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ever since the release of sc2, i've been looking at blizzard in a fishy way. the region lock, no-lan, and whatnot all seems to just direct at: $$$ and give little back to the community. and what seems to look like they're giving back to community, in turn gives them $$$ in exchange.
there is no excuse for region lock and no LAN.
piracy is no excuse. you can install a retail bought game, or even downloaded. log-in with a b.net account that someone already has, and voila, you can play single player offline without logging in after once.
edit: when playing bw, it felt sooo much better playing on LAN/vsComp/SP because there was no input lag
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On March 22 2011 07:54 Terr wrote:Show nested quote +On March 22 2011 07:42 MrTortoise wrote: If it wasnt for piracy sc / bw / dota / wc3 wouldnt be where it is. The stupidest thing I have ever heard. If everyone pirated those games, Blizzard wouldn't even exist today. I live in a country where everyone pirates everything. People who actually buy stuff are made fun of. But once people saw that the only way they can play MP is to buy the game, everyone who is a fan SC bought it. Trust me no one would have done so if there was a MP crack. I know the people I live with. There's nothing that hurts games more than piracy. I was always glad SC2 doesn't have LAN, because it that makes sure that Blizzard can keep on making great games.
I laughed my ass off reading this comment, because it is so true ^^ In the past 15 years I haven't met a single person who's ever bought an original game. It was only when sc2 released that a few people actually bought the game.
But to be fair, I have to say that I had played wc3 for months on garena or friend's bnet account before I decided to actually buy the game because it was so awesome. On the other hand, original games in Bulgaria are so freaking expensive that one can barely afford them. A few years ago you had to be rich to actually be able to buy a game or two every other month... And even nowadays when the average monthly income has risen to ~300€ shelling out 40€ for a game is a heavy blow to one's finances...
I'm still sad that sc2 doesn't have a lan modus, though
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Any updates on anyone having tried it?
Sounds like a useful workaround! =)
especially if your internet likes to crash every now and then... zomg cant wait for lan parties!! XD
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This may eventually result in a Spore-like disaster for blizzard- the pirate copies are actually BETTER game, considering how bad drm ruined both games.
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On March 22 2011 08:04 Terr wrote:Show nested quote +On March 22 2011 07:59 DirtYLOu wrote:On March 22 2011 07:54 Terr wrote:On March 22 2011 07:42 MrTortoise wrote: If it wasnt for piracy sc / bw / dota / wc3 wouldnt be where it is. The stupidest thing I have ever heard. If everyone pirated those games, Blizzard wouldn't even exist today. I live in a country where everyone pirates everything. People who actually buy stuff are made fun of. But once people saw that the only way they can play MP is to buy the game, everyone who is a fan SC bought it. Trust me no one would have done so if there was a MP crack. I know the people I live with. There's nothing that hurts games more than piracy. I was always glad SC2 doesn't have LAN, because it that makes sure that Blizzard can keep on making great games. Thats actually the wisest words YOU ever heard. If not piracy, and servers like ICCUP, BW would have died few years after the release. It wasn't ICCup that made BW a big deal, it manly was the competitive nature of the game and Korea. Sure ICCup helped a lot, but I doubt anyone bought the game because of it.
The competitive starcraft scene in Korea was able to take off because so many people there were playing the game. Can you guess what were some of the most important factors behind BW becoming so popular before KeSPA decided that it was worth investing in and stepped in? LAN and pirated games.
I'm not advocating piracy, but I do realize that piracy has actually played a pretty important role in creating the BW scene and consequently significantly increasing the hype for SC2.
I also do not like the idea of taking out one of the most important features of competitive gaming (LAN) and ignoring their paying customers just to reduce piracy.
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On March 22 2011 09:35 andrewwiggin wrote: Any updates on anyone having tried it?
Sounds like a useful workaround! =)
especially if your internet likes to crash every now and then... zomg cant wait for lan parties!! XD
it's almost impossible to test im inclined to believe it works. everything looks correct. nothing is suspicious. virus scans are all perfectly fine.
problem is the instructions are EXTREMELY specific
you MUST have the Taiwan client. you MUST have windows xp theres something specific about your network configuration you can only use the father and mother accounts. theres no registration or setup at all for more accounts father must be logged in first before mother you can only play on 3 maps
so basically it's not really worth messing with. release is more of a proof of concept i guess. hopefully they release the source code or it's easily reverse engineered and can be improved.
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On March 22 2011 08:34 Kazang wrote:Show nested quote +On March 22 2011 07:59 DirtYLOu wrote:On March 22 2011 07:54 Terr wrote:On March 22 2011 07:42 MrTortoise wrote: If it wasnt for piracy sc / bw / dota / wc3 wouldnt be where it is. The stupidest thing I have ever heard. If everyone pirated those games, Blizzard wouldn't even exist today. I live in a country where everyone pirates everything. People who actually buy stuff are made fun of. But once people saw that the only way they can play MP is to buy the game, everyone who is a fan SC bought it. Trust me no one would have done so if there was a MP crack. I know the people I live with. There's nothing that hurts games more than piracy. I was always glad SC2 doesn't have LAN, because it that makes sure that Blizzard can keep on making great games. Thats actually the wisest words YOU ever heard. If not piracy, and servers like ICCUP, BW would have died few years after the release. BW would have died? As in all the people who never paid for it wouldn't be able to play it? Boo hoo, how terrible. Blizzard never saw a penny of any revenue generated by the popularity of BW as played on pirate servers like ICCup or in Korea as an esport. If it wasn't for organisations like Kespa that put the finger up at Blizzard despite being the creator of Starcraft and the proliferation of pirate servers such as those ICCup run on, there would be LAN in SC2. As long as people are pirating their games and they are losing sales from it there is no reason in the world for them to add LAN. In fact I would question their sanity if they did, it's all 100% loss for them, they stand to gain absolutely nothing.
What the clock are you talking about? Never saw a penny? Thanks to the insane popularity, in which e-sports played a huge role Blizzard sold 4 million copies of Starcraft in Korea over time which was 42% of it's global sales (9.5 million). Did Blizzard promote the games, the leagues, the players on TV, magazines and online? Did they ever do anything for it after it's release? If anything it was the original designers & creators, the fans, the players and many of the people that believed this can be done, taking considerable risks.
Blizzard saw how much money they could make and wanted a piece of the pie. Where do you think the 4.5 million sold copies of Starcraft 2 come from if not for everyone involved? Starcraft, from it's very first idea on a piece of paper to the dominance of Flash a decade later all contributed to the success of Blizzards Starcraft 2.
Battle.net 2.0 was specifically designed for cross-game social connectivity and a potential market place for future ingame sales. For Blizzard the company it's solely about how much money can be made. Even if that means scratching features the community had for over a decade and making them pay for several copies of their product just to be able to play on different realms.
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On March 22 2011 07:54 Terr wrote:Show nested quote +On March 22 2011 07:42 MrTortoise wrote: If it wasnt for piracy sc / bw / dota / wc3 wouldnt be where it is. The stupidest thing I have ever heard. If everyone pirated those games, Blizzard wouldn't even exist today. I live in a country where everyone pirates everything. People who actually buy stuff are made fun of. But once people saw that the only way they can play MP is to buy the game, everyone who is a fan SC bought it. Trust me no one would have done so if there was a MP crack. I know the people I live with. There's nothing that hurts games more than piracy. I was always glad SC2 doesn't have LAN, because it that makes sure that Blizzard can keep on making great games. Tortoise isn't wrong. If there weren't pirated version, nobody would play bw/wc3 in China, guess what, they costs a whole bunch to buy the actual one. ONLY diehard fans who had decent income (read, upper-middle class) back then could've got a legal copy. I know for many of my friends, that legal copy is still a prized collection.
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here's how to use it: first you have to have an internet access which is not wireless (w/ cord), first you require a 1.2.2 ptr patch, copy the folder Blizzard Entertainment to c:\programdata\, the other to the game root folder. for the server, modify the file StarCraft II\config.ini and change the ip to yours, run StarCraft II\MySC2Server\MyServer.exe, then the game. log in as "father@v.gg", passwoed is "iloveyou2". (note, this crack only support 1v1 and Xel Naga Caverns, blistering sands and scrape station those 3 maps, also it seems this crack only works the zh-tw version). Another player then launch the game, log in as "mother@v.gg", password is the same. Wait for several sec, then father (the server) create a game and invite mother. ------I just translated how to use it, if doesn't work, dont blame me! Again, I'm a diehard player and bought the collector edition, i didn't (dont want to)try this crack, and didnt mean to spread the pirate, i just wanna show you guys if you wanna try.
http://pic1.3dm.178.com/224/2240428/month_1103/110320112028295c76fcabb077.jpg
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I can tell you that it's not fake. Dozens of Chinese are playing the crached version now. since it now could play only 1v1 and not very easy to use, Blizzard should do something now before it grows up.
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How is this thread allowed? Isn't posting direct links to hacks/discussing them bannable?
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On March 22 2011 12:21 Captain Peabody wrote: How is this thread allowed? Isn't posting direct links to hacks/discussing them bannable?
map hacks? sure. this however has the possibility to be something great for the community however. teamliquid isn't a pro-blizzard dictatorship
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Meh...If I am Blizzard, I would wait and crunch my sale numbers...if WoL's sale number reach a true point of stagnation, I would then release a lan version to help spread it.
So that when HoTs comes, it will also be without lan support for at least two years. However, enough people addicted to WoL will buy HoTs as two year of wait is too much.
I think it's a good sale tactic.
Look here, Blizzard put the money in for GSL. Without profit, there is no SC2 and there is no support from the industry. I am all for Blizzard earning greater profit through effective marketing that serve to increase SC2's audience count.
Chinese crack version...dubious....I don't like it.
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So Bobby Kotic, how do you feel about putting LAN in starcraft 2 to make the game more enjoyable for people who don't want to spend another $50 to play with their little brother whenever they want?
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On March 22 2011 10:07 Jayson X wrote:Show nested quote +On March 22 2011 08:34 Kazang wrote:On March 22 2011 07:59 DirtYLOu wrote:On March 22 2011 07:54 Terr wrote:On March 22 2011 07:42 MrTortoise wrote: If it wasnt for piracy sc / bw / dota / wc3 wouldnt be where it is. The stupidest thing I have ever heard. If everyone pirated those games, Blizzard wouldn't even exist today. I live in a country where everyone pirates everything. People who actually buy stuff are made fun of. But once people saw that the only way they can play MP is to buy the game, everyone who is a fan SC bought it. Trust me no one would have done so if there was a MP crack. I know the people I live with. There's nothing that hurts games more than piracy. I was always glad SC2 doesn't have LAN, because it that makes sure that Blizzard can keep on making great games. Thats actually the wisest words YOU ever heard. If not piracy, and servers like ICCUP, BW would have died few years after the release. BW would have died? As in all the people who never paid for it wouldn't be able to play it? Boo hoo, how terrible. Blizzard never saw a penny of any revenue generated by the popularity of BW as played on pirate servers like ICCup or in Korea as an esport. If it wasn't for organisations like Kespa that put the finger up at Blizzard despite being the creator of Starcraft and the proliferation of pirate servers such as those ICCup run on, there would be LAN in SC2. As long as people are pirating their games and they are losing sales from it there is no reason in the world for them to add LAN. In fact I would question their sanity if they did, it's all 100% loss for them, they stand to gain absolutely nothing. What the clock are you talking about? Never saw a penny? Thanks to the insane popularity, in which e-sports played a huge role Blizzard sold 4 million copies of Starcraft in Korea over time which was 42% of it's global sales (9.5 million). Did Blizzard promote the games, the leagues, the players on TV, magazines and online? Did they ever do anything for it after it's release? If anything it was the original designers & creators, the fans, the players and many of the people that believed this can be done, taking considerable risks. Blizzard saw how much money they could make and wanted a piece of the pie. Where do you think the 4.5 million sold copies of Starcraft 2 come from if not for everyone involved? Starcraft, from it's very first idea on a piece of paper to the dominance of Flash a decade later all contributed to the success of Blizzards Starcraft 2. Battle.net 2.0 was specifically designed for cross-game social connectivity and a potential market place for future ingame sales. For Blizzard the company it's solely about how much money can be made. Even if that means scratching features the community had for over a decade and making them pay for several copies of their product just to be able to play on different realms.
Fair enough comments, I shall clarify the point I was making.
Blizzard never saw a penny of any revenue generated by the popularity of BW as played on pirate servers like ICCup or in Korea as an esport. People playing on pirate servers do not have to buy the game, the presence of a pirate server will never increase sales, so those 9 million sales were despite and separate to any piracy.
Secondly Blizzard has never received anything directly from the success of SC1 as a esport, which is what I meant with the above statement. I don't disagree that it helped sales of the game and I wasn't suggesting it didn't, but that doesn't change the fact that they never received any royalties or profits from anything associated with the game as a esport. The amount of money from 4.5m sales over 12 years doesn't look so amazing compared to the amount of income has been missed out on (not a great term for this but it's the best I can think of right now) because of piracy and not getting any direct income from the "esport" itself. If that money was small and insignificant Blizzard would not be in a long and protracted legal battle with Kespa. SC2 sold that much in 6 months, at full price, not the low price BW eventually dropped to over the years. They seem to be getting a much better deal of it by keeping control over what they created. How much Korean esports helped the sales of SC2 is also debatable (3m sales in the first month doesn't include korea), most western gamers don't care or know about the Korean BW scene. Maybe you are forgetting just how small BW was in the west, even now how tiny the SC2 competitive community is compared to the sea of noobs outside the confines of this site. Blizzard's other games and reputation from wc3/diablo/wow undoubtedly a far bigger factor for driving sales, along with the fact that SC2 is just a awesome game. A 16 year old buying SC2 now would have been 4 years old when BW came out. The success of BW means absolutely nothing to the new generation of gamers. I'm not saying it didn't help some, but did it help enough for Blizzard to actually lose massive numbers of sales due to piracy to please a competitive community(by giving lan) that will almost certainly buy the game anyway? Obviously not or we wouldn't be having this discussion.
Until "Cost of Stopping Piracy < Cost of Losing Customers" Blizzard have absolutely no reason to give us LAN. I want it, but I'm just being realistic. If we really wanted LAN enough we should have just not bought the game in the first place to make a point. It's really easy for us as gamers to demand they do things to make it the way we want, it's something I'm guilty of myself, but unfortunately life doesn't work like that.
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the guys who use this lancrack playing lan game ,if you find any bug, pleasy Email to:error@v.gg
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On March 22 2011 09:52 MavercK wrote:Show nested quote +On March 22 2011 09:35 andrewwiggin wrote: Any updates on anyone having tried it?
Sounds like a useful workaround! =)
especially if your internet likes to crash every now and then... zomg cant wait for lan parties!! XD it's almost impossible to test im inclined to believe it works. everything looks correct. nothing is suspicious. virus scans are all perfectly fine. problem is the instructions are EXTREMELY specific you MUST have the Taiwan client. you MUST have windows xp theres something specific about your network configuration you can only use the father and mother accounts. theres no registration or setup at all for more accounts father must be logged in first before mother you can only play on 3 maps so basically it's not really worth messing with. release is more of a proof of concept i guess. hopefully they release the source code or it's easily reverse engineered and can be improved.
hi maverck thanks for the bw maps
You must have father and mother accounts? Ingenious. It might be a bit crazy to do now but now I know that everything can be cracked.
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