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[G] Warden’s TvP 1:1:1 into "Terran Death Ball" - Page 20

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 18 19 20 21 22 24 Next All
WardenSC
Profile Blog Joined November 2010
Canada210 Posts
August 12 2011 22:31 GMT
#381
On August 12 2011 05:22 DevanT wrote:
Just saw you lose to a void ray rush from incontrol. In a perfect situation, what could you have done there to beat that? like 70% of my TvP losses are from a void ray rush just like that.


If I was going the normal 1 1 1 build as I described in this guide, I would've crushed his void ray 3 gate with ease. That game, I was going 1 rax expo into 1 1 1 build. Had I got down 2nd bunker in time and also fixed my 1st bunker without getitng it destroyed, I would've defended it easily. Also the key is not to lose your first viking, which I made a mistake of in this game.

On August 11 2011 04:43 jusksmit wrote:
Hey folks!

So I found this guide incredibly helpful, but wanted to condense it into a visual format I could use as a cheatsheet while I'm playing. The result is up on reddit - hopefully a few other people will find it helpful, too!

[image loading]


This is great to see! I can see this will help alot of people getting used to this strat ^^
I'm sure a lot of ppl will appreciate the effort, me included!
Poopfeast
Profile Joined September 2010
160 Posts
August 13 2011 00:43 GMT
#382
Wow alot of effort put into this, looks really nice. Halfway done reading now.
Could you put up some 1.3.6 replays so I don't have to log in and out to view each one.
Stream http://www.teamliquid.net/video/streams/Poopfeast
legend4411
Profile Joined June 2011
Canada21 Posts
August 13 2011 02:03 GMT
#383
On August 13 2011 07:31 WardenSC wrote:
Show nested quote +
On August 12 2011 05:22 DevanT wrote:
Just saw you lose to a void ray rush from incontrol. In a perfect situation, what could you have done there to beat that? like 70% of my TvP losses are from a void ray rush just like that.


If I was going the normal 1 1 1 build as I described in this guide, I would've crushed his void ray 3 gate with ease. That game, I was going 1 rax expo into 1 1 1 build. Had I got down 2nd bunker in time and also fixed my 1st bunker without getitng it destroyed, I would've defended it easily. Also the key is not to lose your first viking, which I made a mistake of in this game.

Show nested quote +
On August 11 2011 04:43 jusksmit wrote:
Hey folks!

So I found this guide incredibly helpful, but wanted to condense it into a visual format I could use as a cheatsheet while I'm playing. The result is up on reddit - hopefully a few other people will find it helpful, too!

[image loading]


This is great to see! I can see this will help alot of people getting used to this strat ^^
I'm sure a lot of ppl will appreciate the effort, me included!

Could you please post more replays about how you play against mass zealots or blink stalkers?
XDJuicebox
Profile Blog Joined January 2011
United States593 Posts
August 13 2011 02:44 GMT
#384
Kill deathball with deathball.

It's actually been working surprisingly well for me in the Diamond Leagues.

My only problem is that my computer gets low FPS, so the key EMP/kiting in the late game doesn't happen :/
And then you know what happened all of a sudden?
BuGs
Profile Joined October 2010
Belgium4 Posts
August 14 2011 02:22 GMT
#385
On August 13 2011 07:31 WardenSC wrote:

This is great to see! I can see this will help alot of people getting used to this strat ^^
I'm sure a lot of ppl will appreciate the effort, me included!


Just add it in first page
C'est la fête car je vous aime
Esjihn
Profile Joined April 2010
United States164 Posts
August 20 2011 05:24 GMT
#386
PERIHELION EEEEEEEHAN TIMINGGUUUUUUUU!!!!!!!!!!
Moar Tanks, Less Skanks!
Xenogears1
Profile Joined July 2011
Chile4 Posts
Last Edited: 2011-08-20 23:07:01
August 20 2011 23:05 GMT
#387
Hey guys, here i am again with some questions, what can u do against zealot archons based army?, archons are really good tanking tanks and bio damage, should i get ghost a little more faster?, also i guess since there are not collosus yet i shoudl get evameds sooner.

EDIT: so of course against zealots hellions will do, my problem its mainly archons when im pushing while making my third.
awakenx
Profile Joined May 2011
United States341 Posts
August 21 2011 02:24 GMT
#388
On August 21 2011 08:05 Xenogears1 wrote:
Hey guys, here i am again with some questions, what can u do against zealot archons based army?, archons are really good tanking tanks and bio damage, should i get ghost a little more faster?, also i guess since there are not collosus yet i shoudl get evameds sooner.

EDIT: so of course against zealots hellions will do, my problem its mainly archons when im pushing while making my third.

yes, ghosts with some money EMPs will slaughter archons. Then with the hellions... :D
WorstMicroNA
Chronopolis
Profile Joined April 2009
Canada1484 Posts
August 21 2011 19:51 GMT
#389
I tried a good skimming through the thread and couldn't find anything, so can someone tell me: What time does the 1 thor allin rush leave/arrive?
NadaSound
Profile Joined March 2010
United States227 Posts
August 21 2011 20:00 GMT
#390
I will study this like its my major. Thank you
nat
Profile Joined September 2010
216 Posts
August 21 2011 21:01 GMT
#391
this is the best guide out there. thanks warden.
nat
Profile Joined September 2010
216 Posts
August 21 2011 21:10 GMT
#392
On August 13 2011 07:31 WardenSC wrote:
Show nested quote +
On August 12 2011 05:22 DevanT wrote:
Just saw you lose to a void ray rush from incontrol. In a perfect situation, what could you have done there to beat that? like 70% of my TvP losses are from a void ray rush just like that.


If I was going the normal 1 1 1 build as I described in this guide, I would've crushed his void ray 3 gate with ease. That game, I was going 1 rax expo into 1 1 1 build. Had I got down 2nd bunker in time and also fixed my 1st bunker without getitng it destroyed, I would've defended it easily. Also the key is not to lose your first viking, which I made a mistake of in this game.

Show nested quote +
On August 11 2011 04:43 jusksmit wrote:
Hey folks!

So I found this guide incredibly helpful, but wanted to condense it into a visual format I could use as a cheatsheet while I'm playing. The result is up on reddit - hopefully a few other people will find it helpful, too!

[image loading]


This is great to see! I can see this will help alot of people getting used to this strat ^^
I'm sure a lot of ppl will appreciate the effort, me included!


just WOW, WOWWWWWWWW. can i take this to my test room lol
spvn
Profile Joined August 2011
15 Posts
August 24 2011 15:20 GMT
#393
Hi, I've registered on these forums SPECIFICALLY to post in this thread and ask this question. I've been lurking in these forums for quite some time and have tried to pick up Warden's TvP strat. However, I recently stumbled across this match between Bratok and Naniwa on Meta at Dreamhack 2011.



In this match, they're on close air spawn. Nani actually goes for a 1 Gate fast expand, and Bratok scouts the fast expand. And he basically followed this guide, dropping his Armory down practically the moment his Fact finishes, and goes for a Thor all in. A difference probably is that Nani happens to poke into Bratok's base the moment the first Thor pops out, so he kind of has some advance warning. However, by the time Bratok reaches Nani's base, he has MORE than enough firepower to deal with the Thor even with the SCVs repairing and ends up GGing.

My question is, what did Bratok do wrongly?! I have completely no idea where he went wrong to end up losing the match.

Hoping someone will explain this to me, thanks.
s15sLiDER
Profile Joined January 2011
United States112 Posts
August 24 2011 15:49 GMT
#394
On August 25 2011 00:20 spvn wrote:
Hi, I've registered on these forums SPECIFICALLY to post in this thread and ask this question. I've been lurking in these forums for quite some time and have tried to pick up Warden's TvP strat. However, I recently stumbled across this match between Bratok and Naniwa on Meta at Dreamhack 2011.

http://www.youtube.com/watch?v=knD6xjQPhJw

In this match, they're on close air spawn. Nani actually goes for a 1 Gate fast expand, and Bratok scouts the fast expand. And he basically followed this guide, dropping his Armory down practically the moment his Fact finishes, and goes for a Thor all in. A difference probably is that Nani happens to poke into Bratok's base the moment the first Thor pops out, so he kind of has some advance warning. However, by the time Bratok reaches Nani's base, he has MORE than enough firepower to deal with the Thor even with the SCVs repairing and ends up GGing.

My question is, what did Bratok do wrongly?! I have completely no idea where he went wrong to end up losing the match.

Hoping someone will explain this to me, thanks.


Bratok waited instead of hitting immediately, If you notice in the game, bratok just stands outside of naniwa's base for a couple of seconds and that bought time for naniwa to warp in units. Also, I don't think he brought enough scvs with him.
spvn
Profile Joined August 2011
15 Posts
August 28 2011 11:15 GMT
#395
On August 25 2011 00:49 s15sLiDER wrote:
Show nested quote +
On August 25 2011 00:20 spvn wrote:
Hi, I've registered on these forums SPECIFICALLY to post in this thread and ask this question. I've been lurking in these forums for quite some time and have tried to pick up Warden's TvP strat. However, I recently stumbled across this match between Bratok and Naniwa on Meta at Dreamhack 2011.

http://www.youtube.com/watch?v=knD6xjQPhJw

In this match, they're on close air spawn. Nani actually goes for a 1 Gate fast expand, and Bratok scouts the fast expand. And he basically followed this guide, dropping his Armory down practically the moment his Fact finishes, and goes for a Thor all in. A difference probably is that Nani happens to poke into Bratok's base the moment the first Thor pops out, so he kind of has some advance warning. However, by the time Bratok reaches Nani's base, he has MORE than enough firepower to deal with the Thor even with the SCVs repairing and ends up GGing.

My question is, what did Bratok do wrongly?! I have completely no idea where he went wrong to end up losing the match.

Hoping someone will explain this to me, thanks.


Bratok waited instead of hitting immediately, If you notice in the game, bratok just stands outside of naniwa's base for a couple of seconds and that bought time for naniwa to warp in units. Also, I don't think he brought enough scvs with him.


Really? If that's true, then a Thor all-in seems pretty weak if literally a few seconds would make all the difference..
leecx
Profile Joined September 2010
Singapore41 Posts
August 28 2011 11:23 GMT
#396
Surprised that no one has mentioned the 1.4.0 patch notes. The nerf to blue flame makes zealot archon even harder to deal with... Are blue hellions still viable now?

They take three hits to kill a probe and are A LOT less scary against zealots. Heard somewhere that the current blue flames are almost even with 2 marines in terms of DPS, does this mean that we should remove the blue hellions altogether after the nerf?
no u
Zombo Joe
Profile Joined May 2010
Canada850 Posts
August 28 2011 13:54 GMT
#397
BFH still has splash damage so its still viable to replace marines since they die instantly.
I am Terranfying.
binski
Profile Joined December 2010
United States225 Posts
August 29 2011 06:31 GMT
#398
On August 28 2011 20:15 spvn wrote:
Show nested quote +
On August 25 2011 00:49 s15sLiDER wrote:
On August 25 2011 00:20 spvn wrote:
Hi, I've registered on these forums SPECIFICALLY to post in this thread and ask this question. I've been lurking in these forums for quite some time and have tried to pick up Warden's TvP strat. However, I recently stumbled across this match between Bratok and Naniwa on Meta at Dreamhack 2011.

http://www.youtube.com/watch?v=knD6xjQPhJw

In this match, they're on close air spawn. Nani actually goes for a 1 Gate fast expand, and Bratok scouts the fast expand. And he basically followed this guide, dropping his Armory down practically the moment his Fact finishes, and goes for a Thor all in. A difference probably is that Nani happens to poke into Bratok's base the moment the first Thor pops out, so he kind of has some advance warning. However, by the time Bratok reaches Nani's base, he has MORE than enough firepower to deal with the Thor even with the SCVs repairing and ends up GGing.

My question is, what did Bratok do wrongly?! I have completely no idea where he went wrong to end up losing the match.

Hoping someone will explain this to me, thanks.


Bratok waited instead of hitting immediately, If you notice in the game, bratok just stands outside of naniwa's base for a couple of seconds and that bought time for naniwa to warp in units. Also, I don't think he brought enough scvs with him.


Really? If that's true, then a Thor all-in seems pretty weak if literally a few seconds would make all the difference..


well people have been saying 1gate FE/nexus first is the best counter to the 1-1-1 all-in (the marine tank banshee ) so it should cover a 1-1-1 thor all-in as well. a 1gate FE's econ kicks in very early so he was probably able to power out enough units to crush 1-1-1
spvn
Profile Joined August 2011
15 Posts
August 30 2011 02:52 GMT
#399
On August 29 2011 15:31 binski wrote:
Show nested quote +
On August 28 2011 20:15 spvn wrote:
On August 25 2011 00:49 s15sLiDER wrote:
On August 25 2011 00:20 spvn wrote:
Hi, I've registered on these forums SPECIFICALLY to post in this thread and ask this question. I've been lurking in these forums for quite some time and have tried to pick up Warden's TvP strat. However, I recently stumbled across this match between Bratok and Naniwa on Meta at Dreamhack 2011.

http://www.youtube.com/watch?v=knD6xjQPhJw

In this match, they're on close air spawn. Nani actually goes for a 1 Gate fast expand, and Bratok scouts the fast expand. And he basically followed this guide, dropping his Armory down practically the moment his Fact finishes, and goes for a Thor all in. A difference probably is that Nani happens to poke into Bratok's base the moment the first Thor pops out, so he kind of has some advance warning. However, by the time Bratok reaches Nani's base, he has MORE than enough firepower to deal with the Thor even with the SCVs repairing and ends up GGing.

My question is, what did Bratok do wrongly?! I have completely no idea where he went wrong to end up losing the match.

Hoping someone will explain this to me, thanks.


Bratok waited instead of hitting immediately, If you notice in the game, bratok just stands outside of naniwa's base for a couple of seconds and that bought time for naniwa to warp in units. Also, I don't think he brought enough scvs with him.


Really? If that's true, then a Thor all-in seems pretty weak if literally a few seconds would make all the difference..


well people have been saying 1gate FE/nexus first is the best counter to the 1-1-1 all-in (the marine tank banshee ) so it should cover a 1-1-1 thor all-in as well. a 1gate FE's econ kicks in very early so he was probably able to power out enough units to crush 1-1-1


Thanks, that does make sense. However it still seems incredible that a 1gate FE could have enough units to deal with a Thor all-in esp with SCVs repairing. Oh well obviously naniwa has proven otherwise.
Daniel C
Profile Joined October 2010
Hong Kong1606 Posts
August 30 2011 04:12 GMT
#400
Could someone with experience with this build describe the main differences between this build and the "imba" 1/1/1 which the Koreans use? Can these builds transition into each other?
In theory, theory and practice are the same. In practice, they are not.
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