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[G] Warden’s TvP 1:1:1 into "Terran Death Ball" - Page 7

Forum Index > StarCraft 2 Strategy
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DustinQQ
Profile Joined December 2010
United States69 Posts
June 14 2011 02:00 GMT
#121
One of the best guides I've ever read. Honestly, you put a lot of work into this guide, and we all appreciate it. Thanks.

But yeah, never really thought about a Terran death ball, but after watching your replays, it is quite fearsome.
iPBioOrMech
Profile Joined May 2010
Turkey297 Posts
June 14 2011 02:13 GMT
#122
I just used it and it was pretty badass great results.
i created scan BM, MvP created mule drop.
kNightLite
Profile Blog Joined December 2010
United States408 Posts
Last Edited: 2011-06-14 03:09:54
June 14 2011 03:08 GMT
#123
Wonderful guide. I really liked how you showed scouting information (gas, gates, chrono) could be used to predict the opponent's build.

Most guides don't go down to that level of detail, they just say "oh, if he builds unit X then you build unit Y", but they don't tell you how to see unit X coming.

My only complaint is with you naming the build after yourself. Far too many people do it nowadays. I could easily argue that this build is merely a more fleshed out version of Polt Prime's TvP. The name game is silly. Most everybody's builds are fleshed out on the ladder (obviously you didn't craft this in isolation), which means that this build is a public resource...not a private one.

In any case, thank you for taking the time to put together the great guide. I hope you get featured.
Evantas
Profile Joined December 2010
Singapore61 Posts
June 14 2011 03:35 GMT
#124
I'm just happy to be able to see warden make some serious macro mistakes and still be able to win at GM level.(eg the Thor all-in he forgot to put scvs on 2nd gas for some time which delayed his 2nd Thor) Gives hope to us noobs here that strategy and intelligent play CAN out-trump flawless execution.
Naohia
Tenspeed
Profile Joined February 2011
Sweden28 Posts
June 14 2011 03:46 GMT
#125
On June 14 2011 12:08 kNightLite wrote:
Wonderful guide. I really liked how you showed scouting information (gas, gates, chrono) could be used to predict the opponent's build.

Most guides don't go down to that level of detail, they just say "oh, if he builds unit X then you build unit Y", but they don't tell you how to see unit X coming.

My only complaint is with you naming the build after yourself. Far too many people do it nowadays. I could easily argue that this build is merely a more fleshed out version of Polt Prime's TvP. The name game is silly. Most everybody's builds are fleshed out on the ladder (obviously you didn't craft this in isolation), which means that this build is a public resource...not a private one.

In any case, thank you for taking the time to put together the great guide. I hope you get featured.


I fail to see how he named the build after himself? The OP simply states that his (i.e Warden's TvP) consists of a 1:1:1 into the terran equivalent of a toss deathball.

Anyway, I really don't see why we should begrudge people of sticking their name on whatever builds/tricks/shenanigans they come up with. If the build is a total rip-off or merely a more polished version of something we saw in the GSL a few weeks ago, the name likely won't stick, and if it does we've simply ended up with some (hopefully) more convenient terminology. I dread the day I have to refer my my Maka-rax as an almost-but-not-quite-semi-proxied-rax.
"Beliefs are the foundation of actions. Those who believed without doubting, he would say, acted without thinking. And those who acted without thinking were enslaved" -R S. B
Evantas
Profile Joined December 2010
Singapore61 Posts
June 14 2011 03:56 GMT
#126
Well, this guy spends his time for the good of the community in detailing a guide, and spent a lot of time on it. It helps noobs like me understand how to read the game, and react accordingly.

If he sticks his name on the guide, I would hardly begrudge him. If anything it does provide a reference point.
Naohia
Evantas
Profile Joined December 2010
Singapore61 Posts
June 14 2011 03:59 GMT
#127
On June 14 2011 12:56 Evantas wrote:
Well, this guy spends his time for the good of the community in detailing a guide, and spent a lot of effort on it. It helps noobs like me understand how to read the game, and react accordingly.

If he sticks his name on the guide, I would hardly begrudge him. If anything it does provide a reference point.

Naohia
Protocon
Profile Joined February 2010
United States255 Posts
June 14 2011 04:11 GMT
#128
Incredibly well put together and thought out guide. Thank you for your insight b/c toss is my worst match-up.
asdf
Reborn8u
Profile Blog Joined January 2010
United States1761 Posts
Last Edited: 2011-06-14 04:19:21
June 14 2011 04:12 GMT
#129
Wow excellent guide, I will definitely make sure and refer to it as the "warden build" because you've put a lot of work into it, very comprehensive and it's safe macro play. Will probably be my standard for tvp now. Give credit where credit is do! I especially like the trifecta splash damage, blue flame + emp + siege, with pdd and stim marine's dps is just brutal. All the potential for harassment if the opportunity presents itself is great too!


Suggestions: As I'm nowhere near you level, I still have good eyes for inefficiency. I did notice that sometimes your a little gas heavy or mineral heavy. I would suggest trying to use the factories to balance this out a little better (tanks or hellions) once your core army is established. Also, it would probably be a good idea to put your casters (raven + ghost) on their own hotkeys. I noticed that sometimes they die needlessly (they are only there for 1 cast anyway) With the very high gas cost it would be best to keep them back after they cast and if your push does get repelled it will make your next push all the sooner and stronger to have those left over. If you realize that they aren't getting colossus or HT fast, banshees are possibly better to mix in that vikings too. They are decent vs colossus anyway, and with pdd the stalkers will have trouble with them.
I also think you wait a little too long to get your pdd out sometimes (which obviously you acknowledge in your guide) that thing has some sick range, so you can be a little more preemptive with it. It lasts forever anyway and recharges over time.

(You did ask for any constructive criticism like I said though I loved the build just won a few games with it seeing how it feels!)
:)
Daniel C
Profile Joined October 2010
Hong Kong1606 Posts
June 14 2011 04:22 GMT
#130
On June 14 2011 12:08 kNightLite wrote:
My only complaint is with you naming the build after yourself. I could easily argue that this build is merely a more fleshed out version of Polt Prime's TvP. The name game is silly.

I see what you did there.
In theory, theory and practice are the same. In practice, they are not.
kNightLite
Profile Blog Joined December 2010
United States408 Posts
June 14 2011 04:26 GMT
#131
On June 14 2011 12:46 Tenspeed wrote:
Show nested quote +
On June 14 2011 12:08 kNightLite wrote:
Wonderful guide. I really liked how you showed scouting information (gas, gates, chrono) could be used to predict the opponent's build.

Most guides don't go down to that level of detail, they just say "oh, if he builds unit X then you build unit Y", but they don't tell you how to see unit X coming.

My only complaint is with you naming the build after yourself. Far too many people do it nowadays. I could easily argue that this build is merely a more fleshed out version of Polt Prime's TvP. The name game is silly. Most everybody's builds are fleshed out on the ladder (obviously you didn't craft this in isolation), which means that this build is a public resource...not a private one.

In any case, thank you for taking the time to put together the great guide. I hope you get featured.


I fail to see how he named the build after himself? The OP simply states that his (i.e Warden's TvP) consists of a 1:1:1 into the terran equivalent of a toss deathball.

Anyway, I really don't see why we should begrudge people of sticking their name on whatever builds/tricks/shenanigans they come up with. If the build is a total rip-off or merely a more polished version of something we saw in the GSL a few weeks ago, the name likely won't stick, and if it does we've simply ended up with some (hopefully) more convenient terminology. I dread the day I have to refer my my Maka-rax as an almost-but-not-quite-semi-proxied-rax.

There's a big difference between Artosis naming Maka's almost-but-not-quite-semi-proxied-rax a "Maka Rax", and Maka himself making a thread saying THIS IS MY RAX LOLOLOL (no matter how good the guide is)

This post was made by Griffith(TM).
Eps
Profile Joined April 2011
Canada240 Posts
June 14 2011 05:43 GMT
#132
Great guide. I've been wondering about how to deal with the mid-game TvP when I open 1-1-1.
I get too caught up with the Hellion Drops/Banshee harass mentality.
This build helped show to me the strength of mix-unit composition for Terrans.

The read on the opponent's strat based on scouting is very informative. Thanks alot. =D
The.Doctor
Profile Joined February 2010
Canada333 Posts
Last Edited: 2011-06-14 09:31:05
June 14 2011 06:59 GMT
#133
edit.
The Boss.
Scila
Profile Joined October 2010
Canada1849 Posts
Last Edited: 2011-06-14 08:43:43
June 14 2011 08:31 GMT
#134
I think the reason this doesn't really get played a lot is because its hard to micro so many different units well in a battle, especially one so unforgiving as TvP 150+ food battles with Colossi/Storm. I've watched a few replays but I'm still really skeptical, it seems like your opponents set themselves up for a very bad position, and attack when they shouldn't or don't attack when they should (like in one game a protoss just let you walk up and siege right in his face on the Xel'naga gold).

That's just in terms of the "Death ball", but the basic early-mid game build is really solid because you just play a 100% reactionary game which is probably the best way to play vs toss in sc2.
All we have to decide is what to do with the time that is given to us.
johngalt90
Profile Joined May 2010
United States357 Posts
June 14 2011 09:20 GMT
#135
Against HT based builds, focuse fire on his/her stalker or HTs using tanks and , kite and spread out the hellions+MM to minimze storm damage. Also we would build more medivacs than vikings when facing HT based builds. If game goes on longer, put down 2 more barracks and factory per each base we construct and continue to build on the core of “Terran Death Ball” army. Personally I would incorporate ghosts into the mix after third expansion is secured. Also make sure to continue to upgrade mech and bio units


this needs to be revised since you provide no solution to archons which will roflstomp every unit in your composition. I 100% agree that mech-bio works against tech-toss. but it seems that new protoss plays very zergy with their chargelots and archons (going pure gateway templar +one robo for immortals and observers). mech doesnt bring anything good to the table vs gateway.
fuck the haters
L3g3nd_
Profile Joined July 2010
New Zealand10461 Posts
June 14 2011 09:55 GMT
#136
protoss here, and 1 1 1 is such a good build. you can play a macro game, or do unstopabale 1 base pushes. dunno why more T's dont do it.
https://twitter.com/#!/IrisAnother
TheFisherman
Profile Joined June 2010
20 Posts
June 14 2011 09:57 GMT
#137
Hey. I see you expand late (both 2nd and 3rd expansion), and I've not seen you get a 4th in any of your replays. So I just wondered what your thoughts are on expanding with this build? Is it not safe to get a quicker 3rd/4th, or is the build just alot stronger if you spend that money on army, and hope to win before the 20th minute?

Also, since there arn't any really long games here, do you feel this unit compo is viable in the really late game, or should you start mixing in thors?

I also see that you're cheap on the weapon/armour upgrades, is this because you wish to focus on getting to 150 food as soon as possible and push? And won't this make you lag behind if the game goes past that push(e.g. your push resultet in a armytrade, and the game drags on)?

Thanks for an excellent guide btw ^_^
Daniel C
Profile Joined October 2010
Hong Kong1606 Posts
June 14 2011 10:00 GMT
#138
On June 14 2011 18:20 johngalt90 wrote:
Show nested quote +
Against HT based builds, focuse fire on his/her stalker or HTs using tanks and , kite and spread out the hellions+MM to minimze storm damage. Also we would build more medivacs than vikings when facing HT based builds. If game goes on longer, put down 2 more barracks and factory per each base we construct and continue to build on the core of “Terran Death Ball” army. Personally I would incorporate ghosts into the mix after third expansion is secured. Also make sure to continue to upgrade mech and bio units


this needs to be revised since you provide no solution to archons which will roflstomp every unit in your composition. I 100% agree that mech-bio works against tech-toss. but it seems that new protoss plays very zergy with their chargelots and archons (going pure gateway templar +one robo for immortals and observers). mech doesnt bring anything good to the table vs gateway.


I guess you would have many ghosts anyway since archons usually come after HTs. BFH for the chargelots and ghosts for the archons. Pretty micro intensive though...
In theory, theory and practice are the same. In practice, they are not.
Iron_
Profile Joined April 2010
United States389 Posts
June 14 2011 14:30 GMT
#139
The OP is one of the best threads Ive ever seen with *JUST THE SCOUTING INFO* all by itself. You could take out the strat entirely and this is still awesome, never seen anything quite as detailed in scouting the other race.

Great work. Ive been meching vs toss for some time with decent success and I believe I will modify what I am doing in order to take advantage of this great scouting info. I am fairly high masters and I had no idea how to scout certain things P was doing, this is really good stuff.
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
June 14 2011 14:38 GMT
#140
This is really, really well done. I might even have to abandon my old build for a while and play around with this. Just the amazing versatility on its own is astounding. I like the various different kinds of timing pushes that you have analyzed and found to be the proper response due to the scouting information you have. Abusing this and then transitioning into this "Terran deathball" suits my style very much.

Again, excellent job
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
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