[G] Warden’s TvP 1:1:1 into "Terran Death Ball" - Page 2
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Mr_Kyo
United States269 Posts
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Ravomat
Germany422 Posts
Very detailed guide and I'll watch all replays to be better prepared. | ||
ThaSlayer
707 Posts
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Cuiu
Germany410 Posts
On June 13 2011 00:48 ThaSlayer wrote: How would you tell the difference between 3 Gate DT (possibility 5) and a normal 3 gate FE? The response for both cases seem different. 3gate expand is sentry heavy and 3gate dt not? | ||
ThaSlayer
707 Posts
Right. Thanks :D | ||
weiliem
2050 Posts
Cool build.... | ||
FinestHour
United States18466 Posts
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Blamajama
156 Posts
Early Game: Marine/Tank/Medivac/Raven Mid Game: Marauder/Tank/Marine/Viking Late Game: Tank/Marine/Ghost/Viking/Medivac/Helion When you make those transitions depends on what your opponent is doing. You will want to prioritize helions and Ghosts earlier if you see early Council into templar play. Constantly pump Vikings if you expect Colossi play. Transition to Thors if you see mass Phoenix play. I would strongly urge more terrans to go with a 1 1 1 into a similar play as it is the most versatile and I believe it will eventually dominate TvP. | ||
TheAwesomeAll
Netherlands1609 Posts
On June 12 2011 22:09 WardenSC wrote: Yes I would go thor all in against nexus first builds and in possibility 2 I mean 1 gate core FE. I guess I should probably specify that Also thx for the positive feedback guys <3 i found this incredibly effective against 16 nexi. It hits earlier then a thor rush so i think its better, but i havent experimented with thor rushes yet. | ||
Trump
United States350 Posts
As far as Thor All in builds against Nexus first (or gate-cyber-nexus), I find that there may have to be an asterisk* on it. I agree that it's good (possibly free-win) in close position, and even in medium position, but on a large map such as Tal'darim Altar, Shakuras Plateau, Cross position Metalopolis, Scrap Station, cross Backwalter Gulch, etc, the Protoss is able to muster enough of a defense to stop the all-in. I'll likely be giving this strategy a serious try in the coming week (and hopefully beyond). | ||
CuHz
United States354 Posts
will use when i offrace! or will study to see what counters it hahaha | ||
XXXSmOke
United States1333 Posts
What do you do when the toss gets really heavy upgrades? Ive noticed that you are not heavy at all. It seems like if he can hold out til 3-3 he can then punish you for not being so heavy. Also, how does this fair agaisnt immortal/archon/HT builds? Ive noticed that this build amazinginly and simply enough seems to solve the collsi problem because PDD keeps your vikings alive to do the damage they need rather than them just getting picked off. | ||
fishinguy
Russian Federation798 Posts
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Tortious_Tortoise
United States944 Posts
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GzStrom
South Africa51 Posts
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eourcs
United States459 Posts
On June 13 2011 05:34 mbr2321 wrote: What does "EEEE HAN TIMING" mean? http://wiki.teamliquid.net/starcraft/Ee_Han_Timing | ||
c0se
Germany148 Posts
thank you for this great guide. Hope it will help me to improve my weakest matchup. In replay #18: Why did you go for 4 Rax 1 Fax 1 Starport? What made you go for a additional Rax instead of BF Helions? | ||
policymaker
Greece152 Posts
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hiyo_bye
United States737 Posts
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MLG_Wiggin
United States767 Posts
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