• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:07
CEST 13:07
KST 20:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Ro4 Preview: Storied Rivals6Code S RO12 Preview: Maru, Trigger, Rogue, NightMare12Code S RO12 Preview: Cure, sOs, Reynor, Solar15[ASL19] Ro8 Preview: Unyielding3Official Ladder Map Pool Update (April 28, 2025)17
Community News
Weekly Cups (May 5-11): New 2v2 Champs1Maru & Rogue GSL RO12 interviews: "I think the pressure really got to [trigger]"5Code S Season 1 - Maru & Rogue advance to RO80Code S Season 1 - Cure & Reynor advance to RO84$1,250 WardiTV May [May 6th-May 18th]5
StarCraft 2
General
Map Pool Suggestion: Throwback ERA How does the number of casters affect your enjoyment of esports? Weekly Cups (May 5-11): New 2v2 Champs I hope balance council is prepping final balance Maru & Rogue GSL RO12 interviews: "I think the pressure really got to [trigger]"
Tourneys
Monday Nights Weeklies Sparkling Tuna Cup - Weekly Open Tournament [GSL 2025] Code S:Season 1 - RO12 - Group B [GSL 2025] Code S:Season 1 - RO12 - Group A $1,250 WardiTV May [May 6th-May 18th]
Strategy
[G] PvT Cheese: 13 Gate Proxy Robo Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 473 Cold is the Void Mutation # 472 Dead Heat Mutation # 471 Delivery Guaranteed Mutation # 470 Certain Demise
Brood War
General
[ASL19] Ro4 Preview: Storied Rivals BGH auto balance -> http://bghmmr.eu/ Battlenet Game Lobby Simulator Twitch StarCraft Holiday Bash (UMS) Artosis vs Ogre Zerg [The Legend Continues]
Tourneys
[ASL19] Semifinal A BSL Nation Wars 2 - Grand Finals - Saturday 21:00 [ASL19] Ro8 Day 4 [USBL Spring 2025] Groups cast
Strategy
[G] How to get started on ladder as a new Z player Creating a full chart of Zerg builds [G] Mineral Boosting
Other Games
General Games
What do you want from future RTS games? Stormgate/Frost Giant Megathread Nintendo Switch Thread Grand Theft Auto VI Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread TL Mafia Plays: Diplomacy TL Mafia: Generative Agents Showdown Survivor II: The Amazon
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Books] Wool by Hugh Howey Surprisingly good films/Hidden Gems
Sports
2024 - 2025 Football Thread NHL Playoffs 2024 NBA General Discussion Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List TL.net Ten Commandments
Blogs
Why 5v5 Games Keep Us Hooked…
TrAiDoS
Info SLEgma_12
SLEgma_12
SECOND COMMING
XenOsky
WombaT’s Old BW Terran Theme …
WombaT
Heero Yuy & the Tax…
KrillinFromwales
BW PvZ Balance hypothetic…
Vasoline73
Test Entry for subject
xumakis
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12497 users

[G] Warden’s TvP 1:1:1 into "Terran Death Ball" - Page 8

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 6 7 8 9 10 24 Next All
Serashin
Profile Joined November 2010
235 Posts
June 14 2011 15:05 GMT
#141
Well written guide.
However the build relies prety much on mostly standart play . And it is even with standart play mostly stopable well that is still good at this game nothing macro 1a2a3a imba atm.
You should try when this is already your main terretory to find solutions for people who can deal with that style i know that once 1 push is stopped you wont have any unit upgrades wich is auto lose bio mech itself is viable aswell .
I lost to only 1 terran thus far who played split map mech with turret creeping and air support towards my with having a critical mass of tanks wich wont allow me pushes , pf support inclusive and as final touch adding vikings and BCs to stop a maxed carrier fleet from doing any damage.

Please consinder to abuse cost effectiveness for getting protoss into a nearly unwinable situation ,ty. Gotta get this TvP a bit more evolved since bio itself as opener is mostly the easy mode for protosses. Also think about playing on EU using NA ladder for slaying people is not practise beneficial
There are to many targets , and i smile everytime they try to defend and thinking they are smart.
Tenspeed
Profile Joined February 2011
Sweden28 Posts
June 14 2011 15:25 GMT
#142
On June 14 2011 13:26 kNightLite wrote:
Show nested quote +
On June 14 2011 12:46 Tenspeed wrote:
On June 14 2011 12:08 kNightLite wrote:
Wonderful guide. I really liked how you showed scouting information (gas, gates, chrono) could be used to predict the opponent's build.

Most guides don't go down to that level of detail, they just say "oh, if he builds unit X then you build unit Y", but they don't tell you how to see unit X coming.

My only complaint is with you naming the build after yourself. Far too many people do it nowadays. I could easily argue that this build is merely a more fleshed out version of Polt Prime's TvP. The name game is silly. Most everybody's builds are fleshed out on the ladder (obviously you didn't craft this in isolation), which means that this build is a public resource...not a private one.

In any case, thank you for taking the time to put together the great guide. I hope you get featured.


I fail to see how he named the build after himself? The OP simply states that his (i.e Warden's TvP) consists of a 1:1:1 into the terran equivalent of a toss deathball.

Anyway, I really don't see why we should begrudge people of sticking their name on whatever builds/tricks/shenanigans they come up with. If the build is a total rip-off or merely a more polished version of something we saw in the GSL a few weeks ago, the name likely won't stick, and if it does we've simply ended up with some (hopefully) more convenient terminology. I dread the day I have to refer my my Maka-rax as an almost-but-not-quite-semi-proxied-rax.

There's a big difference between Artosis naming Maka's almost-but-not-quite-semi-proxied-rax a "Maka Rax", and Maka himself making a thread saying THIS IS MY RAX LOLOLOL (no matter how good the guide is)

This post was made by Griffith(TM).


Ah, but the fact remains he still did not actually name the build after himself. Furthermore, I just threw the maka-rax in there to illustrate what I meant by convenient terminology, I'm well aware the term was not coined by maka himself.

I can appreciate why you would think it presumtuous to name a build/style after yourself but I believe that in the long run such considerations will have to give in to practicality. Anywhooo, this is clearly belongs in another thread so I'll stop right here=)
"Beliefs are the foundation of actions. Those who believed without doubting, he would say, acted without thinking. And those who acted without thinking were enslaved" -R S. B
RainMaker
Profile Joined January 2011
United States2 Posts
June 14 2011 16:16 GMT
#143
definitely gonna hit this up!
inamazon
Profile Joined January 2011
Canada21 Posts
June 14 2011 16:45 GMT
#144
so much good info done with humour

tyvm.
C'est la vie
LDPDC
Profile Joined April 2011
France17 Posts
June 14 2011 22:48 GMT
#145
Thanks a lot for the time you spend writing this guide. The whole scouting info analysis is enough to make it an awesome post.

Yet, I have a question: I know 20% of lost games is not that much but are there some toss styles you have hard times with?
Blamajama
Profile Joined September 2010
156 Posts
Last Edited: 2011-06-14 23:03:42
June 14 2011 22:50 GMT
#146
So those implementing this build, I am curious to know when you transition into what when your second base is up. I basically pressure (or try to) with a raven/PDD and marine/tank at the 8:30 mark and then proceed to take my expansion as I attack. Then I build

1) 2 more rax (teched) for marauder/upgrades.
2) Vikings out of my star port (maybe use one for reconnaissance over the protoss base)
3) 2 more factories reactored with BF (For quick helions to deal with charge lot and probe harass)
4) Swap one reactored factory for a teched rax (Ghost out of one rax, marine/tank/helion out of the rest.

5) After third base (add a reactored port and another factory and more Bays/Armories for ups)

What tends to happen is that I can go for a two base all in push while simultaneously taking a third to replenish scv count. But in my losses, it's either not enough Vikings, not enough Ghosts, or just bad micro. However, I think the mid game double reactor factories really assists with mid game charge lot push.

gavinashun
Profile Joined October 2010
101 Posts
June 15 2011 01:04 GMT
#147
@ Blamajama ... OP states that after 2nd base you gear up for a push at around 150 food. This is after you've got your 6 production buildings up. This would be much later than 8:30 - more like 11-15 min most likely. OP also recommends taking 3rd behind this attack, and moving into heavier ghost + upgrades after taking 3rd (if game goes on)
kyhockey777
Profile Joined May 2011
United States1 Post
June 15 2011 01:06 GMT
#148
great guide, listing all of the scouting possibilities with replays of each one makes this probably the best guide i have ever seen.
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
June 15 2011 01:09 GMT
#149
@OP, this is much more of a really cool general 1-1-1 TvP Guide. You should make a flow chart.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Blamajama
Profile Joined September 2010
156 Posts
Last Edited: 2011-06-15 04:15:45
June 15 2011 03:54 GMT
#150
On June 15 2011 10:04 gavinashun wrote:
@ Blamajama ... OP states that after 2nd base you gear up for a push at around 150 food. This is after you've got your 6 production buildings up. This would be much later than 8:30 - more like 11-15 min most likely. OP also recommends taking 3rd behind this attack, and moving into heavier ghost + upgrades after taking 3rd (if game goes on)


Not to take anything away from the OP, but I was already incorporating a similar 2-3 base build in my TvP's, now I am slightly refining it to fit my style. The two teched rax makes more sense then what I was doing before, but I basically was doing the jist of this minus all the details and depth listed in this guide. For people having trouble with mid game charge lot, I just threw out a suggestion that had been working for me.

I don't like implementing a build exactly as it is listed in a guide or shown in a replay. I take the build and then tweak it to my preferences to fit my style of play. This guide obviously filled me in on the key details I was missing, but I am going to be pretty consistent with what I have now, which is basically the same composition terran death ball. I just never seem to have the scouting information in my TvP's to react as this guide explains, and I refuse to waste scans, so I until then, I can't really make any radical changes to my early game. Until I understand the game to that detail, I probably won't get to a GM level, but I am not sure if even want to take my gaming that far... obviously want to improve though.
JanLui
Profile Joined November 2010
France50 Posts
June 15 2011 06:52 GMT
#151
What a grandiose guide lightening my TvP and how to read the opening and react accordingly :D

May the Force be (and stay) with You Warden <3
Never Die Easy. http://www.sc2ranks.com/eu/312602/JanLui
Daniel C
Profile Joined October 2010
Hong Kong1606 Posts
June 15 2011 07:52 GMT
#152
On June 15 2011 00:05 Serashin wrote:
Well written guide.
However the build relies prety much on mostly standart play . And it is even with standart play mostly stopable well that is still good at this game nothing macro 1a2a3a imba atm.
You should try when this is already your main terretory to find solutions for people who can deal with that style i know that once 1 push is stopped you wont have any unit upgrades wich is auto lose bio mech itself is viable aswell .
I lost to only 1 terran thus far who played split map mech with turret creeping and air support towards my with having a critical mass of tanks wich wont allow me pushes , pf support inclusive and as final touch adding vikings and BCs to stop a maxed carrier fleet from doing any damage.

Please consinder to abuse cost effectiveness for getting protoss into a nearly unwinable situation ,ty. Gotta get this TvP a bit more evolved since bio itself as opener is mostly the easy mode for protosses. Also think about playing on EU using NA ladder for slaying people is not practise beneficial


Can someone translate?
In theory, theory and practice are the same. In practice, they are not.
Scila
Profile Joined October 2010
Canada1849 Posts
June 15 2011 09:24 GMT
#153
IMO the toughest thing about this is actually remembering what everything that you see with your scouting means. This info is very useful not only for this build but for TvP in general.
All we have to decide is what to do with the time that is given to us.
thoradycus
Profile Joined August 2010
Malaysia3262 Posts
Last Edited: 2011-06-15 09:29:33
June 15 2011 09:26 GMT
#154
i didnt use the exact BO, but i played TvP with a MM/tank/viking/medivac/hellion build , pushing/getting 3rd with 150 food and i CRUSHED the toss quite comfortably. i used hellions for harass while turtling at the 3rd at xel naga caverns. I was surprised at the effectiveness of this comp. Toss went gateway/colloxen/immortal i play at top10 masters ladder
Blamajama
Profile Joined September 2010
156 Posts
June 15 2011 12:29 GMT
#155
Okay.... so this guy 16 Nexus' and I skip the star port for the armory and go for a Thor all in with 12-14 scvs and marines. The guy holds it off seamlessly and wins by putting 3 cannons at the choke and warping in lots. It was a highground expansion on Shakturas... but I thought I would take it ez. Anything that I can do differently in the future?
Tracil
Profile Blog Joined September 2005
Australia505 Posts
June 15 2011 13:48 GMT
#156
Shakuras is way too huge to effectively thor all-in. Personally I think you'd be better off with some kind of marine/tank/banshee|raven push on Shakuras, where there are lots of good angles to shoot up the cliffs and PDD lets you shut down protoss movement. The build should be tunable to let you do that from your scouting.
Shooting
Shado.
Profile Joined February 2008
United States187 Posts
June 15 2011 14:28 GMT
#157
This is definitely one of the strongest and safest builds with ample harassment opportunity indeed.

There are of course a feel weakness against more macro/upgrade/gateway unit focused builds but you have ample opportunity to use your lead in tech to level the field or even gain the advantage. Excellent build.
Blamajama
Profile Joined September 2010
156 Posts
Last Edited: 2011-06-15 14:39:01
June 15 2011 14:33 GMT
#158
On June 15 2011 22:48 Tracil wrote:
Shakuras is way too huge to effectively thor all-in. Personally I think you'd be better off with some kind of marine/tank/banshee|raven push on Shakuras, where there are lots of good angles to shoot up the cliffs and PDD lets you shut down protoss movement. The build should be tunable to let you do that from your scouting.


Banshees bring me to another thing. Is it better to pump medivacs or Banshee from the star port? I am constantly pumping rines out of a reactor and they only have 45 health. Banshees are actually more cost effective in terms of gas than medivacs (longer build time), but I am reluctant to burn 200/200 on cloak that early, or ever in my games. And the excess energy on them goes to waste. Even if I am going Thors (against Phoenix, and Banshees mix well with that), I just go Viking instead if I see colossi, and a couple of medivacs.
alphafuzard
Profile Blog Joined June 2007
United States1610 Posts
June 15 2011 17:29 GMT
#159
If a protoss took a quick 3rd expansion on a map like tal'darim or other maps with relatively easy to defend 3rd bases, should I attack prematurely to avoid him getting a base up, or is it better to still wait until the 150 food timing?
more weight
gavinashun
Profile Joined October 2010
101 Posts
June 15 2011 18:20 GMT
#160
@ alphafuzard

I'm obviously not the OP and am only low diamond ... so I don't have much credibility!

But I would think in this scenario you should attack earlier. It probably won't be that much before the 150 food though - protoss really isn't going to take their 3rd too much before 11-12 minutes, which shouldn't be too far before you get up to 150'ish.

My2cents!
Prev 1 6 7 8 9 10 24 Next All
Please log in or register to reply.
Live Events Refresh
Wardi Open
11:00
#35
Rex0
WardiTV0
CranKy Ducklings0
OGKoka 0
LiquipediaDiscussion
Afreeca Starleague
10:00
Ro4 Match 1
BeSt vs LightLIVE!
Afreeca ASL 11443
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
EnDerr 13
OGKoka 0
Rex 0
StarCraft: Brood War
Britney 38970
Rain 14052
Calm 8344
Sea 7454
Flash 5586
Bisu 5268
Jaedong 2569
Mini 1080
Pusan 711
Hyuk 541
[ Show more ]
Zeus 460
ZerO 365
actioN 349
Larva 227
PianO 211
Mong 104
JulyZerg 88
Hyun 88
Rush 69
Liquid`Ret 65
ToSsGirL 59
Barracks 57
Killer 40
sSak 33
Aegong 33
JYJ30
NotJumperer 28
sorry 27
Sharp 26
Terrorterran 17
soO 15
ajuk12(nOOB) 15
Sexy 13
Movie 10
ivOry 8
Noble 7
Icarus 6
Dota 2
XcaliburYe792
420jenkins747
Dendi680
BananaSlamJamma534
XaKoH 499
Counter-Strike
olofmeister1948
shoxiejesuss445
x6flipin407
Heroes of the Storm
Khaldor213
Other Games
singsing2496
crisheroes231
SortOf177
B2W.Neo153
Lowko108
Organizations
Counter-Strike
PGL35949
StarCraft: Brood War
UltimateBattle 460
StarCraft 2
ESL.tv149
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 53
• Dystopia_ 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt746
Other Games
• WagamamaTV142
Upcoming Events
Replay Cast
12h 53m
Replay Cast
22h 53m
Afreeca Starleague
22h 53m
Snow vs Soulkey
WardiTV Invitational
23h 53m
PiGosaur Monday
1d 12h
GSL Code S
1d 22h
ByuN vs Rogue
herO vs Cure
Replay Cast
2 days
GSL Code S
2 days
Classic vs Reynor
GuMiho vs Maru
The PondCast
2 days
RSL Revival
3 days
[ Show More ]
GSL Code S
3 days
Korean StarCraft League
4 days
RSL Revival
4 days
SOOP
5 days
Online Event
5 days
Clem vs ShoWTimE
herO vs MaxPax
Sparkling Tuna Cup
5 days
WardiTV Invitational
5 days
RSL Revival
6 days
Wardi Open
6 days
Liquipedia Results

Completed

BSL Nation Wars Season 2
PiG Sty Festival 6.0
Calamity Stars S2

Ongoing

JPL Season 2
ASL Season 19
YSL S1
BSL 2v2 Season 3
BSL Season 20
China & Korea Top Challenge
KCM Race Survival 2025 Season 2
2025 GSL S1
Heroes 10 EU
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025
ESL Pro League S21

Upcoming

NPSL S3
CSLPRO Last Chance 2025
CSLAN 2025
K-Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Bellum Gens Elite Stara Zagora 2025
2025 GSL S2
DreamHack Dallas 2025
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.