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[G] Warden’s TvP 1:1:1 into "Terran Death Ball" - Page 6

Forum Index > StarCraft 2 Strategy
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WardenSC
Profile Blog Joined November 2010
Canada210 Posts
June 13 2011 15:27 GMT
#101
Hey sovern,

First of all, yes tanks have a weakness in that if they get caught unsieged, they are useless. But that doesn't stop players from using tanks in TvT matchups, right? With careful scout, map control and leap frogging of tanks, you can utilize tanks really well in TvP as well. Also if you've watched my replays, you will see that most of the time, tanks are the units that surivive the big clash purely due to its long range and meat shield provided by marine,marauder and hellion combo. So you don't really have to worry about replenishing your tanks.
Aldehyde
Profile Blog Joined March 2010
Sweden939 Posts
June 13 2011 15:40 GMT
#102
On June 14 2011 00:09 Gomas wrote:
How do u deal with nexus first?


I'm sorry, but have you tried reading the thread?
jelle
Profile Joined September 2010
Denmark88 Posts
June 13 2011 15:51 GMT
#103
Warden - Will you stream tonight? Will love to see some of this build live
"I don't know which weapons will be used in WorldWar 3, but WorldWar 4 will be fought with sticks and stones" - Albert Einstein
Cryptos
Profile Joined May 2011
United States35 Posts
June 13 2011 16:03 GMT
#104
Where have you been all my life thanks xD
ganbatte ♥
WardenSC
Profile Blog Joined November 2010
Canada210 Posts
June 13 2011 16:11 GMT
#105
yes I stream daily mon-fri 10am-3pm pacific time
Maliris
Profile Blog Joined April 2011
Northern Ireland2557 Posts
June 13 2011 16:11 GMT
#106
nice guide, gonna use this
"Religion is something left over from the infancy of our intelligence, it will fade away as we adopt reason and science as our guidelines."
Xanczor
Profile Blog Joined July 2010
United States254 Posts
June 13 2011 16:25 GMT
#107
Question: how do you deal with protoss go 15 nexus on cross map taldarim with this build? or do you not use this build on taldarim?
http://www.teamliquid.net/forum/viewmessage.php?topic_id=100673&currentpage=22
WardenSC
Profile Blog Joined November 2010
Canada210 Posts
June 13 2011 16:32 GMT
#108
I wouldn't go thor all in on cross map taldarim against 15 nexus.. I would just go 1/1/1 with quick expo into buildling of terran death ball. You will be definitely be ahead in tech and not too behind economically. I will edit that part in the guide.
BronzeKnee
Profile Joined March 2011
United States5217 Posts
Last Edited: 2011-06-13 17:29:02
June 13 2011 17:23 GMT
#109
This is an amazing build, I wouldn't be surprised if it became "standard" since it is so safe, yet as mentioned has many powerful timings. The real innovative thing is the that you get PPD and Vikings (instead of Banshee) to deal with Colossus/Stalkers and have Ghosts to crush the energy on Sentries and HT's. Avoiding Colossus would be a good bet as Protoss, but it means you get later AOE units.

This is very difficult to stop as Protoss, but it is relatively weak against some cheese builds, like a 1 gas, 10 gate 4 gate. If it is scouted late, you're dead, even if you scout it in time, you'll need a lot of units ready for a push at 6min.
riff
Profile Joined December 2010
United States113 Posts
June 13 2011 17:42 GMT
#110
Excellent contribution to the community Warden. I eagerly await your insights into TvZ so I can improve that matchup as well .
There is no teacher but the enemy. No one but the enemy will tell you what the enemy is going to do. No one but the enemy will ever teach you how to destroy and conquer. Only the enemy shows you where you are weak. -Mazer Rackham
johngalt90
Profile Joined May 2010
United States357 Posts
June 13 2011 19:46 GMT
#111
Protoss player here OP what do you think about using thors it seems that immortal archon zealot would wreck this build, in my experience ghost, thor marauder, is the only viable engame strategy (i mean mass ghost not 2-3 atleast 5-6). i think opting for siege tanks is not that great considering they only bonus versus stalkers also if they hallucinate a round of immortals and run them in first your tanks will start splashing your own stuff and they can back peddle with your bio. i know hellions can do well against zealot but i find that once the zealot ball crashes on your army the hellions cant get huge splash.

I think you are going to start seeing less and less collossi due to the recent archon buff (they fill the same role and are harder to "counter"). but yea i agree with above siege tanks seem less than optimal (your gas can go to a lot of other places and generate a more robust efficient army).
fuck the haters
seefour
Profile Joined May 2011
United Kingdom107 Posts
June 13 2011 20:09 GMT
#112
this build feels soooooooooooo unrefined and sub optimal. Isnt there a safe way to FE into this gasless or otherwise that dont require you to get so much infrastructure on one base?
"All war is based on deception" - Sun Tzu
Nightrain
Profile Joined August 2010
481 Posts
June 13 2011 20:14 GMT
#113
Really awesome insight there warden, i had no idea how to punish the "HuK 20nexus 20 +2gates"
now im just gonna thor em up :p
If at first you don't succeed, you fail.
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
June 13 2011 20:38 GMT
#114
On June 14 2011 05:09 seefour wrote:
this build feels soooooooooooo unrefined and sub optimal. Isnt there a safe way to FE into this gasless or otherwise that dont require you to get so much infrastructure on one base?

You're rediculous.

It isn't a build 100% It's telling you what to read, how to read it, and then how to react to it. The game isn't set in stone, and warden shows that. You can win more so by being reactionary with a basic plan, than being sit til 150 of thor marine mara banshee and push oh fuck i lost.

You saying it's unrefined is a total joke. Sub optimal... another joke. By FE into this, you are behind of a protoss if he decides to do MANY things. A protoss can punish a terran FE. A terran can't always punish a toss FE.

This is a guide that will get you more wins than losses.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
tQWannaBe
Profile Joined November 2010
Canada133 Posts
June 13 2011 21:47 GMT
#115
Warden is a 1-1-1 beast !!!
He don't have fast APM tho he's macro can cover his micro.

You will be easy to learn his style even if you are not a fast hand APMer or born as KOREAN.
NO MERCY IN ENGINEERING
MaestroSC
Profile Blog Joined August 2009
United States2073 Posts
June 13 2011 21:54 GMT
#116
Post like these make me hate the strategy section of Teamliquid.net....


because Now im going to be getting rolled even harder by terran on the ladder who copy this =(...
seefour
Profile Joined May 2011
United Kingdom107 Posts
June 13 2011 21:59 GMT
#117
On June 14 2011 05:38 iAmJeffReY wrote:
Show nested quote +
On June 14 2011 05:09 seefour wrote:
this build feels soooooooooooo unrefined and sub optimal. Isnt there a safe way to FE into this gasless or otherwise that dont require you to get so much infrastructure on one base?

You're rediculous.

It isn't a build 100% It's telling you what to read, how to read it, and then how to react to it. The game isn't set in stone, and warden shows that. You can win more so by being reactionary with a basic plan, than being sit til 150 of thor marine mara banshee and push oh fuck i lost.

You saying it's unrefined is a total joke. Sub optimal... another joke. By FE into this, you are behind of a protoss if he decides to do MANY things. A protoss can punish a terran FE. A terran can't always punish a toss FE.

This is a guide that will get you more wins than losses.


The thing is he has only 1 rax worth of marines and unsieged tanks to defend against these "many things" you say. You say that your behind if toss does any of these things. If toss does a 2 gate expand when your expanding at 6-7 mins IN your base then you are definately behind and you have to rely on a timing push to redress the balance. You can get 2 or 3 rax before gasing up then get a 5:20 factory and end up with the same situation just with a cc in your base
"All war is based on deception" - Sun Tzu
gavinashun
Profile Joined October 2010
101 Posts
June 13 2011 23:42 GMT
#118
Awesome guide - thanks Warden!

Do you have any thoughts on what maps this style will be more vs less good on? I'd imagine that it might be less good on bigger maps, due to some of the mobility issues with siege tanks.

Thanks-
GoonSack
Profile Joined January 2011
New Zealand36 Posts
June 13 2011 23:45 GMT
#119
On June 14 2011 06:59 seefour wrote:
Show nested quote +
On June 14 2011 05:38 iAmJeffReY wrote:
On June 14 2011 05:09 seefour wrote:
this build feels soooooooooooo unrefined and sub optimal. Isnt there a safe way to FE into this gasless or otherwise that dont require you to get so much infrastructure on one base?

You're rediculous.

It isn't a build 100% It's telling you what to read, how to read it, and then how to react to it. The game isn't set in stone, and warden shows that. You can win more so by being reactionary with a basic plan, than being sit til 150 of thor marine mara banshee and push oh fuck i lost.

You saying it's unrefined is a total joke. Sub optimal... another joke. By FE into this, you are behind of a protoss if he decides to do MANY things. A protoss can punish a terran FE. A terran can't always punish a toss FE.

This is a guide that will get you more wins than losses.


The thing is he has only 1 rax worth of marines and unsieged tanks to defend against these "many things" you say. You say that your behind if toss does any of these things. If toss does a 2 gate expand when your expanding at 6-7 mins IN your base then you are definately behind and you have to rely on a timing push to redress the balance. You can get 2 or 3 rax before gasing up then get a 5:20 factory and end up with the same situation just with a cc in your base


Except its a reactored rax and he needs the fast fac for the hellion to scout which as he outlined is key to stopping they myriad of cheesey protoss openings.

Great guide Warden you are truely a boss nerd!
goons of korhal
TheFisherman
Profile Joined June 2010
20 Posts
June 14 2011 01:43 GMT
#120
Really good guide, and I'm surley going to try this out

Some minor improvements could be done on the layout though. All of the "possibilties" are walls of texts, so would be nice if you could paragraph them. And if you could make a list of the different major timings, and when they are (like when are you supposed to expand, build the factory, get upgrades etc.). This is not neccesary though, only if you want to "perfect" it

Thanks alot btw :D
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