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[G] Warden’s TvP 1:1:1 into "Terran Death Ball" - Page 19

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 17 18 19 20 21 24 Next All
MadMo
Profile Joined August 2011
Canada4 Posts
August 02 2011 16:39 GMT
#361
ty for showing your build, also enjoy your stream commentary.
gogo!
:/
XDJuicebox
Profile Blog Joined January 2011
United States593 Posts
August 02 2011 17:11 GMT
#362
When are you going to stream again?
And then you know what happened all of a sudden?
revy
Profile Joined September 2009
United States1524 Posts
August 03 2011 11:56 GMT
#363
Incredible job, really thank you very much. This playstyle is perfect for me, I've always hated bio viking vP, it always seems so fragile.

I tried it out last night and won in a nice long macro game. My first "deathball" push killed more of his army than mine while I continued to expand and keep him penned in. The unit comp is just very strong.
revy
Profile Joined September 2009
United States1524 Posts
August 03 2011 12:05 GMT
#364
On July 28 2011 09:52 dk999 wrote:
This is a good guide for seeing protoss BO and respond accordingly, this build is reactionary to what the toss is doing.
But I'm having trouble placing tanks into the build. Tanks help greatly in defending your natural.but when it comes to the push the tanks seem to get overrun too quickly by all protoss anti tank units (zealots, archon, blinkstalker, immortals etc) and decent protoss would prevent you from having a strong siege position and attacking while unsieged.

I like adding ravens to the build as PDD helps immensely and deny obs and dt with thor being a reaction to protoss play. Maybe a build which goes the normal MMMGV with ravens mixed in instead of tanks?


Without a rep it's tough to say but perhaps your tank usage is sub optimal. As strange as it may sound watch some SC:BW TvP and watch how they use their tanks, use them the same way in SC2. I don't mean you should try to apply their builds or compositions, just watch how they maneuver their tanks and setup their pushes. You need to spread them out and keep your units infront of them. It works best if your units are very far infront of the tanks at first, then stutter step them backwards into the tanks. If your tank column is "deep" you can continue retreating backward through the forward tanks, but you do have to have your mobile army stop and fight at some point.

In general I find tanks to be invaluable but they're difficult to use properly. They're definitely a good addition to the unit comp.
CaptainCrush
Profile Blog Joined November 2010
United States785 Posts
August 03 2011 12:07 GMT
#365
My win rate vs Toss is absolutely horrendous, like 30%... this helps alot, thanks!
L3g3nd_
Profile Joined July 2010
New Zealand10461 Posts
August 03 2011 21:40 GMT
#366
i hate this guide, it has given me uncountable losses on ladder : S

guess its a good guide from a terrans point of view : P
https://twitter.com/#!/IrisAnother
renan3004
Profile Joined April 2011
Brazil1 Post
August 06 2011 13:56 GMT
#367
I'm having a little troubles to know when its the time to secure a third and transition to ghosts, any suggestions, tips?
IIIOmegaIII
Profile Joined May 2011
Sweden319 Posts
August 06 2011 14:17 GMT
#368
i think someone did this on me the other day on ladder.. he stomped my ass so bad it wasnt even funny
warblob004
Profile Joined January 2011
United States198 Posts
August 07 2011 00:10 GMT
#369
Amazingly detailed.
VERY nice guide :D
"I have not failed; I've simply found 10,000 ways it won't work." ~Thomas Edison
Lemonerer
Profile Joined April 2011
Israel135 Posts
August 07 2011 00:39 GMT
#370
On August 06 2011 22:56 renan3004 wrote:
I'm having a little troubles to know when its the time to secure a third and transition to ghosts, any suggestions, tips?


make a third while u push with 150 food

get ghost academy if one of three happens:

u scout high templares -> instantly throw ghost academy (no matter when in game)
u scout no stalkers heavy zealot immortal composition -> ghosts are more immportant than tanks vs this
standart play - > get ghost academy right after throwing your third CC

btw great guide im using this for along time now (with few personal changes) and its awesome!
Xenogears1
Profile Joined July 2011
Chile4 Posts
Last Edited: 2011-08-07 03:18:23
August 07 2011 03:16 GMT
#371
Nice guide !.

i got one question tho:

I just played against a protoss that took a 1 gate FE(when i scouted with hellion he now got 3 gates).
so i strated producing banshees to send them at his base and started building my CC aswell, when i scouted my natural to see if it was safe to expand, the protoss army(around 5 stalkers and 6 zealots) were there, so i couldnt expand since i had some marines, tanks.

should i have to just harras and he will suppose to go the way back?, or i cant engage that with my banshees tanks marines to expand?, i made a mistake and atack his units at my natural only with my tanks and marines, but forgot about the banshees, even tho i lost.


btw this was on xelnaga caverns.
Lemonerer
Profile Joined April 2011
Israel135 Posts
August 07 2011 14:26 GMT
#372
On August 07 2011 12:16 Xenogears1 wrote:
Nice guide !.

i got one question tho:

I just played against a protoss that took a 1 gate FE(when i scouted with hellion he now got 3 gates).
so i strated producing banshees to send them at his base and started building my CC aswell, when i scouted my natural to see if it was safe to expand, the protoss army(around 5 stalkers and 6 zealots) were there, so i couldnt expand since i had some marines, tanks.

should i have to just harras and he will suppose to go the way back?, or i cant engage that with my banshees tanks marines to expand?, i made a mistake and atack his units at my natural only with my tanks and marines, but forgot about the banshees, even tho i lost.


btw this was on xelnaga caverns.


u expand in your own base while making your 2 tanks with siege mode, when its all done u can place your tanks at the ledge while going down with the rest of the army, with siege tank support and ravens pdd he must go back, then u make 2 bunkers down while flying the expo and place tanks at the new location to defend your natural.

this contain is actually good for you because if all of his army is at your natural it will make it harder for him to defend your banshee harras and blue flame drops
JonzoR82
Profile Joined September 2010
United States7 Posts
August 10 2011 19:36 GMT
#373
I'm a total effing nub, but I would LOVE to watch a Day[9] style analysis of your matches. You know, provide low-level reasoning for why you made what decisions at certain times. I'm sure this would help out a lot of Bronzers wanting to bust free of the lame.
jusksmit
Profile Joined September 2010
2 Posts
August 10 2011 19:43 GMT
#374
Hey folks!

So I found this guide incredibly helpful, but wanted to condense it into a visual format I could use as a cheatsheet while I'm playing. The result is up on reddit - hopefully a few other people will find it helpful, too!

[image loading]
BuGs
Profile Joined October 2010
Belgium4 Posts
August 11 2011 15:58 GMT
#375
This pic is awesome
C'est la fête car je vous aime
JoshRT
Profile Joined August 2011
14 Posts
August 11 2011 20:12 GMT
#376
@jusksmit, that visual guide is amazing. Thank you so much
DevanT
Profile Joined November 2010
United States71 Posts
August 11 2011 20:22 GMT
#377
Just saw you lose to a void ray rush from incontrol. In a perfect situation, what could you have done there to beat that? like 70% of my TvP losses are from a void ray rush just like that.
legend4411
Profile Joined June 2011
Canada21 Posts
August 12 2011 04:55 GMT
#378
On August 11 2011 04:43 jusksmit wrote:
Hey folks!

So I found this guide incredibly helpful, but wanted to condense it into a visual format I could use as a cheatsheet while I'm playing. The result is up on reddit - hopefully a few other people will find it helpful, too!

[image loading]


That is really clear and helpful! Thanks!!!
Vertical
Profile Joined July 2011
Indonesia4317 Posts
August 12 2011 09:54 GMT
#379
hi can u give me clue what's the indication if the protoss is playing VR + gateway
as i found this build molested by that build

sorry bad english
-Terran-
Reki
Profile Joined August 2010
Philippines89 Posts
Last Edited: 2011-08-12 14:29:45
August 12 2011 14:17 GMT
#380
On August 12 2011 18:54 Vertical wrote:
hi can u give me clue what's the indication if the protoss is playing VR + gateway
as i found this build molested by that build

sorry bad english

I'm probably gonna quote the guide since I've been using build ever since the thread had only 2 pages.

hellion see only 3 gates + nexus low energy

could be:
1) proxy VR
2) proxy DT
3) proxy 4th gate

Close to impossible to know which it is before his attack so just prepare for all three possibilities.
1) maek viking first then raven before the banshees
2) wall off with 2nd bunker

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