• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 12:12
CET 18:12
KST 02:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners10Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!35$5,000+ WardiTV 2025 Championship6[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
StarCraft, SC2, HotS, WC3, Returning to Blizzcon! Mech is the composition that needs teleportation t TL.net Map Contest #21: Winners Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win RotterdaM "Serral is the GOAT, and it's not close"
Tourneys
Constellation Cup - Main Event - Stellar Fest $5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
BW General Discussion [ASL20] Ask the mapmakers — Drop your questions [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review
Tourneys
[BSL21] RO32 Group A - Saturday 21:00 CET [Megathread] Daily Proleagues [ASL20] Grand Finals [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Why we need SC3
Hildegard
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1722 users

Claims of Chinese crack allowing lan mode - Page 20

Forum Index > Closed
Post a Reply
Prev 1 18 19 20 21 22 25 Next All
MyNameIsAlex
Profile Joined March 2011
Greece827 Posts
March 21 2011 19:13 GMT
#381
On March 22 2011 03:07 Liquid`Jinro wrote:
Show nested quote +
On March 22 2011 02:15 Desutroyah wrote:
On March 22 2011 02:09 mmdmmd wrote:
On March 22 2011 02:05 Liquid`Tyler wrote:

So the problem is that unit responses/commands are slower in cross-continent play in SC2 than in SC1. Much slower.


This is interesting. With better internet for everyone compare to 10 years ago and a better bnet technology. The game is actually laggier? Why is this?

That is a good question, some theorize its a routing issue and the diffrent servers doesnt have a good connection towards diffrent continents. Some theorize that sc2 sends more shit over the internet.

I think both is probably partially true.

I thought it was pretty well established that its because SC2 runs the game as client-server-client whereas SC1 (and WC3) ran it Client-Client, so theres no middle-man, which is what causes the lag.

actually WC3 was client - server -client
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
March 21 2011 19:15 GMT
#382
Ah but only the ladder right? I seem to recall there being quite a lot of work going into finding the best hosts whenever clan wars involved korean players and europeans - ie youd get a west coast guy for that to make it as fair as possible, I think...

Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
dacthehork
Profile Blog Joined February 2008
United States2000 Posts
Last Edited: 2011-03-21 19:16:58
March 21 2011 19:16 GMT
#383
On March 22 2011 04:13 MyNameIsAlex wrote:
Show nested quote +
On March 22 2011 03:07 Liquid`Jinro wrote:
On March 22 2011 02:15 Desutroyah wrote:
On March 22 2011 02:09 mmdmmd wrote:
On March 22 2011 02:05 Liquid`Tyler wrote:

So the problem is that unit responses/commands are slower in cross-continent play in SC2 than in SC1. Much slower.


This is interesting. With better internet for everyone compare to 10 years ago and a better bnet technology. The game is actually laggier? Why is this?

That is a good question, some theorize its a routing issue and the diffrent servers doesnt have a good connection towards diffrent continents. Some theorize that sc2 sends more shit over the internet.

I think both is probably partially true.

I thought it was pretty well established that its because SC2 runs the game as client-server-client whereas SC1 (and WC3) ran it Client-Client, so theres no middle-man, which is what causes the lag.

actually WC3 was client - server -client


idk about that but there where many lan latency modes and even dedicated servers. No one at least in the last 5 years played any games like dota on bnet lag.
Warturtle - DOTA 2 is KING
dkim
Profile Blog Joined November 2010
United States255 Posts
March 21 2011 19:18 GMT
#384
On March 22 2011 04:11 DirtYLOu wrote:
Show nested quote +
On March 22 2011 04:08 dkim wrote:
On March 22 2011 02:58 aimaimaim wrote:
On March 22 2011 02:51 veE wrote:
Honestly who cares... battlenet is strong enough to support us anyway... I havent seen many problems with live tourneys and events or online ones.... why fix something that isnt broken?


Boxer Disconnecting During TSL?

comments like these are kinda dumb. sure I am up for lans and all but in order for TSL to be LAN, boxer and his opponent would have had to meet up and some pc bang or some thing. so without online matches, boxer n his opponent may not have even played -_-
disconnects at GSLs or tourneys that play locally are what could have been prevented with lan.



Boxer was complaining after the games on 2 SEC DELAY .

If u don't know how much that is then the one dumb is u.

How you wan't to participate in tournaments that are worth $10k++ with that huge latency?

Blizzard is crazy.


you can't blame cross realm play on lack of LAN in bnet2.0
you need to learn about interwebz more
schimmetje
Profile Joined August 2010
Netherlands1104 Posts
March 21 2011 19:19 GMT
#385
How is this different from a server emulator (doesn't seem to be)? Haven't those been around for a while? I think Blizzard has been pretty active dealing with them since beta even, so I'm not sure any cats are out of the bag just yet.

I mean, of course they're going to be around, if not now then certainly at some point just like they are for WoW, but that doesn't seem to have put much of a dent in that particular franchise. Some people will switch sure and it could be a useful option to practice cross-continent, but you can also take to the bank that Blizzard will crack down on any server they find ("lolol gl sueing China" only goes so far). Not to mention that all the official, e-sporty stuff will still be on Bnet.
Change to MY nostalgia? UNACCEPTABLE! Monkey paaaw!
Holcan
Profile Joined April 2010
Canada2593 Posts
Last Edited: 2011-03-21 19:22:34
March 21 2011 19:19 GMT
#386
On March 22 2011 04:15 Liquid`Jinro wrote:
Ah but only the ladder right? I seem to recall there being quite a lot of work going into finding the best hosts whenever clan wars involved korean players and europeans - ie youd get a west coast guy for that to make it as fair as possible, I think...



Depends on the European, but typically on Sweden with your inet you'd get no love from the admins and force a west host, for Russians and other east european players the hosts are typically East coast.

I can say that i ping about 130 to sweden (less), about 220 to Korea and Russia, 250 to Siberia, 160 to Germany, and 140 to france from East Canada.
Reference The Inadvertant Joey, Strong talented orchastrasted intelligent character.
Gheed
Profile Blog Joined September 2010
United States972 Posts
March 21 2011 19:20 GMT
#387
On March 22 2011 04:18 dkim wrote:
Show nested quote +
On March 22 2011 04:11 DirtYLOu wrote:
On March 22 2011 04:08 dkim wrote:
On March 22 2011 02:58 aimaimaim wrote:
On March 22 2011 02:51 veE wrote:
Honestly who cares... battlenet is strong enough to support us anyway... I havent seen many problems with live tourneys and events or online ones.... why fix something that isnt broken?


Boxer Disconnecting During TSL?

comments like these are kinda dumb. sure I am up for lans and all but in order for TSL to be LAN, boxer and his opponent would have had to meet up and some pc bang or some thing. so without online matches, boxer n his opponent may not have even played -_-
disconnects at GSLs or tourneys that play locally are what could have been prevented with lan.



Boxer was complaining after the games on 2 SEC DELAY .

If u don't know how much that is then the one dumb is u.

How you wan't to participate in tournaments that are worth $10k++ with that huge latency?

Blizzard is crazy.


you can't blame cross realm play on lack of LAN in bnet2.0
you need to learn about interwebz more


http://intl.garena.com/~client/
https://secure.logmein.com/products/hamachi2/
http://tunngle.en.softonic.com/

You are the one who needs to "learn about interwebz more".
mmdmmd
Profile Joined June 2007
722 Posts
March 21 2011 19:20 GMT
#388
On March 22 2011 04:08 dkim wrote:
Show nested quote +
On March 22 2011 02:58 aimaimaim wrote:
On March 22 2011 02:51 veE wrote:
Honestly who cares... battlenet is strong enough to support us anyway... I havent seen many problems with live tourneys and events or online ones.... why fix something that isnt broken?


Boxer Disconnecting During TSL?

comments like these are kinda dumb. sure I am up for lans and all but in order for TSL to be LAN, boxer and his opponent would have had to meet up and some pc bang or some thing. so without online matches, boxer n his opponent may not have even played -_-
disconnects at GSLs or tourneys that play locally are what could have been prevented with lan.


Who said anything about removing online matches? We are talking about adding LAN as another way to play.
alexhard
Profile Joined May 2010
Sweden317 Posts
March 21 2011 19:21 GMT
#389
On March 22 2011 04:18 dkim wrote:
Show nested quote +
On March 22 2011 04:11 DirtYLOu wrote:
On March 22 2011 04:08 dkim wrote:
On March 22 2011 02:58 aimaimaim wrote:
On March 22 2011 02:51 veE wrote:
Honestly who cares... battlenet is strong enough to support us anyway... I havent seen many problems with live tourneys and events or online ones.... why fix something that isnt broken?


Boxer Disconnecting During TSL?

comments like these are kinda dumb. sure I am up for lans and all but in order for TSL to be LAN, boxer and his opponent would have had to meet up and some pc bang or some thing. so without online matches, boxer n his opponent may not have even played -_-
disconnects at GSLs or tourneys that play locally are what could have been prevented with lan.



Boxer was complaining after the games on 2 SEC DELAY .

If u don't know how much that is then the one dumb is u.

How you wan't to participate in tournaments that are worth $10k++ with that huge latency?

Blizzard is crazy.


you can't blame cross realm play on lack of LAN in bnet2.0
you need to learn about interwebz more


Yes, you can, because of the aforementioned client - server - client system. Directly connecting over virtual LAN would eliminate the middleman and lower latency.
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
March 21 2011 19:21 GMT
#390
On March 21 2011 15:30 motbob wrote:
This is fantastic news since it makes the chance of Blizzard putting in LAN support much higher.


Does it? More likely they'll fix the client so this particular hack doesn't work.
"One fish, two fish, red fish, BLUE TANK!" - Artosis
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
March 21 2011 19:22 GMT
#391
On March 22 2011 04:19 schimmetje wrote:
How is this different from a server emulator (doesn't seem to be)? Haven't those been around for a while? I think Blizzard has been pretty active dealing with them since beta even, so I'm not sure any cats are out of the bag just yet.

I mean, of course they're going to be around, if not now then certainly at some point just like they are for WoW, but that doesn't seem to have put much of a dent in that particular franchise. Some people will switch sure and it could be a useful option to practice cross-continent, but you can also take to the bank that Blizzard will crack down on any server they find ("lolol gl sueing China" only goes so far). Not to mention that all the official, e-sporty stuff will still be on Bnet.


Only goes so far in that they can't actually sue a chinese citizen living in china.

But yeah, this is only LAN if you're emulating the server on a local computer. Which tournaments can easily do! I doubt it'll go anywhere, but it'd be nice if it would.
Gheed
Profile Blog Joined September 2010
United States972 Posts
March 21 2011 19:22 GMT
#392
On March 22 2011 04:21 MangoTango wrote:
Show nested quote +
On March 21 2011 15:30 motbob wrote:
This is fantastic news since it makes the chance of Blizzard putting in LAN support much higher.


Does it? More likely they'll fix the client so this particular hack doesn't work.


That would not be very effective, as users could just keep an older version of the client around.
dacthehork
Profile Blog Joined February 2008
United States2000 Posts
Last Edited: 2011-03-21 19:23:35
March 21 2011 19:22 GMT
#393
listen if this lan crack is real

It means big things for the state of SC2. We are talking garena, hamachi servers, better online play etc. You supply the replays , they cast it. It means online leagues become much better. Doesn't matter if the tournament organizer gets a lan replay or online replay, they don't have to know if it's casted off replays.
Warturtle - DOTA 2 is KING
LoliKuma
Profile Joined June 2010
United States237 Posts
March 21 2011 19:24 GMT
#394
So... Does. This. Work?
The End DOES Justifiy the Means
Darkkal
Profile Blog Joined May 2010
United States60 Posts
March 21 2011 19:26 GMT
#395
Anyone else remember why ICCUP was made? It was because battle.net (1.0) sucked and had no support for the actual game, it was just a game lobby. 2.0 fixes that. Iccup fixed 1.0, and im sure 2.0 is a little bit based off of it
Yotta
Profile Blog Joined August 2010
United States270 Posts
March 21 2011 19:29 GMT
#396
On March 22 2011 04:20 Gheed wrote:
Show nested quote +
On March 22 2011 04:18 dkim wrote:
On March 22 2011 04:11 DirtYLOu wrote:
On March 22 2011 04:08 dkim wrote:
On March 22 2011 02:58 aimaimaim wrote:
On March 22 2011 02:51 veE wrote:
Honestly who cares... battlenet is strong enough to support us anyway... I havent seen many problems with live tourneys and events or online ones.... why fix something that isnt broken?


Boxer Disconnecting During TSL?

comments like these are kinda dumb. sure I am up for lans and all but in order for TSL to be LAN, boxer and his opponent would have had to meet up and some pc bang or some thing. so without online matches, boxer n his opponent may not have even played -_-
disconnects at GSLs or tourneys that play locally are what could have been prevented with lan.



Boxer was complaining after the games on 2 SEC DELAY .

If u don't know how much that is then the one dumb is u.

How you wan't to participate in tournaments that are worth $10k++ with that huge latency?

Blizzard is crazy.


you can't blame cross realm play on lack of LAN in bnet2.0
you need to learn about interwebz more


http://intl.garena.com/~client/
https://secure.logmein.com/products/hamachi2/
http://tunngle.en.softonic.com/

You are the one who needs to "learn about interwebz more".

Yeah, everyone knows that using a VPN reduces your latency to 2ms because you're in a LAN network and if Blizzard would implement LAN in SC2 people in Korea would not lag when playing with people on the other side of the world.
dacthehork
Profile Blog Joined February 2008
United States2000 Posts
March 21 2011 19:30 GMT
#397
On March 22 2011 04:29 Yotta wrote:
Show nested quote +
On March 22 2011 04:20 Gheed wrote:
On March 22 2011 04:18 dkim wrote:
On March 22 2011 04:11 DirtYLOu wrote:
On March 22 2011 04:08 dkim wrote:
On March 22 2011 02:58 aimaimaim wrote:
On March 22 2011 02:51 veE wrote:
Honestly who cares... battlenet is strong enough to support us anyway... I havent seen many problems with live tourneys and events or online ones.... why fix something that isnt broken?


Boxer Disconnecting During TSL?

comments like these are kinda dumb. sure I am up for lans and all but in order for TSL to be LAN, boxer and his opponent would have had to meet up and some pc bang or some thing. so without online matches, boxer n his opponent may not have even played -_-
disconnects at GSLs or tourneys that play locally are what could have been prevented with lan.



Boxer was complaining after the games on 2 SEC DELAY .

If u don't know how much that is then the one dumb is u.

How you wan't to participate in tournaments that are worth $10k++ with that huge latency?

Blizzard is crazy.


you can't blame cross realm play on lack of LAN in bnet2.0
you need to learn about interwebz more


http://intl.garena.com/~client/
https://secure.logmein.com/products/hamachi2/
http://tunngle.en.softonic.com/

You are the one who needs to "learn about interwebz more".

Yeah, everyone knows that using a VPN reduces your latency to 2ms because you're in a LAN network and if Blizzard would implement LAN in SC2 people in Korea would not lag when playing with people on the other side of the world.


Stop being stupid, on iccup you could play SC:BW with koreans with a little lag, it was never that bad, about equal to SC2 same continent lag.
Warturtle - DOTA 2 is KING
Gheed
Profile Blog Joined September 2010
United States972 Posts
March 21 2011 19:31 GMT
#398
On March 22 2011 04:29 Yotta wrote:
Show nested quote +
On March 22 2011 04:20 Gheed wrote:
On March 22 2011 04:18 dkim wrote:
On March 22 2011 04:11 DirtYLOu wrote:
On March 22 2011 04:08 dkim wrote:
On March 22 2011 02:58 aimaimaim wrote:
On March 22 2011 02:51 veE wrote:
Honestly who cares... battlenet is strong enough to support us anyway... I havent seen many problems with live tourneys and events or online ones.... why fix something that isnt broken?


Boxer Disconnecting During TSL?

comments like these are kinda dumb. sure I am up for lans and all but in order for TSL to be LAN, boxer and his opponent would have had to meet up and some pc bang or some thing. so without online matches, boxer n his opponent may not have even played -_-
disconnects at GSLs or tourneys that play locally are what could have been prevented with lan.



Boxer was complaining after the games on 2 SEC DELAY .

If u don't know how much that is then the one dumb is u.

How you wan't to participate in tournaments that are worth $10k++ with that huge latency?

Blizzard is crazy.


you can't blame cross realm play on lack of LAN in bnet2.0
you need to learn about interwebz more


http://intl.garena.com/~client/
https://secure.logmein.com/products/hamachi2/
http://tunngle.en.softonic.com/

You are the one who needs to "learn about interwebz more".

Yeah, everyone knows that using a VPN reduces your latency to 2ms because you're in a LAN network and if Blizzard would implement LAN in SC2 people in Korea would not lag when playing with people on the other side of the world.


Well, give me back my jacket. I said you could borrow it, not have it. Give it back

+ Show Spoiler +
I, too, can respond to portions of a post that don't actually exist while ignoring previous posts mentioning the limitations of p2p.
wussleeQ
Profile Blog Joined June 2009
United States3130 Posts
March 21 2011 19:35 GMT
#399
On March 22 2011 04:26 Darkkal wrote:
Anyone else remember why ICCUP was made? It was because battle.net (1.0) sucked and had no support for the actual game, it was just a game lobby. 2.0 fixes that. Iccup fixed 1.0, and im sure 2.0 is a little bit based off of it

To be honest, the only reason why i started playing on ICCUP was because there was lan latency. Because the latency isn't exactly that great on cross continental play (for sc2), I can see why so many people would love some LAN functionality.
BW -> League -> CSGO
mmdmmd
Profile Joined June 2007
722 Posts
March 21 2011 19:37 GMT
#400
On March 22 2011 04:29 Yotta wrote:
Show nested quote +
On March 22 2011 04:20 Gheed wrote:
On March 22 2011 04:18 dkim wrote:
On March 22 2011 04:11 DirtYLOu wrote:
On March 22 2011 04:08 dkim wrote:
On March 22 2011 02:58 aimaimaim wrote:
On March 22 2011 02:51 veE wrote:
Honestly who cares... battlenet is strong enough to support us anyway... I havent seen many problems with live tourneys and events or online ones.... why fix something that isnt broken?


Boxer Disconnecting During TSL?

comments like these are kinda dumb. sure I am up for lans and all but in order for TSL to be LAN, boxer and his opponent would have had to meet up and some pc bang or some thing. so without online matches, boxer n his opponent may not have even played -_-
disconnects at GSLs or tourneys that play locally are what could have been prevented with lan.



Boxer was complaining after the games on 2 SEC DELAY .

If u don't know how much that is then the one dumb is u.

How you wan't to participate in tournaments that are worth $10k++ with that huge latency?

Blizzard is crazy.


you can't blame cross realm play on lack of LAN in bnet2.0
you need to learn about interwebz more


http://intl.garena.com/~client/
https://secure.logmein.com/products/hamachi2/
http://tunngle.en.softonic.com/

You are the one who needs to "learn about interwebz more".

Yeah, everyone knows that using a VPN reduces your latency to 2ms because you're in a LAN network and if Blizzard would implement LAN in SC2 people in Korea would not lag when playing with people on the other side of the world.


You seem to have many experience in VLAN, please tell me have you ever used Hamchi before? What's it like? Is it worst than boxer's complain about "2000ms lag"? Was it even close to 2000ms?
Prev 1 18 19 20 21 22 25 Next All
Please log in or register to reply.
Live Events Refresh
PSISTORM Gaming Misc
16:55
FSL teamleague IC vs RR week17
Freeedom22
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 346
BRAT_OK 62
MindelVK 33
Vindicta 11
StarCraft: Brood War
Sea 5170
Horang2 2060
Jaedong 507
EffOrt 441
Rush 275
actioN 242
Hyun 88
Mind 65
Rock 50
Backho 47
[ Show more ]
ToSsGirL 36
Terrorterran 15
Sacsri 8
Dota 2
qojqva3312
Dendi1233
syndereN306
LuMiX1
Counter-Strike
kRYSTAL_15
Heroes of the Storm
Khaldor499
Other Games
singsing2003
B2W.Neo1231
Mlord666
Lowko259
Sick237
Fuzer 210
KnowMe186
Hui .181
ArmadaUGS115
XcaliburYe78
nookyyy 47
goatrope35
Trikslyr33
Organizations
StarCraft 2
WardiTV1219
ComeBackTV 317
Counter-Strike
PGL117
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Adnapsc2 16
• iHatsuTV 14
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2845
Other Games
• Shiphtur283
• tFFMrPink 12
Upcoming Events
IPSL
48m
dxtr13 vs OldBoy
Napoleon vs Doodle
LAN Event
48m
Lambo vs Clem
Scarlett vs TriGGeR
ByuN vs TBD
Zoun vs TBD
BSL 21
2h 48m
Gosudark vs Kyrie
Gypsy vs OyAji
UltrA vs Radley
Dandy vs Ptak
Replay Cast
5h 48m
Sparkling Tuna Cup
16h 48m
WardiTV Korean Royale
18h 48m
LAN Event
21h 48m
IPSL
1d
JDConan vs WIZARD
WolFix vs Cross
BSL 21
1d 2h
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
1d 15h
[ Show More ]
Wardi Open
1d 18h
WardiTV Korean Royale
2 days
Replay Cast
3 days
Kung Fu Cup
3 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
4 days
The PondCast
4 days
RSL Revival
4 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
4 days
WardiTV Korean Royale
4 days
RSL Revival
5 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
5 days
CranKy Ducklings
6 days
RSL Revival
6 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.