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[G] Warden’s TvP 1:1:1 into "Terran Death Ball" - Page 24

Forum Index > StarCraft 2 Strategy
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SoniC_eu
Profile Joined April 2011
Denmark1008 Posts
April 10 2012 15:57 GMT
#461
I'm going to try these builds on ladder. I have studied like 5-6 replays and practiced the BO. Will report back from plat league...
In order to succeed, your desire for success should be greater than your fear of failure. http://da.twitch.tv/sonic_eu
Cortza
Profile Blog Joined January 2011
South Africa328 Posts
April 10 2012 16:52 GMT
#462
On April 10 2012 21:15 Ahelvin wrote:
Now that nearly all protoss players are opening 1gate FE, what transition would you recommend that won't be a Thor-allin Warden?


Yes. Please reply to this. I used your build all the time in TvP, but Protoss began reacting like it was a 1-1-1 all-in and threw down a FE. Thor all-in doesn't seem to have the punch it used to.
crocodile
Profile Joined February 2011
United States615 Posts
April 10 2012 17:05 GMT
#463
Just follow up normally. The metagame has shifted so that 1g FE is not that greedy. Have you really been blindly following this guide to the point where you Thor allin against every 1 gate FE? Just proceed as you would against a safe build.
Master League Terran. Huge fan of Quantic Gaming and ROOTDestiny
SoniC_eu
Profile Joined April 2011
Denmark1008 Posts
April 12 2012 15:25 GMT
#464
On April 11 2012 02:05 crocodile wrote:
Just follow up normally. The metagame has shifted so that 1g FE is not that greedy. Have you really been blindly following this guide to the point where you Thor allin against every 1 gate FE? Just proceed as you would against a safe build.

The reason I am looking into 1/1/1 builds etc is cos late game TvP is hard to defeat tier 3 toss units with tier one marine/marauder. My winrate is below 35% in TvP (and there I would always get a fast expo up).
So if I proceed like I normally do, I am prolly gonna lose. Unless I play absolutely fantastic and win all the engagements OR toss guy is like really bad at micro.
In order to succeed, your desire for success should be greater than your fear of failure. http://da.twitch.tv/sonic_eu
pebblebeach
Profile Joined June 2011
35 Posts
Last Edited: 2012-04-12 16:17:26
April 12 2012 16:16 GMT
#465
I'm an upper level masters terran. I've been failing a lot with the thor all in a few months ago so I stopped using that altogether. If I see one gate one gas then I go 3 rax with 2 tech labs and one with a reactor and hit around 40 food. If I can't finish them, I kill their nexus and keep them from expanding as long as possible as I get my own expansion. If I see two gas with robo then I go for a 3 rax all in with 1 tech lab and one reactor, getting the marauder upgrade and stim to put on pressure. But if I make a micro mistake and lose my army without killing their nexus, the game is pretty much over. Long games suck because your army will get torn apart by storm and colossi.
RaYhN
Profile Joined June 2004
United States437 Posts
April 13 2012 12:41 GMT
#466
i'm a mid masters terran. I have been playing tvp with 1rax FE into rine rauders+viking+ghost and I am sick and tired of it. my tvp is probably 40% wins because i like to drag games into 4+ bases. I gave this build a try and i'm loving it! the thor rush on daybreak was too easy of a win. haha

ps. man, i miss tanks in tvp like the BW days..
Blargle
Profile Joined January 2012
United States9 Posts
April 14 2012 06:57 GMT
#467
I'm having trouble loading the replays :x any suggestions?
It takes hard work, determination, and the heart of a champion to become great. Believe in yourself and create your own destiny. Don't fear failure.
KungFuGhost
Profile Joined February 2012
19 Posts
Last Edited: 2012-04-22 17:41:05
April 22 2012 17:40 GMT
#468
How do you adapt this build to deal with archon, chargelot, templar storm armies?
RaE21
Profile Joined September 2010
United States260 Posts
April 22 2012 18:30 GMT
#469
I actually don't like this particular build in this guide, but what I think is INVALUABLE that warden presents is the scouting info for the protoss. No other guide thus far posted on team liquid has been this detailed and informative for scouting
Dileck
Profile Joined July 2011
Mexico6 Posts
Last Edited: 2012-05-02 03:21:16
May 02 2012 01:54 GMT
#470
Removed.
User was temp banned for this post.
Gentlemen
ultimania92
Profile Joined September 2011
United States30 Posts
Last Edited: 2012-06-02 22:08:24
June 02 2012 22:05 GMT
#471
On April 23 2012 02:40 KungFuGhost wrote:
How do you adapt this build to deal with archon, chargelot, templar storm armies?


Add ghosts, keep tank, marine, and medivac production up and running. Put the tanks behind cheap buildings like bunkers, kite back with the more mobile part of the army, and EMP the archon/high templar part of the composition. Don't forget to spread your marine ball out so you don't die to storms as easily. And have the tanks focus down the high templars if they're in reach, otherwise kill the zealots, they're more dangerous than the archons. The build's strength is in being able to adapt your composition quickly and efficiently to answer their own composition.
"SSSSsshame if something happened..."
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