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Claims of Chinese crack allowing lan mode - Page 18

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mmdmmd
Profile Joined June 2007
722 Posts
Last Edited: 2011-03-21 17:21:51
March 21 2011 17:19 GMT
#341
On March 22 2011 02:11 aimaimaim wrote:
Show nested quote +
On March 22 2011 02:09 mmdmmd wrote:
On March 22 2011 02:05 Liquid`Tyler wrote:

So the problem is that unit responses/commands are slower in cross-continent play in SC2 than in SC1. Much slower.


This is interesting. With better internet for everyone compare to 10 years ago and a better bnet technology. The game is actually laggier? Why is this?


Too much traffic from tweeter and facebook. lololololol


Oh yeah ^^

Facebook integration in 2.0 LOL. I remember that picture

[image loading]
Velocity`
Profile Joined December 2010
United Kingdom343 Posts
March 21 2011 17:25 GMT
#342
I actually played offline customs for a bit just to practice when I used to be really bad. The instant reaction was really nice and going back to bnet was a pain. Although, on your own server, the lag isn't that bad at all, still very playable as most of us know, but if it were LAN then it would feel like the single player, which would be amazing. I'm also wondering why if they had cross-continent play back in bw 10 years ago, surely by now when our internet infrastructure is so much more advanced this sort of thing shouldn't even exist anymore. Of course, I don't know what I'm talking about in terms of actual networking knowledge so perhaps it really is unavoidable.
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
March 21 2011 17:31 GMT
#343
On March 22 2011 02:25 Callous wrote:
I actually played offline customs for a bit just to practice when I used to be really bad. The instant reaction was really nice and going back to bnet was a pain. Although, on your own server, the lag isn't that bad at all, still very playable as most of us know, but if it were LAN then it would feel like the single player, which would be amazing. I'm also wondering why if they had cross-continent play back in bw 10 years ago, surely by now when our internet infrastructure is so much more advanced this sort of thing shouldn't even exist anymore. Of course, I don't know what I'm talking about in terms of actual networking knowledge so perhaps it really is unavoidable.


Well, the game is priced differently in different regions, so I'd imagine that's the main reason. You wouldn't want people buying a version of the game that gives you less money, when their local version gives you more, right?
Ropid
Profile Joined March 2009
Germany3557 Posts
Last Edited: 2011-03-21 17:40:29
March 21 2011 17:34 GMT
#344
Ten years ago, playing Quakeworld, the ping already was the same as now for me. 20 ms or something to the best Euro servers, 100 to 120 ms to the best US east coast server and something like 250 ms to Hawaii, if I remember right. The better infrastructure nowadays is about more bandwidth. There is the speed of light as a limit that cannot be overcome through technology.

EDIT: Well, I was a bit off about the speed of light, but still, a trip around the equator takes about 133 ms at the speed of light (40000 km / 300000 km/s = 133 ms).
"My goal is to replace my soul with coffee and become immortal."
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
March 21 2011 17:37 GMT
#345
On March 22 2011 02:31 goiflin wrote:
Show nested quote +
On March 22 2011 02:25 Callous wrote:
I actually played offline customs for a bit just to practice when I used to be really bad. The instant reaction was really nice and going back to bnet was a pain. Although, on your own server, the lag isn't that bad at all, still very playable as most of us know, but if it were LAN then it would feel like the single player, which would be amazing. I'm also wondering why if they had cross-continent play back in bw 10 years ago, surely by now when our internet infrastructure is so much more advanced this sort of thing shouldn't even exist anymore. Of course, I don't know what I'm talking about in terms of actual networking knowledge so perhaps it really is unavoidable.


Well, the game is priced differently in different regions, so I'd imagine that's the main reason. You wouldn't want people buying a version of the game that gives you less money, when their local version gives you more, right?


differences in price are mostly due to taxes, higher rents etc. i doubt for blizzard its a big difference if someone buys a german,english or NA version of the game.

and even then i doubt the loss would be significant enough to justify any major design decision .



stuff like that makes sense with different release dates,versions etc i can understand that. but keeping people away from other servers only makes sense if they want to rip off the customers (be it by forcing em to buy more copies or charging for a "upgrade")
life of lively to live to life of full life thx to shield battery
btlyger
Profile Blog Joined February 2010
United States470 Posts
Last Edited: 2011-03-21 17:41:30
March 21 2011 17:39 GMT
#346
On March 22 2011 02:19 mmdmmd wrote:
+ Show Spoiler +

[image loading]


This picture gets me every time.

The real problem I see with the LAN talk is the fact that cross server talk comes up instantly when this happens. Why does that happen? Because we all know, just like blizzard knows, that when people are able to have LAN in the game there will be private servers for it.

Team liquid is highly based on private servers because most if not all of the people here from BW were ICCup players. Honestly, I never played ICCup SC, and it turns out I was missing a lot from not playing there. The BNet ladder just couldn't compare. That sucks for players who didn't know about that site (such as me).

Call it what you want, but I support the fact that Blizzard wants the community to be together. That being said, the ENTIRE community should be allowed to be together, and yeah that means cross realm should be supported. I definitely want Blizzard to support cross realm play, but I don't want LAN play to mean private servers instead of using BNet, which is exactly what will happen if its ever supported or cracked.
"Minerals being mined. Minerals being mined. Minerals being mined." Learn how to post: http://www.albinoblacksheep.com/flash/posting
JustinHit
Profile Joined October 2010
United States196 Posts
March 21 2011 17:42 GMT
#347
If blizzard was smart they would allow this.
They wont lose profit. They would instead gain fans and popularity,
Think about this:
If I didnt know anything about SC2 and got to play it with my friends, after playing a few games and I become interested with the game, I would buy my own copy so I can have my own ladder record.
Having just ladder wont allow me to play people around my skill level. And I'm going to end up wanting to play with my friends online when I'm at home.
So if Blizzard was smart they wont patch this.
For the swarm for life!
dkim
Profile Blog Joined November 2010
United States255 Posts
March 21 2011 17:47 GMT
#348
skimming over this thread makes me laugh at what people think lan would solve. you and I don't need lan too much for our purposes of playing, but tournaments such as gsl where players play at a local setting do need it badly. drops n disconnects explain why along with lag spikes if they ever get em.
DirtYLOu
Profile Joined May 2010
575 Posts
March 21 2011 17:50 GMT
#349
On March 22 2011 02:19 mmdmmd wrote:
Show nested quote +
On March 22 2011 02:11 aimaimaim wrote:
On March 22 2011 02:09 mmdmmd wrote:
On March 22 2011 02:05 Liquid`Tyler wrote:

So the problem is that unit responses/commands are slower in cross-continent play in SC2 than in SC1. Much slower.


This is interesting. With better internet for everyone compare to 10 years ago and a better bnet technology. The game is actually laggier? Why is this?


Too much traffic from tweeter and facebook. lololololol


Oh yeah ^^

Facebook integration in 2.0 LOL. I remember that picture

[image loading]


hahahah x
http://sc2ranks.com/c/9051/slayersteam/ <-- SlayerS players in Grandmaster !
GriMeR
Profile Joined February 2010
United States148 Posts
March 21 2011 17:51 GMT
#350
Honestly who cares... battlenet is strong enough to support us anyway... I havent seen many problems with live tourneys and events or online ones.... why fix something that isnt broken?
"Now let's have coffee and discuss the bunker build time!" "I'm still kinda on the fence about it Dustin, we can't make changes like these on a whim" "Agreed, agreed ... what do you think David?" "Hmmm what? ... I mean, o yeah, Terran definitely seems
Ropid
Profile Joined March 2009
Germany3557 Posts
March 21 2011 17:52 GMT
#351
On March 22 2011 02:37 BeMannerDuPenner wrote:
Show nested quote +
On March 22 2011 02:31 goiflin wrote:
On March 22 2011 02:25 Callous wrote:
I actually played offline customs for a bit just to practice when I used to be really bad. The instant reaction was really nice and going back to bnet was a pain. Although, on your own server, the lag isn't that bad at all, still very playable as most of us know, but if it were LAN then it would feel like the single player, which would be amazing. I'm also wondering why if they had cross-continent play back in bw 10 years ago, surely by now when our internet infrastructure is so much more advanced this sort of thing shouldn't even exist anymore. Of course, I don't know what I'm talking about in terms of actual networking knowledge so perhaps it really is unavoidable.


Well, the game is priced differently in different regions, so I'd imagine that's the main reason. You wouldn't want people buying a version of the game that gives you less money, when their local version gives you more, right?


differences in price are mostly due to taxes, higher rents etc. i doubt for blizzard its a big difference if someone buys a german,english or NA version of the game.

and even then i doubt the loss would be significant enough to justify any major design decision .



stuff like that makes sense with different release dates,versions etc i can understand that. but keeping people away from other servers only makes sense if they want to rip off the customers (be it by forcing em to buy more copies or charging for a "upgrade")


When they started WoW, Blizzard split up the business between different new subsidiaries for the regions. Those subsidiaries run their own WoW (and now SC2 Battle.net) servers and do not seem to have access to the account databases of the login servers from each other. I guess every subsidiary is out for profit on their own and does stuff like PR and customer support on their own, so it is best for the balance to not share account databases.
"My goal is to replace my soul with coffee and become immortal."
DirtYLOu
Profile Joined May 2010
575 Posts
March 21 2011 17:54 GMT
#352
On March 22 2011 02:51 veE wrote:
Honestly who cares... battlenet is strong enough to support us anyway... I havent seen many problems with live tourneys and events or online ones.... why fix something that isnt broken?


What do you mean? It's not broken?

Not being able to run tournaments isn't broken?
http://sc2ranks.com/c/9051/slayersteam/ <-- SlayerS players in Grandmaster !
Sein
Profile Blog Joined September 2010
United States1811 Posts
March 21 2011 17:57 GMT
#353
On March 22 2011 02:51 veE wrote:
Honestly who cares... battlenet is strong enough to support us anyway... I havent seen many problems with live tourneys and events or online ones.... why fix something that isnt broken?


Then you haven't been paying close enough attention to the tournament scene.
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
March 21 2011 17:57 GMT
#354
On March 22 2011 02:51 veE wrote:
Honestly who cares... battlenet is strong enough to support us anyway... I havent seen many problems with live tourneys and events or online ones.... why fix something that isnt broken?


There is the occasional disconnect; BoxeR disconnected during a game in TSL3. I'd rather just see the lowered ping rates. It'd make for much faster, more exciting, games.
aimaimaim
Profile Blog Joined March 2010
Philippines2167 Posts
March 21 2011 17:58 GMT
#355
On March 22 2011 02:51 veE wrote:
Honestly who cares... battlenet is strong enough to support us anyway... I havent seen many problems with live tourneys and events or online ones.... why fix something that isnt broken?


Boxer Disconnecting During TSL?
Religion is a dying idea .. || 'E-sport' outside Korea are nerds who wants to feel like rockstars. || I'm not gonna fuck with trolls on General Forum ever again .. FUCK!
HowSoOnIsNow
Profile Joined December 2010
Canada480 Posts
March 21 2011 17:59 GMT
#356
The problem with the LAN feature is that if you let it happen in China for example, they wont buy the game, it's all gonna be copies of it. From that point of view it's rather understandable.
Real mens play Zerg.. Startale fighting.
TurtlePerson2
Profile Joined October 2010
United States218 Posts
March 21 2011 18:01 GMT
#357
Imagine if this actually works. Competitions like MLG will be torn between providing the best possible experience for players and viewers or doing what Activision-Blizzard says. It will put them in an awkward position.
torturis exuvias eunt
aimaimaim
Profile Blog Joined March 2010
Philippines2167 Posts
March 21 2011 18:04 GMT
#358
On March 22 2011 02:59 HowSoOnIsNow wrote:
The problem with the LAN feature is that if you let it happen in China for example, they wont buy the game, it's all gonna be copies of it. From that point of view it's rather understandable.


They still sold more than 10 million games of D2 and about 2 million short for SC:BW. And let's not forget about the record-breaking CoD:MW series.

Honestly, this fear about piracy is just dumb. If your game is good, people will buy it regardless if there is a pirated version of it or not.
Religion is a dying idea .. || 'E-sport' outside Korea are nerds who wants to feel like rockstars. || I'm not gonna fuck with trolls on General Forum ever again .. FUCK!
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
Last Edited: 2011-03-21 18:11:40
March 21 2011 18:05 GMT
#359
On March 22 2011 02:52 Ropid wrote:
Show nested quote +
On March 22 2011 02:37 BeMannerDuPenner wrote:
On March 22 2011 02:31 goiflin wrote:
On March 22 2011 02:25 Callous wrote:
I actually played offline customs for a bit just to practice when I used to be really bad. The instant reaction was really nice and going back to bnet was a pain. Although, on your own server, the lag isn't that bad at all, still very playable as most of us know, but if it were LAN then it would feel like the single player, which would be amazing. I'm also wondering why if they had cross-continent play back in bw 10 years ago, surely by now when our internet infrastructure is so much more advanced this sort of thing shouldn't even exist anymore. Of course, I don't know what I'm talking about in terms of actual networking knowledge so perhaps it really is unavoidable.


Well, the game is priced differently in different regions, so I'd imagine that's the main reason. You wouldn't want people buying a version of the game that gives you less money, when their local version gives you more, right?


differences in price are mostly due to taxes, higher rents etc. i doubt for blizzard its a big difference if someone buys a german,english or NA version of the game.

and even then i doubt the loss would be significant enough to justify any major design decision .



stuff like that makes sense with different release dates,versions etc i can understand that. but keeping people away from other servers only makes sense if they want to rip off the customers (be it by forcing em to buy more copies or charging for a "upgrade")


When they started WoW, Blizzard split up the business between different new subsidiaries for the regions. Those subsidiaries run their own WoW (and now SC2 Battle.net) servers and do not seem to have access to the account databases of the login servers from each other. I guess every subsidiary is out for profit on their own and does stuff like PR and customer support on their own, so it is best for the balance to not share account databases.


so its wows fault! i knew it!


well i can login on my account via the us.bnet site (has all my info and shows my games i have on my acc with a (europe) tag next to them) and if i try to login into us forums it also recognizes my account but says i got no sc2 license.

so atleast on site levels account database seems to be somewhat shared. and even if not it shouldnt be hard to either create a dummy license in other regions for sc2 (even limited licenses which dont include singleplayer/achievements or whatever) or just check the native database if the account is valid.



On March 22 2011 03:04 aimaimaim wrote:
Show nested quote +
On March 22 2011 02:59 HowSoOnIsNow wrote:
The problem with the LAN feature is that if you let it happen in China for example, they wont buy the game, it's all gonna be copies of it. From that point of view it's rather understandable.



Honestly, this fear about piracy is just dumb. If your game is good, people will buy it regardless if there is a pirated version of it or not.


yep. and even pirates buy games like L4D or TF2 etc because they want to enjoy multiplayer fully.
life of lively to live to life of full life thx to shield battery
mmdmmd
Profile Joined June 2007
722 Posts
March 21 2011 18:07 GMT
#360
On March 22 2011 02:59 HowSoOnIsNow wrote:
The problem with the LAN feature is that if you let it happen in China for example, they wont buy the game, it's all gonna be copies of it. From that point of view it's rather understandable.


I don;t think the lack of LAN feature is because they want to prevent piracy. They and many ppl know from day 1 that it will get emulated.
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