
But yeah, never really thought about a Terran death ball, but after watching your replays, it is quite fearsome.

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DustinQQ
United States69 Posts
![]() But yeah, never really thought about a Terran death ball, but after watching your replays, it is quite fearsome. ![]() | ||
iPBioOrMech
Turkey297 Posts
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kNightLite
United States408 Posts
Most guides don't go down to that level of detail, they just say "oh, if he builds unit X then you build unit Y", but they don't tell you how to see unit X coming. My only complaint is with you naming the build after yourself. Far too many people do it nowadays. I could easily argue that this build is merely a more fleshed out version of Polt Prime's TvP. The name game is silly. Most everybody's builds are fleshed out on the ladder (obviously you didn't craft this in isolation), which means that this build is a public resource...not a private one. In any case, thank you for taking the time to put together the great guide. I hope you get featured. | ||
Evantas
Singapore61 Posts
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Tenspeed
Sweden28 Posts
On June 14 2011 12:08 kNightLite wrote: Wonderful guide. I really liked how you showed scouting information (gas, gates, chrono) could be used to predict the opponent's build. Most guides don't go down to that level of detail, they just say "oh, if he builds unit X then you build unit Y", but they don't tell you how to see unit X coming. My only complaint is with you naming the build after yourself. Far too many people do it nowadays. I could easily argue that this build is merely a more fleshed out version of Polt Prime's TvP. The name game is silly. Most everybody's builds are fleshed out on the ladder (obviously you didn't craft this in isolation), which means that this build is a public resource...not a private one. In any case, thank you for taking the time to put together the great guide. I hope you get featured. I fail to see how he named the build after himself? The OP simply states that his (i.e Warden's TvP) consists of a 1:1:1 into the terran equivalent of a toss deathball. Anyway, I really don't see why we should begrudge people of sticking their name on whatever builds/tricks/shenanigans they come up with. If the build is a total rip-off or merely a more polished version of something we saw in the GSL a few weeks ago, the name likely won't stick, and if it does we've simply ended up with some (hopefully) more convenient terminology. I dread the day I have to refer my my Maka-rax as an almost-but-not-quite-semi-proxied-rax. | ||
Evantas
Singapore61 Posts
If he sticks his name on the guide, I would hardly begrudge him. If anything it does provide a reference point. | ||
Evantas
Singapore61 Posts
On June 14 2011 12:56 Evantas wrote: Well, this guy spends his time for the good of the community in detailing a guide, and spent a lot of effort on it. It helps noobs like me understand how to read the game, and react accordingly. If he sticks his name on the guide, I would hardly begrudge him. If anything it does provide a reference point. | ||
Protocon
United States255 Posts
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Reborn8u
United States1761 Posts
Suggestions: As I'm nowhere near you level, I still have good eyes for inefficiency. I did notice that sometimes your a little gas heavy or mineral heavy. I would suggest trying to use the factories to balance this out a little better (tanks or hellions) once your core army is established. Also, it would probably be a good idea to put your casters (raven + ghost) on their own hotkeys. I noticed that sometimes they die needlessly (they are only there for 1 cast anyway) With the very high gas cost it would be best to keep them back after they cast and if your push does get repelled it will make your next push all the sooner and stronger to have those left over. If you realize that they aren't getting colossus or HT fast, banshees are possibly better to mix in that vikings too. They are decent vs colossus anyway, and with pdd the stalkers will have trouble with them. I also think you wait a little too long to get your pdd out sometimes (which obviously you acknowledge in your guide) that thing has some sick range, so you can be a little more preemptive with it. It lasts forever anyway and recharges over time. (You did ask for any constructive criticism like I said though I loved the build just won a few games with it seeing how it feels!) | ||
Daniel C
Hong Kong1606 Posts
On June 14 2011 12:08 kNightLite wrote: My only complaint is with you naming the build after yourself. I could easily argue that this build is merely a more fleshed out version of Polt Prime's TvP. The name game is silly. I see what you did there. | ||
kNightLite
United States408 Posts
On June 14 2011 12:46 Tenspeed wrote: Show nested quote + On June 14 2011 12:08 kNightLite wrote: Wonderful guide. I really liked how you showed scouting information (gas, gates, chrono) could be used to predict the opponent's build. Most guides don't go down to that level of detail, they just say "oh, if he builds unit X then you build unit Y", but they don't tell you how to see unit X coming. My only complaint is with you naming the build after yourself. Far too many people do it nowadays. I could easily argue that this build is merely a more fleshed out version of Polt Prime's TvP. The name game is silly. Most everybody's builds are fleshed out on the ladder (obviously you didn't craft this in isolation), which means that this build is a public resource...not a private one. In any case, thank you for taking the time to put together the great guide. I hope you get featured. I fail to see how he named the build after himself? The OP simply states that his (i.e Warden's TvP) consists of a 1:1:1 into the terran equivalent of a toss deathball. Anyway, I really don't see why we should begrudge people of sticking their name on whatever builds/tricks/shenanigans they come up with. If the build is a total rip-off or merely a more polished version of something we saw in the GSL a few weeks ago, the name likely won't stick, and if it does we've simply ended up with some (hopefully) more convenient terminology. I dread the day I have to refer my my Maka-rax as an almost-but-not-quite-semi-proxied-rax. There's a big difference between Artosis naming Maka's almost-but-not-quite-semi-proxied-rax a "Maka Rax", and Maka himself making a thread saying THIS IS MY RAX LOLOLOL (no matter how good the guide is) This post was made by Griffith(TM). | ||
Eps
Canada240 Posts
I get too caught up with the Hellion Drops/Banshee harass mentality. This build helped show to me the strength of mix-unit composition for Terrans. The read on the opponent's strat based on scouting is very informative. Thanks alot. =D | ||
The.Doctor
Canada333 Posts
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Scila
Canada1849 Posts
That's just in terms of the "Death ball", but the basic early-mid game build is really solid because you just play a 100% reactionary game which is probably the best way to play vs toss in sc2. | ||
johngalt90
United States357 Posts
Against HT based builds, focuse fire on his/her stalker or HTs using tanks and , kite and spread out the hellions+MM to minimze storm damage. Also we would build more medivacs than vikings when facing HT based builds. If game goes on longer, put down 2 more barracks and factory per each base we construct and continue to build on the core of “Terran Death Ball” army. Personally I would incorporate ghosts into the mix after third expansion is secured. Also make sure to continue to upgrade mech and bio units this needs to be revised since you provide no solution to archons which will roflstomp every unit in your composition. I 100% agree that mech-bio works against tech-toss. but it seems that new protoss plays very zergy with their chargelots and archons (going pure gateway templar +one robo for immortals and observers). mech doesnt bring anything good to the table vs gateway. | ||
L3g3nd_
New Zealand10461 Posts
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TheFisherman
20 Posts
Also, since there arn't any really long games here, do you feel this unit compo is viable in the really late game, or should you start mixing in thors? I also see that you're cheap on the weapon/armour upgrades, is this because you wish to focus on getting to 150 food as soon as possible and push? And won't this make you lag behind if the game goes past that push(e.g. your push resultet in a armytrade, and the game drags on)? Thanks for an excellent guide btw ^_^ | ||
Daniel C
Hong Kong1606 Posts
On June 14 2011 18:20 johngalt90 wrote: Show nested quote + Against HT based builds, focuse fire on his/her stalker or HTs using tanks and , kite and spread out the hellions+MM to minimze storm damage. Also we would build more medivacs than vikings when facing HT based builds. If game goes on longer, put down 2 more barracks and factory per each base we construct and continue to build on the core of “Terran Death Ball” army. Personally I would incorporate ghosts into the mix after third expansion is secured. Also make sure to continue to upgrade mech and bio units this needs to be revised since you provide no solution to archons which will roflstomp every unit in your composition. I 100% agree that mech-bio works against tech-toss. but it seems that new protoss plays very zergy with their chargelots and archons (going pure gateway templar +one robo for immortals and observers). mech doesnt bring anything good to the table vs gateway. I guess you would have many ghosts anyway since archons usually come after HTs. BFH for the chargelots and ghosts for the archons. Pretty micro intensive though... | ||
Iron_
United States389 Posts
Great work. Ive been meching vs toss for some time with decent success and I believe I will modify what I am doing in order to take advantage of this great scouting info. I am fairly high masters and I had no idea how to scout certain things P was doing, this is really good stuff. | ||
Synystyr
United States1446 Posts
Again, excellent job ![]() | ||
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