• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 05:57
CET 11:57
KST 19:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3RSL Season 3: RO16 results & RO8 bracket13
StarCraft 2
General
Chinese SC2 server to reopen; live all-star event in Hangzhou Maestros of the Game: Live Finals Preview (RO4) BGE Stara Zagora 2026 announced Weekly Cups (Nov 24-30): MaxPax, Clem, herO win SC2 Proleague Discontinued; SKT, KT, SGK, CJ disband
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Offline Finals Info - Dec 13 and 14! StarCraft Evolution League (SC Evo Biweekly) Sea Duckling Open (Global, Bronze-Diamond) $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation
Brood War
General
Foreign Brood War BGH Auto Balance -> http://bghmmr.eu/ Data analysis on 70 million replays BW General Discussion MBCGame Torrents
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] RO16 Group D - Sunday 21:00 CET [BSL21] RO16 Group A - Saturday 21:00 CET
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile ZeroSpace Megathread The Perfect Game
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
European Politico-economics QA Mega-thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Big Programming Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Where to ask questions and add stream? The Automated Ban List
Blogs
I decided to write a webnov…
DjKniteX
Physical Exertion During Gam…
TrAiDoS
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1405 users

[G] Warden’s TvP 1:1:1 into "Terran Death Ball" - Page 8

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 6 7 8 9 10 24 Next All
Serashin
Profile Joined November 2010
235 Posts
June 14 2011 15:05 GMT
#141
Well written guide.
However the build relies prety much on mostly standart play . And it is even with standart play mostly stopable well that is still good at this game nothing macro 1a2a3a imba atm.
You should try when this is already your main terretory to find solutions for people who can deal with that style i know that once 1 push is stopped you wont have any unit upgrades wich is auto lose bio mech itself is viable aswell .
I lost to only 1 terran thus far who played split map mech with turret creeping and air support towards my with having a critical mass of tanks wich wont allow me pushes , pf support inclusive and as final touch adding vikings and BCs to stop a maxed carrier fleet from doing any damage.

Please consinder to abuse cost effectiveness for getting protoss into a nearly unwinable situation ,ty. Gotta get this TvP a bit more evolved since bio itself as opener is mostly the easy mode for protosses. Also think about playing on EU using NA ladder for slaying people is not practise beneficial
There are to many targets , and i smile everytime they try to defend and thinking they are smart.
Tenspeed
Profile Joined February 2011
Sweden28 Posts
June 14 2011 15:25 GMT
#142
On June 14 2011 13:26 kNightLite wrote:
Show nested quote +
On June 14 2011 12:46 Tenspeed wrote:
On June 14 2011 12:08 kNightLite wrote:
Wonderful guide. I really liked how you showed scouting information (gas, gates, chrono) could be used to predict the opponent's build.

Most guides don't go down to that level of detail, they just say "oh, if he builds unit X then you build unit Y", but they don't tell you how to see unit X coming.

My only complaint is with you naming the build after yourself. Far too many people do it nowadays. I could easily argue that this build is merely a more fleshed out version of Polt Prime's TvP. The name game is silly. Most everybody's builds are fleshed out on the ladder (obviously you didn't craft this in isolation), which means that this build is a public resource...not a private one.

In any case, thank you for taking the time to put together the great guide. I hope you get featured.


I fail to see how he named the build after himself? The OP simply states that his (i.e Warden's TvP) consists of a 1:1:1 into the terran equivalent of a toss deathball.

Anyway, I really don't see why we should begrudge people of sticking their name on whatever builds/tricks/shenanigans they come up with. If the build is a total rip-off or merely a more polished version of something we saw in the GSL a few weeks ago, the name likely won't stick, and if it does we've simply ended up with some (hopefully) more convenient terminology. I dread the day I have to refer my my Maka-rax as an almost-but-not-quite-semi-proxied-rax.

There's a big difference between Artosis naming Maka's almost-but-not-quite-semi-proxied-rax a "Maka Rax", and Maka himself making a thread saying THIS IS MY RAX LOLOLOL (no matter how good the guide is)

This post was made by Griffith(TM).


Ah, but the fact remains he still did not actually name the build after himself. Furthermore, I just threw the maka-rax in there to illustrate what I meant by convenient terminology, I'm well aware the term was not coined by maka himself.

I can appreciate why you would think it presumtuous to name a build/style after yourself but I believe that in the long run such considerations will have to give in to practicality. Anywhooo, this is clearly belongs in another thread so I'll stop right here=)
"Beliefs are the foundation of actions. Those who believed without doubting, he would say, acted without thinking. And those who acted without thinking were enslaved" -R S. B
RainMaker
Profile Joined January 2011
United States2 Posts
June 14 2011 16:16 GMT
#143
definitely gonna hit this up!
inamazon
Profile Joined January 2011
Canada21 Posts
June 14 2011 16:45 GMT
#144
so much good info done with humour

tyvm.
C'est la vie
LDPDC
Profile Joined April 2011
France17 Posts
June 14 2011 22:48 GMT
#145
Thanks a lot for the time you spend writing this guide. The whole scouting info analysis is enough to make it an awesome post.

Yet, I have a question: I know 20% of lost games is not that much but are there some toss styles you have hard times with?
Blamajama
Profile Joined September 2010
156 Posts
Last Edited: 2011-06-14 23:03:42
June 14 2011 22:50 GMT
#146
So those implementing this build, I am curious to know when you transition into what when your second base is up. I basically pressure (or try to) with a raven/PDD and marine/tank at the 8:30 mark and then proceed to take my expansion as I attack. Then I build

1) 2 more rax (teched) for marauder/upgrades.
2) Vikings out of my star port (maybe use one for reconnaissance over the protoss base)
3) 2 more factories reactored with BF (For quick helions to deal with charge lot and probe harass)
4) Swap one reactored factory for a teched rax (Ghost out of one rax, marine/tank/helion out of the rest.

5) After third base (add a reactored port and another factory and more Bays/Armories for ups)

What tends to happen is that I can go for a two base all in push while simultaneously taking a third to replenish scv count. But in my losses, it's either not enough Vikings, not enough Ghosts, or just bad micro. However, I think the mid game double reactor factories really assists with mid game charge lot push.

gavinashun
Profile Joined October 2010
101 Posts
June 15 2011 01:04 GMT
#147
@ Blamajama ... OP states that after 2nd base you gear up for a push at around 150 food. This is after you've got your 6 production buildings up. This would be much later than 8:30 - more like 11-15 min most likely. OP also recommends taking 3rd behind this attack, and moving into heavier ghost + upgrades after taking 3rd (if game goes on)
kyhockey777
Profile Joined May 2011
United States1 Post
June 15 2011 01:06 GMT
#148
great guide, listing all of the scouting possibilities with replays of each one makes this probably the best guide i have ever seen.
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
June 15 2011 01:09 GMT
#149
@OP, this is much more of a really cool general 1-1-1 TvP Guide. You should make a flow chart.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Blamajama
Profile Joined September 2010
156 Posts
Last Edited: 2011-06-15 04:15:45
June 15 2011 03:54 GMT
#150
On June 15 2011 10:04 gavinashun wrote:
@ Blamajama ... OP states that after 2nd base you gear up for a push at around 150 food. This is after you've got your 6 production buildings up. This would be much later than 8:30 - more like 11-15 min most likely. OP also recommends taking 3rd behind this attack, and moving into heavier ghost + upgrades after taking 3rd (if game goes on)


Not to take anything away from the OP, but I was already incorporating a similar 2-3 base build in my TvP's, now I am slightly refining it to fit my style. The two teched rax makes more sense then what I was doing before, but I basically was doing the jist of this minus all the details and depth listed in this guide. For people having trouble with mid game charge lot, I just threw out a suggestion that had been working for me.

I don't like implementing a build exactly as it is listed in a guide or shown in a replay. I take the build and then tweak it to my preferences to fit my style of play. This guide obviously filled me in on the key details I was missing, but I am going to be pretty consistent with what I have now, which is basically the same composition terran death ball. I just never seem to have the scouting information in my TvP's to react as this guide explains, and I refuse to waste scans, so I until then, I can't really make any radical changes to my early game. Until I understand the game to that detail, I probably won't get to a GM level, but I am not sure if even want to take my gaming that far... obviously want to improve though.
JanLui
Profile Joined November 2010
France50 Posts
June 15 2011 06:52 GMT
#151
What a grandiose guide lightening my TvP and how to read the opening and react accordingly :D

May the Force be (and stay) with You Warden <3
Never Die Easy. http://www.sc2ranks.com/eu/312602/JanLui
Daniel C
Profile Joined October 2010
Hong Kong1606 Posts
June 15 2011 07:52 GMT
#152
On June 15 2011 00:05 Serashin wrote:
Well written guide.
However the build relies prety much on mostly standart play . And it is even with standart play mostly stopable well that is still good at this game nothing macro 1a2a3a imba atm.
You should try when this is already your main terretory to find solutions for people who can deal with that style i know that once 1 push is stopped you wont have any unit upgrades wich is auto lose bio mech itself is viable aswell .
I lost to only 1 terran thus far who played split map mech with turret creeping and air support towards my with having a critical mass of tanks wich wont allow me pushes , pf support inclusive and as final touch adding vikings and BCs to stop a maxed carrier fleet from doing any damage.

Please consinder to abuse cost effectiveness for getting protoss into a nearly unwinable situation ,ty. Gotta get this TvP a bit more evolved since bio itself as opener is mostly the easy mode for protosses. Also think about playing on EU using NA ladder for slaying people is not practise beneficial


Can someone translate?
In theory, theory and practice are the same. In practice, they are not.
Scila
Profile Joined October 2010
Canada1849 Posts
June 15 2011 09:24 GMT
#153
IMO the toughest thing about this is actually remembering what everything that you see with your scouting means. This info is very useful not only for this build but for TvP in general.
All we have to decide is what to do with the time that is given to us.
thoradycus
Profile Joined August 2010
Malaysia3262 Posts
Last Edited: 2011-06-15 09:29:33
June 15 2011 09:26 GMT
#154
i didnt use the exact BO, but i played TvP with a MM/tank/viking/medivac/hellion build , pushing/getting 3rd with 150 food and i CRUSHED the toss quite comfortably. i used hellions for harass while turtling at the 3rd at xel naga caverns. I was surprised at the effectiveness of this comp. Toss went gateway/colloxen/immortal i play at top10 masters ladder
Blamajama
Profile Joined September 2010
156 Posts
June 15 2011 12:29 GMT
#155
Okay.... so this guy 16 Nexus' and I skip the star port for the armory and go for a Thor all in with 12-14 scvs and marines. The guy holds it off seamlessly and wins by putting 3 cannons at the choke and warping in lots. It was a highground expansion on Shakturas... but I thought I would take it ez. Anything that I can do differently in the future?
Tracil
Profile Blog Joined September 2005
Australia505 Posts
June 15 2011 13:48 GMT
#156
Shakuras is way too huge to effectively thor all-in. Personally I think you'd be better off with some kind of marine/tank/banshee|raven push on Shakuras, where there are lots of good angles to shoot up the cliffs and PDD lets you shut down protoss movement. The build should be tunable to let you do that from your scouting.
Shooting
Shado.
Profile Joined February 2008
United States187 Posts
June 15 2011 14:28 GMT
#157
This is definitely one of the strongest and safest builds with ample harassment opportunity indeed.

There are of course a feel weakness against more macro/upgrade/gateway unit focused builds but you have ample opportunity to use your lead in tech to level the field or even gain the advantage. Excellent build.
Blamajama
Profile Joined September 2010
156 Posts
Last Edited: 2011-06-15 14:39:01
June 15 2011 14:33 GMT
#158
On June 15 2011 22:48 Tracil wrote:
Shakuras is way too huge to effectively thor all-in. Personally I think you'd be better off with some kind of marine/tank/banshee|raven push on Shakuras, where there are lots of good angles to shoot up the cliffs and PDD lets you shut down protoss movement. The build should be tunable to let you do that from your scouting.


Banshees bring me to another thing. Is it better to pump medivacs or Banshee from the star port? I am constantly pumping rines out of a reactor and they only have 45 health. Banshees are actually more cost effective in terms of gas than medivacs (longer build time), but I am reluctant to burn 200/200 on cloak that early, or ever in my games. And the excess energy on them goes to waste. Even if I am going Thors (against Phoenix, and Banshees mix well with that), I just go Viking instead if I see colossi, and a couple of medivacs.
alphafuzard
Profile Blog Joined June 2007
United States1610 Posts
June 15 2011 17:29 GMT
#159
If a protoss took a quick 3rd expansion on a map like tal'darim or other maps with relatively easy to defend 3rd bases, should I attack prematurely to avoid him getting a base up, or is it better to still wait until the 150 food timing?
more weight
gavinashun
Profile Joined October 2010
101 Posts
June 15 2011 18:20 GMT
#160
@ alphafuzard

I'm obviously not the OP and am only low diamond ... so I don't have much credibility!

But I would think in this scenario you should attack earlier. It probably won't be that much before the 150 food though - protoss really isn't going to take their 3rd too much before 11-12 minutes, which shouldn't be too far before you get up to 150'ish.

My2cents!
Prev 1 6 7 8 9 10 24 Next All
Please log in or register to reply.
Live Events Refresh
Sparkling Tuna Cup
10:00
Weekly #114
GgMaChine vs MilkiCowLIVE!
Classic vs TBD
TBD vs Percival
CranKy Ducklings157
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
trigger 90
SpeCial 17
StarCraft: Brood War
Hyuk 2056
BeSt 1287
Jaedong 724
firebathero 367
Killer 302
EffOrt 251
Last 196
Stork 170
Hyun 155
910 152
[ Show more ]
Dewaltoss 132
sorry 130
ZerO 87
Bale 81
Barracks 78
zelot 52
Shinee 51
Mind 51
Sharp 26
Noble 24
Terrorterran 14
Hm[arnc] 12
Dota 2
singsing4304
XcaliburYe217
NeuroSwarm147
LuMiX1
Counter-Strike
x6flipin15
Super Smash Bros
C9.Mang0568
hungrybox256
AZ_Axe46
Heroes of the Storm
Khaldor210
Other Games
RotterdaM164
ZerO(Twitch)13
Organizations
StarCraft: Brood War
CasterMuse 7
lovetv 4
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• LUISG 37
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota265
League of Legends
• Jankos3474
Upcoming Events
WardiTV 2025
1h 3m
OSC
4h 3m
IPSL
6h 3m
Bonyth vs KameZerg
BSL 21
9h 3m
Bonyth vs StRyKeR
Tarson vs Dandy
Replay Cast
22h 3m
Wardi Open
1d 1h
StarCraft2.fi
1d 5h
Monday Night Weeklies
1d 6h
Replay Cast
1d 13h
WardiTV 2025
2 days
[ Show More ]
StarCraft2.fi
2 days
PiGosaur Monday
2 days
StarCraft2.fi
3 days
Tenacious Turtle Tussle
3 days
The PondCast
3 days
WardiTV 2025
4 days
StarCraft2.fi
4 days
WardiTV 2025
5 days
StarCraft2.fi
5 days
RSL Revival
5 days
IPSL
6 days
Sziky vs JDConan
RSL Revival
6 days
Classic vs TBD
herO vs Zoun
Liquipedia Results

Completed

Proleague 2025-12-04
RSL Revival: Season 3
Light HT

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
Slon Tour Season 2
Acropolis #4 - TS3
WardiTV 2025
META Madness #9
Kuram Kup
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
RSL Offline Finals
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.