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Active: 780 users

Claims of Chinese crack allowing lan mode - Page 20

Forum Index > Closed
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MyNameIsAlex
Profile Joined March 2011
Greece827 Posts
March 21 2011 19:13 GMT
#381
On March 22 2011 03:07 Liquid`Jinro wrote:
Show nested quote +
On March 22 2011 02:15 Desutroyah wrote:
On March 22 2011 02:09 mmdmmd wrote:
On March 22 2011 02:05 Liquid`Tyler wrote:

So the problem is that unit responses/commands are slower in cross-continent play in SC2 than in SC1. Much slower.


This is interesting. With better internet for everyone compare to 10 years ago and a better bnet technology. The game is actually laggier? Why is this?

That is a good question, some theorize its a routing issue and the diffrent servers doesnt have a good connection towards diffrent continents. Some theorize that sc2 sends more shit over the internet.

I think both is probably partially true.

I thought it was pretty well established that its because SC2 runs the game as client-server-client whereas SC1 (and WC3) ran it Client-Client, so theres no middle-man, which is what causes the lag.

actually WC3 was client - server -client
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
March 21 2011 19:15 GMT
#382
Ah but only the ladder right? I seem to recall there being quite a lot of work going into finding the best hosts whenever clan wars involved korean players and europeans - ie youd get a west coast guy for that to make it as fair as possible, I think...

Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
dacthehork
Profile Blog Joined February 2008
United States2000 Posts
Last Edited: 2011-03-21 19:16:58
March 21 2011 19:16 GMT
#383
On March 22 2011 04:13 MyNameIsAlex wrote:
Show nested quote +
On March 22 2011 03:07 Liquid`Jinro wrote:
On March 22 2011 02:15 Desutroyah wrote:
On March 22 2011 02:09 mmdmmd wrote:
On March 22 2011 02:05 Liquid`Tyler wrote:

So the problem is that unit responses/commands are slower in cross-continent play in SC2 than in SC1. Much slower.


This is interesting. With better internet for everyone compare to 10 years ago and a better bnet technology. The game is actually laggier? Why is this?

That is a good question, some theorize its a routing issue and the diffrent servers doesnt have a good connection towards diffrent continents. Some theorize that sc2 sends more shit over the internet.

I think both is probably partially true.

I thought it was pretty well established that its because SC2 runs the game as client-server-client whereas SC1 (and WC3) ran it Client-Client, so theres no middle-man, which is what causes the lag.

actually WC3 was client - server -client


idk about that but there where many lan latency modes and even dedicated servers. No one at least in the last 5 years played any games like dota on bnet lag.
Warturtle - DOTA 2 is KING
dkim
Profile Blog Joined November 2010
United States255 Posts
March 21 2011 19:18 GMT
#384
On March 22 2011 04:11 DirtYLOu wrote:
Show nested quote +
On March 22 2011 04:08 dkim wrote:
On March 22 2011 02:58 aimaimaim wrote:
On March 22 2011 02:51 veE wrote:
Honestly who cares... battlenet is strong enough to support us anyway... I havent seen many problems with live tourneys and events or online ones.... why fix something that isnt broken?


Boxer Disconnecting During TSL?

comments like these are kinda dumb. sure I am up for lans and all but in order for TSL to be LAN, boxer and his opponent would have had to meet up and some pc bang or some thing. so without online matches, boxer n his opponent may not have even played -_-
disconnects at GSLs or tourneys that play locally are what could have been prevented with lan.



Boxer was complaining after the games on 2 SEC DELAY .

If u don't know how much that is then the one dumb is u.

How you wan't to participate in tournaments that are worth $10k++ with that huge latency?

Blizzard is crazy.


you can't blame cross realm play on lack of LAN in bnet2.0
you need to learn about interwebz more
schimmetje
Profile Joined August 2010
Netherlands1104 Posts
March 21 2011 19:19 GMT
#385
How is this different from a server emulator (doesn't seem to be)? Haven't those been around for a while? I think Blizzard has been pretty active dealing with them since beta even, so I'm not sure any cats are out of the bag just yet.

I mean, of course they're going to be around, if not now then certainly at some point just like they are for WoW, but that doesn't seem to have put much of a dent in that particular franchise. Some people will switch sure and it could be a useful option to practice cross-continent, but you can also take to the bank that Blizzard will crack down on any server they find ("lolol gl sueing China" only goes so far). Not to mention that all the official, e-sporty stuff will still be on Bnet.
Change to MY nostalgia? UNACCEPTABLE! Monkey paaaw!
Holcan
Profile Joined April 2010
Canada2593 Posts
Last Edited: 2011-03-21 19:22:34
March 21 2011 19:19 GMT
#386
On March 22 2011 04:15 Liquid`Jinro wrote:
Ah but only the ladder right? I seem to recall there being quite a lot of work going into finding the best hosts whenever clan wars involved korean players and europeans - ie youd get a west coast guy for that to make it as fair as possible, I think...



Depends on the European, but typically on Sweden with your inet you'd get no love from the admins and force a west host, for Russians and other east european players the hosts are typically East coast.

I can say that i ping about 130 to sweden (less), about 220 to Korea and Russia, 250 to Siberia, 160 to Germany, and 140 to france from East Canada.
Reference The Inadvertant Joey, Strong talented orchastrasted intelligent character.
Gheed
Profile Blog Joined September 2010
United States972 Posts
March 21 2011 19:20 GMT
#387
On March 22 2011 04:18 dkim wrote:
Show nested quote +
On March 22 2011 04:11 DirtYLOu wrote:
On March 22 2011 04:08 dkim wrote:
On March 22 2011 02:58 aimaimaim wrote:
On March 22 2011 02:51 veE wrote:
Honestly who cares... battlenet is strong enough to support us anyway... I havent seen many problems with live tourneys and events or online ones.... why fix something that isnt broken?


Boxer Disconnecting During TSL?

comments like these are kinda dumb. sure I am up for lans and all but in order for TSL to be LAN, boxer and his opponent would have had to meet up and some pc bang or some thing. so without online matches, boxer n his opponent may not have even played -_-
disconnects at GSLs or tourneys that play locally are what could have been prevented with lan.



Boxer was complaining after the games on 2 SEC DELAY .

If u don't know how much that is then the one dumb is u.

How you wan't to participate in tournaments that are worth $10k++ with that huge latency?

Blizzard is crazy.


you can't blame cross realm play on lack of LAN in bnet2.0
you need to learn about interwebz more


http://intl.garena.com/~client/
https://secure.logmein.com/products/hamachi2/
http://tunngle.en.softonic.com/

You are the one who needs to "learn about interwebz more".
mmdmmd
Profile Joined June 2007
722 Posts
March 21 2011 19:20 GMT
#388
On March 22 2011 04:08 dkim wrote:
Show nested quote +
On March 22 2011 02:58 aimaimaim wrote:
On March 22 2011 02:51 veE wrote:
Honestly who cares... battlenet is strong enough to support us anyway... I havent seen many problems with live tourneys and events or online ones.... why fix something that isnt broken?


Boxer Disconnecting During TSL?

comments like these are kinda dumb. sure I am up for lans and all but in order for TSL to be LAN, boxer and his opponent would have had to meet up and some pc bang or some thing. so without online matches, boxer n his opponent may not have even played -_-
disconnects at GSLs or tourneys that play locally are what could have been prevented with lan.


Who said anything about removing online matches? We are talking about adding LAN as another way to play.
alexhard
Profile Joined May 2010
Sweden317 Posts
March 21 2011 19:21 GMT
#389
On March 22 2011 04:18 dkim wrote:
Show nested quote +
On March 22 2011 04:11 DirtYLOu wrote:
On March 22 2011 04:08 dkim wrote:
On March 22 2011 02:58 aimaimaim wrote:
On March 22 2011 02:51 veE wrote:
Honestly who cares... battlenet is strong enough to support us anyway... I havent seen many problems with live tourneys and events or online ones.... why fix something that isnt broken?


Boxer Disconnecting During TSL?

comments like these are kinda dumb. sure I am up for lans and all but in order for TSL to be LAN, boxer and his opponent would have had to meet up and some pc bang or some thing. so without online matches, boxer n his opponent may not have even played -_-
disconnects at GSLs or tourneys that play locally are what could have been prevented with lan.



Boxer was complaining after the games on 2 SEC DELAY .

If u don't know how much that is then the one dumb is u.

How you wan't to participate in tournaments that are worth $10k++ with that huge latency?

Blizzard is crazy.


you can't blame cross realm play on lack of LAN in bnet2.0
you need to learn about interwebz more


Yes, you can, because of the aforementioned client - server - client system. Directly connecting over virtual LAN would eliminate the middleman and lower latency.
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
March 21 2011 19:21 GMT
#390
On March 21 2011 15:30 motbob wrote:
This is fantastic news since it makes the chance of Blizzard putting in LAN support much higher.


Does it? More likely they'll fix the client so this particular hack doesn't work.
"One fish, two fish, red fish, BLUE TANK!" - Artosis
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
March 21 2011 19:22 GMT
#391
On March 22 2011 04:19 schimmetje wrote:
How is this different from a server emulator (doesn't seem to be)? Haven't those been around for a while? I think Blizzard has been pretty active dealing with them since beta even, so I'm not sure any cats are out of the bag just yet.

I mean, of course they're going to be around, if not now then certainly at some point just like they are for WoW, but that doesn't seem to have put much of a dent in that particular franchise. Some people will switch sure and it could be a useful option to practice cross-continent, but you can also take to the bank that Blizzard will crack down on any server they find ("lolol gl sueing China" only goes so far). Not to mention that all the official, e-sporty stuff will still be on Bnet.


Only goes so far in that they can't actually sue a chinese citizen living in china.

But yeah, this is only LAN if you're emulating the server on a local computer. Which tournaments can easily do! I doubt it'll go anywhere, but it'd be nice if it would.
Gheed
Profile Blog Joined September 2010
United States972 Posts
March 21 2011 19:22 GMT
#392
On March 22 2011 04:21 MangoTango wrote:
Show nested quote +
On March 21 2011 15:30 motbob wrote:
This is fantastic news since it makes the chance of Blizzard putting in LAN support much higher.


Does it? More likely they'll fix the client so this particular hack doesn't work.


That would not be very effective, as users could just keep an older version of the client around.
dacthehork
Profile Blog Joined February 2008
United States2000 Posts
Last Edited: 2011-03-21 19:23:35
March 21 2011 19:22 GMT
#393
listen if this lan crack is real

It means big things for the state of SC2. We are talking garena, hamachi servers, better online play etc. You supply the replays , they cast it. It means online leagues become much better. Doesn't matter if the tournament organizer gets a lan replay or online replay, they don't have to know if it's casted off replays.
Warturtle - DOTA 2 is KING
LoliKuma
Profile Joined June 2010
United States237 Posts
March 21 2011 19:24 GMT
#394
So... Does. This. Work?
The End DOES Justifiy the Means
Darkkal
Profile Blog Joined May 2010
United States60 Posts
March 21 2011 19:26 GMT
#395
Anyone else remember why ICCUP was made? It was because battle.net (1.0) sucked and had no support for the actual game, it was just a game lobby. 2.0 fixes that. Iccup fixed 1.0, and im sure 2.0 is a little bit based off of it
Yotta
Profile Blog Joined August 2010
United States270 Posts
March 21 2011 19:29 GMT
#396
On March 22 2011 04:20 Gheed wrote:
Show nested quote +
On March 22 2011 04:18 dkim wrote:
On March 22 2011 04:11 DirtYLOu wrote:
On March 22 2011 04:08 dkim wrote:
On March 22 2011 02:58 aimaimaim wrote:
On March 22 2011 02:51 veE wrote:
Honestly who cares... battlenet is strong enough to support us anyway... I havent seen many problems with live tourneys and events or online ones.... why fix something that isnt broken?


Boxer Disconnecting During TSL?

comments like these are kinda dumb. sure I am up for lans and all but in order for TSL to be LAN, boxer and his opponent would have had to meet up and some pc bang or some thing. so without online matches, boxer n his opponent may not have even played -_-
disconnects at GSLs or tourneys that play locally are what could have been prevented with lan.



Boxer was complaining after the games on 2 SEC DELAY .

If u don't know how much that is then the one dumb is u.

How you wan't to participate in tournaments that are worth $10k++ with that huge latency?

Blizzard is crazy.


you can't blame cross realm play on lack of LAN in bnet2.0
you need to learn about interwebz more


http://intl.garena.com/~client/
https://secure.logmein.com/products/hamachi2/
http://tunngle.en.softonic.com/

You are the one who needs to "learn about interwebz more".

Yeah, everyone knows that using a VPN reduces your latency to 2ms because you're in a LAN network and if Blizzard would implement LAN in SC2 people in Korea would not lag when playing with people on the other side of the world.
dacthehork
Profile Blog Joined February 2008
United States2000 Posts
March 21 2011 19:30 GMT
#397
On March 22 2011 04:29 Yotta wrote:
Show nested quote +
On March 22 2011 04:20 Gheed wrote:
On March 22 2011 04:18 dkim wrote:
On March 22 2011 04:11 DirtYLOu wrote:
On March 22 2011 04:08 dkim wrote:
On March 22 2011 02:58 aimaimaim wrote:
On March 22 2011 02:51 veE wrote:
Honestly who cares... battlenet is strong enough to support us anyway... I havent seen many problems with live tourneys and events or online ones.... why fix something that isnt broken?


Boxer Disconnecting During TSL?

comments like these are kinda dumb. sure I am up for lans and all but in order for TSL to be LAN, boxer and his opponent would have had to meet up and some pc bang or some thing. so without online matches, boxer n his opponent may not have even played -_-
disconnects at GSLs or tourneys that play locally are what could have been prevented with lan.



Boxer was complaining after the games on 2 SEC DELAY .

If u don't know how much that is then the one dumb is u.

How you wan't to participate in tournaments that are worth $10k++ with that huge latency?

Blizzard is crazy.


you can't blame cross realm play on lack of LAN in bnet2.0
you need to learn about interwebz more


http://intl.garena.com/~client/
https://secure.logmein.com/products/hamachi2/
http://tunngle.en.softonic.com/

You are the one who needs to "learn about interwebz more".

Yeah, everyone knows that using a VPN reduces your latency to 2ms because you're in a LAN network and if Blizzard would implement LAN in SC2 people in Korea would not lag when playing with people on the other side of the world.


Stop being stupid, on iccup you could play SC:BW with koreans with a little lag, it was never that bad, about equal to SC2 same continent lag.
Warturtle - DOTA 2 is KING
Gheed
Profile Blog Joined September 2010
United States972 Posts
March 21 2011 19:31 GMT
#398
On March 22 2011 04:29 Yotta wrote:
Show nested quote +
On March 22 2011 04:20 Gheed wrote:
On March 22 2011 04:18 dkim wrote:
On March 22 2011 04:11 DirtYLOu wrote:
On March 22 2011 04:08 dkim wrote:
On March 22 2011 02:58 aimaimaim wrote:
On March 22 2011 02:51 veE wrote:
Honestly who cares... battlenet is strong enough to support us anyway... I havent seen many problems with live tourneys and events or online ones.... why fix something that isnt broken?


Boxer Disconnecting During TSL?

comments like these are kinda dumb. sure I am up for lans and all but in order for TSL to be LAN, boxer and his opponent would have had to meet up and some pc bang or some thing. so without online matches, boxer n his opponent may not have even played -_-
disconnects at GSLs or tourneys that play locally are what could have been prevented with lan.



Boxer was complaining after the games on 2 SEC DELAY .

If u don't know how much that is then the one dumb is u.

How you wan't to participate in tournaments that are worth $10k++ with that huge latency?

Blizzard is crazy.


you can't blame cross realm play on lack of LAN in bnet2.0
you need to learn about interwebz more


http://intl.garena.com/~client/
https://secure.logmein.com/products/hamachi2/
http://tunngle.en.softonic.com/

You are the one who needs to "learn about interwebz more".

Yeah, everyone knows that using a VPN reduces your latency to 2ms because you're in a LAN network and if Blizzard would implement LAN in SC2 people in Korea would not lag when playing with people on the other side of the world.


Well, give me back my jacket. I said you could borrow it, not have it. Give it back

+ Show Spoiler +
I, too, can respond to portions of a post that don't actually exist while ignoring previous posts mentioning the limitations of p2p.
wussleeQ
Profile Blog Joined June 2009
United States3130 Posts
March 21 2011 19:35 GMT
#399
On March 22 2011 04:26 Darkkal wrote:
Anyone else remember why ICCUP was made? It was because battle.net (1.0) sucked and had no support for the actual game, it was just a game lobby. 2.0 fixes that. Iccup fixed 1.0, and im sure 2.0 is a little bit based off of it

To be honest, the only reason why i started playing on ICCUP was because there was lan latency. Because the latency isn't exactly that great on cross continental play (for sc2), I can see why so many people would love some LAN functionality.
BW -> League -> CSGO
mmdmmd
Profile Joined June 2007
722 Posts
March 21 2011 19:37 GMT
#400
On March 22 2011 04:29 Yotta wrote:
Show nested quote +
On March 22 2011 04:20 Gheed wrote:
On March 22 2011 04:18 dkim wrote:
On March 22 2011 04:11 DirtYLOu wrote:
On March 22 2011 04:08 dkim wrote:
On March 22 2011 02:58 aimaimaim wrote:
On March 22 2011 02:51 veE wrote:
Honestly who cares... battlenet is strong enough to support us anyway... I havent seen many problems with live tourneys and events or online ones.... why fix something that isnt broken?


Boxer Disconnecting During TSL?

comments like these are kinda dumb. sure I am up for lans and all but in order for TSL to be LAN, boxer and his opponent would have had to meet up and some pc bang or some thing. so without online matches, boxer n his opponent may not have even played -_-
disconnects at GSLs or tourneys that play locally are what could have been prevented with lan.



Boxer was complaining after the games on 2 SEC DELAY .

If u don't know how much that is then the one dumb is u.

How you wan't to participate in tournaments that are worth $10k++ with that huge latency?

Blizzard is crazy.


you can't blame cross realm play on lack of LAN in bnet2.0
you need to learn about interwebz more


http://intl.garena.com/~client/
https://secure.logmein.com/products/hamachi2/
http://tunngle.en.softonic.com/

You are the one who needs to "learn about interwebz more".

Yeah, everyone knows that using a VPN reduces your latency to 2ms because you're in a LAN network and if Blizzard would implement LAN in SC2 people in Korea would not lag when playing with people on the other side of the world.


You seem to have many experience in VLAN, please tell me have you ever used Hamchi before? What's it like? Is it worst than boxer's complain about "2000ms lag"? Was it even close to 2000ms?
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