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[G] Warden’s TvP 1:1:1 into "Terran Death Ball" - Page 21

Forum Index > StarCraft 2 Strategy
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OSM.OneManArmy
Profile Joined April 2011
United States509 Posts
August 30 2011 04:28 GMT
#401
Hey Warden, do you think that due to the new Hellion nerf, we need to make any adjustments to this build?
Admin of High School Starleague // hsstarleague.com // https://www.facebook.com/HSStarleague // UCI Dota2 President https://www.facebook.com/groups/ucidota/
CluEleSs_UK
Profile Blog Joined August 2010
United Kingdom583 Posts
August 30 2011 18:29 GMT
#402
On August 30 2011 13:12 Daniel C wrote:
Could someone with experience with this build describe the main differences between this build and the "imba" 1/1/1 which the Koreans use? Can these builds transition into each other?


This build plans to expand and transition into the lategame. A 1/1/1 allin stays on one base and builds a ton of units before a gg push.
"If it turns out he is leaving the ESL to focus on cooking crystal meth I'll agree that it is somewhat disgraceful, but I'll hold off judgement until then."
Lapso
Profile Joined July 2011
Mexico7 Posts
Last Edited: 2011-09-01 04:41:47
September 01 2011 04:41 GMT
#403
Im having problems vs 3 gate expand into chargezelot archon + storm style, what do i do vs this warden?
lukasdesign
Profile Joined April 2011
Switzerland93 Posts
Last Edited: 2011-09-01 11:45:54
September 01 2011 11:45 GMT
#404
On September 01 2011 13:41 Lapso wrote:
Im having problems vs 3 gate expand into chargezelot archon + storm style, what do i do vs this warden?


as soon as u are sure there won't be any clossi build only medivacs. So when u push 1t the 15 minutes mark (and about 150 food if there were no bigger engagements) u willl have about 6-8 medivacs.

try to skip the eBay/Armory in favor of a Ghost Academy after adding the 2. Factory and the 2&3 Rax. EMP is able to prevent (or at least reduce) Storms and Archons without shields are just cannonfodder.

Learn how to dodge storms:

1) by spreading ur MM and Hellion ball
2) and quickly moving out ur units if they get caught by a storm
MonDeW
Profile Joined June 2011
Denmark369 Posts
Last Edited: 2011-09-03 12:53:46
September 03 2011 12:53 GMT
#405
Hey warden, what do i do if he opens Archon chargelot?
Sephiros
Profile Joined September 2010
United States24 Posts
September 09 2011 21:40 GMT
#406
Does anyone know about a guide similar to this for the other match-ups (TvZ TvT). Excellent work Warden. This has helped my TvP match-up tremendously. It's never been so easy to 1A into a protoss army and not lose for a change. =D
"Life is like riding a bicycle. You must keep moving to retain balance."
Blazinghand *
Profile Blog Joined December 2010
United States25558 Posts
September 09 2011 22:27 GMT
#407
On September 10 2011 06:40 Sephiros wrote:
Does anyone know about a guide similar to this for the other match-ups (TvZ TvT). Excellent work Warden. This has helped my TvP match-up tremendously. It's never been so easy to 1A into a protoss army and not lose for a change. =D


I'm afraid to say it's going to be difficult to 1-A in TvT most of the time, but maybe some sort of semi-mech or full-mech TvZ is what you're looking for.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Eps
Profile Joined April 2011
Canada240 Posts
Last Edited: 2011-09-10 23:18:26
September 10 2011 23:16 GMT
#408
I've been using this as my TvP Opener in about all my games. It has been proven to be very safe, and I've been able to defend Void-Gate and DT rushes quite well with them. The Gas and Nexus energy readings have also been invaluable.

However, I've been having trouble dealing with 1GateCore FE's. I have used the Thor-Marine-Banshee all in's versus this quite well a few times to punish Protoss fast expansions.

But the new trend of dealing with Terran 1-1-1 All-Ins seem to be using these fast FE builds itself, and a lot of the times they can mass a lot of Zealot-Immortal when their Obs see me have a fast Armoury down.
I usually push with my 2nd Thor and about 12 SCVS and maybe 16 Marines with Medivac or a Banshee for spotting highground. Although the maps that I lost using the Thor rush were a bit longer, and favoured defender's advantage.

I was wondering what do you suggest would be a safer alternative to dealing with 1GateCore FE. For instance should I drop an expansion myself and play a macro game?
I usually spot the Nexus dropping quite early since I park my first scouting SCV behind the mineral line. Most of the time Protoss doesn't scout the area well enough with their Stalkers to spot it.
MurMiLLo
Profile Joined February 2011
United States260 Posts
September 14 2011 02:50 GMT
#409
what do i when i scout blink, seems like they can kite me forever if i go marine tank raven
Chernobyl
Profile Joined March 2011
Brazil143 Posts
September 14 2011 02:52 GMT
#410
On September 14 2011 11:50 MurMiLLo wrote:
what do i when i scout blink, seems like they can kite me forever if i go marine tank raven


Replay please.
A2ld
Profile Joined September 2011
1 Post
September 14 2011 09:32 GMT
#411
--- Nuked ---
lukasdesign
Profile Joined April 2011
Switzerland93 Posts
September 14 2011 15:14 GMT
#412
No magic involved...that's gonna be the day when six Zerglings are running through your driveway...and your neighbors gonna hear u shouting: F**K I DIDN'T BLOCK MY CHOKE....
matthewd49
Profile Joined August 2011
United States11 Posts
Last Edited: 2011-10-13 22:42:09
October 13 2011 22:41 GMT
#413
edit: sigh i meant to post this in his stream thread i am really sorry for the necro bump i just happened to have this open

anway, awesome build.
thOr6136
Profile Blog Joined July 2009
Slovenia1775 Posts
Last Edited: 2011-10-25 19:16:01
October 25 2011 19:14 GMT
#414
On September 10 2011 06:40 Sephiros wrote:
Does anyone know about a guide similar to this for the other match-ups (TvZ TvT). Excellent work Warden. This has helped my TvP match-up tremendously. It's never been so easy to 1A into a protoss army and not lose for a change. =D


You have Doc's guide for TvZ here. I hope it helps

edit: damn, that was from september sry
danteafk
Profile Joined May 2011
307 Posts
October 26 2011 23:02 GMT
#415
nice strat.

i did this today

first time it worked

second game i get warp prism 4 sentries + warp in 4 zealots

gg

.... what to do agains this ? i had 2 tanks 1 banshee at enemy base and a bunch of marines, but it destroyed me.
Blazinghand *
Profile Blog Joined December 2010
United States25558 Posts
October 26 2011 23:05 GMT
#416
I wouldn't gg just because you get dropped when you're in his base. If nothing else, Terran is the superior base-racing race due to our flying buildings. I'd have to see the replay to be sure, but a lot of the times if you have a bigger army you can just fly your stuff that can fly, pull your scvs, and kill his base. Other times, you can stall and get a bunker up in your base, or defend with your reinforcement units.

When you stare into the iCCup, the iCCup stares back.
TL+ Member
ReachTheSky
Profile Joined April 2010
United States3294 Posts
October 27 2011 09:44 GMT
#417
Wow this is going to be much stronger in HOTS.
TL+ Member
ramen-
Profile Joined September 2009
90 Posts
October 27 2011 09:51 GMT
#418
On September 11 2011 08:16 Eps wrote:
I've been using this as my TvP Opener in about all my games. It has been proven to be very safe, and I've been able to defend Void-Gate and DT rushes quite well with them. The Gas and Nexus energy readings have also been invaluable.

However, I've been having trouble dealing with 1GateCore FE's. I have used the Thor-Marine-Banshee all in's versus this quite well a few times to punish Protoss fast expansions.

But the new trend of dealing with Terran 1-1-1 All-Ins seem to be using these fast FE builds itself, and a lot of the times they can mass a lot of Zealot-Immortal when their Obs see me have a fast Armoury down.
I usually push with my 2nd Thor and about 12 SCVS and maybe 16 Marines with Medivac or a Banshee for spotting highground. Although the maps that I lost using the Thor rush were a bit longer, and favoured defender's advantage.

I was wondering what do you suggest would be a safer alternative to dealing with 1GateCore FE. For instance should I drop an expansion myself and play a macro game?
I usually spot the Nexus dropping quite early since I park my first scouting SCV behind the mineral line. Most of the time Protoss doesn't scout the area well enough with their Stalkers to spot it.


I would say you don't need to get a starport if you see a 1 gate expand. You should see it with your scv, which will happen before you drop your starport. Time is of the essence. The longer you wait, the more units he will have. Attack with your first thor and whatever marines you have. Bring most of your scvs. Use marines to take down immortal shields asap.

You can play a macro game, but I believe you'll be behind.
Pulimuli
Profile Blog Joined February 2007
Sweden2766 Posts
October 27 2011 10:26 GMT
#419
Does anyone have any newer replays of this strat on a high-ish level? (high masters or GM) would like to see how it works but Wardens reps are quite old by now
Blazinghand *
Profile Blog Joined December 2010
United States25558 Posts
October 27 2011 10:32 GMT
#420
On October 27 2011 18:51 ramen- wrote:
Show nested quote +
On September 11 2011 08:16 Eps wrote:
I've been using this as my TvP Opener in about all my games. It has been proven to be very safe, and I've been able to defend Void-Gate and DT rushes quite well with them. The Gas and Nexus energy readings have also been invaluable.

However, I've been having trouble dealing with 1GateCore FE's. I have used the Thor-Marine-Banshee all in's versus this quite well a few times to punish Protoss fast expansions.

But the new trend of dealing with Terran 1-1-1 All-Ins seem to be using these fast FE builds itself, and a lot of the times they can mass a lot of Zealot-Immortal when their Obs see me have a fast Armoury down.
I usually push with my 2nd Thor and about 12 SCVS and maybe 16 Marines with Medivac or a Banshee for spotting highground. Although the maps that I lost using the Thor rush were a bit longer, and favoured defender's advantage.

I was wondering what do you suggest would be a safer alternative to dealing with 1GateCore FE. For instance should I drop an expansion myself and play a macro game?
I usually spot the Nexus dropping quite early since I park my first scouting SCV behind the mineral line. Most of the time Protoss doesn't scout the area well enough with their Stalkers to spot it.


I would say you don't need to get a starport if you see a 1 gate expand. You should see it with your scv, which will happen before you drop your starport. Time is of the essence. The longer you wait, the more units he will have. Attack with your first thor and whatever marines you have. Bring most of your scvs. Use marines to take down immortal shields asap.

You can play a macro game, but I believe you'll be behind.


Can a 1 rax 1 fact FE keep up with the gate core FE? It seems that with the immortal buffs, etc, and the longer rush distances on today's maps, perhaps the Thor all-in should be replaced with the delayed starport deathball.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
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