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Simple Questions, Simple Answers - Page 83

Forum Index > Brood War Strategy
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Operations
Profile Joined February 2012
115 Posts
June 01 2012 18:55 GMT
#1641
there are the classic bnet servers(europe, us east,west,asia) but you need a cd-key to login. in europe you can find 3v3 games mostly
Iccup is the foreign competitive players server.
Fish is the most popular korean private server, very high skill level.
another server is Garena but i dunno anything about it.
icystorage
Profile Blog Joined November 2008
Jollibee19350 Posts
June 02 2012 00:01 GMT
#1642
Garena's support for sc is a fucking joke.
i also heard there's a korean server called Brain.
LiquidDota StaffAre you ready for a Miracle-? We are! The International 2017 Champions!
ArcTimes
Profile Joined January 2011
Peru269 Posts
June 02 2012 20:55 GMT
#1643
Garena creates a vpn so, it's like you are playing lan. So if you are playing people near you, you should nothave problems with lag.

Also, fish and brain, popular korean servers, if you want those, here is the reg file :
http://www.mediafire.com/?3z5gdd13ib5xo12.
You will ned a launcher that runs a latency changer pluing, like chasolauncher, minlauncher or wlauncher.

Also the original bnet servers.
There is a peruvian server where people only play fastest and ums lol, no one there uses latency changer, so the delay is hell there.
Then you have iccup =D
ShiroNeko
Profile Joined June 2012
Australia20 Posts
June 04 2012 11:11 GMT
#1644
Hello! I am a person who is planning to learn Brood War and have come from Starcraft 2. I wish to know how "saturation" is done in this game. Starcraft 2 was 24 workers in minerals and 3 workers in each gas to obtain full saturation, however, it seems to be much more complex in Brood War, especially with Zerg which is the race I plan to pick up. Judging from the 5 drone rule and my plan of producing mutas, if I had 2 hatcheries in each base, does that mean that each base is meant to have 10 drones on minerals, and 6 drones on gas? Thank you in advance. If possible, I'd like to know the average numbers for a fully saturated base for all 3 races.
Dead9
Profile Blog Joined February 2008
United States4725 Posts
June 04 2012 12:33 GMT
#1645
On June 04 2012 20:11 ShiroNeko wrote:
Hello! I am a person who is planning to learn Brood War and have come from Starcraft 2. I wish to know how "saturation" is done in this game. Starcraft 2 was 24 workers in minerals and 3 workers in each gas to obtain full saturation, however, it seems to be much more complex in Brood War, especially with Zerg which is the race I plan to pick up. Judging from the 5 drone rule and my plan of producing mutas, if I had 2 hatcheries in each base, does that mean that each base is meant to have 10 drones on minerals, and 6 drones on gas? Thank you in advance. If possible, I'd like to know the average numbers for a fully saturated base for all 3 races.

here's an in depth look at bw zerg econ management http://www.teamliquid.net/forum/viewmessage.php?topic_id=78828
here's an example http://www.teamliquid.net/forum/viewmessage.php?topic_id=89265

there's only 1 gas geyser per base in bw

in bw mining rate increases until you have a lot of workers (it's something ridiculous like 4x or 5x workers per mineral patch), so having more workers is always better for your economy

unfortunately zergs have to split larvae between drones and units so they can't just produce drones all day
usually zergs have around 10~15 drones per base, but it really depends on the game
in a cutthroat zvz, for example, it's not too uncommon to see things like 2base with only 8 drones on minerals and 6 drones on gas
13Julia
Profile Joined November 2004
Canada231 Posts
June 04 2012 14:34 GMT
#1646
ShiroNeko, there are no fixed numbers and much depends on your play style, the possibility to add more drones in between opponent's plays and so on. The 5 drone rule is something someone wrote on tl wiki and is pretty much useless. You have to play to understand it, we might elaborate about certain plays in terms of drone count, but saturation like that - it's just not so easy to describe. It's part of bw skill to get the eco right. The more the better over the more exps the better ;] depends how much drones will your opponent let you build... and how fast you want your tech/units to work. Complex thing, definitely won't work with simple answears.
CoughingHydra
Profile Blog Joined May 2012
177 Posts
June 04 2012 19:25 GMT
#1647
On June 04 2012 21:33 Dead9 wrote:
Show nested quote +
On June 04 2012 20:11 ShiroNeko wrote:
Hello! I am a person who is planning to learn Brood War and have come from Starcraft 2. I wish to know how "saturation" is done in this game. Starcraft 2 was 24 workers in minerals and 3 workers in each gas to obtain full saturation, however, it seems to be much more complex in Brood War, especially with Zerg which is the race I plan to pick up. Judging from the 5 drone rule and my plan of producing mutas, if I had 2 hatcheries in each base, does that mean that each base is meant to have 10 drones on minerals, and 6 drones on gas? Thank you in advance. If possible, I'd like to know the average numbers for a fully saturated base for all 3 races.

here's an in depth look at bw zerg econ management http://www.teamliquid.net/forum/viewmessage.php?topic_id=78828
here's an example http://www.teamliquid.net/forum/viewmessage.php?topic_id=89265

there's only 1 gas geyser per base in bw

in bw mining rate increases until you have a lot of workers (it's something ridiculous like 4x or 5x workers per mineral patch), so having more workers is always better for your economy

unfortunately zergs have to split larvae between drones and units so they can't just produce drones all day
usually zergs have around 10~15 drones per base, but it really depends on the game
in a cutthroat zvz, for example, it's not too uncommon to see things like 2base with only 8 drones on minerals and 6 drones on gas


Why there needs to be 6 drones on minerals and 1 on gas for constant hydralisk production ( as said in http://www.teamliquid.net/forum/viewmessage.php?topic_id=78828 )? I just tested it and it's more like 4 and a half if you put drones on closest minerals on fighting spirit. What's the reason behind it? I'm pretty sure it's not because of overlords because the OP in that thread did overlords separately.
corumjhaelen
Profile Blog Joined October 2009
France6884 Posts
June 05 2012 10:10 GMT
#1648
On June 05 2012 04:25 CoughingHydra wrote:
Show nested quote +
On June 04 2012 21:33 Dead9 wrote:
On June 04 2012 20:11 ShiroNeko wrote:
Hello! I am a person who is planning to learn Brood War and have come from Starcraft 2. I wish to know how "saturation" is done in this game. Starcraft 2 was 24 workers in minerals and 3 workers in each gas to obtain full saturation, however, it seems to be much more complex in Brood War, especially with Zerg which is the race I plan to pick up. Judging from the 5 drone rule and my plan of producing mutas, if I had 2 hatcheries in each base, does that mean that each base is meant to have 10 drones on minerals, and 6 drones on gas? Thank you in advance. If possible, I'd like to know the average numbers for a fully saturated base for all 3 races.

here's an in depth look at bw zerg econ management http://www.teamliquid.net/forum/viewmessage.php?topic_id=78828
here's an example http://www.teamliquid.net/forum/viewmessage.php?topic_id=89265

there's only 1 gas geyser per base in bw

in bw mining rate increases until you have a lot of workers (it's something ridiculous like 4x or 5x workers per mineral patch), so having more workers is always better for your economy

unfortunately zergs have to split larvae between drones and units so they can't just produce drones all day
usually zergs have around 10~15 drones per base, but it really depends on the game
in a cutthroat zvz, for example, it's not too uncommon to see things like 2base with only 8 drones on minerals and 6 drones on gas


Why there needs to be 6 drones on minerals and 1 on gas for constant hydralisk production ( as said in http://www.teamliquid.net/forum/viewmessage.php?topic_id=78828 )? I just tested it and it's more like 4 and a half if you put drones on closest minerals on fighting spirit. What's the reason behind it? I'm pretty sure it's not because of overlords because the OP in that thread did overlords separately.

It does seem pretty strange because he says 3 is enough for ling production, and lings cost 50 while hydras cost 75. 4 and a half seems much more accurate indeed.
‎numquam se plus agere quam nihil cum ageret, numquam minus solum esse quam cum solus esset
Jealous
Profile Blog Joined December 2011
10403 Posts
June 06 2012 06:48 GMT
#1649
On June 05 2012 19:10 corumjhaelen wrote:
Show nested quote +
On June 05 2012 04:25 CoughingHydra wrote:
On June 04 2012 21:33 Dead9 wrote:
On June 04 2012 20:11 ShiroNeko wrote:
Hello! I am a person who is planning to learn Brood War and have come from Starcraft 2. I wish to know how "saturation" is done in this game. Starcraft 2 was 24 workers in minerals and 3 workers in each gas to obtain full saturation, however, it seems to be much more complex in Brood War, especially with Zerg which is the race I plan to pick up. Judging from the 5 drone rule and my plan of producing mutas, if I had 2 hatcheries in each base, does that mean that each base is meant to have 10 drones on minerals, and 6 drones on gas? Thank you in advance. If possible, I'd like to know the average numbers for a fully saturated base for all 3 races.

here's an in depth look at bw zerg econ management http://www.teamliquid.net/forum/viewmessage.php?topic_id=78828
here's an example http://www.teamliquid.net/forum/viewmessage.php?topic_id=89265

there's only 1 gas geyser per base in bw

in bw mining rate increases until you have a lot of workers (it's something ridiculous like 4x or 5x workers per mineral patch), so having more workers is always better for your economy

unfortunately zergs have to split larvae between drones and units so they can't just produce drones all day
usually zergs have around 10~15 drones per base, but it really depends on the game
in a cutthroat zvz, for example, it's not too uncommon to see things like 2base with only 8 drones on minerals and 6 drones on gas


Why there needs to be 6 drones on minerals and 1 on gas for constant hydralisk production ( as said in http://www.teamliquid.net/forum/viewmessage.php?topic_id=78828 )? I just tested it and it's more like 4 and a half if you put drones on closest minerals on fighting spirit. What's the reason behind it? I'm pretty sure it's not because of overlords because the OP in that thread did overlords separately.

It does seem pretty strange because he says 3 is enough for ling production, and lings cost 50 while hydras cost 75. 4 and a half seems much more accurate indeed.

Maybe it implies getting upgrades?
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Dead9
Profile Blog Joined February 2008
United States4725 Posts
June 06 2012 09:50 GMT
#1650
that's weird, i never noticed that
it's probably just a typo or maybe he mistested it or something
it's definitely ~4.5 drones, and in his other guide he uses 28 drones for 5 hat hydra with ovies + tech
Rustymike
Profile Blog Joined December 2009
Finland327 Posts
June 06 2012 15:43 GMT
#1651
Hey heres a simple question. Where are all the zerg strategy threads, because I'm not seeing any.
Jealous
Profile Blog Joined December 2011
10403 Posts
June 06 2012 15:45 GMT
#1652
On June 07 2012 00:43 Rustymike wrote:
Hey heres a simple question. Where are all the zerg strategy threads, because I'm not seeing any.

Go to Liquipedia, more comprehensive resource IMO. Most threads on TL deal with specific issues.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Rustymike
Profile Blog Joined December 2009
Finland327 Posts
June 06 2012 15:48 GMT
#1653
On June 07 2012 00:45 Jealous wrote:
Show nested quote +
On June 07 2012 00:43 Rustymike wrote:
Hey heres a simple question. Where are all the zerg strategy threads, because I'm not seeing any.

Go to Liquipedia, more comprehensive resource IMO. Most threads on TL deal with specific issues.


Liquipedia is outdated as what comes to Zerg play, I'm not alone with this opinion. Why isnt there any detailed Zerg quides around, like what to do against 2 forward gate opening from Protoss? All I see is Terran guides which are always more than detailed.
tryummm
Profile Joined August 2009
774 Posts
June 06 2012 15:51 GMT
#1654
On June 07 2012 00:48 Rustymike wrote:
Show nested quote +
On June 07 2012 00:45 Jealous wrote:
On June 07 2012 00:43 Rustymike wrote:
Hey heres a simple question. Where are all the zerg strategy threads, because I'm not seeing any.

Go to Liquipedia, more comprehensive resource IMO. Most threads on TL deal with specific issues.


Liquipedia is outdated as what comes to Zerg play, I'm not alone with this opinion. Why isnt there any detailed Zerg quides around, like what to do against 2 forward gate opening from Protoss? All I see is Terran guides which are always more than detailed.

Why don't you watch how Stork played against Zero in their last game where Stork 2 gate Zealots Zero?
Rustymike
Profile Blog Joined December 2009
Finland327 Posts
June 06 2012 15:56 GMT
#1655
On June 07 2012 00:51 tryummm wrote:
Show nested quote +
On June 07 2012 00:48 Rustymike wrote:
On June 07 2012 00:45 Jealous wrote:
On June 07 2012 00:43 Rustymike wrote:
Hey heres a simple question. Where are all the zerg strategy threads, because I'm not seeing any.

Go to Liquipedia, more comprehensive resource IMO. Most threads on TL deal with specific issues.


Liquipedia is outdated as what comes to Zerg play, I'm not alone with this opinion. Why isnt there any detailed Zerg quides around, like what to do against 2 forward gate opening from Protoss? All I see is Terran guides which are always more than detailed.

Why don't you watch how Stork played against Zero in their last game where Stork 2 gate Zealots Zero?


So all I have to do as a Zerg player is to watch a VOD of a progame and vaguely try to copy the builds they are using? Why are there any detailed quides then if this is all you have to do? See the problem here?

Lets say that I watch that VOD and try to mimic the build and reactions Zero used, I might be right theorywise about 50-60%, but on the otherside Protoss or Terran is doing it 100% because he has read and studied the stuff by heart. And that is why I lose eventually the game.
Dead9
Profile Blog Joined February 2008
United States4725 Posts
June 06 2012 16:14 GMT
#1656
or you could ask someone?
zerg guides aren't as thorough as t/p ones because z is a reactionary race; generally you can't just follow a build and force a reaction
zvp guides are outdated because zvp is the most volatile matchup in the game, it's changed a lot in a fairly short amount of time
there's plenty of information on playing against 2gate if you dig for a bit

here: http://www.teamliquid.net/forum/search.php?q=2gate&t=t&f=10&u=&gb=date&d=

if u want more specifics just ask
Rustymike
Profile Blog Joined December 2009
Finland327 Posts
Last Edited: 2012-06-06 17:02:23
June 06 2012 16:32 GMT
#1657
On June 07 2012 01:14 Dead9 wrote:
or you could ask someone?


Edit: Whatever, I'm so fucking fed up with the Brood War scene. No one knows nothing, and even if they know they don't tell. I'm just so mentally exhausted on this game, I made a whole blog post on this subject a while ago, the situation still holds.
No one helps, so whats the point.
puppykiller
Profile Blog Joined August 2009
United States3137 Posts
June 06 2012 16:55 GMT
#1658
On June 07 2012 00:56 Rustymike wrote:
Show nested quote +
On June 07 2012 00:51 tryummm wrote:
On June 07 2012 00:48 Rustymike wrote:
On June 07 2012 00:45 Jealous wrote:
On June 07 2012 00:43 Rustymike wrote:
Hey heres a simple question. Where are all the zerg strategy threads, because I'm not seeing any.

Go to Liquipedia, more comprehensive resource IMO. Most threads on TL deal with specific issues.


Liquipedia is outdated as what comes to Zerg play, I'm not alone with this opinion. Why isnt there any detailed Zerg quides around, like what to do against 2 forward gate opening from Protoss? All I see is Terran guides which are always more than detailed.

Why don't you watch how Stork played against Zero in their last game where Stork 2 gate Zealots Zero?


So all I have to do as a Zerg player is to watch a VOD of a progame and vaguely try to copy the builds they are using? Why are there any detailed quides then if this is all you have to do? See the problem here?

Lets say that I watch that VOD and try to mimic the build and reactions Zero used, I might be right theorywise about 50-60%, but on the otherside Protoss or Terran is doing it 100% because he has read and studied the stuff by heart. And that is why I lose eventually the game.


All high level players either study pro vods or study there own games and experiment a lot. Most guides are written by C level players. I think guides are useful up to D+ and then players should start studying pros on their own.
Why would I play sctoo when I can play BW?
Jealous
Profile Blog Joined December 2011
10403 Posts
Last Edited: 2012-06-06 17:42:33
June 06 2012 17:40 GMT
#1659
On June 07 2012 00:48 Rustymike wrote:
Show nested quote +
On June 07 2012 00:45 Jealous wrote:
On June 07 2012 00:43 Rustymike wrote:
Hey heres a simple question. Where are all the zerg strategy threads, because I'm not seeing any.

Go to Liquipedia, more comprehensive resource IMO. Most threads on TL deal with specific issues.


Liquipedia is outdated as what comes to Zerg play, I'm not alone with this opinion. Why isnt there any detailed Zerg quides around, like what to do against 2 forward gate opening from Protoss? All I see is Terran guides which are always more than detailed.

You realize that all pros learn from VODs, practice, and coaches interpretation of them right? Why can't you interpret the VOD for yourself instead of whining about the BW scene as if we're criminals because of the fact that no one has made this one specific guide yet?

Your argument is that because there are more P/T guides, therefore obviously all P/T that you face on ladder have read them and therefore know more than you. You see the fallacy in that, right?

In my experience, vs. forward 2 gate it all comes down to when you scout it. If this happens a lot to you, I suggest 12 scouting with drone and going pool before hatch. I heard that 9/9 Hatch/Pool is good vs. 2 gate.

You say that that "No one helps so whats the point" rofl do you get a helping hand everywhere in life or do you have to put in some of your own time and effort first? Do you read walkthroughs for games you play or do you try them yourself first? How much time have you put into trying to beat forward 2 gate? Have you asked someone to practice it with you? Have you tried different builds against it? Maybe you need to rethink the BW scene in the sense that it's not about what the BW scene does for you but what you do for the BW scene. Right now you're shitting on it in a help thread where clearly dozens of pages of questions have been answered and you say "no one knows nothing." Seriously, LOL.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Rustymike
Profile Blog Joined December 2009
Finland327 Posts
Last Edited: 2012-06-06 18:20:23
June 06 2012 18:17 GMT
#1660
Prev 1 81 82 83 84 85 488 Next
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