Iccup is the foreign competitive players server.
Fish is the most popular korean private server, very high skill level.
another server is Garena but i dunno anything about it.
| Forum Index > Brood War Strategy |
|
Operations
115 Posts
June 01 2012 18:55 GMT
#1641
Iccup is the foreign competitive players server. Fish is the most popular korean private server, very high skill level. another server is Garena but i dunno anything about it. | ||
|
icystorage
Jollibee19350 Posts
June 02 2012 00:01 GMT
#1642
i also heard there's a korean server called Brain. | ||
|
ArcTimes
Peru269 Posts
June 02 2012 20:55 GMT
#1643
Also, fish and brain, popular korean servers, if you want those, here is the reg file : http://www.mediafire.com/?3z5gdd13ib5xo12. You will ned a launcher that runs a latency changer pluing, like chasolauncher, minlauncher or wlauncher. Also the original bnet servers. There is a peruvian server where people only play fastest and ums lol, no one there uses latency changer, so the delay is hell there. Then you have iccup =D | ||
|
ShiroNeko
Australia20 Posts
June 04 2012 11:11 GMT
#1644
| ||
|
Dead9
United States4725 Posts
June 04 2012 12:33 GMT
#1645
On June 04 2012 20:11 ShiroNeko wrote: Hello! I am a person who is planning to learn Brood War and have come from Starcraft 2. I wish to know how "saturation" is done in this game. Starcraft 2 was 24 workers in minerals and 3 workers in each gas to obtain full saturation, however, it seems to be much more complex in Brood War, especially with Zerg which is the race I plan to pick up. Judging from the 5 drone rule and my plan of producing mutas, if I had 2 hatcheries in each base, does that mean that each base is meant to have 10 drones on minerals, and 6 drones on gas? Thank you in advance. If possible, I'd like to know the average numbers for a fully saturated base for all 3 races. here's an in depth look at bw zerg econ management http://www.teamliquid.net/forum/viewmessage.php?topic_id=78828 here's an example http://www.teamliquid.net/forum/viewmessage.php?topic_id=89265 there's only 1 gas geyser per base in bw in bw mining rate increases until you have a lot of workers (it's something ridiculous like 4x or 5x workers per mineral patch), so having more workers is always better for your economy unfortunately zergs have to split larvae between drones and units so they can't just produce drones all day usually zergs have around 10~15 drones per base, but it really depends on the game in a cutthroat zvz, for example, it's not too uncommon to see things like 2base with only 8 drones on minerals and 6 drones on gas | ||
|
13Julia
Canada231 Posts
June 04 2012 14:34 GMT
#1646
| ||
|
CoughingHydra
177 Posts
June 04 2012 19:25 GMT
#1647
On June 04 2012 21:33 Dead9 wrote: Show nested quote + On June 04 2012 20:11 ShiroNeko wrote: Hello! I am a person who is planning to learn Brood War and have come from Starcraft 2. I wish to know how "saturation" is done in this game. Starcraft 2 was 24 workers in minerals and 3 workers in each gas to obtain full saturation, however, it seems to be much more complex in Brood War, especially with Zerg which is the race I plan to pick up. Judging from the 5 drone rule and my plan of producing mutas, if I had 2 hatcheries in each base, does that mean that each base is meant to have 10 drones on minerals, and 6 drones on gas? Thank you in advance. If possible, I'd like to know the average numbers for a fully saturated base for all 3 races. here's an in depth look at bw zerg econ management http://www.teamliquid.net/forum/viewmessage.php?topic_id=78828 here's an example http://www.teamliquid.net/forum/viewmessage.php?topic_id=89265 there's only 1 gas geyser per base in bw in bw mining rate increases until you have a lot of workers (it's something ridiculous like 4x or 5x workers per mineral patch), so having more workers is always better for your economy unfortunately zergs have to split larvae between drones and units so they can't just produce drones all day usually zergs have around 10~15 drones per base, but it really depends on the game in a cutthroat zvz, for example, it's not too uncommon to see things like 2base with only 8 drones on minerals and 6 drones on gas Why there needs to be 6 drones on minerals and 1 on gas for constant hydralisk production ( as said in http://www.teamliquid.net/forum/viewmessage.php?topic_id=78828 )? I just tested it and it's more like 4 and a half if you put drones on closest minerals on fighting spirit. What's the reason behind it? I'm pretty sure it's not because of overlords because the OP in that thread did overlords separately. | ||
|
corumjhaelen
France6884 Posts
June 05 2012 10:10 GMT
#1648
On June 05 2012 04:25 CoughingHydra wrote: Show nested quote + On June 04 2012 21:33 Dead9 wrote: On June 04 2012 20:11 ShiroNeko wrote: Hello! I am a person who is planning to learn Brood War and have come from Starcraft 2. I wish to know how "saturation" is done in this game. Starcraft 2 was 24 workers in minerals and 3 workers in each gas to obtain full saturation, however, it seems to be much more complex in Brood War, especially with Zerg which is the race I plan to pick up. Judging from the 5 drone rule and my plan of producing mutas, if I had 2 hatcheries in each base, does that mean that each base is meant to have 10 drones on minerals, and 6 drones on gas? Thank you in advance. If possible, I'd like to know the average numbers for a fully saturated base for all 3 races. here's an in depth look at bw zerg econ management http://www.teamliquid.net/forum/viewmessage.php?topic_id=78828 here's an example http://www.teamliquid.net/forum/viewmessage.php?topic_id=89265 there's only 1 gas geyser per base in bw in bw mining rate increases until you have a lot of workers (it's something ridiculous like 4x or 5x workers per mineral patch), so having more workers is always better for your economy unfortunately zergs have to split larvae between drones and units so they can't just produce drones all day usually zergs have around 10~15 drones per base, but it really depends on the game in a cutthroat zvz, for example, it's not too uncommon to see things like 2base with only 8 drones on minerals and 6 drones on gas Why there needs to be 6 drones on minerals and 1 on gas for constant hydralisk production ( as said in http://www.teamliquid.net/forum/viewmessage.php?topic_id=78828 )? I just tested it and it's more like 4 and a half if you put drones on closest minerals on fighting spirit. What's the reason behind it? I'm pretty sure it's not because of overlords because the OP in that thread did overlords separately. It does seem pretty strange because he says 3 is enough for ling production, and lings cost 50 while hydras cost 75. 4 and a half seems much more accurate indeed. | ||
|
Jealous
10314 Posts
June 06 2012 06:48 GMT
#1649
On June 05 2012 19:10 corumjhaelen wrote: Show nested quote + On June 05 2012 04:25 CoughingHydra wrote: On June 04 2012 21:33 Dead9 wrote: On June 04 2012 20:11 ShiroNeko wrote: Hello! I am a person who is planning to learn Brood War and have come from Starcraft 2. I wish to know how "saturation" is done in this game. Starcraft 2 was 24 workers in minerals and 3 workers in each gas to obtain full saturation, however, it seems to be much more complex in Brood War, especially with Zerg which is the race I plan to pick up. Judging from the 5 drone rule and my plan of producing mutas, if I had 2 hatcheries in each base, does that mean that each base is meant to have 10 drones on minerals, and 6 drones on gas? Thank you in advance. If possible, I'd like to know the average numbers for a fully saturated base for all 3 races. here's an in depth look at bw zerg econ management http://www.teamliquid.net/forum/viewmessage.php?topic_id=78828 here's an example http://www.teamliquid.net/forum/viewmessage.php?topic_id=89265 there's only 1 gas geyser per base in bw in bw mining rate increases until you have a lot of workers (it's something ridiculous like 4x or 5x workers per mineral patch), so having more workers is always better for your economy unfortunately zergs have to split larvae between drones and units so they can't just produce drones all day usually zergs have around 10~15 drones per base, but it really depends on the game in a cutthroat zvz, for example, it's not too uncommon to see things like 2base with only 8 drones on minerals and 6 drones on gas Why there needs to be 6 drones on minerals and 1 on gas for constant hydralisk production ( as said in http://www.teamliquid.net/forum/viewmessage.php?topic_id=78828 )? I just tested it and it's more like 4 and a half if you put drones on closest minerals on fighting spirit. What's the reason behind it? I'm pretty sure it's not because of overlords because the OP in that thread did overlords separately. It does seem pretty strange because he says 3 is enough for ling production, and lings cost 50 while hydras cost 75. 4 and a half seems much more accurate indeed. Maybe it implies getting upgrades? | ||
|
Dead9
United States4725 Posts
June 06 2012 09:50 GMT
#1650
it's probably just a typo or maybe he mistested it or something it's definitely ~4.5 drones, and in his other guide he uses 28 drones for 5 hat hydra with ovies + tech | ||
|
Rustymike
Finland327 Posts
June 06 2012 15:43 GMT
#1651
| ||
|
Jealous
10314 Posts
June 06 2012 15:45 GMT
#1652
On June 07 2012 00:43 Rustymike wrote: Hey heres a simple question. Where are all the zerg strategy threads, because I'm not seeing any. Go to Liquipedia, more comprehensive resource IMO. Most threads on TL deal with specific issues. | ||
|
Rustymike
Finland327 Posts
June 06 2012 15:48 GMT
#1653
On June 07 2012 00:45 Jealous wrote: Show nested quote + On June 07 2012 00:43 Rustymike wrote: Hey heres a simple question. Where are all the zerg strategy threads, because I'm not seeing any. Go to Liquipedia, more comprehensive resource IMO. Most threads on TL deal with specific issues. Liquipedia is outdated as what comes to Zerg play, I'm not alone with this opinion. Why isnt there any detailed Zerg quides around, like what to do against 2 forward gate opening from Protoss? All I see is Terran guides which are always more than detailed. | ||
|
tryummm
774 Posts
June 06 2012 15:51 GMT
#1654
On June 07 2012 00:48 Rustymike wrote: Show nested quote + On June 07 2012 00:45 Jealous wrote: On June 07 2012 00:43 Rustymike wrote: Hey heres a simple question. Where are all the zerg strategy threads, because I'm not seeing any. Go to Liquipedia, more comprehensive resource IMO. Most threads on TL deal with specific issues. Liquipedia is outdated as what comes to Zerg play, I'm not alone with this opinion. Why isnt there any detailed Zerg quides around, like what to do against 2 forward gate opening from Protoss? All I see is Terran guides which are always more than detailed. Why don't you watch how Stork played against Zero in their last game where Stork 2 gate Zealots Zero? | ||
|
Rustymike
Finland327 Posts
June 06 2012 15:56 GMT
#1655
On June 07 2012 00:51 tryummm wrote: Show nested quote + On June 07 2012 00:48 Rustymike wrote: On June 07 2012 00:45 Jealous wrote: On June 07 2012 00:43 Rustymike wrote: Hey heres a simple question. Where are all the zerg strategy threads, because I'm not seeing any. Go to Liquipedia, more comprehensive resource IMO. Most threads on TL deal with specific issues. Liquipedia is outdated as what comes to Zerg play, I'm not alone with this opinion. Why isnt there any detailed Zerg quides around, like what to do against 2 forward gate opening from Protoss? All I see is Terran guides which are always more than detailed. Why don't you watch how Stork played against Zero in their last game where Stork 2 gate Zealots Zero? So all I have to do as a Zerg player is to watch a VOD of a progame and vaguely try to copy the builds they are using? Why are there any detailed quides then if this is all you have to do? See the problem here? Lets say that I watch that VOD and try to mimic the build and reactions Zero used, I might be right theorywise about 50-60%, but on the otherside Protoss or Terran is doing it 100% because he has read and studied the stuff by heart. And that is why I lose eventually the game. | ||
|
Dead9
United States4725 Posts
June 06 2012 16:14 GMT
#1656
zerg guides aren't as thorough as t/p ones because z is a reactionary race; generally you can't just follow a build and force a reaction zvp guides are outdated because zvp is the most volatile matchup in the game, it's changed a lot in a fairly short amount of time there's plenty of information on playing against 2gate if you dig for a bit here: http://www.teamliquid.net/forum/search.php?q=2gate&t=t&f=10&u=&gb=date&d= if u want more specifics just ask | ||
|
Rustymike
Finland327 Posts
June 06 2012 16:32 GMT
#1657
On June 07 2012 01:14 Dead9 wrote: or you could ask someone? Edit: Whatever, I'm so fucking fed up with the Brood War scene. No one knows nothing, and even if they know they don't tell. I'm just so mentally exhausted on this game, I made a whole blog post on this subject a while ago, the situation still holds. No one helps, so whats the point. | ||
|
puppykiller
United States3137 Posts
June 06 2012 16:55 GMT
#1658
On June 07 2012 00:56 Rustymike wrote: Show nested quote + On June 07 2012 00:51 tryummm wrote: On June 07 2012 00:48 Rustymike wrote: On June 07 2012 00:45 Jealous wrote: On June 07 2012 00:43 Rustymike wrote: Hey heres a simple question. Where are all the zerg strategy threads, because I'm not seeing any. Go to Liquipedia, more comprehensive resource IMO. Most threads on TL deal with specific issues. Liquipedia is outdated as what comes to Zerg play, I'm not alone with this opinion. Why isnt there any detailed Zerg quides around, like what to do against 2 forward gate opening from Protoss? All I see is Terran guides which are always more than detailed. Why don't you watch how Stork played against Zero in their last game where Stork 2 gate Zealots Zero? So all I have to do as a Zerg player is to watch a VOD of a progame and vaguely try to copy the builds they are using? Why are there any detailed quides then if this is all you have to do? See the problem here? Lets say that I watch that VOD and try to mimic the build and reactions Zero used, I might be right theorywise about 50-60%, but on the otherside Protoss or Terran is doing it 100% because he has read and studied the stuff by heart. And that is why I lose eventually the game. All high level players either study pro vods or study there own games and experiment a lot. Most guides are written by C level players. I think guides are useful up to D+ and then players should start studying pros on their own. | ||
|
Jealous
10314 Posts
June 06 2012 17:40 GMT
#1659
On June 07 2012 00:48 Rustymike wrote: Show nested quote + On June 07 2012 00:45 Jealous wrote: On June 07 2012 00:43 Rustymike wrote: Hey heres a simple question. Where are all the zerg strategy threads, because I'm not seeing any. Go to Liquipedia, more comprehensive resource IMO. Most threads on TL deal with specific issues. Liquipedia is outdated as what comes to Zerg play, I'm not alone with this opinion. Why isnt there any detailed Zerg quides around, like what to do against 2 forward gate opening from Protoss? All I see is Terran guides which are always more than detailed. You realize that all pros learn from VODs, practice, and coaches interpretation of them right? Why can't you interpret the VOD for yourself instead of whining about the BW scene as if we're criminals because of the fact that no one has made this one specific guide yet? Your argument is that because there are more P/T guides, therefore obviously all P/T that you face on ladder have read them and therefore know more than you. You see the fallacy in that, right? In my experience, vs. forward 2 gate it all comes down to when you scout it. If this happens a lot to you, I suggest 12 scouting with drone and going pool before hatch. I heard that 9/9 Hatch/Pool is good vs. 2 gate. You say that that "No one helps so whats the point" rofl do you get a helping hand everywhere in life or do you have to put in some of your own time and effort first? Do you read walkthroughs for games you play or do you try them yourself first? How much time have you put into trying to beat forward 2 gate? Have you asked someone to practice it with you? Have you tried different builds against it? Maybe you need to rethink the BW scene in the sense that it's not about what the BW scene does for you but what you do for the BW scene. Right now you're shitting on it in a help thread where clearly dozens of pages of questions have been answered and you say "no one knows nothing." Seriously, LOL. | ||
|
Rustymike
Finland327 Posts
June 06 2012 18:17 GMT
#1660
| ||
| ||
WardiTV Map Contest Tou…
Playoffs Day 2
Clem vs CureLIVE!
ByuN vs Solar
Rogue vs MaxPax
ShoWTimE vs TBD
[ Submit Event ] |
StarCraft 2 StarCraft: Brood War Britney Dota 2Sea Jaedong BeSt Stork ZerO EffOrt Zeus Mini Light [ Show more ] Last Soulkey Larva firebathero Leta Hyun ToSsGirL Snow hero Aegong ggaemo scan(afreeca) [sc1f]eonzerg Sea.KH Sharp Backho JYJ 910 sorry Barracks JulyZerg GoRush Sexy IntoTheRainbow HiyA Terrorterran zelot ajuk12(nOOB) Icarus League of Legends Counter-Strike Super Smash Bros Other Games Organizations
StarCraft 2 • StrangeGG StarCraft: Brood War• iHatsuTV • Kozan • Migwel • AfreecaTV YouTube • intothetv • sooper7s • IndyKCrew • LaughNgamezSOOP League of Legends |
|
OSC
CranKy Ducklings
Escore
RSL Revival
Replay Cast
WardiTV Map Contest Tou…
Universe Titan Cup
Rogue vs Percival
Ladder Legends
uThermal 2v2 Circuit
BSL
[ Show More ] Sparkling Tuna Cup
WardiTV Map Contest Tou…
Ladder Legends
BSL
Replay Cast
Replay Cast
Wardi Open
Afreeca Starleague
Soma vs hero
Monday Night Weeklies
Replay Cast
Afreeca Starleague
Leta vs YSC
Replay Cast
Replay Cast
The PondCast
|
|
|