• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:56
CEST 03:56
KST 10:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway13
Community News
SC4ALL $6,000 Open LAN in Philadelphia7Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues24LiuLi Cup - September 2025 Tournaments3Weekly Cups (August 25-31): Clem's Last Straw?39Weekly Cups (Aug 18-24): herO dethrones MaxPax6
StarCraft 2
General
#1: Maru - Greatest Players of All Time Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues Team Liquid Map Contest #21 - Presented by Monster Energy Classic Games #3: Rogue vs Serral at BlizzCon What happened to Singapore/Brazil servers?
Tourneys
RSL: Revival, a new crowdfunded tournament series Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia LANified! 37: Groundswell, BYOC LAN, Nov 28-30 2025 LiuLi Cup - September 2025 Tournaments
Strategy
Custom Maps
External Content
Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast
Brood War
General
BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams ASL20 General Discussion alas... i aint gon' lie to u bruh...
Tourneys
SC4ALL $1,500 Open Bracket LAN CPL12 SIGN UP are open!!! [ASL20] Ro16 Group B [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread General RTS Discussion Thread Borderlands 3
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1213 users

Claims of Chinese crack allowing lan mode - Page 18

Forum Index > Closed
Post a Reply
Prev 1 16 17 18 19 20 25 Next All
mmdmmd
Profile Joined June 2007
722 Posts
Last Edited: 2011-03-21 17:21:51
March 21 2011 17:19 GMT
#341
On March 22 2011 02:11 aimaimaim wrote:
Show nested quote +
On March 22 2011 02:09 mmdmmd wrote:
On March 22 2011 02:05 Liquid`Tyler wrote:

So the problem is that unit responses/commands are slower in cross-continent play in SC2 than in SC1. Much slower.


This is interesting. With better internet for everyone compare to 10 years ago and a better bnet technology. The game is actually laggier? Why is this?


Too much traffic from tweeter and facebook. lololololol


Oh yeah ^^

Facebook integration in 2.0 LOL. I remember that picture

[image loading]
Velocity`
Profile Joined December 2010
United Kingdom343 Posts
March 21 2011 17:25 GMT
#342
I actually played offline customs for a bit just to practice when I used to be really bad. The instant reaction was really nice and going back to bnet was a pain. Although, on your own server, the lag isn't that bad at all, still very playable as most of us know, but if it were LAN then it would feel like the single player, which would be amazing. I'm also wondering why if they had cross-continent play back in bw 10 years ago, surely by now when our internet infrastructure is so much more advanced this sort of thing shouldn't even exist anymore. Of course, I don't know what I'm talking about in terms of actual networking knowledge so perhaps it really is unavoidable.
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
March 21 2011 17:31 GMT
#343
On March 22 2011 02:25 Callous wrote:
I actually played offline customs for a bit just to practice when I used to be really bad. The instant reaction was really nice and going back to bnet was a pain. Although, on your own server, the lag isn't that bad at all, still very playable as most of us know, but if it were LAN then it would feel like the single player, which would be amazing. I'm also wondering why if they had cross-continent play back in bw 10 years ago, surely by now when our internet infrastructure is so much more advanced this sort of thing shouldn't even exist anymore. Of course, I don't know what I'm talking about in terms of actual networking knowledge so perhaps it really is unavoidable.


Well, the game is priced differently in different regions, so I'd imagine that's the main reason. You wouldn't want people buying a version of the game that gives you less money, when their local version gives you more, right?
Ropid
Profile Joined March 2009
Germany3557 Posts
Last Edited: 2011-03-21 17:40:29
March 21 2011 17:34 GMT
#344
Ten years ago, playing Quakeworld, the ping already was the same as now for me. 20 ms or something to the best Euro servers, 100 to 120 ms to the best US east coast server and something like 250 ms to Hawaii, if I remember right. The better infrastructure nowadays is about more bandwidth. There is the speed of light as a limit that cannot be overcome through technology.

EDIT: Well, I was a bit off about the speed of light, but still, a trip around the equator takes about 133 ms at the speed of light (40000 km / 300000 km/s = 133 ms).
"My goal is to replace my soul with coffee and become immortal."
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
March 21 2011 17:37 GMT
#345
On March 22 2011 02:31 goiflin wrote:
Show nested quote +
On March 22 2011 02:25 Callous wrote:
I actually played offline customs for a bit just to practice when I used to be really bad. The instant reaction was really nice and going back to bnet was a pain. Although, on your own server, the lag isn't that bad at all, still very playable as most of us know, but if it were LAN then it would feel like the single player, which would be amazing. I'm also wondering why if they had cross-continent play back in bw 10 years ago, surely by now when our internet infrastructure is so much more advanced this sort of thing shouldn't even exist anymore. Of course, I don't know what I'm talking about in terms of actual networking knowledge so perhaps it really is unavoidable.


Well, the game is priced differently in different regions, so I'd imagine that's the main reason. You wouldn't want people buying a version of the game that gives you less money, when their local version gives you more, right?


differences in price are mostly due to taxes, higher rents etc. i doubt for blizzard its a big difference if someone buys a german,english or NA version of the game.

and even then i doubt the loss would be significant enough to justify any major design decision .



stuff like that makes sense with different release dates,versions etc i can understand that. but keeping people away from other servers only makes sense if they want to rip off the customers (be it by forcing em to buy more copies or charging for a "upgrade")
life of lively to live to life of full life thx to shield battery
btlyger
Profile Blog Joined February 2010
United States470 Posts
Last Edited: 2011-03-21 17:41:30
March 21 2011 17:39 GMT
#346
On March 22 2011 02:19 mmdmmd wrote:
+ Show Spoiler +

[image loading]


This picture gets me every time.

The real problem I see with the LAN talk is the fact that cross server talk comes up instantly when this happens. Why does that happen? Because we all know, just like blizzard knows, that when people are able to have LAN in the game there will be private servers for it.

Team liquid is highly based on private servers because most if not all of the people here from BW were ICCup players. Honestly, I never played ICCup SC, and it turns out I was missing a lot from not playing there. The BNet ladder just couldn't compare. That sucks for players who didn't know about that site (such as me).

Call it what you want, but I support the fact that Blizzard wants the community to be together. That being said, the ENTIRE community should be allowed to be together, and yeah that means cross realm should be supported. I definitely want Blizzard to support cross realm play, but I don't want LAN play to mean private servers instead of using BNet, which is exactly what will happen if its ever supported or cracked.
"Minerals being mined. Minerals being mined. Minerals being mined." Learn how to post: http://www.albinoblacksheep.com/flash/posting
JustinHit
Profile Joined October 2010
United States196 Posts
March 21 2011 17:42 GMT
#347
If blizzard was smart they would allow this.
They wont lose profit. They would instead gain fans and popularity,
Think about this:
If I didnt know anything about SC2 and got to play it with my friends, after playing a few games and I become interested with the game, I would buy my own copy so I can have my own ladder record.
Having just ladder wont allow me to play people around my skill level. And I'm going to end up wanting to play with my friends online when I'm at home.
So if Blizzard was smart they wont patch this.
For the swarm for life!
dkim
Profile Blog Joined November 2010
United States255 Posts
March 21 2011 17:47 GMT
#348
skimming over this thread makes me laugh at what people think lan would solve. you and I don't need lan too much for our purposes of playing, but tournaments such as gsl where players play at a local setting do need it badly. drops n disconnects explain why along with lag spikes if they ever get em.
DirtYLOu
Profile Joined May 2010
575 Posts
March 21 2011 17:50 GMT
#349
On March 22 2011 02:19 mmdmmd wrote:
Show nested quote +
On March 22 2011 02:11 aimaimaim wrote:
On March 22 2011 02:09 mmdmmd wrote:
On March 22 2011 02:05 Liquid`Tyler wrote:

So the problem is that unit responses/commands are slower in cross-continent play in SC2 than in SC1. Much slower.


This is interesting. With better internet for everyone compare to 10 years ago and a better bnet technology. The game is actually laggier? Why is this?


Too much traffic from tweeter and facebook. lololololol


Oh yeah ^^

Facebook integration in 2.0 LOL. I remember that picture

[image loading]


hahahah x
http://sc2ranks.com/c/9051/slayersteam/ <-- SlayerS players in Grandmaster !
GriMeR
Profile Joined February 2010
United States148 Posts
March 21 2011 17:51 GMT
#350
Honestly who cares... battlenet is strong enough to support us anyway... I havent seen many problems with live tourneys and events or online ones.... why fix something that isnt broken?
"Now let's have coffee and discuss the bunker build time!" "I'm still kinda on the fence about it Dustin, we can't make changes like these on a whim" "Agreed, agreed ... what do you think David?" "Hmmm what? ... I mean, o yeah, Terran definitely seems
Ropid
Profile Joined March 2009
Germany3557 Posts
March 21 2011 17:52 GMT
#351
On March 22 2011 02:37 BeMannerDuPenner wrote:
Show nested quote +
On March 22 2011 02:31 goiflin wrote:
On March 22 2011 02:25 Callous wrote:
I actually played offline customs for a bit just to practice when I used to be really bad. The instant reaction was really nice and going back to bnet was a pain. Although, on your own server, the lag isn't that bad at all, still very playable as most of us know, but if it were LAN then it would feel like the single player, which would be amazing. I'm also wondering why if they had cross-continent play back in bw 10 years ago, surely by now when our internet infrastructure is so much more advanced this sort of thing shouldn't even exist anymore. Of course, I don't know what I'm talking about in terms of actual networking knowledge so perhaps it really is unavoidable.


Well, the game is priced differently in different regions, so I'd imagine that's the main reason. You wouldn't want people buying a version of the game that gives you less money, when their local version gives you more, right?


differences in price are mostly due to taxes, higher rents etc. i doubt for blizzard its a big difference if someone buys a german,english or NA version of the game.

and even then i doubt the loss would be significant enough to justify any major design decision .



stuff like that makes sense with different release dates,versions etc i can understand that. but keeping people away from other servers only makes sense if they want to rip off the customers (be it by forcing em to buy more copies or charging for a "upgrade")


When they started WoW, Blizzard split up the business between different new subsidiaries for the regions. Those subsidiaries run their own WoW (and now SC2 Battle.net) servers and do not seem to have access to the account databases of the login servers from each other. I guess every subsidiary is out for profit on their own and does stuff like PR and customer support on their own, so it is best for the balance to not share account databases.
"My goal is to replace my soul with coffee and become immortal."
DirtYLOu
Profile Joined May 2010
575 Posts
March 21 2011 17:54 GMT
#352
On March 22 2011 02:51 veE wrote:
Honestly who cares... battlenet is strong enough to support us anyway... I havent seen many problems with live tourneys and events or online ones.... why fix something that isnt broken?


What do you mean? It's not broken?

Not being able to run tournaments isn't broken?
http://sc2ranks.com/c/9051/slayersteam/ <-- SlayerS players in Grandmaster !
Sein
Profile Blog Joined September 2010
United States1811 Posts
March 21 2011 17:57 GMT
#353
On March 22 2011 02:51 veE wrote:
Honestly who cares... battlenet is strong enough to support us anyway... I havent seen many problems with live tourneys and events or online ones.... why fix something that isnt broken?


Then you haven't been paying close enough attention to the tournament scene.
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
March 21 2011 17:57 GMT
#354
On March 22 2011 02:51 veE wrote:
Honestly who cares... battlenet is strong enough to support us anyway... I havent seen many problems with live tourneys and events or online ones.... why fix something that isnt broken?


There is the occasional disconnect; BoxeR disconnected during a game in TSL3. I'd rather just see the lowered ping rates. It'd make for much faster, more exciting, games.
aimaimaim
Profile Blog Joined March 2010
Philippines2167 Posts
March 21 2011 17:58 GMT
#355
On March 22 2011 02:51 veE wrote:
Honestly who cares... battlenet is strong enough to support us anyway... I havent seen many problems with live tourneys and events or online ones.... why fix something that isnt broken?


Boxer Disconnecting During TSL?
Religion is a dying idea .. || 'E-sport' outside Korea are nerds who wants to feel like rockstars. || I'm not gonna fuck with trolls on General Forum ever again .. FUCK!
HowSoOnIsNow
Profile Joined December 2010
Canada480 Posts
March 21 2011 17:59 GMT
#356
The problem with the LAN feature is that if you let it happen in China for example, they wont buy the game, it's all gonna be copies of it. From that point of view it's rather understandable.
Real mens play Zerg.. Startale fighting.
TurtlePerson2
Profile Joined October 2010
United States218 Posts
March 21 2011 18:01 GMT
#357
Imagine if this actually works. Competitions like MLG will be torn between providing the best possible experience for players and viewers or doing what Activision-Blizzard says. It will put them in an awkward position.
torturis exuvias eunt
aimaimaim
Profile Blog Joined March 2010
Philippines2167 Posts
March 21 2011 18:04 GMT
#358
On March 22 2011 02:59 HowSoOnIsNow wrote:
The problem with the LAN feature is that if you let it happen in China for example, they wont buy the game, it's all gonna be copies of it. From that point of view it's rather understandable.


They still sold more than 10 million games of D2 and about 2 million short for SC:BW. And let's not forget about the record-breaking CoD:MW series.

Honestly, this fear about piracy is just dumb. If your game is good, people will buy it regardless if there is a pirated version of it or not.
Religion is a dying idea .. || 'E-sport' outside Korea are nerds who wants to feel like rockstars. || I'm not gonna fuck with trolls on General Forum ever again .. FUCK!
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
Last Edited: 2011-03-21 18:11:40
March 21 2011 18:05 GMT
#359
On March 22 2011 02:52 Ropid wrote:
Show nested quote +
On March 22 2011 02:37 BeMannerDuPenner wrote:
On March 22 2011 02:31 goiflin wrote:
On March 22 2011 02:25 Callous wrote:
I actually played offline customs for a bit just to practice when I used to be really bad. The instant reaction was really nice and going back to bnet was a pain. Although, on your own server, the lag isn't that bad at all, still very playable as most of us know, but if it were LAN then it would feel like the single player, which would be amazing. I'm also wondering why if they had cross-continent play back in bw 10 years ago, surely by now when our internet infrastructure is so much more advanced this sort of thing shouldn't even exist anymore. Of course, I don't know what I'm talking about in terms of actual networking knowledge so perhaps it really is unavoidable.


Well, the game is priced differently in different regions, so I'd imagine that's the main reason. You wouldn't want people buying a version of the game that gives you less money, when their local version gives you more, right?


differences in price are mostly due to taxes, higher rents etc. i doubt for blizzard its a big difference if someone buys a german,english or NA version of the game.

and even then i doubt the loss would be significant enough to justify any major design decision .



stuff like that makes sense with different release dates,versions etc i can understand that. but keeping people away from other servers only makes sense if they want to rip off the customers (be it by forcing em to buy more copies or charging for a "upgrade")


When they started WoW, Blizzard split up the business between different new subsidiaries for the regions. Those subsidiaries run their own WoW (and now SC2 Battle.net) servers and do not seem to have access to the account databases of the login servers from each other. I guess every subsidiary is out for profit on their own and does stuff like PR and customer support on their own, so it is best for the balance to not share account databases.


so its wows fault! i knew it!


well i can login on my account via the us.bnet site (has all my info and shows my games i have on my acc with a (europe) tag next to them) and if i try to login into us forums it also recognizes my account but says i got no sc2 license.

so atleast on site levels account database seems to be somewhat shared. and even if not it shouldnt be hard to either create a dummy license in other regions for sc2 (even limited licenses which dont include singleplayer/achievements or whatever) or just check the native database if the account is valid.



On March 22 2011 03:04 aimaimaim wrote:
Show nested quote +
On March 22 2011 02:59 HowSoOnIsNow wrote:
The problem with the LAN feature is that if you let it happen in China for example, they wont buy the game, it's all gonna be copies of it. From that point of view it's rather understandable.



Honestly, this fear about piracy is just dumb. If your game is good, people will buy it regardless if there is a pirated version of it or not.


yep. and even pirates buy games like L4D or TF2 etc because they want to enjoy multiplayer fully.
life of lively to live to life of full life thx to shield battery
mmdmmd
Profile Joined June 2007
722 Posts
March 21 2011 18:07 GMT
#360
On March 22 2011 02:59 HowSoOnIsNow wrote:
The problem with the LAN feature is that if you let it happen in China for example, they wont buy the game, it's all gonna be copies of it. From that point of view it's rather understandable.


I don;t think the lack of LAN feature is because they want to prevent piracy. They and many ppl know from day 1 that it will get emulated.
Prev 1 16 17 18 19 20 25 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 8h 4m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 131
Nathanias 128
RuFF_SC2 122
ProTech70
PattyMac 9
PiLiPiLi 0
StarCraft: Brood War
Shuttle 833
NaDa 77
Zeus 56
sSak 41
Icarus 8
Dota 2
monkeys_forever749
LuMiX2
Counter-Strike
PGG 78
Super Smash Bros
C9.Mang0791
Other Games
summit1g5985
Fnx 1129
shahzam1009
JimRising 390
WinterStarcraft194
XaKoH 85
ViBE69
Organizations
Other Games
gamesdonequick1896
BasetradeTV27
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH147
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 26
• Azhi_Dahaki14
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift6073
• Scarra1426
Upcoming Events
RSL Revival
8h 4m
Maestros of the Game
12h 4m
ShoWTimE vs Classic
Clem vs herO
Serral vs Bunny
Reynor vs Zoun
Cosmonarchy
14h 4m
Bonyth vs Dewalt
[BSL 2025] Weekly
16h 4m
RSL Revival
1d 8h
Maestros of the Game
1d 15h
BSL Team Wars
1d 17h
Afreeca Starleague
2 days
Snow vs Sharp
Jaedong vs Mini
Wardi Open
2 days
Sparkling Tuna Cup
3 days
[ Show More ]
Afreeca Starleague
3 days
Light vs Speed
Larva vs Soma
LiuLi Cup
4 days
The PondCast
5 days
Liquipedia Results

Completed

Copa Latinoamericana 4
SEL Season 2 Championship
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
Chzzk MurlocKing SC1 vs SC2 Cup #2
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
SC4ALL: StarCraft II
EC S1
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.