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[G] Warden’s TvP 1:1:1 into "Terran Death Ball" - Page 19
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MadMo
Canada4 Posts
gogo! | ||
XDJuicebox
United States593 Posts
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revy
United States1524 Posts
I tried it out last night and won in a nice long macro game. My first "deathball" push killed more of his army than mine while I continued to expand and keep him penned in. The unit comp is just very strong. | ||
revy
United States1524 Posts
On July 28 2011 09:52 dk999 wrote: This is a good guide for seeing protoss BO and respond accordingly, this build is reactionary to what the toss is doing. But I'm having trouble placing tanks into the build. Tanks help greatly in defending your natural.but when it comes to the push the tanks seem to get overrun too quickly by all protoss anti tank units (zealots, archon, blinkstalker, immortals etc) and decent protoss would prevent you from having a strong siege position and attacking while unsieged. I like adding ravens to the build as PDD helps immensely and deny obs and dt with thor being a reaction to protoss play. Maybe a build which goes the normal MMMGV with ravens mixed in instead of tanks? Without a rep it's tough to say but perhaps your tank usage is sub optimal. As strange as it may sound watch some SC:BW TvP and watch how they use their tanks, use them the same way in SC2. I don't mean you should try to apply their builds or compositions, just watch how they maneuver their tanks and setup their pushes. You need to spread them out and keep your units infront of them. It works best if your units are very far infront of the tanks at first, then stutter step them backwards into the tanks. If your tank column is "deep" you can continue retreating backward through the forward tanks, but you do have to have your mobile army stop and fight at some point. In general I find tanks to be invaluable but they're difficult to use properly. They're definitely a good addition to the unit comp. | ||
CaptainCrush
United States785 Posts
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L3g3nd_
New Zealand10461 Posts
guess its a good guide from a terrans point of view : P | ||
renan3004
Brazil1 Post
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IIIOmegaIII
Sweden319 Posts
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warblob004
United States198 Posts
VERY nice guide :D | ||
Lemonerer
Israel135 Posts
On August 06 2011 22:56 renan3004 wrote: I'm having a little troubles to know when its the time to secure a third and transition to ghosts, any suggestions, tips? make a third while u push with 150 food get ghost academy if one of three happens: u scout high templares -> instantly throw ghost academy (no matter when in game) u scout no stalkers heavy zealot immortal composition -> ghosts are more immportant than tanks vs this standart play - > get ghost academy right after throwing your third CC btw great guide im using this for along time now (with few personal changes) and its awesome! | ||
Xenogears1
Chile4 Posts
i got one question tho: I just played against a protoss that took a 1 gate FE(when i scouted with hellion he now got 3 gates). so i strated producing banshees to send them at his base and started building my CC aswell, when i scouted my natural to see if it was safe to expand, the protoss army(around 5 stalkers and 6 zealots) were there, so i couldnt expand since i had some marines, tanks. should i have to just harras and he will suppose to go the way back?, or i cant engage that with my banshees tanks marines to expand?, i made a mistake and atack his units at my natural only with my tanks and marines, but forgot about the banshees, even tho i lost. btw this was on xelnaga caverns. | ||
Lemonerer
Israel135 Posts
On August 07 2011 12:16 Xenogears1 wrote: Nice guide !. i got one question tho: I just played against a protoss that took a 1 gate FE(when i scouted with hellion he now got 3 gates). so i strated producing banshees to send them at his base and started building my CC aswell, when i scouted my natural to see if it was safe to expand, the protoss army(around 5 stalkers and 6 zealots) were there, so i couldnt expand since i had some marines, tanks. should i have to just harras and he will suppose to go the way back?, or i cant engage that with my banshees tanks marines to expand?, i made a mistake and atack his units at my natural only with my tanks and marines, but forgot about the banshees, even tho i lost. btw this was on xelnaga caverns. u expand in your own base while making your 2 tanks with siege mode, when its all done u can place your tanks at the ledge while going down with the rest of the army, with siege tank support and ravens pdd he must go back, then u make 2 bunkers down while flying the expo and place tanks at the new location to defend your natural. this contain is actually good for you because if all of his army is at your natural it will make it harder for him to defend your banshee harras and blue flame drops | ||
JonzoR82
United States7 Posts
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jusksmit
2 Posts
So I found this guide incredibly helpful, but wanted to condense it into a visual format I could use as a cheatsheet while I'm playing. The result is up on reddit - hopefully a few other people will find it helpful, too! ![]() | ||
BuGs
Belgium4 Posts
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JoshRT
14 Posts
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DevanT
United States71 Posts
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legend4411
Canada21 Posts
On August 11 2011 04:43 jusksmit wrote: Hey folks! So I found this guide incredibly helpful, but wanted to condense it into a visual format I could use as a cheatsheet while I'm playing. The result is up on reddit - hopefully a few other people will find it helpful, too! ![]() That is really clear and helpful! Thanks!!! | ||
Vertical
Indonesia4317 Posts
as i found this build molested by that build sorry bad english | ||
Reki
Philippines89 Posts
On August 12 2011 18:54 Vertical wrote: hi can u give me clue what's the indication if the protoss is playing VR + gateway as i found this build molested by that build sorry bad english I'm probably gonna quote the guide since I've been using build ever since the thread had only 2 pages. hellion see only 3 gates + nexus low energy could be: 1) proxy VR 2) proxy DT 3) proxy 4th gate Close to impossible to know which it is before his attack so just prepare for all three possibilities. 1) maek viking first then raven before the banshees 2) wall off with 2nd bunker | ||
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