• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:12
CEST 22:12
KST 05:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy19ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
$5,000 WardiTV TLMC tournament - Presented by Monster Energy3GSL CK: More events planned pending crowdfunding6Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage5Weekly Cups (March 23-29): herO takes triple6
StarCraft 2
General
Team Liquid Map Contest #22 - Presented by Monster Energy Quebec Clan still alive ? BGE Stara Zagora 2026 cancelled Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win
Tourneys
$5,000 WardiTV TLMC tournament - Presented by Monster Energy GSL CK: More events planned pending crowdfunding Sea Duckling Open (Global, Bronze-Diamond) Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
ASL21 General Discussion [BSL22] RO32 Group Stage BW General Discussion so ive been playing broodwar for a week straight. Gypsy to Korea
Tourneys
Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro24 Group F [BSL22] RO32 Group B - Sunday 21:00 CEST
Strategy
Fighting Spirit mining rates Muta micro map competition What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread General RTS Discussion Thread Starcraft Tabletop Miniature Game Nintendo Switch Thread
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The China Politics Thread European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How Streamers Inspire Gamers…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2245 users

Claims of Chinese crack allowing lan mode - Page 17

Forum Index > Closed
Post a Reply
Prev 1 15 16 17 18 19 25 Next All
shwick
Profile Joined May 2010
Burundi45 Posts
March 21 2011 16:59 GMT
#321
Blizz needs to offer cheat sc2 to the masses in China like they did with their cheap WoW plan. Also they need to make sure bnet is the best online service available.

Doesn't Blizz give out lan copies of sc2 for esports like gsl?
shwick
Profile Joined May 2010
Burundi45 Posts
Last Edited: 2011-03-21 17:01:09
March 21 2011 17:00 GMT
#322
On March 22 2011 01:59 BlazeFury01 wrote:
Show nested quote +
On March 22 2011 01:55 aimaimaim wrote:
"guys game is faster but lots of lag make it slower so it even out kk?"


This was your point??

LATENCY is how much time it takes for your command to take effect. Even if you set it to Slowest in SC2 game speed. If you have 1000ping, the time it takes for your command to reach the game will still be the same, may it be Fastest speed or Slowest Speed.


This has absolutely NOTHING to do with Fastest or Slowest speed.


Also, Blaze you're an idiot. Maybe it's time you go "Blaze" one right now and stop posting your "understandings".

User was temp banned for this post.
aimaimaim
Profile Blog Joined March 2010
Philippines2167 Posts
Last Edited: 2011-03-21 17:03:44
March 21 2011 17:01 GMT
#323
On March 22 2011 01:59 BlazeFury01 wrote:
Show nested quote +
On March 22 2011 01:55 aimaimaim wrote:
"guys game is faster but lots of lag make it slower so it even out kk?"


This was your point??

LATENCY is how much time it takes for your command to take effect. Even if you set it to Slowest in SC2 game speed. If you have 1000ping, the time it takes for your command to reach the game will still be the same, may it be Fastest speed or Slowest Speed.


This has absolutely NOTHING to do with Fastest or Slowest speed.


Did you ever tried playing SC2 single player? TRY playing that for a week and then play on B.net. YOU WILL UNDERSTAND WHAT IM TALKING ABOUT.

JESUS CHRIST Why am I here on this thread discussing schmuks like you? People who are WAAAAAAY more knowledgeable than you (not me dumb fuck, I'm referring to Jinro) just explained to you why Low Latency matters and still insist bullshit only YOU understand.
Religion is a dying idea .. || 'E-sport' outside Korea are nerds who wants to feel like rockstars. || I'm not gonna fuck with trolls on General Forum ever again .. FUCK!
BlazeFury01
Profile Blog Joined December 2010
United States1460 Posts
March 21 2011 17:02 GMT
#324
On March 22 2011 01:58 Konni wrote:
Show nested quote +
On March 22 2011 01:55 BlazeFury01 wrote:
On March 22 2011 01:49 Liquid`Jinro wrote:
... I am really trying but what you are saying just doesnt make sense. Its not like units in SC1 had a huge delay before they accepted their commands, so even if blizzard somehow made the response times of units better (like lets pretend they had a higher built in delay in SC1), changing the game speed would do absolutely nothing so I dont know why its brought up.


Dude, it would balance the game out. I'll say it one more time and use a different example.

Blizzard made SC2 2x faster the the original Starcraft (We're not talking about game speed settings here/We're talking about the original pace of the game)

Battle.net lag reduces SC2 to 1x speed thus making the responses "LAN NORMAL"...Why do you think marines and units can be microed at the pace their at?

BlazeFury, I'm sorry, but it is you who doesn't understand it. If this is your point, it's not valid. Latency has nothing to do with game speed (however you phrase it). Alle the other people in here are trying to tell you this.
Please sit back and think about their arguments for a second.


I have thought about my opinion before I posted and it's a damn good one. It was you and the rest of the TLers that turned this into an argument.
DirtYLOu
Profile Joined May 2010
575 Posts
March 21 2011 17:02 GMT
#325
On March 22 2011 02:00 shwick wrote:
Show nested quote +
On March 22 2011 01:59 BlazeFury01 wrote:
On March 22 2011 01:55 aimaimaim wrote:
"guys game is faster but lots of lag make it slower so it even out kk?"


This was your point??

LATENCY is how much time it takes for your command to take effect. Even if you set it to Slowest in SC2 game speed. If you have 1000ping, the time it takes for your command to reach the game will still be the same, may it be Fastest speed or Slowest Speed.


This has absolutely NOTHING to do with Fastest or Slowest speed.


Also, Blaze you're an idiot. Maybe it's time you go "Blaze" one right now and stop posting your "understandings".



Why he is an idiot? You have no idea what u are talking about.

Speed of the game DOESN'T DO ANYTHING, with the lag/latency/ping ingame.
http://sc2ranks.com/c/9051/slayersteam/ <-- SlayerS players in Grandmaster !
mmdmmd
Profile Joined June 2007
722 Posts
March 21 2011 17:02 GMT
#326
On March 22 2011 01:59 shwick wrote:
Blizz needs to offer cheat sc2 to the masses in China like they did with their cheap WoW plan. Also they need to make sure bnet is the best online service available.

Doesn't Blizz give out lan copies of sc2 for esports like gsl?


This is not about China SC2. People all over the world wants LAN in sc2. Especially pros.
BlazeFury01
Profile Blog Joined December 2010
United States1460 Posts
March 21 2011 17:03 GMT
#327
On March 22 2011 02:00 shwick wrote:
Show nested quote +
On March 22 2011 01:59 BlazeFury01 wrote:
On March 22 2011 01:55 aimaimaim wrote:
"guys game is faster but lots of lag make it slower so it even out kk?"


This was your point??

LATENCY is how much time it takes for your command to take effect. Even if you set it to Slowest in SC2 game speed. If you have 1000ping, the time it takes for your command to reach the game will still be the same, may it be Fastest speed or Slowest Speed.


This has absolutely NOTHING to do with Fastest or Slowest speed.


Also, Blaze you're an idiot. Maybe it's time you go "Blaze" one right now and stop posting your "understandings".


Maybe you should take your own advice lmao
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
March 21 2011 17:03 GMT
#328
On March 22 2011 01:58 BlazeFury01 wrote:
Show nested quote +
On March 22 2011 01:52 goiflin wrote:
On March 22 2011 01:42 BlazeFury01 wrote:
On March 22 2011 01:40 goiflin wrote:
Blizzard sped up SC2. Movement/Unit responses/Game Play/Commands beyond brood war.

So when the battle.net lag kicks in, it reduces what they enhanced thus making the game at the "Normal Speed" in which it was intended to play at.


They also intended SC1 to be played on normal speed. Does that mean that playing on fastest isn't good, or balanced? Hell no! It's much better than normal speed. Imagine how cool it would be to see pros play with no delay? It'd only be better!


You don't know what their intentions were lol, your making assumptions. Did you help craft the original starcraft? No, since your on TL debating with me.


Default game speed on bnet ladders was fast for the longest time. Not fastest. Big difference between fast and normal, though, and I was mistaken on that account.


Blizzard made the "faster speed" because fast speed + battle.net lag was really bad. So, they tried to balance out the speed by making another setting (Which still didn't work)

So this time, they enhanced the actual "pace" of the game. That way, if they we're to add another game speed the game would ultimately be faster...



Alright, let's explain this simply, then.

We have two different games. They both run at completely different speeds. Let's say one is so fast, Flash couldn't even play it. The other one is BW on slowest setting.

If you have a 250ms ping, your units will react 250ms slower. It doesn't matter which game speed you play on, you will always have units that are a quarter of a second slower to react to what you want them to do. This doesn't matter to us lowly mortals, but to godlike beings such as progamers, 250ms makes the difference between winning and losing.

It sucks, no matter what. That's why stuff like LC came out in WC3.
NonY
Profile Blog Joined June 2007
8751 Posts
Last Edited: 2011-03-21 17:05:58
March 21 2011 17:05 GMT
#329
On March 22 2011 01:38 BlazeFury01 wrote:
Blizzard sped up SC2. Movement/Unit responses/Game Play/Commands beyond brood war.

So when the battle.net lag kicks in, it reduces what they enhanced thus making the game at the "Normal Speed" in which it was intended to play at.

Unit responses/commands are the issue here and they were seemingly instant in SC1 single player, close enough to instant in SC1 LAN (and simulated LAN online), and kinda slow and really unacceptable for esports in normal online play.

In SC2, unit responses are still seemingly instant in single player, and close enough to instant when playing on your own continent's server, and kinda slow and unacceptable when playing on another continent's server.

So the problem is that unit responses/commands are slower in cross-continent play in SC2 than in SC1. Much slower.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
BlazeFury01
Profile Blog Joined December 2010
United States1460 Posts
March 21 2011 17:06 GMT
#330
On March 22 2011 02:03 goiflin wrote:
Show nested quote +
On March 22 2011 01:58 BlazeFury01 wrote:
On March 22 2011 01:52 goiflin wrote:
On March 22 2011 01:42 BlazeFury01 wrote:
On March 22 2011 01:40 goiflin wrote:
Blizzard sped up SC2. Movement/Unit responses/Game Play/Commands beyond brood war.

So when the battle.net lag kicks in, it reduces what they enhanced thus making the game at the "Normal Speed" in which it was intended to play at.


They also intended SC1 to be played on normal speed. Does that mean that playing on fastest isn't good, or balanced? Hell no! It's much better than normal speed. Imagine how cool it would be to see pros play with no delay? It'd only be better!


You don't know what their intentions were lol, your making assumptions. Did you help craft the original starcraft? No, since your on TL debating with me.


Default game speed on bnet ladders was fast for the longest time. Not fastest. Big difference between fast and normal, though, and I was mistaken on that account.


Blizzard made the "faster speed" because fast speed + battle.net lag was really bad. So, they tried to balance out the speed by making another setting (Which still didn't work)

So this time, they enhanced the actual "pace" of the game. That way, if they we're to add another game speed the game would ultimately be faster...



Alright, let's explain this simply, then.

We have two different games. They both run at completely different speeds. Let's say one is so fast, Flash couldn't even play it. The other one is BW on slowest setting.

If you have a 250ms ping, your units will react 250ms slower. It doesn't matter which game speed you play on, you will always have units that are a quarter of a second slower to react to what you want them to do. This doesn't matter to us lowly mortals, but to godlike beings such as progamers, 250ms makes the difference between winning and losing.

It sucks, no matter what. That's why stuff like LC came out in WC3.


Yes, I understand your point bro. But this has nothing to do with game speed man. It has to do with the original pace of the game lol

I was stating that the original pace 2x faster + the game speed should balance out both the commands and smoothness of the game to make it feel at LAN speed...

User was temp banned for this post.
-fj.
Profile Blog Joined April 2009
Samoa462 Posts
Last Edited: 2011-03-21 17:13:31
March 21 2011 17:08 GMT
#331
Ok you guys here is a technical translation of what the hackers claim to have done.


We have cracked SC2 Client (the thing you install on your computer to play SC2).

We have also emulated Battle.net 2.0 server (the thing blizzard runs on their computers to make sure you bought the game, make matches, and connect users together)

Our cracked SC2 Client, regardless of any connection to the real battle.net or any battle.net account, can connect to our emulated Battle.net 2.0 server using the login names mother@v.gg and father@v.gg with the password iloveyou2.

In order for this to work, and in order for you to play a game outside of blizzard's control, you must do the following.

install and run the server application we provide on a computer. this is the 'server' computer.
if you want to play over the internet, this computer must have a public ip (no router)

on two separate computers - your 'client' computers - one of which can probably be the server computer:
- - - install an old version of SC2 - you can probably torrent this
- - - patch it by hand using the files we provide
- - - enter the IP address (either LAN IP or global public IP) manually in a file

on client computer 1: run the cracked SC2 and log in as father@v.gg and iloveyou2

on client computer 2: run the cracked SC2 and log in as mother@v.gg and iloveyou2

wait like 5 seconds

on client computer 1: invite mother to a game, and you are off


WHAT THIS MEANS FOR US

- - - this is not a 'LAN' patch, it has nothing specifically to do with LAN, it is a server emulator like the original bnetd (although its severely limited at this point)
- - - there is no "LAN latency" involved unless all 2 or 3 computers involved happen to be on a local area network.
- - - the "LAN latency" you are familiar with is actually called (by game designers) a "Client-authoritative model". Right now SC2 uses something like a "Server-authoritative model".
- - - getting "LAN latency", that is, instant response, working over the internet with real 50, 100, and 300 pings requires additional client side (and possibly server side) hacking which may or may not essentially involve re-creating the entire Starcraft 2 networking model from the ground up. It may or may not be at all possible. If it is possible, it comes with its own barrel of problems, too. Get ready for units teleporting, dying when they shouldn't, becoming invincible, etc. This is an un-avoidable problem with networked games.

Is this crack useful for anything? If it does what it says it does, a savvy tournament organizer could theoretically install many paired-up serverclient and client computers at his or her event and provide zero latency tournament play, giving gamers instant response and 100% reliability in multiplayer SC2 for the first time in their lives, inevitably throwing off their practiced micro and sending some on tilt.
However, they would just have to put up with the game not being patched, or attempt to update it to a recent patch through map editing.

It also demonstrates the possibility for further hacking, with something like a real bnetd for SC2, or a hamachi scene for sc2 looming on the horizon. undoubtedly blizzard will be trying to crack down on such things, but in many cases they may be entirely unable. A scene can grow out of temporary servers with ips posted in IRC channels and forums, and spread by word of mouth, and with the magic of bit torrent, those servers are a dime a dozen for the online community.

Once there is a large following, an attempt may be made to push the server emulator above ground ala ICCup. I am not saying that the current ICCup organization should or will have anything to do with it, just saying that netizens will rise up to create things like that if given the opportunity. who knows how blizzard will react when / if that happens. maybe they will be too busy milking some diablo game and wow expansion to give a shit.
aimaimaim
Profile Blog Joined March 2010
Philippines2167 Posts
March 21 2011 17:09 GMT
#332
On March 22 2011 02:05 Liquid`Tyler wrote:
Show nested quote +
On March 22 2011 01:38 BlazeFury01 wrote:
Blizzard sped up SC2. Movement/Unit responses/Game Play/Commands beyond brood war.

So when the battle.net lag kicks in, it reduces what they enhanced thus making the game at the "Normal Speed" in which it was intended to play at.

Unit responses/commands are the issue here and they were seemingly instant in SC1 single player, close enough to instant in SC1 LAN (and simulated LAN online), and kinda slow and really unacceptable for esports in normal online play.

In SC2, unit responses are still seemingly instant in single player, and close enough to instant when playing on your own continent's server, and kinda slow and unacceptable when playing on another continent's server.

So the problem is that unit responses/commands are slower in cross-continent play in SC2 than in SC1. Much slower.



THANK YOU VERY MUCH ..

Game Speed doesn't matter to the time it takes for your command to reach the game and react to it. Latency fucks that up. If your Latency is very high, it will take time for your command to reach the game, regardless of you placing the game speed of SC2 in fastest or slowest.
Religion is a dying idea .. || 'E-sport' outside Korea are nerds who wants to feel like rockstars. || I'm not gonna fuck with trolls on General Forum ever again .. FUCK!
mmdmmd
Profile Joined June 2007
722 Posts
March 21 2011 17:09 GMT
#333
On March 22 2011 02:05 Liquid`Tyler wrote:

So the problem is that unit responses/commands are slower in cross-continent play in SC2 than in SC1. Much slower.


This is interesting. With better internet for everyone compare to 10 years ago and a better bnet technology. The game is actually laggier? Why is this?
shwick
Profile Joined May 2010
Burundi45 Posts
Last Edited: 2011-03-21 17:14:20
March 21 2011 17:11 GMT
#334
On March 22 2011 02:06 BlazeFury01 wrote:
Show nested quote +
On March 22 2011 02:03 goiflin wrote:
On March 22 2011 01:58 BlazeFury01 wrote:
On March 22 2011 01:52 goiflin wrote:
On March 22 2011 01:42 BlazeFury01 wrote:
On March 22 2011 01:40 goiflin wrote:
Blizzard sped up SC2. Movement/Unit responses/Game Play/Commands beyond brood war.

So when the battle.net lag kicks in, it reduces what they enhanced thus making the game at the "Normal Speed" in which it was intended to play at.


They also intended SC1 to be played on normal speed. Does that mean that playing on fastest isn't good, or balanced? Hell no! It's much better than normal speed. Imagine how cool it would be to see pros play with no delay? It'd only be better!


You don't know what their intentions were lol, your making assumptions. Did you help craft the original starcraft? No, since your on TL debating with me.


Default game speed on bnet ladders was fast for the longest time. Not fastest. Big difference between fast and normal, though, and I was mistaken on that account.


Blizzard made the "faster speed" because fast speed + battle.net lag was really bad. So, they tried to balance out the speed by making another setting (Which still didn't work)

So this time, they enhanced the actual "pace" of the game. That way, if they we're to add another game speed the game would ultimately be faster...



Alright, let's explain this simply, then.

We have two different games. They both run at completely different speeds. Let's say one is so fast, Flash couldn't even play it. The other one is BW on slowest setting.

If you have a 250ms ping, your units will react 250ms slower. It doesn't matter which game speed you play on, you will always have units that are a quarter of a second slower to react to what you want them to do. This doesn't matter to us lowly mortals, but to godlike beings such as progamers, 250ms makes the difference between winning and losing.

It sucks, no matter what. That's why stuff like LC came out in WC3.


Yes, I understand your point bro. But this has nothing to do with game speed man. It has to do with the original pace of the game lol

I was stating that the original pace 2x faster + the game speed should balance out both the commands and smoothness of the game to make it feel at LAN speed...




On March 22 2011 02:06 BlazeFury01 wrote:
User was temp banned for this post.



aimaimaim
Profile Blog Joined March 2010
Philippines2167 Posts
March 21 2011 17:11 GMT
#335
On March 22 2011 02:09 mmdmmd wrote:
Show nested quote +
On March 22 2011 02:05 Liquid`Tyler wrote:

So the problem is that unit responses/commands are slower in cross-continent play in SC2 than in SC1. Much slower.


This is interesting. With better internet for everyone compare to 10 years ago and a better bnet technology. The game is actually laggier? Why is this?


Too much traffic from tweeter and facebook. lololololol
Religion is a dying idea .. || 'E-sport' outside Korea are nerds who wants to feel like rockstars. || I'm not gonna fuck with trolls on General Forum ever again .. FUCK!
Shaoling
Profile Blog Joined October 2009
Sweden344 Posts
March 21 2011 17:15 GMT
#336
On March 22 2011 02:09 mmdmmd wrote:
Show nested quote +
On March 22 2011 02:05 Liquid`Tyler wrote:

So the problem is that unit responses/commands are slower in cross-continent play in SC2 than in SC1. Much slower.


This is interesting. With better internet for everyone compare to 10 years ago and a better bnet technology. The game is actually laggier? Why is this?

That is a good question, some theorize its a routing issue and the diffrent servers doesnt have a good connection towards diffrent continents. Some theorize that sc2 sends more shit over the internet.

I think both is probably partially true.
www.feelingcontemptuous.com - My music website [Dubstep/Electro/House]
Ponyo
Profile Blog Joined January 2011
United States1231 Posts
March 21 2011 17:16 GMT
#337
Wonder how Blizzard will react directly to this crack.
ponyo.848
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
March 21 2011 17:18 GMT
#338
On March 22 2011 02:16 Ponyo wrote:
Wonder how Blizzard will react directly to this crack.


C&D letters, most likely.

I do hope this expedites the release of LAN in the actual client, though.
-fj.
Profile Blog Joined April 2009
Samoa462 Posts
March 21 2011 17:18 GMT
#339
On March 22 2011 02:09 mmdmmd wrote:
This is interesting. With better internet for everyone compare to 10 years ago and a better bnet technology. The game is actually laggier? Why is this?


when you are making a multiplayer game you have to accept one of two things:

- - - The response time is slow (SC2, League of Legends, most RTS games)
- - - Units may teleport, become invincible, or die unexplanedly on one gamers screen while appearing normal on the other (Starcraft 1 with ChaosLauncher or ICCup launcher, FPS games)
- - - The game actually slows down when the network is slow (SC1 unpatched set on low latency during high latency conditions)
aimaimaim
Profile Blog Joined March 2010
Philippines2167 Posts
Last Edited: 2011-03-21 17:20:56
March 21 2011 17:19 GMT
#340
On March 22 2011 02:18 goiflin wrote:
Show nested quote +
On March 22 2011 02:16 Ponyo wrote:
Wonder how Blizzard will react directly to this crack.


C&D letters, most likely.

I do hope this expedites the release of LAN in the actual client, though.


Heh, If they are feeling merciful, they would just give them SC2 accounts lol


On March 22 2011 02:11 shwick wrote:
Show nested quote +
On March 22 2011 02:06 BlazeFury01 wrote:
On March 22 2011 02:03 goiflin wrote:
On March 22 2011 01:58 BlazeFury01 wrote:
On March 22 2011 01:52 goiflin wrote:
On March 22 2011 01:42 BlazeFury01 wrote:
On March 22 2011 01:40 goiflin wrote:
Blizzard sped up SC2. Movement/Unit responses/Game Play/Commands beyond brood war.

So when the battle.net lag kicks in, it reduces what they enhanced thus making the game at the "Normal Speed" in which it was intended to play at.


They also intended SC1 to be played on normal speed. Does that mean that playing on fastest isn't good, or balanced? Hell no! It's much better than normal speed. Imagine how cool it would be to see pros play with no delay? It'd only be better!


You don't know what their intentions were lol, your making assumptions. Did you help craft the original starcraft? No, since your on TL debating with me.


Default game speed on bnet ladders was fast for the longest time. Not fastest. Big difference between fast and normal, though, and I was mistaken on that account.


Blizzard made the "faster speed" because fast speed + battle.net lag was really bad. So, they tried to balance out the speed by making another setting (Which still didn't work)

So this time, they enhanced the actual "pace" of the game. That way, if they we're to add another game speed the game would ultimately be faster...



Alright, let's explain this simply, then.

We have two different games. They both run at completely different speeds. Let's say one is so fast, Flash couldn't even play it. The other one is BW on slowest setting.

If you have a 250ms ping, your units will react 250ms slower. It doesn't matter which game speed you play on, you will always have units that are a quarter of a second slower to react to what you want them to do. This doesn't matter to us lowly mortals, but to godlike beings such as progamers, 250ms makes the difference between winning and losing.

It sucks, no matter what. That's why stuff like LC came out in WC3.


Yes, I understand your point bro. But this has nothing to do with game speed man. It has to do with the original pace of the game lol

I was stating that the original pace 2x faster + the game speed should balance out both the commands and smoothness of the game to make it feel at LAN speed...




Show nested quote +
On March 22 2011 02:06 BlazeFury01 wrote:
User was temp banned for this post.






Yes thank you! Post like those are not informative and other readers might think they are legit.
Religion is a dying idea .. || 'E-sport' outside Korea are nerds who wants to feel like rockstars. || I'm not gonna fuck with trolls on General Forum ever again .. FUCK!
Prev 1 15 16 17 18 19 25 Next All
Please log in or register to reply.
Live Events Refresh
BSL
19:00
RO32 Group A
n0maD vs perroflaco
TerrOr vs ZZZero
MadiNho vs WolFix
DragOn vs LancerX
ZZZero.O200
LiquipediaDiscussion
PSISTORM Gaming Misc
15:55
FSL s10 code A/B Championships
Freeedom32
Liquipedia
uThermal 2v2 Circuit
15:00
Season 2 - Bonus Cup 7
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
BRAT_OK 105
Ketroc 79
PattyMac 44
CosmosSc2 35
StarCraft: Brood War
Britney 15065
Mini 497
Shuttle 398
ZZZero.O 200
Soulkey 80
ggaemo 66
Rock 40
910 29
NaDa 8
Dota 2
monkeys_forever506
ROOTCatZ22
Counter-Strike
pashabiceps2690
Heroes of the Storm
Liquid`Hasu304
Khaldor250
MindelVK17
Other Games
summit1g7449
Grubby3068
FrodaN2571
B2W.Neo625
crisheroes196
Dewaltoss75
Trikslyr62
Organizations
Other Games
gamesdonequick776
StarCraft 2
angryscii 7
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• printf 68
• Adnapsc2 9
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• 3DClanTV 23
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV1523
League of Legends
• TFBlade1897
• Doublelift1617
Other Games
• imaqtpie1321
• Shiphtur213
• tFFMrPink 14
Upcoming Events
Sparkling Tuna Cup
13h 48m
WardiTV Team League
14h 48m
OSC
16h 48m
BSL
22h 48m
Sterling vs Azhi_Dahaki
Napoleon vs Mazur
Jimin vs Nesh
spx vs Strudel
IPSL
22h 48m
Artosis vs TBD
Napoleon vs TBD
Replay Cast
1d 12h
Wardi Open
1d 13h
Afreeca Starleague
1d 13h
Soma vs YSC
Sharp vs sSak
Monday Night Weeklies
1d 19h
Afreeca Starleague
2 days
Snow vs PianO
hero vs Rain
[ Show More ]
GSL
2 days
Replay Cast
3 days
Kung Fu Cup
3 days
The PondCast
4 days
Escore
5 days
Korean StarCraft League
6 days
CranKy Ducklings
6 days
IPSL
6 days
WolFix vs nOmaD
dxtr13 vs Razz
BSL
6 days
Liquipedia Results

Completed

Escore Tournament S2: W2
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.