• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:44
CEST 14:44
KST 21:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver4[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down0StarCraft open world shooter announced at BlizzCon98Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?178Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
How do you feel about the StarCraft shooter announcement at BlizzCon 2026? StarCraft open world shooter announced at BlizzCon Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down Balance hotfix patch 5.0.16b (July 16) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall Sparkling Tuna Cup - Weekly Open Tournament KSL Week #92
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? New 3v3 BGH Ladder (and more) on ShieldBattery! [D] Brainstorming a balance patch for Brood war Making an Online Broodwar Manager Game [ASL22] Ro16 Preview: Holy Diver
Tourneys
[ASL22] Ro16 Group D [ASL22] Ro16 Group C [Megathread] Daily Proleagues [ASL22] Ro16 Group B
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Nintendo Switch Thread EVE Corporation Diablo IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Artificial Intelligence Thread UK Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8124 users

[G] Warden’s TvP 1:1:1 into "Terran Death Ball" - Page 5

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 7 22 23 24 Next All
Leaky
Profile Joined December 2010
United States176 Posts
June 13 2011 07:40 GMT
#81
On June 13 2011 09:56 naventus wrote:
Re: OP. I don't want you to take offense, but viability of a composition when players are not particularly prepared for it, and not at the highest skill of the game should be questioned. If you can take a 5set off of MC, or demonstrate tournament viability, that is an entirely beast to surprising people on the ladder.


You're right that the viability of this composition should be questioned, but your argument can't be "I haven't seen Korean terrans do this in GSL, therefore I don't think it's viable." Warden has already taken many steps to show that his build is viable at a GM level, and that it can adapt to answer many different protoss strategies. Of course GM on the NA server isn't the best players in the world, but the game is still new. In months or years, players will be playing at a much higher level & maybe using completely different strategies. Even if Warden were to go take out top Korean protosses with this strategy, it still may or may not be viable in a year or two.

The next step should be for more terrans to use this on ladder and see what its weaknesses are, and for protosses to try to find a way to break it. It could be that this build is flavor of the month and there's an easy fix, or it could be a completely viable way to play the matchup and strategies like this will become more popular. As for it seeing use in top Korean play such as in GSL: The Koreans are pretty set in their ways and like to practice their solid, standard play more than they like to experiment with new strategies. We have already seen a little bit of marine/siege tank play in the GSL. Given time, if this kind of strategy is truly effective, it will be picked up by Koreans and refined.
http://sc2ranks.com/us/653835/Leaky
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
June 13 2011 08:02 GMT
#82
So when protoss does a fast expand this is a "greedy build that must be punished" and you go all in every time?

There are no alternatives such as for example, a macro based play?

Are you sure there are no ways of countering these kind of all in? Because if most FE can defend this all in then you are basically conceding to be behind in the majority of tvp games
johnnywup
Profile Blog Joined August 2010
United States3858 Posts
June 13 2011 08:05 GMT
#83
oh god, i dont want sc2 to turn into a deathball game
WardenSC
Profile Blog Joined November 2010
Canada210 Posts
Last Edited: 2011-06-13 08:32:51
June 13 2011 08:15 GMT
#84
So when protoss does a fast expand this is a "greedy build that must be punished" and you go all in every time?

There are no alternatives such as for example, a macro based play?

Are you sure there are no ways of countering these kind of all in? Because if most FE can defend this all in then you are basically conceding to be behind in the majority of tvp games


If he/she fast expands, you can also choose to expand relatively early with 1/1/1 build. Please look at replay #17 where perfect goes for 1 gate expand and I expand with 1/1/1 instead of thor all in and still win the game rather convincingly. So there are alternatives to win the game obviously. (With that being said, I would've gone thor all in if I scouted his expansion before buildling a starport.) But with risky builds such as 1 gate expo, phoenix opening and dt opening, with countless experimentation, I found that there's a timing window that you can take advantage of, to win the game outright. Why would you want to prolong the game when you have 95% chance of winning it right there?
GGPope
Profile Joined February 2011
Australia367 Posts
Last Edited: 2011-06-13 08:22:30
June 13 2011 08:21 GMT
#85
Extremely thorough guide, very well put together!

I don't know if I would use this, it feels too 'one-of-everything' to me, and deathballs aren't really my thing, but it is certainly an interesting idea.
link0
Profile Joined March 2010
United States1071 Posts
June 13 2011 08:28 GMT
#86
Great post, thanks.
http://www.justin.tv/link0 - Gosu.Linko - http://www.facebook.com/link0
enigamI
Profile Joined May 2010
Canada385 Posts
June 13 2011 09:14 GMT
#87
Excellent guide and post. Even if I didn't want to use your build, your different categorizations/reads of protoss builds based on your scv and follow up scout is incredibly useful. That alone would be a great post, the interesting build/strategy is just (very thick!) gravy on top for me. Thanks a lot.
jelle
Profile Joined September 2010
Denmark88 Posts
June 13 2011 13:03 GMT
#88
Wow Warden, awesome guide, I must say.

Read through it, saw all replays, and you really are showing others, how a well made guide should be done.

I as alot of other terrans, got tired of the usual MMGV build in TvP, so this is really refreshing.

I am somehow a bit confused regarding the opening units to produce.

If your SCV scouts early 2 gas, you could expect proxy stargate, or 4gate all in if I understand correctly.
As I understand it, I should produce a viking out of my starport first, unless im 100% sure its not a proxy stargate, then it should be a banshee, and siegetanks with siegemode following, right?

But how do you determine if its a proxy stargate or a 4 gate all in, if all you could scout was 1 gate, and 2 early gas? In other words, how do i decide between banshee or viking, with so little scouting information?
"I don't know which weapons will be used in WorldWar 3, but WorldWar 4 will be fought with sticks and stones" - Albert Einstein
xTrim
Profile Joined April 2011
472 Posts
June 13 2011 13:38 GMT
#89
On June 13 2011 22:03 jelle wrote:
Wow Warden, awesome guide, I must say.

Read through it, saw all replays, and you really are showing others, how a well made guide should be done.

I as alot of other terrans, got tired of the usual MMGV build in TvP, so this is really refreshing.

I am somehow a bit confused regarding the opening units to produce.

If your SCV scouts early 2 gas, you could expect proxy stargate, or 4gate all in if I understand correctly.
As I understand it, I should produce a viking out of my starport first, unless im 100% sure its not a proxy stargate, then it should be a banshee, and siegetanks with siegemode following, right?

But how do you determine if its a proxy stargate or a 4 gate all in, if all you could scout was 1 gate, and 2 early gas? In other words, how do i decide between banshee or viking, with so little scouting information?


further poke with hellion, try to dodge the troops and run in
jelle
Profile Joined September 2010
Denmark88 Posts
June 13 2011 13:46 GMT
#90
On June 13 2011 22:38 xTrim wrote:
Show nested quote +
On June 13 2011 22:03 jelle wrote:
Wow Warden, awesome guide, I must say.

Read through it, saw all replays, and you really are showing others, how a well made guide should be done.

I as alot of other terrans, got tired of the usual MMGV build in TvP, so this is really refreshing.

I am somehow a bit confused regarding the opening units to produce.

If your SCV scouts early 2 gas, you could expect proxy stargate, or 4gate all in if I understand correctly.
As I understand it, I should produce a viking out of my starport first, unless im 100% sure its not a proxy stargate, then it should be a banshee, and siegetanks with siegemode following, right?

But how do you determine if its a proxy stargate or a 4 gate all in, if all you could scout was 1 gate, and 2 early gas? In other words, how do i decide between banshee or viking, with so little scouting information?


further poke with hellion, try to dodge the troops and run in


Yeah, but what if my hellion poke gets denied, and all i know is he got 2 early gas, and no FE and 1 gateway
"I don't know which weapons will be used in WorldWar 3, but WorldWar 4 will be fought with sticks and stones" - Albert Einstein
xTrim
Profile Joined April 2011
472 Posts
Last Edited: 2011-06-13 14:03:09
June 13 2011 14:00 GMT
#91
On June 13 2011 22:46 jelle wrote:
Show nested quote +
On June 13 2011 22:38 xTrim wrote:
On June 13 2011 22:03 jelle wrote:
Wow Warden, awesome guide, I must say.

Read through it, saw all replays, and you really are showing others, how a well made guide should be done.

I as alot of other terrans, got tired of the usual MMGV build in TvP, so this is really refreshing.

I am somehow a bit confused regarding the opening units to produce.

If your SCV scouts early 2 gas, you could expect proxy stargate, or 4gate all in if I understand correctly.
As I understand it, I should produce a viking out of my starport first, unless im 100% sure its not a proxy stargate, then it should be a banshee, and siegetanks with siegemode following, right?

But how do you determine if its a proxy stargate or a 4 gate all in, if all you could scout was 1 gate, and 2 early gas? In other words, how do i decide between banshee or viking, with so little scouting information?


further poke with hellion, try to dodge the troops and run in


Yeah, but what if my hellion poke gets denied, and all i know is he got 2 early gas, and no FE and 1 gateway


probe is gonna see marine opening... every half-decent toss pokes the ramp with stalker zealot against marine opening... that poke leaves the base around the time your hellion reaches the toss' base.. therefore, you can poke freely.... remember: there should be TWO UNITS and third just about to come (unless SCV sees chrono on the first gate before core) by the time the hellion reaches the ramp...
in case the toss doesnt come with zea-stalker you poke up: if 2-3 zealots without stalker and u KNOW TH|ERE IS SECOND GAS, please get ready for DT or some heavy stargate tech... you can read the build more or less just by counting the units there are in the ramp...say you poke up and see zealot and 1-2 sentires, get ready for a heavy 4 gate or the sentry expo: leave the hellion next to the natural!

etc etc
jelle
Profile Joined September 2010
Denmark88 Posts
June 13 2011 14:22 GMT
#92
On June 13 2011 23:00 xTrim wrote:
Show nested quote +
On June 13 2011 22:46 jelle wrote:
On June 13 2011 22:38 xTrim wrote:
On June 13 2011 22:03 jelle wrote:
Wow Warden, awesome guide, I must say.

Read through it, saw all replays, and you really are showing others, how a well made guide should be done.

I as alot of other terrans, got tired of the usual MMGV build in TvP, so this is really refreshing.

I am somehow a bit confused regarding the opening units to produce.

If your SCV scouts early 2 gas, you could expect proxy stargate, or 4gate all in if I understand correctly.
As I understand it, I should produce a viking out of my starport first, unless im 100% sure its not a proxy stargate, then it should be a banshee, and siegetanks with siegemode following, right?

But how do you determine if its a proxy stargate or a 4 gate all in, if all you could scout was 1 gate, and 2 early gas? In other words, how do i decide between banshee or viking, with so little scouting information?


further poke with hellion, try to dodge the troops and run in


Yeah, but what if my hellion poke gets denied, and all i know is he got 2 early gas, and no FE and 1 gateway


probe is gonna see marine opening... every half-decent toss pokes the ramp with stalker zealot against marine opening... that poke leaves the base around the time your hellion reaches the toss' base.. therefore, you can poke freely.... remember: there should be TWO UNITS and third just about to come (unless SCV sees chrono on the first gate before core) by the time the hellion reaches the ramp...
in case the toss doesnt come with zea-stalker you poke up: if 2-3 zealots without stalker and u KNOW TH|ERE IS SECOND GAS, please get ready for DT or some heavy stargate tech... you can read the build more or less just by counting the units there are in the ramp...say you poke up and see zealot and 1-2 sentires, get ready for a heavy 4 gate or the sentry expo: leave the hellion next to the natural!

etc etc


Wow yeah, okay, I kinda get where you going. I'm playing in the lower leagues, so its not always i get these 1 stalker 1 zealot pokes, so let me see if i get this 100%.

Poke on ramp:

2-3 zealots no stalker = DT or stargate (gas tech) = wall off and get viking, then raven

Mostly sentries = 4 gate or sentry expo = keep hellion in expo, get banshee and siegetank, and another bunker, and expand if opponent does so.

1 Zealot 2 stalkers = 3 gate robo? = safebuild, normal deathball


Are their any other builds I should be prepared for, by scouting the ramp with the initial hellion?

"I don't know which weapons will be used in WorldWar 3, but WorldWar 4 will be fought with sticks and stones" - Albert Einstein
xTrim
Profile Joined April 2011
472 Posts
June 13 2011 14:24 GMT
#93
that is probably as much as you can get... though in order to avoid the hellion runby he'd need to keep stalkers with hold position (which is not gonna happend most of the case)... and as the OP said, if he IS REALLY TRYING to hold ground it means there is something gimmicky going on... better get ready
SergTom
Profile Joined June 2011
United Kingdom9 Posts
June 13 2011 14:37 GMT
#94
I wonder what would happen if this death ball fought a Protoss death ball.
jelle
Profile Joined September 2010
Denmark88 Posts
June 13 2011 14:40 GMT
#95
SergTom, you can see it in the replays i wont spoil it for ya
"I don't know which weapons will be used in WorldWar 3, but WorldWar 4 will be fought with sticks and stones" - Albert Einstein
xTrim
Profile Joined April 2011
472 Posts
June 13 2011 14:48 GMT
#96
from what it seems, looks like it can fight head on... i tried it on the unit tester map... and i made a scary looking toss army... 3-0-3 composition with 20 chargelots, 6 colossi, about 15 stalkers and 6 immortals (around 120 supply) vs another 120 supply with 10 tanks, 6 ghosts, 6 vikings 1 raven with 2 pdds, 2 medivacs 15 bf hellions with 16 marines and 8 marauders (or someting like that)... with 2 attack for bio and 2 attack for mech

i tried MANY MANY MANY different scenarios... chokes.. troops split and not split up.. tanks caught unsieged... etc etc..
i didnt make sentries for 2 reasons... 1- i was microing terran... 2- damage reduction by 2 is shit compared to siege tanks dealing 60 dmg, ghosts dealing 100 dmg, hellions with 35 vs light, etc etc

i tried them many times... the results below are the average outcome of the battle
my results:

tanks sieged, no EMP, no pdd, no micro from terran at all.. toss a-moving: toss wins by a good margin (about 2 colossi with 3 immortals and some stalkers)

tanks sieged with all the good stuff (emp, pdd, stim pack, hellions focusing zealots, etc etc).. terran wins big time: about ALL TANKS REMAINED, some marauders, landed vikings and 1-2 ghjosts...

tanks unsieged, troops moving, siege as soon as engagement initiate, no micro whatsoever: toss roflstomp....

tanks unsieged, troops moving, siege as soon as engagement initiate and massive EMPS everywhere - tie: there have been times where 1 siege tank was left alive, others 2 vikings, others 1 stalker, other one immortal with low hp... etc

tanks unsiege, troops moving, siege as soon as engagement initiate and massive EMPS, PDDs, vikings and tanks focusing colossi, hellions dealing with chargelots, etc etc - T WINS with about 4 tanks and landed vikings...


jelle
Profile Joined September 2010
Denmark88 Posts
June 13 2011 15:01 GMT
#97
On June 13 2011 23:48 xTrim wrote:
from what it seems, looks like it can fight head on... i tried it on the unit tester map... and i made a scary looking toss army... 3-0-3 composition with 20 chargelots, 6 colossi, about 15 stalkers and 6 immortals (around 120 supply) vs another 120 supply with 10 tanks, 6 ghosts, 6 vikings 1 raven with 2 pdds, 2 medivacs 15 bf hellions with 16 marines and 8 marauders (or someting like that)... with 2 attack for bio and 2 attack for mech

i tried MANY MANY MANY different scenarios... chokes.. troops split and not split up.. tanks caught unsieged... etc etc..
i didnt make sentries for 2 reasons... 1- i was microing terran... 2- damage reduction by 2 is shit compared to siege tanks dealing 60 dmg, ghosts dealing 100 dmg, hellions with 35 vs light, etc etc

i tried them many times... the results below are the average outcome of the battle
my results:

tanks sieged, no EMP, no pdd, no micro from terran at all.. toss a-moving: toss wins by a good margin (about 2 colossi with 3 immortals and some stalkers)

tanks sieged with all the good stuff (emp, pdd, stim pack, hellions focusing zealots, etc etc).. terran wins big time: about ALL TANKS REMAINED, some marauders, landed vikings and 1-2 ghjosts...

tanks unsieged, troops moving, siege as soon as engagement initiate, no micro whatsoever: toss roflstomp....

tanks unsieged, troops moving, siege as soon as engagement initiate and massive EMPS everywhere - tie: there have been times where 1 siege tank was left alive, others 2 vikings, others 1 stalker, other one immortal with low hp... etc

tanks unsiege, troops moving, siege as soon as engagement initiate and massive EMPS, PDDs, vikings and tanks focusing colossi, hellions dealing with chargelots, etc etc - T WINS with about 4 tanks and landed vikings...




Nice testing I specially like that you tried scenarios where you siege a bit late.

To me, this tells that if you leapfrog your tanks carefull enough, have map control, and micro as Warden instructs with MMMhellion on 1 hotkey, tanks and vikings on another, you should be pretty safe.


Another question:

I for one like Banshee's, let alone cloaked banshees. Now if i scout my opponent is going some kind of tech without robo, a cloaked banshee can often win a lot of games just by getting 10+ kills in the mineral line. Is there anyway to have cloaked banshees with this build, and still be safe? Or would it have to be too late in the game to really do enough dmg compared to the cost?
"I don't know which weapons will be used in WorldWar 3, but WorldWar 4 will be fought with sticks and stones" - Albert Einstein
Gomas
Profile Blog Joined March 2010
Poland312 Posts
June 13 2011 15:09 GMT
#98
How do u deal with nexus first?
Reyis
Profile Joined August 2009
287 Posts
June 13 2011 15:12 GMT
#99
hey OP,

stop taking random ladder strats and put ur name on its name and try to take credit out of nothing next time


damn epeen..
기적의 혁명가 김택용 화이팅~!!
Sovern
Profile Joined March 2011
United States312 Posts
June 13 2011 15:18 GMT
#100
The only cons that I can see with this build at first glance are that siege tanks take a long time to replenish and pretty much require you to have map control unless you want to waste scans or be in the dark about where his army is. Reason being is that if you get caught unsieged your tanks are about useless, not only that but tanks take forever to replenish.

I'd like to see a variation of this build without the tanks, maybe just adding more mnms instead.
Prev 1 2 3 4 5 6 7 22 23 24 Next All
Please log in or register to reply.
Live Events Refresh
GSL
11:00
2026 GSTL: Wild Card
IntoTheiNu 711
Classic 105
ByuN (SOOP) 85
CranKy Ducklings SOOP77
Rex31
Solar (SOOP)12
LiquipediaDiscussion
Afreeca Starleague
10:00
Ro16, Group D
Snow vs Shinee
Shine vs EffOrt
Afreeca ASL 15204
StarCastTV_EN443
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Classic 105
ByuN (SOOP) 85
Rex 31
Solar (SOOP) 12
ProTech0
StarCraft: Brood War
Calm 15962
Bisu 7304
Jaedong 3388
BeSt 1469
Leta 1401
Shine 984
Horang2 841
Mini 608
Pusan 503
Hyun 437
[ Show more ]
Light 404
Hyuk 387
Soulkey 378
ZerO 292
actioN 241
Zeus 227
firebathero 195
Stork 186
Larva 183
Rush 135
ggaemo 129
Barracks 128
PianO 62
Sea.KH 61
ToSsGirL 53
JYJ 50
Yoon 34
soO 29
Killer 28
Terrorterran 26
Bale 24
hero 23
sSak 22
Sexy 22
SilentControl 18
HiyA 15
sorry 14
Sacsri 10
Hm[arnc] 9
JulyZerg 8
Noble 7
scan(afreeca) 7
Icarus 5
Britney 0
Dota 2
Dendi1384
League of Legends
Reynor62
Counter-Strike
olofmeister1579
byalli1280
x6flipin431
zeus369
edward53
Super Smash Bros
Mew2King109
Other Games
Grubby7896
singsing2543
hiko414
Lowko389
DeMusliM164
Pyrionflax161
Liquid`LucifroN122
Liquid`VortiX3
Organizations
Other Games
gamesdonequick870
StarCraft: Brood War
UltimateBattle 272
Other Games
BasetradeTV45
StarCraft: Brood War
lovetv 10
[ Show 12 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2154
• WagamamaTV561
League of Legends
• Jankos2389
• TFBlade766
Upcoming Events
PiGosaur Cup
11h 16m
The PondCast
21h 16m
Kung Fu Cup
22h 16m
Replay Cast
1d 11h
KCM Race Survival
1d 21h
IntoTheTV X SOOP
1d 22h
Replay Cast
2 days
IntoTheTV X SOOP
2 days
Replay Cast
3 days
GSL
3 days
[ Show More ]
Replay Cast
4 days
GSL
4 days
Shopify Rebellion Sundays
5 days
Spirit vs Mixu
Replay Cast
5 days
WardiTV Weekly
5 days
Monday Night Weeklies
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-09-14
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.