough do get shut down by Blizz though. Cease and desist letters from Blizzard hired lawyers works wonders.

So what if it goes through battle.net. The game was built with latency of 250 ms (might be wrong here) as default from server. If anything they'd just add that latency in the LAN module (to keep a consistent play experience) and you'd still gain nothing but 100% instead of 99% availability.
Skrelt
Profile Joined November 2010
Netherlands306 Posts
Last Edited: 2011-03-21 10:23:14
March 21 2011 10:22 GMT
#110
On March 21 2011 18:39 Gheed wrote:
Show nested quote +
On March 21 2011 18:32 karpo wrote:
On March 21 2011 18:28 Gingerninja wrote:
On March 21 2011 17:54 dakalro wrote:
On March 21 2011 17:49 MavercK wrote:
On March 21 2011 17:46 Carson wrote:
On March 21 2011 16:34 DirtYLOu wrote:
On March 21 2011 16:32 Backpack wrote:
On March 21 2011 16:22 Veldril wrote:
I think you guys are too optimistic about LAN and having private ladders like ICCUP for SC2 if this crack is true.

I really doubt that ICCUP would risk going into lawsuit against Blizzard if they use the "cracked" version, which is obviously illegal, to create ICCUP ladder for SC2. And if Blizzard is willing to sue OGN and MBC for IP rights, which is more debatable than using cracked version, I can really see Blizzard taking harsh reaction against those private ladders.


Yep, before everyone blows their load, don't forget that Blizzard is 100% behind SC2 unlike BW.

Using pirated copies will only hurt esports by losing Blizzard's support. The only LAN we should be looking forward to is Blizzard's own.


You still believe that they gonna release LAN ? If they would do so, we would have be playing on LAN already.


Just like we should've had chat channels and clan support at realease??

Seriously though, they may or may not come out with it, but this pirate LAN only hurts the product


no. it actually doesn't.
power to the community is NEVER A NEGATIVE THING
almost all of the greatest things in gaming are a product of the community

@Eury i've been trying to get it to test it. but wherever it is hosted is being hammered really badly. i can no longer access the website.


Why do you even need LAN? How many times has battle.net actually been unavailable? The only use for LAN in the age of broadband is tournament finals that are played live and blizz could eventually rent/send a server to be used locally. Something like TSL would still be 100x better to be played on battle.net.



Why would I ever need LAN? I duno So I can pick up my laptop.. walk it around to my friends house where we have a few other friends and LAN THEM. Where we don't have to worry about internet latency, drops, servers being down..
Some countries and locations don't have super-fast mega wonderful broadband. Not everyone has wireless. (I currently don't in my apartment.. my router is cabled only) So if I want to play multiplayer with a friend locally we have to crowd around my router rather than sitting somewhere else and just shoving a small cable between computers.
LAN in this day in age is a no brainer. Even for Broadband, taking away options on how people play, is not a good thing regardless how you try and frame it.


LAN in this day in age isn't a no brainer. Regular LAN is on the decline and has been for several years. Most popular games are either totally online or are player over developer run servers.

You could just connect a switch to your router and connect other persons to that.

Also you gotta understand how enabling LAN can provide alot of hacking and piracy options that are denied with login/server run games.


Are you a troll? It doesn't matter if you're 2 feet from your opponent, you have to go through battle.net. That's the point of wanting LAN. Also nobody cares about private servers; there are dozens of private WoW realms and people still play WoW.

You sir, do get it! :D
also no1 can argue that lan is good for sc1/bw. Custom ladders made the game better. By a Large amount. HUMONGUS amount. Beeing able to play with the map pool alot more (Iccup/GSL maps). Also beeing Able to smurf and work you way up the ladder again whas/is an important part. Would love this in sc2. Would make me play 300%more.

Edit: Typo
The Wolfpack - Metalband from the Netherlands
eu.exodus
Profile Blog Joined September 2010
South Africa1186 Posts
March 21 2011 10:29 GMT
#111
On March 21 2011 17:39 a_flayer wrote:
BW had LAN, spawned installs, iccup where you could just download the client instantly and sold 11 million copies, more than any PC game I can think of.

I think that says enough.

We need LAN for proper offline tournaments, no excuses.


not entirely true my friend. You know whats really rediculous? The fact that playing against someone from in the same room as i am through the same router of for that matter anyone in the same country as me gets more latency/lag than if i played against you on the other side of the world? Is that logical?

Although i think its stupid that lan isnt possible, i can understand why its implemented
6 poll is a good skill toi have
limonovich
Profile Joined September 2010
England226 Posts
March 21 2011 10:36 GMT
#112
it makes me feel warm and fuzzy inside when i picture bobby kotick having nightmares about all the lost sales as a result of this crack.
trololo
karpo
Profile Joined October 2010
Sweden1998 Posts
March 21 2011 10:38 GMT
#113
On March 21 2011 19:11 Gheed wrote:
Show nested quote +
On March 21 2011 18:52 SirMilford wrote:
On March 21 2011 18:39 Gheed wrote:
Are you a troll? It doesn't matter if you're 2 feet from your opponent, you have to go through battle.net. That's the point of wanting LAN. Also nobody cares about private servers; there are dozens of private WoW realms and people still play WoW.


Don't mean to be rude but the reason that no one cares about private servers is because we aren't directly effected by them. Blizzard is and as such they care. Just because "maybe" a lan version for the chinese version has been released does not mean that Blizzard is suddenly entitled to create one for players. They will try to avoid private servers as much as possible and considering that the game has not even been released for one year I do not blame them. They can still make money off the game and as such will not release LAN support for awhile to come.


Well of course Blizzard cares about pirate servers. Blizzard charges 25 dollars for a virtual unicorn. It's their job to be greedy. Players, however, wouldn't care about any of the extra features a private SC2 server would offer, as they could replicate them all with custom maps with the possible exception of a custom ladder. Piracy is a drop in the bucket for a big name title like SC2, and the technical requirements to download a specific client and successfully connect to a pirate server is enough to deter most people.

The person I was responding to seems to be either trolling or doesn't understand why people want LAN in the first place.


I'm not trolling. Maybe it cause i'm spoiled by a great internet connection. I've had lans and never noticed any latency.

Also your rationalization for piracy is laughable. Saying stuff like Blizzard are greedy, you don't need any of the features, it's a drop in the bucket and the classic "technical know-how of piracy deters people". None of those are reasons why someone shouldn't buy a product, and some of them are just false.

I'm not anti piracy per se, but people who argue like you are just as bad as the companies claiming that 100 downloads equal 100 lost sales. The true figure is somewhere inbetween, not 100% and not "a drop in the bucket".
Zocat
Profile Joined April 2010
Germany2229 Posts
March 21 2011 11:35 GMT
#114
On March 21 2011 16:23 Turgid wrote:
Show nested quote +
On March 21 2011 16:19 DirtYLOu wrote:
On March 21 2011 16:16 Turgid wrote:
On March 21 2011 16:13 DirtYLOu wrote:
On March 21 2011 16:10 Baarn wrote:
This is expected. If the creator's can keep up with the support for each new client version of the game without being prosecuted then this might succeed.


Since you are making YOUR OWN server. There is no problems with new client versions or what ever. Since you can do with it what ever u want. ( Maybe i understood something wrong )

Only if you want an unpatched version of the game.


Yes but every patch is made, there is only "few" new changes. So in my eyes its the least problem they have.

So... you would be okay with playing with an old version of the game? Without important balance changes?


Wouldnt it be possible to play on a custom map which has the changes implemented? As long as the change isnt something "big" (AI, new ablities) and only unit cost/statistics it seems to be pretty easy to implement the changes.
Diks
Profile Joined January 2010
Belgium1880 Posts
March 21 2011 11:48 GMT
#115
Maybe the fear of an available working crack will pump blizzard to add LAN by themself !
Yeah, I'm dreaming....
Noxie
Profile Blog Joined April 2010
United States2227 Posts
March 21 2011 11:54 GMT
#116
As cool as this is. It will only help tournaments if it is implemented by Blizzard for tournaments.
Kaolla
Profile Joined January 2003
China2999 Posts
Last Edited: 2011-03-21 12:01:40
March 21 2011 11:58 GMT
#117
On March 21 2011 18:59 Jetzki wrote:
I am currently living in Shanghai China and from my understanding of the local gaming scene the majority of PC gaming is done in internet cafes. If this crack gets improved a bit more and can allow for a localised bnet experience in a networked environment, I can see SC2 becoming HUGE in the net cafes here. Something like the iCCup server (which I had never heard of before this thread) might even spring up. I wouldn't be surprised if small tournaments started happening in net cafes either.

The majority of China (including PC gamers) are using very old computers, mostly still running XP. The average gamer won't be able to run SC2 at a good enough quality to play. Nearly all of the Chinese made MMORPGs have very poor graphics, this is because they know that this is all that their market can support. SC2 will need net cafes to grow in China, because they are where the majority of the gaming spec computers are located.


dunno in what shanghai you are living but it sounds like a different one than the one im living....
i think most ppl have decent pcs here and its not like a pc that runs sc2 costs that much, prolly around 2k rmb or less second hand.... For most ppl living in Shanghai thats not that much...
Different places different rules though i guess... The thing you said about gfx had often been said about sc1, but i don't rly think it's that valid for the chinese game market. I think it's more that its mostly just low budget crap with bad engines (altho of course it also helps a bit that the game is easier to run)....
edit: there's not that many net cafes here either imo... dont think they form the majority like in seoul for instance... this is just a guess though
its me
morimacil
Profile Joined March 2010
France921 Posts
March 21 2011 12:03 GMT
#118
Maybe the fear of an available working crack will pump blizzard to add LAN by themself !

???

Not sure why people think this is how it would work.
When a game comes out that requires a serial code to instal, and people crack that to be able to pirate the game, how often does that result in the company removing the serial code?

There is no lan for a reason. The reason is, they want to avoid players downloading SC2 and playing it for free, and they want to avoid companies using SC2 to make millions, for free.
They spent millions and 8 years on development, and they want to make some money back. Thats why there is no lan, thats why there is online registration when you buy the game before you can play the campaign, and so on.

Whether you agree or not that software developers should be paid for spending years making a game.... Its still very unlikely for any software developer, ever, to just throw up their hands and go: "oh noes! someone found a way to crack our software so that it can be illegally downloaded and used! Better remove all security measures and hope people pay us for our version instead of getting it from a torrent or we might upset the fans!"
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
March 21 2011 12:05 GMT
#119
Blizzard is happy to announce the release of patch 1.3, dubbed the E-Sports patch.

Patch 1.3 Notes

- Fixed a bug where players were able to play with no latency
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
MindRush
Profile Joined April 2010
Romania916 Posts
March 21 2011 12:07 GMT
#120
nobody closed this thread yet, I guess people really want some LAN crack pretty bad.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." - Albert Einstein
MichaelJLowell
Profile Blog Joined January 2010
United States610 Posts
March 21 2011 12:12 GMT
#121
Consolidating Starcraft II's online play around a central server has nothing to do with software piracy. It's about control. It gives Blizzard legal recourse for punishing anyone (whether it's a professional gaming body or some idiot trying to make a private server) who manipulates the game files.

Do tell me: What money is Blizzard losing if people in Thailand and Vietnam make illegal copies of a game they have no means of purchasing?
http://www.learntocounter.com - I'm a "known troll" so please disconnect your kid's computer when I am on the forums.
MindRush
Profile Joined April 2010
Romania916 Posts
March 21 2011 12:22 GMT
#122
On March 21 2011 21:05 sluggaslamoo wrote:
Blizzard is happy to announce the release of patch 1.3, dubbed the E-Sports patch.

Patch 1.3 Notes

- Fixed a bug where players were able to play with no latency


yeah, write a letter to Santa !
"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." - Albert Einstein
Aegeis
Profile Blog Joined April 2010
United States1619 Posts
March 21 2011 12:24 GMT
#123
If any good comes out of this it will be a big Chinese SC2 scene and hopefully LAN for sc2.
"Skills to pay the bills" - Artosis, https://twitter.com/AegeisSC2 ,http://www.tumblr.com/blog/socal-esports
Gheed
Profile Blog Joined September 2010
United States972 Posts
March 21 2011 12:32 GMT
#124
On March 21 2011 19:38 karpo wrote:
Show nested quote +
On March 21 2011 19:11 Gheed wrote:
On March 21 2011 18:52 SirMilford wrote:
On March 21 2011 18:39 Gheed wrote:
Are you a troll? It doesn't matter if you're 2 feet from your opponent, you have to go through battle.net. That's the point of wanting LAN. Also nobody cares about private servers; there are dozens of private WoW realms and people still play WoW.


Don't mean to be rude but the reason that no one cares about private servers is because we aren't directly effected by them. Blizzard is and as such they care. Just because "maybe" a lan version for the chinese version has been released does not mean that Blizzard is suddenly entitled to create one for players. They will try to avoid private servers as much as possible and considering that the game has not even been released for one year I do not blame them. They can still make money off the game and as such will not release LAN support for awhile to come.


Well of course Blizzard cares about pirate servers. Blizzard charges 25 dollars for a virtual unicorn. It's their job to be greedy. Players, however, wouldn't care about any of the extra features a private SC2 server would offer, as they could replicate them all with custom maps with the possible exception of a custom ladder. Piracy is a drop in the bucket for a big name title like SC2, and the technical requirements to download a specific client and successfully connect to a pirate server is enough to deter most people.

The person I was responding to seems to be either trolling or doesn't understand why people want LAN in the first place.


I'm not trolling. Maybe it cause i'm spoiled by a great internet connection. I've had lans and never noticed any latency.

Also your rationalization for piracy is laughable. Saying stuff like Blizzard are greedy, you don't need any of the features, it's a drop in the bucket and the classic "technical know-how of piracy deters people". None of those are reasons why someone shouldn't buy a product, and some of them are just false.

I'm not anti piracy per se, but people who argue like you are just as bad as the companies claiming that 100 downloads equal 100 lost sales. The true figure is somewhere inbetween, not 100% and not "a drop in the bucket".


Uh, I'm not justifying piracy. I've bought every blizzard game since Orcs and Humans. Some multiple times because I lost my CD keys. Not giving us LAN because a small number of people choose to pirate is bullshit, though. If a real LAN hack gets introduced, it'd be great even for those of us who bought the game.
MindRush
Profile Joined April 2010
Romania916 Posts
March 21 2011 12:37 GMT
#125
On March 21 2011 21:32 Gheed wrote:
Show nested quote +
On March 21 2011 19:38 karpo wrote:
On March 21 2011 19:11 Gheed wrote:
On March 21 2011 18:52 SirMilford wrote:
On March 21 2011 18:39 Gheed wrote:
Are you a troll? It doesn't matter if you're 2 feet from your opponent, you have to go through battle.net. That's the point of wanting LAN. Also nobody cares about private servers; there are dozens of private WoW realms and people still play WoW.


Don't mean to be rude but the reason that no one cares about private servers is because we aren't directly effected by them. Blizzard is and as such they care. Just because "maybe" a lan version for the chinese version has been released does not mean that Blizzard is suddenly entitled to create one for players. They will try to avoid private servers as much as possible and considering that the game has not even been released for one year I do not blame them. They can still make money off the game and as such will not release LAN support for awhile to come.


Well of course Blizzard cares about pirate servers. Blizzard charges 25 dollars for a virtual unicorn. It's their job to be greedy. Players, however, wouldn't care about any of the extra features a private SC2 server would offer, as they could replicate them all with custom maps with the possible exception of a custom ladder. Piracy is a drop in the bucket for a big name title like SC2, and the technical requirements to download a specific client and successfully connect to a pirate server is enough to deter most people.

The person I was responding to seems to be either trolling or doesn't understand why people want LAN in the first place.


I'm not trolling. Maybe it cause i'm spoiled by a great internet connection. I've had lans and never noticed any latency.

Also your rationalization for piracy is laughable. Saying stuff like Blizzard are greedy, you don't need any of the features, it's a drop in the bucket and the classic "technical know-how of piracy deters people". None of those are reasons why someone shouldn't buy a product, and some of them are just false.

I'm not anti piracy per se, but people who argue like you are just as bad as the companies claiming that 100 downloads equal 100 lost sales. The true figure is somewhere inbetween, not 100% and not "a drop in the bucket".


Uh, I'm not justifying piracy. I've bought every blizzard game since Orcs and Humans. Some multiple times because I lost my CD keys. Not giving us LAN because a small number of people choose to pirate is bullshit, though. If a real LAN hack gets introduced, it'd be great even for those of us who bought the game.


yeah, LAN hack introduced => Blizzard will introduce LAN anyways
They already made HUGE sales with SC2, so I guess LAN support will not hurt them at all.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." - Albert Einstein
disciple
Profile Blog Joined January 2008
9070 Posts
March 21 2011 12:39 GMT
#126
Very interesting. Cannot wait to see if this gets confirmed.

In my opinion Blizzard just want to have full control over their product, even if that means compromising it and removing a feature that would make the game better. Blizzard's games are a full package where the customer pays for the product and for a service that would allow him to use the product, its their ways of doing things. I know we are speaking of a completely different products that target different customers, but I cannot help thinking about Adobe and their policy. A full CS with all their products costs around 1300$. Yes, 1300$, not a mere 40 bucks like SC2, Photoshop as standalone is about 400-500$. Just imagine how much money they are losing for each cracked copy that gets used around the world. Have in mind also all the graphics content that gets produced in different media.

Now, if Adobe were to get bitchy about that they would "present" a service that will put the use of their product under control. For example a global server where all adobe's users to store their work. Having that implemented, Adobe will remove the ability to save your own work on your pc, forcing you use their server. Then they will sell the trick as "unique feature that allows you to open your work from every computer with connection to the internet, which will make your work more flexible", unless ppl in Europe wont be able to open their work files if they went to NA.

I got carried away, but I think I made my point with this product vs service thing, I really think blizzards focus in the past years is selling the second, even if that means making the first worse
Administrator"I'm a big deal." - ixmike88
Spidinko
Profile Joined May 2010
Slovakia1174 Posts
March 21 2011 12:41 GMT
#127
Is it really working? Can anyone confirm this? If it is it would be incredible. If anything it could force blizzard to actually give LAN to the game.
Gotmog
Profile Joined October 2010
Serbia899 Posts
March 21 2011 12:43 GMT
#128
God...i hope Sc2 never goes Lan ((

It would reduce the amount of streams/replays/Vods we get from Pros soooo much
"When you play the game of drones, you win or you die. There is no middle ground"
btlyger
Profile Blog Joined February 2010
United States470 Posts
March 21 2011 12:46 GMT
#129
The reason blizzard didn't add LAN support is because of all the people in this thread saying "ICCup 2.0" and it sucks for everyone.

I hope people realize how much they are actually supporting high level players, after adding 3 new leagues in for them you think people would be supportive.

However, the crack will probably lead to blizzard support if it becomes popular; that or blizzard will start raining down law suits against anyone who uses it (which is their current cup of tea).
"Minerals being mined. Minerals being mined. Minerals being mined." Learn how to post: http://www.albinoblacksheep.com/flash/posting
GrackGyver
Profile Joined March 2011
61 Posts
March 21 2011 12:47 GMT
#130
Kids just out of high school arguing against LAN because someone told them it wasn't cool in this day and age. Gotta love customers fighting for corporate interest. "yeah screw me harder please ooh"
dakalro
Profile Joined September 2010
Romania525 Posts
March 21 2011 12:48 GMT
#131
Blizzard will not add LAN to the game, they would most likely just send an armored car with a battle.net server on it for tournaments. They'll just change the comm protocol with a better one.

And I still don't see any real reason why LAN is needed. Or for that matter why chat channels were needed, esp when they ended up neutered, they're worthless for forming communities, better off staying on IRC/forums.
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
Last Edited: 2011-03-21 12:50:58
March 21 2011 12:48 GMT
#132
I wonder how exactly this works. Was the LAN functionality in the game files to begin with, merely hidden? Or are they emulating the bnet server over a local connection?

I doubt this will change anything, though. It might give one of blizzard's lawyers a little bit more work for today, as they'll have to write and send some cease and desist letters, but that's pretty much it. Unless this gets really big.

On March 21 2011 21:39 disciple wrote:
Very interesting. Cannot wait to see if this gets confirmed.

In my opinion Blizzard just want to have full control over their product, even if that means compromising it and removing a feature that would make the game better. Blizzard's games are a full package where the customer pays for the product and for a service that would allow him to use the product, its their ways of doing things. I know we are speaking of a completely different products that target different customers, but I cannot help thinking about Adobe and their policy. A full CS with all their products costs around 1300$. Yes, 1300$, not a mere 40 bucks like SC2, Photoshop as standalone is about 400-500$. Just imagine how much money they are losing for each cracked copy that gets used around the world. Have in mind also all the graphics content that gets produced in different media.

Now, if Adobe were to get bitchy about that they would "present" a service that will put the use of their product under control. For example a global server where all adobe's users to store their work. Having that implemented, Adobe will remove the ability to save your own work on your pc, forcing you use their server. Then they will sell the trick as "unique feature that allows you to open your work from every computer with connection to the internet, which will make your work more flexible", unless ppl in Europe wont be able to open their work files if they went to NA.

I got carried away, but I think I made my point with this product vs service thing, I really think blizzards focus in the past years is selling the second, even if that means making the first worse


You should pitch yourself as a marketing person for Adobe, you could make them alot of money

On March 21 2011 21:46 btlyger wrote:
The reason blizzard didn't add LAN support is because of all the people in this thread saying "ICCup 2.0" and it sucks for everyone.

I hope people realize how much they are actually supporting high level players, after adding 3 new leagues in for them you think people would be supportive.

However, the crack will probably lead to blizzard support if it becomes popular; that or blizzard will start raining down law suits against anyone who uses it (which is their current cup of tea).


More like, high level players supporting them, since they need to buy multiple versions of the game to play on the korean/EU ladders. Oh, and blizzard's supporting us by increasing our ping rates! That was nice of them. I always wanted a massive delay in commands when I play with people on different continents, a problem that has been solved since 2002.
mmm
Profile Joined March 2011
Germany40 Posts
March 21 2011 12:50 GMT
#133
IMO the least Blizzard could do is to sell Lan Licenses to tournaments...
there would be little risk and they could make some more money.
GrackGyver
Profile Joined March 2011
61 Posts
March 21 2011 12:50 GMT
#134
On March 21 2011 21:48 dakalro wrote:
And I still don't see any real reason why LAN is needed.


I guess you haven't seen tournament games lag/drop in SC2.

It's happened quite a few times already, and it's a pretty awesome facepalming experience every time.
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
March 21 2011 12:51 GMT
#135
On March 21 2011 21:50 mmm wrote:
IMO the least Blizzard could do is to sell Lan Licenses to tournaments...
there would be little risk and they could make some more money.


They'll never do that, in fear that the LAN client will get leaked.
Kooun
Profile Joined January 2009
Canada260 Posts
March 21 2011 12:52 GMT
#136
i hope this is all true so i can lan with my friends in college
MindRush
Profile Joined April 2010
Romania916 Posts
March 21 2011 12:53 GMT
#137
yeah, I hope this crack is for real
from now on, LAN parties will be LAN parties
"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." - Albert Einstein
Tomken
Profile Joined January 2010
Norway1144 Posts
March 21 2011 12:55 GMT
#138
Hope this is true, finally.
MBCGame HERO FIGHTING!!!~
surraymb
Profile Joined July 2010
Austria114 Posts
March 21 2011 12:55 GMT
#139
On March 21 2011 21:50 GrackGyver wrote:
Show nested quote +
On March 21 2011 21:48 dakalro wrote:
And I still don't see any real reason why LAN is needed.


I guess you haven't seen tournament games lag/drop in SC2.

It's happened quite a few times already, and it's a pretty awesome facepalming experience every time.



yeah, plus there is actual lag in every starcraft game. It's small and people don't notice it that much because there is no lagfree multiplayer environment that you could compare it to, but units take a while to respond. With lan, everything would react instantly which is just so important at the highest level where 100 ms can make the difference.

Only without ANY lag whatsoever, in a lan environment, can the full micro potential be realized.
Skrelt
Profile Joined November 2010
Netherlands306 Posts
March 21 2011 12:58 GMT
#140
On March 21 2011 16:02 rauk wrote:
can't wait for iccup 2.0 to get raped by D/D- koreans again

indeed. Also the fear of playing would be alot less imo. To be able to play yourself to C/B and then back again to become a btter player would be great!
The Wolfpack - Metalband from the Netherlands
dras
Profile Joined August 2010
Kazakhstan376 Posts
March 21 2011 12:58 GMT
#141
this awesome!!! now my friends don't need to buy the game!
XsebT
Profile Blog Joined June 2009
Denmark2980 Posts
March 21 2011 13:00 GMT
#142
On March 21 2011 17:43 iCCup.Diamond wrote:
Just to clear up two things

1: No iCCup SC2 server, not happening.

2: No tournament that has a license from Blizzard would EVER in hell get permission to use this crack.

That being said, this should encourage companies like ESL and MLG to lean on Blizz more about this 1990's basic feature missing from the largest ESport in the world right now...

Think we're talking about the idea here... It doesn't have to be iccup making this.

It nice to see that when Blizzard fails, at least a part of the community fucks them all the way. This took much longer to crack than I anticipated though - so hell, it's about time.
화이팅
dakalro
Profile Joined September 2010
Romania525 Posts
March 21 2011 13:08 GMT
#143
On March 21 2011 21:47 GrackGyver wrote:
Kids just out of high school arguing against LAN because someone told them it wasn't cool in this day and age. Gotta love customers fighting for corporate interest. "yeah screw me harder please ooh"


Haha, if only I wasn't HS 14 years too old for HS. LAN was the only thing back then, BNC 10 mbit with line terminators, internet was through dial-up.

But now when I have a central server with thousands of players, 99%++ uptime, normalized latency which means neither of the 2 players will have an advantage why would I ever actually need LAN, except for ensuring the extra 0.9% uptime in big tournaments.

You would still get the server added latency even in a LAN enabled SC2, Blizzard won't allow different gaming experiences between LAN and battle.net, not for SC2. And you still won't have rock solid uptime, power outages and network collapse can still happen for various reasons (cat bites the wires win).
alexhard
Profile Joined May 2010
Sweden317 Posts
March 21 2011 13:08 GMT
#144
On March 21 2011 21:39 disciple wrote:Just imagine how much money they are losing for each cracked copy that gets used around the world.


Pretty much none at all. In fact it's probably earning them quite a lot of money. Professionals and companies generally don't pirate, partly because of serious repercussions if caught (lost income, fines) and partly because they are more heavily dependent on the support services that come with the price.

People who pirate are kids and college students who couldn't find $1400 if it meant their life. By using the program and becoming familiar with it, it ensures its continued popularity in the professional world.
VoirDire
Profile Joined February 2009
Sweden1923 Posts
March 21 2011 13:11 GMT
#145
One solution would be if they could implement some sort of dedicated server-mode that allowed games to be played locally.

The server would connect to battle.net and authenticate the users etc, but the actual starcraft game itself would be hosted on the server, thus allowing LAN latency.
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
March 21 2011 13:11 GMT
#146
On March 21 2011 22:08 dakalro wrote:
Show nested quote +
On March 21 2011 21:47 GrackGyver wrote:
Kids just out of high school arguing against LAN because someone told them it wasn't cool in this day and age. Gotta love customers fighting for corporate interest. "yeah screw me harder please ooh"


Haha, if only I wasn't HS 14 years too old for HS. LAN was the only thing back then, BNC 10 mbit with line terminators, internet was through dial-up.

But now when I have a central server with thousands of players, 99%++ uptime, normalized latency which means neither of the 2 players will have an advantage why would I ever actually need LAN, except for ensuring the extra 0.9% uptime in big tournaments.

You would still get the server added latency even in a LAN enabled SC2, Blizzard won't allow different gaming experiences between LAN and battle.net, not for SC2. And you still won't have rock solid uptime, power outages and network collapse can still happen for various reasons (cat bites the wires win).


We're talking about tournaments, generally. We wouldn't have server added latency, since that is the point of LAN. Sure, a blizzard version of LAN would probably have the delay - but that's why we have the cracked version.

And yes, we would have rock solid uptime in comparison to bnet 2.0. A cat biting a wire is pretty far-fetched at a tournament environment.
Jayson X
Profile Blog Joined November 2006
Switzerland2431 Posts
March 21 2011 13:11 GMT
#147
On March 21 2011 21:48 dakalro wrote:
Blizzard will not add LAN to the game, they would most likely just send an armored car with a battle.net server on it for tournaments. They'll just change the comm protocol with a better one.

And I still don't see any real reason why LAN is needed. Or for that matter why chat channels were needed, esp when they ended up neutered, they're worthless for forming communities, better off staying on IRC/forums.


Speak for yourself. It's not our fault that Blizzard is too incompetent to implement chat channels with the same functionality of at least a 10 year old game. Channels helped out a lot in organising and maintaining tournaments & mini-communities. If you're not part of them, that is your loss.

There is a whole list of things Blizzard refuses to implement and LAN, maybe not in the stage it is presented in the op, gives a lot of control to the user.

Why do I have to buy 3 accounts per server to ladder independently with all 3 races?
Tournament organiser invest hundreds of thousands of dollars and still have to play on a system they have no control over whatsoever?
Latency as shown once again with the TSL3 is a big issue. The question is could Starcraft 2 be modified to have a similar experience we had with when going from battle.net to iccup/LAN?
dakalro
Profile Joined September 2010
Romania525 Posts
March 21 2011 13:11 GMT
#148
On March 21 2011 22:00 XsebT wrote:
Show nested quote +
On March 21 2011 17:43 iCCup.Diamond wrote:
Just to clear up two things

1: No iCCup SC2 server, not happening.

2: No tournament that has a license from Blizzard would EVER in hell get permission to use this crack.

That being said, this should encourage companies like ESL and MLG to lean on Blizz more about this 1990's basic feature missing from the largest ESport in the world right now...

Think we're talking about the idea here... It doesn't have to be iccup making this.

It nice to see that when Blizzard fails, at least a part of the community fucks them all the way. This took much longer to crack than I anticipated though - so hell, it's about time.


http://www.gamasutra.com/php-bin/news_index.php?story=20475

This is what happens when someone actually pisses Blizzard off. There will be no, and I mean 0 popular SC2 private servers that will live long enough. KESPA can have a long trial cause they don't need battle.net but when Blizzard says you have to be connected to battle.net and you don't do that, then it's easy :D since you're stealing their code.
morimacil
Profile Joined March 2010
France921 Posts
March 21 2011 13:13 GMT
#149
Oh, and blizzard's supporting us by increasing our ping rates! That was nice of them. I always wanted a massive delay in commands when I play with people on different continents


A local area network (LAN) is a computer network that connects computers and devices in a limited geographical area such as home, school, computer laboratory or office building

You have a lan cable drawn to a different continent? o.O



And yeah, they want full control of the product, and who uses it, when, and where.
Its a bit sad that they want/need so much control over it, but then again, its also a bit sad that if they dont have absolutely full control over it, within the hour people will be stealing their software and using it without paying them, as well as using it to make tons of money with no benefit to them.

Releasing lan support might be good for the game itself, but considering the fact that it would mean millions of lost sales in hots and lotv, along with tonf of profits lost due to organizations such as kespa using their products to make large amounts of profits without paying anything back, its unlikely to happen.


Imagine a supermarket without any cashiers or security, and no cameras, where you just pick up whatever you want to buy, and then put the money yourself in the register. That would in theory be great for the customers, since they would end up getting cheaper products, due to not having to pay for those security measures. But if that were implemented, people would just steal everything, and leave the company with nothing.
Sad that the companies need to have so much control over their products, but if they dont, they get riped to shreds by thieves.
Synk
Profile Joined April 2010
United States297 Posts
March 21 2011 13:15 GMT
#150
People trying to justify pirating is why the PC gaming market is so barren now. It's no different from stealing plain and simple and every game developer is losing millions of dollars a year to it ( on pc ), which is why so many are sticking to consoles where its much harder to pirate games.
Don't argue with stupid people, they will drag you down to their level and beat you with experience.
Gheed
Profile Blog Joined September 2010
United States972 Posts
March 21 2011 13:21 GMT
#151
On March 21 2011 22:13 morimacil wrote:
Show nested quote +
Oh, and blizzard's supporting us by increasing our ping rates! That was nice of them. I always wanted a massive delay in commands when I play with people on different continents


A local area network (LAN) is a computer network that connects computers and devices in a limited geographical area such as home, school, computer laboratory or office building

You have a lan cable drawn to a different continent? o.O




If a game has a LAN mode you can use Hamachi or other utility to connect a p2p connection between two computers instead of having to use battle.net as an intermediary.
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
Last Edited: 2011-03-21 13:27:51
March 21 2011 13:26 GMT
#152
On March 21 2011 22:13 morimacil wrote:
Show nested quote +
Oh, and blizzard's supporting us by increasing our ping rates! That was nice of them. I always wanted a massive delay in commands when I play with people on different continents


A local area network (LAN) is a computer network that connects computers and devices in a limited geographical area such as home, school, computer laboratory or office building

You have a lan cable drawn to a different continent? o.O



And yeah, they want full control of the product, and who uses it, when, and where.
Its a bit sad that they want/need so much control over it, but then again, its also a bit sad that if they dont have absolutely full control over it, within the hour people will be stealing their software and using it without paying them, as well as using it to make tons of money with no benefit to them.

Releasing lan support might be good for the game itself, but considering the fact that it would mean millions of lost sales in hots and lotv, along with tonf of profits lost due to organizations such as kespa using their products to make large amounts of profits without paying anything back, its unlikely to happen.


Imagine a supermarket without any cashiers or security, and no cameras, where you just pick up whatever you want to buy, and then put the money yourself in the register. That would in theory be great for the customers, since they would end up getting cheaper products, due to not having to pay for those security measures. But if that were implemented, people would just steal everything, and leave the company with nothing.
Sad that the companies need to have so much control over their products, but if they dont, they get riped to shreds by thieves.


No, but my delay is much higher over sc2 when playing on KR from NA, than iCCup playing koreans from north america. That was the point I was trying to make

Yeah, I know it's a strange dilemma. You have to rape the customers to protect your product from being raped by pirates. But, in general, pirates are going to pirate no matter how much control you assert over your assets. Name one game that hasn't had it's DRM cracked, one game that doesn't have pirate servers. You can't. SC2 is, if this news is true, no exception.

Who pays for this, in the end? The pirates who waited 8 months for the game to get LAN cracked, or the paying customers who have no LAN functionality when people who don't even pay for the game get it?

Also, there's another whole debate about whether or not most pirates are actually going to buy the game or not, if it's not available for free, which I won't get into, but to say that because a game has been pirated X times means that they lost X sales is silly.

On March 21 2011 22:15 Synk wrote:
People trying to justify pirating is why the PC gaming market is so barren now. It's no different from stealing plain and simple and every game developer is losing millions of dollars a year to it ( on pc ), which is why so many are sticking to consoles where its much harder to pirate games.


There are people here trying to justify piracy? I see a bunch of paying customers who would like the addition of LAN to their game, a functionality that's older than moses.
Gheed
Profile Blog Joined September 2010
United States972 Posts
March 21 2011 13:27 GMT
#153
On March 21 2011 22:15 Synk wrote:
People trying to justify pirating is why the PC gaming market is so barren now. It's no different from stealing plain and simple and every game developer is losing millions of dollars a year to it ( on pc ), which is why so many are sticking to consoles where its much harder to pirate games.


Nobody is arguing for pirating SC2 in this thead.

+ Show Spoiler +
Also, it's not theft, it's piracy. There is a tangible legal difference, if not a moral one. That you for some reason think it's hard to pirate console games further displays your ignorance on the subject.
XsebT
Profile Blog Joined June 2009
Denmark2980 Posts
March 21 2011 13:28 GMT
#154
On March 21 2011 22:11 dakalro wrote:
Show nested quote +
On March 21 2011 22:00 XsebT wrote:
On March 21 2011 17:43 iCCup.Diamond wrote:
Just to clear up two things

1: No iCCup SC2 server, not happening.

2: No tournament that has a license from Blizzard would EVER in hell get permission to use this crack.

That being said, this should encourage companies like ESL and MLG to lean on Blizz more about this 1990's basic feature missing from the largest ESport in the world right now...

Think we're talking about the idea here... It doesn't have to be iccup making this.

It nice to see that when Blizzard fails, at least a part of the community fucks them all the way. This took much longer to crack than I anticipated though - so hell, it's about time.


http://www.gamasutra.com/php-bin/news_index.php?story=20475

This is what happens when someone actually pisses Blizzard off. There will be no, and I mean 0 popular SC2 private servers that will live long enough. KESPA can have a long trial cause they don't need battle.net but when Blizzard says you have to be connected to battle.net and you don't do that, then it's easy :D since you're stealing their code.

Maybe not as popular as iccup, but I can assure you that there will be private servers. Just because something is illigal doesn't mean people won't do it. Exactly like we see it with WoW private servers (which is certainly losing blizzard way more money than sc2 private servers ever will).
화이팅
Gingerninja
Profile Blog Joined July 2010
United Kingdom1339 Posts
Last Edited: 2011-03-21 13:34:31
March 21 2011 13:32 GMT
#155
On March 21 2011 22:15 Synk wrote:
People trying to justify pirating is why the PC gaming market is so barren now. It's no different from stealing plain and simple and every game developer is losing millions of dollars a year to it ( on pc ), which is why so many are sticking to consoles where its much harder to pirate games.


I know several people who'd call bullshit on that theory immediately. All you need to know is a source for the downloads and the correct codecs to write them to disk. (oh and the correct disk type)

Every other game which gets used in a tournament has LAN. It's well known within E-sports that tournaments prove your worth not online where you can cheat, and Lag interferes. LAN offers Lag free gaming without any stupid bullshit server side. I can't fathom why a Player of the games would be against a feature that has been available in games since someone figured out how to implement 2 player. Why would we want Lan? So we can play LAN! I don't give a rats about tunnelling systems and that illegality and rubbish, I want to play against my friends without having to send the signal around europe when they're sitting across the frigging table from me.

"Sorry I realise you came to my house with your computer, but I can't play against you from 3 feet away.. because Battle.net / Internet issues. . hmm brood war anyone?"

and yes it is pissing my off immensely that console games have started cutting LAN out as well as splitscreen, eventually all multiplayer is going to go through service providers like Steam/Xbox Live / Battle.net and then we don't have any control over the stuff we've purchased at all. Don't like it.. not one bit.

戦いの中に答えはある
David Dark
Profile Joined July 2010
Poland100 Posts
March 21 2011 13:33 GMT
#156
You want something from blizzard? How about the players stop logging to bnet and not playing SC2 for a week? If that doesn't work a month, how about that? Don't buy the heart of the swarm if it doesn't give us lan? Hum?
Because I read the forums and theres so much hate about blizz and talking how they suck and don't care about players but everytime I check bnet theres like over 500.000 people online so why would they give a damn?

It's like you meet me on the street you say 'man you fucking suck' and then you put money in my pocket and walk away, how would I feel? Great, I would go and buy some buritos for your cash.

The blizzard staff has to be laughing hard when they imagine a sobbing progamer walking to the shop crying to the shopkeeper that he hasn't got lan and then he buy 3 copies of SC2 instead of 1 cuz he has to hide his builds.
Hey dude, nice shot.
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
March 21 2011 13:38 GMT
#157
On March 21 2011 22:33 David Dark wrote:
You want something from blizzard? How about the players stop logging to bnet and not playing SC2 for a week? If that doesn't work a month, how about that? Don't buy the heart of the swarm if it doesn't give us lan? Hum?
Because I read the forums and theres so much hate about blizz and talking how they suck and don't care about players but everytime I check bnet theres like over 500.000 people online so why would they give a damn?

It's like you meet me on the street you say 'man you fucking suck' and then you put money in my pocket and walk away, how would I feel? Great, I would go and buy some buritos for your cash.

The blizzard staff has to be laughing hard when they imagine a sobbing progamer walking to the shop crying to the shopkeeper that he hasn't got lan and then he buy 3 copies of SC2 instead of 1 cuz he has to hide his builds.


I wouldn't say that people here hate blizzard; I'm sure many of them enjoy SC2. It'd just be nice if we had a LAN functionality, which was taken out because of piracy issues, which apparently has been bypassed. Why not add it in?

Do you not like good customer services and products, or something? Are you against the idea that we should actually get MORE functions as future games get released? You're a strange man.
GreEny K
Profile Joined February 2008
Germany7312 Posts
March 21 2011 13:43 GMT
#158
On March 21 2011 15:32 DirtYLOu wrote:
Show nested quote +
On March 21 2011 15:30 motbob wrote:
This is fantastic news since it makes the chance of Blizzard putting in LAN support much higher.


They will never put LAN support in SC2. Maybe after few years when the sales won't be that high, and when numbers of players will go down.

Thats why im saying give it to KeSPA, and we will have our DREAM SC2.


What in the world makes you say that? The game came out without channels, and then they were added in to make the game better. I'm sure Blizzard will keep adding features that will make the game more enjoyable, hopefully multi replay!
Why would you ever choose failure, when success is an option.
Gheed
Profile Blog Joined September 2010
United States972 Posts
March 21 2011 13:43 GMT
#159
On March 21 2011 22:33 David Dark wrote:
You want something from blizzard? How about the players stop logging to bnet and not playing SC2 for a week? If that doesn't work a month, how about that? Don't buy the heart of the swarm if it doesn't give us lan? Hum?
Because I read the forums and theres so much hate about blizz and talking how they suck and don't care about players but everytime I check bnet theres like over 500.000 people online so why would they give a damn?

It's like you meet me on the street you say 'man you fucking suck' and then you put money in my pocket and walk away, how would I feel? Great, I would go and buy some buritos for your cash.

The blizzard staff has to be laughing hard when they imagine a sobbing progamer walking to the shop crying to the shopkeeper that he hasn't got lan and then he buy 3 copies of SC2 instead of 1 cuz he has to hide his builds.


This argument is as asinine as it is old. Obviously desire for LAN is a niche concern; obviously Blizzard can just go tell everyone who wants LAN to piss off and it wouldn't affect their sales. But, why? Why would we give up on something we like and want to be better? We're all here because we like Blizzard's game(s); why would we not want them to improve them?

As an aside, the number of people on battle.net includes WoW, whose playerbase far and away eclipses Starcraft 2's at any given moment.
karpo
Profile Joined October 2010
Sweden1998 Posts
March 21 2011 13:45 GMT
#160
On March 21 2011 22:38 goiflin wrote:
Show nested quote +
On March 21 2011 22:33 David Dark wrote:
You want something from blizzard? How about the players stop logging to bnet and not playing SC2 for a week? If that doesn't work a month, how about that? Don't buy the heart of the swarm if it doesn't give us lan? Hum?
Because I read the forums and theres so much hate about blizz and talking how they suck and don't care about players but everytime I check bnet theres like over 500.000 people online so why would they give a damn?

It's like you meet me on the street you say 'man you fucking suck' and then you put money in my pocket and walk away, how would I feel? Great, I would go and buy some buritos for your cash.

The blizzard staff has to be laughing hard when they imagine a sobbing progamer walking to the shop crying to the shopkeeper that he hasn't got lan and then he buy 3 copies of SC2 instead of 1 cuz he has to hide his builds.


I wouldn't say that people here hate blizzard; I'm sure many of them enjoy SC2. It'd just be nice if we had a LAN functionality, which was taken out because of piracy issues, which apparently has been bypassed. Why not add it in?

Do you not like good customer services and products, or something? Are you against the idea that we should actually get MORE functions as future games get released? You're a strange man.


LAN is also a problem due to the Kespa vs blizzard issue. Blizzard wants control over what their IP is being used for, something that is hard and requires lots of legal work. Preventing lan and making games run over battle.net makes sure they have control over their creation.
dakalro
Profile Joined September 2010
Romania525 Posts
March 21 2011 13:46 GMT
#161
On March 21 2011 22:32 Gingerninja wrote:
"Sorry I realise you came to my house with your computer, but I can't play against you from 3 feet away.. because Battle.net / Internet issues. . hmm brood war anyone?"


And how often was battle.net down exactly? A couple of days so far?
SC2 is built to be played with >250ms round trip time, you can bet your ass on LAN version having the same lag added in.


On March 21 2011 22:28 XsebT wrote:
Show nested quote +
On March 21 2011 22:11 dakalro wrote:
On March 21 2011 22:00 XsebT wrote:
On March 21 2011 17:43 iCCup.Diamond wrote:
Just to clear up two things

1: No iCCup SC2 server, not happening.

2: No tournament that has a license from Blizzard would EVER in hell get permission to use this crack.

That being said, this should encourage companies like ESL and MLG to lean on Blizz more about this 1990's basic feature missing from the largest ESport in the world right now...

Think we're talking about the idea here... It doesn't have to be iccup making this.

It nice to see that when Blizzard fails, at least a part of the community fucks them all the way. This took much longer to crack than I anticipated though - so hell, it's about time.


http://www.gamasutra.com/php-bin/news_index.php?story=20475

This is what happens when someone actually pisses Blizzard off. There will be no, and I mean 0 popular SC2 private servers that will live long enough. KESPA can have a long trial cause they don't need battle.net but when Blizzard says you have to be connected to battle.net and you don't do that, then it's easy :D since you're stealing their code.

Maybe not as popular as iccup, but I can assure you that there will be private servers. Just because something is illigal doesn't mean people won't do it. Exactly like we see it with WoW private servers (which is certainly losing blizzard way more money than sc2 private servers ever will).


The only people playing WoW private servers are those that simply cannot afford WoW or never played on live.
Back when WoW was launched I played US beta then due to all my money going to alcohol and clubs back at uni times I couldn't afford an account. I tried pirate server and damn I really couldn't stomach it with the crappy downtime, performance and population. It's not really comparable to SC2. In SC2 you'll be able to just P2P with the other guy with possibly a system to report results. But since you'll still have the latency included it will only help for those 2-3 days a year battle.net is down and the rage for some random disconnects :D
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
Last Edited: 2011-03-21 13:48:51
March 21 2011 13:46 GMT
#162
On March 21 2011 22:43 Gheed wrote:
Show nested quote +
On March 21 2011 22:33 David Dark wrote:
You want something from blizzard? How about the players stop logging to bnet and not playing SC2 for a week? If that doesn't work a month, how about that? Don't buy the heart of the swarm if it doesn't give us lan? Hum?
Because I read the forums and theres so much hate about blizz and talking how they suck and don't care about players but everytime I check bnet theres like over 500.000 people online so why would they give a damn?

It's like you meet me on the street you say 'man you fucking suck' and then you put money in my pocket and walk away, how would I feel? Great, I would go and buy some buritos for your cash.

The blizzard staff has to be laughing hard when they imagine a sobbing progamer walking to the shop crying to the shopkeeper that he hasn't got lan and then he buy 3 copies of SC2 instead of 1 cuz he has to hide his builds.


This argument is as asinine as it is old. Obviously desire for LAN is a niche concern; obviously Blizzard can just go tell everyone who wants LAN to piss off and it wouldn't affect their sales. But, why? Why would we give up on something we like and want to be better? We're all here because we like Blizzard's game(s); why would we not want them to improve them?

As an aside, the number of people on battle.net includes WoW, whose playerbase far and away eclipses Starcraft 2's at any given moment.


Actually, I don't think that it includes WoW; it does include, however, Starcraft/BW, Warcraft 3/TfT, and Diablo 1/2/LoD.

On March 21 2011 22:46 dakalro wrote:
Show nested quote +
On March 21 2011 22:32 Gingerninja wrote:
"Sorry I realise you came to my house with your computer, but I can't play against you from 3 feet away.. because Battle.net / Internet issues. . hmm brood war anyone?"


And how often was battle.net down exactly? A couple of days so far?
SC2 is built to be played with >250ms round trip time, you can bet your ass on LAN version having the same lag added in.


I think that he was talking about internet issues too, like, his own personal internet issues. Maybe he doesn't have a very good connection?

And SC1 was built to be played on normal speed, on dial-up connections. I can assure you that it's much better on fastest with 1 ping connections. I see no reason as to why SC2 wouldn't be better without 250 ms.
MaGariShun
Profile Joined May 2010
Austria305 Posts
March 21 2011 13:47 GMT
#163
On March 21 2011 22:15 Synk wrote:
People trying to justify pirating is why the PC gaming market is so barren now. It's no different from stealing plain and simple and every game developer is losing millions of dollars a year to it ( on pc ), which is why so many are sticking to consoles where its much harder to pirate games.


This is not true. I dont think piracy costs the developers/publishers that much. In fact, if the game is really good, it often helps them to sell more. Take me for example: I admit to have pirated a lot a few years ago, but simply because I didnt have the money to buy games. 50-60€ for a computer game that lasts you maybe 10 hours (singleplayer) is just way too much. Only games with a really good multiplayer or a lot of solo content (take oblivion or mass effect) justify that cost. I cant say I have pirated any game I would have bought instead. Take the blizzard games: I had pirated diablo2, wc3 and sc1 on lan parties wich eventually lead me to buy WC3 and Diablo2, WoW and SC2. On the other hand, I pirated a lot of (for me) singleplayer games like Quake 4 which I didn't even finish. IMO, piracy does mostly lead to good developers selling more, because the games are more widely known, and bad games selling less. The numbers publishers publish (no pun intended) about piracy are just wrong: they assume every pirated copy is a 100% loss for them, when in reality there is maybe only 10% of the people pirating that would have bought the game. Also, people often buy games after having pirated them, when they feel they're worth the money.

Its the same thing with Photoshop. Having a lot of piracy is beneficial for adobe, because a lot of people get used to PS and companies still have to buy the software while the popularity rises through piracy.

If you look at SC2, I can imagine piracy having a positive effect: People bring the game to LANs and play with their friends. Those friends either dont like the game (would not have bought it anyways) or, if they really like it, they will buy it to play it online. Thats at least how I got hooked on a lot of games including WC3
MichaelJLowell
Profile Blog Joined January 2010
United States610 Posts
Last Edited: 2011-03-21 13:50:49
March 21 2011 13:49 GMT
#164
On March 21 2011 22:15 Synk wrote:
People trying to justify pirating is why the PC gaming market is so barren now. It's no different from stealing plain and simple and every game developer is losing millions of dollars a year to it ( on pc ), which is why so many are sticking to consoles where its much harder to pirate games.

Negative. The reason the PC gaming market is so barren is that around 2000 and/or 2001, the sales divide between computer gaming and video game consoles was about two-to-one, meaning the personal computer as a platform was roughly even with the PlayStation and the Nintendo 64. That was the closest that sales ratio has ever been, and it's not much of a surprise that a lot of people consider the late nineties and early aughts to be the highest point in the history of computer game development. That ratio exploded as the PlayStation 2 took off in popularity, giving less incentive for companies to develop for personal computers. That incentive was then completely killed off as budgets continued to spiral out of control, as the industry became more corporate and those corporate suits decided there was no way to maximize profits with computer-oriented development. They especially weren't going to do it with an audience that has historically been entitled and very fickle about the product. You can see that simply in the way computer gamers respond to ports of games that were clearly created with consoles in mind.
http://www.learntocounter.com - I'm a "known troll" so please disconnect your kid's computer when I am on the forums.
Bergys
Profile Joined September 2010
Sweden337 Posts
March 21 2011 13:49 GMT
#165
On March 21 2011 19:38 karpo wrote:
Show nested quote +
On March 21 2011 19:11 Gheed wrote:
On March 21 2011 18:52 SirMilford wrote:
On March 21 2011 18:39 Gheed wrote:
Are you a troll? It doesn't matter if you're 2 feet from your opponent, you have to go through battle.net. That's the point of wanting LAN. Also nobody cares about private servers; there are dozens of private WoW realms and people still play WoW.


Don't mean to be rude but the reason that no one cares about private servers is because we aren't directly effected by them. Blizzard is and as such they care. Just because "maybe" a lan version for the chinese version has been released does not mean that Blizzard is suddenly entitled to create one for players. They will try to avoid private servers as much as possible and considering that the game has not even been released for one year I do not blame them. They can still make money off the game and as such will not release LAN support for awhile to come.


Well of course Blizzard cares about pirate servers. Blizzard charges 25 dollars for a virtual unicorn. It's their job to be greedy. Players, however, wouldn't care about any of the extra features a private SC2 server would offer, as they could replicate them all with custom maps with the possible exception of a custom ladder. Piracy is a drop in the bucket for a big name title like SC2, and the technical requirements to download a specific client and successfully connect to a pirate server is enough to deter most people.

The person I was responding to seems to be either trolling or doesn't understand why people want LAN in the first place.


I'm not trolling. Maybe it cause i'm spoiled by a great internet connection. I've had lans and never noticed any latency.

Also your rationalization for piracy is laughable. Saying stuff like Blizzard are greedy, you don't need any of the features, it's a drop in the bucket and the classic "technical know-how of piracy deters people". None of those are reasons why someone shouldn't buy a product, and some of them are just false.

I'm not anti piracy per se, but people who argue like you are just as bad as the companies claiming that 100 downloads equal 100 lost sales. The true figure is somewhere inbetween, not 100% and not "a drop in the bucket".


I live in sweden aswell and I have the fastest internet available here, 100/100. Even though I don't think the latency on sc2 is major it's definetely more than LAN. Try playing a game online and then switch to campaign mode. It's noticeable to say the least, my guess would be 100-250ms on bnet and on hamachi/garena-style servers it's like 5-30ms mostly. It doesn't matter how you put it, if you can bypass blizzard servers your latency will become lower.

However from blizzards point of view there's not much incentive to add LAN, and I do agree with you that the future of games probably lie in LAN-less games to prevent piracy, it's sad nonetheless.
Zocat
Profile Joined April 2010
Germany2229 Posts
March 21 2011 13:49 GMT
#166
On March 21 2011 22:11 dakalro wrote:
Show nested quote +
On March 21 2011 22:00 XsebT wrote:
On March 21 2011 17:43 iCCup.Diamond wrote:
Just to clear up two things

1: No iCCup SC2 server, not happening.

2: No tournament that has a license from Blizzard would EVER in hell get permission to use this crack.

That being said, this should encourage companies like ESL and MLG to lean on Blizz more about this 1990's basic feature missing from the largest ESport in the world right now...

Think we're talking about the idea here... It doesn't have to be iccup making this.

It nice to see that when Blizzard fails, at least a part of the community fucks them all the way. This took much longer to crack than I anticipated though - so hell, it's about time.


http://www.gamasutra.com/php-bin/news_index.php?story=20475

This is what happens when someone actually pisses Blizzard off. There will be no, and I mean 0 popular SC2 private servers that will live long enough. KESPA can have a long trial cause they don't need battle.net but when Blizzard says you have to be connected to battle.net and you don't do that, then it's easy :D since you're stealing their code.


And now show me the same story for a guy not living in the US
Also you basically dont steal the code but reverse engineer the protocols (which is legally allowed in i.e. Germany)
Of course offering a service you got via RE would be illegal, but imagine some Russian / Chinese guys running the server. You think Blizz could take those down with the ease they can take down an US citizen?

Overall I'd appreciate a LAN option. My home isnt big enough to have more than 3 additional PCs here - so if we do one of our 8man LANs (sometimes up to 16^^) I have to resort to my parents house. I myself have a 20mbit, but my parents only have 2mbit (and 16kB/s upstream) and cannot get a better internet, because they live ~20km from the nearest city. There's nothing better available for them. And 16kB/s upstream isnt enough to let 8 people play SC2 over the internet

Also one tournament: MLG Dallas finals. If I remember it right the problem was neither Blizzard's nor MLG's but the carrier in between? With LAN no problem would've occured.
karpo
Profile Joined October 2010
Sweden1998 Posts
March 21 2011 13:49 GMT
#167
On March 21 2011 22:47 MaGariShun wrote:
Show nested quote +
On March 21 2011 22:15 Synk wrote:
People trying to justify pirating is why the PC gaming market is so barren now. It's no different from stealing plain and simple and every game developer is losing millions of dollars a year to it ( on pc ), which is why so many are sticking to consoles where its much harder to pirate games.


This is not true. I dont think piracy costs the developers/publishers that much. In fact, if the game is really good, it often helps them to sell more. Take me for example: I admit to have pirated a lot a few years ago, but simply because I didnt have the money to buy games. 50-60€ for a computer game that lasts you maybe 10 hours (singleplayer) is just way too much. Only games with a really good multiplayer or a lot of solo content (take oblivion or mass effect) justify that cost. I cant say I have pirated any game I would have bought instead. Take the blizzard games: I had pirated diablo2, wc3 and sc1 on lan parties wich eventually lead me to buy WC3 and Diablo2, WoW and SC2. On the other hand, I pirated a lot of (for me) singleplayer games like Quake 4 which I didn't even finish. IMO, piracy does mostly lead to good developers selling more, because the games are more widely known, and bad games selling less. The numbers publishers publish (no pun intended) about piracy are just wrong: they assume every pirated copy is a 100% loss for them, when in reality there is maybe only 10% of the people pirating that would have bought the game. Also, people often buy games after having pirated them, when they feel they're worth the money.

Its the same thing with Photoshop. Having a lot of piracy is beneficial for adobe, because a lot of people get used to PS and companies still have to buy the software while the popularity rises through piracy.

If you look at SC2, I can imagine piracy having a positive effect: People bring the game to LANs and play with their friends. Those friends either dont like the game (would not have bought it anyways) or, if they really like it, they will buy it to play it online. Thats at least how I got hooked on a lot of games including WC3


That is a very glorified version of piracy. I know loads of people who NEVER buy games. They play several hours a day but everything is torrented.
mmdmmd
Profile Joined June 2007
722 Posts
March 21 2011 13:51 GMT
#168
On March 21 2011 22:46 dakalro wrote:
Show nested quote +
On March 21 2011 22:32 Gingerninja wrote:
"Sorry I realise you came to my house with your computer, but I can't play against you from 3 feet away.. because Battle.net / Internet issues. . hmm brood war anyone?"


And how often was battle.net down exactly? A couple of days so far?
SC2 is built to be played with >250ms round trip time, you can bet your ass on LAN version having the same lag added in.


Didn't MLG(I am not sure the name) had bnet problems during some of it's sc2 matches?

Can't remember if GSL had any disc because of bnet
Gheed
Profile Blog Joined September 2010
United States972 Posts
March 21 2011 13:52 GMT
#169
On March 21 2011 22:46 goiflin wrote:
Show nested quote +
On March 21 2011 22:43 Gheed wrote:
On March 21 2011 22:33 David Dark wrote:
You want something from blizzard? How about the players stop logging to bnet and not playing SC2 for a week? If that doesn't work a month, how about that? Don't buy the heart of the swarm if it doesn't give us lan? Hum?
Because I read the forums and theres so much hate about blizz and talking how they suck and don't care about players but everytime I check bnet theres like over 500.000 people online so why would they give a damn?

It's like you meet me on the street you say 'man you fucking suck' and then you put money in my pocket and walk away, how would I feel? Great, I would go and buy some buritos for your cash.

The blizzard staff has to be laughing hard when they imagine a sobbing progamer walking to the shop crying to the shopkeeper that he hasn't got lan and then he buy 3 copies of SC2 instead of 1 cuz he has to hide his builds.


This argument is as asinine as it is old. Obviously desire for LAN is a niche concern; obviously Blizzard can just go tell everyone who wants LAN to piss off and it wouldn't affect their sales. But, why? Why would we give up on something we like and want to be better? We're all here because we like Blizzard's game(s); why would we not want them to improve them?

As an aside, the number of people on battle.net includes WoW, whose playerbase far and away eclipses Starcraft 2's at any given moment.


Actually, I don't think that it includes WoW; it does include, however, Starcraft/BW, Warcraft 3/TfT, and Diablo 1/2/LoD.


The games you listed are all on battle.net "1.0" I'd suppose you call it. If I logged onto USEast, it would indeed list those games. WoW and SC2 (and D3 in the future) are on b.net 2.0 and are included in the number listed where it says "x players on battle.net"
morimacil
Profile Joined March 2010
France921 Posts
March 21 2011 13:53 GMT
#170
Great, I would go and buy some buritos for your cash.

The blizzard staff has to be laughing hard when they imagine a sobbing progamer walking to the shop crying to the shopkeeper that he hasn't got lan and then he buy 3 copies of SC2 instead of 1 cuz he has to hide his builds.

LOL, Im litteraly laughing for once

And about the boycotting blizzard part:
People already do that. The people who have no reliable internet, and/or just wanted to play at a friend's house that has no reliable internet didnt buy SC, and are not playing it.




Anyway, personally, if the choice was between SC2 with lan, and SC2 without lan, Id rather have SC2 with lan.
But since instead, the choice is between SC2 with lan, and SC2 without lan, hots, lotv, balance patches and improvements over time, diablo 3, and all the other games that will be released in the future by evil evil blizzard... Ill take SC2 without lan, and be happy that they make enough profit to make more stuff in the future.
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
Last Edited: 2011-03-21 13:56:18
March 21 2011 13:55 GMT
#171
On March 21 2011 22:49 karpo wrote:
Show nested quote +
On March 21 2011 22:47 MaGariShun wrote:
On March 21 2011 22:15 Synk wrote:
People trying to justify pirating is why the PC gaming market is so barren now. It's no different from stealing plain and simple and every game developer is losing millions of dollars a year to it ( on pc ), which is why so many are sticking to consoles where its much harder to pirate games.


This is not true. I dont think piracy costs the developers/publishers that much. In fact, if the game is really good, it often helps them to sell more. Take me for example: I admit to have pirated a lot a few years ago, but simply because I didnt have the money to buy games. 50-60€ for a computer game that lasts you maybe 10 hours (singleplayer) is just way too much. Only games with a really good multiplayer or a lot of solo content (take oblivion or mass effect) justify that cost. I cant say I have pirated any game I would have bought instead. Take the blizzard games: I had pirated diablo2, wc3 and sc1 on lan parties wich eventually lead me to buy WC3 and Diablo2, WoW and SC2. On the other hand, I pirated a lot of (for me) singleplayer games like Quake 4 which I didn't even finish. IMO, piracy does mostly lead to good developers selling more, because the games are more widely known, and bad games selling less. The numbers publishers publish (no pun intended) about piracy are just wrong: they assume every pirated copy is a 100% loss for them, when in reality there is maybe only 10% of the people pirating that would have bought the game. Also, people often buy games after having pirated them, when they feel they're worth the money.

Its the same thing with Photoshop. Having a lot of piracy is beneficial for adobe, because a lot of people get used to PS and companies still have to buy the software while the popularity rises through piracy.

If you look at SC2, I can imagine piracy having a positive effect: People bring the game to LANs and play with their friends. Those friends either dont like the game (would not have bought it anyways) or, if they really like it, they will buy it to play it online. Thats at least how I got hooked on a lot of games including WC3


That is a very glorified version of piracy. I know loads of people who NEVER buy games. They play several hours a day but everything is torrented.


And what makes you think that they'd even play video games if the option wasn't there to download them for free? I know I didn't listen to anything but the radio before music became easily available over the internet. I wouldn't be out there, putting down cash for new albums, if I couldn't download them.

I'd still be going to concerts, though. Heh.

On March 21 2011 22:52 Gheed wrote:
Show nested quote +
On March 21 2011 22:46 goiflin wrote:
On March 21 2011 22:43 Gheed wrote:
On March 21 2011 22:33 David Dark wrote:
You want something from blizzard? How about the players stop logging to bnet and not playing SC2 for a week? If that doesn't work a month, how about that? Don't buy the heart of the swarm if it doesn't give us lan? Hum?
Because I read the forums and theres so much hate about blizz and talking how they suck and don't care about players but everytime I check bnet theres like over 500.000 people online so why would they give a damn?

It's like you meet me on the street you say 'man you fucking suck' and then you put money in my pocket and walk away, how would I feel? Great, I would go and buy some buritos for your cash.

The blizzard staff has to be laughing hard when they imagine a sobbing progamer walking to the shop crying to the shopkeeper that he hasn't got lan and then he buy 3 copies of SC2 instead of 1 cuz he has to hide his builds.


This argument is as asinine as it is old. Obviously desire for LAN is a niche concern; obviously Blizzard can just go tell everyone who wants LAN to piss off and it wouldn't affect their sales. But, why? Why would we give up on something we like and want to be better? We're all here because we like Blizzard's game(s); why would we not want them to improve them?

As an aside, the number of people on battle.net includes WoW, whose playerbase far and away eclipses Starcraft 2's at any given moment.


Actually, I don't think that it includes WoW; it does include, however, Starcraft/BW, Warcraft 3/TfT, and Diablo 1/2/LoD.


The games you listed are all on battle.net "1.0" I'd suppose you call it. If I logged onto USEast, it would indeed list those games. WoW and SC2 (and D3 in the future) are on b.net 2.0 and are included in the number listed where it says "x players on battle.net"


Oh, I see. I learn something new every day.
alexhard
Profile Joined May 2010
Sweden317 Posts
March 21 2011 13:55 GMT
#172
On March 21 2011 22:53 morimacil wrote:
Show nested quote +
Great, I would go and buy some buritos for your cash.

The blizzard staff has to be laughing hard when they imagine a sobbing progamer walking to the shop crying to the shopkeeper that he hasn't got lan and then he buy 3 copies of SC2 instead of 1 cuz he has to hide his builds.

LOL, Im litteraly laughing for once

And about the boycotting blizzard part:
People already do that. The people who have no reliable internet, and/or just wanted to play at a friend's house that has no reliable internet didnt buy SC, and are not playing it.




Anyway, personally, if the choice was between SC2 with lan, and SC2 without lan, Id rather have SC2 with lan.
But since instead, the choice is between SC2 with lan, and SC2 without lan, hots, lotv, balance patches and improvements over time, diablo 3, and all the other games that will be released in the future by evil evil blizzard... Ill take SC2 without lan, and be happy that they make enough profit to make more stuff in the future.


BW, WC3, Diablo, etc. all had LAN and received both expansions and patches...
Gheed
Profile Blog Joined September 2010
United States972 Posts
March 21 2011 13:55 GMT
#173
On March 21 2011 22:51 mmdmmd wrote:
Show nested quote +
On March 21 2011 22:46 dakalro wrote:
On March 21 2011 22:32 Gingerninja wrote:
"Sorry I realise you came to my house with your computer, but I can't play against you from 3 feet away.. because Battle.net / Internet issues. . hmm brood war anyone?"


And how often was battle.net down exactly? A couple of days so far?
SC2 is built to be played with >250ms round trip time, you can bet your ass on LAN version having the same lag added in.


Didn't MLG(I am not sure the name) had bnet problems during some of it's sc2 matches?

Can't remember if GSL had any disc because of bnet


MLG Dallas(?) had internet connectivity issues during the finals. It turned out to be unrelated to battle.net itself, but having LAN would have prevented any sort of internet related problems in the first place. The 2 hour intermission between games while they sorted out the technical problems was a pretty big embarrassment but day9/wheat made the best of it.
GreEny K
Profile Joined February 2008
Germany7312 Posts
March 21 2011 13:56 GMT
#174
On March 21 2011 17:53 karpo wrote:
Show nested quote +
On March 21 2011 17:15 DirtYLOu wrote:
And also guys think of leagues like NASL, TSL. Playing without lag... Cuz i don't have to tell u guys that players will play with MASSIVE lags..


Why would LAN capability somehow remove the latency between korea and the us?

Do you know anything about routing/latency/computer networks?


I think the better question here is, do you know anything about computers/ networking? If you've ever played on LAN you know that the direct connection between computers allows for much smoother games. If you don't think that a clean connection between Korea and US can be established you should go play a Korean on iCCup with AH turned off, and then play him again with AH turned on. If you don't notice a difference instantly (from the worker split) then I don't know what to tell you...
Why would you ever choose failure, when success is an option.
57 Corvette
Profile Blog Joined July 2010
Canada5941 Posts
March 21 2011 13:56 GMT
#175
Err, the password of "Iloveyou2" has me paranoid about that one virus that went around via e-mail a while ago. Even though this is completely difference, my paranoid-ness is running full steam.
Survival is winning, everything else is bullshit.
Gingerninja
Profile Blog Joined July 2010
United Kingdom1339 Posts
March 21 2011 13:56 GMT
#176
On March 21 2011 22:46 dakalro wrote:
Show nested quote +
On March 21 2011 22:32 Gingerninja wrote:
"Sorry I realise you came to my house with your computer, but I can't play against you from 3 feet away.. because Battle.net / Internet issues. . hmm brood war anyone?"


And how often was battle.net down exactly? A couple of days so far?
SC2 is built to be played with >250ms round trip time, you can bet your ass on LAN version having the same lag added in.


You seem to be the only person actually against LAN... for some odd reason. If SC2 was built with Lag in mind, then it'd be a lot better without. Building in compensations for something you could eliminate entirely seems like an odd choice. Playing with 250ms is NOT optimal under any circumstances. Some gaming servers kick you if you spike above 100.. and we're playing with 250? No added ms would mean better control, more responsiveness.

and Yes I do live in an area with shitty internet, I don't have mega mind blowing broadband because of where I live, Blizzard have been good at keeping the servers up admittedly obviously the practice from WoW has served them well, but it's not 100% and I think we've all seen tournaments ruined by online problems and odd Battle.net outages. Don't think I really need to hear tastless's "Technology is the vehicle of E-sports" speech many more times to have to memorised I'll be honest. Computers will always fail, but if we can cut out something, then that's one less thing can go wrong.
戦いの中に答えはある
dakalro
Profile Joined September 2010
Romania525 Posts
March 21 2011 14:00 GMT
#177
On March 21 2011 22:46 goiflin wrote:
Show nested quote +
On March 21 2011 22:43 Gheed wrote:
On March 21 2011 22:33 David Dark wrote:
You want something from blizzard? How about the players stop logging to bnet and not playing SC2 for a week? If that doesn't work a month, how about that? Don't buy the heart of the swarm if it doesn't give us lan? Hum?
Because I read the forums and theres so much hate about blizz and talking how they suck and don't care about players but everytime I check bnet theres like over 500.000 people online so why would they give a damn?

It's like you meet me on the street you say 'man you fucking suck' and then you put money in my pocket and walk away, how would I feel? Great, I would go and buy some buritos for your cash.

The blizzard staff has to be laughing hard when they imagine a sobbing progamer walking to the shop crying to the shopkeeper that he hasn't got lan and then he buy 3 copies of SC2 instead of 1 cuz he has to hide his builds.


This argument is as asinine as it is old. Obviously desire for LAN is a niche concern; obviously Blizzard can just go tell everyone who wants LAN to piss off and it wouldn't affect their sales. But, why? Why would we give up on something we like and want to be better? We're all here because we like Blizzard's game(s); why would we not want them to improve them?

As an aside, the number of people on battle.net includes WoW, whose playerbase far and away eclipses Starcraft 2's at any given moment.


Actually, I don't think that it includes WoW; it does include, however, Starcraft/BW, Warcraft 3/TfT, and Diablo 1/2/LoD.

Show nested quote +
On March 21 2011 22:46 dakalro wrote:
On March 21 2011 22:32 Gingerninja wrote:
"Sorry I realise you came to my house with your computer, but I can't play against you from 3 feet away.. because Battle.net / Internet issues. . hmm brood war anyone?"


And how often was battle.net down exactly? A couple of days so far?
SC2 is built to be played with >250ms round trip time, you can bet your ass on LAN version having the same lag added in.


I think that he was talking about internet issues too, like, his own personal internet issues. Maybe he doesn't have a very good connection?

And SC1 was built to be played on normal speed, on dial-up connections. I can assure you that it's much better on fastest with 1 ping connections. I see no reason as to why SC2 wouldn't be better without 250 ms.


Because Blizzard built it that way, to be played on 250ms+. And if they'll enable LAN they'll add 250ms to your 1 ping. SC1 was built to be played mostly on LAN and a bit on the internet not the other way around. I have yet to play SC1 on battle.net.
Bergys
Profile Joined September 2010
Sweden337 Posts
March 21 2011 14:02 GMT
#178
On March 21 2011 22:49 karpo wrote:
Show nested quote +
On March 21 2011 22:47 MaGariShun wrote:
On March 21 2011 22:15 Synk wrote:
People trying to justify pirating is why the PC gaming market is so barren now. It's no different from stealing plain and simple and every game developer is losing millions of dollars a year to it ( on pc ), which is why so many are sticking to consoles where its much harder to pirate games.


This is not true. I dont think piracy costs the developers/publishers that much. In fact, if the game is really good, it often helps them to sell more. Take me for example: I admit to have pirated a lot a few years ago, but simply because I didnt have the money to buy games. 50-60€ for a computer game that lasts you maybe 10 hours (singleplayer) is just way too much. Only games with a really good multiplayer or a lot of solo content (take oblivion or mass effect) justify that cost. I cant say I have pirated any game I would have bought instead. Take the blizzard games: I had pirated diablo2, wc3 and sc1 on lan parties wich eventually lead me to buy WC3 and Diablo2, WoW and SC2. On the other hand, I pirated a lot of (for me) singleplayer games like Quake 4 which I didn't even finish. IMO, piracy does mostly lead to good developers selling more, because the games are more widely known, and bad games selling less. The numbers publishers publish (no pun intended) about piracy are just wrong: they assume every pirated copy is a 100% loss for them, when in reality there is maybe only 10% of the people pirating that would have bought the game. Also, people often buy games after having pirated them, when they feel they're worth the money.

Its the same thing with Photoshop. Having a lot of piracy is beneficial for adobe, because a lot of people get used to PS and companies still have to buy the software while the popularity rises through piracy.

If you look at SC2, I can imagine piracy having a positive effect: People bring the game to LANs and play with their friends. Those friends either dont like the game (would not have bought it anyways) or, if they really like it, they will buy it to play it online. Thats at least how I got hooked on a lot of games including WC3


That is a very glorified version of piracy. I know loads of people who NEVER buy games. They play several hours a day but everything is torrented.


I do know alot of people who pirate things, and this is not true for one of them. I myself pirate games aswell, but there's no way I'd buy that game in the first place, it's more of a 'im bored ill download something' thing. If you want a game you purchase it since the real deal is always better then a cracked one. For single-player games they MIGHT be at loss, but for multiplayer I think it's the opposite. Take WoW for example, you can pirate the game but it's not a major problem. Pirated servers always sucks ass and they come nowhere close to being as fun as the real WoW.
Gheed
Profile Blog Joined September 2010
United States972 Posts
March 21 2011 14:02 GMT
#179
On March 21 2011 23:00 dakalro wrote:
Show nested quote +
On March 21 2011 22:46 goiflin wrote:
On March 21 2011 22:43 Gheed wrote:
On March 21 2011 22:33 David Dark wrote:
You want something from blizzard? How about the players stop logging to bnet and not playing SC2 for a week? If that doesn't work a month, how about that? Don't buy the heart of the swarm if it doesn't give us lan? Hum?
Because I read the forums and theres so much hate about blizz and talking how they suck and don't care about players but everytime I check bnet theres like over 500.000 people online so why would they give a damn?

It's like you meet me on the street you say 'man you fucking suck' and then you put money in my pocket and walk away, how would I feel? Great, I would go and buy some buritos for your cash.

The blizzard staff has to be laughing hard when they imagine a sobbing progamer walking to the shop crying to the shopkeeper that he hasn't got lan and then he buy 3 copies of SC2 instead of 1 cuz he has to hide his builds.


This argument is as asinine as it is old. Obviously desire for LAN is a niche concern; obviously Blizzard can just go tell everyone who wants LAN to piss off and it wouldn't affect their sales. But, why? Why would we give up on something we like and want to be better? We're all here because we like Blizzard's game(s); why would we not want them to improve them?

As an aside, the number of people on battle.net includes WoW, whose playerbase far and away eclipses Starcraft 2's at any given moment.


Actually, I don't think that it includes WoW; it does include, however, Starcraft/BW, Warcraft 3/TfT, and Diablo 1/2/LoD.

On March 21 2011 22:46 dakalro wrote:
On March 21 2011 22:32 Gingerninja wrote:
"Sorry I realise you came to my house with your computer, but I can't play against you from 3 feet away.. because Battle.net / Internet issues. . hmm brood war anyone?"


And how often was battle.net down exactly? A couple of days so far?
SC2 is built to be played with >250ms round trip time, you can bet your ass on LAN version having the same lag added in.


I think that he was talking about internet issues too, like, his own personal internet issues. Maybe he doesn't have a very good connection?

And SC1 was built to be played on normal speed, on dial-up connections. I can assure you that it's much better on fastest with 1 ping connections. I see no reason as to why SC2 wouldn't be better without 250 ms.


Because Blizzard built it that way, to be played on 250ms+. And if they'll enable LAN they'll add 250ms to your 1 ping. SC1 was built to be played mostly on LAN and a bit on the internet not the other way around. I have yet to play SC1 on battle.net.


[Citation needed] on your 250 ping hypothesis. I believe the game tries to normalize the delay between players in a given game, but I've never read that they have lag hardcoded into the game.
Bergys
Profile Joined September 2010
Sweden337 Posts
March 21 2011 14:05 GMT
#180
On March 21 2011 23:00 dakalro wrote:
Show nested quote +
On March 21 2011 22:46 goiflin wrote:
On March 21 2011 22:43 Gheed wrote:
On March 21 2011 22:33 David Dark wrote:
You want something from blizzard? How about the players stop logging to bnet and not playing SC2 for a week? If that doesn't work a month, how about that? Don't buy the heart of the swarm if it doesn't give us lan? Hum?
Because I read the forums and theres so much hate about blizz and talking how they suck and don't care about players but everytime I check bnet theres like over 500.000 people online so why would they give a damn?

It's like you meet me on the street you say 'man you fucking suck' and then you put money in my pocket and walk away, how would I feel? Great, I would go and buy some buritos for your cash.

The blizzard staff has to be laughing hard when they imagine a sobbing progamer walking to the shop crying to the shopkeeper that he hasn't got lan and then he buy 3 copies of SC2 instead of 1 cuz he has to hide his builds.


This argument is as asinine as it is old. Obviously desire for LAN is a niche concern; obviously Blizzard can just go tell everyone who wants LAN to piss off and it wouldn't affect their sales. But, why? Why would we give up on something we like and want to be better? We're all here because we like Blizzard's game(s); why would we not want them to improve them?

As an aside, the number of people on battle.net includes WoW, whose playerbase far and away eclipses Starcraft 2's at any given moment.


Actually, I don't think that it includes WoW; it does include, however, Starcraft/BW, Warcraft 3/TfT, and Diablo 1/2/LoD.

On March 21 2011 22:46 dakalro wrote:
On March 21 2011 22:32 Gingerninja wrote:
"Sorry I realise you came to my house with your computer, but I can't play against you from 3 feet away.. because Battle.net / Internet issues. . hmm brood war anyone?"


And how often was battle.net down exactly? A couple of days so far?
SC2 is built to be played with >250ms round trip time, you can bet your ass on LAN version having the same lag added in.


I think that he was talking about internet issues too, like, his own personal internet issues. Maybe he doesn't have a very good connection?

And SC1 was built to be played on normal speed, on dial-up connections. I can assure you that it's much better on fastest with 1 ping connections. I see no reason as to why SC2 wouldn't be better without 250 ms.


Because Blizzard built it that way, to be played on 250ms+. And if they'll enable LAN they'll add 250ms to your 1 ping. SC1 was built to be played mostly on LAN and a bit on the internet not the other way around. I have yet to play SC1 on battle.net.


What do you even mean it was built to be played on 250 ms+ lol? Are you seriously arguing that you cannot play sc2 with under 250 ms? Either case you should try playing the single player, afaik it has no latency added to it and breaks your whole argument. As long as the people playing have a sufficient internet connection to play at a lower speed then 250 ms, you can play the game at lower then 250 ms.
Bergys
Profile Joined September 2010
Sweden337 Posts
March 21 2011 14:08 GMT
#181
On March 21 2011 23:02 Gheed wrote:
Show nested quote +
On March 21 2011 23:00 dakalro wrote:
On March 21 2011 22:46 goiflin wrote:
On March 21 2011 22:43 Gheed wrote:
On March 21 2011 22:33 David Dark wrote:
You want something from blizzard? How about the players stop logging to bnet and not playing SC2 for a week? If that doesn't work a month, how about that? Don't buy the heart of the swarm if it doesn't give us lan? Hum?
Because I read the forums and theres so much hate about blizz and talking how they suck and don't care about players but everytime I check bnet theres like over 500.000 people online so why would they give a damn?

It's like you meet me on the street you say 'man you fucking suck' and then you put money in my pocket and walk away, how would I feel? Great, I would go and buy some buritos for your cash.

The blizzard staff has to be laughing hard when they imagine a sobbing progamer walking to the shop crying to the shopkeeper that he hasn't got lan and then he buy 3 copies of SC2 instead of 1 cuz he has to hide his builds.


This argument is as asinine as it is old. Obviously desire for LAN is a niche concern; obviously Blizzard can just go tell everyone who wants LAN to piss off and it wouldn't affect their sales. But, why? Why would we give up on something we like and want to be better? We're all here because we like Blizzard's game(s); why would we not want them to improve them?

As an aside, the number of people on battle.net includes WoW, whose playerbase far and away eclipses Starcraft 2's at any given moment.


Actually, I don't think that it includes WoW; it does include, however, Starcraft/BW, Warcraft 3/TfT, and Diablo 1/2/LoD.

On March 21 2011 22:46 dakalro wrote:
On March 21 2011 22:32 Gingerninja wrote:
"Sorry I realise you came to my house with your computer, but I can't play against you from 3 feet away.. because Battle.net / Internet issues. . hmm brood war anyone?"


And how often was battle.net down exactly? A couple of days so far?
SC2 is built to be played with >250ms round trip time, you can bet your ass on LAN version having the same lag added in.


I think that he was talking about internet issues too, like, his own personal internet issues. Maybe he doesn't have a very good connection?

And SC1 was built to be played on normal speed, on dial-up connections. I can assure you that it's much better on fastest with 1 ping connections. I see no reason as to why SC2 wouldn't be better without 250 ms.


Because Blizzard built it that way, to be played on 250ms+. And if they'll enable LAN they'll add 250ms to your 1 ping. SC1 was built to be played mostly on LAN and a bit on the internet not the other way around. I have yet to play SC1 on battle.net.


[Citation needed] on your 250 ping hypothesis. I believe the game tries to normalize the delay between players in a given game, but I've never read that they have lag hardcoded into the game.


Hm, unsure about sc2 but I do know that lag is hardcoded into both wc3 and WoW. In WoW you can select which latency you want yourself but in wc3 it's like 250 base ms. They put it in to avoid players getting out of sync and causing lag screens. That's what things like LC and DZ circumvent, they let you lower your base-lag.
Yettyman
Profile Joined May 2010
United States37 Posts
March 21 2011 14:08 GMT
#182
I would imagine that if a crack becomes very widespread Blizzard would drop support for the game. If it happens soon we may have to kiss the expansions goodbye. What would be the point of them creating games if a large portion of people are just going to bypass the need to buy the game.

I admit that bnet isn't always the most reliable and sometimes the lag is unbearable. However, they are a business that creates video games for profit.
Imagine if everyone just stole everything that they wanted. Obviously people don't care that they acting immorally and without any consideration of the consequences of their actions.

Sure the people that create the games are wealthy but what about the other people that work for the company or are associated with the video game making process.
There are secretaries, janitors, delivery men, manufacturers, store employees, etc.
You are not just pulling one over on Blizzard, you are hurting everyone in the process because if Blizzard ( or any industry) has to cut back to loss of profits they will start from the bottom up.

I still know that most people will say w/e the greedy corporation is evil and needs to be brought down as you step over the homeless man that lost his job because that same corporation had layoffs.

Besides all of that LAN will be great!
Wish there was a random icon :/
alexhard
Profile Joined May 2010
Sweden317 Posts
March 21 2011 14:08 GMT
#183
On March 21 2011 23:05 Bergys wrote:
Show nested quote +
On March 21 2011 23:00 dakalro wrote:
On March 21 2011 22:46 goiflin wrote:
On March 21 2011 22:43 Gheed wrote:
On March 21 2011 22:33 David Dark wrote:
You want something from blizzard? How about the players stop logging to bnet and not playing SC2 for a week? If that doesn't work a month, how about that? Don't buy the heart of the swarm if it doesn't give us lan? Hum?
Because I read the forums and theres so much hate about blizz and talking how they suck and don't care about players but everytime I check bnet theres like over 500.000 people online so why would they give a damn?

It's like you meet me on the street you say 'man you fucking suck' and then you put money in my pocket and walk away, how would I feel? Great, I would go and buy some buritos for your cash.

The blizzard staff has to be laughing hard when they imagine a sobbing progamer walking to the shop crying to the shopkeeper that he hasn't got lan and then he buy 3 copies of SC2 instead of 1 cuz he has to hide his builds.


This argument is as asinine as it is old. Obviously desire for LAN is a niche concern; obviously Blizzard can just go tell everyone who wants LAN to piss off and it wouldn't affect their sales. But, why? Why would we give up on something we like and want to be better? We're all here because we like Blizzard's game(s); why would we not want them to improve them?

As an aside, the number of people on battle.net includes WoW, whose playerbase far and away eclipses Starcraft 2's at any given moment.


Actually, I don't think that it includes WoW; it does include, however, Starcraft/BW, Warcraft 3/TfT, and Diablo 1/2/LoD.

On March 21 2011 22:46 dakalro wrote:
On March 21 2011 22:32 Gingerninja wrote:
"Sorry I realise you came to my house with your computer, but I can't play against you from 3 feet away.. because Battle.net / Internet issues. . hmm brood war anyone?"


And how often was battle.net down exactly? A couple of days so far?
SC2 is built to be played with >250ms round trip time, you can bet your ass on LAN version having the same lag added in.


I think that he was talking about internet issues too, like, his own personal internet issues. Maybe he doesn't have a very good connection?

And SC1 was built to be played on normal speed, on dial-up connections. I can assure you that it's much better on fastest with 1 ping connections. I see no reason as to why SC2 wouldn't be better without 250 ms.


Because Blizzard built it that way, to be played on 250ms+. And if they'll enable LAN they'll add 250ms to your 1 ping. SC1 was built to be played mostly on LAN and a bit on the internet not the other way around. I have yet to play SC1 on battle.net.


What do you even mean it was built to be played on 250 ms+ lol? Are you seriously arguing that you cannot play sc2 with under 250 ms? Either case you should try playing the single player, afaik it has no latency added to it and breaks your whole argument. As long as the people playing have a sufficient internet connection to play at a lower speed then 250 ms, you can play the game at lower then 250 ms.


It is true, there is a minimum latency built in. 125ms, making for a 250ms roundtrip I believe. Blizzard did this for warcraft 3 as well, I believe it was 100ms there, but you could use 3rd party tools like listchecker to lower it to whatever you wanted.
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
March 21 2011 14:08 GMT
#184
On March 21 2011 23:00 dakalro wrote:
Show nested quote +
On March 21 2011 22:46 goiflin wrote:
On March 21 2011 22:43 Gheed wrote:
On March 21 2011 22:33 David Dark wrote:
You want something from blizzard? How about the players stop logging to bnet and not playing SC2 for a week? If that doesn't work a month, how about that? Don't buy the heart of the swarm if it doesn't give us lan? Hum?
Because I read the forums and theres so much hate about blizz and talking how they suck and don't care about players but everytime I check bnet theres like over 500.000 people online so why would they give a damn?

It's like you meet me on the street you say 'man you fucking suck' and then you put money in my pocket and walk away, how would I feel? Great, I would go and buy some buritos for your cash.

The blizzard staff has to be laughing hard when they imagine a sobbing progamer walking to the shop crying to the shopkeeper that he hasn't got lan and then he buy 3 copies of SC2 instead of 1 cuz he has to hide his builds.


This argument is as asinine as it is old. Obviously desire for LAN is a niche concern; obviously Blizzard can just go tell everyone who wants LAN to piss off and it wouldn't affect their sales. But, why? Why would we give up on something we like and want to be better? We're all here because we like Blizzard's game(s); why would we not want them to improve them?

As an aside, the number of people on battle.net includes WoW, whose playerbase far and away eclipses Starcraft 2's at any given moment.


Actually, I don't think that it includes WoW; it does include, however, Starcraft/BW, Warcraft 3/TfT, and Diablo 1/2/LoD.

On March 21 2011 22:46 dakalro wrote:
On March 21 2011 22:32 Gingerninja wrote:
"Sorry I realise you came to my house with your computer, but I can't play against you from 3 feet away.. because Battle.net / Internet issues. . hmm brood war anyone?"


And how often was battle.net down exactly? A couple of days so far?
SC2 is built to be played with >250ms round trip time, you can bet your ass on LAN version having the same lag added in.


I think that he was talking about internet issues too, like, his own personal internet issues. Maybe he doesn't have a very good connection?

And SC1 was built to be played on normal speed, on dial-up connections. I can assure you that it's much better on fastest with 1 ping connections. I see no reason as to why SC2 wouldn't be better without 250 ms.


Because Blizzard built it that way, to be played on 250ms+. And if they'll enable LAN they'll add 250ms to your 1 ping. SC1 was built to be played mostly on LAN and a bit on the internet not the other way around. I have yet to play SC1 on battle.net.


I'm pretty sure it was built with the internet in mind, since they had already had amazing success with diablo bnet, and it came with bnet out of the package. They also supported the game with weekly tournaments played over bnet and custom map features. So I guess paying those employees to do that kind of stuff wasn't to support bnet functionality, right?

Again, I see no reason as to why it wouldn't be better with 1 ping. If they want to add 250ms to make it more "normal", then whatever. As long as I get 250ms when I play KR from NA, or EU from KR. I'm not sure as to why it would be better to have 250ms built in, and I'm not sure why you think that blizzard would shit all over their own version of LAN, when, apparently, there's a version that won't force you to play with lag that you can get for free.
mmdmmd
Profile Joined June 2007
722 Posts
March 21 2011 14:08 GMT
#185
On March 21 2011 23:00 dakalro wrote:
Show nested quote +
On March 21 2011 22:46 goiflin wrote:
On March 21 2011 22:43 Gheed wrote:
On March 21 2011 22:33 David Dark wrote:
You want something from blizzard? How about the players stop logging to bnet and not playing SC2 for a week? If that doesn't work a month, how about that? Don't buy the heart of the swarm if it doesn't give us lan? Hum?
Because I read the forums and theres so much hate about blizz and talking how they suck and don't care about players but everytime I check bnet theres like over 500.000 people online so why would they give a damn?

It's like you meet me on the street you say 'man you fucking suck' and then you put money in my pocket and walk away, how would I feel? Great, I would go and buy some buritos for your cash.

The blizzard staff has to be laughing hard when they imagine a sobbing progamer walking to the shop crying to the shopkeeper that he hasn't got lan and then he buy 3 copies of SC2 instead of 1 cuz he has to hide his builds.


This argument is as asinine as it is old. Obviously desire for LAN is a niche concern; obviously Blizzard can just go tell everyone who wants LAN to piss off and it wouldn't affect their sales. But, why? Why would we give up on something we like and want to be better? We're all here because we like Blizzard's game(s); why would we not want them to improve them?

As an aside, the number of people on battle.net includes WoW, whose playerbase far and away eclipses Starcraft 2's at any given moment.


Actually, I don't think that it includes WoW; it does include, however, Starcraft/BW, Warcraft 3/TfT, and Diablo 1/2/LoD.

On March 21 2011 22:46 dakalro wrote:
On March 21 2011 22:32 Gingerninja wrote:
"Sorry I realise you came to my house with your computer, but I can't play against you from 3 feet away.. because Battle.net / Internet issues. . hmm brood war anyone?"


And how often was battle.net down exactly? A couple of days so far?
SC2 is built to be played with >250ms round trip time, you can bet your ass on LAN version having the same lag added in.


I think that he was talking about internet issues too, like, his own personal internet issues. Maybe he doesn't have a very good connection?

And SC1 was built to be played on normal speed, on dial-up connections. I can assure you that it's much better on fastest with 1 ping connections. I see no reason as to why SC2 wouldn't be better without 250 ms.


Because Blizzard built it that way, to be played on 250ms+. And if they'll enable LAN they'll add 250ms to your 1 ping. SC1 was built to be played mostly on LAN and a bit on the internet not the other way around. I have yet to play SC1 on battle.net.


You brought this 250ms thing up over and over again. Can you please provide some proof?
tdt
Profile Joined October 2010
United States3179 Posts
Last Edited: 2011-03-21 14:11:59
March 21 2011 14:11 GMT
#186
They'll never add lan and it has nothing to do with piracy either. It's about charging tournament holder a a huge fee if it ever really takes off like BW. They want to maintain ownership of rights to broadcast which is where real money is at. Next they want you to pay for name changes and smurfs, etc which is more money again. And finally I bet if you read fine print they can charge a monthly bnet fee at any point they wish like WOW if you want to keep playing.
MC for president
magha
Profile Joined March 2010
Netherlands427 Posts
March 21 2011 14:11 GMT
#187
On March 21 2011 23:08 mmdmmd wrote:
Show nested quote +
On March 21 2011 23:00 dakalro wrote:
On March 21 2011 22:46 goiflin wrote:
On March 21 2011 22:43 Gheed wrote:
On March 21 2011 22:33 David Dark wrote:
You want something from blizzard? How about the players stop logging to bnet and not playing SC2 for a week? If that doesn't work a month, how about that? Don't buy the heart of the swarm if it doesn't give us lan? Hum?
Because I read the forums and theres so much hate about blizz and talking how they suck and don't care about players but everytime I check bnet theres like over 500.000 people online so why would they give a damn?

It's like you meet me on the street you say 'man you fucking suck' and then you put money in my pocket and walk away, how would I feel? Great, I would go and buy some buritos for your cash.

The blizzard staff has to be laughing hard when they imagine a sobbing progamer walking to the shop crying to the shopkeeper that he hasn't got lan and then he buy 3 copies of SC2 instead of 1 cuz he has to hide his builds.


This argument is as asinine as it is old. Obviously desire for LAN is a niche concern; obviously Blizzard can just go tell everyone who wants LAN to piss off and it wouldn't affect their sales. But, why? Why would we give up on something we like and want to be better? We're all here because we like Blizzard's game(s); why would we not want them to improve them?

As an aside, the number of people on battle.net includes WoW, whose playerbase far and away eclipses Starcraft 2's at any given moment.


Actually, I don't think that it includes WoW; it does include, however, Starcraft/BW, Warcraft 3/TfT, and Diablo 1/2/LoD.

On March 21 2011 22:46 dakalro wrote:
On March 21 2011 22:32 Gingerninja wrote:
"Sorry I realise you came to my house with your computer, but I can't play against you from 3 feet away.. because Battle.net / Internet issues. . hmm brood war anyone?"


And how often was battle.net down exactly? A couple of days so far?
SC2 is built to be played with >250ms round trip time, you can bet your ass on LAN version having the same lag added in.


I think that he was talking about internet issues too, like, his own personal internet issues. Maybe he doesn't have a very good connection?

And SC1 was built to be played on normal speed, on dial-up connections. I can assure you that it's much better on fastest with 1 ping connections. I see no reason as to why SC2 wouldn't be better without 250 ms.


Because Blizzard built it that way, to be played on 250ms+. And if they'll enable LAN they'll add 250ms to your 1 ping. SC1 was built to be played mostly on LAN and a bit on the internet not the other way around. I have yet to play SC1 on battle.net.


You brought this 250ms thing up over and over again. Can you please provide some proof?


Blizzard stated themselves that this is true, which should be proof enough.
They said it was to avoid people having adventages over eachother thanks to their connection during SC1. Now they're somehow of the opinion its still best to keep it this way. At one point during the beta they lowered it for the USA server to 100ms but because none of the beta testers at the time mentioned it on the beta forum they figured people didnt care so they reverted the change.
(I thought its 200ms btw)
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
Last Edited: 2011-03-21 14:19:47
March 21 2011 14:13 GMT
#188
On March 21 2011 22:15 Synk wrote:
People trying to justify pirating is why the PC gaming market is so barren now. It's no different from stealing plain and simple and every game developer is losing millions of dollars a year to it ( on pc ), which is why so many are sticking to consoles where its much harder to pirate games.


bla.

1. this isnt about pirating. its about a feature that also opens the door to some kinds of pirating.the fact that pretty much evryone here has a copy of sc2 should give you a hint that people arent happy about pirating but that a sometimes important feature may get forced back into the game.
2. sc2 single player is cracked since day1 of release (maybe even earlier)
3. lan pirating with hamachi etc would mostly affect the seperated asian etc communities. bnet would still go strong and if you want the somewhat full expirience you will still play on bnet(be it cause of matchmaking,custom games, simply 1000 times more users etc)


there are steamless cracked versions of games like TF2 or left4dead too. but almost no one plays them cause its annoying as fuck and makes the game way less enjoyable.



even pgt/gamei/icc while beeing very popular were only used by a smallish part of the community. and there you get pretty much EVRYTHING normal bnet offers you just better.



its a good thing if people crack it cause it makes blizz doing it themselves more likely and even if not it opens the possibility to play certain torunament matches (players agreement,no one needs to know) with it to avoid server problems/lags.



the pirating issue isnt that big and given blizzards bnet policy (lan,no gateway selection, one acc etc) its time that someone kicks their butt a bit.


(btw anyone willing to take bets that crossrealm play once introduced will cost atleast 10$ /server?)


I would imagine that if a crack becomes very widespread Blizzard would drop support for the game. If it happens soon we may have to kiss the expansions goodbye. What would be the point of them creating games if a large portion of people are just going to bypass the need to buy the game.

never. you really think blizzard is gonna drop starcraft2 just because few thousand people in taiwan/china/brazil (sorry but thats afaik where hamachi is strongest) wont pay for a game they most likely couldnt afford anyways?

and a "large" portion is totally unrealistic. even if as much as 30% of the community even knew about that the vast majority will still buy the games cause they want to hang out with friends, play in tournaments, play customs, play ladder with more then just a handful of people.


life of lively to live to life of full life thx to shield battery
Gingerninja
Profile Blog Joined July 2010
United Kingdom1339 Posts
March 21 2011 14:14 GMT
#189
On March 21 2011 23:08 Yettyman wrote:
I would imagine that if a crack becomes very widespread Blizzard would drop support for the game. If it happens soon we may have to kiss the expansions goodbye. What would be the point of them creating games if a large portion of people are just going to bypass the need to buy the game.

I admit that bnet isn't always the most reliable and sometimes the lag is unbearable. However, they are a business that creates video games for profit.
Imagine if everyone just stole everything that they wanted. Obviously people don't care that they acting immorally and without any consideration of the consequences of their actions.

Sure the people that create the games are wealthy but what about the other people that work for the company or are associated with the video game making process.
There are secretaries, janitors, delivery men, manufacturers, store employees, etc.
You are not just pulling one over on Blizzard, you are hurting everyone in the process because if Blizzard ( or any industry) has to cut back to loss of profits they will start from the bottom up.

I still know that most people will say w/e the greedy corporation is evil and needs to be brought down as you step over the homeless man that lost his job because that same corporation had layoffs.

Besides all of that LAN will be great!


No ones threatening to steal the game... we just want in our Legally bought copies.. the feature that everyone has asked for since day 1.. and that every other game since forever has offered. They have my money for game 1. I plan on giving them money for expansions 2 and 3... giving the fanbase something they are asking for in a product they'll be expected to shell out money for (lets not get it wrong... blizzard isn't making these expansions to be nice.. it's to make money) we ask, they give... they get money, we get enjoyment. 2 way transaction.
戦いの中に答えはある
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
Last Edited: 2011-03-21 14:15:58
March 21 2011 14:15 GMT
#190
LC was the best thing that ever happened to WC3 though. The WC3 ladder is basically unplayable once you're used to the better responsiveness. It leads to so many micro mistakes just because the game doesn't react to your commands and it becomes frustrating quickly.

For SC2, I don't think it's too necessary to have it as low as possible though. The game is faster paced than WC3, sure, but there is hardly any "twitch" micro needed such as using potions or town portal scrolls on time, or blocking other units. Not saying it wouldn't improve the game, but it's just not necessary to allow for high level play.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
karpo
Profile Joined October 2010
Sweden1998 Posts
March 21 2011 14:15 GMT
#191
On March 21 2011 22:56 GreEny K wrote:
Show nested quote +
On March 21 2011 17:53 karpo wrote:
On March 21 2011 17:15 DirtYLOu wrote:
And also guys think of leagues like NASL, TSL. Playing without lag... Cuz i don't have to tell u guys that players will play with MASSIVE lags..


Why would LAN capability somehow remove the latency between korea and the us?

Do you know anything about routing/latency/computer networks?


I think the better question here is, do you know anything about computers/ networking? If you've ever played on LAN you know that the direct connection between computers allows for much smoother games. If you don't think that a clean connection between Korea and US can be established you should go play a Korean on iCCup with AH turned off, and then play him again with AH turned on. If you don't notice a difference instantly (from the worker split) then I don't know what to tell you...


Sure LANs provide the lowest latency, as switching is faster than routing. What i do know is that tunnel or no tunnel, the traffic needs to be routed from Korea to EU/US. This involves latency either way. A better way to solve this would be to make koreans connect to local battle.net servers that forward traffic to EU/US.
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
March 21 2011 14:16 GMT
#192
The lack of lan isn't just about piracy.

That's a big factor I'm sure, but the biggest reason is because Blizzard wants to be in complete control of the experience you have while playing this game. They don't want any hacks, mods, or anything else (outside of things created with the Blizzard approved Galaxy Editor of course) that they themselves aren't responsible for.

They want you to pay for this game as a service rather than a product.

That's the direction games are moving toward these days.

As to why they can't give tournaments a special LAN version, it's probably a question of priority. They don't value tournaments as much as they claim to. What they value more are the majority of players, who don't even know tournaments exist.
aimaimaim
Profile Blog Joined March 2010
Philippines2167 Posts
March 21 2011 14:17 GMT
#193
Face it guys. Blizzard doesn't give a shit about what you think. They will go on with what THEY think would benefit THEM. Patches are there just to let you have the feeling that THEY CARE FOR YOU. But it's been long and there hasn't been GREAT CHANGES for SC2. Name ONE thing they added/removed that THE MAJORITY of the community(not only here on TL) appreciated?
Religion is a dying idea .. || 'E-sport' outside Korea are nerds who wants to feel like rockstars. || I'm not gonna fuck with trolls on General Forum ever again .. FUCK!
dakalro
Profile Joined September 2010
Romania525 Posts
Last Edited: 2011-03-21 14:24:46
March 21 2011 14:17 GMT
#194
http://www.wcreplays.com/forums/showthread.php?t=126181

Unfortunately the forums where the blue post was is gone now since the battle.net migration.

It's just how the game was balanced. And I'd be surprised if you're not playing with 125ms delay even in single player. And 125 + your ms on multiplayer. Plus the opponent's latency for a round trip.

And I'm not exactly against LAN, I just don't see how much usefulness it has nowadays. Would be like fluff. If no outside leagues would be allowed then it would also see little use. For a decently sized investment after game launch ... doubt Blizzard would go ahead and add it.
Gheed
Profile Blog Joined September 2010
United States972 Posts
Last Edited: 2011-03-21 14:22:02
March 21 2011 14:19 GMT
#195
On March 21 2011 23:08 Bergys wrote:
Show nested quote +
On March 21 2011 23:02 Gheed wrote:
On March 21 2011 23:00 dakalro wrote:
On March 21 2011 22:46 goiflin wrote:
On March 21 2011 22:43 Gheed wrote:
On March 21 2011 22:33 David Dark wrote:
You want something from blizzard? How about the players stop logging to bnet and not playing SC2 for a week? If that doesn't work a month, how about that? Don't buy the heart of the swarm if it doesn't give us lan? Hum?
Because I read the forums and theres so much hate about blizz and talking how they suck and don't care about players but everytime I check bnet theres like over 500.000 people online so why would they give a damn?

It's like you meet me on the street you say 'man you fucking suck' and then you put money in my pocket and walk away, how would I feel? Great, I would go and buy some buritos for your cash.

The blizzard staff has to be laughing hard when they imagine a sobbing progamer walking to the shop crying to the shopkeeper that he hasn't got lan and then he buy 3 copies of SC2 instead of 1 cuz he has to hide his builds.


This argument is as asinine as it is old. Obviously desire for LAN is a niche concern; obviously Blizzard can just go tell everyone who wants LAN to piss off and it wouldn't affect their sales. But, why? Why would we give up on something we like and want to be better? We're all here because we like Blizzard's game(s); why would we not want them to improve them?

As an aside, the number of people on battle.net includes WoW, whose playerbase far and away eclipses Starcraft 2's at any given moment.


Actually, I don't think that it includes WoW; it does include, however, Starcraft/BW, Warcraft 3/TfT, and Diablo 1/2/LoD.

On March 21 2011 22:46 dakalro wrote:
On March 21 2011 22:32 Gingerninja wrote:
"Sorry I realise you came to my house with your computer, but I can't play against you from 3 feet away.. because Battle.net / Internet issues. . hmm brood war anyone?"


And how often was battle.net down exactly? A couple of days so far?
SC2 is built to be played with >250ms round trip time, you can bet your ass on LAN version having the same lag added in.


I think that he was talking about internet issues too, like, his own personal internet issues. Maybe he doesn't have a very good connection?

And SC1 was built to be played on normal speed, on dial-up connections. I can assure you that it's much better on fastest with 1 ping connections. I see no reason as to why SC2 wouldn't be better without 250 ms.


Because Blizzard built it that way, to be played on 250ms+. And if they'll enable LAN they'll add 250ms to your 1 ping. SC1 was built to be played mostly on LAN and a bit on the internet not the other way around. I have yet to play SC1 on battle.net.


[Citation needed] on your 250 ping hypothesis. I believe the game tries to normalize the delay between players in a given game, but I've never read that they have lag hardcoded into the game.


Hm, unsure about sc2 but I do know that lag is hardcoded into both wc3 and WoW. In WoW you can select which latency you want yourself but in wc3 it's like 250 base ms. They put it in to avoid players getting out of sync and causing lag screens. That's what things like LC and DZ circumvent, they let you lower your base-lag.


Lol, there is no lag coded into WC3. LAN play was soooo much better than the b.net ladder in WC3. The latency filter in WoW just lets you queue up a spell before you would normally be able to see it be cast because of your ping, and the option to do that it not enabled by default. It is in no way a mandated ping, WoW just has some terrible servers, though with a global cooldown on abilities it doesn't matter nearly as much as in an RTS where you're only limited by how fast you are.

Edit: My WC3 knowledge is apparently out of date, as I stopped following it years ago.
tdt
Profile Joined October 2010
United States3179 Posts
March 21 2011 14:20 GMT
#196
On March 21 2011 23:17 aimaimaim wrote:
Face it guys. Blizzard doesn't give a shit about what you think. They will go on with what THEY think would benefit THEM. Patches are there just to let you have the feeling that THEY CARE FOR YOU. But it's been long and there hasn't been GREAT CHANGES for SC2. Name ONE thing they added/removed that THE MAJORITY of the community(not only here on TL) appreciated?

Activision. Blizzard name they kept because it actually had a good reputation but it exists no more.
MC for president
Barbiero
Profile Blog Joined September 2010
Brazil5259 Posts
Last Edited: 2011-03-21 14:22:36
March 21 2011 14:21 GMT
#197
I can't say I'm happy with it. Sure, I'd love to have LAN, but be it as a legal method. LAN latency is necessary especially for tournaments, but unnecessary for paying players. If anything, this will just increase the piracy of the game to the skies, and that totally sucks.

<edit>
On March 21 2011 23:17 aimaimaim wrote:
Face it guys. Blizzard doesn't give a shit about what you think. They will go on with what THEY think would benefit THEM. Patches are there just to let you have the feeling that THEY CARE FOR YOU. But it's been long and there hasn't been GREAT CHANGES for SC2. Name ONE thing they added/removed that THE MAJORITY of the community(not only here on TL) appreciated?

New observer functions on patch 1.3, Masters/Grandmasters League. Two on the go, but there may be more stuff. Maybe Siege Tank nerf?
♥ The world needs more hearts! ♥
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
March 21 2011 14:22 GMT
#198
On March 21 2011 23:17 aimaimaim wrote:
Face it guys. Blizzard doesn't give a shit about what you think. They will go on with what THEY think would benefit THEM. Patches are there just to let you have the feeling that THEY CARE FOR YOU. But it's been long and there hasn't been GREAT CHANGES for SC2. Name ONE thing they added/removed that THE MAJORITY of the community(not only here on TL) appreciated?


chat channels. even if weak they atleast went out of their(shitty) plans and implemented them.


also i doubt the "majority" of the playerbase cares about gateway selection,lan or even online reps. its the caring inolved part of the community that wants that stuff.


just to be fair ~


but ofcourse its that part of the community that "runs" the game. and without us sc2 would just been another RTS that people play through 2 times , play online for 2 weeks and then throw into the corner.
life of lively to live to life of full life thx to shield battery
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
March 21 2011 14:22 GMT
#199
On March 21 2011 23:15 karpo wrote:
Show nested quote +
On March 21 2011 22:56 GreEny K wrote:
On March 21 2011 17:53 karpo wrote:
On March 21 2011 17:15 DirtYLOu wrote:
And also guys think of leagues like NASL, TSL. Playing without lag... Cuz i don't have to tell u guys that players will play with MASSIVE lags..


Why would LAN capability somehow remove the latency between korea and the us?

Do you know anything about routing/latency/computer networks?


I think the better question here is, do you know anything about computers/ networking? If you've ever played on LAN you know that the direct connection between computers allows for much smoother games. If you don't think that a clean connection between Korea and US can be established you should go play a Korean on iCCup with AH turned off, and then play him again with AH turned on. If you don't notice a difference instantly (from the worker split) then I don't know what to tell you...


Sure LANs provide the lowest latency, as switching is faster than routing. What i do know is that tunnel or no tunnel, the traffic needs to be routed from Korea to EU/US. This involves latency either way. A better way to solve this would be to make koreans connect to local battle.net servers that forward traffic to EU/US.


No, because a middleman is what causes this issue in the first place. Here, let me put it in laymans terms.

Situation A: You walk to the store. You walk home. 10 minute travel time, both ways.

Situation B: You walk to the police station to drop off a parking ticket, which is out of your way to the store. You walk to the store. 10 minutes to police station, 15 minutes to store, 10 minutes home.

Which one is quicker? It's not about eliminating lag; it's about reducing it as much as possible.

And the part about getting koreans to connect to a local bnet server; that's made impossible because blizzard wanted to seperate the ladders entirely. They have to connect to our server to play here.
Yettyman
Profile Joined May 2010
United States37 Posts
March 21 2011 14:23 GMT
#200
On March 21 2011 23:14 Gingerninja wrote:
Show nested quote +
On March 21 2011 23:08 Yettyman wrote:
I would imagine that if a crack becomes very widespread Blizzard would drop support for the game. If it happens soon we may have to kiss the expansions goodbye. What would be the point of them creating games if a large portion of people are just going to bypass the need to buy the game.

I admit that bnet isn't always the most reliable and sometimes the lag is unbearable. However, they are a business that creates video games for profit.
Imagine if everyone just stole everything that they wanted. Obviously people don't care that they acting immorally and without any consideration of the consequences of their actions.

Sure the people that create the games are wealthy but what about the other people that work for the company or are associated with the video game making process.
There are secretaries, janitors, delivery men, manufacturers, store employees, etc.
You are not just pulling one over on Blizzard, you are hurting everyone in the process because if Blizzard ( or any industry) has to cut back to loss of profits they will start from the bottom up.

I still know that most people will say w/e the greedy corporation is evil and needs to be brought down as you step over the homeless man that lost his job because that same corporation had layoffs.

Besides all of that LAN will be great!


No ones threatening to steal the game... we just want in our Legally bought copies.. the feature that everyone has asked for since day 1.. and that every other game since forever has offered. They have my money for game 1. I plan on giving them money for expansions 2 and 3... giving the fanbase something they are asking for in a product they'll be expected to shell out money for (lets not get it wrong... blizzard isn't making these expansions to be nice.. it's to make money) we ask, they give... they get money, we get enjoyment. 2 way transaction.


No one here is threatening to steal the game but that doesn't mean that there aren't people that will. Also you knew before hand that LAN would not be in the game so you knew what would be in the game before you paid for it. So you got what they said you would get.
Yes they are making expansion 2 and 3 for money but if they don't think that people will obtain then legally why bother releasing them?
It isn't you ask for something. You don't go to them and say I want this game this way and this style with these features. They say I have this game with these features, do you want it? If yes you know what you were getting. If no then you don't buy it no money lost.

LAN would be a good feature but if Blizzard doesn't want to do it then that is their choice as a business.
Wish there was a random icon :/
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
March 21 2011 14:24 GMT
#201
On March 21 2011 23:16 TedJustice wrote:
The lack of lan isn't just about piracy.

That's a big factor I'm sure, but the biggest reason is because Blizzard wants to be in complete control of the experience you have while playing this game. They don't want any hacks, mods, or anything else (outside of things created with the Blizzard approved Galaxy Editor of course) that they themselves aren't responsible for.

They want you to pay for this game as a service rather than a product.

That's the direction games are moving toward these days.

As to why they can't give tournaments a special LAN version, it's probably a question of priority. They don't value tournaments as much as they claim to. What they value more are the majority of players, who don't even know tournaments exist.


Hacks are already abundant, and if you can hack it, you can mod it, so that point is moot.
tdt
Profile Joined October 2010
United States3179 Posts
March 21 2011 14:25 GMT
#202
On March 21 2011 22:49 MichaelJLowell wrote:
Show nested quote +
On March 21 2011 22:15 Synk wrote:
People trying to justify pirating is why the PC gaming market is so barren now. It's no different from stealing plain and simple and every game developer is losing millions of dollars a year to it ( on pc ), which is why so many are sticking to consoles where its much harder to pirate games.

Negative. The reason the PC gaming market is so barren is that around 2000 and/or 2001, the sales divide between computer gaming and video game consoles was about two-to-one, meaning the personal computer as a platform was roughly even with the PlayStation and the Nintendo 64. That was the closest that sales ratio has ever been, and it's not much of a surprise that a lot of people consider the late nineties and early aughts to be the highest point in the history of computer game development. That ratio exploded as the PlayStation 2 took off in popularity, giving less incentive for companies to develop for personal computers. That incentive was then completely killed off as budgets continued to spiral out of control, as the industry became more corporate and those corporate suits decided there was no way to maximize profits with computer-oriented development. They especially weren't going to do it with an audience that has historically been entitled and very fickle about the product. You can see that simply in the way computer gamers respond to ports of games that were clearly created with consoles in mind.

Not to mention it's trivial to pirate console games and consoles actually got real HW inside now compared to older days when PC's lead by a huge huge margin.
MC for president
Gingerninja
Profile Blog Joined July 2010
United Kingdom1339 Posts
Last Edited: 2011-03-21 14:27:30
March 21 2011 14:26 GMT
#203
On March 21 2011 23:25 tdt wrote:
Show nested quote +
On March 21 2011 22:49 MichaelJLowell wrote:
On March 21 2011 22:15 Synk wrote:
People trying to justify pirating is why the PC gaming market is so barren now. It's no different from stealing plain and simple and every game developer is losing millions of dollars a year to it ( on pc ), which is why so many are sticking to consoles where its much harder to pirate games.

Negative. The reason the PC gaming market is so barren is that around 2000 and/or 2001, the sales divide between computer gaming and video game consoles was about two-to-one, meaning the personal computer as a platform was roughly even with the PlayStation and the Nintendo 64. That was the closest that sales ratio has ever been, and it's not much of a surprise that a lot of people consider the late nineties and early aughts to be the highest point in the history of computer game development. That ratio exploded as the PlayStation 2 took off in popularity, giving less incentive for companies to develop for personal computers. That incentive was then completely killed off as budgets continued to spiral out of control, as the industry became more corporate and those corporate suits decided there was no way to maximize profits with computer-oriented development. They especially weren't going to do it with an audience that has historically been entitled and very fickle about the product. You can see that simply in the way computer gamers respond to ports of games that were clearly created with consoles in mind.

Not to mention it's trivial to pirate console games and consoles actually got real HW inside now compared to older days when PC's lead by a huge huge margin.


I was the only person I knew that didn't own a modded ps1...and then one of the only people I knew who didn't own a modded ps2.
And judging by Halo 2 online during it's later days... one of the few without a modded xbox.. cheating bastards. Shotguns that fire tank shells
戦いの中に答えはある
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
March 21 2011 14:27 GMT
#204
I really want to play with my friend without lag due to my terribad internet connection >.< I would be the guinea pig for you guys, but I'm having trouble even starting the download (probably linked to my internet connection).
morimacil
Profile Joined March 2010
France921 Posts
March 21 2011 14:27 GMT
#205
Name ONE thing they added/removed that THE MAJORITY of the community(not only here on TL) appreciated?

like chat channels?

Sure enough, they want something that benefits them. blizzard is a cororation that exists to make money (oooh evil!), and not a nonprofit benevolent organization to bring you the best videogames at the lowest cost.
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
March 21 2011 14:28 GMT
#206
On March 21 2011 23:23 Yettyman wrote:
Show nested quote +
On March 21 2011 23:14 Gingerninja wrote:
On March 21 2011 23:08 Yettyman wrote:
I would imagine that if a crack becomes very widespread Blizzard would drop support for the game. If it happens soon we may have to kiss the expansions goodbye. What would be the point of them creating games if a large portion of people are just going to bypass the need to buy the game.

I admit that bnet isn't always the most reliable and sometimes the lag is unbearable. However, they are a business that creates video games for profit.
Imagine if everyone just stole everything that they wanted. Obviously people don't care that they acting immorally and without any consideration of the consequences of their actions.

Sure the people that create the games are wealthy but what about the other people that work for the company or are associated with the video game making process.
There are secretaries, janitors, delivery men, manufacturers, store employees, etc.
You are not just pulling one over on Blizzard, you are hurting everyone in the process because if Blizzard ( or any industry) has to cut back to loss of profits they will start from the bottom up.

I still know that most people will say w/e the greedy corporation is evil and needs to be brought down as you step over the homeless man that lost his job because that same corporation had layoffs.

Besides all of that LAN will be great!


No ones threatening to steal the game... we just want in our Legally bought copies.. the feature that everyone has asked for since day 1.. and that every other game since forever has offered. They have my money for game 1. I plan on giving them money for expansions 2 and 3... giving the fanbase something they are asking for in a product they'll be expected to shell out money for (lets not get it wrong... blizzard isn't making these expansions to be nice.. it's to make money) we ask, they give... they get money, we get enjoyment. 2 way transaction.


No one here is threatening to steal the game but that doesn't mean that there aren't people that will. Also you knew before hand that LAN would not be in the game so you knew what would be in the game before you paid for it. So you got what they said you would get.
Yes they are making expansion 2 and 3 for money but if they don't think that people will obtain then legally why bother releasing them?
It isn't you ask for something. You don't go to them and say I want this game this way and this style with these features. They say I have this game with these features, do you want it? If yes you know what you were getting. If no then you don't buy it no money lost.

LAN would be a good feature but if Blizzard doesn't want to do it then that is their choice as a business.


or they just do what their customers want since happy customers stay customers.

also in recent history tons of games sold great cause of their multiplayer in a age where evrything is crackable. as i said before there are steamless versions of all games but no one plays em cause it sucks.

having a good multiplayer and multiplayer platform ensures that the community stays on the legit stuff. thats the best form of anti pirating cause evrything can and will be cracked.

and really who cares about a few thousand asians that maybe couldnt even afford the game in legit ways playing with themselves on pirated stuff? do you think that is worth cutting features for the millions of legit users?
life of lively to live to life of full life thx to shield battery
Novalisk
Profile Blog Joined February 2011
Israel1818 Posts
Last Edited: 2011-03-21 14:28:47
March 21 2011 14:28 GMT
#207
While I doubt anyone is going to use this crack, it might motivate Blizzard to get a LAN version out sooner.
/commercial
Sein
Profile Blog Joined September 2010
United States1811 Posts
March 21 2011 14:30 GMT
#208
On March 21 2011 23:16 TedJustice wrote:
The lack of lan isn't just about piracy.

That's a big factor I'm sure, but the biggest reason is because Blizzard wants to be in complete control of the experience you have while playing this game. They don't want any hacks, mods, or anything else (outside of things created with the Blizzard approved Galaxy Editor of course) that they themselves aren't responsible for.

They want you to pay for this game as a service rather than a product.

That's the direction games are moving toward these days.

As to why they can't give tournaments a special LAN version, it's probably a question of priority. They don't value tournaments as much as they claim to. What they value more are the majority of players, who don't even know tournaments exist.


I agree that Blizzard wants absolute control, but I disagree with you saying it's because they want to improve our gaming experience. Absence of LAN has so far done nothing in countering hacks. They're still just using their Warden and doing their usual ban waves every year or so. I believe that by far the two major reasons for them to get rid of LAN were:

1) Reduce piracy
2) Give them a complete control over the tournament scene to prevent KeSPA 2.0
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
March 21 2011 14:32 GMT
#209
On March 21 2011 23:24 goiflin wrote:
Show nested quote +
On March 21 2011 23:16 TedJustice wrote:
The lack of lan isn't just about piracy.

That's a big factor I'm sure, but the biggest reason is because Blizzard wants to be in complete control of the experience you have while playing this game. They don't want any hacks, mods, or anything else (outside of things created with the Blizzard approved Galaxy Editor of course) that they themselves aren't responsible for.

They want you to pay for this game as a service rather than a product.

That's the direction games are moving toward these days.

As to why they can't give tournaments a special LAN version, it's probably a question of priority. They don't value tournaments as much as they claim to. What they value more are the majority of players, who don't even know tournaments exist.


Hacks are already abundant, and if you can hack it, you can mod it, so that point is moot.

I didn't say it was a good reason.

But that's the reason they use whenever they bring it up.
Sein
Profile Blog Joined September 2010
United States1811 Posts
March 21 2011 14:35 GMT
#210
On March 21 2011 23:32 TedJustice wrote:
Show nested quote +
On March 21 2011 23:24 goiflin wrote:
On March 21 2011 23:16 TedJustice wrote:
The lack of lan isn't just about piracy.

That's a big factor I'm sure, but the biggest reason is because Blizzard wants to be in complete control of the experience you have while playing this game. They don't want any hacks, mods, or anything else (outside of things created with the Blizzard approved Galaxy Editor of course) that they themselves aren't responsible for.

They want you to pay for this game as a service rather than a product.

That's the direction games are moving toward these days.

As to why they can't give tournaments a special LAN version, it's probably a question of priority. They don't value tournaments as much as they claim to. What they value more are the majority of players, who don't even know tournaments exist.


Hacks are already abundant, and if you can hack it, you can mod it, so that point is moot.

I didn't say it was a good reason.

But that's the reason they use whenever they bring it up.


Well, yeah, they're never going to state the real reasons. Remember "we're going to make Bnet2.0 so good that you won't ever want lan"?
Yettyman
Profile Joined May 2010
United States37 Posts
March 21 2011 14:35 GMT
#211
On March 21 2011 23:28 BeMannerDuPenner wrote:
Show nested quote +
On March 21 2011 23:23 Yettyman wrote:
On March 21 2011 23:14 Gingerninja wrote:
On March 21 2011 23:08 Yettyman wrote:
I would imagine that if a crack becomes very widespread Blizzard would drop support for the game. If it happens soon we may have to kiss the expansions goodbye. What would be the point of them creating games if a large portion of people are just going to bypass the need to buy the game.

I admit that bnet isn't always the most reliable and sometimes the lag is unbearable. However, they are a business that creates video games for profit.
Imagine if everyone just stole everything that they wanted. Obviously people don't care that they acting immorally and without any consideration of the consequences of their actions.

Sure the people that create the games are wealthy but what about the other people that work for the company or are associated with the video game making process.
There are secretaries, janitors, delivery men, manufacturers, store employees, etc.
You are not just pulling one over on Blizzard, you are hurting everyone in the process because if Blizzard ( or any industry) has to cut back to loss of profits they will start from the bottom up.

I still know that most people will say w/e the greedy corporation is evil and needs to be brought down as you step over the homeless man that lost his job because that same corporation had layoffs.

Besides all of that LAN will be great!


No ones threatening to steal the game... we just want in our Legally bought copies.. the feature that everyone has asked for since day 1.. and that every other game since forever has offered. They have my money for game 1. I plan on giving them money for expansions 2 and 3... giving the fanbase something they are asking for in a product they'll be expected to shell out money for (lets not get it wrong... blizzard isn't making these expansions to be nice.. it's to make money) we ask, they give... they get money, we get enjoyment. 2 way transaction.


No one here is threatening to steal the game but that doesn't mean that there aren't people that will. Also you knew before hand that LAN would not be in the game so you knew what would be in the game before you paid for it. So you got what they said you would get.
Yes they are making expansion 2 and 3 for money but if they don't think that people will obtain then legally why bother releasing them?
It isn't you ask for something. You don't go to them and say I want this game this way and this style with these features. They say I have this game with these features, do you want it? If yes you know what you were getting. If no then you don't buy it no money lost.

LAN would be a good feature but if Blizzard doesn't want to do it then that is their choice as a business.


or they just do what their customers want since happy customers stay customers.

also in recent history tons of games sold great cause of their multiplayer in a age where evrything is crackable. as i said before there are steamless versions of all games but no one plays em cause it sucks.

having a good multiplayer and multiplayer platform ensures that the community stays on the legit stuff. thats the best form of anti pirating cause evrything can and will be cracked.

and really who cares about a few thousand asians that maybe couldnt even afford the game in legit ways playing with themselves on pirated stuff? do you think that is worth cutting features for the millions of legit users?


I agree that those of us that are legit are being punished for the faults of the pirates. That is just way of the internet. Since it is too difficult to go after those that are breaking the law they want to prevent it from being broken. They do this by taking away features that could weaken security.

However I feel that they could find a better solution, this is just the bes that they have right now.
Wish there was a random icon :/
AmaZing
Profile Blog Joined March 2010
Nepal299 Posts
March 21 2011 14:39 GMT
#212
The community SCREAMS for LAN Blizzard, listen to the community please. Otherwise, the community will dump your money hungry ass. (directed towards activision)
ಠ_ಠ
Offhand
Profile Joined June 2010
United States1869 Posts
Last Edited: 2011-03-21 14:42:20
March 21 2011 14:39 GMT
#213
On March 21 2011 15:25 stormchaser wrote:
Interesting, but I don't see much advantage in this for us (I'm sure pirates are happy though) -_-


We can make custom ladders like Iccup and play competitively on maps that aren't total dogshit.

I think it's a good thing. It's also bound to happen, if the current ladder maps stay as is, a good crack is only a matter of time.
Gheed
Profile Blog Joined September 2010
United States972 Posts
March 21 2011 14:39 GMT
#214
I fail to see how a lack of LAN gives Blizzard more control over tournaments. Do we believe that they have people sifting through battle.net accounts so that they can ban people mid tournament and hold them hostage for more royalties? How does having more people playing on their servers, which have no advertisements except for their own product, help them in the slightest? If you could hold a tournament against blizzard's will with LAN, you could surely do it with battle.net as well.
Gingerninja
Profile Blog Joined July 2010
United Kingdom1339 Posts
March 21 2011 14:43 GMT
#215
On March 21 2011 23:39 Gheed wrote:
I fail to see how a lack of LAN gives Blizzard more control over tournaments. Do we believe that they have people sifting through battle.net accounts so that they can ban people mid tournament and hold them hostage for more royalties? How does having more people playing on their servers, which have no advertisements except for their own product, help them in the slightest? If you could hold a tournament against blizzard's will with LAN, you could surely do it with battle.net as well.


I think it's more for the broadcasting thing. If i remember correctly the licence for tournaments is either free or 1cent or something. It's broadcasting the games that blizzard wants to keep a hold of. Don't get why they allow streaming if thats the case then cos tbh... things are moving away from tv. but that's a different topic for a different day.
戦いの中に答えはある
Fanek
Profile Joined July 2010
Poland344 Posts
March 21 2011 14:43 GMT
#216
so it's working or not?
anybody check ?
hello
sharky246
Profile Blog Joined November 2010
1197 Posts
March 21 2011 14:45 GMT
#217
What's wrong with what we have now? Its not like it's inconvenient when we play the game online on bnet, cause it satisfies us with the necessities. Sure, we could have LAN, but at what cost? We don't need it, and it'll cost blizz alot. Now if this was about the absence of cross-server bnet, then i think it's worth ranting about.
On January 03 2011 13:14 IdrA wrote: being high on the ladder doesnt get you any closer to your goal. Avoiding practice to protect your rating is absurd. If you want to be good go play 40 games a day and stop thinking about becoming a pro.
darkevilxe
Profile Joined August 2007
Canada346 Posts
March 21 2011 14:47 GMT
#218
On March 21 2011 23:45 frodoguy wrote:
What's wrong with what we have now? Its not like it's inconvenient when we play the game online on bnet, cause it satisfies us with the necessities. Sure, we could have LAN, but at what cost? We don't need it, and it'll cost blizz alot. Now if this was about the absence of cross-server bnet, then i think it's worth ranting about.



in professional tournaments now, playing on bnet makes it so players have inconsistent and non-similar latencies, creating a variable that no matter how small still affects gameplay in a structured environment
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
March 21 2011 14:49 GMT
#219
On March 21 2011 23:45 frodoguy wrote:
What's wrong with what we have now? Its not like it's inconvenient when we play the game online on bnet, cause it satisfies us with the necessities. Sure, we could have LAN, but at what cost? We don't need it, and it'll cost blizz alot. Now if this was about the absence of cross-server bnet, then i think it's worth ranting about.


At no cost. Blizzard already has the LAN client. It probably wouldn't take more than a week of work to implement it in the actual game client.
Offhand
Profile Joined June 2010
United States1869 Posts
March 21 2011 14:49 GMT
#220
On March 21 2011 23:43 Gingerninja wrote:
Show nested quote +
On March 21 2011 23:39 Gheed wrote:
I fail to see how a lack of LAN gives Blizzard more control over tournaments. Do we believe that they have people sifting through battle.net accounts so that they can ban people mid tournament and hold them hostage for more royalties? How does having more people playing on their servers, which have no advertisements except for their own product, help them in the slightest? If you could hold a tournament against blizzard's will with LAN, you could surely do it with battle.net as well.


I think it's more for the broadcasting thing. If i remember correctly the licence for tournaments is either free or 1cent or something. It's broadcasting the games that blizzard wants to keep a hold of. Don't get why they allow streaming if thats the case then cos tbh... things are moving away from tv. but that's a different topic for a different day.


I don't think we should let Blizzard's goals dictate how we play. It's never worked longterm, and if significant amounts of the community stop using the "official" means of playing SC2, Blizzard would actually be forced to do something to please the more competitive side of the playerbase or risk losing thousands of customers.

Create a new ladder, and put the GSL, Iccup, and MLG maps on it, watch everyone from plat and above disappear from the real ladder.
sharky246
Profile Blog Joined November 2010
1197 Posts
March 21 2011 14:50 GMT
#221
On March 21 2011 23:47 darkevilxe wrote:
Show nested quote +
On March 21 2011 23:45 frodoguy wrote:
What's wrong with what we have now? Its not like it's inconvenient when we play the game online on bnet, cause it satisfies us with the necessities. Sure, we could have LAN, but at what cost? We don't need it, and it'll cost blizz alot. Now if this was about the absence of cross-server bnet, then i think it's worth ranting about.



in professional tournaments now, playing on bnet makes it so players have inconsistent and non-similar latencies, creating a variable that no matter how small still affects gameplay in a structured environment


depends which pro tourney your refering to. Something like the TSL really needs LAN as opposed to something like GSL, MLG and IEM where its probably like 1~0 ms. But i don't think that warrants LAN play to the public, just restricting it to pro tourneys.
On January 03 2011 13:14 IdrA wrote: being high on the ladder doesnt get you any closer to your goal. Avoiding practice to protect your rating is absurd. If you want to be good go play 40 games a day and stop thinking about becoming a pro.
jmack
Profile Joined August 2010
Canada285 Posts
March 21 2011 14:50 GMT
#222
On March 21 2011 15:28 DirtYLOu wrote:
Show nested quote +
On March 21 2011 15:26 JayDee_ wrote:
On March 21 2011 15:22 DirtYLOu wrote:
On March 21 2011 15:20 JayDee_ wrote:
Don't tell Kespa!


What does kespa have to do with anything ? T_T?

By denying LAN and forcing BNet play, Blizzard is able to control who gets to run tournaments.


Then we should tell Kespa about it. So they can buy it, and crack it even better.

I would pay Kespa for THEIR version of SC2 even $100 ///



Me too friend, just imagine how well ladder would be kept up to date, kespa maps, kespa seasons. Dare to dream,

Never taking anything away from blizzard, they did a unreal job creating this game, but I get a feeling the post creation management of it would be better suited for an organization that loves the game, and specifically loves the game as an esport.
" (THEY DID IT THEY DID IT FXO DID IT!!! OMG John Lennon Toto destroyer LOLOLOLOLOL) " - Korean Reaction to QXC all killing team IM and destroying safe bets everywhere.
Gheed
Profile Blog Joined September 2010
United States972 Posts
March 21 2011 14:51 GMT
#223
On March 21 2011 23:49 goiflin wrote:
Show nested quote +
On March 21 2011 23:45 frodoguy wrote:
What's wrong with what we have now? Its not like it's inconvenient when we play the game online on bnet, cause it satisfies us with the necessities. Sure, we could have LAN, but at what cost? We don't need it, and it'll cost blizz alot. Now if this was about the absence of cross-server bnet, then i think it's worth ranting about.


At no cost. Blizzard already has the LAN client. It probably wouldn't take more than a week of work to implement it in the actual game client.


By costing "alot" I believe he means the potential sales lost to pirates, which is likely a very minuscule number, since anyone who hasn't bought the game yet clearly isn't going to.
mmdmmd
Profile Joined June 2007
722 Posts
Last Edited: 2011-03-21 14:54:32
March 21 2011 14:52 GMT
#224
On March 21 2011 23:45 frodoguy wrote:
What's wrong with what we have now? Its not like it's inconvenient when we play the game online on bnet, cause it satisfies us with the necessities. Sure, we could have LAN, but at what cost? We don't need it, and it'll cost blizz alot. Now if this was about the absence of cross-server bnet, then i think it's worth ranting about.


Because internet connection speed is not as constant as a dedicated LAN. Ping varies and you also have to consider the time of the day.

Example: when the Japan Quake/Nuclear Problem hit the main stream news, everyone's internet was slower due to the amount of traffic online. It sucks to have a important match under these times. Although the lag might not be noticeable by normal players. It might effect Pros.
enCore-
Profile Joined July 2010
98 Posts
March 21 2011 14:53 GMT
#225
How would they be able to ban anyone that is using this LAN crack.

1. You do not crack the version you access battle.net with.
2. Cracked version should not be allowed internet access, which would be pretty moronic.
3. The cracked version cannot communicate your account data as you do not enter it.

???
Roggay
Profile Joined April 2010
Switzerland6320 Posts
Last Edited: 2011-03-21 14:54:50
March 21 2011 14:53 GMT
#226
An illegal crack will achieve absolutely nothing for the community. But it would be nice if Blizzard decide to give tournaments lan support, it would solve some problems.
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
March 21 2011 14:53 GMT
#227
On March 21 2011 23:50 jmack wrote:
Show nested quote +
On March 21 2011 15:28 DirtYLOu wrote:
On March 21 2011 15:26 JayDee_ wrote:
On March 21 2011 15:22 DirtYLOu wrote:
On March 21 2011 15:20 JayDee_ wrote:
Don't tell Kespa!


What does kespa have to do with anything ? T_T?

By denying LAN and forcing BNet play, Blizzard is able to control who gets to run tournaments.


Then we should tell Kespa about it. So they can buy it, and crack it even better.

I would pay Kespa for THEIR version of SC2 even $100 ///



Me too friend, just imagine how well ladder would be kept up to date, kespa maps, kespa seasons. Dare to dream,

Never taking anything away from blizzard, they did a unreal job creating this game, but I get a feeling the post creation management of it would be better suited for an organization that loves the game, and specifically loves the game as an esport.


thats the problem today.the suits decide over stuff.


i doubt any game dev would suddenly say " hey! lets make it impossible that someone from eu can play with someone in us! and lets make ridiculous statements about how the technology just isnt there yet!" .
life of lively to live to life of full life thx to shield battery
emythrel
Profile Blog Joined August 2010
United Kingdom2599 Posts
March 21 2011 14:53 GMT
#228
On March 21 2011 23:45 frodoguy wrote:
What's wrong with what we have now? Its not like it's inconvenient when we play the game online on bnet, cause it satisfies us with the necessities. Sure, we could have LAN, but at what cost? We don't need it, and it'll cost blizz alot. Now if this was about the absence of cross-server bnet, then i think it's worth ranting about.


Cross server play isn't possible because of how they price things differently aroun d the world.

In LA they pay a subscription, in the UK the game costs slightly more (my EU copy cost about £3 more) than in US, and those are only the ones i know. If you could play on any server then you could buy the cheapest copy and use that to play on the best server.

The world works differently to how it did when BW came out, the internet even more so. Because of the nature of sc2 being based mainly around 1v1 or small team games, unlike FPS you don't need your own clan server or whatever to play on, therefore you don't need to be able to access a server half way across the world to play with your team mates or whatever. You can buy an extra copy of course, I don't see how anyone who has the desire to need an extra copy has a hard time getting one, and the only people who care about playing "on the best server" are the ones who are serious about the game and therefore are likely to shell out the money anyways.

When there is nothing left to lose but your dignity, it is already gone.
Sein
Profile Blog Joined September 2010
United States1811 Posts
March 21 2011 14:54 GMT
#229
On March 21 2011 23:45 frodoguy wrote:
What's wrong with what we have now? Its not like it's inconvenient when we play the game online on bnet, cause it satisfies us with the necessities. Sure, we could have LAN, but at what cost? We don't need it, and it'll cost blizz alot. Now if this was about the absence of cross-server bnet, then i think it's worth ranting about.


LAN would help out with the eSports scene by allowing tournaments to be run much more smoothly with increased stability and better ping. Smaller tournaments would especially benefit because Blizzard can't pay attention to every single small tournaments when deciding to do maintenance or patching and it would not be pleasant to have bnet go down in the middle of your tournament. You also don't have to worry about internet in your neighborhood going down.
DrGreen
Profile Joined July 2010
Poland708 Posts
March 21 2011 14:54 GMT
#230
On March 21 2011 23:50 frodoguy wrote:
Show nested quote +
On March 21 2011 23:47 darkevilxe wrote:
On March 21 2011 23:45 frodoguy wrote:
What's wrong with what we have now? Its not like it's inconvenient when we play the game online on bnet, cause it satisfies us with the necessities. Sure, we could have LAN, but at what cost? We don't need it, and it'll cost blizz alot. Now if this was about the absence of cross-server bnet, then i think it's worth ranting about.



in professional tournaments now, playing on bnet makes it so players have inconsistent and non-similar latencies, creating a variable that no matter how small still affects gameplay in a structured environment


depends which pro tourney your refering to. Something like the TSL really needs LAN as opposed to something like GSL, MLG and IEM where its probably like 1~0 ms. But i don't think that warrants LAN play to the public, just restricting it to pro tourneys.



How is MLG, GSL and IEM 1ms? They have around ~50ms because every game played on battle.net goes through bnet servers.
koonst
Profile Blog Joined March 2010
United States215 Posts
March 21 2011 14:54 GMT
#231
id rather have those in game variables then having someone with alot of lan experience and access to lans dominate because they are used to playing with no delay even if similar in skill just having the practic on lan gives them an unfair advantage ,
where as a guy like me would have no chance
having to deal with a big delay and no access to lans inmy area
sorry just my thoughts.
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
March 21 2011 14:55 GMT
#232
On March 21 2011 23:53 enCore- wrote:
How would they be able to ban anyone that is using this LAN crack.

1. You do not crack the version you access battle.net with.
2. Cracked version should not be allowed internet access, which would be pretty moronic.
3. The cracked version cannot communicate your account data as you do not enter it.

???


Unless they add it to the warden's definition list (and you're running it at the same time as SC2), or if they install illegal malware without your knowledge, then there is no way that they can find out you have it.
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
March 21 2011 14:56 GMT
#233
On March 21 2011 23:53 emythrel wrote:
Show nested quote +
On March 21 2011 23:45 frodoguy wrote:
What's wrong with what we have now? Its not like it's inconvenient when we play the game online on bnet, cause it satisfies us with the necessities. Sure, we could have LAN, but at what cost? We don't need it, and it'll cost blizz alot. Now if this was about the absence of cross-server bnet, then i think it's worth ranting about.


Cross server play isn't possible because of how they price things differently aroun d the world.

In LA they pay a subscription, in the UK the game costs slightly more (my EU copy cost about £3 more) than in US, and those are only the ones i know. If you could play on any server then you could buy the cheapest copy and use that to play on the best server.





so a 5$ difference (which is less difference then i saw in stores here which sold it at evrything between 39€ and 55€) which usually gets negated by shipping costs should be the reason why a HUGE IMPORTANT feature doesnt get in the game? i doubt that
life of lively to live to life of full life thx to shield battery
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
March 21 2011 14:57 GMT
#234
On March 21 2011 23:54 DrGreen wrote:
Show nested quote +
On March 21 2011 23:50 frodoguy wrote:
On March 21 2011 23:47 darkevilxe wrote:
On March 21 2011 23:45 frodoguy wrote:
What's wrong with what we have now? Its not like it's inconvenient when we play the game online on bnet, cause it satisfies us with the necessities. Sure, we could have LAN, but at what cost? We don't need it, and it'll cost blizz alot. Now if this was about the absence of cross-server bnet, then i think it's worth ranting about.



in professional tournaments now, playing on bnet makes it so players have inconsistent and non-similar latencies, creating a variable that no matter how small still affects gameplay in a structured environment


depends which pro tourney your refering to. Something like the TSL really needs LAN as opposed to something like GSL, MLG and IEM where its probably like 1~0 ms. But i don't think that warrants LAN play to the public, just restricting it to pro tourneys.



How is MLG, GSL and IEM 1ms? They have around ~50ms because every game played on battle.net goes through bnet servers.


Much higher than 50, it's about 150ms like War3. Go play single player, the unit response is insanely fast, it feels like a different game entirely. With LAN we would be incredibly close to that. Right now we play in a forced high latency just the way we did in BW before LAN hack
enCore-
Profile Joined July 2010
98 Posts
March 21 2011 14:57 GMT
#235
On March 21 2011 23:55 goiflin wrote:
Unless they add it to the warden's definition list (and you're running it at the same time as SC2), or if they install illegal malware without your knowledge, then there is no way that they can find out you have it.


Please read point 2. and 3. again. Obviously blizzard is going to install malware on your computer. God -.-
Gingerninja
Profile Blog Joined July 2010
United Kingdom1339 Posts
Last Edited: 2011-03-21 15:01:20
March 21 2011 15:00 GMT
#236
On March 21 2011 23:56 BeMannerDuPenner wrote:
Show nested quote +
On March 21 2011 23:53 emythrel wrote:
On March 21 2011 23:45 frodoguy wrote:
What's wrong with what we have now? Its not like it's inconvenient when we play the game online on bnet, cause it satisfies us with the necessities. Sure, we could have LAN, but at what cost? We don't need it, and it'll cost blizz alot. Now if this was about the absence of cross-server bnet, then i think it's worth ranting about.


Cross server play isn't possible because of how they price things differently aroun d the world.

In LA they pay a subscription, in the UK the game costs slightly more (my EU copy cost about £3 more) than in US, and those are only the ones i know. If you could play on any server then you could buy the cheapest copy and use that to play on the best server.





so a 5$ difference (which is less difference then i saw in stores here which sold it at evrything between 39€ and 55€) which usually gets negated by shipping costs should be the reason why a HUGE IMPORTANT feature doesnt get in the game? i doubt that


It's the reason nintendo just shafted everyone making the 3DS region locked. and a handheld console which is likely to be taken all over the place to be locked out is just baffling. But it's because of the online store and the fact when game companies release a game or technology they take the dollar pirce $50.. and knock the dollar sign off and add the pound sign.. so we pay £50 for your $50 item regardless of current currency exchange rates. (edit... can't find the Euro sign on my keyboard.. hence the dollar.. same principle applies)
戦いの中に答えはある
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
March 21 2011 15:02 GMT
#237
On March 21 2011 23:57 enCore- wrote:
Show nested quote +
On March 21 2011 23:55 goiflin wrote:
Unless they add it to the warden's definition list (and you're running it at the same time as SC2), or if they install illegal malware without your knowledge, then there is no way that they can find out you have it.


Please read point 2. and 3. again. Obviously blizzard is going to install malware on your computer. God -.-


I was confirming what you were saying. There would be now way to find out if you're doing this in the first place. Not sure why you're telling me to re-read what you said, you asked if there was any way for blizz to detect the cracked version. I was stating the ways that they could do it.

Also, they won't install malware to find if you're playing on a private server. They would have done that with WoW, and they didn't, at least afaik. I had a private server setup on my computer at the same time as a legit version of WoW, and nothing happened to my account.
Gheed
Profile Blog Joined September 2010
United States972 Posts
March 21 2011 15:03 GMT
#238
On March 22 2011 00:02 goiflin wrote:
Show nested quote +
On March 21 2011 23:57 enCore- wrote:
On March 21 2011 23:55 goiflin wrote:
Unless they add it to the warden's definition list (and you're running it at the same time as SC2), or if they install illegal malware without your knowledge, then there is no way that they can find out you have it.


Please read point 2. and 3. again. Obviously blizzard is going to install malware on your computer. God -.-


I was confirming what you were saying. There would be now way to find out if you're doing this in the first place. Not sure why you're telling me to re-read what you said, you asked if there was any way for blizz to detect the cracked version. I was stating the ways that they could do it.

Also, they won't install malware to find if you're playing on a private server. They would have done that with WoW, and they didn't, at least afaik. I had a private server setup on my computer at the same time as a legit version of WoW, and nothing happened to my account.


To be fair, people fucking bot in WoW and nothing happens to their account.
enCore-
Profile Joined July 2010
98 Posts
March 21 2011 15:04 GMT
#239
On March 22 2011 00:02 goiflin wrote:

I was confirming what you were saying. There would be now way to find out if you're doing this in the first place. Not sure why you're telling me to re-read what you said, you asked if there was any way for blizz to detect the cracked version. I was stating the ways that they could do it.

Also, they won't install malware to find if you're playing on a private server. They would have done that with WoW, and they didn't, at least afaik. I had a private server setup on my computer at the same time as a legit version of WoW, and nothing happened to my account.


I was confused by your phrasing.
Sein
Profile Blog Joined September 2010
United States1811 Posts
March 21 2011 15:04 GMT
#240
On March 21 2011 23:53 emythrel wrote:
Show nested quote +
On March 21 2011 23:45 frodoguy wrote:
What's wrong with what we have now? Its not like it's inconvenient when we play the game online on bnet, cause it satisfies us with the necessities. Sure, we could have LAN, but at what cost? We don't need it, and it'll cost blizz alot. Now if this was about the absence of cross-server bnet, then i think it's worth ranting about.


Cross server play isn't possible because of how they price things differently aroun d the world.

In LA they pay a subscription, in the UK the game costs slightly more (my EU copy cost about £3 more) than in US, and those are only the ones i know. If you could play on any server then you could buy the cheapest copy and use that to play on the best server.

The world works differently to how it did when BW came out, the internet even more so. Because of the nature of sc2 being based mainly around 1v1 or small team games, unlike FPS you don't need your own clan server or whatever to play on, therefore you don't need to be able to access a server half way across the world to play with your team mates or whatever. You can buy an extra copy of course, I don't see how anyone who has the desire to need an extra copy has a hard time getting one, and the only people who care about playing "on the best server" are the ones who are serious about the game and therefore are likely to shell out the money anyways.



BW was priced differently around the world, yet it allowed cross-region play?

I believe Blizzard's official reason for the lack of cross-region play was "the current technology doesn't support cross-region", which I frankly don't buy at all.
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
Last Edited: 2011-03-21 15:06:02
March 21 2011 15:05 GMT
#241
On March 22 2011 00:03 Gheed wrote:
Show nested quote +
On March 22 2011 00:02 goiflin wrote:
On March 21 2011 23:57 enCore- wrote:
On March 21 2011 23:55 goiflin wrote:
Unless they add it to the warden's definition list (and you're running it at the same time as SC2), or if they install illegal malware without your knowledge, then there is no way that they can find out you have it.


Please read point 2. and 3. again. Obviously blizzard is going to install malware on your computer. God -.-


I was confirming what you were saying. There would be now way to find out if you're doing this in the first place. Not sure why you're telling me to re-read what you said, you asked if there was any way for blizz to detect the cracked version. I was stating the ways that they could do it.

Also, they won't install malware to find if you're playing on a private server. They would have done that with WoW, and they didn't, at least afaik. I had a private server setup on my computer at the same time as a legit version of WoW, and nothing happened to my account.


To be fair, people fucking bot in WoW and nothing happens to their account.


Because they've got one poor code-monkey working on warden definitions, and they pay him 10$ an hour to do his job.

He probably bots himself to make extra cash
On March 22 2011 00:04 enCore- wrote:
Show nested quote +
On March 22 2011 00:02 goiflin wrote:

I was confirming what you were saying. There would be now way to find out if you're doing this in the first place. Not sure why you're telling me to re-read what you said, you asked if there was any way for blizz to detect the cracked version. I was stating the ways that they could do it.

Also, they won't install malware to find if you're playing on a private server. They would have done that with WoW, and they didn't, at least afaik. I had a private server setup on my computer at the same time as a legit version of WoW, and nothing happened to my account.


I was confused by your phrasing.


Oh, alrighty then.
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
March 21 2011 15:05 GMT
#242
On March 22 2011 00:00 Gingerninja wrote:
Show nested quote +
On March 21 2011 23:56 BeMannerDuPenner wrote:
On March 21 2011 23:53 emythrel wrote:
On March 21 2011 23:45 frodoguy wrote:
What's wrong with what we have now? Its not like it's inconvenient when we play the game online on bnet, cause it satisfies us with the necessities. Sure, we could have LAN, but at what cost? We don't need it, and it'll cost blizz alot. Now if this was about the absence of cross-server bnet, then i think it's worth ranting about.


Cross server play isn't possible because of how they price things differently aroun d the world.

In LA they pay a subscription, in the UK the game costs slightly more (my EU copy cost about £3 more) than in US, and those are only the ones i know. If you could play on any server then you could buy the cheapest copy and use that to play on the best server.





so a 5$ difference (which is less difference then i saw in stores here which sold it at evrything between 39€ and 55€) which usually gets negated by shipping costs should be the reason why a HUGE IMPORTANT feature doesnt get in the game? i doubt that


It's the reason nintendo just shafted everyone making the 3DS region locked. and a handheld console which is likely to be taken all over the place to be locked out is just baffling. But it's because of the online store and the fact when game companies release a game or technology they take the dollar pirce $50.. and knock the dollar sign off and add the pound sign.. so we pay £50 for your $50 item regardless of current currency exchange rates. (edit... can't find the Euro sign on my keyboard.. hence the dollar.. same principle applies)



are you sure its because of that? really imported games are usually way more expensive even if they are cheaper where you buy it. but i dont know shit about the 3ds or console business overall so yeah...

i can imagine reasons for region locking on a console stuff since it affects ALL games and sometimes versions are very different.
but region locking within a game and esp in starcraft (where it also affects a way bigger % of the users) is a different thing imo.
life of lively to live to life of full life thx to shield battery
DrGreen
Profile Joined July 2010
Poland708 Posts
Last Edited: 2011-03-21 15:06:53
March 21 2011 15:05 GMT
#243
On March 22 2011 00:04 Sein wrote:
Show nested quote +
On March 21 2011 23:53 emythrel wrote:
On March 21 2011 23:45 frodoguy wrote:
What's wrong with what we have now? Its not like it's inconvenient when we play the game online on bnet, cause it satisfies us with the necessities. Sure, we could have LAN, but at what cost? We don't need it, and it'll cost blizz alot. Now if this was about the absence of cross-server bnet, then i think it's worth ranting about.


Cross server play isn't possible because of how they price things differently aroun d the world.

In LA they pay a subscription, in the UK the game costs slightly more (my EU copy cost about £3 more) than in US, and those are only the ones i know. If you could play on any server then you could buy the cheapest copy and use that to play on the best server.

The world works differently to how it did when BW came out, the internet even more so. Because of the nature of sc2 being based mainly around 1v1 or small team games, unlike FPS you don't need your own clan server or whatever to play on, therefore you don't need to be able to access a server half way across the world to play with your team mates or whatever. You can buy an extra copy of course, I don't see how anyone who has the desire to need an extra copy has a hard time getting one, and the only people who care about playing "on the best server" are the ones who are serious about the game and therefore are likely to shell out the money anyways.



BW was priced differently around the world, yet it allowed cross-region play?

I believe Blizzard's official reason for the lack of cross-region play was "the current technology doesn't support cross-region", which I frankly don't buy at all.



Technology going backwards, dude!

So did any1 checked this crack if it works?
strength
Profile Blog Joined September 2010
United States493 Posts
March 21 2011 15:06 GMT
#244
I dont even think that the bnet lag is that horrible like it was in bw.. i dont think there is a need for a LAN mode..
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
March 21 2011 15:09 GMT
#245
On March 22 2011 00:06 strength wrote:
I dont even think that the bnet lag is that horrible like it was in bw.. i dont think there is a need for a LAN mode..


Play WC3 without LC and then play it with LC. You'll see a massive difference.

Or, for that matter, play counter strike with 250ms, then play it over LAN.
vyyye
Profile Joined July 2010
Sweden3917 Posts
March 21 2011 15:10 GMT
#246
On March 22 2011 00:09 goiflin wrote:
Show nested quote +
On March 22 2011 00:06 strength wrote:
I dont even think that the bnet lag is that horrible like it was in bw.. i dont think there is a need for a LAN mode..


Play WC3 without LC and then play it with LC. You'll see a massive difference.

Or, for that matter, play counter strike with 250ms, then play it over LAN.

Better comparison, play the SC2 campaign for a day and then try the multiplayer. Then you definitely notice the delay (else you just get used to it).
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
Last Edited: 2011-03-21 15:12:49
March 21 2011 15:12 GMT
#247
On March 22 2011 00:10 vyyye wrote:
Show nested quote +
On March 22 2011 00:09 goiflin wrote:
On March 22 2011 00:06 strength wrote:
I dont even think that the bnet lag is that horrible like it was in bw.. i dont think there is a need for a LAN mode..


Play WC3 without LC and then play it with LC. You'll see a massive difference.

Or, for that matter, play counter strike with 250ms, then play it over LAN.

Better comparison, play the SC2 campaign for a day and then try the multiplayer. Then you definitely notice the delay (else you just get used to it).


But nothing is more extreme than playing CS with 250ms and then with 0ms.

I reckon I wouldn't be able to get a headshot at 250ms.

But SC2 is a better comparison, because we're talking about that game specifically!
nicotn
Profile Joined September 2010
Netherlands186 Posts
March 21 2011 15:15 GMT
#248
On March 22 2011 00:09 goiflin wrote:
Show nested quote +
On March 22 2011 00:06 strength wrote:
I dont even think that the bnet lag is that horrible like it was in bw.. i dont think there is a need for a LAN mode..


Play WC3 without LC and then play it with LC. You'll see a massive difference.

Or, for that matter, play counter strike with 250ms, then play it over LAN.


not a good comparison tbh, cs even is almost unplayable with 100~150 ms
Gingerninja
Profile Blog Joined July 2010
United Kingdom1339 Posts
Last Edited: 2011-03-21 15:23:19
March 21 2011 15:15 GMT
#249
On March 22 2011 00:05 BeMannerDuPenner wrote:
Show nested quote +
On March 22 2011 00:00 Gingerninja wrote:
On March 21 2011 23:56 BeMannerDuPenner wrote:
On March 21 2011 23:53 emythrel wrote:
On March 21 2011 23:45 frodoguy wrote:
What's wrong with what we have now? Its not like it's inconvenient when we play the game online on bnet, cause it satisfies us with the necessities. Sure, we could have LAN, but at what cost? We don't need it, and it'll cost blizz alot. Now if this was about the absence of cross-server bnet, then i think it's worth ranting about.


Cross server play isn't possible because of how they price things differently aroun d the world.

In LA they pay a subscription, in the UK the game costs slightly more (my EU copy cost about £3 more) than in US, and those are only the ones i know. If you could play on any server then you could buy the cheapest copy and use that to play on the best server.





so a 5$ difference (which is less difference then i saw in stores here which sold it at evrything between 39€ and 55€) which usually gets negated by shipping costs should be the reason why a HUGE IMPORTANT feature doesnt get in the game? i doubt that


It's the reason nintendo just shafted everyone making the 3DS region locked. and a handheld console which is likely to be taken all over the place to be locked out is just baffling. But it's because of the online store and the fact when game companies release a game or technology they take the dollar pirce $50.. and knock the dollar sign off and add the pound sign.. so we pay £50 for your $50 item regardless of current currency exchange rates. (edit... can't find the Euro sign on my keyboard.. hence the dollar.. same principle applies)



are you sure its because of that? really imported games are usually way more expensive even if they are cheaper where you buy it. but i dont know shit about the 3ds or console business overall so yeah...

i can imagine reasons for region locking on a console stuff since it affects ALL games and sometimes versions are very different.
but region locking within a game and esp in starcraft (where it also affects a way bigger % of the users) is a different thing imo.


They haven't said as much but it's because of the online store "so they can tailor it to regions specific needs" ie charge you out the asshole for something you could have got cheaper elsewhere. Ask EA why the USA got Rock Band for $175 all in.. and Britain's was £175.. and I quote.. " Rock Band, including game and three peripherals, costs just over £85 in the US. That's just under £100 cheaper than the equivalent products in the UK."

at the time it was like $1.90 to £1 which was high.. as its usually $1.50 - $1.60 ish, but even then, talk about getting your pants pulled down.

Sorry wandered off-topic. but that's usually the reason for the region lock, but considering we all know asia pays different because of internet cafe set up etc, I don't get why it's an issue. Apart from server load.. at a push.
戦いの中に答えはある
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
March 21 2011 15:17 GMT
#250
On March 22 2011 00:15 nicotn wrote:
Show nested quote +
On March 22 2011 00:09 goiflin wrote:
On March 22 2011 00:06 strength wrote:
I dont even think that the bnet lag is that horrible like it was in bw.. i dont think there is a need for a LAN mode..


Play WC3 without LC and then play it with LC. You'll see a massive difference.

Or, for that matter, play counter strike with 250ms, then play it over LAN.


not a good comparison tbh, cs even is almost unplayable with 100~150 ms


Well, I'm sure 250ms versus 1ms would seem unplayable to higher calibre players in SC2
dakalro
Profile Joined September 2010
Romania525 Posts
March 21 2011 15:28 GMT
#251
On March 21 2011 23:52 mmdmmd wrote:
Example: when the Japan Quake/Nuclear Problem hit the main stream news, everyone's internet was slower due to the amount of traffic online. It sucks to have a important match under these times. Although the lag might not be noticeable by normal players. It might effect Pros.


HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!!!!

Now really, get serious!
bonedriven
Profile Joined August 2010
258 Posts
March 21 2011 15:30 GMT
#252
I don't bother to test it but a friend of mine tried the crack and said it indeed worked.
He told me :1.For some reason it's incredibly laggy. 2. You can only play 1on1. 3. You can chat with each other in the game by text.
Hence,"Like a Virgin."
canikizu
Profile Joined September 2010
4860 Posts
Last Edited: 2011-03-21 15:31:39
March 21 2011 15:31 GMT
#253
On March 21 2011 23:08 goiflin wrote:
Show nested quote +
On March 21 2011 23:00 dakalro wrote:
On March 21 2011 22:46 goiflin wrote:
On March 21 2011 22:43 Gheed wrote:
On March 21 2011 22:33 David Dark wrote:
You want something from blizzard? How about the players stop logging to bnet and not playing SC2 for a week? If that doesn't work a month, how about that? Don't buy the heart of the swarm if it doesn't give us lan? Hum?
Because I read the forums and theres so much hate about blizz and talking how they suck and don't care about players but everytime I check bnet theres like over 500.000 people online so why would they give a damn?

It's like you meet me on the street you say 'man you fucking suck' and then you put money in my pocket and walk away, how would I feel? Great, I would go and buy some buritos for your cash.

The blizzard staff has to be laughing hard when they imagine a sobbing progamer walking to the shop crying to the shopkeeper that he hasn't got lan and then he buy 3 copies of SC2 instead of 1 cuz he has to hide his builds.


This argument is as asinine as it is old. Obviously desire for LAN is a niche concern; obviously Blizzard can just go tell everyone who wants LAN to piss off and it wouldn't affect their sales. But, why? Why would we give up on something we like and want to be better? We're all here because we like Blizzard's game(s); why would we not want them to improve them?

As an aside, the number of people on battle.net includes WoW, whose playerbase far and away eclipses Starcraft 2's at any given moment.


Actually, I don't think that it includes WoW; it does include, however, Starcraft/BW, Warcraft 3/TfT, and Diablo 1/2/LoD.

On March 21 2011 22:46 dakalro wrote:
On March 21 2011 22:32 Gingerninja wrote:
"Sorry I realise you came to my house with your computer, but I can't play against you from 3 feet away.. because Battle.net / Internet issues. . hmm brood war anyone?"


And how often was battle.net down exactly? A couple of days so far?
SC2 is built to be played with >250ms round trip time, you can bet your ass on LAN version having the same lag added in.


I think that he was talking about internet issues too, like, his own personal internet issues. Maybe he doesn't have a very good connection?

And SC1 was built to be played on normal speed, on dial-up connections. I can assure you that it's much better on fastest with 1 ping connections. I see no reason as to why SC2 wouldn't be better without 250 ms.


Because Blizzard built it that way, to be played on 250ms+. And if they'll enable LAN they'll add 250ms to your 1 ping. SC1 was built to be played mostly on LAN and a bit on the internet not the other way around. I have yet to play SC1 on battle.net.


I'm pretty sure it was built with the internet in mind, since they had already had amazing success with diablo bnet, and it came with bnet out of the package. They also supported the game with weekly tournaments played over bnet and custom map features. So I guess paying those employees to do that kind of stuff wasn't to support bnet functionality, right?

Again, I see no reason as to why it wouldn't be better with 1 ping. If they want to add 250ms to make it more "normal", then whatever. As long as I get 250ms when I play KR from NA, or EU from KR. I'm not sure as to why it would be better to have 250ms built in, and I'm not sure why you think that blizzard would shit all over their own version of LAN, when, apparently, there's a version that won't force you to play with lag that you can get for free.

What's the point of playing in the same sc2 region version though if the ping is meant to be normalize between continents?
Sometimes I just can't understand blizzard lolz.
mmdmmd
Profile Joined June 2007
722 Posts
March 21 2011 15:34 GMT
#254
On March 22 2011 00:28 dakalro wrote:
Show nested quote +
On March 21 2011 23:52 mmdmmd wrote:
Example: when the Japan Quake/Nuclear Problem hit the main stream news, everyone's internet was slower due to the amount of traffic online. It sucks to have a important match under these times. Although the lag might not be noticeable by normal players. It might effect Pros.


HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!!!!

Now really, get serious!


http://www.google.co.uk/search?hl=en&client=firefox-a&hs=MHN&rls=org.mozilla:en-GB:official&channel=s&biw=1280&bih=830&q=internet slows japan quake&aq=f&aqi=&aql=&oq=

^.^
Gingerninja
Profile Blog Joined July 2010
United Kingdom1339 Posts
Last Edited: 2011-03-21 15:37:10
March 21 2011 15:35 GMT
#255
On March 22 2011 00:34 mmdmmd wrote:
Show nested quote +
On March 22 2011 00:28 dakalro wrote:
On March 21 2011 23:52 mmdmmd wrote:
Example: when the Japan Quake/Nuclear Problem hit the main stream news, everyone's internet was slower due to the amount of traffic online. It sucks to have a important match under these times. Although the lag might not be noticeable by normal players. It might effect Pros.


HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!!!!

Now really, get serious!


http://www.google.co.uk/search?hl=en&client=firefox-a&hs=MHN&rls=org.mozilla:en-GB:official&channel=s&biw=1280&bih=830&q=internet slows japan quake&aq=f&aqi=&aql=&oq=

^.^


In Hongkong... not everyone's. I think it's fairly understandable there was lag in this case.. the eastern part of Japan has had rolling blackouts for a week following, let alone worry about internet.
戦いの中に答えはある
mmdmmd
Profile Joined June 2007
722 Posts
March 21 2011 15:37 GMT
#256
On March 22 2011 00:35 Gingerninja wrote:
Show nested quote +
On March 22 2011 00:34 mmdmmd wrote:
On March 22 2011 00:28 dakalro wrote:
On March 21 2011 23:52 mmdmmd wrote:
Example: when the Japan Quake/Nuclear Problem hit the main stream news, everyone's internet was slower due to the amount of traffic online. It sucks to have a important match under these times. Although the lag might not be noticeable by normal players. It might effect Pros.


HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!!!!

Now really, get serious!


http://www.google.co.uk/search?hl=en&client=firefox-a&hs=MHN&rls=org.mozilla:en-GB:official&channel=s&biw=1280&bih=830&q=internet slows japan quake&aq=f&aqi=&aql=&oq=

^.^


In Hongkong...


Example of how internet can be effected whereas LAN will be fine.

Not talking about internet about a specific country
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
March 21 2011 15:39 GMT
#257
On March 21 2011 23:00 dakalro wrote:
Show nested quote +
On March 21 2011 22:46 goiflin wrote:
On March 21 2011 22:43 Gheed wrote:
On March 21 2011 22:33 David Dark wrote:
You want something from blizzard? How about the players stop logging to bnet and not playing SC2 for a week? If that doesn't work a month, how about that? Don't buy the heart of the swarm if it doesn't give us lan? Hum?
Because I read the forums and theres so much hate about blizz and talking how they suck and don't care about players but everytime I check bnet theres like over 500.000 people online so why would they give a damn?

It's like you meet me on the street you say 'man you fucking suck' and then you put money in my pocket and walk away, how would I feel? Great, I would go and buy some buritos for your cash.

The blizzard staff has to be laughing hard when they imagine a sobbing progamer walking to the shop crying to the shopkeeper that he hasn't got lan and then he buy 3 copies of SC2 instead of 1 cuz he has to hide his builds.


This argument is as asinine as it is old. Obviously desire for LAN is a niche concern; obviously Blizzard can just go tell everyone who wants LAN to piss off and it wouldn't affect their sales. But, why? Why would we give up on something we like and want to be better? We're all here because we like Blizzard's game(s); why would we not want them to improve them?

As an aside, the number of people on battle.net includes WoW, whose playerbase far and away eclipses Starcraft 2's at any given moment.


Actually, I don't think that it includes WoW; it does include, however, Starcraft/BW, Warcraft 3/TfT, and Diablo 1/2/LoD.

On March 21 2011 22:46 dakalro wrote:
On March 21 2011 22:32 Gingerninja wrote:
"Sorry I realise you came to my house with your computer, but I can't play against you from 3 feet away.. because Battle.net / Internet issues. . hmm brood war anyone?"


And how often was battle.net down exactly? A couple of days so far?
SC2 is built to be played with >250ms round trip time, you can bet your ass on LAN version having the same lag added in.


I think that he was talking about internet issues too, like, his own personal internet issues. Maybe he doesn't have a very good connection?

And SC1 was built to be played on normal speed, on dial-up connections. I can assure you that it's much better on fastest with 1 ping connections. I see no reason as to why SC2 wouldn't be better without 250 ms.


Because Blizzard built it that way, to be played on 250ms+. And if they'll enable LAN they'll add 250ms to your 1 ping. SC1 was built to be played mostly on LAN and a bit on the internet not the other way around. I have yet to play SC1 on battle.net.

You are either an idiot or you think blizzard are even bigger idiots than they have at times shown themselves to be. Artifically adding ping to LAN.....?
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
dakalro
Profile Joined September 2010
Romania525 Posts
Last Edited: 2011-03-21 15:47:00
March 21 2011 15:43 GMT
#258
Cross region play isn't supported because according to their internal standards they can't provide a decent quality of play due to 1 player getting shafted on the latency. And the technology to allow both to have even latencies or low enough latencies doesn't exist yet.

If they opened up cross-realm they'd have all the paying customers trying it and whining. If they made it hard to enable, people would mess it up and complain again. This way it's better for them that they remove a source of complaints (why is my game so slow) and gain more money from hardcore players.

I mean would you play CS on a server with 15 ms or on one with 215ms? Transoceanic cables do that to latency.

As for WoW botters, sure, they bot to their heart's content until the ban waves come, and then thousands of accounts get banned. It is a better strategy compared to banning as soon as you have proof someone is cheating. If you ban immediately you force bot makers to accelerate development knowing well that they'll always find a way to get out a new bot asap. If you wait and store data for all accounts that cheat over 1 year the bot devs will have little incentive to change hiding techniques, you can catch a lot more cheaters with a lot less effort. Plus if I'd make a bot that worked for half a year without a problem I'd have a really hard time getting back into developing for it again, getting to know the code again, why I did certain things etc.
The less they change warden and the less they ban the slower they force bot development.
dakalro
Profile Joined September 2010
Romania525 Posts
Last Edited: 2011-03-21 15:50:16
March 21 2011 15:44 GMT
#259
On March 22 2011 00:39 Liquid`Jinro wrote:
Show nested quote +
On March 21 2011 23:00 dakalro wrote:
On March 21 2011 22:46 goiflin wrote:
On March 21 2011 22:43 Gheed wrote:
On March 21 2011 22:33 David Dark wrote:
You want something from blizzard? How about the players stop logging to bnet and not playing SC2 for a week? If that doesn't work a month, how about that? Don't buy the heart of the swarm if it doesn't give us lan? Hum?
Because I read the forums and theres so much hate about blizz and talking how they suck and don't care about players but everytime I check bnet theres like over 500.000 people online so why would they give a damn?

It's like you meet me on the street you say 'man you fucking suck' and then you put money in my pocket and walk away, how would I feel? Great, I would go and buy some buritos for your cash.

The blizzard staff has to be laughing hard when they imagine a sobbing progamer walking to the shop crying to the shopkeeper that he hasn't got lan and then he buy 3 copies of SC2 instead of 1 cuz he has to hide his builds.


This argument is as asinine as it is old. Obviously desire for LAN is a niche concern; obviously Blizzard can just go tell everyone who wants LAN to piss off and it wouldn't affect their sales. But, why? Why would we give up on something we like and want to be better? We're all here because we like Blizzard's game(s); why would we not want them to improve them?

As an aside, the number of people on battle.net includes WoW, whose playerbase far and away eclipses Starcraft 2's at any given moment.


Actually, I don't think that it includes WoW; it does include, however, Starcraft/BW, Warcraft 3/TfT, and Diablo 1/2/LoD.

On March 21 2011 22:46 dakalro wrote:
On March 21 2011 22:32 Gingerninja wrote:
"Sorry I realise you came to my house with your computer, but I can't play against you from 3 feet away.. because Battle.net / Internet issues. . hmm brood war anyone?"


And how often was battle.net down exactly? A couple of days so far?
SC2 is built to be played with >250ms round trip time, you can bet your ass on LAN version having the same lag added in.


I think that he was talking about internet issues too, like, his own personal internet issues. Maybe he doesn't have a very good connection?

And SC1 was built to be played on normal speed, on dial-up connections. I can assure you that it's much better on fastest with 1 ping connections. I see no reason as to why SC2 wouldn't be better without 250 ms.


Because Blizzard built it that way, to be played on 250ms+. And if they'll enable LAN they'll add 250ms to your 1 ping. SC1 was built to be played mostly on LAN and a bit on the internet not the other way around. I have yet to play SC1 on battle.net.

You are either an idiot or you think blizzard are even bigger idiots than they have at times shown themselves to be. Artifically adding ping to LAN.....?


Why not? they already add it to battle.net. I'm assuming they have a good reason for it, either the fact that there's a huge difference between 10ms and 150 ms but not as big between 135ms and 275 ms in the way the game works or because it's some sort of human reaction buffer.
MyNameIsAlex
Profile Joined March 2011
Greece827 Posts
March 21 2011 15:44 GMT
#260
I would try it on virtualpc but link is down?
mmdmmd
Profile Joined June 2007
722 Posts
March 21 2011 15:47 GMT
#261
On March 22 2011 00:44 MyNameIsAlex wrote:
I would try it on virtualpc but link is down?


try google cache
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
March 21 2011 15:47 GMT
#262
On March 22 2011 00:44 dakalro wrote:
Show nested quote +
On March 22 2011 00:39 Liquid`Jinro wrote:
On March 21 2011 23:00 dakalro wrote:
On March 21 2011 22:46 goiflin wrote:
On March 21 2011 22:43 Gheed wrote:
On March 21 2011 22:33 David Dark wrote:
You want something from blizzard? How about the players stop logging to bnet and not playing SC2 for a week? If that doesn't work a month, how about that? Don't buy the heart of the swarm if it doesn't give us lan? Hum?
Because I read the forums and theres so much hate about blizz and talking how they suck and don't care about players but everytime I check bnet theres like over 500.000 people online so why would they give a damn?

It's like you meet me on the street you say 'man you fucking suck' and then you put money in my pocket and walk away, how would I feel? Great, I would go and buy some buritos for your cash.

The blizzard staff has to be laughing hard when they imagine a sobbing progamer walking to the shop crying to the shopkeeper that he hasn't got lan and then he buy 3 copies of SC2 instead of 1 cuz he has to hide his builds.


This argument is as asinine as it is old. Obviously desire for LAN is a niche concern; obviously Blizzard can just go tell everyone who wants LAN to piss off and it wouldn't affect their sales. But, why? Why would we give up on something we like and want to be better? We're all here because we like Blizzard's game(s); why would we not want them to improve them?

As an aside, the number of people on battle.net includes WoW, whose playerbase far and away eclipses Starcraft 2's at any given moment.


Actually, I don't think that it includes WoW; it does include, however, Starcraft/BW, Warcraft 3/TfT, and Diablo 1/2/LoD.

On March 21 2011 22:46 dakalro wrote:
On March 21 2011 22:32 Gingerninja wrote:
"Sorry I realise you came to my house with your computer, but I can't play against you from 3 feet away.. because Battle.net / Internet issues. . hmm brood war anyone?"


And how often was battle.net down exactly? A couple of days so far?
SC2 is built to be played with >250ms round trip time, you can bet your ass on LAN version having the same lag added in.


I think that he was talking about internet issues too, like, his own personal internet issues. Maybe he doesn't have a very good connection?

And SC1 was built to be played on normal speed, on dial-up connections. I can assure you that it's much better on fastest with 1 ping connections. I see no reason as to why SC2 wouldn't be better without 250 ms.


Because Blizzard built it that way, to be played on 250ms+. And if they'll enable LAN they'll add 250ms to your 1 ping. SC1 was built to be played mostly on LAN and a bit on the internet not the other way around. I have yet to play SC1 on battle.net.

You are either an idiot or you think blizzard are even bigger idiots than they have at times shown themselves to be. Artifically adding ping to LAN.....?


Why not? they already add it to battle.net.


...Lol. They don't "Add" it to battle.net. It exists because their servers aren't the greatest (and your internet sucks if you're getting 250 ms on battle.net. Even I don't get that).
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
Last Edited: 2011-03-21 15:49:59
March 21 2011 15:47 GMT
#263
On March 22 2011 00:43 dakalro wrote:
Cross region play isn't supported because according to their internal standards they can't provide a decent quality of play due to 1 player getting shafted on the latency. And the technology to allow both to have even latencies or low enough latencies doesn't exist yet.

If they opened up cross-realm they'd have all the paying customers trying it and whining. If they made it hard to enable, people would mess it up and complain again. This way it's better for them that they remove a source of complaints (why is my game so slow) and gain more money from hardcore players.

I mean would you play CS on a server with 15 ms or on one with 215ms? Transoceanic cables do that to latency.

As for WoW botters, sure, they bot to their heart's content until the ban waves come, and then thousands of accounts get banned. It is a better strategy compared to banning as soon as you have proof someone is cheating. If you ban immediately you force bot makers to accelerate development knowing well that they'll always find a way to get out a new bot asap. If you wait and store data for all accounts that cheat over 1 year the bot devs will have little incentive to change hiding techniques, you can catch a lot more cheaters with a lot less effort. Plus if I'd make a bot that worked for half a year without a problem I'd have a really hard time getting back into developing for it again, getting to know the code again, why I did certain things etc.
The less they change warden and the less they ban the slower they force bot development.


Yeah, that tech doesn't exist, alright.

Did you ever play on iCCup?

There's also alot of botters on WoW. Like, it's insane how many there are. Ban waves don't do anything to developers who actively update their material to keep out of the warden definition list, which do exist.
DrGreen
Profile Joined July 2010
Poland708 Posts
March 21 2011 15:49 GMT
#264
On March 22 2011 00:43 dakalro wrote:
Cross region play isn't supported because according to their internal standards they can't provide a decent quality of play due to 1 player getting shafted on the latency. And the technology to allow both to have even latencies or low enough latencies doesn't exist yet.

If they opened up cross-realm they'd have all the paying customers trying it and whining. If they made it hard to enable, people would mess it up and complain again. This way it's better for them that they remove a source of complaints (why is my game so slow) and gain more money from hardcore players.

I mean would you play CS on a server with 15 ms or on one with 215ms? Transoceanic cables do that to latency.

As for WoW botters, sure, they bot to their heart's content until the ban waves come, and then thousands of accounts get banned. It is a better strategy compared to banning as soon as you have proof someone is cheating. If you ban immediately you force bot makers to accelerate development knowing well that they'll always find a way to get out a new bot asap. If you wait and store data for all accounts that cheat over 1 year the bot devs will have little incentive to change hiding techniques, you can catch a lot more cheaters with a lot less effort. Plus if I'd make a bot that worked for half a year without a problem I'd have a really hard time getting back into developing for it again, getting to know the code again, why I did certain things etc.
The less they change warden and the less they ban the slower they force bot development.


It doesn't hurt to add server selection on login + info that you may have high ping on other servers then your region. The only reason for no cross-region play is $$$$$.
hmsrenown
Profile Joined July 2010
Canada1263 Posts
March 21 2011 15:51 GMT
#265
On March 21 2011 16:23 Selith wrote:
Show nested quote +
On March 21 2011 16:21 haduken wrote:
I've being saying this since the start of Blizzard's decision to not include a server in China. What did you expect to happen?

China is one of the biggest nation for RTS fans and still no server...


Unless I'm missing something, Blizzard cannot release any game in China if Chinese government says no. They only recently got the permission from the Chinese government to launch the official Chinese version.

And it will only be on the shelf in Q3 by the most optimistic outlook.

Now I would imagine blizzard eventually cave in and support LAN on legal copies of the game.
BaBaUTZ
Profile Joined January 2011
Germany146 Posts
March 21 2011 15:52 GMT
#266
So much misinformation...

The build in Delay in bnet 2.0 ist at 125 ms afaik. It was changed in the beta. So its not as bad as in scbw/wc3.
dakalro
Profile Joined September 2010
Romania525 Posts
March 21 2011 15:52 GMT
#267
On March 22 2011 00:49 DrGreen wrote:
It doesn't hurt to add server selection on login + info that you may have high ping on other servers then your region. The only reason for no cross-region play is $$$$$.


Yes but people would still try and still complain, it's not something that actually works. It's like putting "Attention: hot product" on hot coffee but some people still get burned. Plus there's extra money in it.
Al Bundy
Profile Joined April 2010
7257 Posts
March 21 2011 15:54 GMT
#268
On March 22 2011 00:49 DrGreen wrote:
Show nested quote +
On March 22 2011 00:43 dakalro wrote:
Cross region play isn't supported because according to their internal standards they can't provide a decent quality of play due to 1 player getting shafted on the latency. And the technology to allow both to have even latencies or low enough latencies doesn't exist yet.

If they opened up cross-realm they'd have all the paying customers trying it and whining. If they made it hard to enable, people would mess it up and complain again. This way it's better for them that they remove a source of complaints (why is my game so slow) and gain more money from hardcore players.

I mean would you play CS on a server with 15 ms or on one with 215ms? Transoceanic cables do that to latency.

As for WoW botters, sure, they bot to their heart's content until the ban waves come, and then thousands of accounts get banned. It is a better strategy compared to banning as soon as you have proof someone is cheating. If you ban immediately you force bot makers to accelerate development knowing well that they'll always find a way to get out a new bot asap. If you wait and store data for all accounts that cheat over 1 year the bot devs will have little incentive to change hiding techniques, you can catch a lot more cheaters with a lot less effort. Plus if I'd make a bot that worked for half a year without a problem I'd have a really hard time getting back into developing for it again, getting to know the code again, why I did certain things etc.
The less they change warden and the less they ban the slower they force bot development.


It doesn't hurt to add server selection on login + info that you may have high ping on other servers then your region. The only reason for no cross-region play is $$$$$.


And so? What are you going to do then? All I see in this thread is blah blah blah sc2 isn't perfect.
o choro é livre
Alver
Profile Joined November 2010
United States177 Posts
March 21 2011 15:54 GMT
#269
tbh i think blizzard just hasent added lan because the kespa situation isint resolved yet. once every loose end with BW is cleared up theyll end up adding lan but untill 100% of the esports scene respects their ip rights they dont want to make another kespa like situation possible. blizz tried to resolve things with kespa over 3 years ago and it never got resolved and i dont think they want to allow the possibility of that happening with sc2 before they gain control of things in court.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2011-03-21 15:57:07
March 21 2011 15:56 GMT
#270
On March 22 2011 00:43 dakalro wrote:
Cross region play isn't supported because according to their internal standards they can't provide a decent quality of play due to 1 player getting shafted on the latency. And the technology to allow both to have even latencies or low enough latencies doesn't exist yet.

If they opened up cross-realm they'd have all the paying customers trying it and whining. If they made it hard to enable, people would mess it up and complain again. This way it's better for them that they remove a source of complaints (why is my game so slow) and gain more money from hardcore players.

I mean would you play CS on a server with 15 ms or on one with 215ms? Transoceanic cables do that to latency.

As for WoW botters, sure, they bot to their heart's content until the ban waves come, and then thousands of accounts get banned. It is a better strategy compared to banning as soon as you have proof someone is cheating. If you ban immediately you force bot makers to accelerate development knowing well that they'll always find a way to get out a new bot asap. If you wait and store data for all accounts that cheat over 1 year the bot devs will have little incentive to change hiding techniques, you can catch a lot more cheaters with a lot less effort. Plus if I'd make a bot that worked for half a year without a problem I'd have a really hard time getting back into developing for it again, getting to know the code again, why I did certain things etc.
The less they change warden and the less they ban the slower they force bot development.

Are you a blizzard shill or something? Do you know how they solved "paying customers whining" in SC1 and WC3? They had a little disclaimer when you picked server, something like this:
Please choose the server closest to your geographical location to ensure an optimal playing experience


Yeah. But suddenly 12 years later the technology isnt there? No, it has nothing to do with that and everything to do with not wanting people to buy copies from cheaper regions -.- Its overall quite a joke. Man, they could just limit online sales based on region and then if someone wants to buy the game from China and pay for physical shipping, they can go ahead.

Honestly, its a joke.

Oh and of course the fact that they want full control of everything.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
March 21 2011 15:56 GMT
#271
On March 22 2011 00:52 dakalro wrote:
Show nested quote +
On March 22 2011 00:49 DrGreen wrote:
It doesn't hurt to add server selection on login + info that you may have high ping on other servers then your region. The only reason for no cross-region play is $$$$$.


Yes but people would still try and still complain, it's not something that actually works. It's like putting "Attention: hot product" on hot coffee but some people still get burned. Plus there's extra money in it.


Well yes, while LAN would be nice, the ability to play cross region without paying extra certainly would be better than having to buy three accounts to play cross region, regardless of lag. We'd still complain because LAN functionality would solve the lag issue, or even just a peer-to-peer connection.

Oh no, people complaining about buying stuff with less shit in it than it's predecessor. Imagine that. Not only are video games the only product that can do stuff like this, but they're also the only product with fans who would actually defend this practice.
alexhard
Profile Joined May 2010
Sweden317 Posts
March 21 2011 15:57 GMT
#272
On March 22 2011 00:47 Zeke50100 wrote:
Show nested quote +
On March 22 2011 00:44 dakalro wrote:
On March 22 2011 00:39 Liquid`Jinro wrote:
On March 21 2011 23:00 dakalro wrote:
On March 21 2011 22:46 goiflin wrote:
On March 21 2011 22:43 Gheed wrote:
On March 21 2011 22:33 David Dark wrote:
You want something from blizzard? How about the players stop logging to bnet and not playing SC2 for a week? If that doesn't work a month, how about that? Don't buy the heart of the swarm if it doesn't give us lan? Hum?
Because I read the forums and theres so much hate about blizz and talking how they suck and don't care about players but everytime I check bnet theres like over 500.000 people online so why would they give a damn?

It's like you meet me on the street you say 'man you fucking suck' and then you put money in my pocket and walk away, how would I feel? Great, I would go and buy some buritos for your cash.

The blizzard staff has to be laughing hard when they imagine a sobbing progamer walking to the shop crying to the shopkeeper that he hasn't got lan and then he buy 3 copies of SC2 instead of 1 cuz he has to hide his builds.


This argument is as asinine as it is old. Obviously desire for LAN is a niche concern; obviously Blizzard can just go tell everyone who wants LAN to piss off and it wouldn't affect their sales. But, why? Why would we give up on something we like and want to be better? We're all here because we like Blizzard's game(s); why would we not want them to improve them?

As an aside, the number of people on battle.net includes WoW, whose playerbase far and away eclipses Starcraft 2's at any given moment.


Actually, I don't think that it includes WoW; it does include, however, Starcraft/BW, Warcraft 3/TfT, and Diablo 1/2/LoD.

On March 21 2011 22:46 dakalro wrote:
On March 21 2011 22:32 Gingerninja wrote:
"Sorry I realise you came to my house with your computer, but I can't play against you from 3 feet away.. because Battle.net / Internet issues. . hmm brood war anyone?"


And how often was battle.net down exactly? A couple of days so far?
SC2 is built to be played with >250ms round trip time, you can bet your ass on LAN version having the same lag added in.


I think that he was talking about internet issues too, like, his own personal internet issues. Maybe he doesn't have a very good connection?

And SC1 was built to be played on normal speed, on dial-up connections. I can assure you that it's much better on fastest with 1 ping connections. I see no reason as to why SC2 wouldn't be better without 250 ms.


Because Blizzard built it that way, to be played on 250ms+. And if they'll enable LAN they'll add 250ms to your 1 ping. SC1 was built to be played mostly on LAN and a bit on the internet not the other way around. I have yet to play SC1 on battle.net.

You are either an idiot or you think blizzard are even bigger idiots than they have at times shown themselves to be. Artifically adding ping to LAN.....?


Why not? they already add it to battle.net.


...Lol. They don't "Add" it to battle.net. It exists because their servers aren't the greatest (and your internet sucks if you're getting 250 ms on battle.net. Even I don't get that).


Yes, they do. See a few pages back.
leakingpear
Profile Joined March 2006
United Kingdom302 Posts
March 21 2011 15:59 GMT
#273
The sheer level of incredible stupidity in this thread is astounding, I mean really, just from skimming the thread these things are being seriously discussed:

Artificially adding delay to a LAN mode.
KeSPA becoming software pirates for no apparent reason out of nowhere.
Blizzard haven't put in LAN mode out of a desire to control the masses, not because of the insanely obvious piracy concerns rooted in iCCup/PGTour/WGTour type systems that circumvent having to buy the game entirely.

I'm sure there's at least 2 or 3 more of these, this might be the funniest thread in teamliquid history!
GrackGyver
Profile Joined March 2011
61 Posts
Last Edited: 2011-03-21 16:02:34
March 21 2011 16:01 GMT
#274
On March 22 2011 00:43 dakalro wrote:
Cross region play isn't supported because according to their internal standards they can't provide a decent quality of play due to 1 player getting shafted on the latency. And the technology to allow both to have even latencies or low enough latencies doesn't exist yet.


With all due respect this is something I don't understand about TL..
Why do the mods ban for balance whine, but not for ridiculous claims like this that do nothing but pollute discussions with ignorance?

Do we as the end user community want to intentionally cripple the game we're going to try and support as an Esport? No? Then let's not make ridiculous claims about "the technology" not being there yet. It has been and not being able to play internationally without buying more copies of the game and running multiple installs in a 2010 RTS is pretty ridiculous.

The only thing their "region lock" is is a cash grab.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
March 21 2011 16:02 GMT
#275
On March 22 2011 00:44 dakalro wrote:
Show nested quote +
On March 22 2011 00:39 Liquid`Jinro wrote:
On March 21 2011 23:00 dakalro wrote:
On March 21 2011 22:46 goiflin wrote:
On March 21 2011 22:43 Gheed wrote:
On March 21 2011 22:33 David Dark wrote:
You want something from blizzard? How about the players stop logging to bnet and not playing SC2 for a week? If that doesn't work a month, how about that? Don't buy the heart of the swarm if it doesn't give us lan? Hum?
Because I read the forums and theres so much hate about blizz and talking how they suck and don't care about players but everytime I check bnet theres like over 500.000 people online so why would they give a damn?

It's like you meet me on the street you say 'man you fucking suck' and then you put money in my pocket and walk away, how would I feel? Great, I would go and buy some buritos for your cash.

The blizzard staff has to be laughing hard when they imagine a sobbing progamer walking to the shop crying to the shopkeeper that he hasn't got lan and then he buy 3 copies of SC2 instead of 1 cuz he has to hide his builds.


This argument is as asinine as it is old. Obviously desire for LAN is a niche concern; obviously Blizzard can just go tell everyone who wants LAN to piss off and it wouldn't affect their sales. But, why? Why would we give up on something we like and want to be better? We're all here because we like Blizzard's game(s); why would we not want them to improve them?

As an aside, the number of people on battle.net includes WoW, whose playerbase far and away eclipses Starcraft 2's at any given moment.


Actually, I don't think that it includes WoW; it does include, however, Starcraft/BW, Warcraft 3/TfT, and Diablo 1/2/LoD.

On March 21 2011 22:46 dakalro wrote:
On March 21 2011 22:32 Gingerninja wrote:
"Sorry I realise you came to my house with your computer, but I can't play against you from 3 feet away.. because Battle.net / Internet issues. . hmm brood war anyone?"


And how often was battle.net down exactly? A couple of days so far?
SC2 is built to be played with >250ms round trip time, you can bet your ass on LAN version having the same lag added in.


I think that he was talking about internet issues too, like, his own personal internet issues. Maybe he doesn't have a very good connection?

And SC1 was built to be played on normal speed, on dial-up connections. I can assure you that it's much better on fastest with 1 ping connections. I see no reason as to why SC2 wouldn't be better without 250 ms.


Because Blizzard built it that way, to be played on 250ms+. And if they'll enable LAN they'll add 250ms to your 1 ping. SC1 was built to be played mostly on LAN and a bit on the internet not the other way around. I have yet to play SC1 on battle.net.

You are either an idiot or you think blizzard are even bigger idiots than they have at times shown themselves to be. Artifically adding ping to LAN.....?


Why not? they already add it to battle.net. I'm assuming they have a good reason for it, either the fact that there's a huge difference between 10ms and 150 ms but not as big between 135ms and 275 ms in the way the game works or because it's some sort of human reaction buffer.

Because they added it to both WC3 and SC1 (bnet) but not to the LAN play of either of these games.

The thing is, the reason for adding it to online play has no relevance when you are on LAN, and there are no differing connections to deal with.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
March 21 2011 16:02 GMT
#276
On March 22 2011 00:59 leakingpear wrote:
The sheer level of incredible stupidity in this thread is astounding, I mean really, just from skimming the thread these things are being seriously discussed:

Artificially adding delay to a LAN mode.
KeSPA becoming software pirates for no apparent reason out of nowhere.
Blizzard haven't put in LAN mode out of a desire to control the masses, not because of the insanely obvious piracy concerns rooted in iCCup/PGTour/WGTour type systems that circumvent having to buy the game entirely.

I'm sure there's at least 2 or 3 more of these, this might be the funniest thread in teamliquid history!


If this LAN client is real, then those pirate servers may be making a comeback, which would make controlling who gets to do what on bnet, the only reason to not give LAN functions to the actual client.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
March 21 2011 16:03 GMT
#277
On March 22 2011 00:59 leakingpear wrote:
The sheer level of incredible stupidity in this thread is astounding, I mean really, just from skimming the thread these things are being seriously discussed:

Artificially adding delay to a LAN mode.
KeSPA becoming software pirates for no apparent reason out of nowhere.
Blizzard haven't put in LAN mode out of a desire to control the masses, not because of the insanely obvious piracy concerns rooted in iCCup/PGTour/WGTour type systems that circumvent having to buy the game entirely.

I'm sure there's at least 2 or 3 more of these, this might be the funniest thread in teamliquid history!

WGTour was played on Battle.net.

And Im pretty sure its almost as much about control as its about piracy for LAN. Not of the masses, but of esports.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
btlyger
Profile Blog Joined February 2010
United States470 Posts
Last Edited: 2011-03-21 16:11:14
March 21 2011 16:06 GMT
#278
On March 22 2011 00:56 Liquid`Jinro wrote:
Show nested quote +
Please choose the server closest to your geographical location to ensure an optimal playing experience


Yeah. But suddenly 12 years later the technology isnt there? No, it has nothing to do with that and everything to do with not wanting people to buy copies from cheaper regions -.- Its overall quite a joke. Man, they could just limit online sales based on region and then if someone wants to buy the game from China and pay for physical shipping, they can go ahead.

Honestly, its a joke.

Oh and of course the fact that they want full control of everything.


I'm glad you at least pointed out the cheaper regions being the issue and not they want people to buy multiple copies. Granted that probably helps, but its probably more like you described it.

However, I don't think them wanting to control their game is a bad thing, maybe it has some negative effects on us, but starcraft1 got out of control. All of the good players weren't playing on the network they made for the game, and instead were flocking to a network that didn't require a legal purchase of the game. Sure, most people owned sc1, but its still pretty ridiculous that they didn't have to.

The fact that cross realm support isn't their is an annoyance sure, but it's really not a "joke". I hate when the player I'm facing lags because its a break in the game that usually won't occur otherwise. Yes, there are ways to make the connection between the us and asia pretty fast, but you still slow down the opponent, which if you remember was a huge problem in BW on BNET.

On March 22 2011 01:03 Liquid`Jinro wrote:
And Im pretty sure its almost as much about control as its about piracy for LAN. Not of the masses, but of esports.


I agree that they want to control how their game is presented in esports, but again, is that a bad thing?
"Minerals being mined. Minerals being mined. Minerals being mined." Learn how to post: http://www.albinoblacksheep.com/flash/posting
ThePurist
Profile Blog Joined June 2010
Canada686 Posts
March 21 2011 16:08 GMT
#279
Even if the claims prove the be false, one day I can see sc2 being cracked and played on a private ladder type thing ~_~ just a matter of time. . .
RebirthOfLeGenD
Profile Blog Joined November 2008
USA5860 Posts
March 21 2011 16:10 GMT
#280
Way too many of you have no idea why Blizzard did this in the first place. The answer is China. There was a thread and a lot of discussion a while ago. China represents a 1.3billion person market that doesn't exist with LAN support. In China they have this Hamachi type program that EVERYONE plays on with EVERY game. What that means is you don't need a legit CD key or version to play with million of people since you are all connected on a mock LAN server.

Blizzard didn't include LAN because it makes it so Chinese players have to actually buy the game, which will increase the amount of money they make off the game substantially. However I assumed there was probably a way to crack the game into a LAN mode, meaning this would eventually just punish us.
Be a man, Become a Legend. TL Mafia Forum Ask for access!!
GrackGyver
Profile Joined March 2011
61 Posts
Last Edited: 2011-03-21 16:11:58
March 21 2011 16:11 GMT
#281
Thanks Jinro for stating the obvious. Around these parts it seems to often take a progamer's voice to accept common sense. Blizzard wants the money from Esports, so they make Sc2 not a game that you buy and own, but a service that you buy the right to use on their property. That way, they can deny any up and coming Esports organisations that don't give them part of the revenue access to their service. It makes total sense from a purely business perspective.

It COULD (and should) have been a PR disaster, but seeing how ridiculously apathetic and generally accepting the community leaders were back when we figured all this out, I don't think any of this will change any time soon.
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
Last Edited: 2011-03-21 16:12:49
March 21 2011 16:11 GMT
#282
On March 22 2011 01:06 btlyger wrote:
I agree that they want to control how their game is presented in esports, but again, is that a bad thing?


We would likely have lan, region free lower latency online, and a more competitive ladder if we had it our way. I just want the best game we can possibly have. And Blizzard is not interested in delivering that, while the community has proven time and again that they can create some incredible things. So ultimately yes, I do think it's a bad thing.
dakalro
Profile Joined September 2010
Romania525 Posts
March 21 2011 16:12 GMT
#283
On March 22 2011 00:56 Liquid`Jinro wrote:
Show nested quote +
On March 22 2011 00:43 dakalro wrote:
Cross region play isn't supported because according to their internal standards they can't provide a decent quality of play due to 1 player getting shafted on the latency. And the technology to allow both to have even latencies or low enough latencies doesn't exist yet.

If they opened up cross-realm they'd have all the paying customers trying it and whining. If they made it hard to enable, people would mess it up and complain again. This way it's better for them that they remove a source of complaints (why is my game so slow) and gain more money from hardcore players.

I mean would you play CS on a server with 15 ms or on one with 215ms? Transoceanic cables do that to latency.

As for WoW botters, sure, they bot to their heart's content until the ban waves come, and then thousands of accounts get banned. It is a better strategy compared to banning as soon as you have proof someone is cheating. If you ban immediately you force bot makers to accelerate development knowing well that they'll always find a way to get out a new bot asap. If you wait and store data for all accounts that cheat over 1 year the bot devs will have little incentive to change hiding techniques, you can catch a lot more cheaters with a lot less effort. Plus if I'd make a bot that worked for half a year without a problem I'd have a really hard time getting back into developing for it again, getting to know the code again, why I did certain things etc.
The less they change warden and the less they ban the slower they force bot development.

Are you a blizzard shill or something? Do you know how they solved "paying customers whining" in SC1 and WC3? They had a little disclaimer when you picked server, something like this:
Show nested quote +
Please choose the server closest to your geographical location to ensure an optimal playing experience


Yeah. But suddenly 12 years later the technology isnt there? No, it has nothing to do with that and everything to do with not wanting people to buy copies from cheaper regions -.- Its overall quite a joke. Man, they could just limit online sales based on region and then if someone wants to buy the game from China and pay for physical shipping, they can go ahead.

Honestly, its a joke.

Oh and of course the fact that they want full control of everything.


They still haven't invented a way to remove all the bad routing between client and servers, no. Because there is not unlimited bandwidth there is always a delay based on the routes the packets take. The higher the load on a router, the higher the delay. Every hop, add random amount of ms. While across 1 continent peering can be quite good when everything gets clogged into a few cables underwater and no other links exist (satellite has 250ms one way due to distance + everything else) it's a bit difficult. So no, technology doesn't exist yet.

On the other side, I'm not a blizzard shill, or maybe I am but not willingly. I've just learned the hard way since I've started coding in a decently sized company that users don't get too much say in what a product does in the end. It's mostly what your boss says hes willing to pay for and what he's willing to give up as a revenue source.

As much as LAN and proper chat and cross-region play would be nice to have they're mostly just fluff and cut into revenue (game sales and/or development time). The longer the product is out the less they'll be likely to give in. Only options are waiting for the expansions and hope. Or having a proper protest against Blizzard, something that would hurt financially, but that's extremely unlikely to happen.
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
Last Edited: 2011-03-21 16:22:05
March 21 2011 16:13 GMT
#284
On March 22 2011 01:06 btlyger wrote:
Show nested quote +
On March 22 2011 00:56 Liquid`Jinro wrote:
Please choose the server closest to your geographical location to ensure an optimal playing experience


Yeah. But suddenly 12 years later the technology isnt there? No, it has nothing to do with that and everything to do with not wanting people to buy copies from cheaper regions -.- Its overall quite a joke. Man, they could just limit online sales based on region and then if someone wants to buy the game from China and pay for physical shipping, they can go ahead.

Honestly, its a joke.

Oh and of course the fact that they want full control of everything.


I'm glad you at least pointed out the cheaper regions being the issue and not they want people to buy multiple copies. Granted that probably helps, but its not their main reason.

However, I don't think them wanting to control their game is a bad thing, maybe it has some negative effects on us, but starcraft1 got out of control. All of the good players weren't playing on the network they made for the game, and instead were flocking to a network that didn't require a legal purchase of the game. Sure, most people owned sc1, but its still pretty ridiculous that they didn't have to.

The fact that cross realm support isn't their is an annoyance sure, but it's really not a "joke". I hate when the player I'm facing lags because its a break in the game that usually won't occur otherwise. Yes, there are ways to make the connection between the us and asia pretty fast, but you still slow down the opponent, which if you remember was a huge problem in BW on BNET.

Show nested quote +
On March 22 2011 01:03 Liquid`Jinro wrote:
And Im pretty sure its almost as much about control as its about piracy for LAN. Not of the masses, but of esports.


I agree that they want to control how their game is presented in esports, but again, is that a bad thing?


the reason why people played on icc was because sc1 ladder support (and evrything outside of bugfixing) was stopped before the scene even really kicked off.


if the bnet in broodwar had a ladder(inlcuding support) like icc and could connect people from all over the world like icc then no one wouldve needed icc.




thats the point. people didnt play on icc for pirating reasons (atleast the vast majority didnt). people played on icc cause it was the better product and beat regular bnet in all aspects for competive play.

if they just make bnet the "perfect expirience" like they claimed then no one outside of a handful of guys that really cant afford the game would ever want any private servers or use them.


just look at the comments, people dont want something like icc for stupid reasons. they want it because of the region lock, a true ladder that doesnt try evrything to hide your true rank/skill ,map pool and reasons like that.
life of lively to live to life of full life thx to shield battery
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
March 21 2011 16:13 GMT
#285
On March 22 2011 01:06 btlyger wrote:

Show nested quote +
On March 22 2011 01:03 Liquid`Jinro wrote:
And Im pretty sure its almost as much about control as its about piracy for LAN. Not of the masses, but of esports.


I agree that they want to control how their game is presented in esports, but again, is that a bad thing?


It's a bad thing the minute it hinders the game. Currently it hinders the game and thus is a bad thing.
dakalro
Profile Joined September 2010
Romania525 Posts
March 21 2011 16:23 GMT
#286
On March 22 2011 01:11 GrackGyver wrote:
Blizzard wants the money from Esports, so they make Sc2 not a game that you buy and own, but a service that you buy the right to use on their property. That way, they can deny any up and coming Esports organisations that don't give them part of the revenue access to their service. It makes total sense from a purely business perspective.


But is it wrong from a business perspective to want to control a pipeline that has proven to have such a huge potential? Sure, they maybe didn't care much back when they were still just a good game development company, it was free publicity. But now they have turned into a big greedy corporation and have something they know can be a cash cow. Don't expect them to react favorably towards users when they lose nothing. Now organize a proper protest and maybe after that ...
Sein
Profile Blog Joined September 2010
United States1811 Posts
March 21 2011 16:25 GMT
#287
On March 22 2011 01:23 dakalro wrote:
Show nested quote +
On March 22 2011 01:11 GrackGyver wrote:
Blizzard wants the money from Esports, so they make Sc2 not a game that you buy and own, but a service that you buy the right to use on their property. That way, they can deny any up and coming Esports organisations that don't give them part of the revenue access to their service. It makes total sense from a purely business perspective.


But is it wrong from a business perspective to want to control a pipeline that has proven to have such a huge potential? Sure, they maybe didn't care much back when they were still just a good game development company, it was free publicity. But now they have turned into a big greedy corporation and have something they know can be a cash cow. Don't expect them to react favorably towards users when they lose nothing. Now organize a proper protest and maybe after that ...


So, what you're saying is that it makes sense from their perspective in maximizing their profit, at least short-term, which I would agree with.

Do you like what they're doing?
BlazeFury01
Profile Blog Joined December 2010
United States1460 Posts
Last Edited: 2011-03-21 16:29:15
March 21 2011 16:28 GMT
#288
I think you guys are forgetting something. StarCraft 2 is a faster game then StarCraft 1. They made it a faster game because they knew that there would be no LAN.

Which means: Game Speed Set on Faster + Blizzard Lag = Normal (LAN Speed)
And Game Speed Set on Normal + Blizzard Lag = SC1 East/Asia/West/Europe Speed

So, technically the game is at lan speed.
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
Last Edited: 2011-03-21 16:30:29
March 21 2011 16:29 GMT
#289
On March 22 2011 01:28 BlazeFury01 wrote:
I think you guys are forgetting something. StarCraft 2 is a faster game then StarCraft 1. They made it a faster game because they knew that there would be no LAN.

Which means: Game Speed Set on Faster + Blizzard Lag = Normal (LAN Speed)
And Game Speed Set on Normal + Blizzard Lag = SC1 East/Asia/West/Europe Speed

So the game technically is at lan speed.


Nobody plays on normal speed outside of the bnet players on SC:BW. Everyone plays on fastest. SC2 is not technically at LAN speed.
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
Last Edited: 2011-03-21 16:33:20
March 21 2011 16:31 GMT
#290
On March 22 2011 01:23 dakalro wrote:
Show nested quote +
On March 22 2011 01:11 GrackGyver wrote:
Blizzard wants the money from Esports, so they make Sc2 not a game that you buy and own, but a service that you buy the right to use on their property. That way, they can deny any up and coming Esports organisations that don't give them part of the revenue access to their service. It makes total sense from a purely business perspective.


But is it wrong from a business perspective to want to control a pipeline that has proven to have such a huge potential? Sure, they maybe didn't care much back when they were still just a good game development company, it was free publicity. But now they have turned into a big greedy corporation and have something they know can be a cash cow. Don't expect them to react favorably towards users when they lose nothing. Now organize a proper protest and maybe after that ...


ofc thats sadly true in todays game business. but in this case this has more to it. its not blizzard that runs esports. its not even blizzard that makes sc2 such a huge success. its the community. without people like us here on TL sc2 would have been nothing more then a sequel to " that old weird game no one cares about anymore since 2000".

and if they keep acting against our needs they will have to deal with constant shit they get evrywhere (be it forums or even something like sotg), pissed customers, complaints in forums and maybe hurt the game more then they expect.



you can do such stuff with a COD where the attention span of the 15 year old fanboys is goldfish like anyways and where no real community exists since evry 6 to 12 months a new game comes out . but with starcraft its a different situation. and people will bitch about it or try find ways to circumvent it forever.
life of lively to live to life of full life thx to shield battery
Lipski
Profile Joined October 2010
Poland373 Posts
March 21 2011 16:31 GMT
#291
On March 22 2011 01:28 BlazeFury01 wrote:
I think you guys are forgetting something. StarCraft 2 is a faster game then StarCraft 1. They made it a faster game because they knew that there would be no LAN.

Which means: Game Speed Set on Faster + Blizzard Lag = Normal (LAN Speed)
And Game Speed Set on Normal + Blizzard Lag = SC1 East/Asia/West/Europe Speed

So, technically the game is at lan speed.

what a perfect post to end this thread, methinks!
"i'll just train hard and win the next one"
dakalro
Profile Joined September 2010
Romania525 Posts
March 21 2011 16:32 GMT
#292
No but you cannot change it because the majority of their users do not care about these things. Shiny game and graphics, can play online with friends, can log in to bloody facebook. There is no long term downside from a sales perspective. They've sold millions of copies of SC2 and on any given day there are maybe 70000 people playing SC2 (not my number but some guy was going by number of games going on at one point in time with an average of 4 players in a game). Out of those people some are just like all the other couple millions that already went on to the next shiny and a small part actually care about what is happening to the game as a whole.

You can check out how WoW has evolved in time. It's always going the way of the majority and that is never the hardcore community.

I bet nowadays the average SC2 owner can't even set up a LAN let alone ask for support for it.
BlazeFury01
Profile Blog Joined December 2010
United States1460 Posts
Last Edited: 2011-03-21 16:35:03
March 21 2011 16:32 GMT
#293
On March 22 2011 01:29 goiflin wrote:
Show nested quote +
On March 22 2011 01:28 BlazeFury01 wrote:
I think you guys are forgetting something. StarCraft 2 is a faster game then StarCraft 1. They made it a faster game because they knew that there would be no LAN.

Which means: Game Speed Set on Faster + Blizzard Lag = Normal (LAN Speed)
And Game Speed Set on Normal + Blizzard Lag = SC1 East/Asia/West/Europe Speed

So the game technically is at lan speed.


Nobody plays on normal speed outside of the bnet players on SC:BW. Everyone plays on fastest. It's not technically at LAN speed.


I was expecting a smart ass comment.

I was referring to the normal speed on sc2 + the server lag is = to the fastest speed on SCBW battle.net.

While SC2 on Faster + Server lag is = to the Lan speed of SC BW battle.net.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2011-03-21 16:34:54
March 21 2011 16:33 GMT
#294
On March 22 2011 01:06 btlyger wrote:
Show nested quote +
On March 22 2011 00:56 Liquid`Jinro wrote:
Please choose the server closest to your geographical location to ensure an optimal playing experience


Yeah. But suddenly 12 years later the technology isnt there? No, it has nothing to do with that and everything to do with not wanting people to buy copies from cheaper regions -.- Its overall quite a joke. Man, they could just limit online sales based on region and then if someone wants to buy the game from China and pay for physical shipping, they can go ahead.

Honestly, its a joke.

Oh and of course the fact that they want full control of everything.


I'm glad you at least pointed out the cheaper regions being the issue and not they want people to buy multiple copies. Granted that probably helps, but its probably more like you described it.

However, I don't think them wanting to control their game is a bad thing, maybe it has some negative effects on us, but starcraft1 got out of control. All of the good players weren't playing on the network they made for the game, and instead were flocking to a network that didn't require a legal purchase of the game. Sure, most people owned sc1, but its still pretty ridiculous that they didn't have to.

The fact that cross realm support isn't their is an annoyance sure, but it's really not a "joke". I hate when the player I'm facing lags because its a break in the game that usually won't occur otherwise. Yes, there are ways to make the connection between the us and asia pretty fast, but you still slow down the opponent, which if you remember was a huge problem in BW on BNET.

Show nested quote +
On March 22 2011 01:03 Liquid`Jinro wrote:
And Im pretty sure its almost as much about control as its about piracy for LAN. Not of the masses, but of esports.


I agree that they want to control how their game is presented in esports, but again, is that a bad thing?

If I play on Europe from Korea, I will have huge delay but my opponent will not be affected.

The problem with Blizzard being in control of esports is that they are completely incompetent and mired down completely in pointless bureaucracy before they can do anything about anything.
On March 22 2011 01:32 BlazeFury01 wrote:
Show nested quote +
On March 22 2011 01:29 goiflin wrote:
On March 22 2011 01:28 BlazeFury01 wrote:
I think you guys are forgetting something. StarCraft 2 is a faster game then StarCraft 1. They made it a faster game because they knew that there would be no LAN.

Which means: Game Speed Set on Faster + Blizzard Lag = Normal (LAN Speed)
And Game Speed Set on Normal + Blizzard Lag = SC1 East/Asia/West/Europe Speed

So the game technically is at lan speed.


Nobody plays on normal speed outside of the bnet players on SC:BW. Everyone plays on fastest. It's not technically at LAN speed.


I was expecting a smart ass comment.

I was referring to the normal speed on sc2 + the server lag is = to the fastest speed on StarCraft Brood War.

While SC2 on Faster + Server lag is = to the Lan speed of SC BW.

Game speed is completely unrelated to latency... Latency in this case is how long it takes before your commands are recognized by the game
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
March 21 2011 16:36 GMT
#295
On March 22 2011 01:32 BlazeFury01 wrote:
Show nested quote +
On March 22 2011 01:29 goiflin wrote:
On March 22 2011 01:28 BlazeFury01 wrote:
I think you guys are forgetting something. StarCraft 2 is a faster game then StarCraft 1. They made it a faster game because they knew that there would be no LAN.

Which means: Game Speed Set on Faster + Blizzard Lag = Normal (LAN Speed)
And Game Speed Set on Normal + Blizzard Lag = SC1 East/Asia/West/Europe Speed

So the game technically is at lan speed.


Nobody plays on normal speed outside of the bnet players on SC:BW. Everyone plays on fastest. It's not technically at LAN speed.


I was expecting a smart ass comment.

I was referring to the normal speed on sc2 + the server lag is = to the fastest speed on StarCraft Brood War.

While SC2 on Faster + Server lag is = to the Lan speed of SC BW.

I kind of understand what you are saying, but I'm not sure if it's true. Even if there is a delay you are still issuing the commands at the same time as if there was no delay. The delay is between your action and the action taking place, so I think you still technically play the game at the same speed things are just more responsive, meaning it feels all around better in general.
dakalro
Profile Joined September 2010
Romania525 Posts
Last Edited: 2011-03-21 16:38:31
March 21 2011 16:37 GMT
#296
On March 22 2011 01:31 BeMannerDuPenner wrote:
Show nested quote +
On March 22 2011 01:23 dakalro wrote:
On March 22 2011 01:11 GrackGyver wrote:
Blizzard wants the money from Esports, so they make Sc2 not a game that you buy and own, but a service that you buy the right to use on their property. That way, they can deny any up and coming Esports organisations that don't give them part of the revenue access to their service. It makes total sense from a purely business perspective.


But is it wrong from a business perspective to want to control a pipeline that has proven to have such a huge potential? Sure, they maybe didn't care much back when they were still just a good game development company, it was free publicity. But now they have turned into a big greedy corporation and have something they know can be a cash cow. Don't expect them to react favorably towards users when they lose nothing. Now organize a proper protest and maybe after that ...


ofc thats sadly true in todays game business. but in this case this has more to it. its not blizzard that runs esports. its not even blizzard that makes sc2 such a huge success. its the community.

and if they keep acting against our needs they will have to deal with constant shit they get evrywhere (be it forums or even something like sotg), pissed customers, complaints in forums and maybe hurt the game more then they expect.



you can do such stuff with a COD where the attention span of the 15 year old fanboys is goldfish like anyways and where no real community exists since evry 6 to 12 months a new game comes out . but with starcraft its a different situation. and people will bitch about it or try find ways to circumvent it forever.


Yes but the community will keep running esports because it attracts viewers and that means ads and that means $$ (community wants competition, sponsors want ads). Even with current shortcomings SC2 is still successful in spinning the esport wheel and as long as people will watch streams and possibly TV in the future it's gonna keep on spinning. Am going to assume that when the amount of money involved will grow a lot more and viewers will number in the hundreds of thousands Blizzard will provide special local battle.net servers.

For now every nerd knows the internet is not infallible but when the average joe starts watching things should be a bit different.
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
March 21 2011 16:37 GMT
#297
On March 22 2011 01:32 BlazeFury01 wrote:
Show nested quote +
On March 22 2011 01:29 goiflin wrote:
On March 22 2011 01:28 BlazeFury01 wrote:
I think you guys are forgetting something. StarCraft 2 is a faster game then StarCraft 1. They made it a faster game because they knew that there would be no LAN.

Which means: Game Speed Set on Faster + Blizzard Lag = Normal (LAN Speed)
And Game Speed Set on Normal + Blizzard Lag = SC1 East/Asia/West/Europe Speed

So the game technically is at lan speed.


Nobody plays on normal speed outside of the bnet players on SC:BW. Everyone plays on fastest. It's not technically at LAN speed.


I was expecting a smart ass comment.

I was referring to the normal speed on sc2 + the server lag is = to the fastest speed on StarCraft Brood War.

While SC2 on Faster + Server lag is = to the Lan speed of SC BW.


Yeah, well, if you say something like

Game Speed Set on Normal


I'm going to assume you meant Normal game speed. It has nothing to do with me being a smart ass; you failed to articulate yourself correctly. Say what you actually mean next time, and don't be such a jerk when you reply. I wasn't being one.

SC2+Lag =! fastest on LAN BW. There's a delay. You don't have a delay in BW LAN.
BlazeFury01
Profile Blog Joined December 2010
United States1460 Posts
March 21 2011 16:38 GMT
#298

I was expecting a smart ass comment.

I was referring to the normal speed on sc2 + the server lag is = to the fastest speed on StarCraft Brood War.

While SC2 on Faster + Server lag is = to the Lan speed of SC BW.

Game speed is completely unrelated to latency... Latency in this case is how long it takes before your commands are recognized by the game[/QUOTE]

Jinro, you don't get what I'm saying.

Blizzard sped up SC2. Movement/Unit responses/Game Play/Commands beyond brood war.

So when the battle.net lag kicks in, it reduces what they enhanced thus making the game at the "Normal Speed" in which it was intended to play at.
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
March 21 2011 16:40 GMT
#299
Blizzard sped up SC2. Movement/Unit responses/Game Play/Commands beyond brood war.

So when the battle.net lag kicks in, it reduces what they enhanced thus making the game at the "Normal Speed" in which it was intended to play at.


They also intended SC1 to be played on normal speed. Does that mean that playing on fastest isn't good, or balanced? Hell no! It's much better than normal speed. Imagine how cool it would be to see pros play with no delay? It'd only be better!
BlazeFury01
Profile Blog Joined December 2010
United States1460 Posts
March 21 2011 16:40 GMT
#300
On March 22 2011 01:37 goiflin wrote:
Show nested quote +
On March 22 2011 01:32 BlazeFury01 wrote:
On March 22 2011 01:29 goiflin wrote:
On March 22 2011 01:28 BlazeFury01 wrote:
I think you guys are forgetting something. StarCraft 2 is a faster game then StarCraft 1. They made it a faster game because they knew that there would be no LAN.

Which means: Game Speed Set on Faster + Blizzard Lag = Normal (LAN Speed)
And Game Speed Set on Normal + Blizzard Lag = SC1 East/Asia/West/Europe Speed

So the game technically is at lan speed.


Nobody plays on normal speed outside of the bnet players on SC:BW. Everyone plays on fastest. It's not technically at LAN speed.


I was expecting a smart ass comment.

I was referring to the normal speed on sc2 + the server lag is = to the fastest speed on StarCraft Brood War.

While SC2 on Faster + Server lag is = to the Lan speed of SC BW.


Yeah, well, if you say something like

Show nested quote +
Game Speed Set on Normal


I'm going to assume you meant Normal game speed. It has nothing to do with me being a smart ass; you failed to articulate yourself correctly. Say what you actually mean next time, and don't be such a jerk when you reply. I wasn't being one.

SC2+Lag =! fastest on LAN BW. There's a delay. You don't have a delay in BW LAN.


You we're clearly being an asshole and I saw you as trying to be an ass as mocking my suggestion. And I was articulately correct, you we're just to dumb to decipher what I was saying. But, if I wasn't clear about what I was saying, then I apologize.
BlazeFury01
Profile Blog Joined December 2010
United States1460 Posts
March 21 2011 16:42 GMT
#301
On March 22 2011 01:40 goiflin wrote:
Show nested quote +
Blizzard sped up SC2. Movement/Unit responses/Game Play/Commands beyond brood war.

So when the battle.net lag kicks in, it reduces what they enhanced thus making the game at the "Normal Speed" in which it was intended to play at.


They also intended SC1 to be played on normal speed. Does that mean that playing on fastest isn't good, or balanced? Hell no! It's much better than normal speed. Imagine how cool it would be to see pros play with no delay? It'd only be better!


You don't know what their intentions were lol, your making assumptions. Did you help craft the original starcraft? No, since your on TL debating with me.
aimaimaim
Profile Blog Joined March 2010
Philippines2167 Posts
Last Edited: 2011-03-21 16:45:10
March 21 2011 16:42 GMT
#302
WTF is with all of this talk about Game speed has a relation with Latency?

Just like Jinro said, LATENCY about the how long does it take for the game to REACT TO YOUR ACTION. The higher the latency, the longer it will take for your command to happen. REGARDLESS OF GAME SPEED, wtf.

JUST FOR THE SAKE OF ARGUEMENT. Let's say I had 1000 ping. It would take like 3 seconds for my command to take effect. Now, if I had 500 ping, it would take my command 1.5 second to take effect. That is Latency.

Game Speed is how just game speed. It will still take 3 seconds for the command to happen regardless of the game speed be fastest or slowest.
Religion is a dying idea .. || 'E-sport' outside Korea are nerds who wants to feel like rockstars. || I'm not gonna fuck with trolls on General Forum ever again .. FUCK!
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
Last Edited: 2011-03-21 16:49:47
March 21 2011 16:44 GMT
#303
On March 22 2011 01:42 BlazeFury01 wrote:
Show nested quote +
On March 22 2011 01:40 goiflin wrote:
Blizzard sped up SC2. Movement/Unit responses/Game Play/Commands beyond brood war.

So when the battle.net lag kicks in, it reduces what they enhanced thus making the game at the "Normal Speed" in which it was intended to play at.


They also intended SC1 to be played on normal speed. Does that mean that playing on fastest isn't good, or balanced? Hell no! It's much better than normal speed. Imagine how cool it would be to see pros play with no delay? It'd only be better!


You don't know what their intentions were lol, your making assumptions. Did you help craft the original starcraft? No, since your on TL debating with me.


how about you stop baiting ,flaming people and doubleposting?

esp when your point makes no sense since latency has nothing to do with gamespeed in settings.


On March 22 2011 01:37 dakalro wrote:
Show nested quote +
On March 22 2011 01:31 BeMannerDuPenner wrote:
On March 22 2011 01:23 dakalro wrote:
On March 22 2011 01:11 GrackGyver wrote:
Blizzard wants the money from Esports, so they make Sc2 not a game that you buy and own, but a service that you buy the right to use on their property. That way, they can deny any up and coming Esports organisations that don't give them part of the revenue access to their service. It makes total sense from a purely business perspective.


But is it wrong from a business perspective to want to control a pipeline that has proven to have such a huge potential? Sure, they maybe didn't care much back when they were still just a good game development company, it was free publicity. But now they have turned into a big greedy corporation and have something they know can be a cash cow. Don't expect them to react favorably towards users when they lose nothing. Now organize a proper protest and maybe after that ...


ofc thats sadly true in todays game business. but in this case this has more to it. its not blizzard that runs esports. its not even blizzard that makes sc2 such a huge success. its the community.

and if they keep acting against our needs they will have to deal with constant shit they get evrywhere (be it forums or even something like sotg), pissed customers, complaints in forums and maybe hurt the game more then they expect.



you can do such stuff with a COD where the attention span of the 15 year old fanboys is goldfish like anyways and where no real community exists since evry 6 to 12 months a new game comes out . but with starcraft its a different situation. and people will bitch about it or try find ways to circumvent it forever.


Yes but the community will keep running esports because it attracts viewers and that means ads and that means $$ (community wants competition, sponsors want ads). Even with current shortcomings SC2 is still successful in spinning the esport wheel and as long as people will watch streams and possibly TV in the future it's gonna keep on spinning. Am going to assume that when the amount of money involved will grow a lot more and viewers will number in the hundreds of thousands Blizzard will provide special local battle.net servers.

For now every nerd knows the internet is not infallible but when the average joe starts watching things should be a bit different.


blizzard wants esports since its HUGE advertising for them. esp now when more and more new people get into the scene its terrible for blizzard when community VIPs say blizzard is handling stuff shitty , tournament finals get 2 hours delayed etc.

now is the time to make new fans. but acting against the competive scene is not the way to do it.
life of lively to live to life of full life thx to shield battery
BlazeFury01
Profile Blog Joined December 2010
United States1460 Posts
March 21 2011 16:45 GMT
#304
On March 22 2011 01:42 aimaimaim wrote:
WTF is with all of this talk about Game speed has a relation with Latency?

Just like Jinro said, LATENCY about the how long does it take for the game to REACT TO YOUR ACTION. The higher the latency, the longer it will take for your command to happen. REGARDLESS OF GAME SPEED, wtf.


Are you not reading the post? In my earlier post, I covered that Blizzard made the game "FASTER" then the original StarCraft.

We're not talking about the "Game Speed Settings Here"

We're talking about the "PACE" of the game, unrelated to the game speed setting.
Offhand
Profile Joined June 2010
United States1869 Posts
March 21 2011 16:47 GMT
#305
On March 22 2011 01:06 btlyger wrote:
I agree that they want to control how their game is presented in esports, but again, is that a bad thing?


I don't like how Blizzard "prefers" I play the game. I think that's the case with most people.
BlazeFury01
Profile Blog Joined December 2010
United States1460 Posts
Last Edited: 2011-03-21 16:48:45
March 21 2011 16:48 GMT
#306
The ENHANCED PACE OF THE GAME + USING THE "FASTER" GAME SPEED SETTING + BATTLE.NET LAG = LAN Speed for SC2
mmdmmd
Profile Joined June 2007
722 Posts
Last Edited: 2011-03-21 16:50:29
March 21 2011 16:48 GMT
#307
On March 22 2011 01:33 Liquid`Jinro wrote:
Show nested quote +
On March 22 2011 01:06 btlyger wrote:
On March 22 2011 00:56 Liquid`Jinro wrote:
Please choose the server closest to your geographical location to ensure an optimal playing experience


Yeah. But suddenly 12 years later the technology isnt there? No, it has nothing to do with that and everything to do with not wanting people to buy copies from cheaper regions -.- Its overall quite a joke. Man, they could just limit online sales based on region and then if someone wants to buy the game from China and pay for physical shipping, they can go ahead.

Honestly, its a joke.

Oh and of course the fact that they want full control of everything.


I'm glad you at least pointed out the cheaper regions being the issue and not they want people to buy multiple copies. Granted that probably helps, but its probably more like you described it.

However, I don't think them wanting to control their game is a bad thing, maybe it has some negative effects on us, but starcraft1 got out of control. All of the good players weren't playing on the network they made for the game, and instead were flocking to a network that didn't require a legal purchase of the game. Sure, most people owned sc1, but its still pretty ridiculous that they didn't have to.

The fact that cross realm support isn't their is an annoyance sure, but it's really not a "joke". I hate when the player I'm facing lags because its a break in the game that usually won't occur otherwise. Yes, there are ways to make the connection between the us and asia pretty fast, but you still slow down the opponent, which if you remember was a huge problem in BW on BNET.

On March 22 2011 01:03 Liquid`Jinro wrote:
And Im pretty sure its almost as much about control as its about piracy for LAN. Not of the masses, but of esports.


I agree that they want to control how their game is presented in esports, but again, is that a bad thing?

If I play on Europe from Korea, I will have huge delay but my opponent will not be affected.

The problem with Blizzard being in control of esports is that they are completely incompetent and mired down completely in pointless bureaucracy before they can do anything about anything.


According to Prae.ThorZaIN's TSL interview, both players were affected? It's in the last question.

edit: nvm, apparently ThorZain is in EU so they both are not playing on their native servers.
aimaimaim
Profile Blog Joined March 2010
Philippines2167 Posts
March 21 2011 16:48 GMT
#308
On March 22 2011 01:45 BlazeFury01 wrote:
Show nested quote +
On March 22 2011 01:42 aimaimaim wrote:
WTF is with all of this talk about Game speed has a relation with Latency?

Just like Jinro said, LATENCY about the how long does it take for the game to REACT TO YOUR ACTION. The higher the latency, the longer it will take for your command to happen. REGARDLESS OF GAME SPEED, wtf.


Are you not reading the post? In my earlier post, I covered that Blizzard made the game "FASTER" then the original StarCraft.

We're not talking about the "Game Speed Settings Here"

We're talking about the "PACE" of the game, unrelated to the game speed setting.


You do know what you are talking about? Or you are just trolling ..
Religion is a dying idea .. || 'E-sport' outside Korea are nerds who wants to feel like rockstars. || I'm not gonna fuck with trolls on General Forum ever again .. FUCK!
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2011-03-21 16:51:10
March 21 2011 16:49 GMT
#309
... I am really trying but what you are saying just doesnt make sense. Its not like units in SC1 had a huge delay before they accepted their commands, so even if blizzard somehow made the response times of units better (like lets pretend they had a higher built in delay in SC1), changing the game speed would do absolutely nothing so I dont know why its brought up.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
shwick
Profile Joined May 2010
Burundi45 Posts
Last Edited: 2011-03-21 16:53:12
March 21 2011 16:50 GMT
#310
On March 22 2011 01:38 BlazeFury01 wrote:
Show nested quote +

I was expecting a smart ass comment.

I was referring to the normal speed on sc2 + the server lag is = to the fastest speed on StarCraft Brood War.

While SC2 on Faster + Server lag is = to the Lan speed of SC BW.

Game speed is completely unrelated to latency... Latency in this case is how long it takes before your commands are recognized by the game

Jinro, you don't get what I'm saying.

Blizzard sped up SC2. Movement/Unit responses/Game Play/Commands beyond brood war.

So when the battle.net lag kicks in, it reduces what they enhanced thus making the game at the "Normal Speed" in which it was intended to play at.


omfg you make my head hurt... don't pay attention to his "explanations"

"guys game is faster but lots of lag make it slower so it even out kk?"

BlazeFury01
Profile Blog Joined December 2010
United States1460 Posts
March 21 2011 16:50 GMT
#311
On March 22 2011 01:48 aimaimaim wrote:
Show nested quote +
On March 22 2011 01:45 BlazeFury01 wrote:
On March 22 2011 01:42 aimaimaim wrote:
WTF is with all of this talk about Game speed has a relation with Latency?

Just like Jinro said, LATENCY about the how long does it take for the game to REACT TO YOUR ACTION. The higher the latency, the longer it will take for your command to happen. REGARDLESS OF GAME SPEED, wtf.


Are you not reading the post? In my earlier post, I covered that Blizzard made the game "FASTER" then the original StarCraft.

We're not talking about the "Game Speed Settings Here"

We're talking about the "PACE" of the game, unrelated to the game speed setting.


You do know what you are talking about? Or you are just trolling ..


I know exactly what I'm talking about which is why I brought it up in the first place. Just because your having a hard time understanding what I'm saying doesn't make me a "troll" hahaha

BlazeFury01
Profile Blog Joined December 2010
United States1460 Posts
March 21 2011 16:52 GMT
#312
On March 22 2011 01:50 shwick wrote:
Show nested quote +
On March 22 2011 01:38 BlazeFury01 wrote:

I was expecting a smart ass comment.

I was referring to the normal speed on sc2 + the server lag is = to the fastest speed on StarCraft Brood War.

While SC2 on Faster + Server lag is = to the Lan speed of SC BW.

Game speed is completely unrelated to latency... Latency in this case is how long it takes before your commands are recognized by the game


Jinro, you don't get what I'm saying.

Blizzard sped up SC2. Movement/Unit responses/Game Play/Commands beyond brood war.

So when the battle.net lag kicks in, it reduces what they enhanced thus making the game at the "Normal Speed" in which it was intended to play at.


omfg you make my head hurt... don't pay attention to his "explanations"

"guys game is faster but lots of lag make it slower so it even out kk?"

[/QUOTE]

Yes, you've got the point. But, all I was doing was providing a break down for my explanation..
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
March 21 2011 16:52 GMT
#313
On March 22 2011 01:42 BlazeFury01 wrote:
Show nested quote +
On March 22 2011 01:40 goiflin wrote:
Blizzard sped up SC2. Movement/Unit responses/Game Play/Commands beyond brood war.

So when the battle.net lag kicks in, it reduces what they enhanced thus making the game at the "Normal Speed" in which it was intended to play at.


They also intended SC1 to be played on normal speed. Does that mean that playing on fastest isn't good, or balanced? Hell no! It's much better than normal speed. Imagine how cool it would be to see pros play with no delay? It'd only be better!


You don't know what their intentions were lol, your making assumptions. Did you help craft the original starcraft? No, since your on TL debating with me.


Default game speed on bnet ladders was fast for the longest time. Not fastest. Big difference between fast and normal, though, and I was mistaken on that account.
aimaimaim
Profile Blog Joined March 2010
Philippines2167 Posts
March 21 2011 16:55 GMT
#314
"guys game is faster but lots of lag make it slower so it even out kk?"


This was your point??

LATENCY is how much time it takes for your command to take effect. Even if you set it to Slowest in SC2 game speed. If you have 1000ping, the time it takes for your command to reach the game will still be the same, may it be Fastest speed or Slowest Speed.
Religion is a dying idea .. || 'E-sport' outside Korea are nerds who wants to feel like rockstars. || I'm not gonna fuck with trolls on General Forum ever again .. FUCK!
BlazeFury01
Profile Blog Joined December 2010
United States1460 Posts
March 21 2011 16:55 GMT
#315
On March 22 2011 01:49 Liquid`Jinro wrote:
... I am really trying but what you are saying just doesnt make sense. Its not like units in SC1 had a huge delay before they accepted their commands, so even if blizzard somehow made the response times of units better (like lets pretend they had a higher built in delay in SC1), changing the game speed would do absolutely nothing so I dont know why its brought up.


Dude, it would balance the game out. I'll say it one more time and use a different example.

Blizzard made SC2 2x faster the the original Starcraft (We're not talking about game speed settings here/We're talking about the original pace of the game)

Battle.net lag reduces SC2 to 1x speed thus making the responses "LAN NORMAL"...Why do you think marines and units can be microed at the pace their at?
NonY
Profile Blog Joined June 2007
8748 Posts
Last Edited: 2011-03-21 16:58:17
March 21 2011 16:56 GMT
#316
On March 22 2011 01:48 mmdmmd wrote:
Show nested quote +
On March 22 2011 01:33 Liquid`Jinro wrote:
On March 22 2011 01:06 btlyger wrote:
On March 22 2011 00:56 Liquid`Jinro wrote:
Please choose the server closest to your geographical location to ensure an optimal playing experience


Yeah. But suddenly 12 years later the technology isnt there? No, it has nothing to do with that and everything to do with not wanting people to buy copies from cheaper regions -.- Its overall quite a joke. Man, they could just limit online sales based on region and then if someone wants to buy the game from China and pay for physical shipping, they can go ahead.

Honestly, its a joke.

Oh and of course the fact that they want full control of everything.


I'm glad you at least pointed out the cheaper regions being the issue and not they want people to buy multiple copies. Granted that probably helps, but its probably more like you described it.

However, I don't think them wanting to control their game is a bad thing, maybe it has some negative effects on us, but starcraft1 got out of control. All of the good players weren't playing on the network they made for the game, and instead were flocking to a network that didn't require a legal purchase of the game. Sure, most people owned sc1, but its still pretty ridiculous that they didn't have to.

The fact that cross realm support isn't their is an annoyance sure, but it's really not a "joke". I hate when the player I'm facing lags because its a break in the game that usually won't occur otherwise. Yes, there are ways to make the connection between the us and asia pretty fast, but you still slow down the opponent, which if you remember was a huge problem in BW on BNET.

On March 22 2011 01:03 Liquid`Jinro wrote:
And Im pretty sure its almost as much about control as its about piracy for LAN. Not of the masses, but of esports.


I agree that they want to control how their game is presented in esports, but again, is that a bad thing?

If I play on Europe from Korea, I will have huge delay but my opponent will not be affected.

The problem with Blizzard being in control of esports is that they are completely incompetent and mired down completely in pointless bureaucracy before they can do anything about anything.


According to Prae.ThorZaIN's TSL interview, both players were affected? It's in the last question.

That's because EU vs KR games are played on NA every game.

NA vs KR and NA vs EU will switch servers throughout the series

The connection between EU and KR is so bad that it's better to have every game played on NA.

So it's like this:

If you live in NA, then connections to both KR and EU are playable, but cause a significant disadvantage.

If you live in KR, then connection to NA is playable, connection to EU is unplayable

If you live in EU, then connection to NA is playable, connection to KR is unplayable

So every match between KR and EU will have bothersome latency, but "fair" latency, in the sense that both players are playing with about the same latency. Certain strategies and units and tactics benefit more or less from good latency, but I'm not sure if we can conclude any disadvantages or advantages by increasing latency for both players. Certainly any player who never plays cross server and never experiences high latency will feel its effect more, so I expect Koreans to be bothered by playing on NA more than Europeans are, just because they never play on NA.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
BlazeFury01
Profile Blog Joined December 2010
United States1460 Posts
March 21 2011 16:58 GMT
#317
On March 22 2011 01:52 goiflin wrote:
Show nested quote +
On March 22 2011 01:42 BlazeFury01 wrote:
On March 22 2011 01:40 goiflin wrote:
Blizzard sped up SC2. Movement/Unit responses/Game Play/Commands beyond brood war.

So when the battle.net lag kicks in, it reduces what they enhanced thus making the game at the "Normal Speed" in which it was intended to play at.


They also intended SC1 to be played on normal speed. Does that mean that playing on fastest isn't good, or balanced? Hell no! It's much better than normal speed. Imagine how cool it would be to see pros play with no delay? It'd only be better!


You don't know what their intentions were lol, your making assumptions. Did you help craft the original starcraft? No, since your on TL debating with me.


Default game speed on bnet ladders was fast for the longest time. Not fastest. Big difference between fast and normal, though, and I was mistaken on that account.


Blizzard made the "faster speed" because fast speed + battle.net lag was really bad. So, they tried to balance out the speed by making another setting (Which still didn't work)

So this time, they enhanced the actual "pace" of the game. That way, if they we're to add another game speed the game would ultimately be faster...
Konni
Profile Blog Joined February 2003
Germany3044 Posts
March 21 2011 16:58 GMT
#318
On March 22 2011 01:55 BlazeFury01 wrote:
Show nested quote +
On March 22 2011 01:49 Liquid`Jinro wrote:
... I am really trying but what you are saying just doesnt make sense. Its not like units in SC1 had a huge delay before they accepted their commands, so even if blizzard somehow made the response times of units better (like lets pretend they had a higher built in delay in SC1), changing the game speed would do absolutely nothing so I dont know why its brought up.


Dude, it would balance the game out. I'll say it one more time and use a different example.

Blizzard made SC2 2x faster the the original Starcraft (We're not talking about game speed settings here/We're talking about the original pace of the game)

Battle.net lag reduces SC2 to 1x speed thus making the responses "LAN NORMAL"...Why do you think marines and units can be microed at the pace their at?

BlazeFury, I'm sorry, but it is you who doesn't understand it. If this is your point, it's not valid. Latency has nothing to do with game speed (however you phrase it). Alle the other people in here are trying to tell you this.
Please sit back and think about their arguments for a second.
BlazeFury01
Profile Blog Joined December 2010
United States1460 Posts
Last Edited: 2011-03-21 17:01:18
March 21 2011 16:59 GMT
#319
On March 22 2011 01:55 aimaimaim wrote:
Show nested quote +
"guys game is faster but lots of lag make it slower so it even out kk?"


This was your point??

LATENCY is how much time it takes for your command to take effect. Even if you set it to Slowest in SC2 game speed. If you have 1000ping, the time it takes for your command to reach the game will still be the same, may it be Fastest speed or Slowest Speed.


This has absolutely NOTHING to do with Fastest or Slowest speed.

What I've been talking about this entire time is that blizzard made the commands/gameplay 2X Faster then the original starcraft.

That way, once battle.net lag kicks in the game will be at "LAN" speed because the commands will be reduced back to 1X in which the game was suppose to be played.

Kaolla
Profile Joined January 2003
China2999 Posts
March 21 2011 16:59 GMT
#320
i think artificially increasing ping is def done sometimes, just look at the xbox 360 as an example, took a long time before hackers found out how to make xlink games work because of the artificial ping increase microsoft had put on it... blizzard def could have done the same thing, not saying they did, but it's def not a ridiculous idea as some state...
other than that i feel a few ppl here state the obvious by saying of course blizzard want control and decrease piracy, blizz has been doing so many things to get into control (see sc1 lawsuits) that i think it's hard to deny that that's not an issue for them... imo blizz just turned into a greedy company like all others and is nothing special anymore.. they are lucky that most ppl who dont know them so well (most ppl out there actually) still think of them as the holy grail >_<
its me
shwick
Profile Joined May 2010
Burundi45 Posts
March 21 2011 16:59 GMT
#321
Blizz needs to offer cheat sc2 to the masses in China like they did with their cheap WoW plan. Also they need to make sure bnet is the best online service available.

Doesn't Blizz give out lan copies of sc2 for esports like gsl?
shwick
Profile Joined May 2010
Burundi45 Posts
Last Edited: 2011-03-21 17:01:09
March 21 2011 17:00 GMT
#322
On March 22 2011 01:59 BlazeFury01 wrote:
Show nested quote +
On March 22 2011 01:55 aimaimaim wrote:
"guys game is faster but lots of lag make it slower so it even out kk?"


This was your point??

LATENCY is how much time it takes for your command to take effect. Even if you set it to Slowest in SC2 game speed. If you have 1000ping, the time it takes for your command to reach the game will still be the same, may it be Fastest speed or Slowest Speed.


This has absolutely NOTHING to do with Fastest or Slowest speed.


Also, Blaze you're an idiot. Maybe it's time you go "Blaze" one right now and stop posting your "understandings".

User was temp banned for this post.
aimaimaim
Profile Blog Joined March 2010
Philippines2167 Posts
Last Edited: 2011-03-21 17:03:44
March 21 2011 17:01 GMT
#323
On March 22 2011 01:59 BlazeFury01 wrote:
Show nested quote +
On March 22 2011 01:55 aimaimaim wrote:
"guys game is faster but lots of lag make it slower so it even out kk?"


This was your point??

LATENCY is how much time it takes for your command to take effect. Even if you set it to Slowest in SC2 game speed. If you have 1000ping, the time it takes for your command to reach the game will still be the same, may it be Fastest speed or Slowest Speed.


This has absolutely NOTHING to do with Fastest or Slowest speed.


Did you ever tried playing SC2 single player? TRY playing that for a week and then play on B.net. YOU WILL UNDERSTAND WHAT IM TALKING ABOUT.

JESUS CHRIST Why am I here on this thread discussing schmuks like you? People who are WAAAAAAY more knowledgeable than you (not me dumb fuck, I'm referring to Jinro) just explained to you why Low Latency matters and still insist bullshit only YOU understand.
Religion is a dying idea .. || 'E-sport' outside Korea are nerds who wants to feel like rockstars. || I'm not gonna fuck with trolls on General Forum ever again .. FUCK!
BlazeFury01
Profile Blog Joined December 2010
United States1460 Posts
March 21 2011 17:02 GMT
#324
On March 22 2011 01:58 Konni wrote:
Show nested quote +
On March 22 2011 01:55 BlazeFury01 wrote:
On March 22 2011 01:49 Liquid`Jinro wrote:
... I am really trying but what you are saying just doesnt make sense. Its not like units in SC1 had a huge delay before they accepted their commands, so even if blizzard somehow made the response times of units better (like lets pretend they had a higher built in delay in SC1), changing the game speed would do absolutely nothing so I dont know why its brought up.


Dude, it would balance the game out. I'll say it one more time and use a different example.

Blizzard made SC2 2x faster the the original Starcraft (We're not talking about game speed settings here/We're talking about the original pace of the game)

Battle.net lag reduces SC2 to 1x speed thus making the responses "LAN NORMAL"...Why do you think marines and units can be microed at the pace their at?

BlazeFury, I'm sorry, but it is you who doesn't understand it. If this is your point, it's not valid. Latency has nothing to do with game speed (however you phrase it). Alle the other people in here are trying to tell you this.
Please sit back and think about their arguments for a second.


I have thought about my opinion before I posted and it's a damn good one. It was you and the rest of the TLers that turned this into an argument.
DirtYLOu
Profile Joined May 2010
575 Posts
March 21 2011 17:02 GMT
#325
On March 22 2011 02:00 shwick wrote:
Show nested quote +
On March 22 2011 01:59 BlazeFury01 wrote:
On March 22 2011 01:55 aimaimaim wrote:
"guys game is faster but lots of lag make it slower so it even out kk?"


This was your point??

LATENCY is how much time it takes for your command to take effect. Even if you set it to Slowest in SC2 game speed. If you have 1000ping, the time it takes for your command to reach the game will still be the same, may it be Fastest speed or Slowest Speed.


This has absolutely NOTHING to do with Fastest or Slowest speed.


Also, Blaze you're an idiot. Maybe it's time you go "Blaze" one right now and stop posting your "understandings".



Why he is an idiot? You have no idea what u are talking about.

Speed of the game DOESN'T DO ANYTHING, with the lag/latency/ping ingame.
http://sc2ranks.com/c/9051/slayersteam/ <-- SlayerS players in Grandmaster !
mmdmmd
Profile Joined June 2007
722 Posts
March 21 2011 17:02 GMT
#326
On March 22 2011 01:59 shwick wrote:
Blizz needs to offer cheat sc2 to the masses in China like they did with their cheap WoW plan. Also they need to make sure bnet is the best online service available.

Doesn't Blizz give out lan copies of sc2 for esports like gsl?


This is not about China SC2. People all over the world wants LAN in sc2. Especially pros.
BlazeFury01
Profile Blog Joined December 2010
United States1460 Posts
March 21 2011 17:03 GMT
#327
On March 22 2011 02:00 shwick wrote:
Show nested quote +
On March 22 2011 01:59 BlazeFury01 wrote:
On March 22 2011 01:55 aimaimaim wrote:
"guys game is faster but lots of lag make it slower so it even out kk?"


This was your point??

LATENCY is how much time it takes for your command to take effect. Even if you set it to Slowest in SC2 game speed. If you have 1000ping, the time it takes for your command to reach the game will still be the same, may it be Fastest speed or Slowest Speed.


This has absolutely NOTHING to do with Fastest or Slowest speed.


Also, Blaze you're an idiot. Maybe it's time you go "Blaze" one right now and stop posting your "understandings".


Maybe you should take your own advice lmao
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
March 21 2011 17:03 GMT
#328
On March 22 2011 01:58 BlazeFury01 wrote:
Show nested quote +
On March 22 2011 01:52 goiflin wrote:
On March 22 2011 01:42 BlazeFury01 wrote:
On March 22 2011 01:40 goiflin wrote:
Blizzard sped up SC2. Movement/Unit responses/Game Play/Commands beyond brood war.

So when the battle.net lag kicks in, it reduces what they enhanced thus making the game at the "Normal Speed" in which it was intended to play at.


They also intended SC1 to be played on normal speed. Does that mean that playing on fastest isn't good, or balanced? Hell no! It's much better than normal speed. Imagine how cool it would be to see pros play with no delay? It'd only be better!


You don't know what their intentions were lol, your making assumptions. Did you help craft the original starcraft? No, since your on TL debating with me.


Default game speed on bnet ladders was fast for the longest time. Not fastest. Big difference between fast and normal, though, and I was mistaken on that account.


Blizzard made the "faster speed" because fast speed + battle.net lag was really bad. So, they tried to balance out the speed by making another setting (Which still didn't work)

So this time, they enhanced the actual "pace" of the game. That way, if they we're to add another game speed the game would ultimately be faster...



Alright, let's explain this simply, then.

We have two different games. They both run at completely different speeds. Let's say one is so fast, Flash couldn't even play it. The other one is BW on slowest setting.

If you have a 250ms ping, your units will react 250ms slower. It doesn't matter which game speed you play on, you will always have units that are a quarter of a second slower to react to what you want them to do. This doesn't matter to us lowly mortals, but to godlike beings such as progamers, 250ms makes the difference between winning and losing.

It sucks, no matter what. That's why stuff like LC came out in WC3.
NonY
Profile Blog Joined June 2007
8748 Posts
Last Edited: 2011-03-21 17:05:58
March 21 2011 17:05 GMT
#329
On March 22 2011 01:38 BlazeFury01 wrote:
Blizzard sped up SC2. Movement/Unit responses/Game Play/Commands beyond brood war.

So when the battle.net lag kicks in, it reduces what they enhanced thus making the game at the "Normal Speed" in which it was intended to play at.

Unit responses/commands are the issue here and they were seemingly instant in SC1 single player, close enough to instant in SC1 LAN (and simulated LAN online), and kinda slow and really unacceptable for esports in normal online play.

In SC2, unit responses are still seemingly instant in single player, and close enough to instant when playing on your own continent's server, and kinda slow and unacceptable when playing on another continent's server.

So the problem is that unit responses/commands are slower in cross-continent play in SC2 than in SC1. Much slower.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
BlazeFury01
Profile Blog Joined December 2010
United States1460 Posts
March 21 2011 17:06 GMT
#330
On March 22 2011 02:03 goiflin wrote:
Show nested quote +
On March 22 2011 01:58 BlazeFury01 wrote:
On March 22 2011 01:52 goiflin wrote:
On March 22 2011 01:42 BlazeFury01 wrote:
On March 22 2011 01:40 goiflin wrote:
Blizzard sped up SC2. Movement/Unit responses/Game Play/Commands beyond brood war.

So when the battle.net lag kicks in, it reduces what they enhanced thus making the game at the "Normal Speed" in which it was intended to play at.


They also intended SC1 to be played on normal speed. Does that mean that playing on fastest isn't good, or balanced? Hell no! It's much better than normal speed. Imagine how cool it would be to see pros play with no delay? It'd only be better!


You don't know what their intentions were lol, your making assumptions. Did you help craft the original starcraft? No, since your on TL debating with me.


Default game speed on bnet ladders was fast for the longest time. Not fastest. Big difference between fast and normal, though, and I was mistaken on that account.


Blizzard made the "faster speed" because fast speed + battle.net lag was really bad. So, they tried to balance out the speed by making another setting (Which still didn't work)

So this time, they enhanced the actual "pace" of the game. That way, if they we're to add another game speed the game would ultimately be faster...



Alright, let's explain this simply, then.

We have two different games. They both run at completely different speeds. Let's say one is so fast, Flash couldn't even play it. The other one is BW on slowest setting.

If you have a 250ms ping, your units will react 250ms slower. It doesn't matter which game speed you play on, you will always have units that are a quarter of a second slower to react to what you want them to do. This doesn't matter to us lowly mortals, but to godlike beings such as progamers, 250ms makes the difference between winning and losing.

It sucks, no matter what. That's why stuff like LC came out in WC3.


Yes, I understand your point bro. But this has nothing to do with game speed man. It has to do with the original pace of the game lol

I was stating that the original pace 2x faster + the game speed should balance out both the commands and smoothness of the game to make it feel at LAN speed...

User was temp banned for this post.
-fj.
Profile Blog Joined April 2009
Samoa462 Posts
Last Edited: 2011-03-21 17:13:31
March 21 2011 17:08 GMT
#331
Ok you guys here is a technical translation of what the hackers claim to have done.


We have cracked SC2 Client (the thing you install on your computer to play SC2).

We have also emulated Battle.net 2.0 server (the thing blizzard runs on their computers to make sure you bought the game, make matches, and connect users together)

Our cracked SC2 Client, regardless of any connection to the real battle.net or any battle.net account, can connect to our emulated Battle.net 2.0 server using the login names mother@v.gg and father@v.gg with the password iloveyou2.

In order for this to work, and in order for you to play a game outside of blizzard's control, you must do the following.

install and run the server application we provide on a computer. this is the 'server' computer.
if you want to play over the internet, this computer must have a public ip (no router)

on two separate computers - your 'client' computers - one of which can probably be the server computer:
- - - install an old version of SC2 - you can probably torrent this
- - - patch it by hand using the files we provide
- - - enter the IP address (either LAN IP or global public IP) manually in a file

on client computer 1: run the cracked SC2 and log in as father@v.gg and iloveyou2

on client computer 2: run the cracked SC2 and log in as mother@v.gg and iloveyou2

wait like 5 seconds

on client computer 1: invite mother to a game, and you are off


WHAT THIS MEANS FOR US

- - - this is not a 'LAN' patch, it has nothing specifically to do with LAN, it is a server emulator like the original bnetd (although its severely limited at this point)
- - - there is no "LAN latency" involved unless all 2 or 3 computers involved happen to be on a local area network.
- - - the "LAN latency" you are familiar with is actually called (by game designers) a "Client-authoritative model". Right now SC2 uses something like a "Server-authoritative model".
- - - getting "LAN latency", that is, instant response, working over the internet with real 50, 100, and 300 pings requires additional client side (and possibly server side) hacking which may or may not essentially involve re-creating the entire Starcraft 2 networking model from the ground up. It may or may not be at all possible. If it is possible, it comes with its own barrel of problems, too. Get ready for units teleporting, dying when they shouldn't, becoming invincible, etc. This is an un-avoidable problem with networked games.

Is this crack useful for anything? If it does what it says it does, a savvy tournament organizer could theoretically install many paired-up serverclient and client computers at his or her event and provide zero latency tournament play, giving gamers instant response and 100% reliability in multiplayer SC2 for the first time in their lives, inevitably throwing off their practiced micro and sending some on tilt.
However, they would just have to put up with the game not being patched, or attempt to update it to a recent patch through map editing.

It also demonstrates the possibility for further hacking, with something like a real bnetd for SC2, or a hamachi scene for sc2 looming on the horizon. undoubtedly blizzard will be trying to crack down on such things, but in many cases they may be entirely unable. A scene can grow out of temporary servers with ips posted in IRC channels and forums, and spread by word of mouth, and with the magic of bit torrent, those servers are a dime a dozen for the online community.

Once there is a large following, an attempt may be made to push the server emulator above ground ala ICCup. I am not saying that the current ICCup organization should or will have anything to do with it, just saying that netizens will rise up to create things like that if given the opportunity. who knows how blizzard will react when / if that happens. maybe they will be too busy milking some diablo game and wow expansion to give a shit.
aimaimaim
Profile Blog Joined March 2010
Philippines2167 Posts
March 21 2011 17:09 GMT
#332
On March 22 2011 02:05 Liquid`Tyler wrote:
Show nested quote +
On March 22 2011 01:38 BlazeFury01 wrote:
Blizzard sped up SC2. Movement/Unit responses/Game Play/Commands beyond brood war.

So when the battle.net lag kicks in, it reduces what they enhanced thus making the game at the "Normal Speed" in which it was intended to play at.

Unit responses/commands are the issue here and they were seemingly instant in SC1 single player, close enough to instant in SC1 LAN (and simulated LAN online), and kinda slow and really unacceptable for esports in normal online play.

In SC2, unit responses are still seemingly instant in single player, and close enough to instant when playing on your own continent's server, and kinda slow and unacceptable when playing on another continent's server.

So the problem is that unit responses/commands are slower in cross-continent play in SC2 than in SC1. Much slower.



THANK YOU VERY MUCH ..

Game Speed doesn't matter to the time it takes for your command to reach the game and react to it. Latency fucks that up. If your Latency is very high, it will take time for your command to reach the game, regardless of you placing the game speed of SC2 in fastest or slowest.
Religion is a dying idea .. || 'E-sport' outside Korea are nerds who wants to feel like rockstars. || I'm not gonna fuck with trolls on General Forum ever again .. FUCK!
mmdmmd
Profile Joined June 2007
722 Posts
March 21 2011 17:09 GMT
#333
On March 22 2011 02:05 Liquid`Tyler wrote:

So the problem is that unit responses/commands are slower in cross-continent play in SC2 than in SC1. Much slower.


This is interesting. With better internet for everyone compare to 10 years ago and a better bnet technology. The game is actually laggier? Why is this?
shwick
Profile Joined May 2010
Burundi45 Posts
Last Edited: 2011-03-21 17:14:20
March 21 2011 17:11 GMT
#334
On March 22 2011 02:06 BlazeFury01 wrote:
Show nested quote +
On March 22 2011 02:03 goiflin wrote:
On March 22 2011 01:58 BlazeFury01 wrote:
On March 22 2011 01:52 goiflin wrote:
On March 22 2011 01:42 BlazeFury01 wrote:
On March 22 2011 01:40 goiflin wrote:
Blizzard sped up SC2. Movement/Unit responses/Game Play/Commands beyond brood war.

So when the battle.net lag kicks in, it reduces what they enhanced thus making the game at the "Normal Speed" in which it was intended to play at.


They also intended SC1 to be played on normal speed. Does that mean that playing on fastest isn't good, or balanced? Hell no! It's much better than normal speed. Imagine how cool it would be to see pros play with no delay? It'd only be better!


You don't know what their intentions were lol, your making assumptions. Did you help craft the original starcraft? No, since your on TL debating with me.


Default game speed on bnet ladders was fast for the longest time. Not fastest. Big difference between fast and normal, though, and I was mistaken on that account.


Blizzard made the "faster speed" because fast speed + battle.net lag was really bad. So, they tried to balance out the speed by making another setting (Which still didn't work)

So this time, they enhanced the actual "pace" of the game. That way, if they we're to add another game speed the game would ultimately be faster...



Alright, let's explain this simply, then.

We have two different games. They both run at completely different speeds. Let's say one is so fast, Flash couldn't even play it. The other one is BW on slowest setting.

If you have a 250ms ping, your units will react 250ms slower. It doesn't matter which game speed you play on, you will always have units that are a quarter of a second slower to react to what you want them to do. This doesn't matter to us lowly mortals, but to godlike beings such as progamers, 250ms makes the difference between winning and losing.

It sucks, no matter what. That's why stuff like LC came out in WC3.


Yes, I understand your point bro. But this has nothing to do with game speed man. It has to do with the original pace of the game lol

I was stating that the original pace 2x faster + the game speed should balance out both the commands and smoothness of the game to make it feel at LAN speed...




On March 22 2011 02:06 BlazeFury01 wrote:
User was temp banned for this post.



aimaimaim
Profile Blog Joined March 2010
Philippines2167 Posts
March 21 2011 17:11 GMT
#335
On March 22 2011 02:09 mmdmmd wrote:
Show nested quote +
On March 22 2011 02:05 Liquid`Tyler wrote:

So the problem is that unit responses/commands are slower in cross-continent play in SC2 than in SC1. Much slower.


This is interesting. With better internet for everyone compare to 10 years ago and a better bnet technology. The game is actually laggier? Why is this?


Too much traffic from tweeter and facebook. lololololol
Religion is a dying idea .. || 'E-sport' outside Korea are nerds who wants to feel like rockstars. || I'm not gonna fuck with trolls on General Forum ever again .. FUCK!
Shaoling
Profile Blog Joined October 2009
Sweden344 Posts
March 21 2011 17:15 GMT
#336
On March 22 2011 02:09 mmdmmd wrote:
Show nested quote +
On March 22 2011 02:05 Liquid`Tyler wrote:

So the problem is that unit responses/commands are slower in cross-continent play in SC2 than in SC1. Much slower.


This is interesting. With better internet for everyone compare to 10 years ago and a better bnet technology. The game is actually laggier? Why is this?

That is a good question, some theorize its a routing issue and the diffrent servers doesnt have a good connection towards diffrent continents. Some theorize that sc2 sends more shit over the internet.

I think both is probably partially true.
www.feelingcontemptuous.com - My music website [Dubstep/Electro/House]
Ponyo
Profile Blog Joined January 2011
United States1231 Posts
March 21 2011 17:16 GMT
#337
Wonder how Blizzard will react directly to this crack.
ponyo.848
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
March 21 2011 17:18 GMT
#338
On March 22 2011 02:16 Ponyo wrote:
Wonder how Blizzard will react directly to this crack.


C&D letters, most likely.

I do hope this expedites the release of LAN in the actual client, though.
-fj.
Profile Blog Joined April 2009
Samoa462 Posts
March 21 2011 17:18 GMT
#339
On March 22 2011 02:09 mmdmmd wrote:
This is interesting. With better internet for everyone compare to 10 years ago and a better bnet technology. The game is actually laggier? Why is this?


when you are making a multiplayer game you have to accept one of two things:

- - - The response time is slow (SC2, League of Legends, most RTS games)
- - - Units may teleport, become invincible, or die unexplanedly on one gamers screen while appearing normal on the other (Starcraft 1 with ChaosLauncher or ICCup launcher, FPS games)
- - - The game actually slows down when the network is slow (SC1 unpatched set on low latency during high latency conditions)
aimaimaim
Profile Blog Joined March 2010
Philippines2167 Posts
Last Edited: 2011-03-21 17:20:56
March 21 2011 17:19 GMT
#340
On March 22 2011 02:18 goiflin wrote:
Show nested quote +
On March 22 2011 02:16 Ponyo wrote:
Wonder how Blizzard will react directly to this crack.


C&D letters, most likely.

I do hope this expedites the release of LAN in the actual client, though.


Heh, If they are feeling merciful, they would just give them SC2 accounts lol


On March 22 2011 02:11 shwick wrote:
Show nested quote +
On March 22 2011 02:06 BlazeFury01 wrote:
On March 22 2011 02:03 goiflin wrote:
On March 22 2011 01:58 BlazeFury01 wrote:
On March 22 2011 01:52 goiflin wrote:
On March 22 2011 01:42 BlazeFury01 wrote:
On March 22 2011 01:40 goiflin wrote:
Blizzard sped up SC2. Movement/Unit responses/Game Play/Commands beyond brood war.

So when the battle.net lag kicks in, it reduces what they enhanced thus making the game at the "Normal Speed" in which it was intended to play at.


They also intended SC1 to be played on normal speed. Does that mean that playing on fastest isn't good, or balanced? Hell no! It's much better than normal speed. Imagine how cool it would be to see pros play with no delay? It'd only be better!


You don't know what their intentions were lol, your making assumptions. Did you help craft the original starcraft? No, since your on TL debating with me.


Default game speed on bnet ladders was fast for the longest time. Not fastest. Big difference between fast and normal, though, and I was mistaken on that account.


Blizzard made the "faster speed" because fast speed + battle.net lag was really bad. So, they tried to balance out the speed by making another setting (Which still didn't work)

So this time, they enhanced the actual "pace" of the game. That way, if they we're to add another game speed the game would ultimately be faster...



Alright, let's explain this simply, then.

We have two different games. They both run at completely different speeds. Let's say one is so fast, Flash couldn't even play it. The other one is BW on slowest setting.

If you have a 250ms ping, your units will react 250ms slower. It doesn't matter which game speed you play on, you will always have units that are a quarter of a second slower to react to what you want them to do. This doesn't matter to us lowly mortals, but to godlike beings such as progamers, 250ms makes the difference between winning and losing.

It sucks, no matter what. That's why stuff like LC came out in WC3.


Yes, I understand your point bro. But this has nothing to do with game speed man. It has to do with the original pace of the game lol

I was stating that the original pace 2x faster + the game speed should balance out both the commands and smoothness of the game to make it feel at LAN speed...




Show nested quote +
On March 22 2011 02:06 BlazeFury01 wrote:
User was temp banned for this post.






Yes thank you! Post like those are not informative and other readers might think they are legit.
Religion is a dying idea .. || 'E-sport' outside Korea are nerds who wants to feel like rockstars. || I'm not gonna fuck with trolls on General Forum ever again .. FUCK!
mmdmmd
Profile Joined June 2007
722 Posts
Last Edited: 2011-03-21 17:21:51
March 21 2011 17:19 GMT
#341
On March 22 2011 02:11 aimaimaim wrote:
Show nested quote +
On March 22 2011 02:09 mmdmmd wrote:
On March 22 2011 02:05 Liquid`Tyler wrote:

So the problem is that unit responses/commands are slower in cross-continent play in SC2 than in SC1. Much slower.


This is interesting. With better internet for everyone compare to 10 years ago and a better bnet technology. The game is actually laggier? Why is this?


Too much traffic from tweeter and facebook. lololololol


Oh yeah ^^

Facebook integration in 2.0 LOL. I remember that picture

[image loading]
Velocity`
Profile Joined December 2010
United Kingdom343 Posts
March 21 2011 17:25 GMT
#342
I actually played offline customs for a bit just to practice when I used to be really bad. The instant reaction was really nice and going back to bnet was a pain. Although, on your own server, the lag isn't that bad at all, still very playable as most of us know, but if it were LAN then it would feel like the single player, which would be amazing. I'm also wondering why if they had cross-continent play back in bw 10 years ago, surely by now when our internet infrastructure is so much more advanced this sort of thing shouldn't even exist anymore. Of course, I don't know what I'm talking about in terms of actual networking knowledge so perhaps it really is unavoidable.
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
March 21 2011 17:31 GMT
#343
On March 22 2011 02:25 Callous wrote:
I actually played offline customs for a bit just to practice when I used to be really bad. The instant reaction was really nice and going back to bnet was a pain. Although, on your own server, the lag isn't that bad at all, still very playable as most of us know, but if it were LAN then it would feel like the single player, which would be amazing. I'm also wondering why if they had cross-continent play back in bw 10 years ago, surely by now when our internet infrastructure is so much more advanced this sort of thing shouldn't even exist anymore. Of course, I don't know what I'm talking about in terms of actual networking knowledge so perhaps it really is unavoidable.


Well, the game is priced differently in different regions, so I'd imagine that's the main reason. You wouldn't want people buying a version of the game that gives you less money, when their local version gives you more, right?
Ropid
Profile Joined March 2009
Germany3557 Posts
Last Edited: 2011-03-21 17:40:29
March 21 2011 17:34 GMT
#344
Ten years ago, playing Quakeworld, the ping already was the same as now for me. 20 ms or something to the best Euro servers, 100 to 120 ms to the best US east coast server and something like 250 ms to Hawaii, if I remember right. The better infrastructure nowadays is about more bandwidth. There is the speed of light as a limit that cannot be overcome through technology.

EDIT: Well, I was a bit off about the speed of light, but still, a trip around the equator takes about 133 ms at the speed of light (40000 km / 300000 km/s = 133 ms).
"My goal is to replace my soul with coffee and become immortal."
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
March 21 2011 17:37 GMT
#345
On March 22 2011 02:31 goiflin wrote:
Show nested quote +
On March 22 2011 02:25 Callous wrote:
I actually played offline customs for a bit just to practice when I used to be really bad. The instant reaction was really nice and going back to bnet was a pain. Although, on your own server, the lag isn't that bad at all, still very playable as most of us know, but if it were LAN then it would feel like the single player, which would be amazing. I'm also wondering why if they had cross-continent play back in bw 10 years ago, surely by now when our internet infrastructure is so much more advanced this sort of thing shouldn't even exist anymore. Of course, I don't know what I'm talking about in terms of actual networking knowledge so perhaps it really is unavoidable.


Well, the game is priced differently in different regions, so I'd imagine that's the main reason. You wouldn't want people buying a version of the game that gives you less money, when their local version gives you more, right?


differences in price are mostly due to taxes, higher rents etc. i doubt for blizzard its a big difference if someone buys a german,english or NA version of the game.

and even then i doubt the loss would be significant enough to justify any major design decision .



stuff like that makes sense with different release dates,versions etc i can understand that. but keeping people away from other servers only makes sense if they want to rip off the customers (be it by forcing em to buy more copies or charging for a "upgrade")
life of lively to live to life of full life thx to shield battery
btlyger
Profile Blog Joined February 2010
United States470 Posts
Last Edited: 2011-03-21 17:41:30
March 21 2011 17:39 GMT
#346
On March 22 2011 02:19 mmdmmd wrote:
+ Show Spoiler +

[image loading]


This picture gets me every time.

The real problem I see with the LAN talk is the fact that cross server talk comes up instantly when this happens. Why does that happen? Because we all know, just like blizzard knows, that when people are able to have LAN in the game there will be private servers for it.

Team liquid is highly based on private servers because most if not all of the people here from BW were ICCup players. Honestly, I never played ICCup SC, and it turns out I was missing a lot from not playing there. The BNet ladder just couldn't compare. That sucks for players who didn't know about that site (such as me).

Call it what you want, but I support the fact that Blizzard wants the community to be together. That being said, the ENTIRE community should be allowed to be together, and yeah that means cross realm should be supported. I definitely want Blizzard to support cross realm play, but I don't want LAN play to mean private servers instead of using BNet, which is exactly what will happen if its ever supported or cracked.
"Minerals being mined. Minerals being mined. Minerals being mined." Learn how to post: http://www.albinoblacksheep.com/flash/posting
JustinHit
Profile Joined October 2010
United States196 Posts
March 21 2011 17:42 GMT
#347
If blizzard was smart they would allow this.
They wont lose profit. They would instead gain fans and popularity,
Think about this:
If I didnt know anything about SC2 and got to play it with my friends, after playing a few games and I become interested with the game, I would buy my own copy so I can have my own ladder record.
Having just ladder wont allow me to play people around my skill level. And I'm going to end up wanting to play with my friends online when I'm at home.
So if Blizzard was smart they wont patch this.
For the swarm for life!
dkim
Profile Blog Joined November 2010
United States255 Posts
March 21 2011 17:47 GMT
#348
skimming over this thread makes me laugh at what people think lan would solve. you and I don't need lan too much for our purposes of playing, but tournaments such as gsl where players play at a local setting do need it badly. drops n disconnects explain why along with lag spikes if they ever get em.
DirtYLOu
Profile Joined May 2010
575 Posts
March 21 2011 17:50 GMT
#349
On March 22 2011 02:19 mmdmmd wrote:
Show nested quote +
On March 22 2011 02:11 aimaimaim wrote:
On March 22 2011 02:09 mmdmmd wrote:
On March 22 2011 02:05 Liquid`Tyler wrote:

So the problem is that unit responses/commands are slower in cross-continent play in SC2 than in SC1. Much slower.


This is interesting. With better internet for everyone compare to 10 years ago and a better bnet technology. The game is actually laggier? Why is this?


Too much traffic from tweeter and facebook. lololololol


Oh yeah ^^

Facebook integration in 2.0 LOL. I remember that picture

[image loading]


hahahah x
http://sc2ranks.com/c/9051/slayersteam/ <-- SlayerS players in Grandmaster !
GriMeR
Profile Joined February 2010
United States148 Posts
March 21 2011 17:51 GMT
#350
Honestly who cares... battlenet is strong enough to support us anyway... I havent seen many problems with live tourneys and events or online ones.... why fix something that isnt broken?
"Now let's have coffee and discuss the bunker build time!" "I'm still kinda on the fence about it Dustin, we can't make changes like these on a whim" "Agreed, agreed ... what do you think David?" "Hmmm what? ... I mean, o yeah, Terran definitely seems
Ropid
Profile Joined March 2009
Germany3557 Posts
March 21 2011 17:52 GMT
#351
On March 22 2011 02:37 BeMannerDuPenner wrote:
Show nested quote +
On March 22 2011 02:31 goiflin wrote:
On March 22 2011 02:25 Callous wrote:
I actually played offline customs for a bit just to practice when I used to be really bad. The instant reaction was really nice and going back to bnet was a pain. Although, on your own server, the lag isn't that bad at all, still very playable as most of us know, but if it were LAN then it would feel like the single player, which would be amazing. I'm also wondering why if they had cross-continent play back in bw 10 years ago, surely by now when our internet infrastructure is so much more advanced this sort of thing shouldn't even exist anymore. Of course, I don't know what I'm talking about in terms of actual networking knowledge so perhaps it really is unavoidable.


Well, the game is priced differently in different regions, so I'd imagine that's the main reason. You wouldn't want people buying a version of the game that gives you less money, when their local version gives you more, right?


differences in price are mostly due to taxes, higher rents etc. i doubt for blizzard its a big difference if someone buys a german,english or NA version of the game.

and even then i doubt the loss would be significant enough to justify any major design decision .



stuff like that makes sense with different release dates,versions etc i can understand that. but keeping people away from other servers only makes sense if they want to rip off the customers (be it by forcing em to buy more copies or charging for a "upgrade")


When they started WoW, Blizzard split up the business between different new subsidiaries for the regions. Those subsidiaries run their own WoW (and now SC2 Battle.net) servers and do not seem to have access to the account databases of the login servers from each other. I guess every subsidiary is out for profit on their own and does stuff like PR and customer support on their own, so it is best for the balance to not share account databases.
"My goal is to replace my soul with coffee and become immortal."
DirtYLOu
Profile Joined May 2010
575 Posts
March 21 2011 17:54 GMT
#352
On March 22 2011 02:51 veE wrote:
Honestly who cares... battlenet is strong enough to support us anyway... I havent seen many problems with live tourneys and events or online ones.... why fix something that isnt broken?


What do you mean? It's not broken?

Not being able to run tournaments isn't broken?
http://sc2ranks.com/c/9051/slayersteam/ <-- SlayerS players in Grandmaster !
Sein
Profile Blog Joined September 2010
United States1811 Posts
March 21 2011 17:57 GMT
#353
On March 22 2011 02:51 veE wrote:
Honestly who cares... battlenet is strong enough to support us anyway... I havent seen many problems with live tourneys and events or online ones.... why fix something that isnt broken?


Then you haven't been paying close enough attention to the tournament scene.
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
March 21 2011 17:57 GMT
#354
On March 22 2011 02:51 veE wrote:
Honestly who cares... battlenet is strong enough to support us anyway... I havent seen many problems with live tourneys and events or online ones.... why fix something that isnt broken?


There is the occasional disconnect; BoxeR disconnected during a game in TSL3. I'd rather just see the lowered ping rates. It'd make for much faster, more exciting, games.
aimaimaim
Profile Blog Joined March 2010
Philippines2167 Posts
March 21 2011 17:58 GMT
#355
On March 22 2011 02:51 veE wrote:
Honestly who cares... battlenet is strong enough to support us anyway... I havent seen many problems with live tourneys and events or online ones.... why fix something that isnt broken?


Boxer Disconnecting During TSL?
Religion is a dying idea .. || 'E-sport' outside Korea are nerds who wants to feel like rockstars. || I'm not gonna fuck with trolls on General Forum ever again .. FUCK!
HowSoOnIsNow
Profile Joined December 2010
Canada480 Posts
March 21 2011 17:59 GMT
#356
The problem with the LAN feature is that if you let it happen in China for example, they wont buy the game, it's all gonna be copies of it. From that point of view it's rather understandable.
Real mens play Zerg.. Startale fighting.
TurtlePerson2
Profile Joined October 2010
United States218 Posts
March 21 2011 18:01 GMT
#357
Imagine if this actually works. Competitions like MLG will be torn between providing the best possible experience for players and viewers or doing what Activision-Blizzard says. It will put them in an awkward position.
torturis exuvias eunt
aimaimaim
Profile Blog Joined March 2010
Philippines2167 Posts
March 21 2011 18:04 GMT
#358
On March 22 2011 02:59 HowSoOnIsNow wrote:
The problem with the LAN feature is that if you let it happen in China for example, they wont buy the game, it's all gonna be copies of it. From that point of view it's rather understandable.


They still sold more than 10 million games of D2 and about 2 million short for SC:BW. And let's not forget about the record-breaking CoD:MW series.

Honestly, this fear about piracy is just dumb. If your game is good, people will buy it regardless if there is a pirated version of it or not.
Religion is a dying idea .. || 'E-sport' outside Korea are nerds who wants to feel like rockstars. || I'm not gonna fuck with trolls on General Forum ever again .. FUCK!
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
Last Edited: 2011-03-21 18:11:40
March 21 2011 18:05 GMT
#359
On March 22 2011 02:52 Ropid wrote:
Show nested quote +
On March 22 2011 02:37 BeMannerDuPenner wrote:
On March 22 2011 02:31 goiflin wrote:
On March 22 2011 02:25 Callous wrote:
I actually played offline customs for a bit just to practice when I used to be really bad. The instant reaction was really nice and going back to bnet was a pain. Although, on your own server, the lag isn't that bad at all, still very playable as most of us know, but if it were LAN then it would feel like the single player, which would be amazing. I'm also wondering why if they had cross-continent play back in bw 10 years ago, surely by now when our internet infrastructure is so much more advanced this sort of thing shouldn't even exist anymore. Of course, I don't know what I'm talking about in terms of actual networking knowledge so perhaps it really is unavoidable.


Well, the game is priced differently in different regions, so I'd imagine that's the main reason. You wouldn't want people buying a version of the game that gives you less money, when their local version gives you more, right?


differences in price are mostly due to taxes, higher rents etc. i doubt for blizzard its a big difference if someone buys a german,english or NA version of the game.

and even then i doubt the loss would be significant enough to justify any major design decision .



stuff like that makes sense with different release dates,versions etc i can understand that. but keeping people away from other servers only makes sense if they want to rip off the customers (be it by forcing em to buy more copies or charging for a "upgrade")


When they started WoW, Blizzard split up the business between different new subsidiaries for the regions. Those subsidiaries run their own WoW (and now SC2 Battle.net) servers and do not seem to have access to the account databases of the login servers from each other. I guess every subsidiary is out for profit on their own and does stuff like PR and customer support on their own, so it is best for the balance to not share account databases.


so its wows fault! i knew it!


well i can login on my account via the us.bnet site (has all my info and shows my games i have on my acc with a (europe) tag next to them) and if i try to login into us forums it also recognizes my account but says i got no sc2 license.

so atleast on site levels account database seems to be somewhat shared. and even if not it shouldnt be hard to either create a dummy license in other regions for sc2 (even limited licenses which dont include singleplayer/achievements or whatever) or just check the native database if the account is valid.



On March 22 2011 03:04 aimaimaim wrote:
Show nested quote +
On March 22 2011 02:59 HowSoOnIsNow wrote:
The problem with the LAN feature is that if you let it happen in China for example, they wont buy the game, it's all gonna be copies of it. From that point of view it's rather understandable.



Honestly, this fear about piracy is just dumb. If your game is good, people will buy it regardless if there is a pirated version of it or not.


yep. and even pirates buy games like L4D or TF2 etc because they want to enjoy multiplayer fully.
life of lively to live to life of full life thx to shield battery
mmdmmd
Profile Joined June 2007
722 Posts
March 21 2011 18:07 GMT
#360
On March 22 2011 02:59 HowSoOnIsNow wrote:
The problem with the LAN feature is that if you let it happen in China for example, they wont buy the game, it's all gonna be copies of it. From that point of view it's rather understandable.


I don;t think the lack of LAN feature is because they want to prevent piracy. They and many ppl know from day 1 that it will get emulated.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
March 21 2011 18:07 GMT
#361
On March 22 2011 02:15 Desutroyah wrote:
Show nested quote +
On March 22 2011 02:09 mmdmmd wrote:
On March 22 2011 02:05 Liquid`Tyler wrote:

So the problem is that unit responses/commands are slower in cross-continent play in SC2 than in SC1. Much slower.


This is interesting. With better internet for everyone compare to 10 years ago and a better bnet technology. The game is actually laggier? Why is this?

That is a good question, some theorize its a routing issue and the diffrent servers doesnt have a good connection towards diffrent continents. Some theorize that sc2 sends more shit over the internet.

I think both is probably partially true.

I thought it was pretty well established that its because SC2 runs the game as client-server-client whereas SC1 (and WC3) ran it Client-Client, so theres no middle-man, which is what causes the lag.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Matkap
Profile Blog Joined September 2010
Spain627 Posts
Last Edited: 2011-03-21 18:09:38
March 21 2011 18:07 GMT
#362
On March 22 2011 03:01 TurtlePerson2 wrote:
Imagine if this actually works. Competitions like MLG will be torn between providing the best possible experience for players and viewers or doing what Activision-Blizzard says. It will put them in an awkward position.



No, there is no awkawrd position as using this would be illegal. This isnt a 5 year old almost forgotten game (exagerating a bit ok, but it shows my point). Big Tournaments specially in USA will never use anything different that what blizzard provides.
A man tells his stories so many times that he becomes the stories. They live on after him, and in that way he becomes immortal.
dacthehork
Profile Blog Joined February 2008
United States2000 Posts
Last Edited: 2011-03-21 18:19:38
March 21 2011 18:12 GMT
#363
On March 22 2011 03:07 Liquid`Jinro wrote:
Show nested quote +
On March 22 2011 02:15 Desutroyah wrote:
On March 22 2011 02:09 mmdmmd wrote:
On March 22 2011 02:05 Liquid`Tyler wrote:

So the problem is that unit responses/commands are slower in cross-continent play in SC2 than in SC1. Much slower.


This is interesting. With better internet for everyone compare to 10 years ago and a better bnet technology. The game is actually laggier? Why is this?

That is a good question, some theorize its a routing issue and the diffrent servers doesnt have a good connection towards diffrent continents. Some theorize that sc2 sends more shit over the internet.

I think both is probably partially true.

I thought it was pretty well established that its because SC2 runs the game as client-server-client whereas SC1 (and WC3) ran it Client-Client, so theres no middle-man, which is what causes the lag.


Yep it's client-client but with a server in the middle that it all has to go through slowing shit down. Worst possible set up for paying customers but most secure with least cost (not actually hosting servers). If any 3rd party server goes up having client-client it will fucking destroy bnet 2.0 in hours, much like ICCUP did to bnet 1.0. It's a big IF that blizzard betted on (no crack to bnet 2.0).

In actually if an ICCUP like server or LAN mode + hamachi servers come out, death knell for BNET 2.0 by anyone who likes low latency.

If it was normal client-server it would actually decrease latency much like HoN, Dota 2 (will have).

Basically Battle.net 2.0 is the worst possible settup for latency because it's still peer 2 peer but with a middle man it all goes through first.

For Example: HON has normal client-server and hosts all the dedicated servers themselves. This gives really good latency and even "acceptable" EU-NA latency. Because of this service any third party lan modes or ded servers hosted in Russia would never become popular. THey offer the best possible service to customers.

Blizzard opted to give the worst possible service to customers and hope for a monopoly. Lan Crack would open the floodgates for BNET 2.0 to become a thing of the past. Which hopefully happens.

The second a lan mode comes out, it's over. Hamachi networks, ICCUP, GARENA, can all host SC2 without worry of the legality since it's the end users they connect together.
Warturtle - DOTA 2 is KING
Gheed
Profile Blog Joined September 2010
United States972 Posts
March 21 2011 18:16 GMT
#364
On March 22 2011 03:07 Matkap wrote:
Show nested quote +
On March 22 2011 03:01 TurtlePerson2 wrote:
Imagine if this actually works. Competitions like MLG will be torn between providing the best possible experience for players and viewers or doing what Activision-Blizzard says. It will put them in an awkward position.



No, there is no awkawrd position as using this would be illegal. This isnt a 5 year old almost forgotten game (exagerating a bit ok, but it shows my point). Big Tournaments specially in USA will never use anything different that what blizzard provides.


Blizzard: You can't run those modified clients at your tournament.
Tournament: Why not?
B: They violate the terms set out in the EULA.
T: But we're creating a functionality that the unmodified game does not allow us to do, i.e. play in a lag free environment without risk of disconnection.
B: Too bad.
T: Well, could you add in your own LAN mode for us, then?
B: No.
T: Then how are we supposed to get LAN conditions for our players?
B: You don't need LAN, you have battle.net 2.0.

Would be such a lovely PR move by Blizzard.
andiCR
Profile Blog Joined March 2008
Costa Rica2273 Posts
March 21 2011 18:17 GMT
#365
So, reading through all 19 pages and I still don't know if this has been confirmed (didnt read thoroughly though). Has it been confirmed?
Nightmare1795 wrote: I played a guy in bronze who said he was Japanese. That was the only game I ever dropped a nuke, which was purely coincidental.
RoarMan
Profile Blog Joined January 2010
Canada745 Posts
March 21 2011 18:20 GMT
#366
On March 22 2011 03:16 Gheed wrote:
Show nested quote +
On March 22 2011 03:07 Matkap wrote:
On March 22 2011 03:01 TurtlePerson2 wrote:
Imagine if this actually works. Competitions like MLG will be torn between providing the best possible experience for players and viewers or doing what Activision-Blizzard says. It will put them in an awkward position.



No, there is no awkawrd position as using this would be illegal. This isnt a 5 year old almost forgotten game (exagerating a bit ok, but it shows my point). Big Tournaments specially in USA will never use anything different that what blizzard provides.


Blizzard: You can't run those modified clients at your tournament.
Tournament: Why not?
B: They violate the terms set out in the EULA.
T: But we're creating a functionality that the unmodified game does not allow us to do, i.e. play in a lag free environment without risk of disconnection.
B: Too bad.
T: Well, could you add in your own LAN mode for us, then?
B: No.
T: Then how are we supposed to get LAN conditions for our players?
B: You don't need LAN, you have battle.net 2.0.

Would be such a lovely PR move by Blizzard.

xD Make love to me please.

On March 22 2011 03:17 never_toss wrote:
So, reading through all 19 pages and I still don't know if this has been confirmed (didnt read thoroughly though). Has it been confirmed?

Yea I'm curious, hopefully this does force a move on Blizzard towards some sort of LAN. As of now the website in OP seems to be down.
All the pros got dat Ichie.
SDream
Profile Blog Joined November 2010
Brazil896 Posts
March 21 2011 18:25 GMT
#367
This won't "force" Blizzard to do anything other than sue whoever made it maybe.

In the same way that people modifying the game files to play in English have not "forced" Blizzard to offer a language pack.

So cut your hopes!
Omgzpwnd
Profile Joined May 2010
Poland59 Posts
March 21 2011 18:26 GMT
#368
yeah wondering how blizz response will look like.
'We didnt add lan support because...ummm...ooom.... Take a while and think: Do you Really want Lan support?"

Also its funny how one asian guy can make so much people happy , like blizz couldnt do this earlier.


aimaimaim
Profile Blog Joined March 2010
Philippines2167 Posts
Last Edited: 2011-03-21 18:28:00
March 21 2011 18:26 GMT
#369
On March 22 2011 03:17 never_toss wrote:
So, reading through all 19 pages and I still don't know if this has been confirmed (didnt read thoroughly though). Has it been confirmed?


It was because some guy was derailing the thread spewing shit.

OT:

I think we will just have to wait. I was patiently waiting for the cracked beta when SC2 was still in beta stage and the wait was worth it back then :p

On March 22 2011 03:25 SDream wrote:
This won't "force" Blizzard to do anything other than sue whoever made it maybe.

In the same way that people modifying the game files to play in English have not "forced" Blizzard to offer a language pack.

So cut your hopes!


They can't sue chinese dudes .. Well from my understanding. There are so many ripped-off products from westered companies that has been modified by china to be like the real thing (Car models for example).
Religion is a dying idea .. || 'E-sport' outside Korea are nerds who wants to feel like rockstars. || I'm not gonna fuck with trolls on General Forum ever again .. FUCK!
jimmyjingle
Profile Blog Joined November 2010
United States472 Posts
March 21 2011 18:27 GMT
#370
I think it's pretty important that more tournaments give blizzard the middle finger on this issue. Take wow for example, horrible community and typically the only way things get changed is if the unreasonable majority complains enough.

LAN is more important than small PvE changes though.
I get brain like a skull
Matkap
Profile Blog Joined September 2010
Spain627 Posts
March 21 2011 18:30 GMT
#371
On March 22 2011 03:16 Gheed wrote:
Show nested quote +
On March 22 2011 03:07 Matkap wrote:
On March 22 2011 03:01 TurtlePerson2 wrote:
Imagine if this actually works. Competitions like MLG will be torn between providing the best possible experience for players and viewers or doing what Activision-Blizzard says. It will put them in an awkward position.



No, there is no awkawrd position as using this would be illegal. This isnt a 5 year old almost forgotten game (exagerating a bit ok, but it shows my point). Big Tournaments specially in USA will never use anything different that what blizzard provides.


Blizzard: You can't run those modified clients at your tournament.
Tournament: Why not?
B: They violate the terms set out in the EULA.
T: But we're creating a functionality that the unmodified game does not allow us to do, i.e. play in a lag free environment without risk of disconnection.
B: Too bad.
T: Well, could you add in your own LAN mode for us, then?
B: No.
T: Then how are we supposed to get LAN conditions for our players?
B: You don't need LAN, you have battle.net 2.0.

Would be such a lovely PR move by Blizzard.



without the risk of a disconnection? you mean less risk right?

You can hope all you want, but It amazes me if people really think something like this would happen, specially in USA.
A man tells his stories so many times that he becomes the stories. They live on after him, and in that way he becomes immortal.
dacthehork
Profile Blog Joined February 2008
United States2000 Posts
March 21 2011 18:32 GMT
#372
On March 22 2011 03:25 SDream wrote:
This won't "force" Blizzard to do anything other than sue whoever made it maybe.

In the same way that people modifying the game files to play in English have not "forced" Blizzard to offer a language pack.

So cut your hopes!


just like they can sue all the 2 million people who pirated single player.

Once it's out, it's out.
Warturtle - DOTA 2 is KING
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
March 21 2011 18:33 GMT
#373
On March 22 2011 03:25 SDream wrote:
This won't "force" Blizzard to do anything other than sue whoever made it maybe.

In the same way that people modifying the game files to play in English have not "forced" Blizzard to offer a language pack.

So cut your hopes!


They can send C&D's, but they can't actually sue anyone in china for trademark infringement.

Also, I wish that they would release language packs for the game That'd be fun, to replay the campaign in a different language.
TrainFX
Profile Blog Joined November 2010
United States469 Posts
March 21 2011 18:47 GMT
#374
On March 22 2011 03:25 SDream wrote:
This won't "force" Blizzard to do anything other than sue whoever made it maybe.

In the same way that people modifying the game files to play in English have not "forced" Blizzard to offer a language pack.

So cut your hopes!


lol how is blizzard going to sue some obscure Chinese programmer?

Depending on the popularity of this or similar future clients it absolutely will at the very least force blizzard to rethink their position on LAN, it all depends on what their numbers people figure out.
RHMVNovus
Profile Joined October 2010
United States738 Posts
March 21 2011 18:54 GMT
#375
On March 22 2011 03:26 aimaimaim wrote:
Show nested quote +
On March 22 2011 03:17 never_toss wrote:
So, reading through all 19 pages and I still don't know if this has been confirmed (didnt read thoroughly though). Has it been confirmed?


It was because some guy was derailing the thread spewing shit.

OT:

I think we will just have to wait. I was patiently waiting for the cracked beta when SC2 was still in beta stage and the wait was worth it back then :p

Show nested quote +
On March 22 2011 03:25 SDream wrote:
This won't "force" Blizzard to do anything other than sue whoever made it maybe.

In the same way that people modifying the game files to play in English have not "forced" Blizzard to offer a language pack.

So cut your hopes!


They can't sue chinese dudes .. Well from my understanding. There are so many ripped-off products from westered companies that has been modified by china to be like the real thing (Car models for example).


That's the question I have. The OP mentions Taiwan specifically, but I heard mentions of the Chinese (probably PRoC). If it's the former, Blizzard's fine, if the latter, there's no recourse for Blizzard. Cool, let's sue Chinese nationals. Good luck with that.

It should be noted: no major tournaments are going to give Blizzard the finger on this. MLG, GSL, TSL, NASL: they're going to do what Blizzard allows them to do and nothing more. The reason for this? They're major organizations. They have something *major* to lose.

What this *does* mean, however, is that those with less to lose, such as the sort of servers mentioned above - Hamachi, what have you - will grow. The proliferation of this means that SC2 isn't just restricted to large BW tournaments, but also to the sort of gigantic underground scene that exists in (well, BW, but also) TF2. And... it's gonna be difficult for Blizzard to stop that.

This is not a normative judgment or an endorsement of piracy. Truth be told, I'm genuinely conflicted. While I am seriously annoyed by all manner of DRM bullshit, I cannot consider piracy of this new a game remotely close to good. Very torn.

If the cat's not yet out of the bag, it soon will be. Blizzard either adapts, sees their work consumed by piracy, or launch a futile crusade against pirates.

Hopefully they make the right choice.
Droning his sorrows in massive amounts of macro
Chux
Profile Joined June 2009
Peru255 Posts
Last Edited: 2011-03-21 19:07:29
March 21 2011 19:07 GMT
#376
The link now throws a 404 error. Blizzard already working on it?
MSL 2052-2053, here we go!
dkim
Profile Blog Joined November 2010
United States255 Posts
March 21 2011 19:08 GMT
#377
On March 22 2011 02:58 aimaimaim wrote:
Show nested quote +
On March 22 2011 02:51 veE wrote:
Honestly who cares... battlenet is strong enough to support us anyway... I havent seen many problems with live tourneys and events or online ones.... why fix something that isnt broken?


Boxer Disconnecting During TSL?

comments like these are kinda dumb. sure I am up for lans and all but in order for TSL to be LAN, boxer and his opponent would have had to meet up and some pc bang or some thing. so without online matches, boxer n his opponent may not have even played -_-
disconnects at GSLs or tourneys that play locally are what could have been prevented with lan.
Essentia
Profile Joined July 2010
1150 Posts
March 21 2011 19:11 GMT
#378
Even if there was LAN, TSL would be played through Bnet anyways, so dumb argument.
Gheed
Profile Blog Joined September 2010
United States972 Posts
Last Edited: 2011-03-21 19:11:41
March 21 2011 19:11 GMT
#379
On March 22 2011 04:08 dkim wrote:
Show nested quote +
On March 22 2011 02:58 aimaimaim wrote:
On March 22 2011 02:51 veE wrote:
Honestly who cares... battlenet is strong enough to support us anyway... I havent seen many problems with live tourneys and events or online ones.... why fix something that isnt broken?


Boxer Disconnecting During TSL?

comments like these are kinda dumb. sure I am up for lans and all but in order for TSL to be LAN, boxer and his opponent would have had to meet up and some pc bang or some thing. so without online matches, boxer n his opponent may not have even played -_-
disconnects at GSLs or tourneys that play locally are what could have been prevented with lan.


On March 22 2011 04:11 Essentia wrote:
Even if there was LAN, TSL would be played through Bnet anyways, so dumb argument.



For the tenth time a LAN setting would allow the use of hamachi or other p2p program to bypass battle.net and reduce ping between players. Would that get rid of all connection problems? No, but it would get rid of some of them and would improve unit response time for both players.
DirtYLOu
Profile Joined May 2010
575 Posts
March 21 2011 19:11 GMT
#380
On March 22 2011 04:08 dkim wrote:
Show nested quote +
On March 22 2011 02:58 aimaimaim wrote:
On March 22 2011 02:51 veE wrote:
Honestly who cares... battlenet is strong enough to support us anyway... I havent seen many problems with live tourneys and events or online ones.... why fix something that isnt broken?


Boxer Disconnecting During TSL?

comments like these are kinda dumb. sure I am up for lans and all but in order for TSL to be LAN, boxer and his opponent would have had to meet up and some pc bang or some thing. so without online matches, boxer n his opponent may not have even played -_-
disconnects at GSLs or tourneys that play locally are what could have been prevented with lan.



Boxer was complaining after the games on 2 SEC DELAY .

If u don't know how much that is then the one dumb is u.

How you wan't to participate in tournaments that are worth $10k++ with that huge latency?

Blizzard is crazy.
http://sc2ranks.com/c/9051/slayersteam/ <-- SlayerS players in Grandmaster !
MyNameIsAlex
Profile Joined March 2011
Greece827 Posts
March 21 2011 19:13 GMT
#381
On March 22 2011 03:07 Liquid`Jinro wrote:
Show nested quote +
On March 22 2011 02:15 Desutroyah wrote:
On March 22 2011 02:09 mmdmmd wrote:
On March 22 2011 02:05 Liquid`Tyler wrote:

So the problem is that unit responses/commands are slower in cross-continent play in SC2 than in SC1. Much slower.


This is interesting. With better internet for everyone compare to 10 years ago and a better bnet technology. The game is actually laggier? Why is this?

That is a good question, some theorize its a routing issue and the diffrent servers doesnt have a good connection towards diffrent continents. Some theorize that sc2 sends more shit over the internet.

I think both is probably partially true.

I thought it was pretty well established that its because SC2 runs the game as client-server-client whereas SC1 (and WC3) ran it Client-Client, so theres no middle-man, which is what causes the lag.

actually WC3 was client - server -client
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
March 21 2011 19:15 GMT
#382
Ah but only the ladder right? I seem to recall there being quite a lot of work going into finding the best hosts whenever clan wars involved korean players and europeans - ie youd get a west coast guy for that to make it as fair as possible, I think...

Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
dacthehork
Profile Blog Joined February 2008
United States2000 Posts
Last Edited: 2011-03-21 19:16:58
March 21 2011 19:16 GMT
#383
On March 22 2011 04:13 MyNameIsAlex wrote:
Show nested quote +
On March 22 2011 03:07 Liquid`Jinro wrote:
On March 22 2011 02:15 Desutroyah wrote:
On March 22 2011 02:09 mmdmmd wrote:
On March 22 2011 02:05 Liquid`Tyler wrote:

So the problem is that unit responses/commands are slower in cross-continent play in SC2 than in SC1. Much slower.


This is interesting. With better internet for everyone compare to 10 years ago and a better bnet technology. The game is actually laggier? Why is this?

That is a good question, some theorize its a routing issue and the diffrent servers doesnt have a good connection towards diffrent continents. Some theorize that sc2 sends more shit over the internet.

I think both is probably partially true.

I thought it was pretty well established that its because SC2 runs the game as client-server-client whereas SC1 (and WC3) ran it Client-Client, so theres no middle-man, which is what causes the lag.

actually WC3 was client - server -client


idk about that but there where many lan latency modes and even dedicated servers. No one at least in the last 5 years played any games like dota on bnet lag.
Warturtle - DOTA 2 is KING
dkim
Profile Blog Joined November 2010
United States255 Posts
March 21 2011 19:18 GMT
#384
On March 22 2011 04:11 DirtYLOu wrote:
Show nested quote +
On March 22 2011 04:08 dkim wrote:
On March 22 2011 02:58 aimaimaim wrote:
On March 22 2011 02:51 veE wrote:
Honestly who cares... battlenet is strong enough to support us anyway... I havent seen many problems with live tourneys and events or online ones.... why fix something that isnt broken?


Boxer Disconnecting During TSL?

comments like these are kinda dumb. sure I am up for lans and all but in order for TSL to be LAN, boxer and his opponent would have had to meet up and some pc bang or some thing. so without online matches, boxer n his opponent may not have even played -_-
disconnects at GSLs or tourneys that play locally are what could have been prevented with lan.



Boxer was complaining after the games on 2 SEC DELAY .

If u don't know how much that is then the one dumb is u.

How you wan't to participate in tournaments that are worth $10k++ with that huge latency?

Blizzard is crazy.


you can't blame cross realm play on lack of LAN in bnet2.0
you need to learn about interwebz more
schimmetje
Profile Joined August 2010
Netherlands1104 Posts
March 21 2011 19:19 GMT
#385
How is this different from a server emulator (doesn't seem to be)? Haven't those been around for a while? I think Blizzard has been pretty active dealing with them since beta even, so I'm not sure any cats are out of the bag just yet.

I mean, of course they're going to be around, if not now then certainly at some point just like they are for WoW, but that doesn't seem to have put much of a dent in that particular franchise. Some people will switch sure and it could be a useful option to practice cross-continent, but you can also take to the bank that Blizzard will crack down on any server they find ("lolol gl sueing China" only goes so far). Not to mention that all the official, e-sporty stuff will still be on Bnet.
Change to MY nostalgia? UNACCEPTABLE! Monkey paaaw!
Holcan
Profile Joined April 2010
Canada2593 Posts
Last Edited: 2011-03-21 19:22:34
March 21 2011 19:19 GMT
#386
On March 22 2011 04:15 Liquid`Jinro wrote:
Ah but only the ladder right? I seem to recall there being quite a lot of work going into finding the best hosts whenever clan wars involved korean players and europeans - ie youd get a west coast guy for that to make it as fair as possible, I think...



Depends on the European, but typically on Sweden with your inet you'd get no love from the admins and force a west host, for Russians and other east european players the hosts are typically East coast.

I can say that i ping about 130 to sweden (less), about 220 to Korea and Russia, 250 to Siberia, 160 to Germany, and 140 to france from East Canada.
Reference The Inadvertant Joey, Strong talented orchastrasted intelligent character.
Gheed
Profile Blog Joined September 2010
United States972 Posts
March 21 2011 19:20 GMT
#387
On March 22 2011 04:18 dkim wrote:
Show nested quote +
On March 22 2011 04:11 DirtYLOu wrote:
On March 22 2011 04:08 dkim wrote:
On March 22 2011 02:58 aimaimaim wrote:
On March 22 2011 02:51 veE wrote:
Honestly who cares... battlenet is strong enough to support us anyway... I havent seen many problems with live tourneys and events or online ones.... why fix something that isnt broken?


Boxer Disconnecting During TSL?

comments like these are kinda dumb. sure I am up for lans and all but in order for TSL to be LAN, boxer and his opponent would have had to meet up and some pc bang or some thing. so without online matches, boxer n his opponent may not have even played -_-
disconnects at GSLs or tourneys that play locally are what could have been prevented with lan.



Boxer was complaining after the games on 2 SEC DELAY .

If u don't know how much that is then the one dumb is u.

How you wan't to participate in tournaments that are worth $10k++ with that huge latency?

Blizzard is crazy.


you can't blame cross realm play on lack of LAN in bnet2.0
you need to learn about interwebz more


http://intl.garena.com/~client/
https://secure.logmein.com/products/hamachi2/
http://tunngle.en.softonic.com/

You are the one who needs to "learn about interwebz more".
mmdmmd
Profile Joined June 2007
722 Posts
March 21 2011 19:20 GMT
#388
On March 22 2011 04:08 dkim wrote:
Show nested quote +
On March 22 2011 02:58 aimaimaim wrote:
On March 22 2011 02:51 veE wrote:
Honestly who cares... battlenet is strong enough to support us anyway... I havent seen many problems with live tourneys and events or online ones.... why fix something that isnt broken?


Boxer Disconnecting During TSL?

comments like these are kinda dumb. sure I am up for lans and all but in order for TSL to be LAN, boxer and his opponent would have had to meet up and some pc bang or some thing. so without online matches, boxer n his opponent may not have even played -_-
disconnects at GSLs or tourneys that play locally are what could have been prevented with lan.


Who said anything about removing online matches? We are talking about adding LAN as another way to play.
alexhard
Profile Joined May 2010
Sweden317 Posts
March 21 2011 19:21 GMT
#389
On March 22 2011 04:18 dkim wrote:
Show nested quote +
On March 22 2011 04:11 DirtYLOu wrote:
On March 22 2011 04:08 dkim wrote:
On March 22 2011 02:58 aimaimaim wrote:
On March 22 2011 02:51 veE wrote:
Honestly who cares... battlenet is strong enough to support us anyway... I havent seen many problems with live tourneys and events or online ones.... why fix something that isnt broken?


Boxer Disconnecting During TSL?

comments like these are kinda dumb. sure I am up for lans and all but in order for TSL to be LAN, boxer and his opponent would have had to meet up and some pc bang or some thing. so without online matches, boxer n his opponent may not have even played -_-
disconnects at GSLs or tourneys that play locally are what could have been prevented with lan.



Boxer was complaining after the games on 2 SEC DELAY .

If u don't know how much that is then the one dumb is u.

How you wan't to participate in tournaments that are worth $10k++ with that huge latency?

Blizzard is crazy.


you can't blame cross realm play on lack of LAN in bnet2.0
you need to learn about interwebz more


Yes, you can, because of the aforementioned client - server - client system. Directly connecting over virtual LAN would eliminate the middleman and lower latency.
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
March 21 2011 19:21 GMT
#390
On March 21 2011 15:30 motbob wrote:
This is fantastic news since it makes the chance of Blizzard putting in LAN support much higher.


Does it? More likely they'll fix the client so this particular hack doesn't work.
"One fish, two fish, red fish, BLUE TANK!" - Artosis
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
March 21 2011 19:22 GMT
#391
On March 22 2011 04:19 schimmetje wrote:
How is this different from a server emulator (doesn't seem to be)? Haven't those been around for a while? I think Blizzard has been pretty active dealing with them since beta even, so I'm not sure any cats are out of the bag just yet.

I mean, of course they're going to be around, if not now then certainly at some point just like they are for WoW, but that doesn't seem to have put much of a dent in that particular franchise. Some people will switch sure and it could be a useful option to practice cross-continent, but you can also take to the bank that Blizzard will crack down on any server they find ("lolol gl sueing China" only goes so far). Not to mention that all the official, e-sporty stuff will still be on Bnet.


Only goes so far in that they can't actually sue a chinese citizen living in china.

But yeah, this is only LAN if you're emulating the server on a local computer. Which tournaments can easily do! I doubt it'll go anywhere, but it'd be nice if it would.
Gheed
Profile Blog Joined September 2010
United States972 Posts
March 21 2011 19:22 GMT
#392
On March 22 2011 04:21 MangoTango wrote:
Show nested quote +
On March 21 2011 15:30 motbob wrote:
This is fantastic news since it makes the chance of Blizzard putting in LAN support much higher.


Does it? More likely they'll fix the client so this particular hack doesn't work.


That would not be very effective, as users could just keep an older version of the client around.
dacthehork
Profile Blog Joined February 2008
United States2000 Posts
Last Edited: 2011-03-21 19:23:35
March 21 2011 19:22 GMT
#393
listen if this lan crack is real

It means big things for the state of SC2. We are talking garena, hamachi servers, better online play etc. You supply the replays , they cast it. It means online leagues become much better. Doesn't matter if the tournament organizer gets a lan replay or online replay, they don't have to know if it's casted off replays.
Warturtle - DOTA 2 is KING
LoliKuma
Profile Joined June 2010
United States237 Posts
March 21 2011 19:24 GMT
#394
So... Does. This. Work?
The End DOES Justifiy the Means
Darkkal
Profile Blog Joined May 2010
United States60 Posts
March 21 2011 19:26 GMT
#395
Anyone else remember why ICCUP was made? It was because battle.net (1.0) sucked and had no support for the actual game, it was just a game lobby. 2.0 fixes that. Iccup fixed 1.0, and im sure 2.0 is a little bit based off of it
Yotta
Profile Blog Joined August 2010
United States270 Posts
March 21 2011 19:29 GMT
#396
On March 22 2011 04:20 Gheed wrote:
Show nested quote +
On March 22 2011 04:18 dkim wrote:
On March 22 2011 04:11 DirtYLOu wrote:
On March 22 2011 04:08 dkim wrote:
On March 22 2011 02:58 aimaimaim wrote:
On March 22 2011 02:51 veE wrote:
Honestly who cares... battlenet is strong enough to support us anyway... I havent seen many problems with live tourneys and events or online ones.... why fix something that isnt broken?


Boxer Disconnecting During TSL?

comments like these are kinda dumb. sure I am up for lans and all but in order for TSL to be LAN, boxer and his opponent would have had to meet up and some pc bang or some thing. so without online matches, boxer n his opponent may not have even played -_-
disconnects at GSLs or tourneys that play locally are what could have been prevented with lan.



Boxer was complaining after the games on 2 SEC DELAY .

If u don't know how much that is then the one dumb is u.

How you wan't to participate in tournaments that are worth $10k++ with that huge latency?

Blizzard is crazy.


you can't blame cross realm play on lack of LAN in bnet2.0
you need to learn about interwebz more


http://intl.garena.com/~client/
https://secure.logmein.com/products/hamachi2/
http://tunngle.en.softonic.com/

You are the one who needs to "learn about interwebz more".

Yeah, everyone knows that using a VPN reduces your latency to 2ms because you're in a LAN network and if Blizzard would implement LAN in SC2 people in Korea would not lag when playing with people on the other side of the world.
dacthehork
Profile Blog Joined February 2008
United States2000 Posts
March 21 2011 19:30 GMT
#397
On March 22 2011 04:29 Yotta wrote:
Show nested quote +
On March 22 2011 04:20 Gheed wrote:
On March 22 2011 04:18 dkim wrote:
On March 22 2011 04:11 DirtYLOu wrote:
On March 22 2011 04:08 dkim wrote:
On March 22 2011 02:58 aimaimaim wrote:
On March 22 2011 02:51 veE wrote:
Honestly who cares... battlenet is strong enough to support us anyway... I havent seen many problems with live tourneys and events or online ones.... why fix something that isnt broken?


Boxer Disconnecting During TSL?

comments like these are kinda dumb. sure I am up for lans and all but in order for TSL to be LAN, boxer and his opponent would have had to meet up and some pc bang or some thing. so without online matches, boxer n his opponent may not have even played -_-
disconnects at GSLs or tourneys that play locally are what could have been prevented with lan.



Boxer was complaining after the games on 2 SEC DELAY .

If u don't know how much that is then the one dumb is u.

How you wan't to participate in tournaments that are worth $10k++ with that huge latency?

Blizzard is crazy.


you can't blame cross realm play on lack of LAN in bnet2.0
you need to learn about interwebz more


http://intl.garena.com/~client/
https://secure.logmein.com/products/hamachi2/
http://tunngle.en.softonic.com/

You are the one who needs to "learn about interwebz more".

Yeah, everyone knows that using a VPN reduces your latency to 2ms because you're in a LAN network and if Blizzard would implement LAN in SC2 people in Korea would not lag when playing with people on the other side of the world.


Stop being stupid, on iccup you could play SC:BW with koreans with a little lag, it was never that bad, about equal to SC2 same continent lag.
Warturtle - DOTA 2 is KING
Gheed
Profile Blog Joined September 2010
United States972 Posts
March 21 2011 19:31 GMT
#398
On March 22 2011 04:29 Yotta wrote:
Show nested quote +
On March 22 2011 04:20 Gheed wrote:
On March 22 2011 04:18 dkim wrote:
On March 22 2011 04:11 DirtYLOu wrote:
On March 22 2011 04:08 dkim wrote:
On March 22 2011 02:58 aimaimaim wrote:
On March 22 2011 02:51 veE wrote:
Honestly who cares... battlenet is strong enough to support us anyway... I havent seen many problems with live tourneys and events or online ones.... why fix something that isnt broken?


Boxer Disconnecting During TSL?

comments like these are kinda dumb. sure I am up for lans and all but in order for TSL to be LAN, boxer and his opponent would have had to meet up and some pc bang or some thing. so without online matches, boxer n his opponent may not have even played -_-
disconnects at GSLs or tourneys that play locally are what could have been prevented with lan.



Boxer was complaining after the games on 2 SEC DELAY .

If u don't know how much that is then the one dumb is u.

How you wan't to participate in tournaments that are worth $10k++ with that huge latency?

Blizzard is crazy.


you can't blame cross realm play on lack of LAN in bnet2.0
you need to learn about interwebz more


http://intl.garena.com/~client/
https://secure.logmein.com/products/hamachi2/
http://tunngle.en.softonic.com/

You are the one who needs to "learn about interwebz more".

Yeah, everyone knows that using a VPN reduces your latency to 2ms because you're in a LAN network and if Blizzard would implement LAN in SC2 people in Korea would not lag when playing with people on the other side of the world.


Well, give me back my jacket. I said you could borrow it, not have it. Give it back

+ Show Spoiler +
I, too, can respond to portions of a post that don't actually exist while ignoring previous posts mentioning the limitations of p2p.
wussleeQ
Profile Blog Joined June 2009
United States3130 Posts
March 21 2011 19:35 GMT
#399
On March 22 2011 04:26 Darkkal wrote:
Anyone else remember why ICCUP was made? It was because battle.net (1.0) sucked and had no support for the actual game, it was just a game lobby. 2.0 fixes that. Iccup fixed 1.0, and im sure 2.0 is a little bit based off of it

To be honest, the only reason why i started playing on ICCUP was because there was lan latency. Because the latency isn't exactly that great on cross continental play (for sc2), I can see why so many people would love some LAN functionality.
BW -> League -> CSGO
mmdmmd
Profile Joined June 2007
722 Posts
March 21 2011 19:37 GMT
#400
On March 22 2011 04:29 Yotta wrote:
Show nested quote +
On March 22 2011 04:20 Gheed wrote:
On March 22 2011 04:18 dkim wrote:
On March 22 2011 04:11 DirtYLOu wrote:
On March 22 2011 04:08 dkim wrote:
On March 22 2011 02:58 aimaimaim wrote:
On March 22 2011 02:51 veE wrote:
Honestly who cares... battlenet is strong enough to support us anyway... I havent seen many problems with live tourneys and events or online ones.... why fix something that isnt broken?


Boxer Disconnecting During TSL?

comments like these are kinda dumb. sure I am up for lans and all but in order for TSL to be LAN, boxer and his opponent would have had to meet up and some pc bang or some thing. so without online matches, boxer n his opponent may not have even played -_-
disconnects at GSLs or tourneys that play locally are what could have been prevented with lan.



Boxer was complaining after the games on 2 SEC DELAY .

If u don't know how much that is then the one dumb is u.

How you wan't to participate in tournaments that are worth $10k++ with that huge latency?

Blizzard is crazy.


you can't blame cross realm play on lack of LAN in bnet2.0
you need to learn about interwebz more


http://intl.garena.com/~client/
https://secure.logmein.com/products/hamachi2/
http://tunngle.en.softonic.com/

You are the one who needs to "learn about interwebz more".

Yeah, everyone knows that using a VPN reduces your latency to 2ms because you're in a LAN network and if Blizzard would implement LAN in SC2 people in Korea would not lag when playing with people on the other side of the world.


You seem to have many experience in VLAN, please tell me have you ever used Hamchi before? What's it like? Is it worst than boxer's complain about "2000ms lag"? Was it even close to 2000ms?
Offhand
Profile Joined June 2010
United States1869 Posts
March 21 2011 19:39 GMT
#401
On March 22 2011 04:30 dacthehork wrote:
Show nested quote +
On March 22 2011 04:29 Yotta wrote:
On March 22 2011 04:20 Gheed wrote:
On March 22 2011 04:18 dkim wrote:
On March 22 2011 04:11 DirtYLOu wrote:
On March 22 2011 04:08 dkim wrote:
On March 22 2011 02:58 aimaimaim wrote:
On March 22 2011 02:51 veE wrote:
Honestly who cares... battlenet is strong enough to support us anyway... I havent seen many problems with live tourneys and events or online ones.... why fix something that isnt broken?


Boxer Disconnecting During TSL?

comments like these are kinda dumb. sure I am up for lans and all but in order for TSL to be LAN, boxer and his opponent would have had to meet up and some pc bang or some thing. so without online matches, boxer n his opponent may not have even played -_-
disconnects at GSLs or tourneys that play locally are what could have been prevented with lan.



Boxer was complaining after the games on 2 SEC DELAY .

If u don't know how much that is then the one dumb is u.

How you wan't to participate in tournaments that are worth $10k++ with that huge latency?

Blizzard is crazy.


you can't blame cross realm play on lack of LAN in bnet2.0
you need to learn about interwebz more


http://intl.garena.com/~client/
https://secure.logmein.com/products/hamachi2/
http://tunngle.en.softonic.com/

You are the one who needs to "learn about interwebz more".

Yeah, everyone knows that using a VPN reduces your latency to 2ms because you're in a LAN network and if Blizzard would implement LAN in SC2 people in Korea would not lag when playing with people on the other side of the world.


Stop being stupid, on iccup you could play SC:BW with koreans with a little lag, it was never that bad, about equal to SC2 same continent lag.


Furthermore, just because you had dial-up when SC:BW was big doesn't mean cross-continent play is impossible.
LoliKuma
Profile Joined June 2010
United States237 Posts
March 21 2011 19:40 GMT
#402
Can you guys make another thread on discussion the pros and cons of having a LAN or discuss this in one of the many many threads about the issue already, and can someone please find out if this works, I don't have a Taiwan client, otherwise I'd be trying it out >_>

Would be really interesting if this works, since initially Blizzard answered with "oh there is LAN but you have to log into Bnet 2.0 to be able to switch to LAN" to "there isn't going to be lan, LOOK AT THIS SHINY NEW INTERFACE SO WE CAN MAKE YOU FORGET ABOUT LAN".
The End DOES Justifiy the Means
Gotmog
Profile Joined October 2010
Serbia899 Posts
March 21 2011 19:41 GMT
#403
People really can't see anything "bad" about having LAN feature in sc2 ?

... god i hope it never happens. It would be horrible for me and most people here, i am sure, even if you don't realize it now.
"When you play the game of drones, you win or you die. There is no middle ground"
mmdmmd
Profile Joined June 2007
722 Posts
March 21 2011 19:47 GMT
#404
On March 22 2011 04:41 Gotmog wrote:
People really can't see anything "bad" about having LAN feature in sc2 ?

... god i hope it never happens. It would be horrible for me and most people here, i am sure, even if you don't realize it now.


Interesting.

Can you explain why in Serbia it will be horrible for you and your friends if SC2 has LAN?
ThaZenith
Profile Blog Joined October 2010
Canada3116 Posts
March 21 2011 19:56 GMT
#405
LAN should have been in the game from the start.

Only problem I see is, you couldn't use LAN in any tournament anyway, because Blizzard would sue your pants off or something. (i'm assuming) And in-tournament play was the main reason most people had for wanting LAN.
dkim
Profile Blog Joined November 2010
United States255 Posts
March 21 2011 20:01 GMT
#406
On March 22 2011 04:20 Gheed wrote:
Show nested quote +
On March 22 2011 04:18 dkim wrote:
On March 22 2011 04:11 DirtYLOu wrote:
On March 22 2011 04:08 dkim wrote:
On March 22 2011 02:58 aimaimaim wrote:
On March 22 2011 02:51 veE wrote:
Honestly who cares... battlenet is strong enough to support us anyway... I havent seen many problems with live tourneys and events or online ones.... why fix something that isnt broken?


Boxer Disconnecting During TSL?

comments like these are kinda dumb. sure I am up for lans and all but in order for TSL to be LAN, boxer and his opponent would have had to meet up and some pc bang or some thing. so without online matches, boxer n his opponent may not have even played -_-
disconnects at GSLs or tourneys that play locally are what could have been prevented with lan.



Boxer was complaining after the games on 2 SEC DELAY .

If u don't know how much that is then the one dumb is u.

How you wan't to participate in tournaments that are worth $10k++ with that huge latency?

Blizzard is crazy.


you can't blame cross realm play on lack of LAN in bnet2.0
you need to learn about interwebz more


http://intl.garena.com/~client/
https://secure.logmein.com/products/hamachi2/
http://tunngle.en.softonic.com/

You are the one who needs to "learn about interwebz more".

vlan isn't the same thing. lan = LOCAL area network.
TSL GAMES ARE NOT PLAYED LOCALLY
so that brings to there is no use for lan but VLAN to this respect.
too many people are thinking lan is a fix to cross server lag, that is not lan.
KillerPlague
Profile Joined June 2010
United States1386 Posts
March 21 2011 20:03 GMT
#407
i'd be interested to know how many people have gone to a lan gaming center more than 5 times in their lives. lan isn't really important unless you're at a tournament setting, and most pros say it would throw off their game, because they are used to the millisecond delays by now.
Side 1: Why no dominant players with 90% win ratio Side 2: Nerf Side 1
DirtYLOu
Profile Joined May 2010
575 Posts
March 21 2011 20:03 GMT
#408
On March 22 2011 05:01 dkim wrote:
Show nested quote +
On March 22 2011 04:20 Gheed wrote:
On March 22 2011 04:18 dkim wrote:
On March 22 2011 04:11 DirtYLOu wrote:
On March 22 2011 04:08 dkim wrote:
On March 22 2011 02:58 aimaimaim wrote:
On March 22 2011 02:51 veE wrote:
Honestly who cares... battlenet is strong enough to support us anyway... I havent seen many problems with live tourneys and events or online ones.... why fix something that isnt broken?


Boxer Disconnecting During TSL?

comments like these are kinda dumb. sure I am up for lans and all but in order for TSL to be LAN, boxer and his opponent would have had to meet up and some pc bang or some thing. so without online matches, boxer n his opponent may not have even played -_-
disconnects at GSLs or tourneys that play locally are what could have been prevented with lan.



Boxer was complaining after the games on 2 SEC DELAY .

If u don't know how much that is then the one dumb is u.

How you wan't to participate in tournaments that are worth $10k++ with that huge latency?

Blizzard is crazy.


you can't blame cross realm play on lack of LAN in bnet2.0
you need to learn about interwebz more


http://intl.garena.com/~client/
https://secure.logmein.com/products/hamachi2/
http://tunngle.en.softonic.com/

You are the one who needs to "learn about interwebz more".

vlan isn't the same thing. lan = LOCAL area network.
TSL GAMES ARE NOT PLAYED LOCALLY
so that brings to there is no use for lan but VLAN to this respect.
too many people are thinking lan is a fix to cross server lag, that is not lan.


EXACLTY. THATS WHY WE NEED LAN SUPPORT SO WE CAN MAKE CROSS REGION be 1 PING !!!@!@!!@!@#!#$!#!$!$!$$

User was warned for this post
http://sc2ranks.com/c/9051/slayersteam/ <-- SlayerS players in Grandmaster !
Coriolis
Profile Blog Joined September 2010
United States1152 Posts
March 21 2011 20:08 GMT
#409
On March 22 2011 05:03 DirtYLOu wrote:
Show nested quote +
On March 22 2011 05:01 dkim wrote:
On March 22 2011 04:20 Gheed wrote:
On March 22 2011 04:18 dkim wrote:
On March 22 2011 04:11 DirtYLOu wrote:
On March 22 2011 04:08 dkim wrote:
On March 22 2011 02:58 aimaimaim wrote:
On March 22 2011 02:51 veE wrote:
Honestly who cares... battlenet is strong enough to support us anyway... I havent seen many problems with live tourneys and events or online ones.... why fix something that isnt broken?


Boxer Disconnecting During TSL?

comments like these are kinda dumb. sure I am up for lans and all but in order for TSL to be LAN, boxer and his opponent would have had to meet up and some pc bang or some thing. so without online matches, boxer n his opponent may not have even played -_-
disconnects at GSLs or tourneys that play locally are what could have been prevented with lan.



Boxer was complaining after the games on 2 SEC DELAY .

If u don't know how much that is then the one dumb is u.

How you wan't to participate in tournaments that are worth $10k++ with that huge latency?

Blizzard is crazy.


you can't blame cross realm play on lack of LAN in bnet2.0
you need to learn about interwebz more


http://intl.garena.com/~client/
https://secure.logmein.com/products/hamachi2/
http://tunngle.en.softonic.com/

You are the one who needs to "learn about interwebz more".

vlan isn't the same thing. lan = LOCAL area network.
TSL GAMES ARE NOT PLAYED LOCALLY
so that brings to there is no use for lan but VLAN to this respect.
too many people are thinking lan is a fix to cross server lag, that is not lan.


EXACLTY. THATS WHY WE NEED LAN SUPPORT SO WE CAN MAKE CROSS REGION be 1 PING !!!@!@!!@!@#!#$!#!$!$!$$

You can't make cross region 1 ping. Light can travel only so fast, and that doesn't even count delays due to lack of infrastructure.
Descolada in everything not TL/Starcraft
dacthehork
Profile Blog Joined February 2008
United States2000 Posts
Last Edited: 2011-03-21 20:18:25
March 21 2011 20:10 GMT
#410
Please the reason why LAN mode is so important is the following.

Traditionally LAN modes in blizz games have tick/update rates of 50-100ms. Meaning that you can actually take advantage of fast internet. BNET modes usually have 250ms updates so you're stuck with decent lag.

With bnet 2.0 it seems your connection also goes through bnet 2.0 servers before hitting the other client, meaning even more latency above that. Whereas with iccup/LC/Garena etc it's directly with the other plays, and with 100ms or less time between updates.

So a lan mode for SC2 would basically lower latency a ton, especially for cross server play. Even though it still goes across the ocean, it will update much earlier and also not have to go through bnet 2.0 servers first.

I have no idea what the exact times would look like but on simple guestimation

avg latency for lan connect US/KOR

200-300ms

with BNET 2.0

400-750ms

Even on USA servers, playing with a friend in the same city.. could be 300ms lag versus 30ms lag.
Warturtle - DOTA 2 is KING
KentHenry
Profile Joined August 2010
United States260 Posts
March 21 2011 20:14 GMT
#411
You can't make cross region 1 ping. Light can travel only so fast, and that doesn't even count delays due to lack of infrastructure.


Light can circumnavigate around the world approximately 7.5 times in one second, just wanted to throw that out there. lol
dakalro
Profile Joined September 2010
Romania525 Posts
Last Edited: 2011-03-21 20:21:02
March 21 2011 20:18 GMT
#412
2/3 of speed of light for propagation. Cables are nowhere near a straight line. Delays in infrastructure. Add emulated server delays if not P2P. That's the lowest you can get latency wise.
Important part is routing since I actually think that somehow Eastern Europe has a better route to Korea than most of the western part of it. Outside of actual overloads I never had issues with watching GSL even on my company's shit connection.

On March 22 2011 05:14 KentHenry wrote:
Show nested quote +
You can't make cross region 1 ping. Light can travel only so fast, and that doesn't even count delays due to lack of infrastructure.


Light can circumnavigate around the world approximately 7.5 times in one second, just wanted to throw that out there. lol


Information can circumnavigate about 5 times in a second, if you have a straight cable around the equator. 200ms. And straight cable never happens, or actual P2P since the internet is packet switched not circuit switched.
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2011-03-21 20:22:32
March 21 2011 20:19 GMT
#413
On March 22 2011 05:10 dacthehork wrote:
Who knows exactly how this lan mode works, I read somewhere it was actually an emulated bnet 2.0 server though and not lan latency which wouldn't impact latency for the time being. The crack itself would be huge though.

Yes. Crack is a pretty bad term people have used for this.

This is a server emulator, and the current version (assuming it works), seems to support 2 clients including the host. One of the players acts as a server as well as a player, and the other would act just as a player. The lag would be lowered though compared to a conventional battle.net 2.0 connection because the server and player is the same person, meaning the step from player1->server->player2 is essentially the same as player1->player2. Assuming negligible time to process between host host's player module and host's server module, it makes it so that the lag/latency for the game will be cut in half.

One thing that you mention that's very likely correct though, is that the forced latency (250ms for taiwan I think?) is likely still in place. I am not too sure exactly how forced latency's mechanics work,might want someone else (R1CH??) to explain if necessary. Over time though, it will be possible for that 250ms forced latency to be removed— it's even possible it was removed already, it's hard to say.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
mmdmmd
Profile Joined June 2007
722 Posts
March 21 2011 20:20 GMT
#414
On March 22 2011 05:14 KentHenry wrote:
Show nested quote +
You can't make cross region 1 ping. Light can travel only so fast, and that doesn't even count delays due to lack of infrastructure.


Light can circumnavigate around the world approximately 7.5 times in one second, just wanted to throw that out there. lol


Also data signal doesn't travel at the speed of light. It's 1/3 for copper wire.
tsuxiit
Profile Joined July 2010
1305 Posts
Last Edited: 2011-03-21 20:21:17
March 21 2011 20:20 GMT
#415
As I recall, the latency cross-continent during the Brood War era was much lower than it is now. That's just how I remember it compared watching streams of Tyler playing on KR, etc.

I would be wary of using any sort of early LAN crack at this stage. I'm sure there are tons of subtle intricacies in how Blizzard treats things like near-simultaneous events and commands server-side that whoever developed this crack might not have up to competition standards. Regardless, I'm eagerly looking forward to when we can play SC2 in LAN latency.
Ownos
Profile Joined July 2010
United States2147 Posts
March 21 2011 20:21 GMT
#416
On March 22 2011 05:10 dacthehork wrote:
Please the reason why LAN mode is so important is the following.

Traditionally LAN modes in blizz games have tick/update rates of 50-100ms. Meaning that you can actually take advantage of fast internet. BNET modes usually have 250ms updates so you're stuck with decent lag.

With bnet 2.0 it seems your connection also goes through bnet 2.0 servers before hitting the other client, meaning even more latency above that. Whereas with iccup/LC/Garena etc it's directly with the other plays, and with 100ms or less time between updates.

So a lan mode for SC2 would basically lower latency a ton, especially for cross server play. Even though it still goes across the ocean, it will update much earlier and also not have to go through bnet 2.0 servers first.

I have no idea what the exact times would look like but on simple guestimation

avg latency for lan connect US/KOR

200-300ms

with BNET 2.0

400-750ms

Even on USA servers, playing with a friend in the same city.. could be 300ms lag versus 30ms lag.


Well it sounds like you attempt to emulate a b.net server... so it's not really lan. More like a private server. If this is true, I find it funny this coincides with China's launch of the game. Inside job?
...deeper and deeper into the bowels of El Diablo
dacthehork
Profile Blog Joined February 2008
United States2000 Posts
Last Edited: 2011-03-21 20:24:28
March 21 2011 20:21 GMT
#417
On March 22 2011 05:19 Xapti wrote:
Show nested quote +
On March 22 2011 05:10 dacthehork wrote:
Who knows exactly how this lan mode works, I read somewhere it was actually an emulated bnet 2.0 server though and not lan latency which wouldn't impact latency for the time being. The crack itself would be huge though.

Yes. Crack is a pretty bad term people have used for this.

This is a server emulator, and the current version (assuming it works), seems to support 2 clients including the host. One of the players acts as a server as well as a player, and the other would act just as a player. The lag would be lowered though compared to a conventional battle.net 2.0 connection because the server and player is the same person, meaning the step from player1->server->player2 is essentially the same as player1->player2.

One thing that you mention that's very likely correct though, is that the forced latency (250ms for taiwan I think?) is likely still in place. I am not too sure exactly how forced latency's mechanics work,might want someone else (R1CH??) to explain if necessary. Over time though, it will be possible for that 250ms forced latency to be removed— it's even possible it was removed already, it's hard to say.


ah damn that sucks it's not actually lan but will still be lower latency than bnet 2.0. Hopefully lan comes next so we can see garena etc pick up sc2. It's probably actually better for pro teams / practice houses to use a version like this as you still get the normal SC2 delay but no worry about lagspikes etc.
Warturtle - DOTA 2 is KING
t3tsubo
Profile Blog Joined April 2009
Canada682 Posts
March 21 2011 20:25 GMT
#418
Can someone please get R1CH on this, then lock this thread until he comes up with a post explaining how it works and a DL link for EU/US/KR clients?
Most people clicking through this thread don't want to read a debate on pros and cons of having LAN in bnet 2.0, they just want to know if this workaround works
rebuffering
Profile Joined December 2010
Canada2436 Posts
March 21 2011 20:30 GMT
#419
I think if this crack hits all regions, and enough people are interested in it, Blizzard should retort with a LAN patch. We've payed our 60$ for the game, let us have a more playable experience. They should know a way to simply add a patch for us who bought the game. Also, there are people with slower connections who already get 400-500 ms of lag on their own region. Absurd. Even already having payed for the game i would LOVE something like this. i don't care about money, i care about latency!!!
http://www.twitch.tv/rebufferingg
Offhand
Profile Joined June 2010
United States1869 Posts
March 21 2011 20:31 GMT
#420
On March 22 2011 05:25 t3tsubo wrote:
Can someone please get R1CH on this, then lock this thread until he comes up with a post explaining how it works and a DL link for EU/US/KR clients?
Most people clicking through this thread don't want to read a debate on pros and cons of having LAN in bnet 2.0, they just want to know if this workaround works


I agree with this, but we could also just attach a TL:DR that says "LANs would fix a lot of tournament problems, but not all of them."
Xapti
Profile Joined April 2010
Canada2473 Posts
March 21 2011 20:35 GMT
#421
On March 22 2011 05:21 dacthehork wrote:
ah damn that sucks it's not actually lan but will still be lower latency than bnet 2.0. Hopefully lan comes next so we can see garena etc pick up sc2. It's probably actually better for pro teams / practice houses to use a version like this as you still get the normal SC2 delay but no worry about lagspikes etc.

There's not really much difference between server emulator and LAN, you sorta get the same functionality, just no-in-game UI or anything. There is no built-in capability to run P2P or LAN for SC2, so server emulation is the only way to go.
Server emulator would work on a virtual LAN, but as far as I know there's no point to do a virtual LAN when you can just do P2P over IP.

From what the translation said it seemed to say VPNs would work, but real LAN wouldn't (which doesn't make much sense to me, but whatever)
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Ebos
Profile Joined November 2010
United States44 Posts
Last Edited: 2011-03-21 20:38:11
March 21 2011 20:36 GMT
#422
What I want Blizzard to do which we could hopefully be able to get them behind with support. Is have blizzard host private servers for organizations like ic cup. So iccup can run their tournament on blizzards private server, users can join that server and play, its all owned and operated by blizzard but iccup pays blizzard for hosting the server. This way iccup can have a custom ladder with their own map pool. They could change the game however the see fit by using the custom map pool and they can ban players as they see fit. This is what I want if anyone else is behind this please make a big stink to blizzard because they might actually go for this idea.
SkCom
Profile Joined May 2010
Canada229 Posts
March 21 2011 20:36 GMT
#423
This is only for their client, correct?
Either way, it's still not legal so idk =/ good thing to see that it is possible though
Overpowered
Profile Joined January 2011
Czech Republic764 Posts
March 21 2011 20:37 GMT
#424
Is it possible on this client to invite spectators?
Just another gold Protoss...
Eury
Profile Joined December 2008
Sweden1126 Posts
March 21 2011 20:38 GMT
#425
No one has confirmed that this crack is even working.
Overpowered
Profile Joined January 2011
Czech Republic764 Posts
March 21 2011 20:40 GMT
#426
look at OP, there are screenshots and explanation + some guys saying it is working
Just another gold Protoss...
Eury
Profile Joined December 2008
Sweden1126 Posts
March 21 2011 20:42 GMT
#427
On March 22 2011 05:40 Overpowered wrote:
look at OP, there are screenshots and explanation + some guys saying it is working


Which doesn't confirm anything. Screenshots can easily be manufactured.
DrGreen
Profile Joined July 2010
Poland708 Posts
March 21 2011 22:21 GMT
#428
Someone on page around 14 said it works for his friend. I would assume it works, not 100% though.
Lava
Profile Joined September 2010
Germany32 Posts
March 21 2011 22:23 GMT
#429
I wanted to download this and test it in a virtual machine, but the file seems to be down already.

Hopefully it'll surface somewhere else soon.
DirtYLOu
Profile Joined May 2010
575 Posts
March 21 2011 22:32 GMT
#430
On March 22 2011 07:23 Lava wrote:
I wanted to download this and test it in a virtual machine, but the file seems to be down already.

Hopefully it'll surface somewhere else soon.


http://u.115.com/file/f783fb2829#

That's one of the files... It was in my browser history. Can't find the other ones tho ;s
http://sc2ranks.com/c/9051/slayersteam/ <-- SlayerS players in Grandmaster !
MrTortoise
Profile Joined January 2011
1388 Posts
March 21 2011 22:42 GMT
#431
1) this crack just shows that piracy cannot be stopped - attempting to really just harms people who pay for games

2) who says piracy hurts the gaming industry?
The assumption that evety pirated game = 1 lost copy is not true. That is an illusion spouted by people who think that the idea is realisable and have a vested interest in money being given to them to police the issue. It is an accountants mindset - and whilst they do manage to make money go further they rip the soul out of every good thing.

A game that was pirated when there was never an intention to buy it is not a lost sale. really piracy has allowed many many more people to know about a game who otherwise would not of done so ... think long term.
The group that does translate into lost sales are not the fanboys (who pirate it because they cant wait till their copy coems through in the post) ... nor are they the people who just pirate games because they are board ... or the people who cannot afford games because they have no job ... they are people like most of us, who buy a game simply because they enjoy it and want to give some money or simply havent figured out how to hack it yet.

The computer game industry is where it is because of piracy.

moreover whilst you have companies who charge $60 3 times to get a game out there will be a huge pressure to pirate the game.

Now stop that bs about LAN being there because of piracy being bad for the industry ... that ilke saying 'do it for e-sports' ... LAN isnt in there because Blizzard want to extract every last cent from you and anyone else in the industry - that is their job. Its about making people who want it most pay the most.

If it wasnt for piracy sc / bw / dota / wc3 wouldnt be where it is.
Terr
Profile Joined October 2010
237 Posts
Last Edited: 2011-03-21 22:55:23
March 21 2011 22:54 GMT
#432
On March 22 2011 07:42 MrTortoise wrote:
If it wasnt for piracy sc / bw / dota / wc3 wouldnt be where it is.

The stupidest thing I have ever heard.

If everyone pirated those games, Blizzard wouldn't even exist today.
I live in a country where everyone pirates everything. People who actually buy stuff are made fun of. But once people saw that the only way they can play MP is to buy the game, everyone who is a fan SC bought it. Trust me no one would have done so if there was a MP crack. I know the people I live with.

There's nothing that hurts games more than piracy. I was always glad SC2 doesn't have LAN, because it that makes sure that Blizzard can keep on making great games.
"How peaceful it must be for you, to have a mind unburdened by thought." - Protoss Zealot
DirtYLOu
Profile Joined May 2010
575 Posts
March 21 2011 22:59 GMT
#433
On March 22 2011 07:54 Terr wrote:
Show nested quote +
On March 22 2011 07:42 MrTortoise wrote:
If it wasnt for piracy sc / bw / dota / wc3 wouldnt be where it is.

The stupidest thing I have ever heard.

If everyone pirated those games, Blizzard wouldn't even exist today.
I live in a country where everyone pirates everything. People who actually buy stuff are made fun of. But once people saw that the only way they can play MP is to buy the game, everyone who is a fan SC bought it. Trust me no one would have done so if there was a MP crack. I know the people I live with.

There's nothing that hurts games more than piracy. I was always glad SC2 doesn't have LAN, because it that makes sure that Blizzard can keep on making great games.


Thats actually the wisest words YOU ever heard.

If not piracy, and servers like ICCUP, BW would have died few years after the release.
http://sc2ranks.com/c/9051/slayersteam/ <-- SlayerS players in Grandmaster !
Terr
Profile Joined October 2010
237 Posts
March 21 2011 23:04 GMT
#434
On March 22 2011 07:59 DirtYLOu wrote:
Show nested quote +
On March 22 2011 07:54 Terr wrote:
On March 22 2011 07:42 MrTortoise wrote:
If it wasnt for piracy sc / bw / dota / wc3 wouldnt be where it is.

The stupidest thing I have ever heard.

If everyone pirated those games, Blizzard wouldn't even exist today.
I live in a country where everyone pirates everything. People who actually buy stuff are made fun of. But once people saw that the only way they can play MP is to buy the game, everyone who is a fan SC bought it. Trust me no one would have done so if there was a MP crack. I know the people I live with.

There's nothing that hurts games more than piracy. I was always glad SC2 doesn't have LAN, because it that makes sure that Blizzard can keep on making great games.


Thats actually the wisest words YOU ever heard.

If not piracy, and servers like ICCUP, BW would have died few years after the release.

It wasn't ICCup that made BW a big deal, it manly was the competitive nature of the game and Korea.

Sure ICCup helped a lot, but I doubt anyone bought the game because of it.
"How peaceful it must be for you, to have a mind unburdened by thought." - Protoss Zealot
Hane
Profile Joined November 2010
France210 Posts
Last Edited: 2011-03-21 23:05:57
March 21 2011 23:05 GMT
#435
On March 22 2011 07:54 Terr wrote:
Show nested quote +
On March 22 2011 07:42 MrTortoise wrote:
If it wasnt for piracy sc / bw / dota / wc3 wouldnt be where it is.

The stupidest thing I have ever heard.

If everyone pirated those games, Blizzard wouldn't even exist today.
I live in a country where everyone pirates everything. People who actually buy stuff are made fun of. But once people saw that the only way they can play MP is to buy the game, everyone who is a fan SC bought it. Trust me no one would have done so if there was a MP crack. I know the people I live with.

There's nothing that hurts games more than piracy. I was always glad SC2 doesn't have LAN, because it that makes sure that Blizzard can keep on making great games.


it's not that stupid. I remember great LAN's with only 1 wc3 TFT cd. Piracy makes games famous, and if the game is good, people will buy it
Maynarde
Profile Joined September 2010
Australia1286 Posts
March 21 2011 23:12 GMT
#436
On March 22 2011 08:05 Hane wrote:
Show nested quote +
On March 22 2011 07:54 Terr wrote:
On March 22 2011 07:42 MrTortoise wrote:
If it wasnt for piracy sc / bw / dota / wc3 wouldnt be where it is.

The stupidest thing I have ever heard.

If everyone pirated those games, Blizzard wouldn't even exist today.
I live in a country where everyone pirates everything. People who actually buy stuff are made fun of. But once people saw that the only way they can play MP is to buy the game, everyone who is a fan SC bought it. Trust me no one would have done so if there was a MP crack. I know the people I live with.

There's nothing that hurts games more than piracy. I was always glad SC2 doesn't have LAN, because it that makes sure that Blizzard can keep on making great games.


it's not that stupid. I remember great LAN's with only 1 wc3 TFT cd. Piracy makes games famous, and if the game is good, people will buy it


... But they DON'T buy it, they download it. For free.
CommentatorAustralian SC2 Caster | Twitter: @MaynardeSC2 | Twitch: twitch.tv/maynarde
kaileah
Profile Joined March 2011
171 Posts
Last Edited: 2011-03-21 23:18:50
March 21 2011 23:15 GMT
#437
On March 22 2011 07:42 MrTortoise wrote:
1) this crack just shows that piracy cannot be stopped - attempting to really just harms people who pay for games

2) who says piracy hurts the gaming industry?
The assumption that evety pirated game = 1 lost copy is not true. That is an illusion spouted by people who think that the idea is realisable and have a vested interest in money being given to them to police the issue. It is an accountants mindset - and whilst they do manage to make money go further they rip the soul out of every good thing.

A game that was pirated when there was never an intention to buy it is not a lost sale. really piracy has allowed many many more people to know about a game who otherwise would not of done so ... think long term.
The group that does translate into lost sales are not the fanboys (who pirate it because they cant wait till their copy coems through in the post) ... nor are they the people who just pirate games because they are board ... or the people who cannot afford games because they have no job ... they are people like most of us, who buy a game simply because they enjoy it and want to give some money or simply havent figured out how to hack it yet.

The computer game industry is where it is because of piracy.

moreover whilst you have companies who charge $60 3 times to get a game out there will be a huge pressure to pirate the game.

Now stop that bs about LAN being there because of piracy being bad for the industry ... that ilke saying 'do it for e-sports' ... LAN isnt in there because Blizzard want to extract every last cent from you and anyone else in the industry - that is their job. Its about making people who want it most pay the most.

If it wasnt for piracy sc / bw / dota / wc3 wouldnt be where it is.


it's not about piracy but rather about demand. people demand things that blizzard isn't always willing to give which ultimately leads to piracy. If the developers release all the features that the consumers demand, such as LAN and cross-realm play, there will be no need for private server and piracy. why go to an illegal version when its basically the same thing as a real legit version that also has everything you want?
however, if developers hold back on the features that the consumers really want, the consumers will lose interest in the game and eventually the game will die. There's this policy blizzard seems to have taken lately about: "we don't want to because its in our own interest. we'll dazzle you with other stuff but not give you the stuff you really want", then of course piracy will eventually happen. and then, because of cracked pirated versions of the games that DO give us what we really want, the scene will continue to grow or survive. In this sense, piracy is a good thing.
Its up to blizzard to make sure we remain loyal to them.
Whats good for blizzard is not always whats good for us or the scene.with that said, we don't know if blizzard will never release cross realm play or lan / how secure the 'cracked' lan is. piracy isn't always needed. should be a last resort.
Kazang
Profile Joined August 2010
578 Posts
March 21 2011 23:34 GMT
#438
On March 22 2011 07:59 DirtYLOu wrote:
Show nested quote +
On March 22 2011 07:54 Terr wrote:
On March 22 2011 07:42 MrTortoise wrote:
If it wasnt for piracy sc / bw / dota / wc3 wouldnt be where it is.

The stupidest thing I have ever heard.

If everyone pirated those games, Blizzard wouldn't even exist today.
I live in a country where everyone pirates everything. People who actually buy stuff are made fun of. But once people saw that the only way they can play MP is to buy the game, everyone who is a fan SC bought it. Trust me no one would have done so if there was a MP crack. I know the people I live with.

There's nothing that hurts games more than piracy. I was always glad SC2 doesn't have LAN, because it that makes sure that Blizzard can keep on making great games.


Thats actually the wisest words YOU ever heard.

If not piracy, and servers like ICCUP, BW would have died few years after the release.


BW would have died?
As in all the people who never paid for it wouldn't be able to play it? Boo hoo, how terrible.

Blizzard never saw a penny of any revenue generated by the popularity of BW as played on pirate servers like ICCup or in Korea as an esport.

If it wasn't for organisations like Kespa that put the finger up at Blizzard despite being the creator of Starcraft and the proliferation of pirate servers such as those ICCup run on, there would be LAN in SC2. As long as people are pirating their games and they are losing sales from it there is no reason in the world for them to add LAN. In fact I would question their sanity if they did, it's all 100% loss for them, they stand to gain absolutely nothing.
Aruno
Profile Blog Joined November 2010
New Zealand748 Posts
Last Edited: 2011-03-21 23:55:24
March 21 2011 23:54 GMT
#439
I still play Warcraft 2 with my brother for nostalgia. My dad bought the game when It came out.

But, If it wasn't for piracy and a combination of dosbox + a dodgy forced install of a 32bit ipx protocol on a win 7 64 bit computer then I wouldn't be able to play Warcraft 2.

Ah I love manipulating computers

Also just to say. I buy my games. But I've got a list as long as my body of games I have pirated.
Yet I often purchase the games I have tried through pirating.
For example: Magicka ( which they need to improve the networking on)
aruno, arunoaj, aruno_aj | Those are my main aliases
tsuxiit
Profile Joined July 2010
1305 Posts
Last Edited: 2011-03-22 00:12:33
March 22 2011 00:12 GMT
#440
Well, at this point Blizzard's ship is pretty unlikely to sink due to software piracy. Activision was the one who made the no-LAN call, I'm pretty convinced.

I recall LANs with my middle school friends years back using single copies of Brood War or WC3 TFT passed around in succession. I wouldn't call it stealing. I would just call it a nice thing to be able to do. Not being able to do that makes you feel like you're being accused of something, which isn't very nice.

I mean, pretty much all anti-piracy measures I've seen from companies are purely profit-motivated; the good developers and designers will still believe that if they keep making great games, enough people will buy them that piracy issues don't even cross their mind. There are no companies that make hugely successful games but don't make any money off of them because of piracy. The Lars Ulrich consumer climate really doesn't exist. Until the last 4-6 years or so, no one even seriously thought it did. But now we have draconian anti-piracy, anti-consumer measures from the companies that make shitty, one-month lifespan games like Homefront, Black Ops, etc. etc. Blizzard's sitting in uneasy territory.
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
Last Edited: 2011-03-22 00:39:36
March 22 2011 00:27 GMT
#441
ever since the release of sc2, i've been looking at blizzard in a fishy way.
the region lock, no-lan, and whatnot all seems to just direct at: $$$
and give little back to the community. and what seems to look like they're giving back to community, in turn gives them $$$ in exchange.

there is no excuse for region lock and no LAN.

piracy is no excuse. you can install a retail bought game, or even downloaded. log-in with a b.net account that someone already has, and voila, you can play single player offline without logging in after once.

edit: when playing bw, it felt sooo much better playing on LAN/vsComp/SP because there was no input lag
age: 84 | location: california | sex: 잘함
ggrrg
Profile Blog Joined September 2009
Bulgaria2716 Posts
March 22 2011 00:28 GMT
#442
On March 22 2011 07:54 Terr wrote:
Show nested quote +
On March 22 2011 07:42 MrTortoise wrote:
If it wasnt for piracy sc / bw / dota / wc3 wouldnt be where it is.

The stupidest thing I have ever heard.

If everyone pirated those games, Blizzard wouldn't even exist today.
I live in a country where everyone pirates everything. People who actually buy stuff are made fun of. But once people saw that the only way they can play MP is to buy the game, everyone who is a fan SC bought it. Trust me no one would have done so if there was a MP crack. I know the people I live with.

There's nothing that hurts games more than piracy. I was always glad SC2 doesn't have LAN, because it that makes sure that Blizzard can keep on making great games.


I laughed my ass off reading this comment, because it is so true ^^
In the past 15 years I haven't met a single person who's ever bought an original game. It was only when sc2 released that a few people actually bought the game.

But to be fair, I have to say that I had played wc3 for months on garena or friend's bnet account before I decided to actually buy the game because it was so awesome.
On the other hand, original games in Bulgaria are so freaking expensive that one can barely afford them. A few years ago you had to be rich to actually be able to buy a game or two every other month... And even nowadays when the average monthly income has risen to ~300€ shelling out 40€ for a game is a heavy blow to one's finances...

I'm still sad that sc2 doesn't have a lan modus, though
andrewwiggin
Profile Joined September 2010
Australia435 Posts
March 22 2011 00:35 GMT
#443
Any updates on anyone having tried it?

Sounds like a useful workaround! =)

especially if your internet likes to crash every now and then... zomg cant wait for lan parties!! XD
101toss
Profile Blog Joined April 2010
3232 Posts
March 22 2011 00:47 GMT
#444
This may eventually result in a Spore-like disaster for blizzard- the pirate copies are actually BETTER game, considering how bad drm ruined both games.
Math doesn't kill champions and neither do wards
Sein
Profile Blog Joined September 2010
United States1811 Posts
Last Edited: 2011-03-22 00:51:46
March 22 2011 00:50 GMT
#445
On March 22 2011 08:04 Terr wrote:
Show nested quote +
On March 22 2011 07:59 DirtYLOu wrote:
On March 22 2011 07:54 Terr wrote:
On March 22 2011 07:42 MrTortoise wrote:
If it wasnt for piracy sc / bw / dota / wc3 wouldnt be where it is.

The stupidest thing I have ever heard.

If everyone pirated those games, Blizzard wouldn't even exist today.
I live in a country where everyone pirates everything. People who actually buy stuff are made fun of. But once people saw that the only way they can play MP is to buy the game, everyone who is a fan SC bought it. Trust me no one would have done so if there was a MP crack. I know the people I live with.

There's nothing that hurts games more than piracy. I was always glad SC2 doesn't have LAN, because it that makes sure that Blizzard can keep on making great games.


Thats actually the wisest words YOU ever heard.

If not piracy, and servers like ICCUP, BW would have died few years after the release.

It wasn't ICCup that made BW a big deal, it manly was the competitive nature of the game and Korea.

Sure ICCup helped a lot, but I doubt anyone bought the game because of it.


The competitive starcraft scene in Korea was able to take off because so many people there were playing the game. Can you guess what were some of the most important factors behind BW becoming so popular before KeSPA decided that it was worth investing in and stepped in? LAN and pirated games.

I'm not advocating piracy, but I do realize that piracy has actually played a pretty important role in creating the BW scene and consequently significantly increasing the hype for SC2.

I also do not like the idea of taking out one of the most important features of competitive gaming (LAN) and ignoring their paying customers just to reduce piracy.
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2011-03-22 02:22:08
March 22 2011 00:52 GMT
#446
On March 22 2011 09:35 andrewwiggin wrote:
Any updates on anyone having tried it?

Sounds like a useful workaround! =)

especially if your internet likes to crash every now and then... zomg cant wait for lan parties!! XD


it's almost impossible to test
im inclined to believe it works. everything looks correct. nothing is suspicious. virus scans are all perfectly fine.

problem is the instructions are EXTREMELY specific

you MUST have the Taiwan client.
you MUST have windows xp
theres something specific about your network configuration
you can only use the father and mother accounts. theres no registration or setup at all for more accounts
father must be logged in first before mother
you can only play on 3 maps

so basically it's not really worth messing with. release is more of a proof of concept i guess.
hopefully they release the source code or it's easily reverse engineered and can be improved.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Jayson X
Profile Blog Joined November 2006
Switzerland2431 Posts
March 22 2011 01:07 GMT
#447
On March 22 2011 08:34 Kazang wrote:
Show nested quote +
On March 22 2011 07:59 DirtYLOu wrote:
On March 22 2011 07:54 Terr wrote:
On March 22 2011 07:42 MrTortoise wrote:
If it wasnt for piracy sc / bw / dota / wc3 wouldnt be where it is.

The stupidest thing I have ever heard.

If everyone pirated those games, Blizzard wouldn't even exist today.
I live in a country where everyone pirates everything. People who actually buy stuff are made fun of. But once people saw that the only way they can play MP is to buy the game, everyone who is a fan SC bought it. Trust me no one would have done so if there was a MP crack. I know the people I live with.

There's nothing that hurts games more than piracy. I was always glad SC2 doesn't have LAN, because it that makes sure that Blizzard can keep on making great games.


Thats actually the wisest words YOU ever heard.

If not piracy, and servers like ICCUP, BW would have died few years after the release.


BW would have died?
As in all the people who never paid for it wouldn't be able to play it? Boo hoo, how terrible.

Blizzard never saw a penny of any revenue generated by the popularity of BW as played on pirate servers like ICCup or in Korea as an esport.

If it wasn't for organisations like Kespa that put the finger up at Blizzard despite being the creator of Starcraft and the proliferation of pirate servers such as those ICCup run on, there would be LAN in SC2. As long as people are pirating their games and they are losing sales from it there is no reason in the world for them to add LAN. In fact I would question their sanity if they did, it's all 100% loss for them, they stand to gain absolutely nothing.



What the clock are you talking about? Never saw a penny? Thanks to the insane popularity, in which e-sports played a huge role Blizzard sold 4 million copies of Starcraft in Korea over time which was 42% of it's global sales (9.5 million). Did Blizzard promote the games, the leagues, the players on TV, magazines and online? Did they ever do anything for it after it's release? If anything it was the original designers & creators, the fans, the players and many of the people that believed this can be done, taking considerable risks.

Blizzard saw how much money they could make and wanted a piece of the pie. Where do you think the 4.5 million sold copies of Starcraft 2 come from if not for everyone involved? Starcraft, from it's very first idea on a piece of paper to the dominance of Flash a decade later all contributed to the success of Blizzards Starcraft 2.

Battle.net 2.0 was specifically designed for cross-game social connectivity and a potential market place for future ingame sales. For Blizzard the company it's solely about how much money can be made. Even if that means scratching features the community had for over a decade and making them pay for several copies of their product just to be able to play on different realms.
able1214
Profile Joined March 2011
2 Posts
March 22 2011 02:19 GMT
#448
here's a link for the torrent enjoy! i'll post later for how to use it!
http://bbs.3dmgame.com/attachment.php?aid=OTc2MzMxfDRhZTc5NGRkfDEzMDA3NjAxMjh8OGRlYVkrYmd5Yk5pNnVJRXBJbGVqMllUM1kyTW8wK3RVRGs1Zm5haUF3UERObkE=
hmsrenown
Profile Joined July 2010
Canada1263 Posts
March 22 2011 02:23 GMT
#449
On March 22 2011 07:54 Terr wrote:
Show nested quote +
On March 22 2011 07:42 MrTortoise wrote:
If it wasnt for piracy sc / bw / dota / wc3 wouldnt be where it is.

The stupidest thing I have ever heard.

If everyone pirated those games, Blizzard wouldn't even exist today.
I live in a country where everyone pirates everything. People who actually buy stuff are made fun of. But once people saw that the only way they can play MP is to buy the game, everyone who is a fan SC bought it. Trust me no one would have done so if there was a MP crack. I know the people I live with.

There's nothing that hurts games more than piracy. I was always glad SC2 doesn't have LAN, because it that makes sure that Blizzard can keep on making great games.

Tortoise isn't wrong. If there weren't pirated version, nobody would play bw/wc3 in China, guess what, they costs a whole bunch to buy the actual one. ONLY diehard fans who had decent income (read, upper-middle class) back then could've got a legal copy. I know for many of my friends, that legal copy is still a prized collection.
able1214
Profile Joined March 2011
2 Posts
Last Edited: 2011-03-22 03:25:04
March 22 2011 02:28 GMT
#450
here's how to use it: first you have to have an internet access which is not wireless (w/ cord), first you require a 1.2.2 ptr patch, copy the folder Blizzard Entertainment to c:\programdata\, the other to the game root folder. for the server, modify the file StarCraft II\config.ini and change the ip to yours, run StarCraft II\MySC2Server\MyServer.exe, then the game. log in as "father@v.gg", passwoed is "iloveyou2". (note, this crack only support 1v1 and Xel Naga Caverns, blistering sands and scrape station those 3 maps, also it seems this crack only works the zh-tw version). Another player then launch the game, log in as "mother@v.gg", password is the same. Wait for several sec, then father (the server) create a game and invite mother. ------I just translated how to use it, if doesn't work, dont blame me! Again, I'm a diehard player and bought the collector edition, i didn't (dont want to)try this crack, and didnt mean to spread the pirate, i just wanna show you guys if you wanna try.

http://pic1.3dm.178.com/224/2240428/month_1103/110320112028295c76fcabb077.jpg
tlwilim
Profile Joined July 2009
Hong Kong24 Posts
March 22 2011 03:19 GMT
#451
I can tell you that it's not fake.
Dozens of Chinese are playing the crached version now.
since it now could play only 1v1 and not very easy to use,
Blizzard should do something now before it grows up.
Captain Peabody
Profile Blog Joined May 2009
United States3111 Posts
March 22 2011 03:21 GMT
#452
How is this thread allowed? Isn't posting direct links to hacks/discussing them bannable?
Dies Irae venit. youtube.com/SnobbinsFilms
MavercK
Profile Joined March 2010
Australia2181 Posts
March 22 2011 03:24 GMT
#453
On March 22 2011 12:21 Captain Peabody wrote:
How is this thread allowed? Isn't posting direct links to hacks/discussing them bannable?


map hacks? sure.
this however has the possibility to be something great for the community however.
teamliquid isn't a pro-blizzard dictatorship
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
dukethegold
Profile Blog Joined August 2009
Canada5645 Posts
Last Edited: 2011-03-22 03:26:56
March 22 2011 03:24 GMT
#454
Meh...If I am Blizzard, I would wait and crunch my sale numbers...if WoL's sale number reach a true point of stagnation, I would then release a lan version to help spread it.

So that when HoTs comes, it will also be without lan support for at least two years. However, enough people addicted to WoL will buy HoTs as two year of wait is too much.

I think it's a good sale tactic.

Look here, Blizzard put the money in for GSL. Without profit, there is no SC2 and there is no support from the industry. I am all for Blizzard earning greater profit through effective marketing that serve to increase SC2's audience count.


Chinese crack version...dubious....I don't like it.
Eknoid4
Profile Joined October 2010
United States902 Posts
March 22 2011 03:49 GMT
#455
So Bobby Kotic, how do you feel about putting LAN in starcraft 2 to make the game more enjoyable for people who don't want to spend another $50 to play with their little brother whenever they want?
If you're mad that someone else is brazenly trumpeting their beliefs with ignorance, perhaps you should be mad that you are doing it too.
Kazang
Profile Joined August 2010
578 Posts
March 22 2011 03:49 GMT
#456
On March 22 2011 10:07 Jayson X wrote:
Show nested quote +
On March 22 2011 08:34 Kazang wrote:
On March 22 2011 07:59 DirtYLOu wrote:
On March 22 2011 07:54 Terr wrote:
On March 22 2011 07:42 MrTortoise wrote:
If it wasnt for piracy sc / bw / dota / wc3 wouldnt be where it is.

The stupidest thing I have ever heard.

If everyone pirated those games, Blizzard wouldn't even exist today.
I live in a country where everyone pirates everything. People who actually buy stuff are made fun of. But once people saw that the only way they can play MP is to buy the game, everyone who is a fan SC bought it. Trust me no one would have done so if there was a MP crack. I know the people I live with.

There's nothing that hurts games more than piracy. I was always glad SC2 doesn't have LAN, because it that makes sure that Blizzard can keep on making great games.


Thats actually the wisest words YOU ever heard.

If not piracy, and servers like ICCUP, BW would have died few years after the release.


BW would have died?
As in all the people who never paid for it wouldn't be able to play it? Boo hoo, how terrible.

Blizzard never saw a penny of any revenue generated by the popularity of BW as played on pirate servers like ICCup or in Korea as an esport.

If it wasn't for organisations like Kespa that put the finger up at Blizzard despite being the creator of Starcraft and the proliferation of pirate servers such as those ICCup run on, there would be LAN in SC2. As long as people are pirating their games and they are losing sales from it there is no reason in the world for them to add LAN. In fact I would question their sanity if they did, it's all 100% loss for them, they stand to gain absolutely nothing.



What the clock are you talking about? Never saw a penny? Thanks to the insane popularity, in which e-sports played a huge role Blizzard sold 4 million copies of Starcraft in Korea over time which was 42% of it's global sales (9.5 million). Did Blizzard promote the games, the leagues, the players on TV, magazines and online? Did they ever do anything for it after it's release? If anything it was the original designers & creators, the fans, the players and many of the people that believed this can be done, taking considerable risks.

Blizzard saw how much money they could make and wanted a piece of the pie. Where do you think the 4.5 million sold copies of Starcraft 2 come from if not for everyone involved? Starcraft, from it's very first idea on a piece of paper to the dominance of Flash a decade later all contributed to the success of Blizzards Starcraft 2.

Battle.net 2.0 was specifically designed for cross-game social connectivity and a potential market place for future ingame sales. For Blizzard the company it's solely about how much money can be made. Even if that means scratching features the community had for over a decade and making them pay for several copies of their product just to be able to play on different realms.


Fair enough comments, I shall clarify the point I was making.

Blizzard never saw a penny of any revenue generated by the popularity of BW as played on pirate servers like ICCup or in Korea as an esport.
People playing on pirate servers do not have to buy the game, the presence of a pirate server will never increase sales, so those 9 million sales were despite and separate to any piracy.

Secondly Blizzard has never received anything directly from the success of SC1 as a esport, which is what I meant with the above statement.
I don't disagree that it helped sales of the game and I wasn't suggesting it didn't, but that doesn't change the fact that they never received any royalties or profits from anything associated with the game as a esport. The amount of money from 4.5m sales over 12 years doesn't look so amazing compared to the amount of income has been missed out on (not a great term for this but it's the best I can think of right now) because of piracy and not getting any direct income from the "esport" itself. If that money was small and insignificant Blizzard would not be in a long and protracted legal battle with Kespa.
SC2 sold that much in 6 months, at full price, not the low price BW eventually dropped to over the years.
They seem to be getting a much better deal of it by keeping control over what they created.

How much Korean esports helped the sales of SC2 is also debatable (3m sales in the first month doesn't include korea), most western gamers don't care or know about the Korean BW scene. Maybe you are forgetting just how small BW was in the west, even now how tiny the SC2 competitive community is compared to the sea of noobs outside the confines of this site. Blizzard's other games and reputation from wc3/diablo/wow undoubtedly a far bigger factor for driving sales, along with the fact that SC2 is just a awesome game.
A 16 year old buying SC2 now would have been 4 years old when BW came out. The success of BW means absolutely nothing to the new generation of gamers.
I'm not saying it didn't help some, but did it help enough for Blizzard to actually lose massive numbers of sales due to piracy to please a competitive community(by giving lan) that will almost certainly buy the game anyway? Obviously not or we wouldn't be having this discussion.


Until "Cost of Stopping Piracy < Cost of Losing Customers" Blizzard have absolutely no reason to give us LAN.
I want it, but I'm just being realistic. If we really wanted LAN enough we should have just not bought the game in the first place to make a point.
It's really easy for us as gamers to demand they do things to make it the way we want, it's something I'm guilty of myself, but unfortunately life doesn't work like that.
threecat
Profile Joined March 2011
Venezuela7 Posts
Last Edited: 2011-03-22 04:58:57
March 22 2011 04:50 GMT
#457
this is a truth.
HELLOW
threecat
Profile Joined March 2011
Venezuela7 Posts
March 22 2011 04:56 GMT
#458
the guys who use this lancrack playing lan game ,if you find any bug, pleasy Email to:error@v.gg
HELLOW
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
March 22 2011 04:59 GMT
#459
On March 22 2011 09:52 MavercK wrote:
Show nested quote +
On March 22 2011 09:35 andrewwiggin wrote:
Any updates on anyone having tried it?

Sounds like a useful workaround! =)

especially if your internet likes to crash every now and then... zomg cant wait for lan parties!! XD


it's almost impossible to test
im inclined to believe it works. everything looks correct. nothing is suspicious. virus scans are all perfectly fine.

problem is the instructions are EXTREMELY specific

you MUST have the Taiwan client.
you MUST have windows xp
theres something specific about your network configuration
you can only use the father and mother accounts. theres no registration or setup at all for more accounts
father must be logged in first before mother
you can only play on 3 maps

so basically it's not really worth messing with. release is more of a proof of concept i guess.
hopefully they release the source code or it's easily reverse engineered and can be improved.



hi maverck thanks for the bw maps


You must have father and mother accounts? Ingenious. It might be a bit crazy to do now but now I know that everything can be cracked.
threecat
Profile Joined March 2011
Venezuela7 Posts
Last Edited: 2011-03-22 05:29:11
March 22 2011 05:22 GMT
#460
[image loading][image loading][image loading]
HELLOW
dacthehork
Profile Blog Joined February 2008
United States2000 Posts
March 22 2011 05:23 GMT
#461
such sick news seems legit

wonder what took so long, mad props to the people who made it possible.
Warturtle - DOTA 2 is KING
HavoK.
Profile Joined March 2010
United States172 Posts
March 22 2011 05:24 GMT
#462
There dhouldn't have to be a crack to get LAN mode its dumb not to have it, blizz needs to get a slap on the face for that one.
MavercK
Profile Joined March 2010
Australia2181 Posts
March 22 2011 05:27 GMT
#463
On March 22 2011 14:23 dacthehork wrote:
such sick news seems legit

wonder what took so long, mad props to the people who made it possible.


chinease people cant get sued quite as easily.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
JustPlay
Profile Joined September 2010
United States211 Posts
March 22 2011 05:29 GMT
#464
I like this news because if a lan crack is out then blizzard is going to run out of excuses for why they haven't put in a lan mode yet.
threecat
Profile Joined March 2011
Venezuela7 Posts
March 22 2011 05:30 GMT
#465
the guys who use this lancrack playing lan game ,if you find any bug, pleasy Email to:error@v.gg
HELLOW
threecat
Profile Joined March 2011
Venezuela7 Posts
March 22 2011 05:35 GMT
#466
[image loading][image loading][image loading]
HELLOW
Nazarid
Profile Joined February 2010
United States445 Posts
March 22 2011 05:37 GMT
#467
i would not suggest using this so called crack...Lan use of SC1 caused many many people with skills of modifying the game code to be able to test their work, with SC2 growing into a true E sport this would absolutely crush it from making it... SC1 had to be edited by the corporations that run the game to ensure a safe playing environment for their players. now with this "new" crack brings many more issues than every one thinks. the cheating and hacks/mods will start making their way to online play. Some have already experienced this from people that have map hack mods and other such cheating programs. I truly hope blizzard will make a LAN support one day but this should not be allowed from an outside source period. it brings to many problems for blizzard to let this stand. I want Lan as much as anyone else but i do not want it at the cost of the game becoming overrun with hackers like SC1 was...
Randomize the world, and Life shall be given.
Mohdoo
Profile Joined August 2007
United States15709 Posts
March 22 2011 05:37 GMT
#468
^ Mind explaining?
threecat
Profile Joined March 2011
Venezuela7 Posts
Last Edited: 2011-03-22 06:03:54
March 22 2011 05:40 GMT
#469
GOOD
HELLOW
shangstation
Profile Joined March 2011
5 Posts
March 22 2011 05:47 GMT
#470
I'm Chinese,It's works pretty good on 2 windows7 clents and 1 windows 2008 sever.
dacthehork
Profile Blog Joined February 2008
United States2000 Posts
March 22 2011 06:04 GMT
#471
On March 22 2011 14:47 shangstation wrote:
I'm Chinese,It's works pretty good on 2 windows7 clents and 1 windows 2008 sever.

awesome news

is it getting spread around china much? Maybe sc2 will actually get popular there now.
Warturtle - DOTA 2 is KING
FinestHour
Profile Joined August 2010
United States18466 Posts
March 22 2011 06:08 GMT
#472
Anyone from the United States tried this with any success yet?
thug life.                                                       MVP/ex-
threecat
Profile Joined March 2011
Venezuela7 Posts
March 22 2011 06:09 GMT
#473
On March 22 2011 15:04 dacthehork wrote:
Show nested quote +
On March 22 2011 14:47 shangstation wrote:
I'm Chinese,It's works pretty good on 2 windows7 clents and 1 windows 2008 sever.

awesome news

is it getting spread around china much? Maybe sc2 will actually get popular there now.


No, proliferation is very difficult. Because the major sites and forums are afraid to offend the NetEase (StarCraft 2 agents in China)

translate BY GOOGLE
HELLOW
shangstation
Profile Joined March 2011
5 Posts
March 22 2011 06:16 GMT
#474
On March 22 2011 15:04 dacthehork wrote:
Show nested quote +
On March 22 2011 14:47 shangstation wrote:
I'm Chinese,It's works pretty good on 2 windows7 clents and 1 windows 2008 sever.

awesome news

is it getting spread around china much? Maybe sc2 will actually get popular there now.


SC2 was very popular in China. This Mouth 29 , Official SC2 in China will be online,so Blizzard would not let us discuss any Lan Crack in BBS...
Gotmog
Profile Joined October 2010
Serbia899 Posts
March 22 2011 06:28 GMT
#475
On March 22 2011 04:47 mmdmmd wrote:
Show nested quote +
On March 22 2011 04:41 Gotmog wrote:
People really can't see anything "bad" about having LAN feature in sc2 ?

... god i hope it never happens. It would be horrible for me and most people here, i am sure, even if you don't realize it now.


Interesting.

Can you explain why in Serbia it will be horrible for you and your friends if SC2 has LAN?


I am more worried about all implications to the pro scene with LAN feature...

Korean teams would keep themselves locked in their houses, practicing in secret or something...
We would definitely see less VODs/Streams/replays from pros...
It would proly be a lot harder to get the honor of actually playing a pro on the ladder once you get high enough...

Esports would suffer imo.
"When you play the game of drones, you win or you die. There is no middle ground"
Spazer
Profile Blog Joined March 2009
Canada8031 Posts
March 22 2011 06:31 GMT
#476
On March 22 2011 15:28 Gotmog wrote:
Show nested quote +
On March 22 2011 04:47 mmdmmd wrote:
On March 22 2011 04:41 Gotmog wrote:
People really can't see anything "bad" about having LAN feature in sc2 ?

... god i hope it never happens. It would be horrible for me and most people here, i am sure, even if you don't realize it now.


Interesting.

Can you explain why in Serbia it will be horrible for you and your friends if SC2 has LAN?


I am more worried about all implications to the pro scene with LAN feature...

Korean teams would keep themselves locked in their houses, practicing in secret or something...
We would definitely see less VODs/Streams/replays from pros...
It would proly be a lot harder to get the honor of actually playing a pro on the ladder once you get high enough...

Esports would suffer imo.

But why should they be prevented from having this sort of privacy in the first place? It's kinda difficult to create new surprise builds if everybody's closely following your account on b.net. I'm not sure why you think the number of VODs/streams would decrease as well - if they didn't want those videos out there, they wouldn't provide them in the first place. The server they play on has nothing to do with it.
Liquipedia
shangstation
Profile Joined March 2011
5 Posts
March 22 2011 06:35 GMT
#477
http://u.115.com/file/f4c6fa5331
here you can get it with 115.com own download software.
rar passkey: wojiaoleifeng
Be Quick, It will be deleted very soon.
DirtYLOu
Profile Joined May 2010
575 Posts
March 22 2011 06:38 GMT
#478
On March 22 2011 15:35 shangstation wrote:
http://u.115.com/file/f4c6fa5331
here you can get it with 115.com own download software.
rar passkey: wojiaoleifeng
Be Quick, It will be deleted very soon.


How do u download from that?
http://sc2ranks.com/c/9051/slayersteam/ <-- SlayerS players in Grandmaster !
Gotmog
Profile Joined October 2010
Serbia899 Posts
March 22 2011 06:38 GMT
#479
On March 22 2011 15:31 Spazer wrote:
Show nested quote +
On March 22 2011 15:28 Gotmog wrote:
On March 22 2011 04:47 mmdmmd wrote:
On March 22 2011 04:41 Gotmog wrote:
People really can't see anything "bad" about having LAN feature in sc2 ?

... god i hope it never happens. It would be horrible for me and most people here, i am sure, even if you don't realize it now.


Interesting.

Can you explain why in Serbia it will be horrible for you and your friends if SC2 has LAN?


I am more worried about all implications to the pro scene with LAN feature...

Korean teams would keep themselves locked in their houses, practicing in secret or something...
We would definitely see less VODs/Streams/replays from pros...
It would proly be a lot harder to get the honor of actually playing a pro on the ladder once you get high enough...

Esports would suffer imo.

But why should they be prevented from having this sort of privacy in the first place? It's kinda difficult to create new surprise builds if everybody's closely following your account on b.net. I'm not sure why you think the number of VODs/streams would decrease as well - if they didn't want those videos out there, they wouldn't provide them in the first place. The server they play on has nothing to do with it.

I wouldn't say it so harshly like "be prevented" ...
They can still use single player (like Noni), or use maps that have hidden build orders in place.

I just think, that battlenet is an awesome system, that brings esports that much closer to players, lets us interact with them more, even play them etc...
Afraid LAN would ruin that, and let us see their play only in major tournaments.
"When you play the game of drones, you win or you die. There is no middle ground"
Artisan
Profile Joined February 2010
United States336 Posts
Last Edited: 2011-03-22 06:45:54
March 22 2011 06:43 GMT
#480
I am a dream that one day we can have a tsl4 without 2 seconds of delay because we are using an outdated system that no longer fulfills our gaming needs for competition worldwide.
Baarn
Profile Joined April 2010
United States2702 Posts
March 22 2011 07:00 GMT
#481
On March 22 2011 15:28 Gotmog wrote:
Show nested quote +
On March 22 2011 04:47 mmdmmd wrote:
On March 22 2011 04:41 Gotmog wrote:
People really can't see anything "bad" about having LAN feature in sc2 ?

... god i hope it never happens. It would be horrible for me and most people here, i am sure, even if you don't realize it now.


Interesting.

Can you explain why in Serbia it will be horrible for you and your friends if SC2 has LAN?


I am more worried about all implications to the pro scene with LAN feature...

Korean teams would keep themselves locked in their houses, practicing in secret or something...
We would definitely see less VODs/Streams/replays from pros...
It would proly be a lot harder to get the honor of actually playing a pro on the ladder once you get high enough...

Esports would suffer imo.


Why would a pro team spend time practicing on patch 1.2.2?
There's no S in KT. :P
andiCR
Profile Blog Joined March 2008
Costa Rica2273 Posts
March 22 2011 07:02 GMT
#482
On March 22 2011 16:00 Baarn wrote:
Show nested quote +
On March 22 2011 15:28 Gotmog wrote:
On March 22 2011 04:47 mmdmmd wrote:
On March 22 2011 04:41 Gotmog wrote:
People really can't see anything "bad" about having LAN feature in sc2 ?

... god i hope it never happens. It would be horrible for me and most people here, i am sure, even if you don't realize it now.


Interesting.

Can you explain why in Serbia it will be horrible for you and your friends if SC2 has LAN?


I am more worried about all implications to the pro scene with LAN feature...

Korean teams would keep themselves locked in their houses, practicing in secret or something...
We would definitely see less VODs/Streams/replays from pros...
It would proly be a lot harder to get the honor of actually playing a pro on the ladder once you get high enough...

Esports would suffer imo.


Why would a pro team spend time practicing on patch 1.2.2?

its not patch 1.2.2. You download that patch in order to properly make the crack work, then patch it with their files to the latest version, if im not mistaken.
Nightmare1795 wrote: I played a guy in bronze who said he was Japanese. That was the only game I ever dropped a nuke, which was purely coincidental.
shangstation
Profile Joined March 2011
5 Posts
March 22 2011 07:09 GMT
#483
On March 22 2011 15:38 DirtYLOu wrote:
Show nested quote +
On March 22 2011 15:35 shangstation wrote:
http://u.115.com/file/f4c6fa5331
here you can get it with 115.com own download software.
rar passkey: wojiaoleifeng
Be Quick, It will be deleted very soon.


How do u download from that?


You must install it's own download softwarr called 115优蛋,when you click "立即下载"buttom first time,it will recommand you install it.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
March 22 2011 07:10 GMT
#484
On March 22 2011 15:43 Artisan wrote:
I am a dream that one day we can have a tsl4 without 2 seconds of delay because we are using an outdated system that no longer fulfills our gaming needs for competition worldwide.

Perhaps after some more optic fiber cables are laid down in between Korea and the rest of the world can we finally get some better latency.

However, the LAN hack will never affect the TSL since it has always been an online tournament. It would be good if Blizzard released a fix working out the kinks in their client-server-client system that would allow for a less laggy cross-region play, but there seem to be bigger issues at work that prevent reasonable cross-region latency from happening.

Nevertheless, it would be interesting to see how well this LAN hack actually works. According to OP, it's ironically laggy, but perhaps those kinks can be worked out by the hackers. I don't see this being used by any legitimate tournaments, though, unless Blizzard decides to OK LAN out of the blue, which is unlikely to happen.

It is cool for hackers to be successful when messing around with these LAN hacks, though I don't think it would be wise for them to release the hacks onto the internet so hastily. Right now, the most important consumers for a LAN hack, the big tournaments and LANs, will not utilize the hack under any circumstances due to the threat of Blizzard getting mad. The only consumers that can use these hacks are going to either be fellow hackers further trying to tweak the hack or pirates who are trying to find a way to circumvent B.net so that they won't have to buy the real client to play multiplayer. It's a nice hack, but it's not legitimate and should probably stay as a private experiment ATM.
ㅇㅅㅌㅅ
rauk
Profile Blog Joined February 2009
United States2228 Posts
March 22 2011 07:15 GMT
#485
On March 22 2011 16:10 eviltomahawk wrote:
Show nested quote +
On March 22 2011 15:43 Artisan wrote:
I am a dream that one day we can have a tsl4 without 2 seconds of delay because we are using an outdated system that no longer fulfills our gaming needs for competition worldwide.

Perhaps after some more optic fiber cables are laid down in between Korea and the rest of the world can we finally get some better latency.

However, the LAN hack will never affect the TSL since it has always been an online tournament. It would be good if Blizzard released a fix working out the kinks in their client-server-client system that would allow for a less laggy cross-region play, but there seem to be bigger issues at work that prevent reasonable cross-region latency from happening.


yes it will affect TSL, it's called lan over vpn like hamachi.

can the OP edit his post so that we don't get the exact same comment ten times over?
Zombo Joe
Profile Joined May 2010
Canada850 Posts
March 22 2011 07:18 GMT
#486
I would appreciate a video demonstration.
I am Terranfying.
MavercK
Profile Joined March 2010
Australia2181 Posts
March 22 2011 07:25 GMT
#487
On March 22 2011 16:18 Zombo Joe wrote:
I would appreciate a video demonstration.


if i can be bothered getting the TW client i will make a video i guess
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
shangstation
Profile Joined March 2011
5 Posts
March 22 2011 07:27 GMT
#488
Ok, guys,I know chinese is too hard to understand. I prefer you a eMule link.
ed2k://|file|SC2LanCrack.rar|117869473|1559C7DD87E83A8379AB2AA8A9D6BC45|h=KTBTNZAJ4UOADUUMQG7HLHFPOGRHZHFL|/
hope someone can improve it.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
March 22 2011 07:27 GMT
#489
On March 22 2011 16:15 rauk wrote:
Show nested quote +
On March 22 2011 16:10 eviltomahawk wrote:
On March 22 2011 15:43 Artisan wrote:
I am a dream that one day we can have a tsl4 without 2 seconds of delay because we are using an outdated system that no longer fulfills our gaming needs for competition worldwide.

Perhaps after some more optic fiber cables are laid down in between Korea and the rest of the world can we finally get some better latency.

However, the LAN hack will never affect the TSL since it has always been an online tournament. It would be good if Blizzard released a fix working out the kinks in their client-server-client system that would allow for a less laggy cross-region play, but there seem to be bigger issues at work that prevent reasonable cross-region latency from happening.


yes it will affect TSL, it's called lan over vpn like hamachi.

can the OP edit his post so that we don't get the exact same comment ten times over?

I don't really think this crack will work as easy as "lan over vpn." Right now, it sounds like the big part of the crack is just emulating the B.net server so that a player can play multiplayer without having to login onto B.net. According to a previous post in the thread, it will take significantly more work to fully emulate the B.net server so that latency adjustments can be made, and even then, there is no guarantee that the end result will be any less laggy than the current B.net, especially in cross-continent setups.

Lan over VPN seems like it may work for client to client setups, but it looks like this crack is mainly a client to emulated server to client setup, which could pose different, more complicated issues.
ㅇㅅㅌㅅ
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