On March 22 2011 02:11 aimaimaim wrote:
Too much traffic from tweeter and facebook. lololololol
Too much traffic from tweeter and facebook. lololololol
Oh yeah ^^
Facebook integration in 2.0 LOL. I remember that picture
![[image loading]](http://i.imgur.com/NSapO.jpg)
Forum Index > Closed |
mmdmmd
722 Posts
On March 22 2011 02:11 aimaimaim wrote: Show nested quote + On March 22 2011 02:09 mmdmmd wrote: On March 22 2011 02:05 Liquid`Tyler wrote: So the problem is that unit responses/commands are slower in cross-continent play in SC2 than in SC1. Much slower. This is interesting. With better internet for everyone compare to 10 years ago and a better bnet technology. The game is actually laggier? Why is this? Too much traffic from tweeter and facebook. lololololol Oh yeah ^^ Facebook integration in 2.0 LOL. I remember that picture ![]() | ||
Velocity`
United Kingdom343 Posts
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goiflin
Canada1218 Posts
On March 22 2011 02:25 Callous wrote: I actually played offline customs for a bit just to practice when I used to be really bad. The instant reaction was really nice and going back to bnet was a pain. Although, on your own server, the lag isn't that bad at all, still very playable as most of us know, but if it were LAN then it would feel like the single player, which would be amazing. I'm also wondering why if they had cross-continent play back in bw 10 years ago, surely by now when our internet infrastructure is so much more advanced this sort of thing shouldn't even exist anymore. Of course, I don't know what I'm talking about in terms of actual networking knowledge so perhaps it really is unavoidable. Well, the game is priced differently in different regions, so I'd imagine that's the main reason. You wouldn't want people buying a version of the game that gives you less money, when their local version gives you more, right? | ||
Ropid
Germany3557 Posts
EDIT: Well, I was a bit off about the speed of light, but still, a trip around the equator takes about 133 ms at the speed of light (40000 km / 300000 km/s = 133 ms). | ||
BeMannerDuPenner
Germany5638 Posts
On March 22 2011 02:31 goiflin wrote: Show nested quote + On March 22 2011 02:25 Callous wrote: I actually played offline customs for a bit just to practice when I used to be really bad. The instant reaction was really nice and going back to bnet was a pain. Although, on your own server, the lag isn't that bad at all, still very playable as most of us know, but if it were LAN then it would feel like the single player, which would be amazing. I'm also wondering why if they had cross-continent play back in bw 10 years ago, surely by now when our internet infrastructure is so much more advanced this sort of thing shouldn't even exist anymore. Of course, I don't know what I'm talking about in terms of actual networking knowledge so perhaps it really is unavoidable. Well, the game is priced differently in different regions, so I'd imagine that's the main reason. You wouldn't want people buying a version of the game that gives you less money, when their local version gives you more, right? differences in price are mostly due to taxes, higher rents etc. i doubt for blizzard its a big difference if someone buys a german,english or NA version of the game. and even then i doubt the loss would be significant enough to justify any major design decision . stuff like that makes sense with different release dates,versions etc i can understand that. but keeping people away from other servers only makes sense if they want to rip off the customers (be it by forcing em to buy more copies or charging for a "upgrade") | ||
btlyger
United States470 Posts
This picture gets me every time. The real problem I see with the LAN talk is the fact that cross server talk comes up instantly when this happens. Why does that happen? Because we all know, just like blizzard knows, that when people are able to have LAN in the game there will be private servers for it. Team liquid is highly based on private servers because most if not all of the people here from BW were ICCup players. Honestly, I never played ICCup SC, and it turns out I was missing a lot from not playing there. The BNet ladder just couldn't compare. That sucks for players who didn't know about that site (such as me). Call it what you want, but I support the fact that Blizzard wants the community to be together. That being said, the ENTIRE community should be allowed to be together, and yeah that means cross realm should be supported. I definitely want Blizzard to support cross realm play, but I don't want LAN play to mean private servers instead of using BNet, which is exactly what will happen if its ever supported or cracked. | ||
JustinHit
United States196 Posts
They wont lose profit. They would instead gain fans and popularity, Think about this: If I didnt know anything about SC2 and got to play it with my friends, after playing a few games and I become interested with the game, I would buy my own copy so I can have my own ladder record. Having just ladder wont allow me to play people around my skill level. And I'm going to end up wanting to play with my friends online when I'm at home. So if Blizzard was smart they wont patch this. | ||
dkim
United States255 Posts
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DirtYLOu
575 Posts
On March 22 2011 02:19 mmdmmd wrote: Show nested quote + On March 22 2011 02:11 aimaimaim wrote: On March 22 2011 02:09 mmdmmd wrote: On March 22 2011 02:05 Liquid`Tyler wrote: So the problem is that unit responses/commands are slower in cross-continent play in SC2 than in SC1. Much slower. This is interesting. With better internet for everyone compare to 10 years ago and a better bnet technology. The game is actually laggier? Why is this? Too much traffic from tweeter and facebook. lololololol Oh yeah ^^ Facebook integration in 2.0 LOL. I remember that picture ![]() hahahah x | ||
GriMeR
United States148 Posts
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Ropid
Germany3557 Posts
On March 22 2011 02:37 BeMannerDuPenner wrote: Show nested quote + On March 22 2011 02:31 goiflin wrote: On March 22 2011 02:25 Callous wrote: I actually played offline customs for a bit just to practice when I used to be really bad. The instant reaction was really nice and going back to bnet was a pain. Although, on your own server, the lag isn't that bad at all, still very playable as most of us know, but if it were LAN then it would feel like the single player, which would be amazing. I'm also wondering why if they had cross-continent play back in bw 10 years ago, surely by now when our internet infrastructure is so much more advanced this sort of thing shouldn't even exist anymore. Of course, I don't know what I'm talking about in terms of actual networking knowledge so perhaps it really is unavoidable. Well, the game is priced differently in different regions, so I'd imagine that's the main reason. You wouldn't want people buying a version of the game that gives you less money, when their local version gives you more, right? differences in price are mostly due to taxes, higher rents etc. i doubt for blizzard its a big difference if someone buys a german,english or NA version of the game. and even then i doubt the loss would be significant enough to justify any major design decision . stuff like that makes sense with different release dates,versions etc i can understand that. but keeping people away from other servers only makes sense if they want to rip off the customers (be it by forcing em to buy more copies or charging for a "upgrade") When they started WoW, Blizzard split up the business between different new subsidiaries for the regions. Those subsidiaries run their own WoW (and now SC2 Battle.net) servers and do not seem to have access to the account databases of the login servers from each other. I guess every subsidiary is out for profit on their own and does stuff like PR and customer support on their own, so it is best for the balance to not share account databases. | ||
DirtYLOu
575 Posts
On March 22 2011 02:51 veE wrote: Honestly who cares... battlenet is strong enough to support us anyway... I havent seen many problems with live tourneys and events or online ones.... why fix something that isnt broken? What do you mean? It's not broken? Not being able to run tournaments isn't broken? | ||
Sein
United States1811 Posts
On March 22 2011 02:51 veE wrote: Honestly who cares... battlenet is strong enough to support us anyway... I havent seen many problems with live tourneys and events or online ones.... why fix something that isnt broken? Then you haven't been paying close enough attention to the tournament scene. | ||
goiflin
Canada1218 Posts
On March 22 2011 02:51 veE wrote: Honestly who cares... battlenet is strong enough to support us anyway... I havent seen many problems with live tourneys and events or online ones.... why fix something that isnt broken? There is the occasional disconnect; BoxeR disconnected during a game in TSL3. I'd rather just see the lowered ping rates. It'd make for much faster, more exciting, games. | ||
aimaimaim
Philippines2167 Posts
On March 22 2011 02:51 veE wrote: Honestly who cares... battlenet is strong enough to support us anyway... I havent seen many problems with live tourneys and events or online ones.... why fix something that isnt broken? Boxer Disconnecting During TSL? | ||
HowSoOnIsNow
Canada480 Posts
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TurtlePerson2
United States218 Posts
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aimaimaim
Philippines2167 Posts
On March 22 2011 02:59 HowSoOnIsNow wrote: The problem with the LAN feature is that if you let it happen in China for example, they wont buy the game, it's all gonna be copies of it. From that point of view it's rather understandable. They still sold more than 10 million games of D2 and about 2 million short for SC:BW. And let's not forget about the record-breaking CoD:MW series. Honestly, this fear about piracy is just dumb. If your game is good, people will buy it regardless if there is a pirated version of it or not. | ||
BeMannerDuPenner
Germany5638 Posts
On March 22 2011 02:52 Ropid wrote: Show nested quote + On March 22 2011 02:37 BeMannerDuPenner wrote: On March 22 2011 02:31 goiflin wrote: On March 22 2011 02:25 Callous wrote: I actually played offline customs for a bit just to practice when I used to be really bad. The instant reaction was really nice and going back to bnet was a pain. Although, on your own server, the lag isn't that bad at all, still very playable as most of us know, but if it were LAN then it would feel like the single player, which would be amazing. I'm also wondering why if they had cross-continent play back in bw 10 years ago, surely by now when our internet infrastructure is so much more advanced this sort of thing shouldn't even exist anymore. Of course, I don't know what I'm talking about in terms of actual networking knowledge so perhaps it really is unavoidable. Well, the game is priced differently in different regions, so I'd imagine that's the main reason. You wouldn't want people buying a version of the game that gives you less money, when their local version gives you more, right? differences in price are mostly due to taxes, higher rents etc. i doubt for blizzard its a big difference if someone buys a german,english or NA version of the game. and even then i doubt the loss would be significant enough to justify any major design decision . stuff like that makes sense with different release dates,versions etc i can understand that. but keeping people away from other servers only makes sense if they want to rip off the customers (be it by forcing em to buy more copies or charging for a "upgrade") When they started WoW, Blizzard split up the business between different new subsidiaries for the regions. Those subsidiaries run their own WoW (and now SC2 Battle.net) servers and do not seem to have access to the account databases of the login servers from each other. I guess every subsidiary is out for profit on their own and does stuff like PR and customer support on their own, so it is best for the balance to not share account databases. so its wows fault! i knew it! well i can login on my account via the us.bnet site (has all my info and shows my games i have on my acc with a (europe) tag next to them) and if i try to login into us forums it also recognizes my account but says i got no sc2 license. so atleast on site levels account database seems to be somewhat shared. and even if not it shouldnt be hard to either create a dummy license in other regions for sc2 (even limited licenses which dont include singleplayer/achievements or whatever) or just check the native database if the account is valid. On March 22 2011 03:04 aimaimaim wrote: Show nested quote + On March 22 2011 02:59 HowSoOnIsNow wrote: The problem with the LAN feature is that if you let it happen in China for example, they wont buy the game, it's all gonna be copies of it. From that point of view it's rather understandable. Honestly, this fear about piracy is just dumb. If your game is good, people will buy it regardless if there is a pirated version of it or not. yep. and even pirates buy games like L4D or TF2 etc because they want to enjoy multiplayer fully. | ||
mmdmmd
722 Posts
On March 22 2011 02:59 HowSoOnIsNow wrote: The problem with the LAN feature is that if you let it happen in China for example, they wont buy the game, it's all gonna be copies of it. From that point of view it's rather understandable. I don;t think the lack of LAN feature is because they want to prevent piracy. They and many ppl know from day 1 that it will get emulated. | ||
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