First of all, yes tanks have a weakness in that if they get caught unsieged, they are useless. But that doesn't stop players from using tanks in TvT matchups, right? With careful scout, map control and leap frogging of tanks, you can utilize tanks really well in TvP as well. Also if you've watched my replays, you will see that most of the time, tanks are the units that surivive the big clash purely due to its long range and meat shield provided by marine,marauder and hellion combo. So you don't really have to worry about replenishing your tanks.
[G] Warden’s TvP 1:1:1 into "Terran Death Ball" - Page 6
Forum Index > StarCraft 2 Strategy |
WardenSC
Canada210 Posts
First of all, yes tanks have a weakness in that if they get caught unsieged, they are useless. But that doesn't stop players from using tanks in TvT matchups, right? With careful scout, map control and leap frogging of tanks, you can utilize tanks really well in TvP as well. Also if you've watched my replays, you will see that most of the time, tanks are the units that surivive the big clash purely due to its long range and meat shield provided by marine,marauder and hellion combo. So you don't really have to worry about replenishing your tanks. | ||
Aldehyde
Sweden939 Posts
On June 14 2011 00:09 Gomas wrote: How do u deal with nexus first? I'm sorry, but have you tried reading the thread? | ||
jelle
Denmark88 Posts
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Cryptos
United States35 Posts
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WardenSC
Canada210 Posts
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Maliris
Northern Ireland2557 Posts
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Xanczor
United States254 Posts
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WardenSC
Canada210 Posts
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BronzeKnee
United States5211 Posts
This is very difficult to stop as Protoss, but it is relatively weak against some cheese builds, like a 1 gas, 10 gate 4 gate. If it is scouted late, you're dead, even if you scout it in time, you'll need a lot of units ready for a push at 6min. | ||
riff
United States113 Posts
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johngalt90
United States357 Posts
I think you are going to start seeing less and less collossi due to the recent archon buff (they fill the same role and are harder to "counter"). but yea i agree with above siege tanks seem less than optimal (your gas can go to a lot of other places and generate a more robust efficient army). | ||
seefour
United Kingdom107 Posts
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Nightrain
481 Posts
now im just gonna thor em up :p | ||
iAmJeffReY
United States4262 Posts
On June 14 2011 05:09 seefour wrote: this build feels soooooooooooo unrefined and sub optimal. Isnt there a safe way to FE into this gasless or otherwise that dont require you to get so much infrastructure on one base? You're rediculous. It isn't a build 100% It's telling you what to read, how to read it, and then how to react to it. The game isn't set in stone, and warden shows that. You can win more so by being reactionary with a basic plan, than being sit til 150 of thor marine mara banshee and push oh fuck i lost. You saying it's unrefined is a total joke. Sub optimal... another joke. By FE into this, you are behind of a protoss if he decides to do MANY things. A protoss can punish a terran FE. A terran can't always punish a toss FE. This is a guide that will get you more wins than losses. | ||
tQWannaBe
Canada133 Posts
He don't have fast APM tho he's macro can cover his micro. You will be easy to learn his style even if you are not a fast hand APMer or born as KOREAN. | ||
MaestroSC
United States2073 Posts
because Now im going to be getting rolled even harder by terran on the ladder who copy this =(... | ||
seefour
United Kingdom107 Posts
On June 14 2011 05:38 iAmJeffReY wrote: You're rediculous. It isn't a build 100% It's telling you what to read, how to read it, and then how to react to it. The game isn't set in stone, and warden shows that. You can win more so by being reactionary with a basic plan, than being sit til 150 of thor marine mara banshee and push oh fuck i lost. You saying it's unrefined is a total joke. Sub optimal... another joke. By FE into this, you are behind of a protoss if he decides to do MANY things. A protoss can punish a terran FE. A terran can't always punish a toss FE. This is a guide that will get you more wins than losses. The thing is he has only 1 rax worth of marines and unsieged tanks to defend against these "many things" you say. You say that your behind if toss does any of these things. If toss does a 2 gate expand when your expanding at 6-7 mins IN your base then you are definately behind and you have to rely on a timing push to redress the balance. You can get 2 or 3 rax before gasing up then get a 5:20 factory and end up with the same situation just with a cc in your base | ||
gavinashun
101 Posts
Do you have any thoughts on what maps this style will be more vs less good on? I'd imagine that it might be less good on bigger maps, due to some of the mobility issues with siege tanks. Thanks- | ||
GoonSack
New Zealand36 Posts
On June 14 2011 06:59 seefour wrote: The thing is he has only 1 rax worth of marines and unsieged tanks to defend against these "many things" you say. You say that your behind if toss does any of these things. If toss does a 2 gate expand when your expanding at 6-7 mins IN your base then you are definately behind and you have to rely on a timing push to redress the balance. You can get 2 or 3 rax before gasing up then get a 5:20 factory and end up with the same situation just with a cc in your base Except its a reactored rax and he needs the fast fac for the hellion to scout which as he outlined is key to stopping they myriad of cheesey protoss openings. Great guide Warden you are truely a boss nerd! | ||
TheFisherman
20 Posts
Some minor improvements could be done on the layout though. All of the "possibilties" are walls of texts, so would be nice if you could paragraph them. And if you could make a list of the different major timings, and when they are (like when are you supposed to expand, build the factory, get upgrades etc.). This is not neccesary though, only if you want to "perfect" it Thanks alot btw :D | ||
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