Doesn't Blizz give out lan copies of sc2 for esports like gsl?
Claims of Chinese crack allowing lan mode - Page 17
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shwick
Burundi45 Posts
Doesn't Blizz give out lan copies of sc2 for esports like gsl? | ||
shwick
Burundi45 Posts
On March 22 2011 01:59 BlazeFury01 wrote: This has absolutely NOTHING to do with Fastest or Slowest speed. Also, Blaze you're an idiot. Maybe it's time you go "Blaze" one right now and stop posting your "understandings". User was temp banned for this post. | ||
aimaimaim
Philippines2167 Posts
On March 22 2011 01:59 BlazeFury01 wrote: This has absolutely NOTHING to do with Fastest or Slowest speed. Did you ever tried playing SC2 single player? TRY playing that for a week and then play on B.net. YOU WILL UNDERSTAND WHAT IM TALKING ABOUT. JESUS CHRIST Why am I here on this thread discussing schmuks like you? People who are WAAAAAAY more knowledgeable than you (not me dumb fuck, I'm referring to Jinro) just explained to you why Low Latency matters and still insist bullshit only YOU understand. | ||
BlazeFury01
United States1460 Posts
On March 22 2011 01:58 Konni wrote: BlazeFury, I'm sorry, but it is you who doesn't understand it. If this is your point, it's not valid. Latency has nothing to do with game speed (however you phrase it). Alle the other people in here are trying to tell you this. Please sit back and think about their arguments for a second. I have thought about my opinion before I posted and it's a damn good one. It was you and the rest of the TLers that turned this into an argument. | ||
DirtYLOu
575 Posts
On March 22 2011 02:00 shwick wrote: Also, Blaze you're an idiot. Maybe it's time you go "Blaze" one right now and stop posting your "understandings". Why he is an idiot? You have no idea what u are talking about. Speed of the game DOESN'T DO ANYTHING, with the lag/latency/ping ingame. | ||
mmdmmd
722 Posts
On March 22 2011 01:59 shwick wrote: Blizz needs to offer cheat sc2 to the masses in China like they did with their cheap WoW plan. Also they need to make sure bnet is the best online service available. Doesn't Blizz give out lan copies of sc2 for esports like gsl? This is not about China SC2. People all over the world wants LAN in sc2. Especially pros. | ||
BlazeFury01
United States1460 Posts
On March 22 2011 02:00 shwick wrote: Also, Blaze you're an idiot. Maybe it's time you go "Blaze" one right now and stop posting your "understandings". Maybe you should take your own advice lmao | ||
goiflin
Canada1218 Posts
On March 22 2011 01:58 BlazeFury01 wrote: Blizzard made the "faster speed" because fast speed + battle.net lag was really bad. So, they tried to balance out the speed by making another setting (Which still didn't work) So this time, they enhanced the actual "pace" of the game. That way, if they we're to add another game speed the game would ultimately be faster... Alright, let's explain this simply, then. We have two different games. They both run at completely different speeds. Let's say one is so fast, Flash couldn't even play it. The other one is BW on slowest setting. If you have a 250ms ping, your units will react 250ms slower. It doesn't matter which game speed you play on, you will always have units that are a quarter of a second slower to react to what you want them to do. This doesn't matter to us lowly mortals, but to godlike beings such as progamers, 250ms makes the difference between winning and losing. It sucks, no matter what. That's why stuff like LC came out in WC3. | ||
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NonY
8748 Posts
On March 22 2011 01:38 BlazeFury01 wrote: Blizzard sped up SC2. Movement/Unit responses/Game Play/Commands beyond brood war. So when the battle.net lag kicks in, it reduces what they enhanced thus making the game at the "Normal Speed" in which it was intended to play at. Unit responses/commands are the issue here and they were seemingly instant in SC1 single player, close enough to instant in SC1 LAN (and simulated LAN online), and kinda slow and really unacceptable for esports in normal online play. In SC2, unit responses are still seemingly instant in single player, and close enough to instant when playing on your own continent's server, and kinda slow and unacceptable when playing on another continent's server. So the problem is that unit responses/commands are slower in cross-continent play in SC2 than in SC1. Much slower. | ||
BlazeFury01
United States1460 Posts
On March 22 2011 02:03 goiflin wrote: Alright, let's explain this simply, then. We have two different games. They both run at completely different speeds. Let's say one is so fast, Flash couldn't even play it. The other one is BW on slowest setting. If you have a 250ms ping, your units will react 250ms slower. It doesn't matter which game speed you play on, you will always have units that are a quarter of a second slower to react to what you want them to do. This doesn't matter to us lowly mortals, but to godlike beings such as progamers, 250ms makes the difference between winning and losing. It sucks, no matter what. That's why stuff like LC came out in WC3. Yes, I understand your point bro. But this has nothing to do with game speed man. It has to do with the original pace of the game lol I was stating that the original pace 2x faster + the game speed should balance out both the commands and smoothness of the game to make it feel at LAN speed... User was temp banned for this post. | ||
-fj.
Samoa462 Posts
We have cracked SC2 Client (the thing you install on your computer to play SC2). We have also emulated Battle.net 2.0 server (the thing blizzard runs on their computers to make sure you bought the game, make matches, and connect users together) Our cracked SC2 Client, regardless of any connection to the real battle.net or any battle.net account, can connect to our emulated Battle.net 2.0 server using the login names mother@v.gg and father@v.gg with the password iloveyou2. In order for this to work, and in order for you to play a game outside of blizzard's control, you must do the following. install and run the server application we provide on a computer. this is the 'server' computer. if you want to play over the internet, this computer must have a public ip (no router) on two separate computers - your 'client' computers - one of which can probably be the server computer: - - - install an old version of SC2 - you can probably torrent this - - - patch it by hand using the files we provide - - - enter the IP address (either LAN IP or global public IP) manually in a file on client computer 1: run the cracked SC2 and log in as father@v.gg and iloveyou2 on client computer 2: run the cracked SC2 and log in as mother@v.gg and iloveyou2 wait like 5 seconds on client computer 1: invite mother to a game, and you are off WHAT THIS MEANS FOR US - - - this is not a 'LAN' patch, it has nothing specifically to do with LAN, it is a server emulator like the original bnetd (although its severely limited at this point) - - - there is no "LAN latency" involved unless all 2 or 3 computers involved happen to be on a local area network. - - - the "LAN latency" you are familiar with is actually called (by game designers) a "Client-authoritative model". Right now SC2 uses something like a "Server-authoritative model". - - - getting "LAN latency", that is, instant response, working over the internet with real 50, 100, and 300 pings requires additional client side (and possibly server side) hacking which may or may not essentially involve re-creating the entire Starcraft 2 networking model from the ground up. It may or may not be at all possible. If it is possible, it comes with its own barrel of problems, too. Get ready for units teleporting, dying when they shouldn't, becoming invincible, etc. This is an un-avoidable problem with networked games. Is this crack useful for anything? If it does what it says it does, a savvy tournament organizer could theoretically install many paired-up serverclient and client computers at his or her event and provide zero latency tournament play, giving gamers instant response and 100% reliability in multiplayer SC2 for the first time in their lives, inevitably throwing off their practiced micro and sending some on tilt. However, they would just have to put up with the game not being patched, or attempt to update it to a recent patch through map editing. It also demonstrates the possibility for further hacking, with something like a real bnetd for SC2, or a hamachi scene for sc2 looming on the horizon. undoubtedly blizzard will be trying to crack down on such things, but in many cases they may be entirely unable. A scene can grow out of temporary servers with ips posted in IRC channels and forums, and spread by word of mouth, and with the magic of bit torrent, those servers are a dime a dozen for the online community. Once there is a large following, an attempt may be made to push the server emulator above ground ala ICCup. I am not saying that the current ICCup organization should or will have anything to do with it, just saying that netizens will rise up to create things like that if given the opportunity. who knows how blizzard will react when / if that happens. maybe they will be too busy milking some diablo game and wow expansion to give a shit. | ||
aimaimaim
Philippines2167 Posts
On March 22 2011 02:05 Liquid`Tyler wrote: Unit responses/commands are the issue here and they were seemingly instant in SC1 single player, close enough to instant in SC1 LAN (and simulated LAN online), and kinda slow and really unacceptable for esports in normal online play. In SC2, unit responses are still seemingly instant in single player, and close enough to instant when playing on your own continent's server, and kinda slow and unacceptable when playing on another continent's server. So the problem is that unit responses/commands are slower in cross-continent play in SC2 than in SC1. Much slower. THANK YOU VERY MUCH .. Game Speed doesn't matter to the time it takes for your command to reach the game and react to it. Latency fucks that up. If your Latency is very high, it will take time for your command to reach the game, regardless of you placing the game speed of SC2 in fastest or slowest. | ||
mmdmmd
722 Posts
On March 22 2011 02:05 Liquid`Tyler wrote: So the problem is that unit responses/commands are slower in cross-continent play in SC2 than in SC1. Much slower. This is interesting. With better internet for everyone compare to 10 years ago and a better bnet technology. The game is actually laggier? Why is this? | ||
shwick
Burundi45 Posts
On March 22 2011 02:06 BlazeFury01 wrote: Yes, I understand your point bro. But this has nothing to do with game speed man. It has to do with the original pace of the game lol I was stating that the original pace 2x faster + the game speed should balance out both the commands and smoothness of the game to make it feel at LAN speed... ![]() On March 22 2011 02:06 BlazeFury01 wrote: User was temp banned for this post. ![]() | ||
aimaimaim
Philippines2167 Posts
On March 22 2011 02:09 mmdmmd wrote: This is interesting. With better internet for everyone compare to 10 years ago and a better bnet technology. The game is actually laggier? Why is this? Too much traffic from tweeter and facebook. lololololol | ||
Shaoling
Sweden344 Posts
On March 22 2011 02:09 mmdmmd wrote: This is interesting. With better internet for everyone compare to 10 years ago and a better bnet technology. The game is actually laggier? Why is this? That is a good question, some theorize its a routing issue and the diffrent servers doesnt have a good connection towards diffrent continents. Some theorize that sc2 sends more shit over the internet. I think both is probably partially true. | ||
Ponyo
United States1231 Posts
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goiflin
Canada1218 Posts
On March 22 2011 02:16 Ponyo wrote: Wonder how Blizzard will react directly to this crack. C&D letters, most likely. I do hope this expedites the release of LAN in the actual client, though. | ||
-fj.
Samoa462 Posts
On March 22 2011 02:09 mmdmmd wrote: This is interesting. With better internet for everyone compare to 10 years ago and a better bnet technology. The game is actually laggier? Why is this? when you are making a multiplayer game you have to accept one of two things: - - - The response time is slow (SC2, League of Legends, most RTS games) - - - Units may teleport, become invincible, or die unexplanedly on one gamers screen while appearing normal on the other (Starcraft 1 with ChaosLauncher or ICCup launcher, FPS games) - - - The game actually slows down when the network is slow (SC1 unpatched set on low latency during high latency conditions) | ||
aimaimaim
Philippines2167 Posts
On March 22 2011 02:18 goiflin wrote: C&D letters, most likely. I do hope this expedites the release of LAN in the actual client, though. Heh, If they are feeling merciful, they would just give them SC2 accounts lol Yes thank you! Post like those are not informative and other readers might think they are legit. | ||
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