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On March 22 2011 03:07 Liquid`Jinro wrote:Show nested quote +On March 22 2011 02:15 Desutroyah wrote:On March 22 2011 02:09 mmdmmd wrote:On March 22 2011 02:05 Liquid`Tyler wrote:
So the problem is that unit responses/commands are slower in cross-continent play in SC2 than in SC1. Much slower. This is interesting. With better internet for everyone compare to 10 years ago and a better bnet technology. The game is actually laggier? Why is this? That is a good question, some theorize its a routing issue and the diffrent servers doesnt have a good connection towards diffrent continents. Some theorize that sc2 sends more shit over the internet. I think both is probably partially true. I thought it was pretty well established that its because SC2 runs the game as client-server-client whereas SC1 (and WC3) ran it Client-Client, so theres no middle-man, which is what causes the lag. actually WC3 was client - server -client
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Sweden33719 Posts
Ah but only the ladder right? I seem to recall there being quite a lot of work going into finding the best hosts whenever clan wars involved korean players and europeans - ie youd get a west coast guy for that to make it as fair as possible, I think...
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On March 22 2011 04:13 MyNameIsAlex wrote:Show nested quote +On March 22 2011 03:07 Liquid`Jinro wrote:On March 22 2011 02:15 Desutroyah wrote:On March 22 2011 02:09 mmdmmd wrote:On March 22 2011 02:05 Liquid`Tyler wrote:
So the problem is that unit responses/commands are slower in cross-continent play in SC2 than in SC1. Much slower. This is interesting. With better internet for everyone compare to 10 years ago and a better bnet technology. The game is actually laggier? Why is this? That is a good question, some theorize its a routing issue and the diffrent servers doesnt have a good connection towards diffrent continents. Some theorize that sc2 sends more shit over the internet. I think both is probably partially true. I thought it was pretty well established that its because SC2 runs the game as client-server-client whereas SC1 (and WC3) ran it Client-Client, so theres no middle-man, which is what causes the lag. actually WC3 was client - server -client
idk about that but there where many lan latency modes and even dedicated servers. No one at least in the last 5 years played any games like dota on bnet lag.
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On March 22 2011 04:11 DirtYLOu wrote:Show nested quote +On March 22 2011 04:08 dkim wrote:On March 22 2011 02:58 aimaimaim wrote:On March 22 2011 02:51 veE wrote: Honestly who cares... battlenet is strong enough to support us anyway... I havent seen many problems with live tourneys and events or online ones.... why fix something that isnt broken? Boxer Disconnecting During TSL? comments like these are kinda dumb. sure I am up for lans and all but in order for TSL to be LAN, boxer and his opponent would have had to meet up and some pc bang or some thing. so without online matches, boxer n his opponent may not have even played -_- disconnects at GSLs or tourneys that play locally are what could have been prevented with lan. Boxer was complaining after the games on 2 SEC DELAY . If u don't know how much that is then the one dumb is u. How you wan't to participate in tournaments that are worth $10k++ with that huge latency? Blizzard is crazy.
you can't blame cross realm play on lack of LAN in bnet2.0 you need to learn about interwebz more
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How is this different from a server emulator (doesn't seem to be)? Haven't those been around for a while? I think Blizzard has been pretty active dealing with them since beta even, so I'm not sure any cats are out of the bag just yet.
I mean, of course they're going to be around, if not now then certainly at some point just like they are for WoW, but that doesn't seem to have put much of a dent in that particular franchise. Some people will switch sure and it could be a useful option to practice cross-continent, but you can also take to the bank that Blizzard will crack down on any server they find ("lolol gl sueing China" only goes so far). Not to mention that all the official, e-sporty stuff will still be on Bnet.
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On March 22 2011 04:15 Liquid`Jinro wrote: Ah but only the ladder right? I seem to recall there being quite a lot of work going into finding the best hosts whenever clan wars involved korean players and europeans - ie youd get a west coast guy for that to make it as fair as possible, I think...
Depends on the European, but typically on Sweden with your inet you'd get no love from the admins and force a west host, for Russians and other east european players the hosts are typically East coast.
I can say that i ping about 130 to sweden (less), about 220 to Korea and Russia, 250 to Siberia, 160 to Germany, and 140 to france from East Canada.
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On March 22 2011 04:18 dkim wrote:Show nested quote +On March 22 2011 04:11 DirtYLOu wrote:On March 22 2011 04:08 dkim wrote:On March 22 2011 02:58 aimaimaim wrote:On March 22 2011 02:51 veE wrote: Honestly who cares... battlenet is strong enough to support us anyway... I havent seen many problems with live tourneys and events or online ones.... why fix something that isnt broken? Boxer Disconnecting During TSL? comments like these are kinda dumb. sure I am up for lans and all but in order for TSL to be LAN, boxer and his opponent would have had to meet up and some pc bang or some thing. so without online matches, boxer n his opponent may not have even played -_- disconnects at GSLs or tourneys that play locally are what could have been prevented with lan. Boxer was complaining after the games on 2 SEC DELAY . If u don't know how much that is then the one dumb is u. How you wan't to participate in tournaments that are worth $10k++ with that huge latency? Blizzard is crazy. you can't blame cross realm play on lack of LAN in bnet2.0 you need to learn about interwebz more
http://intl.garena.com/~client/ https://secure.logmein.com/products/hamachi2/ http://tunngle.en.softonic.com/
You are the one who needs to "learn about interwebz more".
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On March 22 2011 04:08 dkim wrote:Show nested quote +On March 22 2011 02:58 aimaimaim wrote:On March 22 2011 02:51 veE wrote: Honestly who cares... battlenet is strong enough to support us anyway... I havent seen many problems with live tourneys and events or online ones.... why fix something that isnt broken? Boxer Disconnecting During TSL? comments like these are kinda dumb. sure I am up for lans and all but in order for TSL to be LAN, boxer and his opponent would have had to meet up and some pc bang or some thing. so without online matches, boxer n his opponent may not have even played -_- disconnects at GSLs or tourneys that play locally are what could have been prevented with lan.
Who said anything about removing online matches? We are talking about adding LAN as another way to play.
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On March 22 2011 04:18 dkim wrote:Show nested quote +On March 22 2011 04:11 DirtYLOu wrote:On March 22 2011 04:08 dkim wrote:On March 22 2011 02:58 aimaimaim wrote:On March 22 2011 02:51 veE wrote: Honestly who cares... battlenet is strong enough to support us anyway... I havent seen many problems with live tourneys and events or online ones.... why fix something that isnt broken? Boxer Disconnecting During TSL? comments like these are kinda dumb. sure I am up for lans and all but in order for TSL to be LAN, boxer and his opponent would have had to meet up and some pc bang or some thing. so without online matches, boxer n his opponent may not have even played -_- disconnects at GSLs or tourneys that play locally are what could have been prevented with lan. Boxer was complaining after the games on 2 SEC DELAY . If u don't know how much that is then the one dumb is u. How you wan't to participate in tournaments that are worth $10k++ with that huge latency? Blizzard is crazy. you can't blame cross realm play on lack of LAN in bnet2.0 you need to learn about interwebz more
Yes, you can, because of the aforementioned client - server - client system. Directly connecting over virtual LAN would eliminate the middleman and lower latency.
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On March 21 2011 15:30 motbob wrote: This is fantastic news since it makes the chance of Blizzard putting in LAN support much higher.
Does it? More likely they'll fix the client so this particular hack doesn't work.
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On March 22 2011 04:19 schimmetje wrote: How is this different from a server emulator (doesn't seem to be)? Haven't those been around for a while? I think Blizzard has been pretty active dealing with them since beta even, so I'm not sure any cats are out of the bag just yet.
I mean, of course they're going to be around, if not now then certainly at some point just like they are for WoW, but that doesn't seem to have put much of a dent in that particular franchise. Some people will switch sure and it could be a useful option to practice cross-continent, but you can also take to the bank that Blizzard will crack down on any server they find ("lolol gl sueing China" only goes so far). Not to mention that all the official, e-sporty stuff will still be on Bnet.
Only goes so far in that they can't actually sue a chinese citizen living in china.
But yeah, this is only LAN if you're emulating the server on a local computer. Which tournaments can easily do! I doubt it'll go anywhere, but it'd be nice if it would.
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On March 22 2011 04:21 MangoTango wrote:Show nested quote +On March 21 2011 15:30 motbob wrote: This is fantastic news since it makes the chance of Blizzard putting in LAN support much higher. Does it? More likely they'll fix the client so this particular hack doesn't work.
That would not be very effective, as users could just keep an older version of the client around.
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listen if this lan crack is real
It means big things for the state of SC2. We are talking garena, hamachi servers, better online play etc. You supply the replays , they cast it. It means online leagues become much better. Doesn't matter if the tournament organizer gets a lan replay or online replay, they don't have to know if it's casted off replays.
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Anyone else remember why ICCUP was made? It was because battle.net (1.0) sucked and had no support for the actual game, it was just a game lobby. 2.0 fixes that. Iccup fixed 1.0, and im sure 2.0 is a little bit based off of it
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On March 22 2011 04:20 Gheed wrote:Show nested quote +On March 22 2011 04:18 dkim wrote:On March 22 2011 04:11 DirtYLOu wrote:On March 22 2011 04:08 dkim wrote:On March 22 2011 02:58 aimaimaim wrote:On March 22 2011 02:51 veE wrote: Honestly who cares... battlenet is strong enough to support us anyway... I havent seen many problems with live tourneys and events or online ones.... why fix something that isnt broken? Boxer Disconnecting During TSL? comments like these are kinda dumb. sure I am up for lans and all but in order for TSL to be LAN, boxer and his opponent would have had to meet up and some pc bang or some thing. so without online matches, boxer n his opponent may not have even played -_- disconnects at GSLs or tourneys that play locally are what could have been prevented with lan. Boxer was complaining after the games on 2 SEC DELAY . If u don't know how much that is then the one dumb is u. How you wan't to participate in tournaments that are worth $10k++ with that huge latency? Blizzard is crazy. you can't blame cross realm play on lack of LAN in bnet2.0 you need to learn about interwebz more http://intl.garena.com/~client/https://secure.logmein.com/products/hamachi2/http://tunngle.en.softonic.com/You are the one who needs to "learn about interwebz more". Yeah, everyone knows that using a VPN reduces your latency to 2ms because you're in a LAN network and if Blizzard would implement LAN in SC2 people in Korea would not lag when playing with people on the other side of the world.
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On March 22 2011 04:29 Yotta wrote:Show nested quote +On March 22 2011 04:20 Gheed wrote:On March 22 2011 04:18 dkim wrote:On March 22 2011 04:11 DirtYLOu wrote:On March 22 2011 04:08 dkim wrote:On March 22 2011 02:58 aimaimaim wrote:On March 22 2011 02:51 veE wrote: Honestly who cares... battlenet is strong enough to support us anyway... I havent seen many problems with live tourneys and events or online ones.... why fix something that isnt broken? Boxer Disconnecting During TSL? comments like these are kinda dumb. sure I am up for lans and all but in order for TSL to be LAN, boxer and his opponent would have had to meet up and some pc bang or some thing. so without online matches, boxer n his opponent may not have even played -_- disconnects at GSLs or tourneys that play locally are what could have been prevented with lan. Boxer was complaining after the games on 2 SEC DELAY . If u don't know how much that is then the one dumb is u. How you wan't to participate in tournaments that are worth $10k++ with that huge latency? Blizzard is crazy. you can't blame cross realm play on lack of LAN in bnet2.0 you need to learn about interwebz more http://intl.garena.com/~client/https://secure.logmein.com/products/hamachi2/http://tunngle.en.softonic.com/You are the one who needs to "learn about interwebz more". Yeah, everyone knows that using a VPN reduces your latency to 2ms because you're in a LAN network and if Blizzard would implement LAN in SC2 people in Korea would not lag when playing with people on the other side of the world.
Stop being stupid, on iccup you could play SC:BW with koreans with a little lag, it was never that bad, about equal to SC2 same continent lag.
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On March 22 2011 04:29 Yotta wrote:Show nested quote +On March 22 2011 04:20 Gheed wrote:On March 22 2011 04:18 dkim wrote:On March 22 2011 04:11 DirtYLOu wrote:On March 22 2011 04:08 dkim wrote:On March 22 2011 02:58 aimaimaim wrote:On March 22 2011 02:51 veE wrote: Honestly who cares... battlenet is strong enough to support us anyway... I havent seen many problems with live tourneys and events or online ones.... why fix something that isnt broken? Boxer Disconnecting During TSL? comments like these are kinda dumb. sure I am up for lans and all but in order for TSL to be LAN, boxer and his opponent would have had to meet up and some pc bang or some thing. so without online matches, boxer n his opponent may not have even played -_- disconnects at GSLs or tourneys that play locally are what could have been prevented with lan. Boxer was complaining after the games on 2 SEC DELAY . If u don't know how much that is then the one dumb is u. How you wan't to participate in tournaments that are worth $10k++ with that huge latency? Blizzard is crazy. you can't blame cross realm play on lack of LAN in bnet2.0 you need to learn about interwebz more http://intl.garena.com/~client/https://secure.logmein.com/products/hamachi2/http://tunngle.en.softonic.com/You are the one who needs to "learn about interwebz more". Yeah, everyone knows that using a VPN reduces your latency to 2ms because you're in a LAN network and if Blizzard would implement LAN in SC2 people in Korea would not lag when playing with people on the other side of the world.
Well, give me back my jacket. I said you could borrow it, not have it. Give it back
+ Show Spoiler +I, too, can respond to portions of a post that don't actually exist while ignoring previous posts mentioning the limitations of p2p.
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On March 22 2011 04:26 Darkkal wrote: Anyone else remember why ICCUP was made? It was because battle.net (1.0) sucked and had no support for the actual game, it was just a game lobby. 2.0 fixes that. Iccup fixed 1.0, and im sure 2.0 is a little bit based off of it
To be honest, the only reason why i started playing on ICCUP was because there was lan latency. Because the latency isn't exactly that great on cross continental play (for sc2), I can see why so many people would love some LAN functionality.
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On March 22 2011 04:29 Yotta wrote:Show nested quote +On March 22 2011 04:20 Gheed wrote:On March 22 2011 04:18 dkim wrote:On March 22 2011 04:11 DirtYLOu wrote:On March 22 2011 04:08 dkim wrote:On March 22 2011 02:58 aimaimaim wrote:On March 22 2011 02:51 veE wrote: Honestly who cares... battlenet is strong enough to support us anyway... I havent seen many problems with live tourneys and events or online ones.... why fix something that isnt broken? Boxer Disconnecting During TSL? comments like these are kinda dumb. sure I am up for lans and all but in order for TSL to be LAN, boxer and his opponent would have had to meet up and some pc bang or some thing. so without online matches, boxer n his opponent may not have even played -_- disconnects at GSLs or tourneys that play locally are what could have been prevented with lan. Boxer was complaining after the games on 2 SEC DELAY . If u don't know how much that is then the one dumb is u. How you wan't to participate in tournaments that are worth $10k++ with that huge latency? Blizzard is crazy. you can't blame cross realm play on lack of LAN in bnet2.0 you need to learn about interwebz more http://intl.garena.com/~client/https://secure.logmein.com/products/hamachi2/http://tunngle.en.softonic.com/You are the one who needs to "learn about interwebz more". Yeah, everyone knows that using a VPN reduces your latency to 2ms because you're in a LAN network and if Blizzard would implement LAN in SC2 people in Korea would not lag when playing with people on the other side of the world.
You seem to have many experience in VLAN, please tell me have you ever used Hamchi before? What's it like? Is it worst than boxer's complain about "2000ms lag"? Was it even close to 2000ms?
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