• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:46
CEST 18:46
KST 01:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Finals Preview: Two Legacies18Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)5Code S Season 1 (2026) - RO4 & Finals Preview5[ASL21] Ro4 Preview: On Course12
Community News
Crank Gathers Season 4: BW vs SC2 Team League1Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !18
StarCraft 2
General
herO wins GSL Code S Season 1 (2026) Code S Season 2 (2026) - RO12 Preview Weekly Cups (May 11-17): Classic wins double Code S Season 1 (2026) - RO4 & Finals Preview Team Liquid Map Contest #22 - The Finalists
Tourneys
Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 2 (2026) GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune
Brood War
General
25 Years Since Brood War Patch 1.08 VPN experiences vespene.gg — BW replays in browser (Spoiler) ASL21 Winner's Interview [ASL21] Finals Preview: Two Legacies
Tourneys
[ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 Small VOD Thread 2.0
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV ZeroSpace Megathread Warcraft III: The Frozen Throne
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Trading/Investing Thread Dating: How's your luck? Russo-Ukrainian War Thread European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software)
TL Community
The Automated Ban List
Blogs
Esports Organizations: Raisi…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1494 users

Claims of Chinese crack allowing lan mode - Page 20

Forum Index > Closed
Post a Reply
Prev 1 18 19 20 21 22 25 Next All
MyNameIsAlex
Profile Joined March 2011
Greece827 Posts
March 21 2011 19:13 GMT
#381
On March 22 2011 03:07 Liquid`Jinro wrote:
Show nested quote +
On March 22 2011 02:15 Desutroyah wrote:
On March 22 2011 02:09 mmdmmd wrote:
On March 22 2011 02:05 Liquid`Tyler wrote:

So the problem is that unit responses/commands are slower in cross-continent play in SC2 than in SC1. Much slower.


This is interesting. With better internet for everyone compare to 10 years ago and a better bnet technology. The game is actually laggier? Why is this?

That is a good question, some theorize its a routing issue and the diffrent servers doesnt have a good connection towards diffrent continents. Some theorize that sc2 sends more shit over the internet.

I think both is probably partially true.

I thought it was pretty well established that its because SC2 runs the game as client-server-client whereas SC1 (and WC3) ran it Client-Client, so theres no middle-man, which is what causes the lag.

actually WC3 was client - server -client
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
March 21 2011 19:15 GMT
#382
Ah but only the ladder right? I seem to recall there being quite a lot of work going into finding the best hosts whenever clan wars involved korean players and europeans - ie youd get a west coast guy for that to make it as fair as possible, I think...

Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
dacthehork
Profile Blog Joined February 2008
United States2000 Posts
Last Edited: 2011-03-21 19:16:58
March 21 2011 19:16 GMT
#383
On March 22 2011 04:13 MyNameIsAlex wrote:
Show nested quote +
On March 22 2011 03:07 Liquid`Jinro wrote:
On March 22 2011 02:15 Desutroyah wrote:
On March 22 2011 02:09 mmdmmd wrote:
On March 22 2011 02:05 Liquid`Tyler wrote:

So the problem is that unit responses/commands are slower in cross-continent play in SC2 than in SC1. Much slower.


This is interesting. With better internet for everyone compare to 10 years ago and a better bnet technology. The game is actually laggier? Why is this?

That is a good question, some theorize its a routing issue and the diffrent servers doesnt have a good connection towards diffrent continents. Some theorize that sc2 sends more shit over the internet.

I think both is probably partially true.

I thought it was pretty well established that its because SC2 runs the game as client-server-client whereas SC1 (and WC3) ran it Client-Client, so theres no middle-man, which is what causes the lag.

actually WC3 was client - server -client


idk about that but there where many lan latency modes and even dedicated servers. No one at least in the last 5 years played any games like dota on bnet lag.
Warturtle - DOTA 2 is KING
dkim
Profile Blog Joined November 2010
United States255 Posts
March 21 2011 19:18 GMT
#384
On March 22 2011 04:11 DirtYLOu wrote:
Show nested quote +
On March 22 2011 04:08 dkim wrote:
On March 22 2011 02:58 aimaimaim wrote:
On March 22 2011 02:51 veE wrote:
Honestly who cares... battlenet is strong enough to support us anyway... I havent seen many problems with live tourneys and events or online ones.... why fix something that isnt broken?


Boxer Disconnecting During TSL?

comments like these are kinda dumb. sure I am up for lans and all but in order for TSL to be LAN, boxer and his opponent would have had to meet up and some pc bang or some thing. so without online matches, boxer n his opponent may not have even played -_-
disconnects at GSLs or tourneys that play locally are what could have been prevented with lan.



Boxer was complaining after the games on 2 SEC DELAY .

If u don't know how much that is then the one dumb is u.

How you wan't to participate in tournaments that are worth $10k++ with that huge latency?

Blizzard is crazy.


you can't blame cross realm play on lack of LAN in bnet2.0
you need to learn about interwebz more
schimmetje
Profile Joined August 2010
Netherlands1104 Posts
March 21 2011 19:19 GMT
#385
How is this different from a server emulator (doesn't seem to be)? Haven't those been around for a while? I think Blizzard has been pretty active dealing with them since beta even, so I'm not sure any cats are out of the bag just yet.

I mean, of course they're going to be around, if not now then certainly at some point just like they are for WoW, but that doesn't seem to have put much of a dent in that particular franchise. Some people will switch sure and it could be a useful option to practice cross-continent, but you can also take to the bank that Blizzard will crack down on any server they find ("lolol gl sueing China" only goes so far). Not to mention that all the official, e-sporty stuff will still be on Bnet.
Change to MY nostalgia? UNACCEPTABLE! Monkey paaaw!
Holcan
Profile Joined April 2010
Canada2593 Posts
Last Edited: 2011-03-21 19:22:34
March 21 2011 19:19 GMT
#386
On March 22 2011 04:15 Liquid`Jinro wrote:
Ah but only the ladder right? I seem to recall there being quite a lot of work going into finding the best hosts whenever clan wars involved korean players and europeans - ie youd get a west coast guy for that to make it as fair as possible, I think...



Depends on the European, but typically on Sweden with your inet you'd get no love from the admins and force a west host, for Russians and other east european players the hosts are typically East coast.

I can say that i ping about 130 to sweden (less), about 220 to Korea and Russia, 250 to Siberia, 160 to Germany, and 140 to france from East Canada.
Reference The Inadvertant Joey, Strong talented orchastrasted intelligent character.
Gheed
Profile Blog Joined September 2010
United States972 Posts
March 21 2011 19:20 GMT
#387
On March 22 2011 04:18 dkim wrote:
Show nested quote +
On March 22 2011 04:11 DirtYLOu wrote:
On March 22 2011 04:08 dkim wrote:
On March 22 2011 02:58 aimaimaim wrote:
On March 22 2011 02:51 veE wrote:
Honestly who cares... battlenet is strong enough to support us anyway... I havent seen many problems with live tourneys and events or online ones.... why fix something that isnt broken?


Boxer Disconnecting During TSL?

comments like these are kinda dumb. sure I am up for lans and all but in order for TSL to be LAN, boxer and his opponent would have had to meet up and some pc bang or some thing. so without online matches, boxer n his opponent may not have even played -_-
disconnects at GSLs or tourneys that play locally are what could have been prevented with lan.



Boxer was complaining after the games on 2 SEC DELAY .

If u don't know how much that is then the one dumb is u.

How you wan't to participate in tournaments that are worth $10k++ with that huge latency?

Blizzard is crazy.


you can't blame cross realm play on lack of LAN in bnet2.0
you need to learn about interwebz more


http://intl.garena.com/~client/
https://secure.logmein.com/products/hamachi2/
http://tunngle.en.softonic.com/

You are the one who needs to "learn about interwebz more".
mmdmmd
Profile Joined June 2007
722 Posts
March 21 2011 19:20 GMT
#388
On March 22 2011 04:08 dkim wrote:
Show nested quote +
On March 22 2011 02:58 aimaimaim wrote:
On March 22 2011 02:51 veE wrote:
Honestly who cares... battlenet is strong enough to support us anyway... I havent seen many problems with live tourneys and events or online ones.... why fix something that isnt broken?


Boxer Disconnecting During TSL?

comments like these are kinda dumb. sure I am up for lans and all but in order for TSL to be LAN, boxer and his opponent would have had to meet up and some pc bang or some thing. so without online matches, boxer n his opponent may not have even played -_-
disconnects at GSLs or tourneys that play locally are what could have been prevented with lan.


Who said anything about removing online matches? We are talking about adding LAN as another way to play.
alexhard
Profile Joined May 2010
Sweden317 Posts
March 21 2011 19:21 GMT
#389
On March 22 2011 04:18 dkim wrote:
Show nested quote +
On March 22 2011 04:11 DirtYLOu wrote:
On March 22 2011 04:08 dkim wrote:
On March 22 2011 02:58 aimaimaim wrote:
On March 22 2011 02:51 veE wrote:
Honestly who cares... battlenet is strong enough to support us anyway... I havent seen many problems with live tourneys and events or online ones.... why fix something that isnt broken?


Boxer Disconnecting During TSL?

comments like these are kinda dumb. sure I am up for lans and all but in order for TSL to be LAN, boxer and his opponent would have had to meet up and some pc bang or some thing. so without online matches, boxer n his opponent may not have even played -_-
disconnects at GSLs or tourneys that play locally are what could have been prevented with lan.



Boxer was complaining after the games on 2 SEC DELAY .

If u don't know how much that is then the one dumb is u.

How you wan't to participate in tournaments that are worth $10k++ with that huge latency?

Blizzard is crazy.


you can't blame cross realm play on lack of LAN in bnet2.0
you need to learn about interwebz more


Yes, you can, because of the aforementioned client - server - client system. Directly connecting over virtual LAN would eliminate the middleman and lower latency.
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
March 21 2011 19:21 GMT
#390
On March 21 2011 15:30 motbob wrote:
This is fantastic news since it makes the chance of Blizzard putting in LAN support much higher.


Does it? More likely they'll fix the client so this particular hack doesn't work.
"One fish, two fish, red fish, BLUE TANK!" - Artosis
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
March 21 2011 19:22 GMT
#391
On March 22 2011 04:19 schimmetje wrote:
How is this different from a server emulator (doesn't seem to be)? Haven't those been around for a while? I think Blizzard has been pretty active dealing with them since beta even, so I'm not sure any cats are out of the bag just yet.

I mean, of course they're going to be around, if not now then certainly at some point just like they are for WoW, but that doesn't seem to have put much of a dent in that particular franchise. Some people will switch sure and it could be a useful option to practice cross-continent, but you can also take to the bank that Blizzard will crack down on any server they find ("lolol gl sueing China" only goes so far). Not to mention that all the official, e-sporty stuff will still be on Bnet.


Only goes so far in that they can't actually sue a chinese citizen living in china.

But yeah, this is only LAN if you're emulating the server on a local computer. Which tournaments can easily do! I doubt it'll go anywhere, but it'd be nice if it would.
Gheed
Profile Blog Joined September 2010
United States972 Posts
March 21 2011 19:22 GMT
#392
On March 22 2011 04:21 MangoTango wrote:
Show nested quote +
On March 21 2011 15:30 motbob wrote:
This is fantastic news since it makes the chance of Blizzard putting in LAN support much higher.


Does it? More likely they'll fix the client so this particular hack doesn't work.


That would not be very effective, as users could just keep an older version of the client around.
dacthehork
Profile Blog Joined February 2008
United States2000 Posts
Last Edited: 2011-03-21 19:23:35
March 21 2011 19:22 GMT
#393
listen if this lan crack is real

It means big things for the state of SC2. We are talking garena, hamachi servers, better online play etc. You supply the replays , they cast it. It means online leagues become much better. Doesn't matter if the tournament organizer gets a lan replay or online replay, they don't have to know if it's casted off replays.
Warturtle - DOTA 2 is KING
LoliKuma
Profile Joined June 2010
United States237 Posts
March 21 2011 19:24 GMT
#394
So... Does. This. Work?
The End DOES Justifiy the Means
Darkkal
Profile Blog Joined May 2010
United States60 Posts
March 21 2011 19:26 GMT
#395
Anyone else remember why ICCUP was made? It was because battle.net (1.0) sucked and had no support for the actual game, it was just a game lobby. 2.0 fixes that. Iccup fixed 1.0, and im sure 2.0 is a little bit based off of it
Yotta
Profile Blog Joined August 2010
United States270 Posts
March 21 2011 19:29 GMT
#396
On March 22 2011 04:20 Gheed wrote:
Show nested quote +
On March 22 2011 04:18 dkim wrote:
On March 22 2011 04:11 DirtYLOu wrote:
On March 22 2011 04:08 dkim wrote:
On March 22 2011 02:58 aimaimaim wrote:
On March 22 2011 02:51 veE wrote:
Honestly who cares... battlenet is strong enough to support us anyway... I havent seen many problems with live tourneys and events or online ones.... why fix something that isnt broken?


Boxer Disconnecting During TSL?

comments like these are kinda dumb. sure I am up for lans and all but in order for TSL to be LAN, boxer and his opponent would have had to meet up and some pc bang or some thing. so without online matches, boxer n his opponent may not have even played -_-
disconnects at GSLs or tourneys that play locally are what could have been prevented with lan.



Boxer was complaining after the games on 2 SEC DELAY .

If u don't know how much that is then the one dumb is u.

How you wan't to participate in tournaments that are worth $10k++ with that huge latency?

Blizzard is crazy.


you can't blame cross realm play on lack of LAN in bnet2.0
you need to learn about interwebz more


http://intl.garena.com/~client/
https://secure.logmein.com/products/hamachi2/
http://tunngle.en.softonic.com/

You are the one who needs to "learn about interwebz more".

Yeah, everyone knows that using a VPN reduces your latency to 2ms because you're in a LAN network and if Blizzard would implement LAN in SC2 people in Korea would not lag when playing with people on the other side of the world.
dacthehork
Profile Blog Joined February 2008
United States2000 Posts
March 21 2011 19:30 GMT
#397
On March 22 2011 04:29 Yotta wrote:
Show nested quote +
On March 22 2011 04:20 Gheed wrote:
On March 22 2011 04:18 dkim wrote:
On March 22 2011 04:11 DirtYLOu wrote:
On March 22 2011 04:08 dkim wrote:
On March 22 2011 02:58 aimaimaim wrote:
On March 22 2011 02:51 veE wrote:
Honestly who cares... battlenet is strong enough to support us anyway... I havent seen many problems with live tourneys and events or online ones.... why fix something that isnt broken?


Boxer Disconnecting During TSL?

comments like these are kinda dumb. sure I am up for lans and all but in order for TSL to be LAN, boxer and his opponent would have had to meet up and some pc bang or some thing. so without online matches, boxer n his opponent may not have even played -_-
disconnects at GSLs or tourneys that play locally are what could have been prevented with lan.



Boxer was complaining after the games on 2 SEC DELAY .

If u don't know how much that is then the one dumb is u.

How you wan't to participate in tournaments that are worth $10k++ with that huge latency?

Blizzard is crazy.


you can't blame cross realm play on lack of LAN in bnet2.0
you need to learn about interwebz more


http://intl.garena.com/~client/
https://secure.logmein.com/products/hamachi2/
http://tunngle.en.softonic.com/

You are the one who needs to "learn about interwebz more".

Yeah, everyone knows that using a VPN reduces your latency to 2ms because you're in a LAN network and if Blizzard would implement LAN in SC2 people in Korea would not lag when playing with people on the other side of the world.


Stop being stupid, on iccup you could play SC:BW with koreans with a little lag, it was never that bad, about equal to SC2 same continent lag.
Warturtle - DOTA 2 is KING
Gheed
Profile Blog Joined September 2010
United States972 Posts
March 21 2011 19:31 GMT
#398
On March 22 2011 04:29 Yotta wrote:
Show nested quote +
On March 22 2011 04:20 Gheed wrote:
On March 22 2011 04:18 dkim wrote:
On March 22 2011 04:11 DirtYLOu wrote:
On March 22 2011 04:08 dkim wrote:
On March 22 2011 02:58 aimaimaim wrote:
On March 22 2011 02:51 veE wrote:
Honestly who cares... battlenet is strong enough to support us anyway... I havent seen many problems with live tourneys and events or online ones.... why fix something that isnt broken?


Boxer Disconnecting During TSL?

comments like these are kinda dumb. sure I am up for lans and all but in order for TSL to be LAN, boxer and his opponent would have had to meet up and some pc bang or some thing. so without online matches, boxer n his opponent may not have even played -_-
disconnects at GSLs or tourneys that play locally are what could have been prevented with lan.



Boxer was complaining after the games on 2 SEC DELAY .

If u don't know how much that is then the one dumb is u.

How you wan't to participate in tournaments that are worth $10k++ with that huge latency?

Blizzard is crazy.


you can't blame cross realm play on lack of LAN in bnet2.0
you need to learn about interwebz more


http://intl.garena.com/~client/
https://secure.logmein.com/products/hamachi2/
http://tunngle.en.softonic.com/

You are the one who needs to "learn about interwebz more".

Yeah, everyone knows that using a VPN reduces your latency to 2ms because you're in a LAN network and if Blizzard would implement LAN in SC2 people in Korea would not lag when playing with people on the other side of the world.


Well, give me back my jacket. I said you could borrow it, not have it. Give it back

+ Show Spoiler +
I, too, can respond to portions of a post that don't actually exist while ignoring previous posts mentioning the limitations of p2p.
wussleeQ
Profile Blog Joined June 2009
United States3130 Posts
March 21 2011 19:35 GMT
#399
On March 22 2011 04:26 Darkkal wrote:
Anyone else remember why ICCUP was made? It was because battle.net (1.0) sucked and had no support for the actual game, it was just a game lobby. 2.0 fixes that. Iccup fixed 1.0, and im sure 2.0 is a little bit based off of it

To be honest, the only reason why i started playing on ICCUP was because there was lan latency. Because the latency isn't exactly that great on cross continental play (for sc2), I can see why so many people would love some LAN functionality.
BW -> League -> CSGO
mmdmmd
Profile Joined June 2007
722 Posts
March 21 2011 19:37 GMT
#400
On March 22 2011 04:29 Yotta wrote:
Show nested quote +
On March 22 2011 04:20 Gheed wrote:
On March 22 2011 04:18 dkim wrote:
On March 22 2011 04:11 DirtYLOu wrote:
On March 22 2011 04:08 dkim wrote:
On March 22 2011 02:58 aimaimaim wrote:
On March 22 2011 02:51 veE wrote:
Honestly who cares... battlenet is strong enough to support us anyway... I havent seen many problems with live tourneys and events or online ones.... why fix something that isnt broken?


Boxer Disconnecting During TSL?

comments like these are kinda dumb. sure I am up for lans and all but in order for TSL to be LAN, boxer and his opponent would have had to meet up and some pc bang or some thing. so without online matches, boxer n his opponent may not have even played -_-
disconnects at GSLs or tourneys that play locally are what could have been prevented with lan.



Boxer was complaining after the games on 2 SEC DELAY .

If u don't know how much that is then the one dumb is u.

How you wan't to participate in tournaments that are worth $10k++ with that huge latency?

Blizzard is crazy.


you can't blame cross realm play on lack of LAN in bnet2.0
you need to learn about interwebz more


http://intl.garena.com/~client/
https://secure.logmein.com/products/hamachi2/
http://tunngle.en.softonic.com/

You are the one who needs to "learn about interwebz more".

Yeah, everyone knows that using a VPN reduces your latency to 2ms because you're in a LAN network and if Blizzard would implement LAN in SC2 people in Korea would not lag when playing with people on the other side of the world.


You seem to have many experience in VLAN, please tell me have you ever used Hamchi before? What's it like? Is it worst than boxer's complain about "2000ms lag"? Was it even close to 2000ms?
Prev 1 18 19 20 21 22 25 Next All
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
16:00
#53
RotterdaM657
TKL 302
IndyStarCraft 84
SteadfastSC48
BRAT_OK 46
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 657
Ryung 449
TKL 302
mouzHeroMarine 185
ProTech108
Railgan 89
IndyStarCraft 84
UpATreeSC 54
SteadfastSC 48
BRAT_OK 46
StarCraft: Brood War
Britney 54573
Calm 2398
Jaedong 514
actioN 421
ggaemo 408
Hyuk 364
firebathero 241
BeSt 197
Nal_rA 141
Sharp 126
[ Show more ]
Mong 91
Rush 84
Mind 62
Barracks 60
scan(afreeca) 50
Terrorterran 29
Sexy 28
Movie 25
Rock 25
soO 24
HiyA 13
IntoTheRainbow 13
ajuk12(nOOB) 8
Counter-Strike
fl0m803
byalli619
allub414
Heroes of the Storm
Khaldor130
Other Games
Grubby2994
FrodaN1408
hiko862
Dendi750
B2W.Neo718
Beastyqt545
ceh9371
Hui .272
KnowMe178
ArmadaUGS162
XaKoH 147
Liquid`VortiX107
Trikslyr63
Organizations
Counter-Strike
PGL703
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• LUISG 12
• Hinosc 6
• Kozan
• IndyKCrew
• sooper7s
• Migwel
• AfreecaTV YouTube
• intothetv
• LaughNgamezSOOP
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Jankos2807
• Nemesis2373
• Stunt392
Other Games
• WagamamaTV378
• Shiphtur196
Upcoming Events
Replay Cast
7h 15m
Kung Fu Cup
18h 15m
GSL
1d 16h
herO vs Classic
Cure vs Clem
uThermal 2v2 Circuit
1d 22h
Replay Cast
2 days
GSL
2 days
Maru vs SHIN
Zoun vs Rogue
WardiTV Spring Champion…
2 days
SKillous vs Strange
Lambo vs Strange
Ryung vs Strange
Lambo vs Ryung
Ryung vs SKillous
Lambo vs SKillous
OSC
3 days
Replay Cast
3 days
Maestros of the Game
3 days
[ Show More ]
Replay Cast
4 days
RSL Revival
4 days
Lambo vs SHIN
Solar vs Rogue
herO vs Clem
Maestros of the Game
4 days
IPSL
4 days
ZZZero vs WorsT
Julia vs eOnzErG
Replay Cast
5 days
RSL Revival
5 days
Maestros of the Game
5 days
IPSL
5 days
Dragon vs Artosis
dxtr13 vs Hawk
BSL
6 days
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

ASL Season 21
2026 GSL S1
Heroes Pulsing #1

Ongoing

2026 KK StarCraft Pro League
BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
YSL S3
Acropolis #4
CSCL: Masked Kings S4
SCTL 2026 Spring
WardiTV Spring 2026
2026 GSL S2
RSL Revival: Season 5
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals

Upcoming

Escore Tournament S2: King of Kings
BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.