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[G] Warden’s TvP 1:1:1 into "Terran Death Ball" - Page 23

Forum Index > StarCraft 2 Strategy
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revy
Profile Joined September 2009
United States1524 Posts
December 27 2011 18:39 GMT
#441
I tried to make this build work back when the guide was new and my tvp was terrible. I didn't have a whole heck of a lot of success with it. I fell back into the mmm, ghost, and viking, improved mechanics and became decent in tvp. It's possible with my improved mechanics I could do better with this build now but at the time it just didn't feel strong to me. Obviously Warden was a GM terran with a great tvp winrate so I'm guessing it was a problem with me. I guess I'm just saying this build isn't a panacea, your mileage may vary.
Let it Raine
Profile Joined August 2010
Canada1245 Posts
December 27 2011 18:54 GMT
#442
wardens replay pack would be a bunch of gimmicks in every matchup

Grandmaster Zerg x14. Diamond 1 LoL. MLG 50, Halo 3. Raine.
CanucksJC
Profile Blog Joined August 2010
Canada1241 Posts
December 27 2011 19:05 GMT
#443
On December 28 2011 03:54 Let it Raine wrote:
wardens replay pack would be a bunch of gimmicks in every matchup


It would be a bunch of gimmicks raping everyone.
UBC StarCraft Club is official @ UBC Vancouver campus! Your first eSport community on campus. Welcomes players of all levels at UBC. Follow us on facebook page: http://www.facebook.com/home.php#!/group.php?gid=155630424470014 or IRC @ irc.rizon.net #ubcsc
Nerdrage293
Profile Joined January 2012
Canada12 Posts
January 09 2012 01:21 GMT
#444
As a protoss player, I really don't think P has any heavy counters to this build... :\
EMP nullifies any archon/templar build, viking's great range for colossi, and medivacs for stim abd raven for detection/ PDDs.This will definitely stomp most protoss deathballs. Can anyone correct me if there is any heavy counter for this build? I mean, yes, with good micro HTs will most likely feedback ghosts, but that's very hard and if they cloak, they're an even bigger problem which forces the P player to get observers, then it become the first player to snipe all detection wins if the protoss player goes for mothership :\
WardenSC
Profile Blog Joined November 2010
Canada210 Posts
Last Edited: 2012-01-14 16:23:59
January 14 2012 16:00 GMT
#445
lol @ Raine, we all know you are butt-hurt over all those games you got owned in, but please, you do not have to degrade yourself like this in public <3

In other news, I've recently changed my streaming site from twitch to own 3d, come check it out!

Link: www.own3d.tv/live/195635/
BriTadeb
Profile Joined June 2011
France23 Posts
January 31 2012 14:26 GMT
#446
What do you do if you scout early second gate with scv then robo with helion ? I'm talking about 1gate robo expand or 2gate robo expand.
shishy
Profile Joined May 2011
United States115 Posts
January 31 2012 18:29 GMT
#447
On January 09 2012 10:21 Nerdrage293 wrote:
As a protoss player, I really don't think P has any heavy counters to this build... :\
EMP nullifies any archon/templar build, viking's great range for colossi, and medivacs for stim abd raven for detection/ PDDs.This will definitely stomp most protoss deathballs. Can anyone correct me if there is any heavy counter for this build? I mean, yes, with good micro HTs will most likely feedback ghosts, but that's very hard and if they cloak, they're an even bigger problem which forces the P player to get observers, then it become the first player to snipe all detection wins if the protoss player goes for mothership :\


What do you mean EMP nullifies any archon/templar build? TvP comes down to whoever has the better control so spread your units out and try to feedback. The issue is obviously that ghosts have really long range but you can mitigate that with some spread as protoss from what I've seen (I'm terran).

In general Terran vs Protoss is always about army composition and upgrades and you have to realize that the Terran player is going to respond to what you have by constantly scanning and attempting to counter your composition. While he does that though you should be taking control of the map and make it hard for him to simply just force an engagement when he wants.

There is no such thing as a hard counter imo in TvP since Protoss can generally make what they want with warpgate and as a result hold off any follow-up attacks relatively cost efficiently,

Also as a protoss you should ALWAYS have observers in your army and spread out across the map. I haven't met a single protoss player that doesn't put observers along various attack paths all over the map.
edzet
Profile Joined January 2012
24 Posts
January 31 2012 22:38 GMT
#448
this is much apreciated
as a new player just love the indepth focus on scouting...was somethin i wanted to find
gonna study this for a while
thanks
Nerdrage293
Profile Joined January 2012
Canada12 Posts
February 03 2012 00:32 GMT
#449
On February 01 2012 03:29 shishy wrote:
Show nested quote +
On January 09 2012 10:21 Nerdrage293 wrote:
As a protoss player, I really don't think P has any heavy counters to this build... :\
EMP nullifies any archon/templar build, viking's great range for colossi, and medivacs for stim abd raven for detection/ PDDs.This will definitely stomp most protoss deathballs. Can anyone correct me if there is any heavy counter for this build? I mean, yes, with good micro HTs will most likely feedback ghosts, but that's very hard and if they cloak, they're an even bigger problem which forces the P player to get observers, then it become the first player to snipe all detection wins if the protoss player goes for mothership :\


What do you mean EMP nullifies any archon/templar build? TvP comes down to whoever has the better control so spread your units out and try to feedback. The issue is obviously that ghosts have really long range but you can mitigate that with some spread as protoss from what I've seen (I'm terran).

In general Terran vs Protoss is always about army composition and upgrades and you have to realize that the Terran player is going to respond to what you have by constantly scanning and attempting to counter your composition. While he does that though you should be taking control of the map and make it hard for him to simply just force an engagement when he wants.

There is no such thing as a hard counter imo in TvP since Protoss can generally make what they want with warpgate and as a result hold off any follow-up attacks relatively cost efficiently,

Also as a protoss you should ALWAYS have observers in your army and spread out across the map. I haven't met a single protoss player that doesn't put observers along various attack paths all over the map.


You have a point, I've been watching HerO's stream lately and what you just said made perfect sense. Still, that's something I need to improve on
crocodile
Profile Joined February 2011
United States615 Posts
February 03 2012 00:38 GMT
#450
This guide is great not just because it gives a detailed, in depth description of the build, but also a great TvP scouting guide!
Master League Terran. Huge fan of Quantic Gaming and ROOTDestiny
ThePianoDentist
Profile Joined July 2011
United Kingdom698 Posts
Last Edited: 2012-02-03 01:29:51
February 03 2012 01:23 GMT
#451
I just wondered nowadays 1 gate cybercore expand is a 'standard' protoss opening and considered the safest protoss opening in PvT as later expansions are very vulnerable to 1-1-1 pushes. Whereas this guide says 1 gate cybercore is very greedy and you should thor all in-it? i cannot remember the last-time I faced a thor all-in as protoss doing 1 gate expand, have protoss players figured out how to hold it?

i know most protoss (should) cut probes versus 1 base builds and in your replay the guy saw one base but just would not cut probes at all and got too greedy whereas a protoss who cuts probes at 30ish (maybe more is the correct number for 1-1-1's) would hold that
Brood War Protoss, SC2 Terran/Protoss
crocodile
Profile Joined February 2011
United States615 Posts
February 16 2012 18:24 GMT
#452
It's probably better to revise the tactic of Thor allinning a 1 Gate FE Protoss. Maps are bigger now so it's a weaker strat, and almost every Protoss goes 1 Gate FE in this mu, so you'll prolly end up Thor allinning every game if you follow this to the letter.

Anyway I think this strategy is still quite viable and could definitely help Terrans who are struggling in TvP right now. Late game I think this is much stronger than MMMGV, but I'd love it if Warden could talk about how the unit composition should be in the late game (3+ bases, say they don't die to the timing push). Should the composition be more mech-heavy or bio-heavy? I prefer lots and lots of tanks because there's nothing more satisfying than sieging up and watching a Protoss death ball dying to a tank volley, but sometimes the Protoss sneaks a Carrier transition (happened like 3x, I lost every time because it turns out Carrier/HT is pretty unstoppable especially if you don't scout it). Should we start adding in BCs late game?
Master League Terran. Huge fan of Quantic Gaming and ROOTDestiny
Odds
Profile Joined May 2008
Canada1188 Posts
February 27 2012 20:32 GMT
#453
Does this build still work with the new metagame and the Pre-Igniter nerf?
Odds.633, AM. Plat level currently. Would love more practice partners, add me, let's play!
cLutZ
Profile Joined November 2010
United States19574 Posts
February 27 2012 20:38 GMT
#454
On February 28 2012 05:32 Odds wrote:
Does this build still work with the new metagame and the Pre-Igniter nerf?


If so, is it competent in the late game, where a lot of Terrans seem to be struggling PvT?
Freeeeeeedom
crocodile
Profile Joined February 2011
United States615 Posts
February 27 2012 21:48 GMT
#455
In terms of the 150 food Marine/Marauder/Medivac/Viking/Tank/BFH timing push, yes. I have been doing this build in mid master league on ladder on maps that favor it, except opening with a Reactor Expand into the 1/1/1 tech. Far more economical, but still gets Cloaked Banshees out at a decent timing. They still do damage if your control is good, and at the very least give you map control.

Anyway, I'm finding that it plays out one of three ways.

1. The Protoss takes a quick 3rd or skips Robo or just doesn't have many Stalkers for whatever reason, and loses a lot to the Banshees. The push will roll him hard.

2. The Protoss holds the Banshees with relatively minimal losses, but takes a 3rd too quickly afterwards (without strong enough army/tech) because he has a false sense of security. The push should kill him, but it's not going to be a walkover like in the first scenario.

3. The Protoss responds perfectly and holds the Banshees with relatively minimal losses, but chooses to tech/upgrade before taking a 3rd. This is the correct response, and if he plays it will he can beat your push, but you don't auto-lose if he plays correctly, you're just playing an even game and have to outplay him to win. Take a 3rd and macro up, just don't die to his counter push.

It's not worse than MMMGV in the late game IMO (much much stronger if your upgrades are decent actually), but it's difficult to control. Vikings/Tanks are tough enough to handle, but Ghost EMPs and stimming Bio and throwing down PDDs are all tough to do in the couple of seconds you have before an engagement.
Master League Terran. Huge fan of Quantic Gaming and ROOTDestiny
Huna
Profile Joined March 2012
Vietnam1 Post
March 20 2012 12:04 GMT
#456
lol bad guide, what is "The protoss player is being very greedy here and deserves to be punished" ? U punished what? it's a stategy, just like your fast expand. May be u think terran is god or something crazy. To me all terran player should be up one league in ladder to make the game balance, so we should make a TvT league(god league so u can punish yourself) uper the GM league. My friend plays terran and go master in season 4, his micro and marco is intsane,40~50 APM all game and a lot of money in bank, event he not know when SCV click to mineral it has no collision (just know when he play starcraft master lol).

User was temp banned for this post.
DoctorFunk
Profile Joined September 2011
160 Posts
March 20 2012 13:30 GMT
#457
On March 20 2012 21:04 Huna wrote:
lol bad guide, what is "The protoss player is being very greedy here and deserves to be punished" ? U punished what? it's a stategy, just like your fast expand. May be u think terran is god or something crazy. To me all terran player should be up one league in ladder to make the game balance, so we should make a TvT league(god league so u can punish yourself) uper the GM league. My friend plays terran and go master in season 4, his micro and marco is intsane,40~50 APM all game and a lot of money in bank, event he not know when SCV click to mineral it has no collision (just know when he play starcraft master lol).

User was temp banned for this post.

what?
xTrim
Profile Joined April 2011
472 Posts
March 20 2012 13:48 GMT
#458
On March 20 2012 21:04 Huna wrote:
lol bad guide, what is "The protoss player is being very greedy here and deserves to be punished" ? U punished what? it's a stategy, just like your fast expand. May be u think terran is god or something crazy. To me all terran player should be up one league in ladder to make the game balance, so we should make a TvT league(god league so u can punish yourself) uper the GM league. My friend plays terran and go master in season 4, his micro and marco is intsane,40~50 APM all game and a lot of money in bank, event he not know when SCV click to mineral it has no collision (just know when he play starcraft master lol).

User was temp banned for this post.


1st post, 1st ban
s15sLiDER
Profile Joined January 2011
United States112 Posts
March 20 2012 18:29 GMT
#459
On March 20 2012 21:04 Huna wrote:
lol bad guide, what is "The protoss player is being very greedy here and deserves to be punished" ? U punished what? it's a stategy, just like your fast expand. May be u think terran is god or something crazy. To me all terran player should be up one league in ladder to make the game balance, so we should make a TvT league(god league so u can punish yourself) uper the GM league. My friend plays terran and go master in season 4, his micro and marco is intsane,40~50 APM all game and a lot of money in bank, event he not know when SCV click to mineral it has no collision (just know when he play starcraft master lol).

User was temp banned for this post.


Interesting....
Ahelvin
Profile Blog Joined September 2010
France1866 Posts
April 10 2012 12:15 GMT
#460
Now that nearly all protoss players are opening 1gate FE, what transition would you recommend that won't be a Thor-allin Warden?
Join the Liquipedia Zerg Project ! PM me for more information :).
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